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@@ -12,18 +12,12 @@
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new /obj/item/clothing/head/hardhat/white(src)
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new /obj/item/clothing/head/hardhat/weldhat/white(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/tank/jetpack/suit(src)
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new /obj/item/cartridge/ce(src)
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new /obj/item/radio/headset/heads/ce(src)
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new /obj/item/storage/toolbox/mechanical(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/megaphone/command(src)
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new /obj/item/areaeditor/blueprints(src)
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new /obj/item/airlock_painter(src)
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new /obj/item/holosign_creator/engineering(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/multitool(src)
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/clothing/glasses/meson/engine(src)
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new /obj/item/door_remote/chief_engineer(src)
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@@ -67,7 +61,7 @@
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/welding(src)
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for(var/i in 1 to 3)
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new /obj/item/weldingtool(src)
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new /obj/item/weldingtool/largetank(src)
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/obj/structure/closet/secure_closet/engineering_personal
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name = "engineer's locker"
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@@ -84,7 +78,6 @@
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new /obj/item/clothing/glasses/meson/engine(src)
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new /obj/item/storage/box/emptysandbags(src)
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/obj/structure/closet/secure_closet/atmospherics
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name = "\proper atmospheric technician's locker"
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req_access = list(ACCESS_ATMOSPHERICS)
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@@ -103,3 +96,33 @@
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new /obj/item/clothing/head/hardhat/atmos(src)
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new /obj/item/clothing/glasses/meson/engine/tray(src)
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new /obj/item/extinguisher/advanced(src)
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/*
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* Empty lockers
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* Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
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*/
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/obj/structure/closet/secure_closet/engineering_chief/empty
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/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
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return
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/obj/structure/closet/secure_closet/engineering_electrical/empty
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/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
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return
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/obj/structure/closet/secure_closet/engineering_welding/empty
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/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
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return
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/obj/structure/closet/secure_closet/engineering_personal/empty
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/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
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return
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/obj/structure/closet/secure_closet/atmospherics/empty
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/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
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return
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@@ -30,11 +30,11 @@
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return
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var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
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if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
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if(!(GLOB.underwear_list[H.underwear]?.has_color))
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undergarment_choices -= "Underwear Color"
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if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
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if(!(GLOB.undershirt_list[H.undershirt]?.has_color))
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undergarment_choices -= "Undershirt Color"
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if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
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if(!(GLOB.socks_list[H.socks]?.has_color))
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undergarment_choices -= "Socks Color"
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var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
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@@ -30,6 +30,8 @@
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new/obj/structure/fluff/empty_terrarium(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
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/obj/effect/mob_spawn/human/ash_walker
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@@ -251,6 +253,9 @@
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new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/hermit/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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//Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help.
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/obj/effect/mob_spawn/human/doctor/alive/lavaland
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name = "broken rejuvenation pod"
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@@ -353,6 +358,9 @@
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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..()
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/obj/effect/mob_spawn/human/hotel_staff/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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/obj/effect/mob_spawn/human/demonic_friend
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name = "Essence of friendship"
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desc = "Oh boy! Oh boy! A friend!"
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@@ -597,7 +605,7 @@
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rank = "Gunner"
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/obj/effect/mob_spawn/human/ghostcafe
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name = "ghost cafe sleeper"
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name = "Ghost Cafe Sleeper"
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uses = -1
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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@@ -618,12 +626,14 @@
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O.equip(new_spawn, FALSE, new_spawn.client)
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SSjob.equip_loadout(null, new_spawn, FALSE)
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SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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/datum/outfit/ghostcafe
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name = "ID, jumpsuit and shoes"
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uniform = /obj/item/clothing/under/color/random
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shoes = /obj/item/clothing/shoes/sneakers/black
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id = /obj/item/card/id
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r_hand = /obj/item/storage/box/syndie_kit/chameleon/ghostcafe
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/datum/outfit/ghostcafe/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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@@ -639,4 +649,18 @@
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uniform = /obj/item/clothing/under/color/random
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else
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uniform = /obj/item/clothing/under/skirt/color/random
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/obj/item/storage/box/syndie_kit/chameleon/ghostcafe
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name = "ghost cafe costuming kit"
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desc = "Look just the way you did in life - or better!"
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/obj/item/storage/box/syndie_kit/chameleon/ghostcafe/PopulateContents() // Doesn't contain a PDA, for isolation reasons.
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/clothing/suit/chameleon(src)
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new /obj/item/clothing/gloves/chameleon(src)
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new /obj/item/clothing/shoes/chameleon(src)
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new /obj/item/clothing/glasses/chameleon(src)
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new /obj/item/clothing/head/chameleon(src)
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new /obj/item/clothing/mask/chameleon(src)
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new /obj/item/storage/backpack/chameleon(src)
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new /obj/item/clothing/neck/cloak/chameleon(src)
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