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@@ -560,7 +560,7 @@
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else if((findtext(message, honk_words)))
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cooldown = COOLDOWN_MEME
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 25)
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if(user.mind && user.mind.assigned_role == "Clown")
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if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
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for(var/mob/living/carbon/C in listeners)
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C.slip(140 * power_multiplier)
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cooldown = COOLDOWN_MEME
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@@ -807,9 +807,8 @@
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E.enthrallTally += (power_multiplier*(((length(message))/200) + 1)) //encourage players to say more than one word.
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else
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E.enthrallTally += power_multiplier*1.25 //thinking about it, I don't know how this can proc
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if(L.canbearoused)
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if(L.client?.prefs.lewdchem)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
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if(L.canbearoused && E.lewd)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
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E.cooldown += 1
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//REWARD mixable works
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@@ -820,7 +819,7 @@
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power_multiplier *= distancelist[get_dist(user, V)+1]
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if(L == user)
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continue
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if (L.client?.prefs.lewdchem)
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if (E.lewd)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='love'>[E.enthrallGender] has praised me!!</span>"), 5)
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if(HAS_TRAIT(L, TRAIT_NYMPHO))
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L.adjustArousalLoss(2*power_multiplier)
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@@ -832,7 +831,7 @@
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><b><i>I've been praised for doing a good job!</b></i></span>"), 5)
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E.resistanceTally -= power_multiplier
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E.enthrallTally += power_multiplier
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var/descmessage = "<span class='love'><i>[(L.client?.prefs.lewdchem?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]</i></span>"
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var/descmessage = "<span class='love'><i>[(E.lewd?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]</i></span>"
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallpraise", /datum/mood_event/enthrallpraise, descmessage)
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E.cooldown += 1
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@@ -841,10 +840,10 @@
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for(var/V in listeners)
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var/mob/living/L = V
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var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
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var/descmessage = "[(L.client?.prefs.lewdchem?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
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var/descmessage = "[(E.lewd?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
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if(L == user)
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continue
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if (L.client?.prefs.lewdchem)
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if (E.lewd)
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if(HAS_TRAIT(L, TRAIT_MASO))
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L.adjustArousalLoss(3*power_multiplier)
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descmessage += "And yet, it feels so good..!</span>" //I don't really understand masco, is this the right sort of thing they like?
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@@ -871,7 +870,7 @@
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var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
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REMOVE_TRAIT(C, TRAIT_MUTE, "enthrall")
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C.silent = 0
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if(C.client?.prefs.lewdchem)
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if(E.lewd)
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addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.enthrallGender]"), 5)
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else
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addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.master]"), 5)
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@@ -887,7 +886,7 @@
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E.phase = 3
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E.status = null
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user.emote("snap")
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if(L.client?.prefs.lewdchem)
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if(E.lewd)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
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else
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of [E.master]'s fingers brings you back to being under their influence.</b></span>"), 5)
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@@ -910,11 +909,11 @@
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addtimer(CALLBACK(H, /atom/movable/proc/say, "I feel happy being with you."), 5)
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continue
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if(2)
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speaktrigger += "[(H.client?.prefs.lewdchem?"I think I'm in love with you... ":"I find you really inspirational, ")]" //'
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speaktrigger += "[(E.lewd?"I think I'm in love with you... ":"I find you really inspirational, ")]" //'
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if(3)
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speaktrigger += "[(H.client?.prefs.lewdchem?"I'm devoted to being your pet":"I'm commited to following your cause!")]! "
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speaktrigger += "[(E.lewd?"I'm devoted to being your pet":"I'm commited to following your cause!")]! "
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if(4)
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speaktrigger += "[(H.client?.prefs.lewdchem?"You are my whole world and all of my being belongs to you, ":"I cannot think of anything else but aiding your cause, ")] "//Redflags!!
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speaktrigger += "[(E.lewd?"You are my whole world and all of my being belongs to you, ":"I cannot think of anything else but aiding your cause, ")] "//Redflags!!
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//mood
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var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
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@@ -1003,7 +1002,7 @@
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speaktrigger += "I feel like I'm on the brink of losing my mind, "
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//horny
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if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem)
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if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd)
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switch(H.getArousalLoss())
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if(40 to 60)
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speaktrigger += "I'm feeling a little horny, "
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@@ -1013,10 +1012,10 @@
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speaktrigger += "I'm really, really horny, "
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//collar
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if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && H.client?.prefs.lewdchem)
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if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && E.lewd)
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speaktrigger += "I love the collar you gave me, "
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//End
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if(H.client?.prefs.lewdchem)
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if(E.lewd)
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speaktrigger += "[E.enthrallGender]!"
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else
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speaktrigger += "[user.first_name()]!"
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@@ -1044,7 +1043,7 @@
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REMOVE_TRAIT(C, TRAIT_MUTE, "enthrall")
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C.silent = 0
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E.cooldown += 3
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to_chat(user, "<span class='notice'><i>You [(C.client?.prefs.lewdchem?"allow [C] to speak again":"encourage [C] to speak again")].</i></span>")
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to_chat(user, "<span class='notice'><i>You [(E.lewd?"allow [C] to speak again":"encourage [C] to speak again")].</i></span>")
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//Antiresist
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@@ -1074,7 +1073,7 @@
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for(var/mob/living/carbon/C in listeners)
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var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase == 4)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You're unable to forget about [(C.client?.prefs.lewdchem?"the dominating presence of [E.enthrallGender]":"[E.master]")]!</b></span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You're unable to forget about [(E.lewd?"the dominating presence of [E.enthrallGender]":"[E.master]")]!</b></span>"), 5)
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continue
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!</b></span>"), 5)
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C.Sleeping(50)
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@@ -1086,7 +1085,7 @@
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if(3)
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E.phase = 0
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E.cooldown = 0
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if(C.client?.prefs.lewdchem)
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if(E.lewd)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened.</b></span>"), 5)
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else
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master].</b></span>"), 5)
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@@ -1112,7 +1111,7 @@
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var/mob/living/carbon/human/H = V
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var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase > 1)
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if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem) // probably a redundant check but for good measure
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if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd) // probably a redundant check but for good measure
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='love'>Your [E.enthrallGender] pushes you over the limit, overwhelming your body with pleasure.</b></span>"), 5)
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H.mob_climax(forced_climax=TRUE)
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H.SetStun(20)
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@@ -1168,7 +1167,7 @@
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for(var/obj/item/W in items)
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if(W == H.wear_suit)
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H.dropItemToGround(W, TRUE)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='[(H.client?.prefs.lewdchem?"love":"warning")]'>Before you can even think about it, you quickly remove your clothes in response to [(H.client?.prefs.lewdchem?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='[(E.lewd?"love":"warning")]'>Before you can even think about it, you quickly remove your clothes in response to [(E.lewd?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
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E.cooldown += 10
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//WALK
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@@ -1206,7 +1205,7 @@
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if(2 to INFINITY)
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L.lay_down()
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E.cooldown += 10
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(L.client?.prefs.lewdchem?"<span class='love'>You eagerly lie down!":"<span class='notice'>You suddenly lie down!")]</b></span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(E.lewd?"<span class='love'>You eagerly lie down!":"<span class='notice'>You suddenly lie down!")]</b></span>"), 5)
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to_chat(user, "<span class='notice'><i>You encourage [L] to lie down.</i></span>")
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//KNOCKDOWN
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@@ -1237,7 +1236,7 @@
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for (var/trigger in E.customTriggers)
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speaktrigger += "[trigger], "
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to_chat(user, "<b>[C]</b> whispers, \"<i>[speaktrigger] are my triggers.</i>\"")//So they don't trigger themselves!
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(C.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(E.lewd?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
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//CUSTOM TRIGGERS
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@@ -1249,7 +1248,7 @@
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if (get_dist(user, H) > 1)//Requires user to be next to their pet.
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to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
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continue
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if(!H.client?.prefs.lewdchem)
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if(!E.lewd)
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to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
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continue
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else
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@@ -1272,7 +1271,7 @@
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E.customTriggers[trigger] = trigger2
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log_game("FERMICHEM: [H] has been implanted by [user] with [trigger], triggering [trigger2].")
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E.mental_capacity -= 5
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.client?.prefs.lewdchem?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(E.lewd?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
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to_chat(user, "<span class='notice'><i>You sucessfully set the trigger word [trigger] in [H]</i></span>")
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else
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to_chat(user, "<span class='warning'>Your pet looks at you confused, it seems they don't understand that effect!</b></span>")
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@@ -1290,7 +1289,7 @@
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if (get_dist(user, H) > 1)//Requires user to be next to their pet.
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to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new echophrase!</b></span>")
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continue
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if(!H.client?.prefs.lewdchem)
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if(!E.lewd)
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to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
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continue
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else
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@@ -1334,7 +1333,7 @@
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objective = replacetext(lowertext(objective), "suicide", "self-love")
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message_admins("[H] has been implanted by [user] with the objective [objective].")
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log_game("FERMICHEM: [H] has been implanted by [user] with the objective [objective] via MKUltra.")
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(E.lewd?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
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brainwash(H, objective)
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E.mental_capacity -= 200
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to_chat(user, "<span class='notice'><i>You sucessfully give an objective to [H]</i></span>")
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@@ -1348,7 +1347,7 @@
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for(var/V in listeners)
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var/mob/living/carbon/human/H = V
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var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase >= 3 && H.client?.prefs.lewdchem)
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if(E.phase >= 3 && E.lewd)
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var/instill = stripped_input(user, "Instill an emotion in [H].", MAX_MESSAGE_LEN)
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to_chat(H, "<i>[instill]</i>")
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to_chat(user, "<span class='notice'><i>You sucessfully instill a feeling in [H]</i></span>")
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@@ -1363,7 +1362,7 @@
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if(E.phase > 1)
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if(user.ckey == E.enthrallID && user.real_name == E.master.real_name)
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E.master = user
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(H.client?.prefs.lewdchem?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(E.lewd?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
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to_chat(user, "<span class='notice'><i>[H] looks at you with sparkling eyes, recognising you!</i></span>")
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//I dunno how to do state objectives without them revealing they're an antag
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