thank you github

This commit is contained in:
BlackMajor
2020-01-02 22:16:47 +13:00
parent da3ab71222
commit 08d042901c
309 changed files with 4101 additions and 1577 deletions

View File

@@ -74,4 +74,5 @@
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
var/has_color = FALSE
var/has_color = FALSE
var/has_digitigrade = FALSE

View File

@@ -2,6 +2,9 @@
// Socks Definitions //
///////////////////////
/datum/sprite_accessory/underwear/socks
has_digitigrade = TRUE
/datum/sprite_accessory/underwear/socks/nude
name = "Nude"
icon_state = null

View File

@@ -28,41 +28,49 @@
name = "Boxers"
icon_state = "boxers"
has_color = TRUE
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_bee
name = "Boxers - Bee"
icon_state = "bee_shorts"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_hearts
name = "Boxers - Heart"
icon_state = "boxers_heart"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_stripe
name = "Boxers - Striped"
icon_state = "boxers_striped"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_commie
name = "Boxers - Striped Communist"
icon_state = "boxers_commie"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_usastripe
name = "Boxers - Striped Freedom"
icon_state = "boxers_assblastusa"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_uk
name = "Boxers - Striped UK"
icon_state = "boxers_uk"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/boxer_briefs
name = "Boxer Briefs"
icon_state = "boxer_briefs"
has_digitigrade = TRUE
has_color = TRUE
/datum/sprite_accessory/underwear/bottom/panties
@@ -140,6 +148,7 @@
/datum/sprite_accessory/underwear/bottom/longjon
name = "Long John Bottoms"
icon_state = "ljonb"
has_digitigrade = TRUE
has_color = TRUE
/datum/sprite_accessory/underwear/bottom/swimsuit_red

View File

@@ -18,3 +18,6 @@
update_icon(preferred_form)
updateghostimages()
client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
clientless_round_timeout = client.reenter_round_timeout

View File

@@ -3,8 +3,6 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
#define CANT_REENTER_ROUND -1
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
@@ -21,7 +19,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
hud_type = /datum/hud/ghost
movement_type = GROUND | FLYING
var/can_reenter_corpse
var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
@@ -278,9 +276,16 @@ Works together with spawning an observer, noted above.
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
penalty += roundstart_quit_limit - world.time
if(penalty)
ghost.reenter_round_timeout = world.realtime + penalty
if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
ghost.reenter_round_timeout = CANT_REENTER_ROUND
penalty += world.realtime
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(client)
client.reenter_round_timeout = penalty
else //A disconnected player (quite likely for cryopods)
ghost.clientless_round_timeout = penalty
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
transfer_ckey(ghost, FALSE)
return ghost
@@ -339,10 +344,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
ghostize(0, penalize = TRUE)
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
var/timeout = clientless_round_timeout
if(client)
timeout = client.reenter_round_timeout
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
return TRUE
if(!silent)
to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
if(!silent && client)
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE
/mob/dead/observer/Move(NewLoc, direct)
@@ -898,5 +906,3 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
spawners_menu = new(src)
spawners_menu.ui_interact(src)
#undef CANT_REENTER_ROUND

View File

@@ -6,21 +6,21 @@
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
..(AM, skipcatch = TRUE, hitpush = FALSE)
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
/mob/living/carbon/alien/can_embed(obj/item/I)
return FALSE
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
switch(M.a_intent)
if ("help")
if (INTENT_HELP)
if(!recoveringstam)
resting = 0
AdjustStun(-60)
@@ -28,11 +28,7 @@ In all, this is a lot like the monkey code. /N
AdjustUnconscious(-60)
AdjustSleeping(-100)
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
if ("grab")
grabbedby(M)
else
if(INTENT_DISARM, INTENT_HARM)
if(health > 0)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
@@ -50,28 +46,31 @@ In all, this is a lot like the monkey code. /N
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
if(..()) //to allow surgery to return properly.
return 0
. = ..()
if(.) //To allow surgery to return properly.
return
switch(M.a_intent)
if("help")
if(INTENT_HELP)
help_shake_act(M)
if("grab")
if(INTENT_GRAB)
grabbedby(M)
if ("harm")
if (INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return TRUE
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
return 1
if("disarm")
if(INTENT_DISARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return TRUE
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return 1
return 0
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
if(..())
if (stat != DEAD)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
. = ..()
if(.) //successful monkey bite.
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
@@ -93,13 +92,15 @@ In all, this is a lot like the monkey code. /N
adjustStaminaLoss(damage)
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
log_combat(M, src, "attacked")
updatehealth()
. = ..()
if(!.) //unsuccessful slime attack
return
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
log_combat(M, src, "attacked")
updatehealth()
/mob/living/carbon/alien/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))

View File

@@ -63,12 +63,7 @@
if(A)
if(isliving(A))
var/mob/living/L = A
var/blocked = FALSE
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
blocked = TRUE
if(!blocked)
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(100)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)

View File

@@ -5,9 +5,11 @@
else
..()
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, 1)
. = ..(user, TRUE)
if(.)
return
adjustBruteLoss(15)
var/hitverb = "punched"
if(mob_size < MOB_SIZE_LARGE)
@@ -21,46 +23,46 @@
return 1
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
if(..())
switch(M.a_intent)
if ("harm")
var/damage = rand(1, 9)
if (prob(90))
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
Unconscious(40)
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
"<span class='userdanger'>[M] has knocked [src] down!</span>")
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(damage, BRUTE, affecting)
log_combat(M, src, "attacked")
. = ..()
if(.) //To allow surgery to return properly.
return
switch(M.a_intent)
if (INTENT_HARM)
var/damage = rand(1, 9)
if (prob(90))
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
Unconscious(40)
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
"<span class='userdanger'>[M] has knocked [src] down!</span>")
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(damage, BRUTE, affecting)
log_combat(M, src, "attacked")
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>", \
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if (INTENT_DISARM)
if (!lying)
if (prob(5))
Unconscious(40)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
log_combat(M, src, "pushed")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
"<span class='userdanger'>[M] has pushed down [src]!</span>")
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='userdanger'>[M] has attempted to punch [src]!</span>", \
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ("disarm")
if (!lying)
if (prob(5))
Unconscious(40)
if (prob(50))
dropItemToGround(get_active_held_item())
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
log_combat(M, src, "pushed")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
"<span class='userdanger'>[M] has pushed down [src]!</span>")
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
else
if (prob(50))
dropItemToGround(get_active_held_item())
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='userdanger'>[M] has attempted to disarm [src]!</span>",\
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>",\
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
if(!no_effect && !visual_effect_icon)

View File

@@ -1,26 +1,33 @@
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
if(..())
var/damage = rand(1, 9)
if (prob(90))
playsound(loc, "punch", 25, 1, -1)
log_combat(M, src, "attacked")
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ((stat != DEAD) && (damage > 4.9))
Unconscious(rand(100,200))
. = ..()
if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
return
var/damage = rand(1, 9)
if (prob(90))
playsound(loc, "punch", 25, 1, -1)
log_combat(M, src, "attacked")
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ((stat != DEAD) && (damage > 4.9))
Unconscious(rand(100,200))
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(damage, BRUTE, affecting)
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(damage, BRUTE, affecting)
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, 1)
. = ..(user, TRUE)
if(.)
return
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has pummeled [src]!</span>", \
"<span class='userdanger'>[user] has pummeled [src]!</span>", null, COMBAT_MESSAGE_RANGE)
adjustBruteLoss(5 + rand(1,9))
new /datum/forced_movement(src, get_step_away(user,src, 30), 1)
return 1

View File

@@ -103,15 +103,17 @@
new_xeno.notransform = 0
new_xeno.invisibility = 0
var/mob/living/carbon/old_owner = owner
if(kill_on_sucess) //ITS TOO LATE
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
var/obj/item/bodypart/B = owner.get_bodypart(zone)
B.drop_organs(owner) //Lets still make the death gruesome and impossible to just simply defib someone.
owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
else //When it is removed via surgery at a late stage, rather than forced.
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
owner.adjustBruteLoss(40)
owner.cut_overlay(overlay)
old_owner.cut_overlay(overlay)
qdel(src)

File diff suppressed because it is too large Load Diff

View File

@@ -48,41 +48,42 @@
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
affecting.dismember(P.damtype)
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
. = FALSE
if(mind)
if(mind.martial_art && mind.martial_art.dodge_chance == 100)
return TRUE
if(!skip_throw_mode_check && !in_throw_mode)
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
. = ..()
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
return
if(get_active_held_item())
if(get_active_held_item() || restrained())
return
if(restrained())
return
return TRUE
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
if(!skipcatch) //ugly, but easy
if(can_catch_item())
if(istype(AM, /obj/item))
var/obj/item/I = AM
if (mind)
if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
if (get_active_held_item())
visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
return 1
if(!in_throw_mode)
throw_mode_on()
if(isturf(I.loc))
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
throw_mode_off()
return 1
..()
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
throw_mode_off()
return TRUE
/mob/living/carbon/embed_item(obj/item/I)
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
var/obj/item/bodypart/L = pick(bodyparts)
L.embedded_objects |= I
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.forceMove(src)
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
if(!combatmode)
totitemdamage *= 1.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
return FALSE
var/obj/item/bodypart/affecting
if(user == src)
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
@@ -93,17 +94,6 @@
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
send_item_attack_message(I, user, affecting.name)
if(I.force)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
if(!combatmode)
totitemdamage *= 1.5
//CIT CHANGES END HERE
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
var/basebloodychance = affecting.brute_dam + totitemdamage
@@ -137,7 +127,9 @@
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
. = ..()
if(.) //was the attack blocked?
return
for(var/thing in diseases)
var/datum/disease/D = thing
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
@@ -152,8 +144,7 @@
if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, user.a_intent))
return 1
return 0
return TRUE
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
@@ -173,7 +164,8 @@
help_shake_act(M)
return 0
if(..()) //successful monkey bite.
. = ..()
if(.) //successful monkey bite.
for(var/thing in M.diseases)
var/datum/disease/D = thing
ForceContractDisease(D)
@@ -181,26 +173,27 @@
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
if(M.powerlevel > 0)
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
. = ..()
if(!.)
return
if(M.powerlevel > 0)
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
do_sparks(5, TRUE, src)
var/power = M.powerlevel + rand(0,3)
Knockdown(power*20)
if(stuttering < power)
stuttering = power
if (prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
return 1
do_sparks(5, TRUE, src)
var/power = M.powerlevel + rand(0,3)
Knockdown(power*20)
if(stuttering < power)
stuttering = power
if (prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
if(!attacker.limb_destroyer)
@@ -332,12 +325,12 @@
else
return
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", )
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")

View File

@@ -308,7 +308,7 @@
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
if(Vc)
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
if(client?.prefs.lewdchem)
if(client.prefs.cit_toggles & HYPNO)
msg += "<span class='velvet'><i>You feel your chords resonate looking at them.</i></span>\n"

View File

@@ -67,66 +67,36 @@
P.setAngle(rand(0, 360))//SHING
return FALSE
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
if(P.is_reflectable)
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
// Find a turf near or on the original location to bounce to
if(P.starting)
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/turf/curloc = get_turf(src)
return ..()
// redirect the projectile
P.original = locate(new_x, new_y, P.z)
P.starting = curloc
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x
var/new_angle_s = P.Angle + rand(120,240)
while(new_angle_s > 180) // Translate to regular projectile degrees
new_angle_s -= 360
P.setAngle(new_angle_s)
/mob/living/carbon/human/check_reflect(def_zone)
if(wear_suit?.IsReflect(def_zone))
return TRUE
return ..()
return -1 // complete projectile permutation
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)
return 2
return (..(P , def_zone))
/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
if(wear_suit)
if(wear_suit.IsReflect(def_zone) == 1)
return 1
for(var/obj/item/I in held_items)
if(I.IsReflect(def_zone) == 1)
return 1
return 0
/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
. = ..()
if(.)
return
var/block_chance_modifier = round(damage / -3)
for(var/obj/item/I in held_items)
if(!istype(I, /obj/item/clothing))
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
if(wear_suit)
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
return TRUE
if(w_uniform)
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
return TRUE
if(wear_neck)
var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
return 0
return TRUE
return FALSE
/mob/living/carbon/human/can_embed(obj/item/I)
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
return TRUE
return FALSE
/mob/living/carbon/human/proc/check_block()
if(mind)
@@ -135,39 +105,7 @@
return FALSE
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
if(dna && dna.species)
var/spec_return = dna.species.spec_hitby(AM, src)
if(spec_return)
return spec_return
var/obj/item/I
var/throwpower = 30
if(istype(AM, /obj/item))
I = AM
throwpower = I.throwforce
if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
return ..()
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
hitpush = FALSE
skipcatch = TRUE
blocked = TRUE
else if(I)
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100))
if(can_embed(I))
if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
var/obj/item/bodypart/L = pick(bodyparts)
L.embedded_objects |= I
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.forceMove(src)
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item
if (mind)
if (mind.martial_art && mind.martial_art.dodge_chance == 100)
skipcatch = FALSE
return ..()
return dna?.species?.spec_hitby(AM, src) || ..()
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
@@ -201,12 +139,12 @@
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src)
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
var/hulk_verb = pick("smash","pummel")
if(check_shields(user, 15, "the [hulk_verb]ing"))
. = ..(user, TRUE)
if(.)
return
..(user, 1)
var/hulk_verb = pick("smash","pummel")
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
var/message = "[user] has [hulk_verb]ed [src]!"
visible_message("<span class='danger'>[message]</span>", \
@@ -215,7 +153,8 @@
return 1
/mob/living/carbon/human/attack_hand(mob/user)
if(..()) //to allow surgery to return properly.
. = ..()
if(.) //To allow surgery to return properly.
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
@@ -227,8 +166,7 @@
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(M.a_intent == INTENT_HELP)
..() //shaking
return 0
return ..() //shaking
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
var/obj/item/I = get_active_held_item()
@@ -249,78 +187,69 @@
if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites.
if(..()) //successful monkey bite, this handles disease contraction.
var/damage = rand(1, 3)
if(check_shields(M, damage, "the [M.name]"))
return 0
if(stat != DEAD)
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
return 1
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
if(check_shields(M, 0, "the M.name"))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return 0
. = ..()
if(!.)
return
if(M.a_intent == INTENT_HARM)
if (w_uniform)
w_uniform.add_fingerprint(M)
var/damage = prob(90) ? 20 : 0
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
"<span class='userdanger'>[M] has lunged at [src]!</span>")
return 0
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
if(..())
if(M.a_intent == INTENT_HARM)
if (w_uniform)
w_uniform.add_fingerprint(M)
var/damage = prob(90) ? 20 : 0
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
"<span class='userdanger'>[M] has lunged at [src]!</span>")
return 0
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
log_combat(M, src, "attacked")
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting, armor_block)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
log_combat(M, src, "attacked")
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting, armor_block)
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
Knockdown(100, TRUE, FALSE, 30, 25)
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
Knockdown(100, TRUE, FALSE, 30, 25)
else
Knockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
Knockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
var/damage = rand(1, 3)
if(check_shields(L, damage, "the [L.name]"))
return 0
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
. = ..()
if(!.) //unsuccessful larva bite.
return
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
return FALSE
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return TRUE
@@ -332,23 +261,22 @@
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 25)
if(M.is_adult)
damage = rand(10, 35)
. = ..()
if(!.) //unsuccessful slime attack
return
var/damage = rand(5, 25)
if(M.is_adult)
damage = rand(10, 35)
if(check_shields(M, damage, "the [M.name]"))
return 0
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
if(M.occupant.a_intent == INTENT_HARM)
@@ -652,7 +580,7 @@
if(mind)
if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
gain = 100
if(mind.assigned_role == "Clown")
if(HAS_TRAIT(mind, TRAIT_CLOWN_MENTALITY))
gain = rand(-300, 300)
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
gib()

View File

@@ -545,6 +545,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
if(H.socks && H.get_num_legs(FALSE) >= 2)
if(H.hidden_socks)
H.socks = "Nude"
else
H.socks = H.saved_socks
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
if(S)
var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(S.has_color)
MA.color = "#[H.socks_color]"
standing += MA
if(H.underwear)
if(H.hidden_underwear)
H.underwear = "Nude"
@@ -552,8 +566,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.underwear = H.saved_underwear
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
if(B)
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(B))
var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER)
if(B.has_color)
MA.color = "#[H.undie_color]"
standing += MA
@@ -564,28 +579,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.undershirt = H.saved_undershirt
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
if(T)
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
var/mutable_appearance/MA
if(H.dna.species.sexes && H.gender == FEMALE)
MA = wear_female_version(T.icon_state, T.icon, BODY_LAYER)
MA = wear_female_version(state, T.icon, BODY_LAYER)
else
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(T))
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
if(T.has_color)
MA.color = "#[H.shirt_color]"
standing += MA
if(H.socks && H.get_num_legs(FALSE) >= 2)
if(H.hidden_socks)
H.socks = "Nude"
else
H.socks = H.saved_socks
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
if(S)
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(UNDIE_COLORABLE(S))
MA.color = "#[H.socks_color]"
standing += MA
if(standing.len)
H.overlays_standing[BODY_LAYER] = standing
@@ -1589,20 +1592,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
user.adjustStaminaLossBuffered(3)
return FALSE
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
return FALSE
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
user.adjustStaminaLossBuffered(3)
if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
user.adjustStaminaLoss(20, affected_zone = hit_zone)
user.visible_message(\
"<span class='danger'>\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!</span>",\
"<span class='danger'>You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!</span>",\
"You hear a slap."
)
playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1)
user.emote("scream")
return FALSE
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message(\
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
@@ -1691,11 +1685,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
attacker_style = M.mind.martial_art
if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
attacker_style = null
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
log_combat(M, H, "attempted to touch")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
return 0
SEND_SIGNAL(M, COMSIG_MOB_ATTACK_HAND, M, H, attacker_style)
switch(M.a_intent)
if("help")
help(M, H, attacker_style)

View File

@@ -51,11 +51,7 @@
. = ..()
to_chat(C, "[info_text]")
C.real_name = "[pick(GLOB.nightmare_names)]"
C.name = C.real_name
if(C.mind)
C.mind.name = C.real_name
C.dna.real_name = C.real_name
C.fully_replace_character_name("[pick(GLOB.nightmare_names)]")
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
var/turf/T = H.loc
@@ -127,8 +123,8 @@
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
respawn_progress = 0
if(blade && special != HEART_SPECIAL_SHADOWIFY)
QDEL_NULL(blade)
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
QDEL_NULL(blade)
..()
/obj/item/organ/heart/nightmare/Stop()
@@ -183,15 +179,21 @@
. = ..()
if(!proximity)
return
if(isopenturf(AM)) //So you can actually melee with it
return
if(isliving(AM))
if(isopenturf(AM))
var/turf/open/T = AM
if(T.light_range && !isspaceturf(T)) //no fairy grass or light tile can escape the fury of the darkness.
to_chat(user, "<span class='notice'>You scrape away [T] with your [name] and snuff out its lights.</span>")
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else if(isliving(AM))
var/mob/living/L = AM
if(iscyborg(AM))
var/mob/living/silicon/robot/borg = AM
if(!borg.lamp_cooldown)
if(borg.lamp_intensity)
borg.update_headlamp(TRUE, INFINITY)
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
if(!F.crit_fail)
F.burn_out()
else
for(var/obj/item/O in AM)
if(O.light_range && O.light_power)

View File

@@ -369,6 +369,23 @@
retaliate(L)
return ..()
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
if(M.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
retaliate(M)
else if(M.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
retaliate(M)
return ..()
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
retaliate(L)
return ..()
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
retaliate(user)
return ..()
/mob/living/carbon/monkey/attack_paw(mob/living/L)
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
retaliate(L)

View File

@@ -6,37 +6,55 @@
..()
/mob/living/carbon/monkey/attack_paw(mob/living/M)
if(..()) //successful monkey bite.
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(M.limb_destroyer)
dismembering_strike(M, affecting.body_zone)
if(stat != DEAD)
var/dmg = rand(1, 5)
apply_damage(dmg, BRUTE, affecting)
. = ..()
if(!.) //unsuccessful monkey bite.
return
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(M.limb_destroyer)
dismembering_strike(M, affecting.body_zone)
var/dmg = rand(1, 5)
apply_damage(dmg, BRUTE, affecting)
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
. = ..()
if(!.) //unsuccessful larva bite
return
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
. = ..(user, TRUE)
if(.)
return
var/hulk_verb = pick("smash","pummel")
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
var/message = "[user] has [hulk_verb]ed [src]!"
visible_message("<span class='danger'>[message]</span>", \
"<span class='userdanger'>[message]</span>")
adjustBruteLoss(15)
return TRUE
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
if(..()) //To allow surgery to return properly.
. = ..()
if(.) //To allow surgery to return properly.
return
switch(M.a_intent)
if("help")
if(INTENT_HELP)
help_shake_act(M)
if("grab")
if(INTENT_GRAB)
grabbedby(M)
if("harm")
if(INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
if (prob(75))
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
@@ -60,7 +78,7 @@
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
if("disarm")
if(INTENT_DISARM)
if(!IsUnconscious())
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if (prob(25))
@@ -74,50 +92,51 @@
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
if (M.a_intent == INTENT_HARM)
if ((prob(95) && health > 0))
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/damage = rand(15, 30)
if (damage >= 25)
damage = rand(20, 40)
if(AmountUnconscious() < 300)
Unconscious(rand(200, 300))
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
log_combat(M, src, "attacked")
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting)
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
if (M.a_intent == INTENT_HARM)
if ((prob(95) && health > 0))
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/damage = rand(15, 30)
if (damage >= 25)
damage = rand(20, 40)
if(AmountUnconscious() < 300)
Unconscious(rand(200, 300))
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
if (M.a_intent == INTENT_DISARM)
var/obj/item/I = null
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(prob(95))
Knockdown(20)
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
log_combat(M, src, "attacked")
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
var/obj/item/I = null
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(prob(95))
Knockdown(20)
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
I = get_active_held_item()
if(dropItemToGround(I))
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
I = get_active_held_item()
if(dropItemToGround(I))
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
I = null
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
updatehealth()
I = null
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
updatehealth()
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
. = ..()
@@ -132,17 +151,19 @@
apply_damage(damage, M.melee_damage_type, affecting)
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
. = ..()
if(!.) //unsuccessful slime attack
return
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
. = 1

View File

@@ -91,7 +91,9 @@
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf) && !(signal & COMPONENT_BLOCK_DEATH_BROADCAST))
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
if (client)
client.move_delay = initial(client.move_delay)

View File

@@ -36,7 +36,50 @@
/mob/living/proc/on_hit(obj/item/projectile/P)
return
/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
var/block_chance_modifier = round(damage / -3)
for(var/obj/item/I in held_items)
if(!istype(I, /obj/item/clothing))
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return TRUE
return FALSE
/mob/living/proc/check_reflect(def_zone) //Reflection checks for anything in your hands, based on the reflection chance of the object(s)
for(var/obj/item/I in held_items)
if(I.IsReflect(def_zone))
return TRUE
return FALSE
/mob/living/proc/reflect_bullet_check(obj/item/projectile/P, def_zone)
if(P.is_reflectable && check_reflect(def_zone)) // Checks if you've passed a reflection% check
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
// Find a turf near or on the original location to bounce to
if(P.starting)
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/turf/curloc = get_turf(src)
// redirect the projectile
P.original = locate(new_x, new_y, P.z)
P.starting = curloc
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x
var/new_angle_s = P.Angle + rand(120,240)
while(new_angle_s > 180) // Translate to regular projectile degrees
new_angle_s -= 360
P.setAngle(new_angle_s)
return TRUE
return FALSE
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
if(reflect_bullet_check(P, def_zone))
return -1 // complete projectile permutation
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)
return 2
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
if(!P.nodamage)
apply_damage(P.damage, P.damage_type, def_zone, armor)
@@ -55,9 +98,32 @@
else
return 0
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
return FALSE
/mob/living/proc/embed_item(obj/item/I)
return
/mob/living/proc/can_embed(obj/item/I)
return FALSE
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
if(istype(AM, /obj/item))
var/obj/item/I = AM
var/obj/item/I
var/throwpower = 30
if(isitem(AM))
I = AM
throwpower = I.throwforce
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
hitpush = FALSE
skipcatch = TRUE
blocked = TRUE
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
embed_item(I)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item
if(I)
if(!skipcatch && isturf(I.loc) && catch_item(I))
return TRUE
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
var/dtype = BRUTE
var/volume = I.get_volume_by_throwforce_and_or_w_class()
@@ -214,6 +280,24 @@
Move(user.loc)
return 1
/mob/living/attack_hand(mob/user)
..() //Ignoring parent return value here.
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
if((user != src) && user.a_intent != INTENT_HELP && check_shields(user, 0, user.name, attack_type = UNARMED_ATTACK))
log_combat(user, src, "attempted to touch")
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
return TRUE
/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
return TRUE
var/hulk_verb = pick("smash","pummel")
if(user != src && check_shields(user, 15, "the [hulk_verb]ing"))
return TRUE
..()
return FALSE
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
if(!SSticker.HasRoundStarted())
@@ -229,6 +313,12 @@
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
if(check_shields(M, damage, "the [M.name]"))
return FALSE
if (stat != DEAD)
log_combat(M, src, "attacked")
M.do_attack_animation(src)
@@ -245,7 +335,8 @@
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
if(check_shields(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", MELEE_ATTACK, M.armour_penetration))
return FALSE
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
M.do_attack_animation(src)
@@ -256,10 +347,6 @@
/mob/living/attack_paw(mob/living/carbon/monkey/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return FALSE
if (M.a_intent == INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
@@ -268,6 +355,8 @@
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
return FALSE
if(check_shields(M, 0, "the [M.name]"))
return FALSE
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
if (prob(75))
log_combat(M, src, "attacked")
@@ -282,15 +371,16 @@
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
switch(L.a_intent)
if("help")
if(INTENT_HELP)
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
return FALSE
else
if(HAS_TRAIT(L, TRAIT_PACIFISM))
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
return
return FALSE
if(L != src && check_shields(L, rand(1, 3), "the [L.name]"))
return FALSE
L.do_attack_animation(src)
if(prob(90))
log_combat(L, src, "attacked")
@@ -301,24 +391,29 @@
else
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
return FALSE
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
if((M != src) && M.a_intent != INTENT_HELP && check_shields(M, 0, "the [M.name]"))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return FALSE
switch(M.a_intent)
if ("help")
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
if (INTENT_HELP)
if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different.
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
return FALSE
if ("grab")
if (INTENT_GRAB)
grabbedby(M)
return FALSE
if("harm")
if(INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
M.do_attack_animation(src)
if(!isalien(src))
M.do_attack_animation(src)
return TRUE
if("disarm")
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if(INTENT_DISARM)
if(!isalien(src))
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return TRUE
/mob/living/ex_act(severity, target, origin)

View File

@@ -1,15 +1,9 @@
/mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone)
. = ..()
if(!.)
return FALSE
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
spark_system.start()
return ..()
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
if(!SSticker.HasRoundStarted())
to_chat(M, "You cannot attack people before the game has started.")
return
..()
/mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user)
return //immune to slimes

View File

@@ -26,13 +26,14 @@
fold_in(force = 1)
Knockdown(200)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
switch(user.a_intent)
if("help")
if(INTENT_HELP)
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
if("disarm")
if(INTENT_DISARM)
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
if("harm")
if(INTENT_HARM)
user.do_attack_animation(src)
if (user.name == master)
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
@@ -41,14 +42,19 @@
if(user.put_in_hands(card))
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
else
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
return
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
take_holo_damage(2)
else
grabbedby(user)
/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj)
if(Proj.stun)
/mob/living/silicon/pai/bullet_act(obj/item/projectile/P, def_zone)
if(P.stun)
fold_in(force = TRUE)
src.visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
. = ..(Proj)
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
. = ..()
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")

View File

@@ -13,7 +13,19 @@
spark_system.start()
return ..()
/mob/living/silicon/robot/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
. = ..()
if(.)
spark_system.start()
spawn(0)
step_away(src,user,15)
sleep(3)
step_away(src,user,15)
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M)
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
if (M.a_intent == INTENT_DISARM)
if(!(lying))
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
@@ -30,24 +42,19 @@
visible_message("<span class='danger'>[M] has forced back [src]!</span>", \
"<span class='userdanger'>[M] has forced back [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
else
..()
return
/mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime shock
flash_act()
var/stunprob = M.powerlevel * 7 + 10
if(prob(stunprob) && M.powerlevel >= 8)
adjustBruteLoss(M.powerlevel * rand(6,10))
var/damage = rand(1, 3)
. = ..()
if(!.) //unsuccessful slime shock
return
var/stunprob = M.powerlevel * 7 + 10
var/damage = M.powerlevel * rand(6,10)
if(prob(stunprob) && M.powerlevel >= 8)
flash_act(affect_silicon = TRUE) //my borg eyes!
if(M.is_adult)
damage = rand(20, 40)
damage += rand(10, 20)
else
damage = rand(5, 35)
damage = round(damage / 2) // borgs receive half damage
damage += rand(2, 17)
adjustBruteLoss(damage)
updatehealth()
@@ -56,23 +63,17 @@
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
add_fingerprint(user)
if(opened && !wiresexposed && !issilicon(user))
if(cell)
cell.update_icon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
cell = null
update_icons()
diag_hud_set_borgcell()
if(opened && !wiresexposed && cell && !issilicon(user))
cell.update_icon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
cell = null
update_icons()
diag_hud_set_borgcell()
if(!opened)
if(..()) // hulk attack
spark_system.start()
spawn(0)
step_away(src,user,15)
sleep(3)
step_away(src,user,15)
return ..()
/mob/living/silicon/robot/fire_act()
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
@@ -182,9 +183,9 @@
if (stat != DEAD)
adjustBruteLoss(30)
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
..(Proj)
/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
..()
updatehealth()
if(prob(75) && Proj.damage > 0)
if(prob(75) && P.damage > 0)
spark_system.start()
return 2

View File

@@ -6,7 +6,10 @@
return 2
/mob/living/silicon/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
if(M.a_intent == INTENT_HARM)
var/damage = 20
if (prob(90))
log_combat(M, src, "attacked")
@@ -49,34 +52,33 @@
/mob/living/silicon/attack_paw(mob/living/user)
return attack_hand(user)
/mob/living/silicon/attack_larva(mob/living/carbon/alien/larva/L)
if(L.a_intent == INTENT_HELP)
visible_message("[L.name] rubs its head against [src].")
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, 1)
. = ..(user, TRUE)
if(.)
return
adjustBruteLoss(rand(10, 15))
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
"<span class='userdanger'>[user] has punched [src]!</span>")
return 1
return 0
return TRUE
return FALSE
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
. = ..()
if(.) //the attack was blocked
return
switch(M.a_intent)
if ("help")
if (INTENT_HELP)
M.visible_message("[M] pets [src].", \
"<span class='notice'>You pet [src].</span>")
if("grab")
if(INTENT_GRAB)
grabbedby(M)
else
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
playsound(src.loc, 'sound/effects/bang.ogg', 10, 1)
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE)
return 0
/mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M)
if(M.a_intent == INTENT_HARM)
@@ -108,19 +110,25 @@
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
flash_act(affect_silicon = 1)
/mob/living/silicon/bullet_act(obj/item/projectile/Proj)
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
adjustBruteLoss(Proj.damage)
if(prob(Proj.damage*1.5))
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
if(reflect_bullet_check(P, def_zone))
return -1 // complete projectile permutation
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)
return 2
if((P.damage_type == BRUTE || P.damage_type == BURN))
adjustBruteLoss(P.damage)
if(prob(P.damage*1.5))
for(var/mob/living/M in buckled_mobs)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
unbuckle_mob(M)
M.Knockdown(40)
if(Proj.stun || Proj.knockdown)
if(P.stun || P.knockdown)
for(var/mob/living/M in buckled_mobs)
unbuckle_mob(M)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [Proj]!</span>")
Proj.on_hit(src)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
P.on_hit(src)
return 2
/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static)

View File

@@ -1,20 +1,22 @@
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
..()
. = ..()
if(.) //the attack was blocked
return
switch(M.a_intent)
if("help")
if(INTENT_HELP)
if (health > 0)
visible_message("<span class='notice'>[M] [response_help] [src].</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if("grab")
if(INTENT_GRAB)
if(grab_state >= GRAB_AGGRESSIVE && isliving(pulling))
vore_attack(M, pulling)
else
grabbedby(M)
if("harm", "disarm")
if(INTENT_HARM, INTENT_DISARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return
@@ -27,12 +29,11 @@
updatehealth()
return TRUE
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
return FALSE
..(user, 1)
. = ..(user, TRUE)
if(.)
return
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
"<span class='userdanger'>[user] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
@@ -40,32 +41,32 @@
return TRUE
/mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M)
if(..()) //successful monkey bite.
if(stat != DEAD)
var/damage = rand(1, 3)
attack_threshold_check(damage)
return 1
. = ..()
if(.) //successful larva bite
var/damage = rand(1, 3)
attack_threshold_check(damage)
return 1
if (M.a_intent == INTENT_HELP)
if (health > 0)
visible_message("<span class='notice'>[M.name] [response_help] [src].</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
if(M.a_intent == INTENT_DISARM)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(M, src, "disarmed")
else
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
attack_threshold_check(damage)
log_combat(M, src, "attacked")
return 1
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
if(M.a_intent == INTENT_DISARM)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(M, src, "disarmed")
else
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
attack_threshold_check(damage)
log_combat(M, src, "attacked")
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
. = ..()
@@ -82,7 +83,8 @@
return attack_threshold_check(damage, M.melee_damage_type)
/mob/living/simple_animal/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
. = ..()
if(.) //successful slime shock
var/damage = rand(15, 25)
if(M.is_adult)
damage = rand(20, 35)

View File

@@ -113,7 +113,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
mode = BOT_HUNT
/mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H)
if(H.a_intent == "harm")
if(H.a_intent == INTENT_HARM)
retaliate(H)
addtimer(CALLBACK(src, .proc/react_buzz), 5)
return ..()

View File

@@ -232,9 +232,9 @@
/mob/living/simple_animal/pet/cat/attack_hand(mob/living/carbon/human/M)
. = ..()
switch(M.a_intent)
if("help")
if(INTENT_HELP)
wuv(1, M)
if("harm")
if(INTENT_HARM)
wuv(-1, M)
/mob/living/simple_animal/pet/cat/proc/wuv(change, mob/M)
@@ -290,7 +290,9 @@
D.decorate_donut()
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
..()
. = ..()
if(.) //the attack was blocked
return
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
L.reagents.add_reagent("nutriment", 0.4)
L.reagents.add_reagent("vitamin", 0.4)

View File

@@ -643,9 +643,9 @@
/mob/living/simple_animal/pet/dog/attack_hand(mob/living/carbon/human/M)
. = ..()
switch(M.a_intent)
if("help")
if(INTENT_HELP)
wuv(1,M)
if("harm")
if(INTENT_HARM)
wuv(-1,M)
/mob/living/simple_animal/pet/dog/proc/wuv(change, mob/M)

View File

@@ -31,9 +31,9 @@
//picky up the drone c:
/mob/living/simple_animal/drone/attack_hand(mob/user)
..()
if(user.a_intent == INTENT_HELP)
mob_try_pickup(user)
if(user.a_intent != INTENT_HELP)
return ..() // TODO: convert picking up mobs into an element or component.
mob_try_pickup(user)
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
var/mob/dead/observer/G = get_ghost()

View File

@@ -54,10 +54,8 @@
var/blocked = FALSE
if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them
blocked = TRUE
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
blocked = TRUE
if(L.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
blocked = TRUE
if(!blocked)
L.drop_all_held_items()
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")

View File

@@ -594,12 +594,15 @@ Difficulty: Normal
var/list/hit_things = list() //we hit these already, ignore them
var/friendly_fire_check = FALSE
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
var/list/nohurt
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt = null)
. = ..()
if(only_hit_once)
hit_things = only_hit_once
friendly_fire_check = friendly_fire
if(donthurt)
hit_things += donthurt
if(new_caster)
hit_things += new_caster
if(ismineralturf(loc)) //drill mineral turfs

View File

@@ -25,7 +25,7 @@
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
var/list/crusher_loot
var/medal_type
var/score_type = BOSS_SCORE

View File

@@ -24,7 +24,8 @@
var/list/attack_action_types = list()
var/can_talk = FALSE
var/obj/loot_drop = null
var/owner
//Gives player-controlled variants the ability to swap attacks
/mob/living/simple_animal/hostile/asteroid/elite/Initialize(mapload)
. = ..()
@@ -53,14 +54,14 @@
if(ismineralturf(target))
var/turf/closed/mineral/M = target
M.gets_drilled()
//Elites can't talk (normally)!
/mob/living/simple_animal/hostile/asteroid/elite/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
if(can_talk)
. = ..()
return TRUE
return FALSE
/*Basic setup for elite attacks, based on Whoneedspace's megafauna attack setup.
While using this makes the system rely on OnFire, it still gives options for timers not tied to OnFire, and it makes using attacks consistent accross the board for player-controlled elites.*/
@@ -82,11 +83,11 @@ While using this makes the system rely on OnFire, it still gives options for tim
/datum/action/innate/elite_attack/Activate()
M.chosen_attack = chosen_attack_num
to_chat(M, chosen_message)
/mob/living/simple_animal/hostile/asteroid/elite/updatehealth()
. = ..()
update_health_hud()
/mob/living/simple_animal/hostile/asteroid/elite/update_health_hud()
if(hud_used)
var/severity = 0
@@ -144,7 +145,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
gpstag = "Menacing Signal"
desc = "You're not quite sure how a signal can be menacing."
invisibility = 100
/obj/structure/elite_tumor/attack_hand(mob/user)
. = ..()
if(ishuman(user))
@@ -179,7 +180,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
activity = TUMOR_INACTIVE
activator = null
obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
var/selectedspawn = pick(potentialspawns)
mychild = new selectedspawn(loc)
@@ -199,18 +200,18 @@ obj/structure/elite_tumor/proc/return_elite()
if(boosted)
mychild.maxHealth = mychild.maxHealth * 2
mychild.health = mychild.maxHealth
/obj/structure/elite_tumor/Initialize(mapload)
. = ..()
internal = new/obj/item/gps/internal/elite(src)
START_PROCESSING(SSobj, src)
/obj/structure/elite_tumor/Destroy()
STOP_PROCESSING(SSobj, src)
mychild = null
activator = null
return ..()
/obj/structure/elite_tumor/process()
if(isturf(loc))
for(var/mob/living/simple_animal/hostile/asteroid/elite/elitehere in loc)
@@ -218,7 +219,7 @@ obj/structure/elite_tumor/proc/return_elite()
mychild.adjustHealth(-mychild.maxHealth*0.05)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(mychild))
H.color = "#FF0000"
/obj/structure/elite_tumor/attackby(obj/item/I, mob/user, params)
. = ..()
if(istype(I, /obj/item/organ/regenerative_core) && activity == TUMOR_INACTIVE && !boosted)
@@ -232,7 +233,7 @@ obj/structure/elite_tumor/proc/return_elite()
desc = "[desc] This one seems to glow with a strong intensity."
qdel(core)
return TRUE
/obj/structure/elite_tumor/proc/arena_checks()
if(activity != TUMOR_ACTIVE || QDELETED(src))
return
@@ -240,13 +241,13 @@ obj/structure/elite_tumor/proc/return_elite()
INVOKE_ASYNC(src, .proc/arena_trap) //Gets another arena trap queued up for when this one runs out.
INVOKE_ASYNC(src, .proc/border_check) //Checks to see if our fighters got out of the arena somehow.
addtimer(CALLBACK(src, .proc/arena_checks), 50)
/obj/structure/elite_tumor/proc/fighters_check()
if(activator != null && activator.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(activator))
onEliteWon()
if(mychild != null && mychild.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(mychild))
onEliteLoss()
/obj/structure/elite_tumor/proc/arena_trap()
var/turf/T = get_turf(src)
if(loc == null)
@@ -257,7 +258,7 @@ obj/structure/elite_tumor/proc/return_elite()
newwall = new /obj/effect/temp_visual/elite_tumor_wall(t, src)
newwall.activator = src.activator
newwall.ourelite = src.mychild
/obj/structure/elite_tumor/proc/border_check()
if(activator != null && get_dist(src, activator) >= 12)
activator.forceMove(loc)
@@ -267,7 +268,7 @@ obj/structure/elite_tumor/proc/return_elite()
mychild.forceMove(loc)
visible_message("<span class='boldwarning'>[mychild] suddenly reappears above [src]!</span>")
playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
obj/structure/elite_tumor/proc/onEliteLoss()
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE)
visible_message("<span class='boldwarning'>[src] begins to convulse violently before beginning to dissipate.</span>")
@@ -286,7 +287,7 @@ obj/structure/elite_tumor/proc/onEliteLoss()
mychild = null
activator = null
qdel(src)
obj/structure/elite_tumor/proc/onEliteWon()
activity = TUMOR_PASSIVE
activator = null
@@ -300,7 +301,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
to_chat(mychild, "<span class='boldwarning'>As the life in the activator's eyes fade, the forcefield around you dies out and you feel your power subside.\nDespite this inferno being your home, you feel as if you aren't welcome here anymore.\nWithout any guidance, your purpose is now for you to decide.</span>")
to_chat(mychild, "<b>Your max health has been halved, but can now heal by standing on your tumor. Note, it's your only way to heal.\nBear in mind, if anyone interacts with your tumor, you'll be resummoned here to carry out another fight. In such a case, you will regain your full max health.\nAlso, be weary of your fellow inhabitants, they likely won't be happy to see you!</b>")
to_chat(mychild, "<span class='big bold'>Note that you are a lavaland monster, and thus not allied to the station. You should not cooperate or act friendly with any station crew unless under extreme circumstances!</span>")
/obj/item/tumor_shard
name = "tumor shard"
desc = "A strange, sharp, crystal shard from an odd tumor on Lavaland. Stabbing the corpse of a lavaland elite with this will revive them, assuming their soul still lingers. Revived lavaland elites only have half their max health, but are completely loyal to their reviver."
@@ -313,7 +314,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
/obj/item/tumor_shard/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(istype(target, /mob/living/simple_animal/hostile/asteroid/elite) && proximity_flag)
@@ -331,10 +332,11 @@ obj/structure/elite_tumor/proc/onEliteWon()
E.health = E.maxHealth
E.desc = "[E.desc] However, this one appears appears less wild in nature, and calmer around people."
E.sentience_type = SENTIENCE_ORGANIC
E.owner = user
qdel(src)
else
to_chat(user, "<span class='info'>[src] only works on the corpse of a sentient lavaland elite.</span>")
/obj/effect/temp_visual/elite_tumor_wall
name = "magic wall"
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
@@ -347,7 +349,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
color = rgb(255,0,0)
light_range = MINIMUM_USEFUL_LIGHT_RANGE
light_color = LIGHT_COLOR_RED
/obj/effect/temp_visual/elite_tumor_wall/Initialize(mapload, new_caster)
. = ..()
queue_smooth_neighbors(src)

View File

@@ -44,34 +44,34 @@
/datum/action/innate/elite_attack/magic_box,
/datum/action/innate/elite_attack/pandora_teleport,
/datum/action/innate/elite_attack/aoe_squares)
var/sing_shot_length = 8
var/cooldown_time = 20
/datum/action/innate/elite_attack/singular_shot
name = "Singular Shot"
button_icon_state = "singular_shot"
chosen_message = "<span class='boldwarning'>You are now creating a single linear magic square.</span>"
chosen_attack_num = SINGULAR_SHOT
/datum/action/innate/elite_attack/magic_box
name = "Magic Box"
button_icon_state = "magic_box"
chosen_message = "<span class='boldwarning'>You are now attacking with a box of magic squares.</span>"
chosen_attack_num = MAGIC_BOX
/datum/action/innate/elite_attack/pandora_teleport
name = "Line Teleport"
button_icon_state = "pandora_teleport"
chosen_message = "<span class='boldwarning'>You will now teleport to your target.</span>"
chosen_attack_num = PANDORA_TELEPORT
/datum/action/innate/elite_attack/aoe_squares
name = "AOE Blast"
button_icon_state = "aoe_squares"
chosen_message = "<span class='boldwarning'>Your attacks will spawn an AOE blast at your target location.</span>"
chosen_attack_num = AOE_SQUARES
/mob/living/simple_animal/hostile/asteroid/elite/pandora/OpenFire()
if(client)
switch(chosen_attack)
@@ -94,7 +94,7 @@
pandora_teleport(target)
if(AOE_SQUARES)
aoe_squares(target)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/Life()
. = ..()
if(health >= maxHealth * 0.5)
@@ -105,28 +105,28 @@
return
else
cooldown_time = 10
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
ranged_cooldown = world.time + (cooldown_time * 0.5)
var/dir_to_target = get_dir(get_turf(src), get_turf(target))
var/turf/T = get_step(get_turf(src), dir_to_target)
singular_shot_line(sing_shot_length, dir_to_target, T)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot_line(var/procsleft, var/angleused, var/turf/T)
if(procsleft <= 0)
return
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
T = get_step(T, angleused)
procsleft = procsleft - 1
addtimer(CALLBACK(src, .proc/singular_shot_line, procsleft, angleused, T), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/magic_box(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
for(var/t in spiral_range_turfs(3, T))
if(get_dist(t, T) > 1)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
@@ -135,45 +135,45 @@
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
addtimer(CALLBACK(src, .proc/pandora_teleport_2, T, source), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_2(var/turf/T, var/turf/source)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
for(var/t in RANGE_TURFS(1, T))
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
for(var/t in RANGE_TURFS(1, source))
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
visible_message("<span class='hierophant_warning'>[src] fades out!</span>")
density = FALSE
addtimer(CALLBACK(src, .proc/pandora_teleport_3, T), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_3(var/turf/T)
forceMove(T)
animate(src, alpha = 255, time = 2, easing = EASE_IN) //fade IN
density = TRUE
visible_message("<span class='hierophant_warning'>[src] fades in!</span>")
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
var/max_size = 2
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, 0, max_size), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares_2(var/turf/T, var/ring, var/max_size)
if(ring > max_size)
return
for(var/t in spiral_range_turfs(ring, T))
if(get_dist(t, T) == ring)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, (ring + 1), max_size), 2)
//The specific version of hiero's squares pandora uses
/obj/effect/temp_visual/hierophant/blast/pandora
damage = 20
monster_damage_boost = FALSE
//Pandora's loot: Hope
/obj/item/clothing/accessory/pandora_hope
name = "Hope"
@@ -181,7 +181,7 @@
icon = 'icons/obj/lavaland/elite_trophies.dmi'
icon_state = "hope"
resistance_flags = FIRE_PROOF
/obj/item/clothing/accessory/pandora_hope/on_uniform_equip(obj/item/clothing/under/U, user)
var/mob/living/L = user
if(L && L.mind)

View File

@@ -20,7 +20,7 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
mob_size = MOB_SIZE_LARGE
var/icon_aggro = null
var/crusher_drop_mod = 5
var/crusher_drop_mod = 25
/mob/living/simple_animal/hostile/asteroid/Initialize(mapload)
. = ..()
@@ -58,7 +58,7 @@
/mob/living/simple_animal/hostile/asteroid/death(gibbed)
SSblackbox.record_feedback("tally", "mobs_killed_mining", 1, type)
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
if(C && crusher_loot && prob((C.total_damage/maxHealth) * crusher_drop_mod)) //on average, you'll need to kill 20 creatures before getting the item
if(C && crusher_loot && prob((C.total_damage/maxHealth) * crusher_drop_mod)) //on average, you'll need to kill 4 creatures before getting the item
spawn_crusher_loot()
..(gibbed)

View File

@@ -166,7 +166,9 @@
..()
/mob/living/simple_animal/hostile/mushroom/attack_hand(mob/living/carbon/human/M)
..()
. = ..()
if(.) // the attack was blocked
return
if(M.a_intent == INTENT_HARM)
Bruise()

View File

@@ -253,33 +253,34 @@
return
/mob/living/simple_animal/slime/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
if(M == src)
return
if(buckled)
Feedstop(silent = TRUE)
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
return
attacked += 5
if(nutrition >= 100) //steal some nutrition. negval handled in life()
nutrition -= (50 + (40 * M.is_adult))
M.add_nutrition(50 + (40 * M.is_adult))
if(health > 0)
M.adjustBruteLoss(-10 + (-10 * M.is_adult))
M.updatehealth()
. = ..()
if(!. || M == src) //unsuccessful slime shock
return
if(buckled)
Feedstop(silent = TRUE)
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
return
attacked += 5
if(nutrition >= 100) //steal some nutrition. negval handled in life()
nutrition -= (50 + (40 * M.is_adult))
M.add_nutrition(50 + (40 * M.is_adult))
if(health > 0)
M.adjustBruteLoss(-10 + (-10 * M.is_adult))
M.updatehealth()
/mob/living/simple_animal/slime/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
attacked += 10
/mob/living/simple_animal/slime/attack_paw(mob/living/carbon/monkey/M)
if(..()) //successful monkey bite.
. = ..()
if(.)//successful monkey bite.
attacked += 10
/mob/living/simple_animal/slime/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
. = ..()
if(.) //successful larva bite.
attacked += 10
/mob/living/simple_animal/slime/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
@@ -321,9 +322,11 @@
attacked += 10
/mob/living/simple_animal/slime/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
attacked += 10
discipline_slime(M)
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
attacked += 10
discipline_slime(M)
/mob/living/simple_animal/slime/attackby(obj/item/W, mob/living/user, params)

View File

@@ -459,6 +459,11 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
if(!ckey || !new_mob)
CRASH("transfer_ckey() called [ckey ? "" : "on a ckey-less mob[new_mob ? "" : " and "]"][new_mob ? "" : "without a valid mob target"]!")
SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
if (client && client.prefs && client.prefs.auto_ooc)
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
if (!(client.prefs.chat_toggles & CHAT_OOC) && isdead(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
new_mob.ckey = ckey
if(send_signal)
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)