Why does adjustLungLoss not workkkkkkkkkkkkkkkkk
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@@ -114,10 +114,10 @@
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..()
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/datum/reagent/fermi/eigenstate/on_mob_delete(mob/living/M) //returns back to original location
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do_sparks(5,FALSE,src)
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do_sparks(5,FALSE,M)
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to_chat(M, "<span class='userdanger'>You feel your wavefunction collapse!</span>")
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do_teleport(M, location_return, 0, asoundin = 'sound/effects/phasein.ogg') //Teleports home
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do_sparks(5,FALSE,src)
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do_sparks(5,FALSE,M)
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..()
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/datum/reagent/fermi/eigenstate/overdose_start(mob/living/M) //Overdose, makes you teleport randomly
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@@ -1373,8 +1373,8 @@ Creating a chem with a low purity will make you permanently fall in love with so
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if(prob(20))
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to_chat(C, "<span class='warning'>You can feel your lungs burning!</b></span>")
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var/obj/item/organ/lungs/L = C.getorganslot(ORGAN_SLOT_LUNGS)
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L.adjustLungLoss(acidstr)
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C.apply_damage(acidstr/2, BURN, target)
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L.adjustLungLoss(acidstr, C)
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C.apply_damage(acidstr/3, BURN, target)
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C.acid_act(acidstr, volume)
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..()
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