thank you github
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@@ -424,12 +424,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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if(A)
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if(isliving(A))
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var/mob/living/L = A
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var/blocked = 0
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
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blocked = 1
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if(!blocked)
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if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.Knockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
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playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
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