Heck
This commit is contained in:
@@ -423,6 +423,25 @@
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if(GLOB.master_mode == "secret")
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_secret=1'>(Force Secret Mode)</A><br>"
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if(GLOB.master_mode == "dynamic")
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
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if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
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for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
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dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_remove=\ref[rule]'>-> [rule.name] <-</A><br>"}
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_clear=1'>(Clear Rulesets)</A><br>"
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_options=1'>(Dynamic mode options)</A><br>"
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else if (SSticker.IsRoundInProgress())
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_latejoin=1'>(Force Next Latejoin Ruleset)</A><br>"
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if (SSticker && SSticker.mode && istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if (mode.forced_latejoin_rule)
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dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_latejoin_clear=1'>-> [mode.forced_latejoin_rule.name] <-</A><br>"}
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_midround=1'>(Execute Midround Ruleset!)</A><br>"
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dat += "<hr/>"
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if(SSticker.IsRoundInProgress())
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dat += "<a href='?src=[REF(src)];[HrefToken()];gamemode_panel=1'>(Game Mode Panel)</a><BR>"
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dat += {"
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<BR>
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<A href='?src=[REF(src)];[HrefToken()];create_object=1'>Create Object</A><br>
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@@ -839,6 +858,44 @@
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browser.set_content(dat.Join())
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browser.open()
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/datum/admins/proc/dynamic_mode_options(mob/user)
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var/dat = {"
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<center><B><h2>Dynamic Mode Options</h2></B></center><hr>
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<br/>
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<h3>Common options</h3>
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<i>All these options can be changed midround.</i> <br/>
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<br/>
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<b>Force extended:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_force_extended=1'> <b>[GLOB.dynamic_forced_extended ? "ON" : "OFF"]</a></b>.
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<br/>This will force the round to be extended. No rulesets will be drafted. <br/>
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<br/>
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<b>No stacking:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_no_stacking=1'> <b>[GLOB.dynamic_no_stacking ? "ON" : "OFF"]</b></a>.
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<br/>Unless the threat goes above [GLOB.dynamic_stacking_limit], only one "round-ender" ruleset will be drafted. <br/>
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<br/>
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<b>Classic secret mode:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_classic_secret=1'> <b>[GLOB.dynamic_classic_secret ? "ON" : "OFF"]</b></a>.
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<br/>Only one roundstart ruleset will be drafted. Only traitors and minor roles will latespawn. <br/>
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<br/>
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<br/>
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<b>Forced threat level:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_forced_threat=1'><b>[GLOB.dynamic_forced_threat_level]</b></a>.
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<br/>The value threat is set to if it is higher than -1.<br/>
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<br/>
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<b>High population limit:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_high_pop_limit=1'><b>[GLOB.dynamic_high_pop_limit]</b></a>.
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<br/>The threshold at which "high population override" will be in effect. <br/>
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<br/>
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<b>Stacking threeshold:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_stacking_limit=1'><b>[GLOB.dynamic_stacking_limit]</b></a>.
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<br/>The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens. <br/>
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<h3>Advanced parameters</h3>
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Curve centre: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_centre=1'>-> [GLOB.dynamic_curve_centre] <-</A><br>
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Curve width: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_width=1'>-> [GLOB.dynamic_curve_width] <-</A><br>
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Latejoin injection delay:<br>
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Minimum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_latejoin_min=1'>-> [GLOB.dynamic_latejoin_delay_min / 60 / 10] <-</A> Minutes<br>
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Maximum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_latejoin_max=1'>-> [GLOB.dynamic_latejoin_delay_max / 60 / 10] <-</A> Minutes<br>
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Midround injection delay:<br>
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Minimum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_midround_min=1'>-> [GLOB.dynamic_midround_delay_min / 60 / 10] <-</A> Minutes<br>
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Maximum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_midround_max=1'>-> [GLOB.dynamic_midround_delay_max / 60 / 10] <-</A> Minutes<br>
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"}
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user << browse(dat, "window=dyn_mode_options;size=900x650")
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/datum/admins/proc/create_or_modify_area()
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set category = "Debug"
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set name = "Create or modify area"
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@@ -34,7 +34,8 @@
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H.dna.features["frills"] = pick(GLOB.frills_list)
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H.dna.features["spines"] = pick(GLOB.spines_list)
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H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
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H.dna.features["moth_wings"] = pick(GLOB.moth_wings_list)
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H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list)
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H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list)
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H.update_body()
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H.update_hair()
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@@ -291,6 +291,11 @@
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else if(href_list["editrights"])
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edit_rights_topic(href_list)
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else if(href_list["gamemode_panel"])
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if(!check_rights(R_ADMIN))
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return
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SSticker.mode.admin_panel()
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else if(href_list["call_shuttle"])
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if(!check_rights(R_ADMIN))
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return
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@@ -1342,6 +1347,291 @@
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else if(href_list["f_secret"])
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return HandleFSecret()
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else if(href_list["f_dynamic_roundstart"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode.", null, null, null, null)
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var/roundstart_rules = list()
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for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
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var/datum/dynamic_ruleset/roundstart/newrule = new rule()
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roundstart_rules[newrule.name] = newrule
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var/added_rule = input(usr,"What ruleset do you want to force? This will bypass threat level and population restrictions.", "Rigging Roundstart", null) as null|anything in roundstart_rules
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if (added_rule)
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GLOB.dynamic_forced_roundstart_ruleset += roundstart_rules[added_rule]
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log_admin("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.")
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message_admins("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.", 1)
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Game()
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else if(href_list["f_dynamic_roundstart_clear"])
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if(!check_rights(R_ADMIN))
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return
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GLOB.dynamic_forced_roundstart_ruleset = list()
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Game()
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log_admin("[key_name(usr)] cleared the rigged roundstart rulesets. The mode will pick them as normal.")
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message_admins("[key_name(usr)] cleared the rigged roundstart rulesets. The mode will pick them as normal.", 1)
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else if(href_list["f_dynamic_roundstart_remove"])
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if(!check_rights(R_ADMIN))
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return
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var/datum/dynamic_ruleset/roundstart/rule = locate(href_list["f_dynamic_roundstart_remove"])
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GLOB.dynamic_forced_roundstart_ruleset -= rule
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Game()
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log_admin("[key_name(usr)] removed [rule] from the forced roundstart rulesets.")
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message_admins("[key_name(usr)] removed [rule] from the forced roundstart rulesets.", 1)
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else if(href_list["f_dynamic_latejoin"])
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if(!check_rights(R_ADMIN))
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return
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if(!SSticker || !SSticker.mode)
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return alert(usr, "The game must start first.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/latejoin_rules = list()
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for (var/rule in subtypesof(/datum/dynamic_ruleset/latejoin))
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var/datum/dynamic_ruleset/latejoin/newrule = new rule()
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latejoin_rules[newrule.name] = newrule
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var/added_rule = input(usr,"What ruleset do you want to force upon the next latejoiner? This will bypass threat level and population restrictions.", "Rigging Latejoin", null) as null|anything in latejoin_rules
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if (added_rule)
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var/datum/game_mode/dynamic/mode = SSticker.mode
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mode.forced_latejoin_rule = latejoin_rules[added_rule]
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log_admin("[key_name(usr)] set [added_rule] to proc on the next latejoin.")
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message_admins("[key_name(usr)] set [added_rule] to proc on the next latejoin.", 1)
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Game()
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else if(href_list["f_dynamic_latejoin_clear"])
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if(!check_rights(R_ADMIN))
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return
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if (SSticker && SSticker.mode && istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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mode.forced_latejoin_rule = null
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Game()
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log_admin("[key_name(usr)] cleared the forced latejoin ruleset.")
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message_admins("[key_name(usr)] cleared the forced latejoin ruleset.", 1)
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else if(href_list["f_dynamic_midround"])
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if(!check_rights(R_ADMIN))
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return
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if(!SSticker || !SSticker.mode)
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return alert(usr, "The game must start first.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/midround_rules = list()
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for (var/rule in subtypesof(/datum/dynamic_ruleset/midround))
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var/datum/dynamic_ruleset/midround/newrule = new rule()
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midround_rules[newrule.name] = rule
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var/added_rule = input(usr,"What ruleset do you want to force right now? This will bypass threat level and population restrictions.", "Execute Ruleset", null) as null|anything in midround_rules
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if (added_rule)
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var/datum/game_mode/dynamic/mode = SSticker.mode
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log_admin("[key_name(usr)] executed the [added_rule] ruleset.")
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message_admins("[key_name(usr)] executed the [added_rule] ruleset.", 1)
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mode.picking_specific_rule(midround_rules[added_rule],1)
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else if (href_list["f_dynamic_options"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_centre"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_centre = input(usr,"Change the centre of the dynamic mode threat curve. A negative value will give a more peaceful round ; a positive value, a round with higher threat. Any number between -5 and +5 is allowed.", "Change curve centre", null) as num
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if (new_centre < -5 || new_centre > 5)
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return alert(usr, "Only values between -5 and +5 are allowed.", null, null, null, null)
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log_admin("[key_name(usr)] changed the distribution curve center to [new_centre].")
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message_admins("[key_name(usr)] changed the distribution curve center to [new_centre]", 1)
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GLOB.dynamic_curve_centre = new_centre
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_width"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_width = input(usr,"Change the width of the dynamic mode threat curve. A higher value will favour extreme rounds ; a lower value, a round closer to the average. Any Number between 0.5 and 4 are allowed.", "Change curve width", null) as num
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if (new_width < 0.5 || new_width > 4)
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return alert(usr, "Only values between 0.5 and +2.5 are allowed.", null, null, null, null)
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log_admin("[key_name(usr)] changed the distribution curve width to [new_width].")
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message_admins("[key_name(usr)] changed the distribution curve width to [new_width]", 1)
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GLOB.dynamic_curve_width = new_width
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_latejoin_min"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_min = input(usr,"Change the minimum delay of latejoin injection in minutes.", "Change latejoin injection delay minimum", null) as num
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if(new_min <= 0)
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return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
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if((new_min MINUTES) > GLOB.dynamic_latejoin_delay_max)
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return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
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log_admin("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes.")
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message_admins("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes", 1)
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GLOB.dynamic_latejoin_delay_min = (new_min MINUTES)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_latejoin_max"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_max = input(usr,"Change the maximum delay of latejoin injection in minutes.", "Change latejoin injection delay maximum", null) as num
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if(new_max <= 0)
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return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
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if((new_max MINUTES) < GLOB.dynamic_latejoin_delay_min)
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return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
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log_admin("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes.")
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message_admins("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes", 1)
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GLOB.dynamic_latejoin_delay_max = (new_max MINUTES)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_midround_min"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_min = input(usr,"Change the minimum delay of midround injection in minutes.", "Change midround injection delay minimum", null) as num
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if(new_min <= 0)
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return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
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if((new_min MINUTES) > GLOB.dynamic_midround_delay_max)
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return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
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log_admin("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes.")
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message_admins("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes", 1)
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GLOB.dynamic_midround_delay_min = (new_min MINUTES)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_roundstart_midround_max"])
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if(!check_rights(R_ADMIN))
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return
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if(SSticker && SSticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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var/new_max = input(usr,"Change the maximum delay of midround injection in minutes.", "Change midround injection delay maximum", null) as num
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if(new_max <= 0)
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return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
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if((new_max MINUTES) > GLOB.dynamic_midround_delay_max)
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return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
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log_admin("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes.")
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message_admins("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes", 1)
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GLOB.dynamic_midround_delay_max = (new_max MINUTES)
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_force_extended"])
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if(!check_rights(R_ADMIN))
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return
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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GLOB.dynamic_forced_extended = !GLOB.dynamic_forced_extended
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log_admin("[key_name(usr)] set 'forced_extended' to [GLOB.dynamic_forced_extended].")
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message_admins("[key_name(usr)] set 'forced_extended' to [GLOB.dynamic_forced_extended].")
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_no_stacking"])
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if(!check_rights(R_ADMIN))
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return
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if(GLOB.master_mode != "dynamic")
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return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
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||||
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GLOB.dynamic_no_stacking = !GLOB.dynamic_no_stacking
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log_admin("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
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message_admins("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
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dynamic_mode_options(usr)
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else if(href_list["f_dynamic_classic_secret"])
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if(!check_rights(R_ADMIN))
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||||
return
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||||
|
||||
if(GLOB.master_mode != "dynamic")
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||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
GLOB.dynamic_classic_secret = !GLOB.dynamic_classic_secret
|
||||
log_admin("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
|
||||
message_admins("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_stacking_limit"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
|
||||
log_admin("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
|
||||
message_admins("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_high_pop_limit"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
var/new_value = input(usr, "Enter the high-pop override threshold for dynamic mode.", "High pop override") as num
|
||||
if (new_value < 0)
|
||||
return alert(usr, "Only positive values allowed!", null, null, null, null)
|
||||
GLOB.dynamic_high_pop_limit = new_value
|
||||
|
||||
log_admin("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
|
||||
message_admins("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_forced_threat"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
var/new_value = input(usr, "Enter the forced threat level for dynamic mode.", "Forced threat level") as num
|
||||
if (new_value > 100)
|
||||
return alert(usr, "The value must be be under 100.", null, null, null, null)
|
||||
GLOB.dynamic_forced_threat_level = new_value
|
||||
|
||||
log_admin("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
|
||||
message_admins("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["c_mode2"])
|
||||
if(!check_rights(R_ADMIN|R_SERVER))
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
/obj/item/organ/heart/gland/pop/activate()
|
||||
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
|
||||
randomize_human(owner)
|
||||
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/moth, /datum/species/fly))
|
||||
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly))
|
||||
owner.set_species(species)
|
||||
|
||||
/obj/item/organ/heart/gland/ventcrawling
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
while(active)
|
||||
ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
|
||||
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
|
||||
@@ -41,6 +42,7 @@
|
||||
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
|
||||
user.Knockdown(40)
|
||||
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
break
|
||||
|
||||
stacks++
|
||||
|
||||
@@ -75,3 +75,8 @@
|
||||
var/datum/player_details/player_details //these persist between logins/logouts during the same round.
|
||||
|
||||
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.
|
||||
|
||||
var/client_keysend_amount = 0
|
||||
var/next_keysend_reset = 0
|
||||
var/next_keysend_trip_reset = 0
|
||||
var/keysend_tripped = FALSE
|
||||
+123
-163
@@ -85,6 +85,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/facial_hair_color = "000" //Facial hair color
|
||||
var/skin_tone = "caucasian1" //Skin color
|
||||
var/eye_color = "000" //Eye color
|
||||
var/horn_color = "85615a" //Horn color
|
||||
var/datum/species/pref_species = new /datum/species/human() //Mutant race
|
||||
var/list/features = list("mcolor" = "FFF",
|
||||
"tail_lizard" = "Smooth",
|
||||
@@ -96,8 +97,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"frills" = "None",
|
||||
"spines" = "None",
|
||||
"body_markings" = "None",
|
||||
"legs" = "Normal Legs",
|
||||
"moth_wings" = "Plain",
|
||||
"legs" = "Plantigrade",
|
||||
"insect_wings" = "Plain",
|
||||
"insect_fluff" = "None",
|
||||
"mcolor2" = "FFF",
|
||||
"mcolor3" = "FFF",
|
||||
"mam_body_markings" = "Plain",
|
||||
@@ -157,7 +159,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"womb_fluid" = "femcum",
|
||||
"ipc_screen" = "Sunburst",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = ""
|
||||
"flavor_text" = "",
|
||||
"meat_type" = "Mammalian"
|
||||
)
|
||||
|
||||
var/list/custom_names = list()
|
||||
@@ -172,18 +175,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/list/all_quirks = list()
|
||||
var/list/character_quirks = list()
|
||||
|
||||
//Jobs, uses bitflags
|
||||
var/job_civilian_high = 0
|
||||
var/job_civilian_med = 0
|
||||
var/job_civilian_low = 0
|
||||
|
||||
var/job_medsci_high = 0
|
||||
var/job_medsci_med = 0
|
||||
var/job_medsci_low = 0
|
||||
|
||||
var/job_engsec_high = 0
|
||||
var/job_engsec_med = 0
|
||||
var/job_engsec_low = 0
|
||||
//Job preferences 2.0 - indexed by job title , no key or value implies never
|
||||
var/list/job_preferences = list()
|
||||
|
||||
// Want randomjob if preferences already filled - Donkie
|
||||
var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
|
||||
@@ -241,7 +234,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
return
|
||||
|
||||
#define APPEARANCE_CATEGORY_COLUMN "<td valign='top' width='17%'>"
|
||||
#define MAX_MUTANT_ROWS 4
|
||||
#define MAX_MUTANT_ROWS 5
|
||||
|
||||
/datum/preferences/proc/ShowChoices(mob/user)
|
||||
if(!user || !user.client)
|
||||
@@ -351,9 +344,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "[TextPreview(features["flavor_text"])]...<BR>"
|
||||
dat += "<h2>Body</h2>"
|
||||
dat += "<b>Gender:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
|
||||
dat += "<b>Species:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
|
||||
dat += "<b>Species:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
|
||||
dat += "<b>Custom Species Name:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=custom_species;task=input'>[custom_species ? custom_species : "None"]</a><BR>"
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=all;task=random'>Random Body</A><BR>"
|
||||
dat += "<b>Random Body:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=all;task=random'>Randomize!</A><BR>"
|
||||
dat += "<b>Always Random Body:</b><a href='?_src_=prefs;preference=all'>[be_random_body ? "Yes" : "No"]</A><BR>"
|
||||
dat += "<br><b>Cycle background:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=cycle_bg;task=input'>[bgstate]</a><BR>"
|
||||
|
||||
@@ -448,6 +441,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a>"
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
mutant_category = 0
|
||||
|
||||
if("meat_type" in pref_species.default_features)
|
||||
if(!mutant_category)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
|
||||
dat += "<h3>Meat Type</h3>"
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=meats;task=input'>[features["meat_type"]]</a>"
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
@@ -471,6 +477,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<h3>Horns</h3>"
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a>"
|
||||
dat += "<span style='border:1px solid #161616; background-color: #[horn_color];'> </span> <a href='?_src_=prefs;preference=horns_color;task=input'>Change</a><BR>"
|
||||
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
@@ -537,6 +545,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
mutant_category = 0
|
||||
|
||||
if("ears" in pref_species.default_features)
|
||||
if(!mutant_category)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
@@ -549,6 +558,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
mutant_category = 0
|
||||
|
||||
if("mam_snouts" in pref_species.default_features)
|
||||
if(!mutant_category)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
@@ -573,14 +583,24 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
mutant_category = 0
|
||||
if("moth_wings" in pref_species.default_features)
|
||||
if("insect_wings" in pref_species.default_features)
|
||||
if(!mutant_category)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
|
||||
dat += "<h3>Moth wings</h3>"
|
||||
dat += "<h3>Insect wings</h3>"
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=moth_wings;task=input'>[features["moth_wings"]]</a>"
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_wings;task=input'>[features["insect_wings"]]</a>"
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
mutant_category = 0
|
||||
if("insect_fluff" in pref_species.default_features)
|
||||
if(!mutant_category)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
|
||||
dat += "<h3>Insect Fluff</h3>"
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_fluffs;task=input'>[features["insect_fluff"]]</a>"
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
@@ -681,13 +701,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<h2>Clothing & Equipment</h2>"
|
||||
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
|
||||
dat += "<b>Underwear Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undie_color;task=input'>[undie_color]</a>"
|
||||
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'> </span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
|
||||
dat += "<b>Undershirt Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=shirt_color;task=input'>[shirt_color]</a>"
|
||||
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'> </span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
|
||||
dat += "<b>Socks Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks_color;task=input'>[socks_color]</a>"
|
||||
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'> </span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
|
||||
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
|
||||
dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
|
||||
@@ -992,9 +1012,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
||||
var/datum/job/lastJob
|
||||
|
||||
var/datum/job/overflow = SSjob.GetJob(SSjob.overflow_role)
|
||||
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
for(var/datum/job/job in sortList(SSjob.occupations, /proc/cmp_job_display_asc))
|
||||
|
||||
index += 1
|
||||
if((index >= limit) || (job.title in splitJobs))
|
||||
@@ -1011,7 +1029,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/rank = job.title
|
||||
lastJob = job
|
||||
if(jobban_isbanned(user, rank))
|
||||
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
|
||||
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;bancheck=[rank]'> BANNED</a></td></tr>"
|
||||
continue
|
||||
var/required_playtime_remaining = job.required_playtime_remaining(user.client)
|
||||
if(required_playtime_remaining)
|
||||
@@ -1021,7 +1039,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/available_in_days = job.available_in_days(user.client)
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
||||
continue
|
||||
if((job_civilian_low & overflow.flag) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
|
||||
if((job_preferences["[SSjob.overflow_role]"] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
|
||||
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
||||
continue
|
||||
if((rank in GLOB.command_positions) || (rank == "AI"))//Bold head jobs
|
||||
@@ -1036,32 +1054,32 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/prefUpperLevel = -1 // level to assign on left click
|
||||
var/prefLowerLevel = -1 // level to assign on right click
|
||||
|
||||
if(GetJobDepartment(job, 1) & job.flag)
|
||||
prefLevelLabel = "High"
|
||||
prefLevelColor = "slateblue"
|
||||
prefUpperLevel = 4
|
||||
prefLowerLevel = 2
|
||||
else if(GetJobDepartment(job, 2) & job.flag)
|
||||
prefLevelLabel = "Medium"
|
||||
prefLevelColor = "green"
|
||||
prefUpperLevel = 1
|
||||
prefLowerLevel = 3
|
||||
else if(GetJobDepartment(job, 3) & job.flag)
|
||||
prefLevelLabel = "Low"
|
||||
prefLevelColor = "orange"
|
||||
prefUpperLevel = 2
|
||||
prefLowerLevel = 4
|
||||
else
|
||||
prefLevelLabel = "NEVER"
|
||||
prefLevelColor = "red"
|
||||
prefUpperLevel = 3
|
||||
prefLowerLevel = 1
|
||||
|
||||
switch(job_preferences["[job.title]"])
|
||||
if(JP_HIGH)
|
||||
prefLevelLabel = "High"
|
||||
prefLevelColor = "slateblue"
|
||||
prefUpperLevel = 4
|
||||
prefLowerLevel = 2
|
||||
if(JP_MEDIUM)
|
||||
prefLevelLabel = "Medium"
|
||||
prefLevelColor = "green"
|
||||
prefUpperLevel = 1
|
||||
prefLowerLevel = 3
|
||||
if(JP_LOW)
|
||||
prefLevelLabel = "Low"
|
||||
prefLevelColor = "orange"
|
||||
prefUpperLevel = 2
|
||||
prefLowerLevel = 4
|
||||
else
|
||||
prefLevelLabel = "NEVER"
|
||||
prefLevelColor = "red"
|
||||
prefUpperLevel = 3
|
||||
prefLowerLevel = 1
|
||||
|
||||
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
|
||||
|
||||
if(rank == SSjob.overflow_role)//Overflow is special
|
||||
if(job_civilian_low & overflow.flag)
|
||||
if(job_preferences["[SSjob.overflow_role]"] == JP_LOW)
|
||||
HTML += "<font color=green>Yes</font>"
|
||||
else
|
||||
HTML += "<font color=red>No</font>"
|
||||
@@ -1092,61 +1110,17 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
/datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level)
|
||||
if (!job)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (level == 1) // to high
|
||||
// remove any other job(s) set to high
|
||||
job_civilian_med |= job_civilian_high
|
||||
job_engsec_med |= job_engsec_high
|
||||
job_medsci_med |= job_medsci_high
|
||||
job_civilian_high = 0
|
||||
job_engsec_high = 0
|
||||
job_medsci_high = 0
|
||||
if (level == JP_HIGH) // to high
|
||||
//Set all other high to medium
|
||||
for(var/j in job_preferences)
|
||||
if(job_preferences["[j]"] == JP_HIGH)
|
||||
job_preferences["[j]"] = JP_MEDIUM
|
||||
//technically break here
|
||||
|
||||
if (job.department_flag == CIVILIAN)
|
||||
job_civilian_low &= ~job.flag
|
||||
job_civilian_med &= ~job.flag
|
||||
job_civilian_high &= ~job.flag
|
||||
|
||||
switch(level)
|
||||
if (1)
|
||||
job_civilian_high |= job.flag
|
||||
if (2)
|
||||
job_civilian_med |= job.flag
|
||||
if (3)
|
||||
job_civilian_low |= job.flag
|
||||
|
||||
return 1
|
||||
else if (job.department_flag == ENGSEC)
|
||||
job_engsec_low &= ~job.flag
|
||||
job_engsec_med &= ~job.flag
|
||||
job_engsec_high &= ~job.flag
|
||||
|
||||
switch(level)
|
||||
if (1)
|
||||
job_engsec_high |= job.flag
|
||||
if (2)
|
||||
job_engsec_med |= job.flag
|
||||
if (3)
|
||||
job_engsec_low |= job.flag
|
||||
|
||||
return 1
|
||||
else if (job.department_flag == MEDSCI)
|
||||
job_medsci_low &= ~job.flag
|
||||
job_medsci_med &= ~job.flag
|
||||
job_medsci_high &= ~job.flag
|
||||
|
||||
switch(level)
|
||||
if (1)
|
||||
job_medsci_high |= job.flag
|
||||
if (2)
|
||||
job_medsci_med |= job.flag
|
||||
if (3)
|
||||
job_medsci_low |= job.flag
|
||||
|
||||
return 1
|
||||
|
||||
return 0
|
||||
job_preferences["[job.title]"] = level
|
||||
return TRUE
|
||||
|
||||
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
||||
if(!SSjob || SSjob.occupations.len <= 0)
|
||||
@@ -1163,64 +1137,29 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
ShowChoices(user)
|
||||
return
|
||||
|
||||
if(role == SSjob.overflow_role)
|
||||
if(job_civilian_low & job.flag)
|
||||
job_civilian_low &= ~job.flag
|
||||
else
|
||||
job_civilian_low |= job.flag
|
||||
SetChoices(user)
|
||||
return 1
|
||||
var/jpval = null
|
||||
switch(desiredLvl)
|
||||
if(3)
|
||||
jpval = JP_LOW
|
||||
if(2)
|
||||
jpval = JP_MEDIUM
|
||||
if(1)
|
||||
jpval = JP_HIGH
|
||||
|
||||
SetJobPreferenceLevel(job, desiredLvl)
|
||||
if(role == SSjob.overflow_role)
|
||||
if(job_preferences["[job.title]"] == JP_LOW)
|
||||
jpval = null
|
||||
else
|
||||
jpval = JP_LOW
|
||||
|
||||
SetJobPreferenceLevel(job, jpval)
|
||||
SetChoices(user)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/preferences/proc/ResetJobs()
|
||||
|
||||
job_civilian_high = 0
|
||||
job_civilian_med = 0
|
||||
job_civilian_low = 0
|
||||
|
||||
job_medsci_high = 0
|
||||
job_medsci_med = 0
|
||||
job_medsci_low = 0
|
||||
|
||||
job_engsec_high = 0
|
||||
job_engsec_med = 0
|
||||
job_engsec_low = 0
|
||||
|
||||
|
||||
/datum/preferences/proc/GetJobDepartment(datum/job/job, level)
|
||||
if(!job || !level)
|
||||
return 0
|
||||
switch(job.department_flag)
|
||||
if(CIVILIAN)
|
||||
switch(level)
|
||||
if(1)
|
||||
return job_civilian_high
|
||||
if(2)
|
||||
return job_civilian_med
|
||||
if(3)
|
||||
return job_civilian_low
|
||||
if(MEDSCI)
|
||||
switch(level)
|
||||
if(1)
|
||||
return job_medsci_high
|
||||
if(2)
|
||||
return job_medsci_med
|
||||
if(3)
|
||||
return job_medsci_low
|
||||
if(ENGSEC)
|
||||
switch(level)
|
||||
if(1)
|
||||
return job_engsec_high
|
||||
if(2)
|
||||
return job_engsec_med
|
||||
if(3)
|
||||
return job_engsec_low
|
||||
return 0
|
||||
job_preferences = list()
|
||||
|
||||
/datum/preferences/proc/SetQuirks(mob/user)
|
||||
if(!SSquirks)
|
||||
@@ -1562,9 +1501,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
eye_color = sanitize_hexcolor(new_eyes)
|
||||
|
||||
if("species")
|
||||
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
|
||||
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_race_names
|
||||
if(result)
|
||||
var/newtype = GLOB.species_list[result]
|
||||
var/newtype = GLOB.species_list[GLOB.roundstart_race_names[result]]
|
||||
pref_species = new newtype()
|
||||
//let's ensure that no weird shit happens on species swapping.
|
||||
custom_species = null
|
||||
@@ -1692,6 +1631,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["tail_human"] = "None"
|
||||
features["tail_lizard"] = "None"
|
||||
|
||||
if("meats")
|
||||
var/new_meat
|
||||
new_meat = input(user, "Choose your character's meat type:", "Character Preference") as null|anything in GLOB.meat_types
|
||||
if(new_meat)
|
||||
features["meat_type"] = new_meat
|
||||
|
||||
if("snout")
|
||||
var/list/snowflake_snouts_list = list()
|
||||
for(var/path in GLOB.snouts_list)
|
||||
@@ -1727,6 +1672,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_horns)
|
||||
features["horns"] = new_horns
|
||||
|
||||
if("horns_color")
|
||||
var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
|
||||
if(new_horn_color)
|
||||
horn_color = sanitize_hexcolor(new_horn_color)
|
||||
|
||||
if("wings")
|
||||
var/new_wings
|
||||
new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list
|
||||
@@ -1761,11 +1711,17 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["legs"] = new_legs
|
||||
update_preview_icon()
|
||||
|
||||
if("moth_wings")
|
||||
var/new_moth_wings
|
||||
new_moth_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.moth_wings_list
|
||||
if(new_moth_wings)
|
||||
features["moth_wings"] = new_moth_wings
|
||||
if("insect_wings")
|
||||
var/new_insect_wings
|
||||
new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list
|
||||
if(new_insect_wings)
|
||||
features["insect_wings"] = new_insect_wings
|
||||
|
||||
if("insect_fluffs")
|
||||
var/new_insect_fluff
|
||||
new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list
|
||||
if(new_insect_fluff)
|
||||
features["insect_fluff"] = new_insect_fluff
|
||||
|
||||
if("s_tone")
|
||||
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
||||
@@ -2285,6 +2241,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
organ_eyes.old_eye_color = eye_color
|
||||
character.hair_color = hair_color
|
||||
character.facial_hair_color = facial_hair_color
|
||||
character.horn_color = horn_color
|
||||
|
||||
character.skin_tone = skin_tone
|
||||
character.hair_style = hair_style
|
||||
@@ -2325,7 +2282,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("xenotail" in pref_species.default_features)
|
||||
character.dna.species.mutant_bodyparts |= "xenotail"
|
||||
|
||||
if(("legs" in character.dna.species.mutant_bodyparts) && character.dna.features["legs"] == "Digitigrade Legs")
|
||||
if("meat_type" in pref_species.default_features)
|
||||
character.type_of_meat = GLOB.meat_types[features["meat_type"]]
|
||||
|
||||
if(("legs" in character.dna.species.mutant_bodyparts) && (character.dna.features["legs"] == "Digitigrade" || character.dna.features["legs"] == "Avian"))
|
||||
pref_species.species_traits |= DIGITIGRADE
|
||||
else
|
||||
pref_species.species_traits -= DIGITIGRADE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 20
|
||||
#define SAVEFILE_VERSION_MAX 23
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -49,6 +49,65 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
pda_style = "mono"
|
||||
if(current_version < 20)
|
||||
pda_color = "#808000"
|
||||
if((current_version < 21) && features["meat_type"] && (features["meat_type"] == null))
|
||||
features["meat_type"] = "Mammalian"
|
||||
if(current_version < 22)
|
||||
|
||||
job_preferences = list() //It loaded null from nonexistant savefile field.
|
||||
|
||||
var/job_civilian_high = 0
|
||||
var/job_civilian_med = 0
|
||||
var/job_civilian_low = 0
|
||||
|
||||
var/job_medsci_high = 0
|
||||
var/job_medsci_med = 0
|
||||
var/job_medsci_low = 0
|
||||
|
||||
var/job_engsec_high = 0
|
||||
var/job_engsec_med = 0
|
||||
var/job_engsec_low = 0
|
||||
|
||||
S["job_civilian_high"] >> job_civilian_high
|
||||
S["job_civilian_med"] >> job_civilian_med
|
||||
S["job_civilian_low"] >> job_civilian_low
|
||||
S["job_medsci_high"] >> job_medsci_high
|
||||
S["job_medsci_med"] >> job_medsci_med
|
||||
S["job_medsci_low"] >> job_medsci_low
|
||||
S["job_engsec_high"] >> job_engsec_high
|
||||
S["job_engsec_med"] >> job_engsec_med
|
||||
S["job_engsec_low"] >> job_engsec_low
|
||||
|
||||
//Can't use SSjob here since this happens right away on login
|
||||
for(var/job in subtypesof(/datum/job))
|
||||
var/datum/job/J = job
|
||||
var/new_value
|
||||
var/fval = initial(J.flag)
|
||||
switch(initial(J.department_flag))
|
||||
if(CIVILIAN)
|
||||
if(job_civilian_high & fval)
|
||||
new_value = JP_HIGH
|
||||
else if(job_civilian_med & fval)
|
||||
new_value = JP_MEDIUM
|
||||
else if(job_civilian_low & fval)
|
||||
new_value = JP_LOW
|
||||
if(MEDSCI)
|
||||
if(job_medsci_high & fval)
|
||||
new_value = JP_HIGH
|
||||
else if(job_medsci_med & fval)
|
||||
new_value = JP_MEDIUM
|
||||
else if(job_medsci_low & fval)
|
||||
new_value = JP_LOW
|
||||
if(ENGSEC)
|
||||
if(job_engsec_high & fval)
|
||||
new_value = JP_HIGH
|
||||
else if(job_engsec_med & fval)
|
||||
new_value = JP_MEDIUM
|
||||
else if(job_engsec_low & fval)
|
||||
new_value = JP_LOW
|
||||
if(new_value)
|
||||
job_preferences["[initial(J.title)]"] = new_value
|
||||
else if(current_version < 23) // we are fixing a gamebreaking bug.
|
||||
job_preferences = list() //It loaded null from nonexistant savefile field.
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
@@ -246,6 +305,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
var/species_id
|
||||
S["species"] >> species_id
|
||||
if(species_id)
|
||||
if(species_id == "avian" || species_id == "aquatic")
|
||||
species_id = "mammal"
|
||||
else if(species_id == "moth")
|
||||
species_id = "insect"
|
||||
|
||||
var/newtype = GLOB.species_list[species_id]
|
||||
if(newtype)
|
||||
pref_species = new newtype
|
||||
@@ -254,28 +318,29 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["features["mcolor"]"] , "#FFF")
|
||||
|
||||
//Character
|
||||
S["real_name"] >> real_name
|
||||
S["nameless"] >> nameless
|
||||
S["custom_species"] >> custom_species
|
||||
S["name_is_always_random"] >> be_random_name
|
||||
S["body_is_always_random"] >> be_random_body
|
||||
S["gender"] >> gender
|
||||
S["age"] >> age
|
||||
S["hair_color"] >> hair_color
|
||||
S["facial_hair_color"] >> facial_hair_color
|
||||
S["eye_color"] >> eye_color
|
||||
S["skin_tone"] >> skin_tone
|
||||
S["hair_style_name"] >> hair_style
|
||||
S["facial_style_name"] >> facial_hair_style
|
||||
S["underwear"] >> underwear
|
||||
S["undie_color"] >> undie_color
|
||||
S["undershirt"] >> undershirt
|
||||
S["shirt_color"] >> shirt_color
|
||||
S["socks"] >> socks
|
||||
S["socks_color"] >> socks_color
|
||||
S["backbag"] >> backbag
|
||||
S["jumpsuit_style"] >> jumpsuit_style
|
||||
S["uplink_loc"] >> uplink_spawn_loc
|
||||
S["real_name"] >> real_name
|
||||
S["nameless"] >> nameless
|
||||
S["custom_species"] >> custom_species
|
||||
S["name_is_always_random"] >> be_random_name
|
||||
S["body_is_always_random"] >> be_random_body
|
||||
S["gender"] >> gender
|
||||
S["age"] >> age
|
||||
S["hair_color"] >> hair_color
|
||||
S["facial_hair_color"] >> facial_hair_color
|
||||
S["eye_color"] >> eye_color
|
||||
S["skin_tone"] >> skin_tone
|
||||
S["hair_style_name"] >> hair_style
|
||||
S["facial_style_name"] >> facial_hair_style
|
||||
S["underwear"] >> underwear
|
||||
S["undie_color"] >> undie_color
|
||||
S["undershirt"] >> undershirt
|
||||
S["shirt_color"] >> shirt_color
|
||||
S["socks"] >> socks
|
||||
S["socks_color"] >> socks_color
|
||||
S["horn_color"] >> horn_color
|
||||
S["backbag"] >> backbag
|
||||
S["jumpsuit_style"] >> jumpsuit_style
|
||||
S["uplink_loc"] >> uplink_spawn_loc
|
||||
S["feature_mcolor"] >> features["mcolor"]
|
||||
S["feature_lizard_tail"] >> features["tail_lizard"]
|
||||
S["feature_lizard_snout"] >> features["snout"]
|
||||
@@ -284,29 +349,23 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_lizard_spines"] >> features["spines"]
|
||||
S["feature_lizard_body_markings"] >> features["body_markings"]
|
||||
S["feature_lizard_legs"] >> features["legs"]
|
||||
S["feature_moth_wings"] >> features["moth_wings"]
|
||||
S["feature_human_tail"] >> features["tail_human"]
|
||||
S["feature_human_ears"] >> features["ears"]
|
||||
S["feature_insect_wings"] >> features["insect_wings"]
|
||||
S["feature_insect_fluff"] >> features["insect_fluff"]
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
|
||||
S[savefile_slot_name] >> custom_names[custom_name_id]
|
||||
|
||||
S["preferred_ai_core_display"] >> preferred_ai_core_display
|
||||
S["prefered_security_department"] >> prefered_security_department
|
||||
S["preferred_ai_core_display"] >> preferred_ai_core_display
|
||||
S["prefered_security_department"] >> prefered_security_department
|
||||
|
||||
//Jobs
|
||||
S["joblessrole"] >> joblessrole
|
||||
S["job_civilian_high"] >> job_civilian_high
|
||||
S["job_civilian_med"] >> job_civilian_med
|
||||
S["job_civilian_low"] >> job_civilian_low
|
||||
S["job_medsci_high"] >> job_medsci_high
|
||||
S["job_medsci_med"] >> job_medsci_med
|
||||
S["job_medsci_low"] >> job_medsci_low
|
||||
S["job_engsec_high"] >> job_engsec_high
|
||||
S["job_engsec_med"] >> job_engsec_med
|
||||
S["job_engsec_low"] >> job_engsec_low
|
||||
//Load prefs
|
||||
S["job_preferences"] >> job_preferences
|
||||
|
||||
//Quirks
|
||||
S["all_quirks"] >> all_quirks
|
||||
@@ -325,6 +384,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_mam_tail_animated"] >> features["mam_tail_animated"]
|
||||
S["feature_taur"] >> features["taur"]
|
||||
S["feature_mam_snouts"] >> features["mam_snouts"]
|
||||
S["feature_meat"] >> features["meat_type"]
|
||||
//Xeno features
|
||||
S["feature_xeno_tail"] >> features["xenotail"]
|
||||
S["feature_xeno_dors"] >> features["xenodorsal"]
|
||||
@@ -374,11 +434,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
//Sanitize
|
||||
|
||||
real_name = reject_bad_name(real_name)
|
||||
gender = sanitize_gender(gender, TRUE, TRUE)
|
||||
real_name = reject_bad_name(real_name)
|
||||
gender = sanitize_gender(gender, TRUE, TRUE)
|
||||
if(!real_name)
|
||||
real_name = random_unique_name(gender)
|
||||
custom_species = reject_bad_name(custom_species)
|
||||
real_name = random_unique_name(gender)
|
||||
custom_species = reject_bad_name(custom_species)
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
var/namedata = GLOB.preferences_custom_names[custom_name_id]
|
||||
custom_names[custom_name_id] = reject_bad_name(custom_names[custom_name_id],namedata["allow_numbers"])
|
||||
@@ -388,57 +448,55 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(!features["mcolor"] || features["mcolor"] == "#000")
|
||||
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
|
||||
|
||||
nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
|
||||
nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
|
||||
|
||||
if(gender == MALE)
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
||||
else
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undie_color = sanitize_hexcolor(undie_color, 6, 1, initial(undie_color))
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 6, 1, initial(shirt_color))
|
||||
socks = sanitize_inlist(socks, GLOB.socks_list)
|
||||
socks_color = sanitize_hexcolor(socks_color, 6, 1, initial(socks_color))
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
hair_color = sanitize_hexcolor(hair_color, 3, 0)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
|
||||
eye_color = sanitize_hexcolor(eye_color, 3, 0)
|
||||
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
|
||||
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
|
||||
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
|
||||
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
|
||||
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
|
||||
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
|
||||
features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human)
|
||||
features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
|
||||
features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list)
|
||||
features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list)
|
||||
features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list)
|
||||
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
|
||||
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 6, FALSE, initial(shirt_color))
|
||||
socks = sanitize_inlist(socks, GLOB.socks_list)
|
||||
socks_color = sanitize_hexcolor(socks_color, 6, FALSE, initial(socks_color))
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
hair_color = sanitize_hexcolor(hair_color, 3, 0)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
|
||||
eye_color = sanitize_hexcolor(eye_color, 3, 0)
|
||||
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
|
||||
horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
|
||||
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
|
||||
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
|
||||
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
|
||||
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
|
||||
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
|
||||
features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human)
|
||||
features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
|
||||
features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list)
|
||||
features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list)
|
||||
features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list)
|
||||
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
|
||||
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
|
||||
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
|
||||
features["moth_wings"] = sanitize_inlist(features["moth_wings"], GLOB.moth_wings_list)
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
|
||||
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
|
||||
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
|
||||
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
|
||||
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
|
||||
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
|
||||
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
|
||||
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
|
||||
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
|
||||
//Validate job prefs
|
||||
for(var/j in job_preferences)
|
||||
if(job_preferences["[j]"] != JP_LOW && job_preferences["[j]"] != JP_MEDIUM && job_preferences["[j]"] != JP_HIGH)
|
||||
job_preferences -= j
|
||||
|
||||
all_quirks = SANITIZE_LIST(all_quirks)
|
||||
|
||||
positive_quirks = SANITIZE_LIST(positive_quirks)
|
||||
negative_quirks = SANITIZE_LIST(negative_quirks)
|
||||
neutral_quirks = SANITIZE_LIST(neutral_quirks)
|
||||
neutral_quirks = SANITIZE_LIST(neutral_quirks)
|
||||
|
||||
cit_character_pref_load(S)
|
||||
|
||||
@@ -460,31 +518,32 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //load_character will sanitize any bad data, so assume up-to-date.)
|
||||
|
||||
//Character
|
||||
WRITE_FILE(S["real_name"] , real_name)
|
||||
WRITE_FILE(S["nameless"] , nameless)
|
||||
WRITE_FILE(S["custom_species"] , custom_species)
|
||||
WRITE_FILE(S["name_is_always_random"] , be_random_name)
|
||||
WRITE_FILE(S["body_is_always_random"] , be_random_body)
|
||||
WRITE_FILE(S["gender"] , gender)
|
||||
WRITE_FILE(S["age"] , age)
|
||||
WRITE_FILE(S["hair_color"] , hair_color)
|
||||
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
||||
WRITE_FILE(S["eye_color"] , eye_color)
|
||||
WRITE_FILE(S["skin_tone"] , skin_tone)
|
||||
WRITE_FILE(S["hair_style_name"] , hair_style)
|
||||
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
|
||||
WRITE_FILE(S["underwear"] , underwear)
|
||||
WRITE_FILE(S["undie_color"] , undie_color)
|
||||
WRITE_FILE(S["undershirt"] , undershirt)
|
||||
WRITE_FILE(S["shirt_color"] , shirt_color)
|
||||
WRITE_FILE(S["socks"] , socks)
|
||||
WRITE_FILE(S["socks_color"] , socks_color)
|
||||
WRITE_FILE(S["backbag"] , backbag)
|
||||
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
|
||||
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
|
||||
WRITE_FILE(S["species"] , pref_species.id)
|
||||
WRITE_FILE(S["real_name"] , real_name)
|
||||
WRITE_FILE(S["nameless"] , nameless)
|
||||
WRITE_FILE(S["custom_species"] , custom_species)
|
||||
WRITE_FILE(S["name_is_always_random"] , be_random_name)
|
||||
WRITE_FILE(S["body_is_always_random"] , be_random_body)
|
||||
WRITE_FILE(S["gender"] , gender)
|
||||
WRITE_FILE(S["age"] , age)
|
||||
WRITE_FILE(S["hair_color"] , hair_color)
|
||||
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
||||
WRITE_FILE(S["eye_color"] , eye_color)
|
||||
WRITE_FILE(S["skin_tone"] , skin_tone)
|
||||
WRITE_FILE(S["hair_style_name"] , hair_style)
|
||||
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
|
||||
WRITE_FILE(S["underwear"] , underwear)
|
||||
WRITE_FILE(S["undie_color"] , undie_color)
|
||||
WRITE_FILE(S["undershirt"] , undershirt)
|
||||
WRITE_FILE(S["shirt_color"] , shirt_color)
|
||||
WRITE_FILE(S["socks"] , socks)
|
||||
WRITE_FILE(S["socks_color"] , socks_color)
|
||||
WRITE_FILE(S["horn_color"] , horn_color)
|
||||
WRITE_FILE(S["backbag"] , backbag)
|
||||
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
|
||||
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
|
||||
WRITE_FILE(S["species"] , pref_species.id)
|
||||
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
|
||||
WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"])
|
||||
WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"])
|
||||
WRITE_FILE(S["feature_human_tail"] , features["tail_human"])
|
||||
WRITE_FILE(S["feature_lizard_snout"] , features["snout"])
|
||||
WRITE_FILE(S["feature_lizard_horns"] , features["horns"])
|
||||
@@ -492,28 +551,23 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["feature_lizard_frills"] , features["frills"])
|
||||
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
|
||||
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
|
||||
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
|
||||
WRITE_FILE(S["feature_moth_wings"] , features["moth_wings"])
|
||||
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
|
||||
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
|
||||
WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
|
||||
WRITE_FILE(S["feature_meat"] , features["meat_type"])
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
|
||||
WRITE_FILE(S[savefile_slot_name],custom_names[custom_name_id])
|
||||
|
||||
WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display)
|
||||
WRITE_FILE(S["prefered_security_department"] , prefered_security_department)
|
||||
WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display)
|
||||
WRITE_FILE(S["prefered_security_department"] , prefered_security_department)
|
||||
|
||||
//Jobs
|
||||
WRITE_FILE(S["joblessrole"] , joblessrole)
|
||||
WRITE_FILE(S["job_civilian_high"] , job_civilian_high)
|
||||
WRITE_FILE(S["job_civilian_med"] , job_civilian_med)
|
||||
WRITE_FILE(S["job_civilian_low"] , job_civilian_low)
|
||||
WRITE_FILE(S["job_medsci_high"] , job_medsci_high)
|
||||
WRITE_FILE(S["job_medsci_med"] , job_medsci_med)
|
||||
WRITE_FILE(S["job_medsci_low"] , job_medsci_low)
|
||||
WRITE_FILE(S["job_engsec_high"] , job_engsec_high)
|
||||
WRITE_FILE(S["job_engsec_med"] , job_engsec_med)
|
||||
WRITE_FILE(S["job_engsec_low"] , job_engsec_low)
|
||||
//Write prefs
|
||||
WRITE_FILE(S["job_preferences"] , job_preferences)
|
||||
|
||||
//Quirks
|
||||
WRITE_FILE(S["all_quirks"] , all_quirks)
|
||||
|
||||
@@ -23,30 +23,48 @@
|
||||
allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/assembly/flash/handheld, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/suit/nun
|
||||
/obj/item/clothing/suit/chaplain
|
||||
name = "chaplain suit"
|
||||
desc = "A piece of clothing adorned by the gods of Coding. Should never exist in this mortal realm."
|
||||
allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/chaplain/nun
|
||||
name = "nun robe"
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun"
|
||||
item_state = "nun"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/studentuni
|
||||
/obj/item/clothing/suit/chaplain/studentuni
|
||||
name = "student robe"
|
||||
desc = "The uniform of a bygone institute of learning."
|
||||
icon_state = "studentuni"
|
||||
item_state = "studentuni"
|
||||
body_parts_covered = ARMS|CHEST
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/witchhunter
|
||||
/obj/item/clothing/suit/chaplain/witchhunter
|
||||
name = "witchunter garb"
|
||||
desc = "This worn outfit saw much use back in the day."
|
||||
icon_state = "witchhunter"
|
||||
item_state = "witchhunter"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/chaplain/pharaoh
|
||||
name = "pharaoh tunic"
|
||||
desc = "Lavish space tomb not included."
|
||||
icon_state = "pharaoh"
|
||||
icon_state = "pharaoh"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/chaplain/holidaypriest
|
||||
name = "holiday priest"
|
||||
desc = "This is a nice holiday, my son."
|
||||
icon_state = "holidaypriest"
|
||||
item_state = "w_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
//Chef
|
||||
/obj/item/clothing/suit/toggle/chef
|
||||
|
||||
@@ -167,16 +167,6 @@
|
||||
icon_state = "griffin_wings"
|
||||
item_state = "griffin_wings"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/holidaypriest
|
||||
name = "holiday priest"
|
||||
desc = "This is a nice holiday, my son."
|
||||
icon_state = "holidaypriest"
|
||||
item_state = "w_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/cardborg
|
||||
name = "cardborg suit"
|
||||
desc = "An ordinary cardboard box with holes cut in the sides."
|
||||
@@ -468,13 +458,6 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/clothing/mask/facehugger/toy)
|
||||
|
||||
/obj/item/clothing/suit/pharaoh
|
||||
name = "pharaoh tunic"
|
||||
desc = "Lavish space tomb not included."
|
||||
icon_state = "pharaoh"
|
||||
icon_state = "pharaoh"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
|
||||
|
||||
// WINTER COATS
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals and armbands, this accessory system is being kept as-is
|
||||
/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals, pokadots, and armbands, this accessory system is being kept as-is
|
||||
name = "Accessory"
|
||||
desc = "Something has gone wrong!"
|
||||
icon = 'icons/obj/clothing/accessories.dmi'
|
||||
@@ -368,7 +368,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/kevlar
|
||||
name = "kevlar sheets"
|
||||
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.."
|
||||
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks."
|
||||
icon_state = "padding"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
|
||||
@@ -379,3 +379,35 @@
|
||||
icon_state = "plastics"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
|
||||
|
||||
/////////////////////
|
||||
//Pokadots On Pants//
|
||||
/////////////////////
|
||||
|
||||
/obj/item/clothing/accessory/attrocious_pokadots
|
||||
name = "atrocious pokadots"
|
||||
desc = "They look like something out of a thrift store. Attaches to clothing not to be worn by itself."
|
||||
icon_state = "attrocious_pokadots"
|
||||
item_color = "attrocious_pokadots"
|
||||
attack_verb = list("horrifed", "eye bleeded")
|
||||
|
||||
/obj/item/clothing/accessory/black_white_pokadots
|
||||
name = "checkered pokadots"
|
||||
desc = "You can play a game of chess on these! Attaches to clothing not to be worn by itself."
|
||||
icon_state = "black_white_pokadots"
|
||||
item_color = "black_white_pokadots"
|
||||
attack_verb = list("check", "mate")
|
||||
|
||||
/obj/item/clothing/accessory/nt_pokadots
|
||||
name = "blue and white pokadots"
|
||||
desc = "To show your pride in your workplace, in the most annoying possable way. Attaches to clothing not to be worn by itself."
|
||||
icon_state = "nt_pokadots"
|
||||
item_color = "nt_pokadots"
|
||||
attack_verb = list("eye bleeded", "annoyed")
|
||||
|
||||
/obj/item/clothing/accessory/syndi_pokadots
|
||||
name = "black and red pokadots"
|
||||
desc = "King me. Attaches to clothing not to be worn by itself." //checkers!
|
||||
icon_state = "syndi_pokadots"
|
||||
item_color = "syndi_pokadots"
|
||||
attack_verb = list("jumped", "taken")
|
||||
@@ -108,7 +108,7 @@
|
||||
tastes = list("maggots" = 1, "the inside of a reactor" = 1)
|
||||
foodtype = MEAT | RAW | GROSS
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
|
||||
icon_state = "mothmeat"
|
||||
desc = "Unpleasantly powdery and dry. Kind of pretty, though."
|
||||
filling_color = "#BF896B"
|
||||
|
||||
@@ -822,6 +822,12 @@
|
||||
id = "red_queen"
|
||||
results = list("red_queen" = 10)
|
||||
required_reagents = list("tea" = 6, "mercury" = 2, "blackpepper" = 1, "growthserum" = 1)
|
||||
|
||||
/datum/chemical_reaction/catnip_tea
|
||||
name = "Catnip Tea"
|
||||
id = "catnip_tea"
|
||||
results = list("catnip_tea" = 3)
|
||||
required_reagents = list("tea" = 5, "catnip" = 2)
|
||||
|
||||
/datum/chemical_reaction/commander_and_chief
|
||||
name = "Commander and Chief"
|
||||
@@ -829,4 +835,3 @@
|
||||
results = list("commander_and_chief" = 50)
|
||||
required_reagents = list("alliescocktail" = 50, "champagne" = 20, "doctorsdelight" = 10, "quintuple_sec" = 10, "screwdrivercocktail" = 10)
|
||||
mix_message = "When your powers combine, I am Captain Pl-..."
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/donut
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
/datum/crafting_recipe/food/donut
|
||||
/datum/crafting_recipe/food/donut/semen
|
||||
time = 15
|
||||
name = "Semen donut"
|
||||
reqs = list(
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
species = "teaastra"
|
||||
plantname = "Tea Astra Plant"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/tea/astra
|
||||
mutatelist = list()
|
||||
mutatelist = list(/obj/item/seeds/tea/catnip)
|
||||
reagents_add = list("synaptizine" = 0.1, "vitamin" = 0.04, "teapowder" = 0.1)
|
||||
rarity = 20
|
||||
|
||||
@@ -44,6 +44,24 @@
|
||||
filling_color = "#4582B4"
|
||||
grind_results = list("teapowder" = 0, "salglu_solution" = 0)
|
||||
|
||||
// Kitty drugs
|
||||
/obj/item/seeds/tea/catnip
|
||||
name = "pack of catnip seeds"
|
||||
icon_state = "seed-catnip"
|
||||
desc = "Long stocks with flowering tips that has a chemical to make feline attracted to it."
|
||||
species = "catnip"
|
||||
plantname = "Catnip Plant"
|
||||
growthstages = 3
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/tea/catnip
|
||||
reagents_add = list("catnip" = 0.1, "vitamin" = 0.06, "teapowder" = 0.3)
|
||||
rarity = 50
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/tea/catnip
|
||||
seed = /obj/item/seeds/tea/catnip
|
||||
name = "Catnip buds"
|
||||
icon_state = "catnip_leaves"
|
||||
filling_color = "#4582B4"
|
||||
grind_results = list("catnp" = 2, "water" = 1)
|
||||
|
||||
// Coffee
|
||||
/obj/item/seeds/coffee
|
||||
|
||||
@@ -8,6 +8,8 @@ GLOBAL_PROTECT(exp_to_update)
|
||||
return 0
|
||||
if(!CONFIG_GET(flag/use_exp_tracking))
|
||||
return 0
|
||||
if(!SSdbcore.Connect())
|
||||
return 0
|
||||
if(!exp_requirements || !exp_type)
|
||||
return 0
|
||||
if(!job_is_xp_locked(src.title))
|
||||
|
||||
@@ -1,240 +1,245 @@
|
||||
/datum/job
|
||||
//The name of the job
|
||||
var/title = "NOPE"
|
||||
|
||||
//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
|
||||
var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
|
||||
var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
|
||||
|
||||
//Determines who can demote this position
|
||||
var/department_head = list()
|
||||
|
||||
//Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
|
||||
var/list/head_announce = null
|
||||
|
||||
//Bitflags for the job
|
||||
var/flag = 0
|
||||
var/department_flag = 0
|
||||
|
||||
//Players will be allowed to spawn in as jobs that are set to "Station"
|
||||
var/faction = "None"
|
||||
|
||||
//How many players can be this job
|
||||
var/total_positions = 0
|
||||
|
||||
//How many players can spawn in as this job
|
||||
var/spawn_positions = 0
|
||||
|
||||
//How many players have this job
|
||||
var/current_positions = 0
|
||||
|
||||
//Supervisors, who this person answers to directly
|
||||
var/supervisors = ""
|
||||
|
||||
//Sellection screen color
|
||||
var/selection_color = "#ffffff"
|
||||
|
||||
|
||||
//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
||||
var/req_admin_notify
|
||||
|
||||
var/custom_spawn_text
|
||||
|
||||
//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
|
||||
var/minimal_player_age = 0
|
||||
|
||||
var/outfit = null
|
||||
|
||||
var/exp_requirements = 0
|
||||
|
||||
var/exp_type = ""
|
||||
var/exp_type_department = ""
|
||||
|
||||
//The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round
|
||||
//can be overridden by antag_rep.txt config
|
||||
var/antag_rep = 10
|
||||
|
||||
var/list/mind_traits // Traits added to the mind of the mob assigned this job
|
||||
|
||||
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
|
||||
|
||||
//Only override this proc
|
||||
//H is usually a human unless an /equip override transformed it
|
||||
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
|
||||
//do actions on H but send messages to M as the key may not have been transferred_yet
|
||||
if(mind_traits)
|
||||
for(var/t in mind_traits)
|
||||
ADD_TRAIT(H.mind, t, JOB_TRAIT)
|
||||
|
||||
/datum/job/proc/announce(mob/living/carbon/human/H)
|
||||
if(head_announce)
|
||||
announce_head(H, head_announce)
|
||||
|
||||
/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever.
|
||||
return FALSE
|
||||
|
||||
//Used for a special check of whether to allow a client to latejoin as this job.
|
||||
/datum/job/proc/special_check_latejoin(client/C)
|
||||
return TRUE
|
||||
|
||||
/datum/job/proc/GetAntagRep()
|
||||
. = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
|
||||
if(. == null)
|
||||
return antag_rep
|
||||
|
||||
//Don't override this unless the job transforms into a non-human (Silicons do this for example)
|
||||
/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null)
|
||||
if(!H)
|
||||
return FALSE
|
||||
|
||||
if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
|
||||
if(H.dna.species.id != "human")
|
||||
H.set_species(/datum/species/human)
|
||||
H.apply_pref_name("human", H.client)
|
||||
|
||||
//Equip the rest of the gear
|
||||
H.dna.species.before_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(outfit_override || outfit)
|
||||
H.equipOutfit(outfit_override ? outfit_override : outfit, visualsOnly)
|
||||
|
||||
H.dna.species.after_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(!visualsOnly && announce)
|
||||
announce(H)
|
||||
|
||||
/datum/job/proc/get_access()
|
||||
if(!config) //Needed for robots.
|
||||
return src.minimal_access.Copy()
|
||||
|
||||
. = list()
|
||||
|
||||
if(CONFIG_GET(flag/jobs_have_minimal_access))
|
||||
. = src.minimal_access.Copy()
|
||||
else
|
||||
. = src.access.Copy()
|
||||
|
||||
if(CONFIG_GET(flag/everyone_has_maint_access)) //Config has global maint access set
|
||||
. |= list(ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
|
||||
if(H && GLOB.announcement_systems.len)
|
||||
//timer because these should come after the captain announcement
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/job/proc/player_old_enough(client/C)
|
||||
if(available_in_days(C) == 0)
|
||||
return TRUE //Available in 0 days = available right now = player is old enough to play.
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/job/proc/available_in_days(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
|
||||
return 0
|
||||
if(C.prefs.db_flags & DB_FLAG_EXEMPT)
|
||||
return 0
|
||||
if(!isnum(C.player_age))
|
||||
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
|
||||
if(!isnum(minimal_player_age))
|
||||
return 0
|
||||
|
||||
return max(0, minimal_player_age - C.player_age)
|
||||
|
||||
/datum/job/proc/config_check()
|
||||
return TRUE
|
||||
|
||||
/datum/job/proc/map_check()
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/outfit/job
|
||||
name = "Standard Gear"
|
||||
|
||||
var/jobtype = null
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
id = /obj/item/card/id
|
||||
ears = /obj/item/radio/headset
|
||||
belt = /obj/item/pda
|
||||
back = /obj/item/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
|
||||
var/backpack = /obj/item/storage/backpack
|
||||
var/satchel = /obj/item/storage/backpack/satchel
|
||||
var/duffelbag = /obj/item/storage/backpack/duffelbag
|
||||
var/box = /obj/item/storage/box/survival
|
||||
|
||||
var/pda_slot = SLOT_BELT
|
||||
|
||||
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
switch(H.backbag)
|
||||
if(GBACKPACK)
|
||||
back = /obj/item/storage/backpack //Grey backpack
|
||||
if(GSATCHEL)
|
||||
back = /obj/item/storage/backpack/satchel //Grey satchel
|
||||
if(GDUFFELBAG)
|
||||
back = /obj/item/storage/backpack/duffelbag //Grey Duffel bag
|
||||
if(LSATCHEL)
|
||||
back = /obj/item/storage/backpack/satchel/leather //Leather Satchel
|
||||
if(DSATCHEL)
|
||||
back = satchel //Department satchel
|
||||
if(DDUFFELBAG)
|
||||
back = duffelbag //Department duffel bag
|
||||
else
|
||||
back = backpack //Department backpack
|
||||
|
||||
if(box)
|
||||
if(!backpack_contents)
|
||||
backpack_contents = list()
|
||||
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
|
||||
backpack_contents[box] = 1
|
||||
|
||||
//converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
|
||||
var/holder
|
||||
if(H.jumpsuit_style == PREF_SKIRT)
|
||||
holder = "[uniform]/skirt"
|
||||
if(!text2path(holder))
|
||||
holder = "[uniform]"
|
||||
else
|
||||
holder = "[uniform]"
|
||||
uniform = text2path(holder)
|
||||
|
||||
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/datum/job/J = SSjob.GetJobType(jobtype)
|
||||
if(!J)
|
||||
J = SSjob.GetJob(H.job)
|
||||
|
||||
if(H.nameless && J.dresscodecompliant)
|
||||
if(J.title in GLOB.command_positions)
|
||||
H.real_name = J.title
|
||||
else
|
||||
H.real_name = "[J.title] #[rand(10000, 99999)]"
|
||||
|
||||
var/obj/item/card/id/C = H.wear_id
|
||||
if(istype(C))
|
||||
C.access = J.get_access()
|
||||
shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable
|
||||
C.registered_name = H.real_name
|
||||
C.assignment = J.title
|
||||
C.update_label()
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot)
|
||||
if(istype(PDA))
|
||||
PDA.owner = H.real_name
|
||||
PDA.ownjob = J.title
|
||||
PDA.update_label()
|
||||
|
||||
/datum/outfit/job/get_chameleon_disguise_info()
|
||||
var/list/types = ..()
|
||||
types -= /obj/item/storage/backpack //otherwise this will override the actual backpacks
|
||||
types += backpack
|
||||
types += satchel
|
||||
types += duffelbag
|
||||
return types
|
||||
/datum/job
|
||||
//The name of the job , used for preferences, bans and more. Make sure you know what you're doing before changing this.
|
||||
var/title = "NOPE"
|
||||
|
||||
//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
|
||||
var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
|
||||
var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
|
||||
|
||||
//Determines who can demote this position
|
||||
var/department_head = list()
|
||||
|
||||
//Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
|
||||
var/list/head_announce = null
|
||||
|
||||
//Bitflags for the job
|
||||
var/flag = NONE //Deprecated
|
||||
var/department_flag = NONE //Deprecated
|
||||
// var/auto_deadmin_role_flags = NONE
|
||||
|
||||
//Players will be allowed to spawn in as jobs that are set to "Station"
|
||||
var/faction = "None"
|
||||
|
||||
//How many players can be this job
|
||||
var/total_positions = 0
|
||||
|
||||
//How many players can spawn in as this job
|
||||
var/spawn_positions = 0
|
||||
|
||||
//How many players have this job
|
||||
var/current_positions = 0
|
||||
|
||||
//Supervisors, who this person answers to directly
|
||||
var/supervisors = ""
|
||||
|
||||
//Sellection screen color
|
||||
var/selection_color = "#ffffff"
|
||||
|
||||
|
||||
//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
||||
var/req_admin_notify
|
||||
|
||||
// This is for Citadel specific tweaks to job notices.
|
||||
var/custom_spawn_text
|
||||
|
||||
//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
|
||||
var/minimal_player_age = 0
|
||||
|
||||
var/outfit = null
|
||||
|
||||
var/exp_requirements = 0
|
||||
|
||||
var/exp_type = ""
|
||||
var/exp_type_department = ""
|
||||
|
||||
//The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round
|
||||
//can be overridden by antag_rep.txt config
|
||||
var/antag_rep = 10
|
||||
|
||||
var/list/mind_traits // Traits added to the mind of the mob assigned this job
|
||||
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
|
||||
|
||||
var/display_order = JOB_DISPLAY_ORDER_DEFAULT
|
||||
|
||||
//Only override this proc
|
||||
//H is usually a human unless an /equip override transformed it
|
||||
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
|
||||
//do actions on H but send messages to M as the key may not have been transferred_yet
|
||||
if(mind_traits)
|
||||
for(var/t in mind_traits)
|
||||
ADD_TRAIT(H.mind, t, JOB_TRAIT)
|
||||
|
||||
/datum/job/proc/announce(mob/living/carbon/human/H)
|
||||
if(head_announce)
|
||||
announce_head(H, head_announce)
|
||||
|
||||
/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever.
|
||||
return FALSE
|
||||
|
||||
//Used for a special check of whether to allow a client to latejoin as this job.
|
||||
/datum/job/proc/special_check_latejoin(client/C)
|
||||
return TRUE
|
||||
|
||||
/datum/job/proc/GetAntagRep()
|
||||
. = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
|
||||
if(. == null)
|
||||
return antag_rep
|
||||
|
||||
//Don't override this unless the job transforms into a non-human (Silicons do this for example)
|
||||
/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source)
|
||||
if(!H)
|
||||
return FALSE
|
||||
|
||||
if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
|
||||
if(H.dna.species.id != "human")
|
||||
H.set_species(/datum/species/human)
|
||||
H.apply_pref_name("human", preference_source)
|
||||
|
||||
//Equip the rest of the gear
|
||||
H.dna.species.before_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(outfit_override || outfit)
|
||||
H.equipOutfit(outfit_override ? outfit_override : outfit, visualsOnly)
|
||||
|
||||
H.dna.species.after_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(!visualsOnly && announce)
|
||||
announce(H)
|
||||
|
||||
/datum/job/proc/get_access()
|
||||
if(!config) //Needed for robots.
|
||||
return src.minimal_access.Copy()
|
||||
|
||||
. = list()
|
||||
|
||||
if(CONFIG_GET(flag/jobs_have_minimal_access))
|
||||
. = src.minimal_access.Copy()
|
||||
else
|
||||
. = src.access.Copy()
|
||||
|
||||
if(CONFIG_GET(flag/everyone_has_maint_access)) //Config has global maint access set
|
||||
. |= list(ACCESS_MAINT_TUNNELS)
|
||||
|
||||
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
|
||||
if(H && GLOB.announcement_systems.len)
|
||||
//timer because these should come after the captain announcement
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/job/proc/player_old_enough(client/C)
|
||||
if(available_in_days(C) == 0)
|
||||
return TRUE //Available in 0 days = available right now = player is old enough to play.
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/job/proc/available_in_days(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
|
||||
return 0
|
||||
if(!SSdbcore.Connect())
|
||||
return 0 //Without a database connection we can't get a player's age so we'll assume they're old enough for all jobs
|
||||
if(C.prefs.db_flags & DB_FLAG_EXEMPT)
|
||||
return 0
|
||||
if(!isnum(minimal_player_age))
|
||||
return 0
|
||||
|
||||
return max(0, minimal_player_age - C.player_age)
|
||||
|
||||
/datum/job/proc/config_check()
|
||||
return TRUE
|
||||
|
||||
/datum/job/proc/map_check()
|
||||
return TRUE
|
||||
|
||||
/datum/job/proc/radio_help_message(mob/M)
|
||||
to_chat(M, "<b>Prefix your message with :h to speak on your department's radio. To see other prefixes, look closely at your headset.</b>")
|
||||
|
||||
/datum/outfit/job
|
||||
name = "Standard Gear"
|
||||
|
||||
var/jobtype = null
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
id = /obj/item/card/id
|
||||
ears = /obj/item/radio/headset
|
||||
belt = /obj/item/pda
|
||||
back = /obj/item/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
box = /obj/item/storage/box/survival
|
||||
|
||||
var/backpack = /obj/item/storage/backpack
|
||||
var/satchel = /obj/item/storage/backpack/satchel
|
||||
var/duffelbag = /obj/item/storage/backpack/duffelbag
|
||||
|
||||
var/pda_slot = SLOT_BELT
|
||||
|
||||
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
switch(H.backbag)
|
||||
if(GBACKPACK)
|
||||
back = /obj/item/storage/backpack //Grey backpack
|
||||
if(GSATCHEL)
|
||||
back = /obj/item/storage/backpack/satchel //Grey satchel
|
||||
if(GDUFFELBAG)
|
||||
back = /obj/item/storage/backpack/duffelbag //Grey Duffel bag
|
||||
if(LSATCHEL)
|
||||
back = /obj/item/storage/backpack/satchel/leather //Leather Satchel
|
||||
if(DSATCHEL)
|
||||
back = satchel //Department satchel
|
||||
if(DDUFFELBAG)
|
||||
back = duffelbag //Department duffel bag
|
||||
else
|
||||
back = backpack //Department backpack
|
||||
|
||||
//converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
|
||||
var/holder
|
||||
if(H.jumpsuit_style == PREF_SKIRT)
|
||||
holder = "[uniform]/skirt"
|
||||
if(!text2path(holder))
|
||||
holder = "[uniform]"
|
||||
else
|
||||
holder = "[uniform]"
|
||||
uniform = text2path(holder)
|
||||
|
||||
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/datum/job/J = SSjob.GetJobType(jobtype)
|
||||
if(!J)
|
||||
J = SSjob.GetJob(H.job)
|
||||
|
||||
if(H.nameless && J.dresscodecompliant)
|
||||
if(J.title in GLOB.command_positions)
|
||||
H.real_name = J.title
|
||||
else
|
||||
H.real_name = "[J.title] #[rand(10000, 99999)]"
|
||||
|
||||
var/obj/item/card/id/C = H.wear_id
|
||||
if(istype(C))
|
||||
C.access = J.get_access()
|
||||
shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable
|
||||
C.registered_name = H.real_name
|
||||
C.assignment = J.title
|
||||
C.update_label()
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot)
|
||||
if(istype(PDA))
|
||||
PDA.owner = H.real_name
|
||||
PDA.ownjob = J.title
|
||||
PDA.update_label()
|
||||
|
||||
/datum/outfit/job/get_chameleon_disguise_info()
|
||||
var/list/types = ..()
|
||||
types -= /obj/item/storage/backpack //otherwise this will override the actual backpacks
|
||||
types += backpack
|
||||
types += satchel
|
||||
types += duffelbag
|
||||
return types
|
||||
|
||||
//Warden and regular officers add this result to their get_access()
|
||||
/datum/job/proc/check_config_for_sec_maint()
|
||||
if(CONFIG_GET(flag/security_has_maint_access))
|
||||
return list(ACCESS_MAINT_TUNNELS)
|
||||
return list()
|
||||
@@ -1,90 +1,69 @@
|
||||
/*
|
||||
AI
|
||||
*/
|
||||
/datum/job/ai
|
||||
title = "AI"
|
||||
flag = AI_JF
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
selection_color = "#ccffcc"
|
||||
supervisors = "your laws"
|
||||
req_admin_notify = TRUE
|
||||
minimal_player_age = 30
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SILICON
|
||||
var/do_special_check = TRUE
|
||||
|
||||
/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, outfit_override)
|
||||
. = H.AIize(latejoin)
|
||||
|
||||
/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
|
||||
. = ..()
|
||||
if(latejoin)
|
||||
var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
|
||||
for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
|
||||
if(P.is_available())
|
||||
lateJoinCore = P
|
||||
GLOB.latejoin_ai_cores -= P
|
||||
break
|
||||
if(lateJoinCore)
|
||||
lateJoinCore.available = FALSE
|
||||
H.forceMove(lateJoinCore.loc)
|
||||
qdel(lateJoinCore)
|
||||
var/mob/living/silicon/ai/AI = H
|
||||
AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
|
||||
AI.set_core_display_icon(null, M.client)
|
||||
|
||||
//we may have been created after our borg
|
||||
if(SSticker.current_state == GAME_STATE_SETTING_UP)
|
||||
for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
|
||||
if(!R.connected_ai)
|
||||
R.TryConnectToAI()
|
||||
|
||||
if(latejoin)
|
||||
announce(AI)
|
||||
|
||||
/datum/job/ai/override_latejoin_spawn()
|
||||
return TRUE
|
||||
|
||||
/datum/job/ai/special_check_latejoin(client/C)
|
||||
if(!do_special_check)
|
||||
return TRUE
|
||||
for(var/i in GLOB.latejoin_ai_cores)
|
||||
var/obj/structure/AIcore/latejoin_inactive/LAI = i
|
||||
if(istype(LAI))
|
||||
if(LAI.is_available())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/job/ai/announce(mob/living/silicon/ai/AI)
|
||||
. = ..()
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
|
||||
|
||||
/datum/job/ai/config_check()
|
||||
return CONFIG_GET(flag/allow_ai)
|
||||
|
||||
/*
|
||||
Cyborg
|
||||
*/
|
||||
/datum/job/cyborg
|
||||
title = "Cyborg"
|
||||
flag = CYBORG
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 0
|
||||
spawn_positions = 1
|
||||
supervisors = "your laws and the AI" //Nodrak
|
||||
selection_color = "#ddffdd"
|
||||
minimal_player_age = 21
|
||||
exp_requirements = 120
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, outfit_override = null)
|
||||
return H.Robotize(FALSE, latejoin)
|
||||
|
||||
/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
|
||||
R.updatename(M.client)
|
||||
R.gender = NEUTER
|
||||
/datum/job/ai
|
||||
title = "AI"
|
||||
flag = AI_JF
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_SILICON
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
selection_color = "#ccffcc"
|
||||
supervisors = "your laws"
|
||||
req_admin_notify = TRUE
|
||||
minimal_player_age = 30
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SILICON
|
||||
display_order = JOB_DISPLAY_ORDER_AI
|
||||
var/do_special_check = TRUE
|
||||
|
||||
/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null)
|
||||
if(visualsOnly)
|
||||
CRASH("dynamic preview is unsupported")
|
||||
. = H.AIize(latejoin,preference_source)
|
||||
|
||||
/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
|
||||
. = ..()
|
||||
if(latejoin)
|
||||
var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
|
||||
for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
|
||||
if(P.is_available())
|
||||
lateJoinCore = P
|
||||
GLOB.latejoin_ai_cores -= P
|
||||
break
|
||||
if(lateJoinCore)
|
||||
lateJoinCore.available = FALSE
|
||||
H.forceMove(lateJoinCore.loc)
|
||||
qdel(lateJoinCore)
|
||||
var/mob/living/silicon/ai/AI = H
|
||||
AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
|
||||
AI.set_core_display_icon(null, M.client)
|
||||
|
||||
//we may have been created after our borg
|
||||
if(SSticker.current_state == GAME_STATE_SETTING_UP)
|
||||
for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
|
||||
if(!R.connected_ai)
|
||||
R.TryConnectToAI()
|
||||
|
||||
if(latejoin)
|
||||
announce(AI)
|
||||
|
||||
/datum/job/ai/override_latejoin_spawn()
|
||||
return TRUE
|
||||
|
||||
/datum/job/ai/special_check_latejoin(client/C)
|
||||
if(!do_special_check)
|
||||
return TRUE
|
||||
for(var/i in GLOB.latejoin_ai_cores)
|
||||
var/obj/structure/AIcore/latejoin_inactive/LAI = i
|
||||
if(istype(LAI))
|
||||
if(LAI.is_available())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/job/ai/announce(mob/living/silicon/ai/AI)
|
||||
. = ..()
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
|
||||
|
||||
/datum/job/ai/config_check()
|
||||
return CONFIG_GET(flag/allow_ai)
|
||||
|
||||
@@ -14,7 +14,7 @@ Assistant
|
||||
minimal_access = list() //See /datum/job/assistant/get_access()
|
||||
outfit = /datum/outfit/job/assistant
|
||||
antag_rep = 7
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_ASSISTANT
|
||||
|
||||
/datum/job/assistant/get_access()
|
||||
if(CONFIG_GET(flag/assistants_have_maint_access) || !CONFIG_GET(flag/jobs_have_minimal_access)) //Config has assistant maint access set
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/job/atmos
|
||||
title = "Atmospheric Technician"
|
||||
flag = ATMOSTECH
|
||||
department_head = list("Chief Engineer")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#ff9b3d"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/atmos
|
||||
|
||||
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
|
||||
display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN
|
||||
|
||||
/datum/outfit/job/atmos
|
||||
name = "Atmospheric Technician"
|
||||
jobtype = /datum/job/atmos
|
||||
|
||||
belt = /obj/item/storage/belt/utility/atmostech
|
||||
l_pocket = /obj/item/pda/atmos
|
||||
ears = /obj/item/radio/headset/headset_eng
|
||||
uniform = /obj/item/clothing/under/rank/atmospheric_technician
|
||||
r_pocket = /obj/item/analyzer
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
satchel = /obj/item/storage/backpack/satchel/eng
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
|
||||
box = /obj/item/storage/box/engineer
|
||||
pda_slot = SLOT_L_STORE
|
||||
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
/datum/outfit/job/atmos/rig
|
||||
name = "Atmospheric Technician (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
internals_slot = SLOT_S_STORE
|
||||
@@ -0,0 +1,30 @@
|
||||
/datum/job/bartender
|
||||
title = "Bartender"
|
||||
flag = BARTENDER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
exp_type_department = EXP_TYPE_SERVICE // This is so the jobs menu can work properly
|
||||
|
||||
outfit = /datum/outfit/job/bartender
|
||||
|
||||
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
|
||||
display_order = JOB_DISPLAY_ORDER_BARTENDER
|
||||
|
||||
/datum/outfit/job/bartender
|
||||
name = "Bartender"
|
||||
jobtype = /datum/job/bartender
|
||||
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
belt = /obj/item/pda/bar
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
/datum/job/hydro
|
||||
title = "Botanist"
|
||||
flag = BOTANIST
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
|
||||
outfit = /datum/outfit/job/botanist
|
||||
|
||||
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
|
||||
display_order = JOB_DISPLAY_ORDER_BOTANIST
|
||||
|
||||
/datum/outfit/job/botanist
|
||||
name = "Botanist"
|
||||
jobtype = /datum/job/hydro
|
||||
|
||||
belt = /obj/item/pda/botanist
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/hydroponics
|
||||
suit = /obj/item/clothing/suit/apron
|
||||
gloves =/obj/item/clothing/gloves/botanic_leather
|
||||
suit_store = /obj/item/plant_analyzer
|
||||
|
||||
backpack = /obj/item/storage/backpack/botany
|
||||
satchel = /obj/item/storage/backpack/satchel/hyd
|
||||
|
||||
|
||||
@@ -1,20 +1,19 @@
|
||||
/*
|
||||
Captain
|
||||
*/
|
||||
/datum/job/captain
|
||||
title = "Captain"
|
||||
flag = CAPTAIN
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY //:eyes:
|
||||
department_head = list("CentCom")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "Nanotrasen officials and Space law"
|
||||
selection_color = "#ccccff"
|
||||
selection_color = "#aac1ee"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_COMMAND
|
||||
|
||||
outfit = /datum/outfit/job/captain
|
||||
|
||||
@@ -22,6 +21,9 @@ Captain
|
||||
minimal_access = list() //See get_access()
|
||||
|
||||
mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
|
||||
// mind_traits = list(TRAIT_DISK_VERIFIER)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CAPTAIN
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
@@ -62,55 +64,3 @@ Captain
|
||||
mask = /obj/item/clothing/mask/gas/sechailer
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/captain
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
|
||||
/*
|
||||
Head of Personnel
|
||||
*/
|
||||
/datum/job/hop
|
||||
title = "Head of Personnel"
|
||||
flag = HOP
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list(RADIO_CHANNEL_SERVICE)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ddddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SUPPLY
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/hop
|
||||
name = "Head of Personnel"
|
||||
jobtype = /datum/job/hop
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/hop
|
||||
ears = /obj/item/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hopcap
|
||||
backpack_contents = list(/obj/item/storage/box/ids=1,\
|
||||
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
|
||||
|
||||
@@ -1,293 +0,0 @@
|
||||
/*
|
||||
Quartermaster
|
||||
*/
|
||||
/datum/job/qm
|
||||
title = "Quartermaster"
|
||||
flag = QUARTERMASTER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list(RADIO_CHANNEL_SUPPLY)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#d7b088"
|
||||
|
||||
outfit = /datum/outfit/job/quartermaster
|
||||
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/quartermaster
|
||||
name = "Quartermaster"
|
||||
jobtype = /datum/job/qm
|
||||
|
||||
belt = /obj/item/pda/quartermaster
|
||||
ears = /obj/item/radio/headset/headset_cargo
|
||||
uniform = /obj/item/clothing/under/rank/cargo
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
l_hand = /obj/item/clipboard
|
||||
|
||||
chameleon_extras = /obj/item/stamp/qm
|
||||
|
||||
/*
|
||||
Cargo Technician
|
||||
*/
|
||||
/datum/job/cargo_tech
|
||||
title = "Cargo Technician"
|
||||
flag = CARGOTECH
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
selection_color = "#dcba97"
|
||||
|
||||
outfit = /datum/outfit/job/cargo_tech
|
||||
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/cargo_tech
|
||||
name = "Cargo Technician"
|
||||
jobtype = /datum/job/cargo_tech
|
||||
|
||||
belt = /obj/item/pda/cargo
|
||||
ears = /obj/item/radio/headset/headset_cargo
|
||||
uniform = /obj/item/clothing/under/rank/cargotech
|
||||
l_hand = /obj/item/export_scanner
|
||||
|
||||
/*
|
||||
Shaft Miner
|
||||
*/
|
||||
/datum/job/mining
|
||||
title = "Shaft Miner"
|
||||
flag = MINER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 3
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
selection_color = "#dcba97"
|
||||
custom_spawn_text = "Remember, you are a miner, not a hunter. Hunting monsters is not a requirement of your job, the only requirement of your job is to provide materials for the station. Don't be afraid to run away if you're inexperienced with fighting the mining area's locals."
|
||||
|
||||
outfit = /datum/outfit/job/miner
|
||||
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/miner
|
||||
name = "Shaft Miner (Lavaland)"
|
||||
jobtype = /datum/job/mining
|
||||
|
||||
belt = /obj/item/pda/shaftminer
|
||||
ears = /obj/item/radio/headset/headset_cargo/mining
|
||||
shoes = /obj/item/clothing/shoes/workboots/mining
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
uniform = /obj/item/clothing/under/rank/miner/lavaland
|
||||
l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
|
||||
r_pocket = /obj/item/storage/bag/ore //causes issues if spawned in backpack
|
||||
backpack_contents = list(
|
||||
/obj/item/flashlight/seclite=1,\
|
||||
/obj/item/kitchen/knife/combat/survival=1,\
|
||||
/obj/item/mining_voucher=1,\
|
||||
/obj/item/suit_voucher=1,\
|
||||
/obj/item/stack/marker_beacon/ten=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/explorer
|
||||
satchel = /obj/item/storage/backpack/satchel/explorer
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag
|
||||
box = /obj/item/storage/box/survival_mining
|
||||
|
||||
chameleon_extras = /obj/item/gun/energy/kinetic_accelerator
|
||||
|
||||
/datum/outfit/job/miner/asteroid
|
||||
name = "Shaft Miner (Asteroid)"
|
||||
uniform = /obj/item/clothing/under/rank/miner
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
|
||||
/datum/outfit/job/miner/equipped
|
||||
name = "Shaft Miner (Lavaland + Equipment)"
|
||||
suit = /obj/item/clothing/suit/hooded/explorer/standard
|
||||
mask = /obj/item/clothing/mask/gas/explorer
|
||||
glasses = /obj/item/clothing/glasses/meson
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
internals_slot = SLOT_S_STORE
|
||||
backpack_contents = list(
|
||||
/obj/item/flashlight/seclite=1,\
|
||||
/obj/item/kitchen/knife/combat/survival=1,
|
||||
/obj/item/mining_voucher=1,
|
||||
/obj/item/t_scanner/adv_mining_scanner/lesser=1,
|
||||
/obj/item/gun/energy/kinetic_accelerator=1,\
|
||||
/obj/item/stack/marker_beacon/ten=1)
|
||||
|
||||
/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
|
||||
var/obj/item/clothing/suit/hooded/S = H.wear_suit
|
||||
S.ToggleHood()
|
||||
|
||||
/datum/outfit/job/miner/equipped/hardsuit
|
||||
name = "Shaft Miner (Equipment + Hardsuit)"
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/mining
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
|
||||
|
||||
/*
|
||||
Bartender
|
||||
*/
|
||||
/datum/job/bartender
|
||||
title = "Bartender"
|
||||
flag = BARTENDER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
|
||||
outfit = /datum/outfit/job/bartender
|
||||
|
||||
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
|
||||
/datum/outfit/job/bartender
|
||||
name = "Bartender"
|
||||
jobtype = /datum/job/bartender
|
||||
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
belt = /obj/item/pda/bar
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
|
||||
/*
|
||||
Cook
|
||||
*/
|
||||
/datum/job/cook
|
||||
title = "Cook"
|
||||
flag = COOK
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
var/cooks = 0 //Counts cooks amount
|
||||
|
||||
outfit = /datum/outfit/job/cook
|
||||
|
||||
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/cook
|
||||
name = "Cook"
|
||||
jobtype = /datum/job/cook
|
||||
|
||||
belt = /obj/item/pda/cook
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/chef
|
||||
suit = /obj/item/clothing/suit/toggle/chef
|
||||
head = /obj/item/clothing/head/chefhat
|
||||
mask = /obj/item/clothing/mask/fakemoustache/italian
|
||||
backpack_contents = list(/obj/item/sharpener = 1)
|
||||
|
||||
/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
var/datum/job/cook/J = SSjob.GetJobType(jobtype)
|
||||
if(J) // Fix for runtime caused by invalid job being passed
|
||||
if(J.cooks>0)//Cooks
|
||||
suit = /obj/item/clothing/suit/apron/chef
|
||||
head = /obj/item/clothing/head/soft/mime
|
||||
if(!visualsOnly)
|
||||
J.cooks++
|
||||
|
||||
/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
|
||||
var/chosen_box = pick(possible_boxes)
|
||||
var/obj/item/storage/box/I = new chosen_box(src)
|
||||
H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
|
||||
var/datum/martial_art/cqc/under_siege/justacook = new
|
||||
justacook.teach(H)
|
||||
|
||||
/*
|
||||
Botanist
|
||||
*/
|
||||
/datum/job/hydro
|
||||
title = "Botanist"
|
||||
flag = BOTANIST
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
|
||||
outfit = /datum/outfit/job/botanist
|
||||
|
||||
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
|
||||
// Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS
|
||||
// Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT
|
||||
// Given Morgue access because they have a viable means of cloning.
|
||||
|
||||
|
||||
/datum/outfit/job/botanist
|
||||
name = "Botanist"
|
||||
jobtype = /datum/job/hydro
|
||||
|
||||
belt = /obj/item/pda/botanist
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/hydroponics
|
||||
suit = /obj/item/clothing/suit/apron
|
||||
gloves =/obj/item/clothing/gloves/botanic_leather
|
||||
suit_store = /obj/item/plant_analyzer
|
||||
|
||||
backpack = /obj/item/storage/backpack/botany
|
||||
satchel = /obj/item/storage/backpack/satchel/hyd
|
||||
|
||||
|
||||
/*
|
||||
Janitor
|
||||
*/
|
||||
/datum/job/janitor
|
||||
title = "Janitor"
|
||||
flag = JANITOR
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
var/global/janitors = 0
|
||||
|
||||
outfit = /datum/outfit/job/janitor
|
||||
|
||||
access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/janitor
|
||||
name = "Janitor"
|
||||
jobtype = /datum/job/janitor
|
||||
|
||||
belt = /obj/item/pda/janitor
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/janitor
|
||||
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/job/cargo_tech
|
||||
title = "Cargo Technician"
|
||||
flag = CARGOTECH
|
||||
department_head = list("Quartermaster")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the quartermaster"
|
||||
selection_color = "#ca8f55"
|
||||
|
||||
outfit = /datum/outfit/job/cargo_tech
|
||||
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CARGO_TECHNICIAN
|
||||
|
||||
/datum/outfit/job/cargo_tech
|
||||
name = "Cargo Technician"
|
||||
jobtype = /datum/job/cargo_tech
|
||||
|
||||
belt = /obj/item/pda/cargo
|
||||
ears = /obj/item/radio/headset/headset_cargo
|
||||
uniform = /obj/item/clothing/under/rank/cargotech
|
||||
l_hand = /obj/item/export_scanner
|
||||
|
||||
+121
-95
@@ -1,95 +1,121 @@
|
||||
//Due to how large this one is it gets its own file
|
||||
/*
|
||||
Chaplain
|
||||
*/
|
||||
/datum/job/chaplain
|
||||
title = "Chaplain"
|
||||
flag = CHAPLAIN
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/chaplain
|
||||
|
||||
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
|
||||
|
||||
/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
|
||||
. = ..()
|
||||
if(H.mind)
|
||||
H.mind.isholy = TRUE
|
||||
|
||||
var/obj/item/storage/book/bible/booze/B = new
|
||||
|
||||
if(GLOB.religion)
|
||||
B.deity_name = GLOB.deity
|
||||
B.name = GLOB.bible_name
|
||||
B.icon_state = GLOB.bible_icon_state
|
||||
B.item_state = GLOB.bible_item_state
|
||||
to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.")
|
||||
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
|
||||
var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod
|
||||
var/obj/item/nullrod/N = new nrt(H)
|
||||
H.put_in_hands(N)
|
||||
return
|
||||
|
||||
var/new_religion = "Christianity"
|
||||
if(M.client && M.client.prefs.custom_names["religion"])
|
||||
new_religion = M.client.prefs.custom_names["religion"]
|
||||
|
||||
var/new_deity = "Space Jesus"
|
||||
if(M.client && M.client.prefs.custom_names["deity"])
|
||||
new_deity = M.client.prefs.custom_names["deity"]
|
||||
|
||||
B.deity_name = new_deity
|
||||
|
||||
|
||||
switch(lowertext(new_religion))
|
||||
if("christianity")
|
||||
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
|
||||
if("satanism")
|
||||
B.name = "The Unholy Bible"
|
||||
if("cthulhu")
|
||||
B.name = "The Necronomicon"
|
||||
if("islam")
|
||||
B.name = "Quran"
|
||||
if("scientology")
|
||||
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
|
||||
if("chaos")
|
||||
B.name = "The Book of Lorgar"
|
||||
if("imperium")
|
||||
B.name = "Uplifting Primer"
|
||||
if("toolboxia")
|
||||
B.name = "Toolbox Manifesto"
|
||||
if("homosexuality")
|
||||
B.name = "Guys Gone Wild"
|
||||
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
|
||||
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
|
||||
H.adjustBrainLoss(100) // starts off retarded as fuck
|
||||
if("science")
|
||||
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
|
||||
else
|
||||
B.name = "The Holy Book of [new_religion]"
|
||||
|
||||
GLOB.religion = new_religion
|
||||
GLOB.bible_name = B.name
|
||||
GLOB.deity = B.deity_name
|
||||
|
||||
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
|
||||
|
||||
SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1)
|
||||
SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1)
|
||||
|
||||
/datum/outfit/job/chaplain
|
||||
name = "Chaplain"
|
||||
jobtype = /datum/job/chaplain
|
||||
|
||||
belt = /obj/item/pda/chaplain
|
||||
uniform = /obj/item/clothing/under/rank/chaplain
|
||||
backpack_contents = list(/obj/item/camera/spooky = 1)
|
||||
backpack = /obj/item/storage/backpack/cultpack
|
||||
satchel = /obj/item/storage/backpack/cultpack
|
||||
/datum/job/chaplain
|
||||
title = "Chaplain"
|
||||
flag = CHAPLAIN
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/chaplain
|
||||
|
||||
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CHAPLAIN
|
||||
|
||||
|
||||
/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
|
||||
. = ..()
|
||||
if(H.mind)
|
||||
H.mind.isholy = TRUE
|
||||
|
||||
var/obj/item/storage/book/bible/booze/B = new
|
||||
|
||||
if(GLOB.religion)
|
||||
B.deity_name = GLOB.deity
|
||||
B.name = GLOB.bible_name
|
||||
B.icon_state = GLOB.bible_icon_state
|
||||
B.item_state = GLOB.bible_item_state
|
||||
to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.")
|
||||
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
|
||||
var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod
|
||||
var/obj/item/nullrod/N = new nrt(H)
|
||||
H.put_in_hands(N)
|
||||
return
|
||||
|
||||
var/new_religion = DEFAULT_RELIGION
|
||||
if(M.client && M.client.prefs.custom_names["religion"])
|
||||
new_religion = M.client.prefs.custom_names["religion"]
|
||||
|
||||
var/new_deity = DEFAULT_DEITY
|
||||
if(M.client && M.client.prefs.custom_names["deity"])
|
||||
new_deity = M.client.prefs.custom_names["deity"]
|
||||
|
||||
B.deity_name = new_deity
|
||||
|
||||
|
||||
switch(lowertext(new_religion))
|
||||
if("christianity") // DEFAULT_RELIGION
|
||||
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
|
||||
if("buddhism")
|
||||
B.name = "The Sutras"
|
||||
if("clownism","honkmother","honk","honkism","comedy")
|
||||
B.name = pick("The Holy Joke Book", "Just a Prank", "Hymns to the Honkmother")
|
||||
if("chaos")
|
||||
B.name = "The Book of Lorgar"
|
||||
if("cthulhu")
|
||||
B.name = "The Necronomicon"
|
||||
if("hinduism")
|
||||
B.name = "The Vedas"
|
||||
if("homosexuality")
|
||||
B.name = pick("Guys Gone Wild","Coming Out of The Closet")
|
||||
if("imperium")
|
||||
B.name = "Uplifting Primer"
|
||||
if("islam")
|
||||
B.name = "Quran"
|
||||
if("judaism")
|
||||
B.name = "The Torah"
|
||||
if("lampism")
|
||||
B.name = "Fluorescent Incandescence"
|
||||
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
|
||||
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition","F.A.T.A.L. Rulebook")
|
||||
H.adjustBrainLoss(100) // starts off retarded as fuck
|
||||
if("monkeyism","apism","gorillism","primatism")
|
||||
B.name = pick("Going Bananas", "Bananas Out For Harambe")
|
||||
if("mormonism")
|
||||
B.name = "The Book of Mormon"
|
||||
if("pastafarianism")
|
||||
B.name = "The Gospel of the Flying Spaghetti Monster"
|
||||
if("rastafarianism","rasta")
|
||||
B.name = "The Holy Piby"
|
||||
if("satanism")
|
||||
B.name = "The Unholy Bible"
|
||||
if("science")
|
||||
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
|
||||
if("scientology")
|
||||
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
|
||||
if("servicianism", "partying")
|
||||
B.name = "The Tenets of Servicia"
|
||||
B.deity_name = pick("Servicia", "Space Bacchus", "Space Dionysus")
|
||||
B.desc = "Happy, Full, Clean. Live it and give it."
|
||||
if("subgenius")
|
||||
B.name = "Book of the SubGenius"
|
||||
if("toolboxia","greytide")
|
||||
B.name = pick("Toolbox Manifesto","iGlove Assistants")
|
||||
if("weeaboo","kawaii")
|
||||
B.name = pick("Fanfiction Compendium","Japanese for Dummies","The Manganomicon","Establishing Your O.T.P")
|
||||
else
|
||||
B.name = "The Holy Book of [new_religion]"
|
||||
|
||||
GLOB.religion = new_religion
|
||||
GLOB.bible_name = B.name
|
||||
GLOB.deity = B.deity_name
|
||||
|
||||
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
|
||||
|
||||
SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1)
|
||||
SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1)
|
||||
|
||||
/datum/outfit/job/chaplain
|
||||
name = "Chaplain"
|
||||
jobtype = /datum/job/chaplain
|
||||
|
||||
belt = /obj/item/pda/chaplain
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/chaplain
|
||||
backpack_contents = list(/obj/item/camera/spooky = 1)
|
||||
backpack = /obj/item/storage/backpack/cultpack
|
||||
satchel = /obj/item/storage/backpack/cultpack
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/job/chemist
|
||||
title = "Chemist"
|
||||
flag = CHEMIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#74b5e0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/chemist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CHEMIST
|
||||
|
||||
/datum/outfit/job/chemist
|
||||
name = "Chemist"
|
||||
jobtype = /datum/job/chemist
|
||||
|
||||
glasses = /obj/item/clothing/glasses/science
|
||||
belt = /obj/item/pda/chemist
|
||||
ears = /obj/item/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/chemist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/chemist
|
||||
backpack = /obj/item/storage/backpack/chemistry
|
||||
satchel = /obj/item/storage/backpack/satchel/chem
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
chameleon_extras = /obj/item/gun/syringe
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
/datum/job/chief_engineer
|
||||
title = "Chief Engineer"
|
||||
flag = CHIEF
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
|
||||
department_head = list("Captain")
|
||||
department_flag = ENGSEC
|
||||
head_announce = list(RADIO_CHANNEL_ENGINEERING)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ee7400"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_ENGINEERING
|
||||
|
||||
outfit = /datum/outfit/job/ce
|
||||
|
||||
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
|
||||
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
|
||||
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
|
||||
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
|
||||
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/ce
|
||||
name = "Chief Engineer"
|
||||
jobtype = /datum/job/chief_engineer
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/storage/belt/utility/chief/full
|
||||
l_pocket = /obj/item/pda/heads/ce
|
||||
ears = /obj/item/radio/headset/heads/ce
|
||||
uniform = /obj/item/clothing/under/rank/chief_engineer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hardhat/white
|
||||
gloves = /obj/item/clothing/gloves/color/black/ce
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
satchel = /obj/item/storage/backpack/satchel/eng
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
|
||||
box = /obj/item/storage/box/engineer
|
||||
pda_slot = SLOT_L_STORE
|
||||
chameleon_extras = /obj/item/stamp/ce
|
||||
|
||||
/datum/outfit/job/ce/rig
|
||||
name = "Chief Engineer (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
|
||||
shoes = /obj/item/clothing/shoes/magboots/advance
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
glasses = /obj/item/clothing/glasses/meson/engine
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
head = null
|
||||
internals_slot = SLOT_S_STORE
|
||||
@@ -0,0 +1,59 @@
|
||||
/datum/job/cmo
|
||||
title = "Chief Medical Officer"
|
||||
flag = CMO_JF
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
|
||||
head_announce = list(RADIO_CHANNEL_MEDICAL)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#509ed1"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_MEDICAL
|
||||
|
||||
outfit = /datum/outfit/job/cmo
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/cmo
|
||||
name = "Chief Medical Officer"
|
||||
jobtype = /datum/job/cmo
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/cmo
|
||||
l_pocket = /obj/item/pinpointer/crew
|
||||
ears = /obj/item/radio/headset/heads/cmo
|
||||
uniform = /obj/item/clothing/under/rank/chief_medical_officer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo)
|
||||
|
||||
/datum/outfit/job/cmo/hardsuit
|
||||
name = "Chief Medical Officer (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/medical
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
r_pocket = /obj/item/flashlight/pen
|
||||
|
||||
@@ -1,206 +0,0 @@
|
||||
/*
|
||||
Clown
|
||||
*/
|
||||
/datum/job/clown
|
||||
title = "Clown"
|
||||
flag = CLOWN
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/clown
|
||||
|
||||
access = list(ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
. = ..()
|
||||
H.apply_pref_name("clown", M.client)
|
||||
|
||||
/datum/outfit/job/clown
|
||||
name = "Clown"
|
||||
jobtype = /datum/job/clown
|
||||
|
||||
belt = /obj/item/pda/clown
|
||||
uniform = /obj/item/clothing/under/rank/clown
|
||||
shoes = /obj/item/clothing/shoes/clown_shoes
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
l_pocket = /obj/item/bikehorn
|
||||
backpack_contents = list(
|
||||
/obj/item/stamp/clown = 1,
|
||||
/obj/item/reagent_containers/spray/waterflower = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana = 1,
|
||||
/obj/item/instrument/bikehorn = 1,
|
||||
)
|
||||
|
||||
implants = list(/obj/item/implant/sad_trombone)
|
||||
|
||||
backpack = /obj/item/storage/backpack/clown
|
||||
satchel = /obj/item/storage/backpack/clown
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel
|
||||
|
||||
box = /obj/item/storage/box/hug/survival
|
||||
|
||||
chameleon_extras = /obj/item/stamp/clown
|
||||
|
||||
|
||||
/datum/outfit/job/clown/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names))
|
||||
|
||||
/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.dna.add_mutation(SMILE)
|
||||
|
||||
/*
|
||||
Mime
|
||||
*/
|
||||
/datum/job/mime
|
||||
title = "Mime"
|
||||
flag = MIME
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/mime
|
||||
|
||||
access = list(ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
H.apply_pref_name("mime", M.client)
|
||||
|
||||
/datum/outfit/job/mime
|
||||
name = "Mime"
|
||||
jobtype = /datum/job/mime
|
||||
|
||||
belt = /obj/item/pda/mime
|
||||
uniform = /obj/item/clothing/under/rank/mime
|
||||
mask = /obj/item/clothing/mask/gas/mime
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
head = /obj/item/clothing/head/frenchberet
|
||||
suit = /obj/item/clothing/suit/suspenders
|
||||
backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1)
|
||||
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/cosmetology
|
||||
backpack = /obj/item/storage/backpack/mime
|
||||
satchel = /obj/item/storage/backpack/mime
|
||||
|
||||
|
||||
/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
if(H.mind)
|
||||
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
|
||||
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
|
||||
H.mind.miming = 1
|
||||
|
||||
/*
|
||||
Curator
|
||||
*/
|
||||
/datum/job/curator
|
||||
title = "Curator"
|
||||
flag = CURATOR
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/curator
|
||||
|
||||
access = list(ACCESS_LIBRARY)
|
||||
minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION,ACCESS_MINING_STATION)
|
||||
|
||||
/datum/outfit/job/curator
|
||||
name = "Curator"
|
||||
jobtype = /datum/job/curator
|
||||
|
||||
belt = /obj/item/pda/curator
|
||||
uniform = /obj/item/clothing/under/rank/curator
|
||||
l_hand = /obj/item/storage/bag/books
|
||||
r_pocket = /obj/item/key/displaycase
|
||||
l_pocket = /obj/item/laser_pointer
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/full
|
||||
backpack_contents = list(
|
||||
/obj/item/melee/curator_whip = 1,
|
||||
/obj/item/soapstone = 1,
|
||||
/obj/item/barcodescanner = 1
|
||||
)
|
||||
|
||||
|
||||
/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
H.grant_all_languages(omnitongue=TRUE)
|
||||
/*
|
||||
Lawyer
|
||||
*/
|
||||
/datum/job/lawyer
|
||||
title = "Lawyer"
|
||||
flag = LAWYER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
var/lawyers = 0 //Counts lawyer amount
|
||||
|
||||
outfit = /datum/outfit/job/lawyer
|
||||
|
||||
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
|
||||
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
/datum/outfit/job/lawyer
|
||||
name = "Lawyer"
|
||||
jobtype = /datum/job/lawyer
|
||||
|
||||
belt = /obj/item/pda/lawyer
|
||||
ears = /obj/item/radio/headset/headset_sec
|
||||
uniform = /obj/item/clothing/under/lawyer/bluesuit
|
||||
suit = /obj/item/clothing/suit/toggle/lawyer
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
l_hand = /obj/item/storage/briefcase/lawyer
|
||||
l_pocket = /obj/item/laser_pointer
|
||||
r_pocket = /obj/item/clothing/accessory/lawyers_badge
|
||||
|
||||
chameleon_extras = /obj/item/stamp/law
|
||||
|
||||
|
||||
/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/datum/job/lawyer/J = SSjob.GetJobType(jobtype)
|
||||
J.lawyers++
|
||||
if(J.lawyers>1)
|
||||
uniform = /obj/item/clothing/under/lawyer/purpsuit
|
||||
suit = /obj/item/clothing/suit/toggle/lawyer/purple
|
||||
@@ -0,0 +1,58 @@
|
||||
/datum/job/clown
|
||||
title = "Clown"
|
||||
flag = CLOWN
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/clown
|
||||
|
||||
access = list(ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CLOWN
|
||||
|
||||
|
||||
/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
. = ..()
|
||||
H.apply_pref_name("clown", M.client)
|
||||
|
||||
/datum/outfit/job/clown
|
||||
name = "Clown"
|
||||
jobtype = /datum/job/clown
|
||||
|
||||
belt = /obj/item/pda/clown
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/clown
|
||||
shoes = /obj/item/clothing/shoes/clown_shoes
|
||||
mask = /obj/item/clothing/mask/gas/clown_hat
|
||||
l_pocket = /obj/item/bikehorn
|
||||
backpack_contents = list(
|
||||
/obj/item/stamp/clown = 1,
|
||||
/obj/item/reagent_containers/spray/waterflower = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana = 1,
|
||||
/obj/item/instrument/bikehorn = 1,
|
||||
)
|
||||
|
||||
implants = list(/obj/item/implant/sad_trombone)
|
||||
|
||||
backpack = /obj/item/storage/backpack/clown
|
||||
satchel = /obj/item/storage/backpack/clown
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel
|
||||
|
||||
box = /obj/item/storage/box/hug/survival
|
||||
|
||||
chameleon_extras = /obj/item/stamp/clown
|
||||
|
||||
/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names)) //rename the mob AFTER they're equipped so their ID gets updated properly.
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.dna.add_mutation(SMILE)
|
||||
@@ -0,0 +1,52 @@
|
||||
/datum/job/cook
|
||||
title = "Cook"
|
||||
flag = COOK
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
var/cooks = 0 //Counts cooks amount
|
||||
|
||||
outfit = /datum/outfit/job/cook
|
||||
|
||||
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_COOK
|
||||
|
||||
/datum/outfit/job/cook
|
||||
name = "Cook"
|
||||
jobtype = /datum/job/cook
|
||||
|
||||
belt = /obj/item/pda/cook
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/chef
|
||||
suit = /obj/item/clothing/suit/toggle/chef
|
||||
head = /obj/item/clothing/head/chefhat
|
||||
mask = /obj/item/clothing/mask/fakemoustache/italian
|
||||
backpack_contents = list(/obj/item/sharpener = 1)
|
||||
|
||||
/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
var/datum/job/cook/J = SSjob.GetJobType(jobtype)
|
||||
if(J) // Fix for runtime caused by invalid job being passed
|
||||
if(J.cooks>0)//Cooks
|
||||
suit = /obj/item/clothing/suit/apron/chef
|
||||
head = /obj/item/clothing/head/soft/mime
|
||||
if(!visualsOnly)
|
||||
J.cooks++
|
||||
|
||||
/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
|
||||
var/chosen_box = pick(possible_boxes)
|
||||
var/obj/item/storage/box/I = new chosen_box(src)
|
||||
H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
|
||||
var/datum/martial_art/cqc/under_siege/justacook = new
|
||||
justacook.teach(H)
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/datum/job/curator
|
||||
title = "Curator"
|
||||
flag = CURATOR
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/curator
|
||||
|
||||
access = list(ACCESS_LIBRARY)
|
||||
minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION, ACCESS_MINING_STATION)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CURATOR
|
||||
|
||||
/datum/outfit/job/curator
|
||||
name = "Curator"
|
||||
jobtype = /datum/job/curator
|
||||
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
belt = /obj/item/pda/curator
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/curator
|
||||
l_hand = /obj/item/storage/bag/books
|
||||
r_pocket = /obj/item/key/displaycase
|
||||
l_pocket = /obj/item/laser_pointer
|
||||
accessory = /obj/item/clothing/accessory/pocketprotector/full
|
||||
backpack_contents = list(
|
||||
/obj/item/melee/curator_whip = 1,
|
||||
/obj/item/soapstone = 1,
|
||||
/obj/item/barcodescanner = 1
|
||||
)
|
||||
|
||||
/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
H.grant_all_languages(omnitongue=TRUE)
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/job/cyborg
|
||||
title = "Cyborg"
|
||||
flag = CYBORG
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_SILICON
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 0
|
||||
spawn_positions = 1
|
||||
supervisors = "your laws and the AI" //Nodrak
|
||||
selection_color = "#ddffdd"
|
||||
minimal_player_age = 21
|
||||
exp_requirements = 120
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CYBORG
|
||||
|
||||
/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source = null)
|
||||
if(visualsOnly)
|
||||
CRASH("dynamic preview is unsupported")
|
||||
return H.Robotize(FALSE, latejoin)
|
||||
|
||||
/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
|
||||
R.updatename(M.client)
|
||||
R.gender = NEUTER
|
||||
|
||||
/datum/job/cyborg/radio_help_message(mob/M)
|
||||
to_chat(M, "<b>Prefix your message with :b to speak with other cyborgs and AI.</b>")
|
||||
@@ -0,0 +1,57 @@
|
||||
/datum/job/detective
|
||||
title = "Detective"
|
||||
flag = DETECTIVE
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#c02f2f"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/detective
|
||||
|
||||
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_DETECTIVE
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/outfit/job/detective
|
||||
name = "Detective"
|
||||
jobtype = /datum/job/detective
|
||||
|
||||
belt = /obj/item/pda/detective
|
||||
ears = /obj/item/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/det
|
||||
neck = /obj/item/clothing/neck/tie/black
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/det_suit
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/fedora/det_hat
|
||||
l_pocket = /obj/item/toy/crayon/white
|
||||
r_pocket = /obj/item/lighter
|
||||
backpack_contents = list(/obj/item/storage/box/evidence=1,\
|
||||
/obj/item/detective_scanner=1,\
|
||||
/obj/item/melee/classic_baton=1)
|
||||
mask = /obj/item/clothing/mask/cigarette
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses)
|
||||
|
||||
/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
|
||||
if(istype(cig)) //Some species specfic changes can mess this up (plasmamen)
|
||||
cig.light("")
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
@@ -1,169 +0,0 @@
|
||||
/*
|
||||
Chief Engineer
|
||||
*/
|
||||
/datum/job/chief_engineer
|
||||
title = "Chief Engineer"
|
||||
flag = CHIEF
|
||||
department_head = list("Captain")
|
||||
department_flag = ENGSEC
|
||||
head_announce = list(RADIO_CHANNEL_ENGINEERING)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffeeaa"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_ENGINEERING
|
||||
|
||||
outfit = /datum/outfit/job/ce
|
||||
|
||||
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
|
||||
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
|
||||
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
|
||||
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
|
||||
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/ce
|
||||
name = "Chief Engineer"
|
||||
jobtype = /datum/job/chief_engineer
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/storage/belt/utility/chief/full
|
||||
l_pocket = /obj/item/pda/heads/ce
|
||||
ears = /obj/item/radio/headset/heads/ce
|
||||
uniform = /obj/item/clothing/under/rank/chief_engineer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hardhat/white
|
||||
gloves = /obj/item/clothing/gloves/color/black/ce
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
satchel = /obj/item/storage/backpack/satchel/eng
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
|
||||
box = /obj/item/storage/box/engineer
|
||||
pda_slot = SLOT_L_STORE
|
||||
chameleon_extras = /obj/item/stamp/ce
|
||||
|
||||
/datum/outfit/job/ce/rig
|
||||
name = "Chief Engineer (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
|
||||
shoes = /obj/item/clothing/shoes/magboots/advance
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
glasses = /obj/item/clothing/glasses/meson/engine
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
head = null
|
||||
internals_slot = SLOT_S_STORE
|
||||
|
||||
|
||||
/*
|
||||
Station Engineer
|
||||
*/
|
||||
/datum/job/engineer
|
||||
title = "Station Engineer"
|
||||
flag = ENGINEER
|
||||
department_head = list("Chief Engineer")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 5
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/engineer
|
||||
|
||||
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/engineer
|
||||
name = "Station Engineer"
|
||||
jobtype = /datum/job/engineer
|
||||
|
||||
belt = /obj/item/storage/belt/utility/full/engi
|
||||
l_pocket = /obj/item/pda/engineering
|
||||
ears = /obj/item/radio/headset/headset_eng
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
head = /obj/item/clothing/head/hardhat
|
||||
r_pocket = /obj/item/t_scanner
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
satchel = /obj/item/storage/backpack/satchel/eng
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
|
||||
box = /obj/item/storage/box/engineer
|
||||
pda_slot = SLOT_L_STORE
|
||||
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
/datum/outfit/job/engineer/gloved
|
||||
name = "Station Engineer (Gloves)"
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
|
||||
/datum/outfit/job/engineer/gloved/rig
|
||||
name = "Station Engineer (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
head = null
|
||||
internals_slot = SLOT_S_STORE
|
||||
|
||||
|
||||
/*
|
||||
Atmospheric Technician
|
||||
*/
|
||||
/datum/job/atmos
|
||||
title = "Atmospheric Technician"
|
||||
flag = ATMOSTECH
|
||||
department_head = list("Chief Engineer")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/atmos
|
||||
|
||||
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/atmos
|
||||
name = "Atmospheric Technician"
|
||||
jobtype = /datum/job/atmos
|
||||
|
||||
belt = /obj/item/storage/belt/utility/atmostech
|
||||
l_pocket = /obj/item/pda/atmos
|
||||
ears = /obj/item/radio/headset/headset_eng
|
||||
uniform = /obj/item/clothing/under/rank/atmospheric_technician
|
||||
r_pocket = /obj/item/analyzer
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
satchel = /obj/item/storage/backpack/satchel/eng
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
|
||||
box = /obj/item/storage/box/engineer
|
||||
pda_slot = SLOT_L_STORE
|
||||
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
/datum/outfit/job/atmos/rig
|
||||
name = "Atmospheric Technician (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
internals_slot = SLOT_S_STORE
|
||||
@@ -0,0 +1,35 @@
|
||||
/datum/job/geneticist
|
||||
title = "Geneticist"
|
||||
flag = GENETICIST
|
||||
department_head = list("Chief Medical Officer", "Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#74b5e0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/geneticist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_GENETICIST
|
||||
|
||||
/datum/outfit/job/geneticist
|
||||
name = "Geneticist"
|
||||
jobtype = /datum/job/geneticist
|
||||
|
||||
belt = /obj/item/pda/geneticist
|
||||
ears = /obj/item/radio/headset/headset_medsci
|
||||
uniform = /obj/item/clothing/under/rank/geneticist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/genetics
|
||||
satchel = /obj/item/storage/backpack/satchel/gen
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
/datum/job/hop
|
||||
title = "Head of Personnel"
|
||||
flag = HOP
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list(RADIO_CHANNEL_SERVICE)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#3a8529"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SERVICE
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/hop
|
||||
name = "Head of Personnel"
|
||||
jobtype = /datum/job/hop
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/hop
|
||||
ears = /obj/item/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hopcap
|
||||
backpack_contents = list(/obj/item/storage/box/ids=1,\
|
||||
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
|
||||
@@ -0,0 +1,68 @@
|
||||
/datum/job/hos
|
||||
title = "Head of Security"
|
||||
flag = HOS
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY
|
||||
department_head = list("Captain")
|
||||
department_flag = ENGSEC
|
||||
head_announce = list(RADIO_CHANNEL_SECURITY)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#b90000"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SECURITY
|
||||
|
||||
outfit = /datum/outfit/job/hos
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
|
||||
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
|
||||
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
|
||||
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
|
||||
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_HEAD_OF_SECURITY
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/hos
|
||||
name = "Head of Security"
|
||||
jobtype = /datum/job/hos
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/hos
|
||||
ears = /obj/item/radio/headset/heads/hos/alt
|
||||
uniform = /obj/item/clothing/under/rank/head_of_security
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
suit = /obj/item/clothing/suit/armor/hos/trenchcoat
|
||||
gloves = /obj/item/clothing/gloves/color/black/hos
|
||||
head = /obj/item/clothing/head/HoS/beret
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
suit_store = /obj/item/gun/energy/e_gun
|
||||
r_pocket = /obj/item/assembly/flash/handheld
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
satchel = /obj/item/storage/backpack/satchel/sec
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/sec
|
||||
box = /obj/item/storage/box/security
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos)
|
||||
|
||||
/datum/outfit/job/hos/hardsuit
|
||||
name = "Head of Security (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/gas/sechailer
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/job/janitor
|
||||
title = "Janitor"
|
||||
flag = JANITOR
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#bbe291"
|
||||
var/global/janitors = 0
|
||||
|
||||
outfit = /datum/outfit/job/janitor
|
||||
|
||||
access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_JANITOR
|
||||
|
||||
/datum/outfit/job/janitor
|
||||
name = "Janitor"
|
||||
jobtype = /datum/job/janitor
|
||||
|
||||
belt = /obj/item/pda/janitor
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/janitor
|
||||
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
@@ -0,0 +1,47 @@
|
||||
/datum/job/lawyer
|
||||
title = "Lawyer"
|
||||
flag = LAWYER
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
var/lawyers = 0 //Counts lawyer amount
|
||||
|
||||
outfit = /datum/outfit/job/lawyer
|
||||
|
||||
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
|
||||
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_LAWYER
|
||||
|
||||
/datum/outfit/job/lawyer
|
||||
name = "Lawyer"
|
||||
jobtype = /datum/job/lawyer
|
||||
|
||||
belt = /obj/item/pda/lawyer
|
||||
ears = /obj/item/radio/headset/headset_sec
|
||||
uniform = /obj/item/clothing/under/lawyer/bluesuit
|
||||
suit = /obj/item/clothing/suit/toggle/lawyer
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
l_hand = /obj/item/storage/briefcase/lawyer
|
||||
l_pocket = /obj/item/laser_pointer
|
||||
r_pocket = /obj/item/clothing/accessory/lawyers_badge
|
||||
|
||||
chameleon_extras = /obj/item/stamp/law
|
||||
|
||||
|
||||
/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/datum/job/lawyer/J = SSjob.GetJobType(jobtype)
|
||||
J.lawyers++
|
||||
if(J.lawyers>1)
|
||||
uniform = /obj/item/clothing/under/lawyer/purpsuit
|
||||
suit = /obj/item/clothing/suit/toggle/lawyer/purple
|
||||
@@ -1,207 +0,0 @@
|
||||
/*
|
||||
Chief Medical Officer
|
||||
*/
|
||||
/datum/job/cmo
|
||||
title = "Chief Medical Officer"
|
||||
flag = CMO_JF
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
head_announce = list(RADIO_CHANNEL_MEDICAL)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddf0"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_MEDICAL
|
||||
|
||||
outfit = /datum/outfit/job/cmo
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
|
||||
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/cmo
|
||||
name = "Chief Medical Officer"
|
||||
jobtype = /datum/job/cmo
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/cmo
|
||||
l_pocket = /obj/item/pinpointer/crew
|
||||
ears = /obj/item/radio/headset/heads/cmo
|
||||
uniform = /obj/item/clothing/under/rank/chief_medical_officer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo)
|
||||
|
||||
/datum/outfit/job/cmo/hardsuit
|
||||
name = "Chief Medical Officer (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/medical
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
r_pocket = /obj/item/flashlight/pen
|
||||
|
||||
/*
|
||||
Medical Doctor
|
||||
*/
|
||||
/datum/job/doctor
|
||||
title = "Medical Doctor"
|
||||
flag = DOCTOR
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/doctor
|
||||
name = "Medical Doctor"
|
||||
jobtype = /datum/job/doctor
|
||||
|
||||
belt = /obj/item/pda/medical
|
||||
ears = /obj/item/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/medical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
chameleon_extras = /obj/item/gun/syringe
|
||||
|
||||
/*
|
||||
Chemist
|
||||
*/
|
||||
/datum/job/chemist
|
||||
title = "Chemist"
|
||||
flag = CHEMIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/chemist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/chemist
|
||||
name = "Chemist"
|
||||
jobtype = /datum/job/chemist
|
||||
|
||||
glasses = /obj/item/clothing/glasses/science
|
||||
belt = /obj/item/pda/chemist
|
||||
ears = /obj/item/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/chemist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/chemist
|
||||
backpack = /obj/item/storage/backpack/chemistry
|
||||
satchel = /obj/item/storage/backpack/satchel/chem
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
l_hand = /obj/item/fermichem/pHbooklet
|
||||
|
||||
chameleon_extras = /obj/item/gun/syringe
|
||||
|
||||
/*
|
||||
Geneticist
|
||||
*/
|
||||
/datum/job/geneticist
|
||||
title = "Geneticist"
|
||||
flag = GENETICIST
|
||||
department_head = list("Chief Medical Officer", "Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/geneticist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/geneticist
|
||||
name = "Geneticist"
|
||||
jobtype = /datum/job/geneticist
|
||||
|
||||
belt = /obj/item/pda/geneticist
|
||||
ears = /obj/item/radio/headset/headset_medsci
|
||||
uniform = /obj/item/clothing/under/rank/geneticist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/genetics
|
||||
satchel = /obj/item/storage/backpack/satchel/gen
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
/*
|
||||
Virologist
|
||||
*/
|
||||
/datum/job/virologist
|
||||
title = "Virologist"
|
||||
flag = VIROLOGIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/virologist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/virologist
|
||||
name = "Virologist"
|
||||
jobtype = /datum/job/virologist
|
||||
|
||||
belt = /obj/item/pda/viro
|
||||
ears = /obj/item/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/virologist
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/virologist
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/virology
|
||||
satchel = /obj/item/storage/backpack/satchel/vir
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
@@ -0,0 +1,35 @@
|
||||
/datum/job/doctor
|
||||
title = "Medical Doctor"
|
||||
flag = DOCTOR
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#74b5e0"
|
||||
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR
|
||||
|
||||
/datum/outfit/job/doctor
|
||||
name = "Medical Doctor"
|
||||
jobtype = /datum/job/doctor
|
||||
|
||||
belt = /obj/item/pda/medical
|
||||
ears = /obj/item/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/medical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
chameleon_extras = /obj/item/gun/syringe
|
||||
@@ -0,0 +1,49 @@
|
||||
/datum/job/mime
|
||||
title = "Mime"
|
||||
flag = MIME
|
||||
department_head = list("Head of Personnel")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
|
||||
outfit = /datum/outfit/job/mime
|
||||
|
||||
access = list(ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_MIME
|
||||
|
||||
/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
H.apply_pref_name("mime", M.client)
|
||||
|
||||
/datum/outfit/job/mime
|
||||
name = "Mime"
|
||||
jobtype = /datum/job/mime
|
||||
|
||||
belt = /obj/item/pda/mime
|
||||
ears = /obj/item/radio/headset/headset_srv
|
||||
uniform = /obj/item/clothing/under/rank/mime
|
||||
mask = /obj/item/clothing/mask/gas/mime
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
head = /obj/item/clothing/head/frenchberet
|
||||
suit = /obj/item/clothing/suit/suspenders
|
||||
backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/mime
|
||||
satchel = /obj/item/storage/backpack/mime
|
||||
|
||||
|
||||
/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
if(H.mind)
|
||||
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
|
||||
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
|
||||
H.mind.miming = 1
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
/datum/job/qm
|
||||
title = "Quartermaster"
|
||||
flag = QUARTERMASTER
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list(RADIO_CHANNEL_SUPPLY)
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#a06121"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SUPPLY
|
||||
|
||||
outfit = /datum/outfit/job/quartermaster
|
||||
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION,
|
||||
ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING,
|
||||
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_QUARTERMASTER
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/quartermaster
|
||||
name = "Quartermaster"
|
||||
jobtype = /datum/job/qm
|
||||
|
||||
belt = /obj/item/pda/quartermaster
|
||||
ears = /obj/item/radio/headset/headset_cargo
|
||||
uniform = /obj/item/clothing/under/rank/cargo
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
l_hand = /obj/item/clipboard
|
||||
|
||||
chameleon_extras = /obj/item/stamp/qm
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
/datum/job/rd
|
||||
title = "Research Director"
|
||||
flag = RD_JF
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
head_announce = list(RADIO_CHANNEL_SCIENCE)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#7544cc"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_type_department = EXP_TYPE_SCIENCE
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/rd
|
||||
|
||||
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
|
||||
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
|
||||
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
|
||||
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
|
||||
minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
|
||||
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
|
||||
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
|
||||
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/rd
|
||||
name = "Research Director"
|
||||
jobtype = /datum/job/rd
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/rd
|
||||
ears = /obj/item/radio/headset/heads/rd
|
||||
uniform = /obj/item/clothing/under/rank/research_director
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/clipboard
|
||||
l_pocket = /obj/item/laser_pointer
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
chameleon_extras = /obj/item/stamp/rd
|
||||
|
||||
/datum/outfit/job/rd/rig
|
||||
name = "Research Director (Hardsuit)"
|
||||
|
||||
l_hand = null
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/rd
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
internals_slot = SLOT_S_STORE
|
||||
@@ -0,0 +1,34 @@
|
||||
/datum/job/roboticist
|
||||
title = "Roboticist"
|
||||
flag = ROBOTICIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the research director"
|
||||
selection_color = "#9574cd"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/roboticist
|
||||
|
||||
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
|
||||
minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_ROBOTICIST
|
||||
|
||||
/datum/outfit/job/roboticist
|
||||
name = "Roboticist"
|
||||
jobtype = /datum/job/roboticist
|
||||
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
l_pocket = /obj/item/pda/roboticist
|
||||
ears = /obj/item/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/roboticist
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
pda_slot = SLOT_L_STORE
|
||||
@@ -1,133 +0,0 @@
|
||||
/*
|
||||
Research Director
|
||||
*/
|
||||
/datum/job/rd
|
||||
title = "Research Director"
|
||||
flag = RD_JF
|
||||
department_head = list("Captain")
|
||||
department_flag = MEDSCI
|
||||
head_announce = list(RADIO_CHANNEL_SCIENCE)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
exp_type_department = EXP_TYPE_SCIENCE
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/rd
|
||||
|
||||
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
|
||||
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
|
||||
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
|
||||
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
|
||||
minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
|
||||
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
|
||||
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
|
||||
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
|
||||
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/rd
|
||||
name = "Research Director"
|
||||
jobtype = /datum/job/rd
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/rd
|
||||
ears = /obj/item/radio/headset/heads/rd
|
||||
uniform = /obj/item/clothing/under/rank/research_director
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/clipboard
|
||||
l_pocket = /obj/item/laser_pointer
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
chameleon_extras = /obj/item/stamp/rd
|
||||
|
||||
/datum/outfit/job/rd/rig
|
||||
name = "Research Director (Hardsuit)"
|
||||
|
||||
l_hand = null
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/rd
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
internals_slot = SLOT_S_STORE
|
||||
|
||||
/*
|
||||
Scientist
|
||||
*/
|
||||
/datum/job/scientist
|
||||
title = "Scientist"
|
||||
flag = SCIENTIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
|
||||
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/scientist
|
||||
name = "Scientist"
|
||||
jobtype = /datum/job/scientist
|
||||
|
||||
belt = /obj/item/pda/toxins
|
||||
ears = /obj/item/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/science
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
/*
|
||||
Roboticist
|
||||
*/
|
||||
/datum/job/roboticist
|
||||
title = "Roboticist"
|
||||
flag = ROBOTICIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/roboticist
|
||||
|
||||
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
|
||||
minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/datum/outfit/job/roboticist
|
||||
name = "Roboticist"
|
||||
jobtype = /datum/job/roboticist
|
||||
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
l_pocket = /obj/item/pda/roboticist
|
||||
ears = /obj/item/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/roboticist
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
pda_slot = SLOT_L_STORE
|
||||
@@ -0,0 +1,33 @@
|
||||
/datum/job/scientist
|
||||
title = "Scientist"
|
||||
flag = SCIENTIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#9574cd"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
|
||||
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_SCIENTIST
|
||||
|
||||
/datum/outfit/job/scientist
|
||||
name = "Scientist"
|
||||
jobtype = /datum/job/scientist
|
||||
|
||||
belt = /obj/item/pda/toxins
|
||||
ears = /obj/item/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/scientist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/science
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
@@ -1,346 +0,0 @@
|
||||
//Warden and regular officers add this result to their get_access()
|
||||
/datum/job/proc/check_config_for_sec_maint()
|
||||
if(CONFIG_GET(flag/security_has_maint_access))
|
||||
return list(ACCESS_MAINT_TUNNELS)
|
||||
return list()
|
||||
|
||||
/*
|
||||
Head of Security
|
||||
*/
|
||||
/datum/job/hos
|
||||
title = "Head of Security"
|
||||
flag = HOS
|
||||
department_head = list("Captain")
|
||||
department_flag = ENGSEC
|
||||
head_announce = list(RADIO_CHANNEL_SECURITY)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ffdddd"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SECURITY
|
||||
|
||||
outfit = /datum/outfit/job/hos
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
|
||||
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
|
||||
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
|
||||
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
|
||||
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/hos
|
||||
name = "Head of Security"
|
||||
jobtype = /datum/job/hos
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/hos
|
||||
ears = /obj/item/radio/headset/heads/hos/alt
|
||||
uniform = /obj/item/clothing/under/rank/head_of_security
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
suit = /obj/item/clothing/suit/armor/hos/trenchcoat
|
||||
gloves = /obj/item/clothing/gloves/color/black/hos
|
||||
head = /obj/item/clothing/head/HoS/beret
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
suit_store = /obj/item/gun/energy/e_gun
|
||||
r_pocket = /obj/item/assembly/flash/handheld
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
satchel = /obj/item/storage/backpack/satchel/sec
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/sec
|
||||
box = /obj/item/storage/box/security
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos)
|
||||
|
||||
/datum/outfit/job/hos/hardsuit
|
||||
name = "Head of Security (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/gas/sechailer
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
|
||||
|
||||
/*
|
||||
Warden
|
||||
*/
|
||||
/datum/job/warden
|
||||
title = "Warden"
|
||||
flag = WARDEN
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/warden
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/job/warden/get_access()
|
||||
var/list/L = list()
|
||||
L = ..() | check_config_for_sec_maint()
|
||||
return L
|
||||
|
||||
/datum/outfit/job/warden
|
||||
name = "Warden"
|
||||
jobtype = /datum/job/warden
|
||||
|
||||
belt = /obj/item/pda/warden
|
||||
ears = /obj/item/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/warden
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
suit = /obj/item/clothing/suit/armor/vest/warden/alt
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/warden
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
r_pocket = /obj/item/assembly/flash/handheld
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
suit_store = /obj/item/gun/energy/e_gun/advtaser
|
||||
backpack_contents = list(/obj/item/melee/baton/loaded=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
satchel = /obj/item/storage/backpack/satchel/sec
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/sec
|
||||
box = /obj/item/storage/box/security
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact
|
||||
|
||||
/*
|
||||
Detective
|
||||
*/
|
||||
/datum/job/detective
|
||||
title = "Detective"
|
||||
flag = DETECTIVE
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/detective
|
||||
|
||||
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/outfit/job/detective
|
||||
name = "Detective"
|
||||
jobtype = /datum/job/detective
|
||||
|
||||
belt = /obj/item/pda/detective
|
||||
ears = /obj/item/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/det
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
suit = /obj/item/clothing/suit/det_suit
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/fedora/det_hat
|
||||
l_pocket = /obj/item/toy/crayon/white
|
||||
r_pocket = /obj/item/lighter
|
||||
backpack_contents = list(/obj/item/storage/box/evidence=1,\
|
||||
/obj/item/detective_scanner=1,\
|
||||
/obj/item/melee/classic_baton=1)
|
||||
mask = /obj/item/clothing/mask/cigarette
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses)
|
||||
|
||||
/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
|
||||
if(istype(cig)) //Some species specfic changes can mess this up (plasmamen)
|
||||
cig.light("")
|
||||
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
/*
|
||||
Security Officer
|
||||
*/
|
||||
/datum/job/officer
|
||||
title = "Security Officer"
|
||||
flag = OFFICER
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
|
||||
spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
|
||||
supervisors = "the head of security, and the head of your assigned department (if applicable)"
|
||||
selection_color = "#ffeeee"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/security
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/job/officer/get_access()
|
||||
var/list/L = list()
|
||||
L |= ..() | check_config_for_sec_maint()
|
||||
return L
|
||||
|
||||
GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
|
||||
|
||||
/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
// Assign department security
|
||||
var/department
|
||||
if(M && M.client && M.client.prefs)
|
||||
department = M.client.prefs.prefered_security_department
|
||||
if(!LAZYLEN(GLOB.available_depts) || department == "None")
|
||||
return
|
||||
else if(department in GLOB.available_depts)
|
||||
LAZYREMOVE(GLOB.available_depts, department)
|
||||
else
|
||||
department = pick_n_take(GLOB.available_depts)
|
||||
var/ears = null
|
||||
var/accessory = null
|
||||
var/list/dep_access = null
|
||||
var/destination = null
|
||||
var/spawn_point = null
|
||||
switch(department)
|
||||
if(SEC_DEPT_SUPPLY)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/supply
|
||||
dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION)
|
||||
destination = /area/security/checkpoint/supply
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/cargo
|
||||
if(SEC_DEPT_ENGINEERING)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/engi
|
||||
dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE)
|
||||
destination = /area/security/checkpoint/engineering
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/engine
|
||||
if(SEC_DEPT_MEDICAL)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/med
|
||||
dep_access = list(ACCESS_MEDICAL)
|
||||
destination = /area/security/checkpoint/medical
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/medblue
|
||||
if(SEC_DEPT_SCIENCE)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/sci
|
||||
dep_access = list(ACCESS_RESEARCH)
|
||||
destination = /area/security/checkpoint/science
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/science
|
||||
|
||||
if(accessory)
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
U.attach_accessory(new accessory)
|
||||
if(ears)
|
||||
if(H.ears)
|
||||
qdel(H.ears)
|
||||
H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
|
||||
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.access |= dep_access
|
||||
|
||||
var/teleport = 0
|
||||
if(!CONFIG_GET(flag/sec_start_brig))
|
||||
if(destination || spawn_point)
|
||||
teleport = 1
|
||||
if(teleport)
|
||||
var/turf/T
|
||||
if(spawn_point)
|
||||
T = get_turf(spawn_point)
|
||||
H.Move(T)
|
||||
else
|
||||
var/safety = 0
|
||||
while(safety < 25)
|
||||
T = safepick(get_area_turfs(destination))
|
||||
if(T && !H.Move(T))
|
||||
safety += 1
|
||||
continue
|
||||
else
|
||||
break
|
||||
if(department)
|
||||
to_chat(M, "<b>You have been assigned to [department]!</b>")
|
||||
else
|
||||
to_chat(M, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
|
||||
|
||||
|
||||
|
||||
/datum/outfit/job/security
|
||||
name = "Security Officer"
|
||||
jobtype = /datum/job/officer
|
||||
|
||||
belt = /obj/item/pda/security
|
||||
ears = /obj/item/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/helmet/sec
|
||||
suit = /obj/item/clothing/suit/armor/vest/alt
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
r_pocket = /obj/item/assembly/flash/handheld
|
||||
suit_store = /obj/item/gun/energy/e_gun/advtaser
|
||||
backpack_contents = list(/obj/item/melee/baton/loaded=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
satchel = /obj/item/storage/backpack/satchel/sec
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/sec
|
||||
box = /obj/item/storage/box/security
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun/advtaser, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
|
||||
//The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
|
||||
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/Initialize()
|
||||
. = ..()
|
||||
wires = new/datum/wires/radio(src)
|
||||
secure_radio_connections = new
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/engi
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/supply
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/med
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_med
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/sci
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_sci
|
||||
@@ -0,0 +1,159 @@
|
||||
/datum/job/officer
|
||||
title = "Security Officer"
|
||||
flag = OFFICER
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
|
||||
spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
|
||||
supervisors = "the head of security, and the head of your assigned department (if applicable)"
|
||||
selection_color = "#c02f2f"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/security
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/job/officer/get_access()
|
||||
var/list/L = list()
|
||||
L |= ..() | check_config_for_sec_maint()
|
||||
return L
|
||||
|
||||
GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
|
||||
|
||||
/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
. = ..()
|
||||
// Assign department security
|
||||
var/department
|
||||
if(M && M.client && M.client.prefs)
|
||||
department = M.client.prefs.prefered_security_department
|
||||
if(!LAZYLEN(GLOB.available_depts) || department == "None")
|
||||
return
|
||||
else if(department in GLOB.available_depts)
|
||||
LAZYREMOVE(GLOB.available_depts, department)
|
||||
else
|
||||
department = pick_n_take(GLOB.available_depts)
|
||||
var/ears = null
|
||||
var/accessory = null
|
||||
var/list/dep_access = null
|
||||
var/destination = null
|
||||
var/spawn_point = null
|
||||
switch(department)
|
||||
if(SEC_DEPT_SUPPLY)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/supply
|
||||
dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO)
|
||||
destination = /area/security/checkpoint/supply
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/cargo
|
||||
if(SEC_DEPT_ENGINEERING)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/engi
|
||||
dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
|
||||
destination = /area/security/checkpoint/engineering
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/engine
|
||||
if(SEC_DEPT_MEDICAL)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/med
|
||||
dep_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING)
|
||||
destination = /area/security/checkpoint/medical
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/medblue
|
||||
if(SEC_DEPT_SCIENCE)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/sci
|
||||
dep_access = list(ACCESS_RESEARCH, ACCESS_TOX)
|
||||
destination = /area/security/checkpoint/science
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/science
|
||||
|
||||
if(accessory)
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
U.attach_accessory(new accessory)
|
||||
if(ears)
|
||||
if(H.ears)
|
||||
qdel(H.ears)
|
||||
H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
|
||||
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.access |= dep_access
|
||||
|
||||
var/teleport = 0
|
||||
if(!CONFIG_GET(flag/sec_start_brig))
|
||||
if(destination || spawn_point)
|
||||
teleport = 1
|
||||
if(teleport)
|
||||
var/turf/T
|
||||
if(spawn_point)
|
||||
T = get_turf(spawn_point)
|
||||
H.Move(T)
|
||||
else
|
||||
var/safety = 0
|
||||
while(safety < 25)
|
||||
T = safepick(get_area_turfs(destination))
|
||||
if(T && !H.Move(T))
|
||||
safety += 1
|
||||
continue
|
||||
else
|
||||
break
|
||||
if(department)
|
||||
to_chat(M, "<b>You have been assigned to [department]!</b>")
|
||||
else
|
||||
to_chat(M, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
|
||||
|
||||
|
||||
|
||||
/datum/outfit/job/security
|
||||
name = "Security Officer"
|
||||
jobtype = /datum/job/officer
|
||||
|
||||
belt = /obj/item/pda/security
|
||||
ears = /obj/item/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/helmet/sec
|
||||
suit = /obj/item/clothing/suit/armor/vest/alt
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
r_pocket = /obj/item/assembly/flash/handheld
|
||||
suit_store = /obj/item/gun/energy/e_gun/advtaser
|
||||
backpack_contents = list(/obj/item/melee/baton/loaded=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
satchel = /obj/item/storage/backpack/satchel/sec
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/sec
|
||||
box = /obj/item/storage/box/security
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/disabler, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
|
||||
//The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
|
||||
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/Initialize()
|
||||
. = ..()
|
||||
wires = new/datum/wires/radio(src)
|
||||
secure_radio_connections = new
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/engi
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/supply
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/med
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_med
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/sci
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_sci
|
||||
@@ -0,0 +1,77 @@
|
||||
/datum/job/mining
|
||||
title = "Shaft Miner"
|
||||
flag = MINER
|
||||
department_head = list("Quartermaster")
|
||||
department_flag = CIVILIAN
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 3
|
||||
supervisors = "the quartermaster"
|
||||
selection_color = "#ca8f55"
|
||||
custom_spawn_text = "Remember, you are a miner, not a hunter. Hunting monsters is not a requirement of your job, the only requirement of your job is to provide materials for the station. Don't be afraid to run away if you're inexperienced with fighting the mining area's locals."
|
||||
|
||||
|
||||
outfit = /datum/outfit/job/miner
|
||||
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_SHAFT_MINER
|
||||
|
||||
/datum/outfit/job/miner
|
||||
name = "Shaft Miner (Lavaland)"
|
||||
jobtype = /datum/job/mining
|
||||
|
||||
belt = /obj/item/pda/shaftminer
|
||||
ears = /obj/item/radio/headset/headset_cargo/mining
|
||||
shoes = /obj/item/clothing/shoes/workboots/mining
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
uniform = /obj/item/clothing/under/rank/miner/lavaland
|
||||
l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
|
||||
r_pocket = /obj/item/storage/bag/ore //causes issues if spawned in backpack
|
||||
backpack_contents = list(
|
||||
/obj/item/flashlight/seclite=1,\
|
||||
/obj/item/kitchen/knife/combat/survival=1,\
|
||||
/obj/item/mining_voucher=1,\
|
||||
/obj/item/suit_voucher=1,\
|
||||
/obj/item/stack/marker_beacon/ten=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/explorer
|
||||
satchel = /obj/item/storage/backpack/satchel/explorer
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag
|
||||
box = /obj/item/storage/box/survival_mining
|
||||
|
||||
chameleon_extras = /obj/item/gun/energy/kinetic_accelerator
|
||||
|
||||
/datum/outfit/job/miner/asteroid
|
||||
name = "Shaft Miner (Asteroid)"
|
||||
uniform = /obj/item/clothing/under/rank/miner
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
|
||||
/datum/outfit/job/miner/equipped
|
||||
name = "Shaft Miner (Lavaland + Equipment)"
|
||||
suit = /obj/item/clothing/suit/hooded/explorer/standard
|
||||
mask = /obj/item/clothing/mask/gas/explorer
|
||||
glasses = /obj/item/clothing/glasses/meson
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
internals_slot = SLOT_S_STORE
|
||||
backpack_contents = list(
|
||||
/obj/item/flashlight/seclite=1,\
|
||||
/obj/item/kitchen/knife/combat/survival=1,
|
||||
/obj/item/mining_voucher=1,
|
||||
/obj/item/t_scanner/adv_mining_scanner/lesser=1,
|
||||
/obj/item/gun/energy/kinetic_accelerator=1,\
|
||||
/obj/item/stack/marker_beacon/ten=1)
|
||||
|
||||
/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
|
||||
var/obj/item/clothing/suit/hooded/S = H.wear_suit
|
||||
S.ToggleHood()
|
||||
|
||||
/datum/outfit/job/miner/equipped/hardsuit
|
||||
name = "Shaft Miner (Equipment + Hardsuit)"
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/mining
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
@@ -0,0 +1,54 @@
|
||||
/datum/job/engineer
|
||||
title = "Station Engineer"
|
||||
flag = ENGINEER
|
||||
department_head = list("Chief Engineer")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 5
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#ff9b3d"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/engineer
|
||||
|
||||
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
|
||||
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER
|
||||
|
||||
/datum/outfit/job/engineer
|
||||
name = "Station Engineer"
|
||||
jobtype = /datum/job/engineer
|
||||
|
||||
belt = /obj/item/storage/belt/utility/full/engi
|
||||
l_pocket = /obj/item/pda/engineering
|
||||
ears = /obj/item/radio/headset/headset_eng
|
||||
uniform = /obj/item/clothing/under/rank/engineer
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
head = /obj/item/clothing/head/hardhat
|
||||
r_pocket = /obj/item/t_scanner
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
satchel = /obj/item/storage/backpack/satchel/eng
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
|
||||
box = /obj/item/storage/box/engineer
|
||||
pda_slot = SLOT_L_STORE
|
||||
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
/datum/outfit/job/engineer/gloved
|
||||
name = "Station Engineer (Gloves)"
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
|
||||
/datum/outfit/job/engineer/gloved/rig
|
||||
name = "Station Engineer (Hardsuit)"
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
head = null
|
||||
internals_slot = SLOT_S_STORE
|
||||
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/datum/job/virologist
|
||||
title = "Virologist"
|
||||
flag = VIROLOGIST
|
||||
department_head = list("Chief Medical Officer")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#74b5e0"
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_requirements = 60
|
||||
|
||||
outfit = /datum/outfit/job/virologist
|
||||
|
||||
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_VIROLOGIST
|
||||
|
||||
/datum/outfit/job/virologist
|
||||
name = "Virologist"
|
||||
jobtype = /datum/job/virologist
|
||||
|
||||
belt = /obj/item/pda/viro
|
||||
ears = /obj/item/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/virologist
|
||||
mask = /obj/item/clothing/mask/surgical
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/virologist
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/virology
|
||||
satchel = /obj/item/storage/backpack/satchel/vir
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
@@ -0,0 +1,56 @@
|
||||
/datum/job/warden
|
||||
title = "Warden"
|
||||
flag = WARDEN
|
||||
// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#c02f2f"
|
||||
minimal_player_age = 7
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/warden
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_WARDEN
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
|
||||
|
||||
/datum/job/warden/get_access()
|
||||
var/list/L = list()
|
||||
L = ..() | check_config_for_sec_maint()
|
||||
return L
|
||||
|
||||
/datum/outfit/job/warden
|
||||
name = "Warden"
|
||||
jobtype = /datum/job/warden
|
||||
|
||||
belt = /obj/item/pda/warden
|
||||
ears = /obj/item/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/warden
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
suit = /obj/item/clothing/suit/armor/vest/warden/alt
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/warden
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
r_pocket = /obj/item/assembly/flash/handheld
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
suit_store = /obj/item/gun/energy/e_gun/advtaser
|
||||
backpack_contents = list(/obj/item/melee/baton/loaded=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
satchel = /obj/item/storage/backpack/satchel/sec
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/sec
|
||||
box = /obj/item/storage/box/security
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact
|
||||
|
||||
@@ -4,7 +4,42 @@
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
client_keysend_amount += 1
|
||||
|
||||
var/cache = client_keysend_amount
|
||||
|
||||
if(keysend_tripped && next_keysend_trip_reset <= world.time)
|
||||
keysend_tripped = FALSE
|
||||
|
||||
if(next_keysend_reset <= world.time)
|
||||
client_keysend_amount = 0
|
||||
next_keysend_reset = world.time + (1 SECONDS)
|
||||
|
||||
//The "tripped" system is to confirm that flooding is still happening after one spike
|
||||
//not entirely sure how byond commands interact in relation to lag
|
||||
//don't want to kick people if a lag spike results in a huge flood of commands being sent
|
||||
if(cache >= MAX_KEYPRESS_AUTOKICK)
|
||||
if(!keysend_tripped)
|
||||
keysend_tripped = TRUE
|
||||
next_keysend_trip_reset = world.time + (2 SECONDS)
|
||||
else
|
||||
log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
|
||||
message_admins("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
|
||||
QDEL_IN(src, 1)
|
||||
return
|
||||
|
||||
///Check if the key is short enough to even be a real key
|
||||
if(LAZYLEN(_key) > MAX_KEYPRESS_COMMANDLENGTH)
|
||||
to_chat(src, "<span class='userdanger'>Invalid KeyDown detected! You have been disconnected from the server automatically.</span>")
|
||||
log_admin("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
|
||||
message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
|
||||
QDEL_IN(src, 1)
|
||||
return
|
||||
//offset by 1 because the buffer address is 0 indexed because the math was simpler
|
||||
keys_held[current_key_address + 1] = _key
|
||||
//the time a key was pressed isn't actually used anywhere (as of 2019-9-10) but this allows easier access usage/checking
|
||||
keys_held[_key] = world.time
|
||||
current_key_address = ((current_key_address + 1) % HELD_KEY_BUFFER_LENGTH)
|
||||
var/movement = SSinput.movement_keys[_key]
|
||||
if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
|
||||
next_move_dir_add |= movement
|
||||
@@ -35,7 +70,11 @@
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
keys_held -= _key
|
||||
//Can't just do a remove because it would alter the length of the rolling buffer, instead search for the key then null it out if it exists
|
||||
for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
|
||||
if(keys_held[i] == _key)
|
||||
keys_held[i] = null
|
||||
break
|
||||
var/movement = SSinput.movement_keys[_key]
|
||||
if(!(next_move_dir_add & movement))
|
||||
next_move_dir_sub |= movement
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
/client
|
||||
var/list/keys_held = list() // A list of any keys held currently
|
||||
// These next two vars are to apply movement for keypresses and releases made while move delayed.
|
||||
// Because discarding that input makes the game less responsive.
|
||||
var/next_move_dir_add // On next move, add this dir to the move that would otherwise be done
|
||||
var/next_move_dir_sub // On next move, subtract this dir from the move that would otherwise be done
|
||||
/// A rolling buffer of any keys held currently
|
||||
var/list/keys_held = list()
|
||||
///used to keep track of the current rolling buffer position
|
||||
var/current_key_address = 0
|
||||
/// These next two vars are to apply movement for keypresses and releases made while move delayed.
|
||||
/// Because discarding that input makes the game less responsive.
|
||||
/// On next move, add this dir to the move that would otherwise be done
|
||||
var/next_move_dir_add
|
||||
/// On next move, subtract this dir from the move that would otherwise be done
|
||||
var/next_move_dir_sub
|
||||
|
||||
// Set a client's focus to an object and override these procs on that object to let it handle keypresses
|
||||
|
||||
@@ -31,6 +36,11 @@
|
||||
/client/proc/set_macros()
|
||||
set waitfor = FALSE
|
||||
|
||||
//Reset and populate the rolling buffer
|
||||
keys_held.Cut()
|
||||
for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
|
||||
keys_held += null
|
||||
|
||||
erase_all_macros()
|
||||
|
||||
var/list/macro_sets = SSinput.macro_sets
|
||||
|
||||
@@ -13,8 +13,12 @@
|
||||
canmove = FALSE
|
||||
|
||||
anchored = TRUE // don't get pushed around
|
||||
|
||||
var/mob/living/new_character //for instant transfer once the round is set up
|
||||
|
||||
//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
|
||||
var/ineligible_for_roles = FALSE
|
||||
|
||||
/mob/dead/new_player/Initialize()
|
||||
if(client && SSticker.state == GAME_STATE_STARTUP)
|
||||
var/obj/screen/splash/S = new(client, TRUE, TRUE)
|
||||
@@ -34,7 +38,7 @@
|
||||
|
||||
/mob/dead/new_player/proc/new_player_panel()
|
||||
var/output = "<center><p>Welcome, <b>[client ? client.prefs.real_name : "Unknown User"]</b></p>"
|
||||
output += "<p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
|
||||
output += "<center><p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
|
||||
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
switch(ready)
|
||||
@@ -75,7 +79,7 @@
|
||||
var/datum/browser/popup = new(src, "playersetup", "<div align='center'>New Player Options</div>", 250, 265)
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(output)
|
||||
popup.open(0)
|
||||
popup.open(FALSE)
|
||||
|
||||
/mob/dead/new_player/Topic(href, href_list[])
|
||||
if(src != usr)
|
||||
@@ -432,6 +436,8 @@
|
||||
|
||||
var/level = "green"
|
||||
switch(GLOB.security_level)
|
||||
if(SEC_LEVEL_GREEN)
|
||||
level = "green"
|
||||
if(SEC_LEVEL_BLUE)
|
||||
level = "blue"
|
||||
if(SEC_LEVEL_AMBER)
|
||||
@@ -439,10 +445,9 @@
|
||||
if(SEC_LEVEL_RED)
|
||||
level = "red"
|
||||
if(SEC_LEVEL_DELTA)
|
||||
level = "delta"
|
||||
level = "delta"
|
||||
|
||||
var/dat = "<div class='notice'>Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]<br>Alert Level: [capitalize(level)]</div>"
|
||||
|
||||
if(SSshuttle.emergency)
|
||||
switch(SSshuttle.emergency.mode)
|
||||
if(SHUTTLE_ESCAPE)
|
||||
@@ -450,37 +455,62 @@
|
||||
if(SHUTTLE_CALL)
|
||||
if(!SSshuttle.canRecall())
|
||||
dat += "<div class='notice red'>The station is currently undergoing evacuation procedures.</div><br>"
|
||||
for(var/datum/job/prioritized_job in SSjob.prioritized_jobs)
|
||||
if(prioritized_job.current_positions >= prioritized_job.total_positions)
|
||||
SSjob.prioritized_jobs -= prioritized_job
|
||||
dat += "<center><table><tr><td valign='top'>"
|
||||
var/column_counter = 0
|
||||
var/free_space = 0
|
||||
for(var/list/category in list(GLOB.command_positions) + list(GLOB.supply_positions) + list(GLOB.engineering_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions))
|
||||
var/cat_color = "fff" //random default
|
||||
if(SSjob.name_occupations && SSjob.name_occupations[category[1]])
|
||||
cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
|
||||
else
|
||||
cat_color = SSjob.occupations[category[1]].selection_color
|
||||
dat += "<fieldset style='width: 185px; border: 2px solid [cat_color]; display: inline'>"
|
||||
dat += "<legend align='center' style='color: [cat_color]'>[SSjob.name_occupations[category[1]].exp_type_department]</legend>"
|
||||
|
||||
var/available_job_count = 0
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
|
||||
available_job_count++
|
||||
var/list/dept_dat = list()
|
||||
for(var/job in category)
|
||||
var/datum/job/job_datum = SSjob.name_occupations[job]
|
||||
if(job_datum && IsJobUnavailable(job_datum.title, TRUE) == JOB_AVAILABLE)
|
||||
var/command_bold = ""
|
||||
if(job in GLOB.command_positions)
|
||||
command_bold = " command"
|
||||
if(job_datum in SSjob.prioritized_jobs)
|
||||
dept_dat += "<a class='job[command_bold]' style='display:block;width:170px' href='byond://?src=[REF(src)];SelectedJob=[job_datum.title]'><span class='priority'>[job_datum.title] ([job_datum.current_positions])</span></a>"
|
||||
else
|
||||
dept_dat += "<a class='job[command_bold]' style='display:block;width:170px' href='byond://?src=[REF(src)];SelectedJob=[job_datum.title]'>[job_datum.title] ([job_datum.current_positions])</a>"
|
||||
if(!dept_dat.len)
|
||||
dept_dat += "<span class='nopositions'>No positions open.</span>"
|
||||
dat += jointext(dept_dat, "")
|
||||
dat += "</fieldset><br>"
|
||||
column_counter++
|
||||
if(free_space <=4)
|
||||
free_space++
|
||||
if(column_counter > 0 && (column_counter % 3 == 0))
|
||||
dat += "</td><td valign='top'>"
|
||||
if(free_space >= 5 && (free_space % 5 == 0) && (column_counter % 3 != 0))
|
||||
free_space = 0
|
||||
column_counter = 0
|
||||
dat += "</td><td valign='top'>"
|
||||
|
||||
dat += "</td></tr></table></center></center>"
|
||||
|
||||
var/available_ghosts = 0
|
||||
for(var/spawner in GLOB.mob_spawners)
|
||||
if(!LAZYLEN(spawner))
|
||||
continue
|
||||
var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner])
|
||||
if(!istype(S) || !S.can_latejoin())
|
||||
continue
|
||||
available_job_count++
|
||||
available_ghosts++
|
||||
break
|
||||
|
||||
if(!available_job_count)
|
||||
dat += "<div class='notice red'>There are currently no open positions!</div>"
|
||||
|
||||
if(!available_ghosts)
|
||||
dat += "<div class='notice red'>There are currently no open ghost spawners.</div>"
|
||||
else
|
||||
dat += "<div class='clearBoth'>Choose from the following open positions:</div><br>"
|
||||
var/list/categorizedJobs = list(
|
||||
"Command" = list(jobs = list(), titles = GLOB.command_positions, color = "#aac1ee"),
|
||||
"Engineering" = list(jobs = list(), titles = GLOB.engineering_positions, color = "#ffd699"),
|
||||
"Supply" = list(jobs = list(), titles = GLOB.supply_positions, color = "#ead4ae"),
|
||||
"Miscellaneous" = list(jobs = list(), titles = list(), color = "#ffffff", colBreak = TRUE),
|
||||
"Ghost Role" = list(jobs = list(), titles = GLOB.mob_spawners, color = "#ffffff"),
|
||||
"Synthetic" = list(jobs = list(), titles = GLOB.nonhuman_positions, color = "#ccffcc"),
|
||||
"Service" = list(jobs = list(), titles = GLOB.civilian_positions, color = "#cccccc"),
|
||||
"Medical" = list(jobs = list(), titles = GLOB.medical_positions, color = "#99ffe6", colBreak = TRUE),
|
||||
"Science" = list(jobs = list(), titles = GLOB.science_positions, color = "#e6b3e6"),
|
||||
"Security" = list(jobs = list(), titles = GLOB.security_positions, color = "#ff9999"),
|
||||
)
|
||||
var/list/categorizedJobs = list("Ghost Role" = list(jobs = list(), titles = GLOB.mob_spawners, color = "#ffffff"))
|
||||
for(var/spawner in GLOB.mob_spawners)
|
||||
if(!LAZYLEN(spawner))
|
||||
continue
|
||||
@@ -489,47 +519,13 @@
|
||||
continue
|
||||
categorizedJobs["Ghost Role"]["jobs"] += spawner
|
||||
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE)
|
||||
var/categorized = FALSE
|
||||
for(var/jobcat in categorizedJobs)
|
||||
var/list/jobs = categorizedJobs[jobcat]["jobs"]
|
||||
if(job.title in categorizedJobs[jobcat]["titles"])
|
||||
categorized = TRUE
|
||||
if(jobcat == "Command")
|
||||
|
||||
if(job.title == "Captain") // Put captain at top of command jobs
|
||||
jobs.Insert(1, job)
|
||||
else
|
||||
jobs += job
|
||||
else // Put heads at top of non-command jobs
|
||||
if(job.title in GLOB.command_positions)
|
||||
jobs.Insert(1, job)
|
||||
else
|
||||
jobs += job
|
||||
if(!categorized)
|
||||
categorizedJobs["Miscellaneous"]["jobs"] += job
|
||||
|
||||
|
||||
dat += "<table><tr><td valign='top'>"
|
||||
dat += "<center><table><tr><td valign='top'>"
|
||||
for(var/jobcat in categorizedJobs)
|
||||
if(categorizedJobs[jobcat]["colBreak"])
|
||||
dat += "</td><td valign='top'>"
|
||||
if(!length(categorizedJobs[jobcat]["jobs"]))
|
||||
continue
|
||||
var/color = categorizedJobs[jobcat]["color"]
|
||||
dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
|
||||
dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
|
||||
for(var/datum/job/job in categorizedJobs[jobcat]["jobs"])
|
||||
var/position_class = "otherPosition"
|
||||
if(job.title in GLOB.command_positions)
|
||||
position_class = "commandPosition"
|
||||
if(job in SSjob.prioritized_jobs)
|
||||
dat += "<a class='[position_class]' style='display:block;width:170px' href='byond://?src=[REF(src)];SelectedJob=[job.title]'><font color='lime'><b>[job.title] ([job.current_positions])</b></font></a>"
|
||||
else
|
||||
dat += "<a class='[position_class]' style='display:block;width:170px' href='byond://?src=[REF(src)];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a>"
|
||||
categorizedJobs[jobcat]["jobs"] -= job
|
||||
|
||||
for(var/spawner in categorizedJobs[jobcat]["jobs"])
|
||||
dat += "<a class='otherPosition' style='display:block;width:170px' href='byond://?src=[REF(src)];JoinAsGhostRole=[spawner]'>[spawner]</a>"
|
||||
|
||||
@@ -537,16 +533,11 @@
|
||||
dat += "</td></tr></table></center>"
|
||||
dat += "</div></div>"
|
||||
|
||||
// Removing the old window method but leaving it here for reference
|
||||
//src << browse(dat, "window=latechoices;size=300x640;can_close=1")
|
||||
|
||||
// Added the new browser window method
|
||||
var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 680, 580)
|
||||
var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 720, 600)
|
||||
popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css')
|
||||
popup.set_content(dat)
|
||||
popup.set_content(jointext(dat, ""))
|
||||
popup.open(FALSE) // FALSE is passed to open so that it doesn't use the onclose() proc
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/create_character(transfer_after)
|
||||
spawning = 1
|
||||
close_spawn_windows()
|
||||
@@ -602,3 +593,31 @@
|
||||
src << browse(null, "window=preferences") //closes job selection
|
||||
src << browse(null, "window=mob_occupation")
|
||||
src << browse(null, "window=latechoices") //closes late job selection
|
||||
|
||||
/* Used to make sure that a player has a valid job preference setup, used to knock players out of eligibility for anything if their prefs don't make sense.
|
||||
A "valid job preference setup" in this situation means at least having one job set to low, or not having "return to lobby" enabled
|
||||
Prevents "antag rolling" by setting antag prefs on, all jobs to never, and "return to lobby if preferences not availible"
|
||||
Doing so would previously allow you to roll for antag, then send you back to lobby if you didn't get an antag role
|
||||
This also does some admin notification and logging as well, as well as some extra logic to make sure things don't go wrong
|
||||
*/
|
||||
|
||||
/mob/dead/new_player/proc/check_preferences()
|
||||
if(!client)
|
||||
return FALSE //Not sure how this would get run without the mob having a client, but let's just be safe.
|
||||
if(client.prefs.joblessrole != RETURNTOLOBBY)
|
||||
return TRUE
|
||||
// If they have antags enabled, they're potentially doing this on purpose instead of by accident. Notify admins if so.
|
||||
var/has_antags = FALSE
|
||||
if(client.prefs.be_special.len > 0)
|
||||
has_antags = TRUE
|
||||
if(client.prefs.job_preferences.len == 0)
|
||||
if(!ineligible_for_roles)
|
||||
to_chat(src, "<span class='danger'>You have no jobs enabled, along with return to lobby if job is unavailable. This makes you ineligible for any round start role, please update your job preferences.</span>")
|
||||
ineligible_for_roles = TRUE
|
||||
ready = PLAYER_NOT_READY
|
||||
if(has_antags)
|
||||
log_admin("[src.ckey] just got booted back to lobby with no jobs, but antags enabled.")
|
||||
message_admins("[src.ckey] just got booted back to lobby with no jobs enabled, but antag rolling enabled. Likely antag rolling abuse.")
|
||||
|
||||
return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well
|
||||
return TRUE
|
||||
|
||||
@@ -24,50 +24,35 @@
|
||||
age = rand(AGE_MIN,AGE_MAX)
|
||||
|
||||
/datum/preferences/proc/update_preview_icon()
|
||||
// Silicons only need a very basic preview since there is no customization for them.
|
||||
// var/wide_icon = FALSE //CITDEL THINGS
|
||||
// if(features["taur"] != "None")
|
||||
// wide_icon = TRUE
|
||||
if(job_engsec_high)
|
||||
switch(job_engsec_high)
|
||||
if(AI_JF)
|
||||
parent.show_character_previews(image('icons/mob/ai.dmi', resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
|
||||
return
|
||||
if(CYBORG)
|
||||
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
|
||||
return
|
||||
// Determine what job is marked as 'High' priority, and dress them up as such.
|
||||
var/datum/job/previewJob
|
||||
var/highest_pref = 0
|
||||
for(var/job in job_preferences)
|
||||
if(job_preferences["[job]"] > highest_pref)
|
||||
previewJob = SSjob.GetJob(job)
|
||||
highest_pref = job_preferences["[job]"]
|
||||
|
||||
if(previewJob)
|
||||
// Silicons only need a very basic preview since there is no customization for them.
|
||||
if(istype(previewJob,/datum/job/ai))
|
||||
parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
|
||||
return
|
||||
if(istype(previewJob,/datum/job/cyborg))
|
||||
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
|
||||
return
|
||||
|
||||
// Set up the dummy for its photoshoot
|
||||
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
|
||||
mannequin.cut_overlays()
|
||||
// Apply the Dummy's preview background first so we properly layer everything else on top of it.
|
||||
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
|
||||
copy_to(mannequin)
|
||||
|
||||
// Determine what job is marked as 'High' priority, and dress them up as such.
|
||||
var/datum/job/previewJob
|
||||
var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high
|
||||
|
||||
if(job_civilian_low & ASSISTANT)
|
||||
previewJob = SSjob.GetJob("Assistant")
|
||||
else if(highRankFlag)
|
||||
var/highDeptFlag
|
||||
if(job_civilian_high)
|
||||
highDeptFlag = CIVILIAN
|
||||
else if(job_medsci_high)
|
||||
highDeptFlag = MEDSCI
|
||||
else if(job_engsec_high)
|
||||
highDeptFlag = ENGSEC
|
||||
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job.flag == highRankFlag && job.department_flag == highDeptFlag)
|
||||
previewJob = job
|
||||
break
|
||||
|
||||
if(previewJob)
|
||||
if(current_tab != 2)
|
||||
mannequin.job = previewJob.title
|
||||
previewJob.equip(mannequin, TRUE)
|
||||
mannequin.job = previewJob.title
|
||||
previewJob.equip(mannequin, TRUE, preference_source = parent)
|
||||
|
||||
COMPILE_OVERLAYS(mannequin)
|
||||
parent.show_character_previews(new /mutable_appearance(mannequin))
|
||||
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
|
||||
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
/datum/sprite_accessory/mam_tails/shark/datashark
|
||||
name = "DataShark"
|
||||
icon_state = "datashark"
|
||||
ckeys_allowed = list("rubyflamewing")
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/shark/datashark
|
||||
name = "DataShark"
|
||||
icon_state = "datashark"
|
||||
ckeys_allowed = list("rubyflamewing")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/shark/datashark
|
||||
name = "DataShark"
|
||||
icon_state = "datashark"
|
||||
ckeys_allowed = list("rubyflamewing")
|
||||
|
||||
//Sabresune
|
||||
/datum/sprite_accessory/mam_ears/sabresune
|
||||
name = "Sabresune"
|
||||
icon_state = "sabresune"
|
||||
ckeys_allowed = list("poojawa")
|
||||
extra = TRUE
|
||||
extra_color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_tails/sabresune
|
||||
name = "Sabresune"
|
||||
icon_state = "sabresune"
|
||||
ckeys_allowed = list("poojawa")
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/sabresune
|
||||
name = "Sabresune"
|
||||
icon_state = "sabresune"
|
||||
ckeys_allowed = list("poojawa")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/sabresune
|
||||
name = "Sabresune"
|
||||
icon_state = "sabresune"
|
||||
ckeys_allowed = list("poojawa")
|
||||
|
||||
//Lunasune
|
||||
/datum/sprite_accessory/mam_ears/lunasune
|
||||
name = "lunasune"
|
||||
icon_state = "lunasune"
|
||||
ckeys_allowed = list("invader4352")
|
||||
|
||||
/datum/sprite_accessory/mam_tails/lunasune
|
||||
name = "lunasune"
|
||||
icon_state = "lunasune"
|
||||
ckeys_allowed = list("invader4352")
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/lunasune
|
||||
name = "lunasune"
|
||||
icon_state = "lunasune"
|
||||
ckeys_allowed = list("invader4352")
|
||||
@@ -61,6 +61,17 @@
|
||||
var/dimension_y = 32
|
||||
var/center = FALSE //Should we center the sprite?
|
||||
|
||||
//Special / holdover traits for Citadel specific sprites.
|
||||
var/extra = FALSE
|
||||
var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
|
||||
var/extra_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
var/extra2 = FALSE
|
||||
var/extra2_color_src = MUTCOLORS3
|
||||
var/extra2_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
//for snowflake/donor specific sprites
|
||||
var/list/ckeys_allowed
|
||||
|
||||
/datum/sprite_accessory/underwear
|
||||
icon = 'icons/mob/underwear.dmi'
|
||||
var/has_color = FALSE
|
||||
@@ -0,0 +1,53 @@
|
||||
|
||||
/******************************************
|
||||
*********** Xeno Dorsal Tubes *************
|
||||
*******************************************/
|
||||
/datum/sprite_accessory/xeno_dorsal
|
||||
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_dorsal/standard
|
||||
name = "Standard"
|
||||
icon_state = "standard"
|
||||
|
||||
/datum/sprite_accessory/xeno_dorsal/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/xeno_dorsal/down
|
||||
name = "Dorsal Down"
|
||||
icon_state = "down"
|
||||
|
||||
/******************************************
|
||||
************* Xeno Tails ******************
|
||||
*******************************************/
|
||||
/datum/sprite_accessory/xeno_tail
|
||||
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_tail/none
|
||||
name = "None"
|
||||
|
||||
/datum/sprite_accessory/xeno_tail/standard
|
||||
name = "Xenomorph Tail"
|
||||
icon_state = "xeno"
|
||||
|
||||
/******************************************
|
||||
************* Xeno Heads ******************
|
||||
*******************************************/
|
||||
/datum/sprite_accessory/xeno_head
|
||||
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_head/standard
|
||||
name = "Standard"
|
||||
icon_state = "standard"
|
||||
|
||||
/datum/sprite_accessory/xeno_head/royal
|
||||
name = "royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/xeno_head/hollywood
|
||||
name = "hollywood"
|
||||
icon_state = "hollywood"
|
||||
|
||||
/datum/sprite_accessory/xeno_head/warrior
|
||||
name = "warrior"
|
||||
icon_state = "warrior"
|
||||
@@ -1,6 +1,6 @@
|
||||
//////////.//////////////////
|
||||
// MutantParts Definitions //
|
||||
/////////////////////////////
|
||||
/******************************************
|
||||
************* Lizard Markings *************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/body_markings
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
@@ -22,4 +22,271 @@
|
||||
/datum/sprite_accessory/body_markings/lbelly
|
||||
name = "Light Belly"
|
||||
icon_state = "lbelly"
|
||||
gender_specific = 1
|
||||
gender_specific = 1
|
||||
|
||||
/******************************************
|
||||
************ Furry Markings ***************
|
||||
*******************************************/
|
||||
|
||||
// These are all color matrixed and applied per-limb by default. you MUST comply with this if you want to have your markings work --Pooj
|
||||
// use the HumanScissors tool to break your sprite up into the zones easier.
|
||||
// Although Byond supposedly doesn't have an icon limit anymore of 512 states after 512.1478, just be careful about too many additions.
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings
|
||||
extra = FALSE
|
||||
extra2 = FALSE
|
||||
color_src = MATRIXED
|
||||
gender_specific = 0
|
||||
icon = 'modular_citadel/icons/mob/mam_markings.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme")
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/redpanda
|
||||
name = "Redpanda"
|
||||
icon_state = "redpanda"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/belly
|
||||
name = "Belly"
|
||||
icon_state = "belly"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/bellyslim
|
||||
name = "Bellyslim"
|
||||
icon_state = "bellyslim"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/corgi
|
||||
name = "Corgi"
|
||||
icon_state = "corgi"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/cow
|
||||
name = "Bovine"
|
||||
icon_state = "bovine"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/corvid
|
||||
name = "Corvid"
|
||||
icon_state = "corvid"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/dalmation
|
||||
name = "Dalmation"
|
||||
icon_state = "dalmation"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/deer
|
||||
name = "Deer"
|
||||
icon_state = "deer"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/dog
|
||||
name = "Dog"
|
||||
icon_state = "dog"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/fennec
|
||||
name = "Fennec"
|
||||
icon_state = "Fennec"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/frog
|
||||
name = "Frog"
|
||||
icon_state = "frog"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/goat
|
||||
name = "Goat"
|
||||
icon_state = "goat"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/handsfeet
|
||||
name = "Handsfeet"
|
||||
icon_state = "handsfeet"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/hawk
|
||||
name = "Hawk"
|
||||
icon_state = "hawk"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/hyena
|
||||
name = "Hyena"
|
||||
icon_state = "hyena"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/lab
|
||||
name = "Lab"
|
||||
icon_state = "lab"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/insect
|
||||
name = "Insect"
|
||||
icon_state = "insect"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/otie
|
||||
name = "Otie"
|
||||
icon_state = "otie"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/otter
|
||||
name = "Otter"
|
||||
icon_state = "otter"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/orca
|
||||
name = "Orca"
|
||||
icon_state = "orca"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/panther
|
||||
name = "Panther"
|
||||
icon_state = "panther"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/possum
|
||||
name = "Possum"
|
||||
icon_state = "possum"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/raccoon
|
||||
name = "Raccoon"
|
||||
icon_state = "raccoon"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "scolipede"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/shark
|
||||
name = "Shark"
|
||||
icon_state = "shark"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/skunk
|
||||
name = "Skunk"
|
||||
icon_state = "skunk"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/shepherd
|
||||
name = "Shepherd"
|
||||
icon_state = "shepherd"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/tajaran
|
||||
name = "Tajaran"
|
||||
icon_state = "tajaran"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/tiger
|
||||
name = "Tiger"
|
||||
icon_state = "tiger"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/turian
|
||||
name = "Turian"
|
||||
icon_state = "turian"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/xeno
|
||||
name = "Xeno"
|
||||
icon_state = "xeno"
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/******************************************
|
||||
************* Insect Markings *************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/insect_fluff
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
color_src = 0
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/snow
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored
|
||||
name = "Colored (Hair)"
|
||||
icon_state = "snow"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored1
|
||||
name = "Colored (Primary)"
|
||||
icon_state = "snow"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored2
|
||||
name = "Colored (Secondary)"
|
||||
icon_state = "snow"
|
||||
color_src = MUTCOLORS2
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored3
|
||||
name = "Colored (Tertiary)"
|
||||
icon_state = "snow"
|
||||
color_src = MUTCOLORS3
|
||||
@@ -5,8 +5,295 @@
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/******************************************
|
||||
*************** Human Ears ****************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/ears/human/axolotl
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/bear
|
||||
name = "Bear"
|
||||
icon_state = "bear"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/bigwolf
|
||||
name = "Big Wolf"
|
||||
icon_state = "bigwolf"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/bigwolfinner
|
||||
name = "Big Wolf (ALT)"
|
||||
icon_state = "bigwolfinner"
|
||||
hasinner = 1
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/bigwolfdark
|
||||
name = "Dark Big Wolf"
|
||||
icon_state = "bigwolfdark"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/bigwolfinnerdark
|
||||
name = "Dark Big Wolf (ALT)"
|
||||
icon_state = "bigwolfinnerdark"
|
||||
hasinner = 1
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
hasinner = 1
|
||||
color_src = HAIR
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/ears/human/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/curled
|
||||
name = "Curled Horn"
|
||||
icon_state = "horn1"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/ears/human/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/elephant
|
||||
name = "Elephant"
|
||||
icon_state = "elephant"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/elf
|
||||
name = "Elf"
|
||||
icon_state = "elf"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = SKINTONE
|
||||
|
||||
/datum/sprite_accessory/ears/fennec
|
||||
name = "Fennec"
|
||||
icon_state = "fennec"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/fish
|
||||
name = "Fish"
|
||||
icon_state = "fish"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/jellyfish
|
||||
name = "Jellyfish"
|
||||
icon_state = "jellyfish"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/ears/lab
|
||||
name = "Dog, Floppy"
|
||||
icon_state = "lab"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/murid
|
||||
name = "Murid"
|
||||
icon_state = "murid"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/otie
|
||||
name = "Otusian"
|
||||
icon_state = "otie"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/human/skunk
|
||||
name = "skunk"
|
||||
icon_state = "skunk"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/squirrel
|
||||
name = "Squirrel"
|
||||
icon_state = "squirrel"
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/ears/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
|
||||
/******************************************
|
||||
*************** Furry Ears ****************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/mam_ears
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/mam_ears/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/axolotl
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bear
|
||||
name = "Bear"
|
||||
icon_state = "bear"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bigwolf
|
||||
name = "Big Wolf"
|
||||
icon_state = "bigwolf"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bigwolfinner
|
||||
name = "Big Wolf (ALT)"
|
||||
icon_state = "bigwolfinner"
|
||||
hasinner = 1
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bigwolfdark
|
||||
name = "Dark Big Wolf"
|
||||
icon_state = "bigwolfdark"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/bigwolfinnerdark
|
||||
name = "Dark Big Wolf (ALT)"
|
||||
icon_state = "bigwolfinnerdark"
|
||||
hasinner = 1
|
||||
|
||||
/datum/sprite_accessory/mam_ears/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
hasinner = 1
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/mam_ears/catbig
|
||||
name = "Cat, Big"
|
||||
icon_state = "catbig"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/curled
|
||||
name = "Curled Horn"
|
||||
icon_state = "horn1"
|
||||
color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_ears/deer
|
||||
name = "Deer"
|
||||
icon_state = "deer"
|
||||
color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_ears/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
|
||||
|
||||
/datum/sprite_accessory/mam_ears/elf
|
||||
name = "Elf"
|
||||
icon_state = "elf"
|
||||
color_src = MUTCOLORS3
|
||||
|
||||
|
||||
/datum/sprite_accessory/mam_ears/elephant
|
||||
name = "Elephant"
|
||||
icon_state = "elephant"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/fennec
|
||||
name = "Fennec"
|
||||
icon_state = "fennec"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/fish
|
||||
name = "Fish"
|
||||
icon_state = "fish"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/husky
|
||||
name = "Husky"
|
||||
icon_state = "wolf"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/kangaroo
|
||||
name = "kangaroo"
|
||||
icon_state = "kangaroo"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/jellyfish
|
||||
name = "Jellyfish"
|
||||
icon_state = "jellyfish"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/mam_ears/lab
|
||||
name = "Dog, Long"
|
||||
icon_state = "lab"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/murid
|
||||
name = "Murid"
|
||||
icon_state = "murid"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/otie
|
||||
name = "Otusian"
|
||||
icon_state = "otie"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/squirrel
|
||||
name = "Squirrel"
|
||||
icon_state = "squirrel"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/skunk
|
||||
name = "skunk"
|
||||
icon_state = "skunk"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
|
||||
@@ -86,4 +86,45 @@
|
||||
|
||||
/datum/sprite_accessory/facial_hair/elvis
|
||||
name = "Sideburns (Elvis)"
|
||||
icon_state = "facial_elvis"
|
||||
icon_state = "facial_elvis"
|
||||
|
||||
#define VFACE(_name, new_state) /datum/sprite_accessory/facial_hair/##new_state/icon_state=#new_state;;/datum/sprite_accessory/facial_hair/##new_state/name= #_name + " (Virgo)"
|
||||
VFACE("Watson", facial_watson_s)
|
||||
VFACE("Chaplin", facial_chaplin_s)
|
||||
VFACE("Fullbeard", facial_fullbeard_s)
|
||||
VFACE("Vandyke", facial_vandyke_s)
|
||||
VFACE("Elvis", facial_elvis_s)
|
||||
VFACE("Abe", facial_abe_s)
|
||||
VFACE("Chin", facial_chin_s)
|
||||
VFACE("GT", facial_gt_s)
|
||||
VFACE("Hip", facial_hip_s)
|
||||
VFACE("Hogan", facial_hogan_s)
|
||||
VFACE("Selleck", facial_selleck_s)
|
||||
VFACE("Neckbeard", facial_neckbeard_s)
|
||||
VFACE("Longbeard", facial_longbeard_s)
|
||||
VFACE("Dwarf", facial_dwarf_s)
|
||||
VFACE("Sideburn", facial_sideburn_s)
|
||||
VFACE("Mutton", facial_mutton_s)
|
||||
VFACE("Moustache", facial_moustache_s)
|
||||
VFACE("Pencilstache", facial_pencilstache_s)
|
||||
VFACE("Goatee", facial_goatee_s)
|
||||
VFACE("Smallstache", facial_smallstache_s)
|
||||
VFACE("Volaju", facial_volaju_s)
|
||||
VFACE("3 O\'clock", facial_3oclock_s)
|
||||
VFACE("5 O\'clock", facial_5oclock_s)
|
||||
VFACE("7 O\'clock", facial_7oclock_s)
|
||||
VFACE("5 O\'clock Moustache", facial_5oclockmoustache_s)
|
||||
VFACE("7 O\'clock", facial_7oclockmoustache_s)
|
||||
VFACE("Walrus", facial_walrus_s)
|
||||
VFACE("Muttonmus", facial_muttonmus_s)
|
||||
VFACE("Wise", facial_wise_s)
|
||||
VFACE("Martial Artist", facial_martialartist_s)
|
||||
VFACE("Dorsalfnil", facial_dorsalfnil_s)
|
||||
VFACE("Hornadorns", facial_hornadorns_s)
|
||||
VFACE("Spike", facial_spike_s)
|
||||
VFACE("Chinhorns", facial_chinhorns_s)
|
||||
VFACE("Cropped Fullbeard", facial_croppedfullbeard_s)
|
||||
VFACE("Chinless Beard", facial_chinlessbeard_s)
|
||||
VFACE("Moonshiner", facial_moonshiner_s)
|
||||
VFACE("Tribearder", facial_tribearder_s)
|
||||
#undef VFACE
|
||||
@@ -461,4 +461,163 @@
|
||||
|
||||
/datum/sprite_accessory/hair/longestalt
|
||||
name = "Very Long with Fringe"
|
||||
icon_state = "hair_vlongfringe"
|
||||
icon_state = "hair_vlongfringe"
|
||||
|
||||
/*************** VIRGO PORTED HAIRS ****************************/
|
||||
#define VHAIR(_name, new_state) /datum/sprite_accessory/hair/##new_state/icon_state=#new_state;/datum/sprite_accessory/hair/##new_state/name = #_name + " (Virgo)"
|
||||
//VIRGO PORTED HAIRS
|
||||
VHAIR("Short Hair Rosa", hair_rosa_s)
|
||||
VHAIR("Short Hair 80s", hair_80s_s)
|
||||
VHAIR("Long Bedhead", hair_long_bedhead_s)
|
||||
VHAIR("Dave", hair_dave_s)
|
||||
VHAIR("Country", hair_country_s)
|
||||
VHAIR("Shy", hair_shy_s)
|
||||
VHAIR("Unshaven Mohawk", hair_unshaven_mohawk_s)
|
||||
VHAIR("Manbun", hair_manbun_s)
|
||||
VHAIR("Longer Bedhead", hair_longer_bedhead_s)
|
||||
VHAIR("Ponytail", hair_ponytail_s)
|
||||
VHAIR("Ziegler", hair_ziegler_s)
|
||||
VHAIR("Emo Fringe", hair_emofringe_s)
|
||||
VHAIR("Very Short Over Eye Alt", hair_veryshortovereyealternate_s)
|
||||
VHAIR("Shorthime", hair_shorthime_s)
|
||||
VHAIR("High Tight", hair_hightight_s)
|
||||
VHAIR("Thinning Front", hair_thinningfront_s)
|
||||
VHAIR("Big Afro", hair_bigafro_s)
|
||||
VHAIR("Afro", hair_afro_s)
|
||||
VHAIR("High Braid", hair_hbraid_s)
|
||||
VHAIR("Braid", hair_braid_s)
|
||||
VHAIR("Sargeant", hair_sargeant_s)
|
||||
VHAIR("Gelled", hair_gelled_s)
|
||||
VHAIR("Kagami", hair_kagami_s)
|
||||
VHAIR("ShortTail", hair_stail_s)
|
||||
VHAIR("Gentle", hair_gentle_s)
|
||||
VHAIR("Grande", hair_grande_s)
|
||||
VHAIR("Bobcurl", hair_bobcurl_s)
|
||||
VHAIR("Pompadeur", hair_pompadour_s)
|
||||
VHAIR("Plait", hair_plait_s)
|
||||
VHAIR("Long", hair_long_s)
|
||||
VHAIR("Rattail", hair_rattail_s)
|
||||
VHAIR("Tajspiky", hair_tajspiky_s)
|
||||
VHAIR("Messy", hair_messy_s)
|
||||
VHAIR("Bangs", hair_bangs_s)
|
||||
VHAIR("TBraid", hair_tbraid_s)
|
||||
VHAIR("Toriyama2", hair_toriyama2_s)
|
||||
VHAIR("CIA", hair_cia_s)
|
||||
VHAIR("Mulder", hair_mulder_s)
|
||||
VHAIR("Scully", hair_scully_s)
|
||||
VHAIR("Nitori", hair_nitori_s)
|
||||
VHAIR("Joestar", hair_joestar_s)
|
||||
VHAIR("Ponytail4", hair_ponytail4_s)
|
||||
VHAIR("Ponytail5", hair_ponytail5_s)
|
||||
VHAIR("Beehive2", hair_beehive2_s)
|
||||
VHAIR("Short Braid", hair_shortbraid_s)
|
||||
VHAIR("Reverse Mohawk", hair_reversemohawk_s)
|
||||
VHAIR("SHort Bangs", hair_shortbangs_s)
|
||||
VHAIR("Half Shaved", hair_halfshaved_s)
|
||||
VHAIR("Longer Alt 2", hair_longeralt2_s)
|
||||
VHAIR("Bun", hair_bun_s)
|
||||
VHAIR("Curly", hair_curly_s)
|
||||
VHAIR("Victory", hair_victory_s)
|
||||
VHAIR("Ponytail6", hair_ponytail6_s)
|
||||
VHAIR("Undercut3", hair_undercut3_s)
|
||||
VHAIR("Bobcut Alt", hair_bobcultalt_s)
|
||||
VHAIR("Fingerwave", hair_fingerwave_s)
|
||||
VHAIR("Oxton", hair_oxton_s)
|
||||
VHAIR("Poofy2", hair_poofy2_s)
|
||||
VHAIR("Fringe Tail", hair_fringetail_s)
|
||||
VHAIR("Bun3", hair_bun3_s)
|
||||
VHAIR("Wisp", hair_wisp_s)
|
||||
VHAIR("Undercut2", hair_undercut2_s)
|
||||
VHAIR("TBob", hair_tbob_s)
|
||||
VHAIR("Spiky Ponytail", hair_spikyponytail_s)
|
||||
VHAIR("Rowbun", hair_rowbun_s)
|
||||
VHAIR("Rowdualtail", hair_rowdualtail_s)
|
||||
VHAIR("Rowbraid", hair_rowbraid_s)
|
||||
VHAIR("Shaved Mohawk", hair_shavedmohawk_s)
|
||||
VHAIR("Topknot", hair_topknot_s)
|
||||
VHAIR("Ronin", hair_ronin_s)
|
||||
VHAIR("Bowlcut2", hair_bowlcut2_s)
|
||||
VHAIR("Thinning Rear", hair_thinningrear_s)
|
||||
VHAIR("Thinning", hair_thinning_s)
|
||||
VHAIR("Jade", hair_jade_s)
|
||||
VHAIR("Bedhead", hair_bedhead_s)
|
||||
VHAIR("Dreadlocks", hair_dreads_s)
|
||||
VHAIR("Very Long", hair_vlong_s)
|
||||
VHAIR("Jensen", hair_jensen_s)
|
||||
VHAIR("Halfbang", hair_halfbang_s)
|
||||
VHAIR("Kusangi", hair_kusangi_s)
|
||||
VHAIR("Ponytail", hair_ponytail_s)
|
||||
VHAIR("Ponytail3", hair_ponytail3_s)
|
||||
VHAIR("Halfbang Alt", hair_halfbang_alt_s)
|
||||
VHAIR("Bedhead V2", hair_bedheadv2_s)
|
||||
VHAIR("Long Fringe", hair_longfringe_s)
|
||||
VHAIR("Flair", hair_flair_s)
|
||||
VHAIR("Bedhead V3", hair_bedheadv3_s)
|
||||
VHAIR("Himecut", hair_himecut_s)
|
||||
VHAIR("Curls", hair_curls_s)
|
||||
VHAIR("Very Long Fringe", hair_vlongfringe_s)
|
||||
VHAIR("Longest", hair_longest_s)
|
||||
VHAIR("Father", hair_father_s)
|
||||
VHAIR("Emo Long", hair_emolong_s)
|
||||
VHAIR("Short Hair 3", hair_shorthair3_s)
|
||||
VHAIR("Double Bun", hair_doublebun_s)
|
||||
VHAIR("Sleeze", hair_sleeze_s)
|
||||
VHAIR("Twintail", hair_twintail_s)
|
||||
VHAIR("Emo 2", hair_emo2_s)
|
||||
VHAIR("Low Fade", hair_lowfade_s)
|
||||
VHAIR("Med Fade", hair_medfade_s)
|
||||
VHAIR("High Fade", hair_highfade_s)
|
||||
VHAIR("Bald Fade", hair_baldfade_s)
|
||||
VHAIR("No Fade", hair_nofade_s)
|
||||
VHAIR("Trim Flat", hair_trimflat_s)
|
||||
VHAIR("Shaved", hair_shaved_s)
|
||||
VHAIR("Trimmed", hair_trimmed_s)
|
||||
VHAIR("Tight Bun", hair_tightbun_s)
|
||||
VHAIR("Short Hair 4", hair_d_s)
|
||||
VHAIR("Short Hair 5", hair_e_s)
|
||||
VHAIR("Short Hair 6", hair_f_s)
|
||||
VHAIR("Skinhead", hair_skinhead_s)
|
||||
VHAIR("Afro2", hair_afro2_s)
|
||||
VHAIR("Bobcut", hair_bobcut_s)
|
||||
VHAIR("Emo", hair_emo_s)
|
||||
VHAIR("Long Over Eye", hair_longovereye_s)
|
||||
VHAIR("Feather", hair_feather_s)
|
||||
VHAIR("Hitop", hair_hitop_s)
|
||||
VHAIR("Short Over Eye", hair_shortoverye_s)
|
||||
VHAIR("Straight", hair_straight_s)
|
||||
VHAIR("Buzzcut", hair_buzzcut_s)
|
||||
VHAIR("Combover", hair_combover_s)
|
||||
VHAIR("Crewcut", hair_crewcut_s)
|
||||
VHAIR("Devillock", hair_devilock_s)
|
||||
VHAIR("Clean", hair_clean_s)
|
||||
VHAIR("Shaggy", hair_shaggy_s)
|
||||
VHAIR("Updo", hair_updo_s)
|
||||
VHAIR("Mohawk", hair_mohawk_s)
|
||||
VHAIR("Odango", hair_odango_s)
|
||||
VHAIR("Ombre", hair_ombre_s)
|
||||
VHAIR("Parted", hair_parted_s)
|
||||
VHAIR("Quiff", hair_quiff_s)
|
||||
VHAIR("Volaju", hair_volaju_s)
|
||||
VHAIR("Bun2", hair_bun2_s)
|
||||
VHAIR("Rows1", hair_rows1_s)
|
||||
VHAIR("Rows2", hair_rows2_s)
|
||||
VHAIR("Dandy Pompadour", hair_dandypompadour_s)
|
||||
VHAIR("Poofy", hair_poofy_s)
|
||||
VHAIR("Toriyama", hair_toriyama_s)
|
||||
VHAIR("Drillruru", hair_drillruru_s)
|
||||
VHAIR("Bowlcut", hair_bowlcut_s)
|
||||
VHAIR("Coffee House", hair_coffeehouse_s)
|
||||
VHAIR("Family Man", hair_thefamilyman_s)
|
||||
VHAIR("Shaved Part", hair_shavedpart_s)
|
||||
VHAIR("Modern", hair_modern_s)
|
||||
VHAIR("One Shoulder", hair_oneshoulder_s)
|
||||
VHAIR("Very Short Over Eye", hair_veryshortovereye_s)
|
||||
VHAIR("Unkept", hair_unkept_s)
|
||||
VHAIR("Wife", hair_wife_s)
|
||||
VHAIR("Nia", hair_nia_s)
|
||||
VHAIR("Undercut", hair_undercut_s)
|
||||
VHAIR("Bobcut Alt", hair_bobcutalt_s)
|
||||
VHAIR("Short Hair 4 alt", hair_shorthair4_s)
|
||||
VHAIR("Tressshoulder", hair_tressshoulder_s)
|
||||
//END
|
||||
#undef VHAIR
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/sprite_accessory/horns
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
color_src = HORNCOLOR
|
||||
|
||||
/datum/sprite_accessory/horns/none
|
||||
name = "None"
|
||||
@@ -23,4 +24,13 @@
|
||||
|
||||
/datum/sprite_accessory/horns/angler
|
||||
name = "Angeler"
|
||||
icon_state = "angler"
|
||||
icon_state = "angler"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/horns/antler
|
||||
name = "Deer Antlers"
|
||||
icon_state = "deer"
|
||||
|
||||
/datum/sprite_accessory/horns/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
@@ -0,0 +1,158 @@
|
||||
|
||||
/******************************************
|
||||
************** IPC SCREENS ****************
|
||||
*******************************************/
|
||||
/datum/sprite_accessory/screen
|
||||
icon = 'modular_citadel/icons/mob/ipc_screens.dmi'
|
||||
color_src = null
|
||||
|
||||
/datum/sprite_accessory/screen/blank
|
||||
name = "Blank"
|
||||
icon_state = "blank"
|
||||
|
||||
/datum/sprite_accessory/screen/pink
|
||||
name = "Pink"
|
||||
icon_state = "pink"
|
||||
|
||||
/datum/sprite_accessory/screen/green
|
||||
name = "Green"
|
||||
icon_state = "green"
|
||||
|
||||
/datum/sprite_accessory/screen/red
|
||||
name = "Red"
|
||||
icon_state = "red"
|
||||
|
||||
/datum/sprite_accessory/screen/blue
|
||||
name = "Blue"
|
||||
icon_state = "blue"
|
||||
|
||||
/datum/sprite_accessory/screen/yellow
|
||||
name = "Yellow"
|
||||
icon_state = "yellow"
|
||||
|
||||
/datum/sprite_accessory/screen/shower
|
||||
name = "Shower"
|
||||
icon_state = "shower"
|
||||
|
||||
/datum/sprite_accessory/screen/nature
|
||||
name = "Nature"
|
||||
icon_state = "nature"
|
||||
|
||||
/datum/sprite_accessory/screen/eight
|
||||
name = "Eight"
|
||||
icon_state = "eight"
|
||||
|
||||
/datum/sprite_accessory/screen/goggles
|
||||
name = "Goggles"
|
||||
icon_state = "goggles"
|
||||
|
||||
/datum/sprite_accessory/screen/heart
|
||||
name = "Heart"
|
||||
icon_state = "heart"
|
||||
|
||||
/datum/sprite_accessory/screen/monoeye
|
||||
name = "Mono eye"
|
||||
icon_state = "monoeye"
|
||||
|
||||
/datum/sprite_accessory/screen/breakout
|
||||
name = "Breakout"
|
||||
icon_state = "breakout"
|
||||
|
||||
/datum/sprite_accessory/screen/purple
|
||||
name = "Purple"
|
||||
icon_state = "purple"
|
||||
|
||||
/datum/sprite_accessory/screen/scroll
|
||||
name = "Scroll"
|
||||
icon_state = "scroll"
|
||||
|
||||
/datum/sprite_accessory/screen/console
|
||||
name = "Console"
|
||||
icon_state = "console"
|
||||
|
||||
/datum/sprite_accessory/screen/rgb
|
||||
name = "RGB"
|
||||
icon_state = "rgb"
|
||||
|
||||
/datum/sprite_accessory/screen/golglider
|
||||
name = "Gol Glider"
|
||||
icon_state = "golglider"
|
||||
|
||||
/datum/sprite_accessory/screen/rainbow
|
||||
name = "Rainbow"
|
||||
icon_state = "rainbow"
|
||||
|
||||
/datum/sprite_accessory/screen/sunburst
|
||||
name = "Sunburst"
|
||||
icon_state = "sunburst"
|
||||
|
||||
/datum/sprite_accessory/screen/static
|
||||
name = "Static"
|
||||
icon_state = "static"
|
||||
|
||||
//Oracle Station sprites
|
||||
|
||||
/datum/sprite_accessory/screen/bsod
|
||||
name = "BSOD"
|
||||
icon_state = "bsod"
|
||||
|
||||
/datum/sprite_accessory/screen/redtext
|
||||
name = "Red Text"
|
||||
icon_state = "retext"
|
||||
|
||||
/datum/sprite_accessory/screen/sinewave
|
||||
name = "Sine wave"
|
||||
icon_state = "sinewave"
|
||||
|
||||
/datum/sprite_accessory/screen/squarewave
|
||||
name = "Square wave"
|
||||
icon_state = "squarwave"
|
||||
|
||||
/datum/sprite_accessory/screen/ecgwave
|
||||
name = "ECG wave"
|
||||
icon_state = "ecgwave"
|
||||
|
||||
/datum/sprite_accessory/screen/eyes
|
||||
name = "Eyes"
|
||||
icon_state = "eyes"
|
||||
|
||||
/datum/sprite_accessory/screen/textdrop
|
||||
name = "Text drop"
|
||||
icon_state = "textdrop"
|
||||
|
||||
/datum/sprite_accessory/screen/stars
|
||||
name = "Stars"
|
||||
icon_state = "stars"
|
||||
|
||||
|
||||
/******************************************
|
||||
************** IPC Antennas ***************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/antenna
|
||||
icon = 'modular_citadel/icons/mob/ipc_antennas.dmi'
|
||||
color_src = MUTCOLORS2
|
||||
|
||||
/datum/sprite_accessory/antenna/none
|
||||
name = "None"
|
||||
icon_state = "None"
|
||||
|
||||
/datum/sprite_accessory/antenna/antennae
|
||||
name = "Angled Antennae"
|
||||
icon_state = "antennae"
|
||||
|
||||
/datum/sprite_accessory/antenna/tvantennae
|
||||
name = "TV Antennae"
|
||||
icon_state = "tvantennae"
|
||||
|
||||
/datum/sprite_accessory/antenna/cyberhead
|
||||
name = "Cyberhead"
|
||||
icon_state = "cyberhead"
|
||||
|
||||
/datum/sprite_accessory/antenna/antlers
|
||||
name = "Antlers"
|
||||
icon_state = "antlers"
|
||||
|
||||
/datum/sprite_accessory/antenna/crowned
|
||||
name = "Crowned"
|
||||
icon_state = "crowned"
|
||||
@@ -1,8 +0,0 @@
|
||||
/datum/sprite_accessory/legs //legs are a special case, they aren't actually sprite_accessories but are updated with them.
|
||||
icon = null //These datums exist for selecting legs on preference, and little else
|
||||
|
||||
/datum/sprite_accessory/legs/none
|
||||
name = "Normal Legs"
|
||||
|
||||
/datum/sprite_accessory/legs/digitigrade_lizard
|
||||
name = "Digitigrade Legs"
|
||||
@@ -0,0 +1,124 @@
|
||||
/datum/sprite_accessory/legs //legs are a special case, they aren't actually sprite_accessories but are updated with them. -- OR SO THEY USED TO BE
|
||||
icon = null //These datums exist for selecting legs on preference, and little else
|
||||
|
||||
/******************************************
|
||||
***************** Leggy *******************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/legs/none
|
||||
name = "Plantigrade"
|
||||
|
||||
/datum/sprite_accessory/legs/digitigrade_lizard
|
||||
name = "Digitigrade"
|
||||
|
||||
/datum/sprite_accessory/legs/digitigrade_bird
|
||||
name = "Avian"
|
||||
|
||||
|
||||
/******************************************
|
||||
************** Taur Bodies ****************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/taur
|
||||
icon = 'modular_citadel/icons/mob/mam_taur.dmi'
|
||||
extra_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
|
||||
extra = TRUE
|
||||
extra2_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
|
||||
extra2 = TRUE
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
var/taur_mode = NOT_TAURIC
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/taur/none
|
||||
name = "None"
|
||||
icon_state = "None"
|
||||
|
||||
/datum/sprite_accessory/taur/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
taur_mode = HOOF_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/deer
|
||||
name = "Deer"
|
||||
icon_state = "deer"
|
||||
taur_mode = HOOF_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/drake
|
||||
name = "Drake"
|
||||
icon_state = "drake"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/drider
|
||||
name = "Drider"
|
||||
icon_state = "drider"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
taur_mode = PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/horse
|
||||
name = "Horse"
|
||||
icon_state = "horse"
|
||||
taur_mode = HOOF_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/lab
|
||||
name = "Lab"
|
||||
icon_state = "lab"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/naga
|
||||
name = "Naga"
|
||||
icon_state = "naga"
|
||||
taur_mode = SNEK_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/otie
|
||||
name = "Otie"
|
||||
icon_state = "otie"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
taur_mode = PAW_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/panther
|
||||
name = "Panther"
|
||||
icon_state = "panther"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/shepherd
|
||||
name = "Shepherd"
|
||||
icon_state = "shepherd"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
taur_mode = SNEK_TAURIC
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/taur/tiger
|
||||
name = "Tiger"
|
||||
icon_state = "tiger"
|
||||
taur_mode = PAW_TAURIC
|
||||
|
||||
/datum/sprite_accessory/taur/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
taur_mode = PAW_TAURIC
|
||||
@@ -1,68 +0,0 @@
|
||||
/datum/sprite_accessory/moth_wings
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
color_src = null
|
||||
|
||||
/datum/sprite_accessory/moth_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/monarch
|
||||
name = "Monarch"
|
||||
icon_state = "monarch"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/luna
|
||||
name = "Luna"
|
||||
icon_state = "luna"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/atlas
|
||||
name = "Atlas"
|
||||
icon_state = "atlas"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
locked = TRUE
|
||||
|
||||
/datum/sprite_accessory/moth_wings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/moth_wings/snow
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
@@ -15,4 +15,359 @@
|
||||
|
||||
/datum/sprite_accessory/snouts/roundlight
|
||||
name = "Round + Light"
|
||||
icon_state = "roundlight"
|
||||
icon_state = "roundlight"
|
||||
|
||||
/datum/sprite_accessory/snout/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
color_src = MATRIXED
|
||||
|
||||
//christ this was a mistake, but it's here just in case someone wants to selectively fix -- Pooj
|
||||
/************* Lizard compatable snoots ***********
|
||||
/datum/sprite_accessory/snouts/bird
|
||||
name = "Beak"
|
||||
icon_state = "bird"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/bigbeak
|
||||
name = "Big Beak"
|
||||
icon_state = "bigbeak"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/bug
|
||||
name = "Bug"
|
||||
icon_state = "bug"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
extra2 = TRUE
|
||||
extra2_color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/snouts/elephant
|
||||
name = "Elephant"
|
||||
icon_state = "elephant"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
extra = TRUE
|
||||
extra_color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/snouts/lcanid
|
||||
name = "Mammal, Long"
|
||||
icon_state = "lcanid"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/lcanidalt
|
||||
name = "Mammal, Long ALT"
|
||||
icon_state = "lcanidalt"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/scanid
|
||||
name = "Mammal, Short"
|
||||
icon_state = "scanid"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/scanidalt
|
||||
name = "Mammal, Short ALT"
|
||||
icon_state = "scanidalt"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/wolf
|
||||
name = "Mammal, Thick"
|
||||
icon_state = "wolf"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/wolfalt
|
||||
name = "Mammal, Thick ALT"
|
||||
icon_state = "wolfalt"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/redpanda
|
||||
name = "WahCoon"
|
||||
icon_state = "wah"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/rhino
|
||||
name = "Horn"
|
||||
icon_state = "rhino"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
extra = TRUE
|
||||
extra = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/snouts/rodent
|
||||
name = "Rodent"
|
||||
icon_state = "rodent"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/otie
|
||||
name = "Otie"
|
||||
icon_state = "otie"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/snouts/shark
|
||||
name = "Shark"
|
||||
icon_state = "shark"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
|
||||
/datum/sprite_accessory/snouts/toucan
|
||||
name = "Toucan"
|
||||
icon_state = "toucan"
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
color_src = MATRIXED
|
||||
*/
|
||||
|
||||
/******************************************
|
||||
************** Mammal Snouts **************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/mam_snouts
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/bird
|
||||
name = "Beak"
|
||||
icon_state = "bird"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/bigbeak
|
||||
name = "Big Beak"
|
||||
icon_state = "bigbeak"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/bug
|
||||
name = "Bug"
|
||||
icon_state = "bug"
|
||||
color_src = MUTCOLORS
|
||||
extra2 = TRUE
|
||||
extra2_color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/elephant
|
||||
name = "Elephant"
|
||||
icon_state = "elephant"
|
||||
extra = TRUE
|
||||
extra_color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/lcanid
|
||||
name = "Mammal, Long"
|
||||
icon_state = "lcanid"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/lcanidalt
|
||||
name = "Mammal, Long ALT"
|
||||
icon_state = "lcanidalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/scanid
|
||||
name = "Mammal, Short"
|
||||
icon_state = "scanid"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/scanidalt
|
||||
name = "Mammal, Short ALT"
|
||||
icon_state = "scanidalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/wolf
|
||||
name = "Mammal, Thick"
|
||||
icon_state = "wolf"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/wolfalt
|
||||
name = "Mammal, Thick ALT"
|
||||
icon_state = "wolfalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/redpanda
|
||||
name = "WahCoon"
|
||||
icon_state = "wah"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/redpandaalt
|
||||
name = "WahCoon ALT"
|
||||
icon_state = "wahalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/rhino
|
||||
name = "Horn"
|
||||
icon_state = "rhino"
|
||||
extra = TRUE
|
||||
extra = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/rodent
|
||||
name = "Rodent"
|
||||
icon_state = "rodent"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/otie
|
||||
name = "Otie"
|
||||
icon_state = "otie"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/shark
|
||||
name = "Shark"
|
||||
icon_state = "shark"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/toucan
|
||||
name = "Toucan"
|
||||
icon_state = "toucan"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/sharp
|
||||
name = "Sharp"
|
||||
icon_state = "sharp"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/round
|
||||
name = "Round"
|
||||
icon_state = "round"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/sharplight
|
||||
name = "Sharp + Light"
|
||||
icon_state = "sharplight"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/roundlight
|
||||
name = "Round + Light"
|
||||
icon_state = "roundlight"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
|
||||
/******************************************
|
||||
**************** Snouts *******************
|
||||
*************but higher up*****************/
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fbird
|
||||
name = "Beak (Top)"
|
||||
icon_state = "fbird"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fbigbeak
|
||||
name = "Big Beak (Top)"
|
||||
icon_state = "fbigbeak"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fbug
|
||||
name = "Bug (Top)"
|
||||
icon_state = "fbug"
|
||||
color_src = MUTCOLORS
|
||||
extra2 = TRUE
|
||||
extra2_color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/felephant
|
||||
name = "Elephant (Top)"
|
||||
icon_state = "felephant"
|
||||
extra = TRUE
|
||||
extra_color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/flcanid
|
||||
name = "Mammal, Long (Top)"
|
||||
icon_state = "flcanid"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/flcanidalt
|
||||
name = "Mammal, Long ALT (Top)"
|
||||
icon_state = "flcanidalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fscanid
|
||||
name = "Mammal, Short (Top)"
|
||||
icon_state = "fscanid"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fscanidalt
|
||||
name = "Mammal, Short ALT (Top)"
|
||||
icon_state = "fscanidalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fwolf
|
||||
name = "Mammal, Thick (Top)"
|
||||
icon_state = "fwolf"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fwolfalt
|
||||
name = "Mammal, Thick ALT (Top)"
|
||||
icon_state = "fwolfalt"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fredpanda
|
||||
name = "WahCoon (Top)"
|
||||
icon_state = "fwah"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/frhino
|
||||
name = "Horn (Top)"
|
||||
icon_state = "frhino"
|
||||
extra = TRUE
|
||||
extra = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/frodent
|
||||
name = "Rodent (Top)"
|
||||
icon_state = "frodent"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fhusky
|
||||
name = "Husky (Top)"
|
||||
icon_state = "fhusky"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fotie
|
||||
name = "Otie (Top)"
|
||||
icon_state = "fotie"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fpede
|
||||
name = "Scolipede (Top)"
|
||||
icon_state = "fpede"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fsergal
|
||||
name = "Sergal (Top)"
|
||||
icon_state = "fsergal"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fshark
|
||||
name = "Shark (Top)"
|
||||
icon_state = "fshark"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/ftoucan
|
||||
name = "Toucan (Top)"
|
||||
icon_state = "ftoucan"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fsharp
|
||||
name = "Sharp (Top)"
|
||||
icon_state = "fsharp"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fround
|
||||
name = "Round (Top)"
|
||||
icon_state = "fround"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fsharplight
|
||||
name = "Sharp + Light (Top)"
|
||||
icon_state = "fsharplight"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/froundlight
|
||||
name = "Round + Light (Top)"
|
||||
icon_state = "froundlight"
|
||||
color_src = MUTCOLORS
|
||||
@@ -4,6 +4,10 @@
|
||||
/datum/sprite_accessory/tails_animated
|
||||
icon = 'icons/mob/mutant_bodyparts.dmi'
|
||||
|
||||
/******************************************
|
||||
************* Lizard Tails ****************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/tails/lizard/smooth
|
||||
name = "Smooth"
|
||||
icon_state = "smooth"
|
||||
@@ -36,6 +40,48 @@
|
||||
name = "Spikes"
|
||||
icon_state = "spikes"
|
||||
|
||||
/datum/sprite_accessory/tails/lizard/none
|
||||
name = "None"
|
||||
icon_state = "None"
|
||||
|
||||
/datum/sprite_accessory/tails_animated/lizard/none
|
||||
name = "None"
|
||||
icon_state = "None"
|
||||
|
||||
/datum/sprite_accessory/tails/lizard/axolotl
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/lizard/axolotl
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/body_markings/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/lizard/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/lizard/guilmon
|
||||
name = "Guilmon"
|
||||
icon_state = "guilmon"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/******************************************
|
||||
************** Human Tails ****************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/tails/human/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
@@ -43,13 +89,626 @@
|
||||
/datum/sprite_accessory/tails_animated/human/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
/*
|
||||
|
||||
/datum/sprite_accessory/tails/human/ailurus
|
||||
name = "Red Panda"
|
||||
icon_state = "wah"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/ailurus
|
||||
name = "Red Panda"
|
||||
icon_state = "wah"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/axolotl
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/axolotl
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
color_src = HAIR*/
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/tails/human/catbig
|
||||
name = "Cat, Big"
|
||||
icon_state = "catbig"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/catbig
|
||||
name = "Cat, Big"
|
||||
icon_state = "catbig"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/corvid
|
||||
name = "Corvid"
|
||||
icon_state = "crow"
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/corvid
|
||||
name = "Corvid"
|
||||
icon_state = "crow"
|
||||
|
||||
/datum/sprite_accessory/tails/human/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/fennec
|
||||
name = "Fennec"
|
||||
icon_state = "fennec"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/fennec
|
||||
name = "Fennec"
|
||||
icon_state = "fennec"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/fish
|
||||
name = "Fish"
|
||||
icon_state = "fish"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/fish
|
||||
name = "Fish"
|
||||
icon_state = "fish"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/horse
|
||||
name = "Horse"
|
||||
icon_state = "horse"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/horse
|
||||
name = "Horse"
|
||||
icon_state = "horse"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/tails/human/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/insect
|
||||
name = "Insect"
|
||||
icon_state = "insect"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/insect
|
||||
name = "insect"
|
||||
icon_state = "insect"
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/human/kitsune
|
||||
name = "Kitsune"
|
||||
icon_state = "kitsune"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/kitsune
|
||||
name = "Kitsune"
|
||||
icon_state = "kitsune"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/murid
|
||||
name = "Murid"
|
||||
icon_state = "murid"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/murid
|
||||
name = "Murid"
|
||||
icon_state = "murid"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/otie
|
||||
name = "Otusian"
|
||||
icon_state = "otie"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/otie
|
||||
name = "Otusian"
|
||||
icon_state = "otie"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/orca
|
||||
name = "Orca"
|
||||
icon_state = "orca"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/orca
|
||||
name = "Orca"
|
||||
icon_state = "orca"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/skunk
|
||||
name = "skunk"
|
||||
icon_state = "skunk"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/skunk
|
||||
name = "skunk"
|
||||
icon_state = "skunk"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/shark
|
||||
name = "Shark"
|
||||
icon_state = "shark"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/shark
|
||||
name = "Shark"
|
||||
icon_state = "shark"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/datashark
|
||||
name = "datashark"
|
||||
icon_state = "datashark"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/datashark
|
||||
name = "datashark"
|
||||
icon_state = "datashark"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/straighttail
|
||||
name = "Straight Tail"
|
||||
icon_state = "straighttail"
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/straighttail
|
||||
name = "Straight Tail"
|
||||
icon_state = "straighttail"
|
||||
|
||||
/datum/sprite_accessory/tails/human/squirrel
|
||||
name = "Squirrel"
|
||||
icon_state = "squirrel"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/squirrel
|
||||
name = "Squirrel"
|
||||
icon_state = "squirrel"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/tiger
|
||||
name = "Tiger"
|
||||
icon_state = "tiger"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/tiger
|
||||
name = "Tiger"
|
||||
icon_state = "tiger"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/human/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/******************************************
|
||||
************** Furry Tails ****************
|
||||
*******************************************/
|
||||
|
||||
/datum/sprite_accessory/mam_tails
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_tails/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/mam_tails/ailurus
|
||||
name = "Red Panda"
|
||||
icon_state = "wah"
|
||||
extra = TRUE
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/ailurus
|
||||
name = "Red Panda"
|
||||
icon_state = "wah"
|
||||
extra = TRUE
|
||||
|
||||
/datum/sprite_accessory/mam_tails/axolotl
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/axolotl
|
||||
name = "Axolotl"
|
||||
icon_state = "axolotl"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/mam_tails/catbig
|
||||
name = "Cat, Big"
|
||||
icon_state = "catbig"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/catbig
|
||||
name = "Cat, Big"
|
||||
icon_state = "catbig"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/corvid
|
||||
name = "Corvid"
|
||||
icon_state = "crow"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/corvid
|
||||
name = "Corvid"
|
||||
icon_state = "crow"
|
||||
|
||||
/datum/sprite_accessory/mam_tail/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/cow
|
||||
name = "Cow"
|
||||
icon_state = "cow"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/fennec
|
||||
name = "Fennec"
|
||||
icon_state = "fennec"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/fennec
|
||||
name = "Fennec"
|
||||
icon_state = "fennec"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/human/fish
|
||||
name = "Fish"
|
||||
icon_state = "fish"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/human/fish
|
||||
name = "Fish"
|
||||
icon_state = "fish"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/fox
|
||||
name = "Fox"
|
||||
icon_state = "fox"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/hawk
|
||||
name = "Hawk"
|
||||
icon_state = "hawk"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/hawk
|
||||
name = "Hawk"
|
||||
icon_state = "hawk"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/horse
|
||||
name = "Horse"
|
||||
icon_state = "horse"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/horse
|
||||
name = "Horse"
|
||||
icon_state = "Horse"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/mam_tails/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/husky
|
||||
name = "Husky"
|
||||
icon_state = "husky"
|
||||
|
||||
datum/sprite_accessory/mam_tails/insect
|
||||
name = "Insect"
|
||||
icon_state = "insect"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/insect
|
||||
name = "Insect"
|
||||
icon_state = "insect"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/kangaroo
|
||||
name = "kangaroo"
|
||||
icon_state = "kangaroo"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/kangaroo
|
||||
name = "kangaroo"
|
||||
icon_state = "kangaroo"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/kitsune
|
||||
name = "Kitsune"
|
||||
icon_state = "kitsune"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/kitsune
|
||||
name = "Kitsune"
|
||||
icon_state = "kitsune"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/lab
|
||||
name = "Lab"
|
||||
icon_state = "lab"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/lab
|
||||
name = "Lab"
|
||||
icon_state = "lab"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/murid
|
||||
name = "Murid"
|
||||
icon_state = "murid"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/murid
|
||||
name = "Murid"
|
||||
icon_state = "murid"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/otie
|
||||
name = "Otusian"
|
||||
icon_state = "otie"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/otie
|
||||
name = "Otusian"
|
||||
icon_state = "otie"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/orca
|
||||
name = "Orca"
|
||||
icon_state = "orca"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/orca
|
||||
name = "Orca"
|
||||
icon_state = "orca"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/sergal
|
||||
name = "Sergal"
|
||||
icon_state = "sergal"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/skunk
|
||||
name = "Skunk"
|
||||
icon_state = "skunk"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/skunk
|
||||
name = "Skunk"
|
||||
icon_state = "skunk"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/shark
|
||||
name = "Shark"
|
||||
icon_state = "shark"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/shark
|
||||
name = "Shark"
|
||||
icon_state = "shark"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/shepherd
|
||||
name = "Shepherd"
|
||||
icon_state = "shepherd"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/shepherd
|
||||
name = "Shepherd"
|
||||
icon_state = "shepherd"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/straighttail
|
||||
name = "Straight Tail"
|
||||
icon_state = "straighttail"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/straighttail
|
||||
name = "Straight Tail"
|
||||
icon_state = "straighttail"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/squirrel
|
||||
name = "Squirrel"
|
||||
icon_state = "squirrel"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/squirrel
|
||||
name = "Squirrel"
|
||||
icon_state = "squirrel"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/tiger
|
||||
name = "Tiger"
|
||||
icon_state = "tiger"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/tiger
|
||||
name = "Tiger"
|
||||
icon_state = "tiger"
|
||||
|
||||
/datum/sprite_accessory/mam_tails/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/wolf
|
||||
name = "Wolf"
|
||||
icon_state = "wolf"
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
//Angel Wings
|
||||
|
||||
/datum/sprite_accessory/wings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
@@ -23,4 +25,120 @@
|
||||
dimension_x = 46
|
||||
center = TRUE
|
||||
dimension_y = 34
|
||||
locked = TRUE
|
||||
locked = TRUE
|
||||
|
||||
//INSECT WINGS
|
||||
|
||||
/datum/sprite_accessory/insect_wings
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
color_src = null
|
||||
|
||||
/datum/sprite_accessory/insect_wings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/monarch
|
||||
name = "Monarch"
|
||||
icon_state = "monarch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/luna
|
||||
name = "Luna"
|
||||
icon_state = "luna"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/atlas
|
||||
name = "Atlas"
|
||||
icon_state = "atlas"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "redish"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
locked = TRUE
|
||||
|
||||
/datum/sprite_accessory/insect_wings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/snow
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/colored
|
||||
name = "Colored (Hair)"
|
||||
icon_state = "snowplain"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored1
|
||||
name = "Colored (Primary)"
|
||||
icon_state = "snowplain"
|
||||
color_src = MUTCOLORS
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored2
|
||||
name = "Colored (Secondary)"
|
||||
icon_state = "snowplain"
|
||||
color_src = MUTCOLORS2
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored3
|
||||
name = "Colored (Tertiary)"
|
||||
icon_state = "snowplain"
|
||||
color_src = MUTCOLORS3
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bee
|
||||
name = "Bee"
|
||||
icon_state = "bee"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bee_color
|
||||
name = "Bee (Hair colored)"
|
||||
icon_state = "bee"
|
||||
color_src = HAIR
|
||||
|
||||
/datum/sprite_accessory/insect_wings/fairy
|
||||
name = "Fairy"
|
||||
icon_state = "fairy"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/bat
|
||||
name = "Bat"
|
||||
icon_state = "bat"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/feathery
|
||||
name = "Feathery"
|
||||
icon_state = "feathery"
|
||||
|
||||
@@ -1,113 +0,0 @@
|
||||
/mob/living/carbon/alien/larva/emote(act,m_type=1,message = null)
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
var/t1 = findtext(act, "-", 1, null)
|
||||
param = copytext(act, t1 + 1, length(act) + 1)
|
||||
act = copytext(act, 1, t1)
|
||||
|
||||
var/muzzled = is_muzzled()
|
||||
|
||||
switch(act) //Alphabetically sorted please.
|
||||
if ("burp","burps")
|
||||
if (!muzzled)
|
||||
message = "<span class='name'>[src]</span> burps."
|
||||
m_type = 2
|
||||
if ("choke","chokes")
|
||||
message = "<span class='name'>[src]</span> chokes."
|
||||
m_type = 2
|
||||
if ("collapse","collapses")
|
||||
Paralyse(2)
|
||||
message = "<span class='name'>[src]</span> collapses!"
|
||||
m_type = 2
|
||||
if ("dance","dances")
|
||||
if (!src.restrained())
|
||||
message = "<span class='name'>[src]</span> dances around happily."
|
||||
m_type = 1
|
||||
if ("deathgasp","deathgasps")
|
||||
message = "<span class='name'>[src]</span> lets out a sickly hiss of air and falls limply to the floor..."
|
||||
m_type = 2
|
||||
if ("drool","drools")
|
||||
message = "<span class='name'>[src]</span> drools."
|
||||
m_type = 1
|
||||
if ("gasp","gasps")
|
||||
message = "<span class='name'>[src]</span> gasps."
|
||||
m_type = 2
|
||||
if ("gnarl","gnarls")
|
||||
if (!muzzled)
|
||||
message = "<span class='name'>[src]</span> gnarls and shows its teeth.."
|
||||
m_type = 2
|
||||
if ("hiss","hisses")
|
||||
message = "<span class='name'>[src]</span> hisses softly."
|
||||
m_type = 1
|
||||
if ("jump","jumps")
|
||||
message = "<span class='name'>[src]</span> jumps!"
|
||||
m_type = 1
|
||||
if ("me")
|
||||
..()
|
||||
return
|
||||
if ("moan","moans")
|
||||
message = "<span class='name'>[src]</span> moans!"
|
||||
m_type = 2
|
||||
if ("nod","nods")
|
||||
message = "<span class='name'>[src]</span> nods its head."
|
||||
m_type = 1
|
||||
if ("roar","roars")
|
||||
if (!muzzled)
|
||||
message = "<span class='name'>[src]</span> softly roars."
|
||||
m_type = 2
|
||||
if ("roll","rolls")
|
||||
if (!src.restrained())
|
||||
message = "<span class='name'>[src]</span> rolls."
|
||||
m_type = 1
|
||||
if ("scratch","scratches")
|
||||
if (!src.restrained())
|
||||
message = "<span class='name'>[src]</span> scratches."
|
||||
m_type = 1
|
||||
if ("screech","screeches") //This orignally was called scretch, changing it. -Sum99
|
||||
if (!muzzled)
|
||||
message = "<span class='name'>[src]</span> screeches."
|
||||
m_type = 2
|
||||
if ("shake","shakes")
|
||||
message = "<span class='name'>[src]</span> shakes its head."
|
||||
m_type = 1
|
||||
if ("shiver","shivers")
|
||||
message = "<span class='name'>[src]</span> shivers."
|
||||
m_type = 2
|
||||
if ("sign","signs")
|
||||
if (!src.restrained())
|
||||
message = text("<span class='name'>[src]</span> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
m_type = 1
|
||||
if ("snore","snores")
|
||||
message = "<B>[src]</B> snores."
|
||||
m_type = 2
|
||||
if ("sulk","sulks")
|
||||
message = "<span class='name'>[src]</span> sulks down sadly."
|
||||
m_type = 1
|
||||
if ("sway","sways")
|
||||
message = "<span class='name'>[src]</span> sways around dizzily."
|
||||
m_type = 1
|
||||
if ("tail")
|
||||
message = "<span class='name'>[src]</span> waves its tail."
|
||||
m_type = 1
|
||||
if ("twitch")
|
||||
message = "<span class='name'>[src]</span> twitches violently."
|
||||
m_type = 1
|
||||
if ("whimper","whimpers")
|
||||
if (!muzzled)
|
||||
message = "<span class='name'>[src]</span> whimpers."
|
||||
m_type = 2
|
||||
|
||||
if ("help") //"The exception"
|
||||
src << "Help for larva emotes. You can use these emotes with say \"*emote\":\n\nburp, choke, collapse, dance, deathgasp, drool, gasp, gnarl, hiss, jump, me, moan, nod, roll, roar, scratch, screech, shake, shiver, sign-#, sulk, sway, tail, twitch, whimper"
|
||||
|
||||
else
|
||||
src << "<span class='info'>Unusable emote '[act]'. Say *help for a list.</span>"
|
||||
|
||||
if ((message && src.stat == 0))
|
||||
log_emote("[name]/[key] : [message]")
|
||||
if (m_type & 1)
|
||||
visible_message(message)
|
||||
else
|
||||
audible_message(message)
|
||||
return
|
||||
@@ -802,6 +802,11 @@
|
||||
else
|
||||
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
|
||||
|
||||
if(hud_used.staminas)
|
||||
hud_used.staminas.icon_state = staminahudamount()
|
||||
if(hud_used.staminabuffer)
|
||||
hud_used.staminabuffer.icon_state = staminabufferhudamount()
|
||||
|
||||
/mob/living/carbon/human/fully_heal(admin_revive = 0)
|
||||
if(admin_revive)
|
||||
regenerate_limbs()
|
||||
@@ -1029,8 +1034,8 @@
|
||||
/mob/living/carbon/human/species/lizard/ashwalker
|
||||
race = /datum/species/lizard/ashwalker
|
||||
|
||||
/mob/living/carbon/human/species/moth
|
||||
race = /datum/species/moth
|
||||
/mob/living/carbon/human/species/insect
|
||||
race = /datum/species/insect
|
||||
|
||||
/mob/living/carbon/human/species/mush
|
||||
race = /datum/species/mush
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
//Eye colour
|
||||
var/eye_color = "000"
|
||||
|
||||
var/horn_color = "85615a" //specific horn colors, because why not?
|
||||
|
||||
var/skin_tone = "caucasian1" //Skin tone
|
||||
|
||||
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
|
||||
|
||||
@@ -39,6 +39,10 @@
|
||||
//Stuff jammed in your limbs hurts
|
||||
handle_embedded_objects()
|
||||
|
||||
if(stat != DEAD)
|
||||
//process your dick energy
|
||||
handle_arousal()
|
||||
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
name = get_visible_name()
|
||||
|
||||
@@ -54,7 +58,7 @@
|
||||
var/obj/item/clothing/CH = head
|
||||
if (CS.clothing_flags & CH.clothing_flags & STOPSPRESSUREDAMAGE)
|
||||
return ONE_ATMOSPHERE
|
||||
if(istype(loc, /obj/belly)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
|
||||
if(isbelly(loc)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
|
||||
return ONE_ATMOSPHERE
|
||||
if(istype(loc, /obj/item/dogborg/sleeper))
|
||||
return ONE_ATMOSPHERE //END OF CIT CHANGES
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
/mob/living/carbon/human/Login()
|
||||
..()
|
||||
if(src.martial_art == default_martial_art && mind.stored_martial_art) //If the mind has a martial art stored and the body has the default one.
|
||||
src.mind.stored_martial_art.teach(src) //Running teach so that it deals with help verbs.
|
||||
else if(src.martial_art != default_martial_art && src.martial_art != mind.stored_martial_art) //If the body has a martial art which is not the default one and is not stored in the mind.
|
||||
if(src.martial_art_owner != mind)
|
||||
src.martial_art.remove(src)
|
||||
else
|
||||
src.mind.stored_martial_art = src.martial_art
|
||||
@@ -1,6 +1,7 @@
|
||||
// This code handles different species in the game.
|
||||
|
||||
GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species
|
||||
var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
|
||||
@@ -15,6 +16,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
|
||||
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
|
||||
|
||||
var/horn_color //specific horn colors, because why not?
|
||||
|
||||
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
|
||||
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
|
||||
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
|
||||
@@ -79,7 +82,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/fixed_mut_color3 = ""
|
||||
var/whitelisted = 0 //Is this species restricted to certain players?
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
|
||||
var/should_draw_citadel = FALSE
|
||||
|
||||
///////////
|
||||
// PROCS //
|
||||
@@ -98,6 +101,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/datum/species/S = new I
|
||||
if(S.check_roundstart_eligible())
|
||||
GLOB.roundstart_races += S.id
|
||||
GLOB.roundstart_race_names["[S.name]"] = S.id
|
||||
qdel(S)
|
||||
if(!GLOB.roundstart_races.len)
|
||||
GLOB.roundstart_races += "human"
|
||||
@@ -260,7 +264,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
C.hud_used.update_locked_slots()
|
||||
|
||||
// this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
|
||||
species_traits += DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
@@ -294,8 +298,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
for(var/datum/disease/A in C.diseases)
|
||||
A.cure(FALSE)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
|
||||
|
||||
//CITADEL EDIT
|
||||
if(NOAROUSAL in species_traits)
|
||||
C.canbearoused = FALSE
|
||||
@@ -306,6 +308,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(NOGENITALS in H.dna.species.species_traits)
|
||||
H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
|
||||
if("meat_type" in default_features) //I can't believe it's come to the meat
|
||||
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
|
||||
|
||||
|
||||
// EDIT ENDS
|
||||
|
||||
@@ -317,6 +324,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
for(var/X in inherent_traits)
|
||||
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
|
||||
|
||||
if("meat_type" in default_features)
|
||||
C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
|
||||
else
|
||||
C.type_of_meat = initial(meat)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
|
||||
|
||||
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
|
||||
@@ -612,6 +624,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else if ("wings" in mutant_bodyparts)
|
||||
bodyparts_to_add -= "wings_open"
|
||||
|
||||
if("insect_fluff" in mutant_bodyparts)
|
||||
if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
|
||||
bodyparts_to_add -= "insect_fluff"
|
||||
|
||||
//CITADEL EDIT
|
||||
//Race specific bodyparts:
|
||||
//Xenos
|
||||
@@ -717,8 +733,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
S = GLOB.wings_open_list[H.dna.features["wings"]]
|
||||
if("legs")
|
||||
S = GLOB.legs_list[H.dna.features["legs"]]
|
||||
if("moth_wings")
|
||||
S = GLOB.moth_wings_list[H.dna.features["moth_wings"]]
|
||||
if("insect_wings")
|
||||
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
|
||||
if("insect_fluff")
|
||||
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
|
||||
if("caps")
|
||||
S = GLOB.caps_list[H.dna.features["caps"]]
|
||||
if("ipc_screen")
|
||||
@@ -815,6 +833,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
accessory_overlay.color = "#[H.facial_hair_color]"
|
||||
if(EYECOLOR)
|
||||
accessory_overlay.color = "#[H.eye_color]"
|
||||
if(HORNCOLOR)
|
||||
accessory_overlay.color = "#[H.horn_color]"
|
||||
else
|
||||
accessory_overlay.color = forced_colour
|
||||
else
|
||||
@@ -880,6 +900,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
extra_accessory_overlay.color = "#[H.facial_hair_color]"
|
||||
if(EYECOLOR)
|
||||
extra_accessory_overlay.color = "#[H.eye_color]"
|
||||
|
||||
if(HORNCOLOR)
|
||||
extra_accessory_overlay.color = "#[H.horn_color]"
|
||||
standing += extra_accessory_overlay
|
||||
|
||||
if(S.extra2) //apply the extra overlay, if there is one
|
||||
@@ -912,6 +935,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
|
||||
else
|
||||
extra2_accessory_overlay.color = "#[H.hair_color]"
|
||||
if(HORNCOLOR)
|
||||
extra2_accessory_overlay.color = "#[H.horn_color]"
|
||||
standing += extra2_accessory_overlay
|
||||
|
||||
|
||||
@@ -1732,6 +1757,161 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
H.forcesay(GLOB.hit_appends) //forcesay checks stat already.
|
||||
return TRUE
|
||||
|
||||
/datum/species/proc/alt_spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
if(!istype(M))
|
||||
return TRUE
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
|
||||
if(!istype(M)) //sanity check for drones.
|
||||
return TRUE
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return TRUE
|
||||
switch(M.a_intent)
|
||||
if(INTENT_HELP)
|
||||
if(M == H)
|
||||
althelp(M, H, attacker_style)
|
||||
return TRUE
|
||||
return FALSE
|
||||
if(INTENT_DISARM)
|
||||
altdisarm(M, H, attacker_style)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user == target && istype(user))
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return
|
||||
if(!user.resting)
|
||||
to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
|
||||
user.resting = 0
|
||||
user.update_canmove()
|
||||
user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
|
||||
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
if(target.check_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
|
||||
return FALSE
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return TRUE
|
||||
if(user.resting)
|
||||
return FALSE
|
||||
else
|
||||
if(user == target)
|
||||
return
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
user.adjustStaminaLossBuffered(4)
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
|
||||
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
|
||||
if(!target.resting)
|
||||
target.adjustStaminaLoss(5)
|
||||
|
||||
|
||||
var/turf/target_oldturf = target.loc
|
||||
var/shove_dir = get_dir(user.loc, target_oldturf)
|
||||
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
|
||||
var/mob/living/carbon/human/target_collateral_human
|
||||
var/obj/structure/table/target_table
|
||||
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
|
||||
|
||||
//Thank you based whoneedsspace
|
||||
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
|
||||
if(target_collateral_human)
|
||||
shove_blocked = TRUE
|
||||
else
|
||||
target.Move(target_shove_turf, shove_dir)
|
||||
if(get_turf(target) == target_oldturf)
|
||||
if(target_shove_turf.density)
|
||||
shove_blocked = TRUE
|
||||
else
|
||||
var/thoushallnotpass = FALSE
|
||||
for(var/obj/O in target_shove_turf)
|
||||
if(istype(O, /obj/structure/table))
|
||||
target_table = O
|
||||
else if(!O.CanPass(src, target_shove_turf))
|
||||
shove_blocked = TRUE
|
||||
thoushallnotpass = TRUE
|
||||
if(thoushallnotpass)
|
||||
target_table = null
|
||||
|
||||
if(target.is_shove_knockdown_blocked())
|
||||
return
|
||||
|
||||
if(shove_blocked || target_table)
|
||||
var/directional_blocked = FALSE
|
||||
if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
|
||||
var/target_turf = get_turf(target)
|
||||
for(var/obj/O in target_turf)
|
||||
if(O.flags_1 & ON_BORDER_1 && O.dir == shove_dir && O.density)
|
||||
directional_blocked = TRUE
|
||||
break
|
||||
if(target_turf != target_shove_turf) //Make sure that we don't run the exact same check twice on the same tile
|
||||
for(var/obj/O in target_shove_turf)
|
||||
if(O.flags_1 & ON_BORDER_1 && O.dir == turn(shove_dir, 180) && O.density)
|
||||
directional_blocked = TRUE
|
||||
break
|
||||
var/targetatrest = target.resting
|
||||
if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
|
||||
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "knocking them down")
|
||||
else if(target_table)
|
||||
if(!targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [target_table]!</span>",
|
||||
"<span class='danger'>You shove [target.name] onto \the [target_table]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.forceMove(target_shove_turf)
|
||||
log_combat(user, target, "shoved", "onto [target_table]")
|
||||
else if(target_collateral_human && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
|
||||
if(!target_collateral_human.resting)
|
||||
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
|
||||
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/target_held_item = target.get_active_held_item()
|
||||
var/knocked_item = FALSE
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID))
|
||||
target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(target_held_item)
|
||||
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
|
||||
"<span class='danger'>Your grip on \the [target_held_item] loosens!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
|
||||
else if(target_held_item)
|
||||
target.dropItemToGround(target_held_item)
|
||||
knocked_item = TRUE
|
||||
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
|
||||
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/append_message = ""
|
||||
if(target_held_item)
|
||||
if(knocked_item)
|
||||
append_message = "causing them to drop [target_held_item]"
|
||||
else
|
||||
append_message = "loosening their grip on [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
/datum/species/insect
|
||||
name = "Anthromorphic Insect"
|
||||
id = "insect"
|
||||
say_mod = "flutters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
|
||||
liked_food = VEGETABLES | DAIRY
|
||||
disliked_food = FRUIT | GROSS
|
||||
toxic_food = MEAT | RAW
|
||||
mutanteyes = /obj/item/organ/eyes/insect
|
||||
should_draw_citadel = TRUE
|
||||
|
||||
/datum/species/insect/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!H.dna.features["insect_wings"])
|
||||
H.dna.features["insect_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["insect_wings"]) ? H.client.prefs.features["insect_wings"] : "None"]"
|
||||
handle_mutant_bodyparts(H)
|
||||
|
||||
/datum/species/insect/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_moth_name()
|
||||
|
||||
var/randname = moth_name()
|
||||
|
||||
if(lastname)
|
||||
randname += " [lastname]"
|
||||
|
||||
return randname
|
||||
|
||||
/datum/species/insect/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
|
||||
..()
|
||||
if(H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
|
||||
to_chat(H, "<span class='danger'>Your precious wings burn to a crisp!</span>")
|
||||
if(H.dna.features["insect_wings"] != "None")
|
||||
H.dna.features["insect_wings"] = "Burnt Off"
|
||||
handle_mutant_bodyparts(H)
|
||||
|
||||
/datum/species/insect/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(chem.id == "pestkiller")
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
|
||||
|
||||
/datum/species/insect/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
if(istype(weapon, /obj/item/melee/flyswatter))
|
||||
return 9 //flyswatters deal 10x damage to insects
|
||||
return 0
|
||||
|
||||
/datum/species/insect/space_move(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(H.loc && !isspaceturf(H.loc) && (H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None"))
|
||||
var/datum/gas_mixture/current = H.loc.return_air()
|
||||
if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
|
||||
return TRUE
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/fly
|
||||
name = "Flyperson"
|
||||
name = "Anthromorphic Fly"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES)
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
/datum/species/mammal
|
||||
name = "Anthromorph"
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
should_draw_citadel = TRUE
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "horns", "legs")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky",
|
||||
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
|
||||
liked_food = MEAT | FRIED
|
||||
disliked_food = TOXIC
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/mammal/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/mammal/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/mammal/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/mammal/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_tail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
mutant_bodyparts |= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/mammal/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_waggingtail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
mutant_bodyparts |= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
|
||||
/datum/species/mammal/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Alien//
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "Xenomorph Hybrid"
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
should_draw_citadel = TRUE
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs")
|
||||
default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "L"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
|
||||
/datum/species/xeno/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
|
||||
species_traits += DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
. = ..()
|
||||
|
||||
/datum/species/xeno/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
|
||||
species_traits -= DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
. = ..()
|
||||
|
||||
//Praise the Omnissiah, A challange worthy of my skills - HS
|
||||
|
||||
//EXOTIC//
|
||||
//These races will likely include lots of downsides and upsides. Keep them relatively balanced.//
|
||||
|
||||
//misc
|
||||
/mob/living/carbon/human/dummy
|
||||
no_vore = TRUE
|
||||
|
||||
/mob/living/carbon/human/vore
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
@@ -45,7 +45,7 @@
|
||||
return golem_name
|
||||
|
||||
/datum/species/golem/random
|
||||
name = "Random Golem"
|
||||
name = "Golem Mutant"
|
||||
blacklisted = FALSE
|
||||
dangerous_existence = FALSE
|
||||
var/static/list/random_golem_types
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/datum/species/ipc
|
||||
name = "I.P.C."
|
||||
id = "ipc"
|
||||
say_mod = "beeps"
|
||||
default_color = "00FF00"
|
||||
should_draw_citadel = TRUE
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
mutant_bodyparts = list("ipc_screen", "ipc_antenna")
|
||||
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
mutanttongue = /obj/item/organ/tongue/robot/ipc
|
||||
|
||||
exotic_blood = "oil"
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
/datum/species/ipc/on_species_gain(mob/living/carbon/human/C)
|
||||
if(isipcperson(C) && !screen)
|
||||
screen = new
|
||||
screen.Grant(C)
|
||||
..()
|
||||
|
||||
/datum/species/ipc/on_species_loss(mob/living/carbon/human/C)
|
||||
if(screen)
|
||||
screen.Remove(C)
|
||||
..()
|
||||
|
||||
/datum/action/innate/monitor_change
|
||||
name = "Screen Change"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
|
||||
button_icon_state = "drone_vision"
|
||||
|
||||
/datum/action/innate/monitor_change/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/new_ipc_screen = input(usr, "Choose your character's screen:", "Monitor Display") as null|anything in GLOB.ipc_screens_list
|
||||
if(!new_ipc_screen)
|
||||
return
|
||||
H.dna.features["ipc_screen"] = new_ipc_screen
|
||||
H.update_body()
|
||||
@@ -118,7 +118,7 @@
|
||||
//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
|
||||
|
||||
/datum/species/jelly/slime
|
||||
name = "Slimeperson"
|
||||
name = "Xenobiological Slime Entity"
|
||||
id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
@@ -389,12 +389,268 @@
|
||||
"<span class='notice'>...and move this one instead.</span>")
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////Round Start Slimes///////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/species/jelly/roundstartslime
|
||||
name = "Xenobiological Slime Hybrid"
|
||||
id = "slimeperson"
|
||||
limbs_id = "slime"
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur")
|
||||
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 160 //a notch brighter so it blends better.
|
||||
coldmod = 3
|
||||
heatmod = 1
|
||||
burnmod = 1
|
||||
|
||||
/datum/species/jelly/roundstartslime/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/jelly/roundstartslime/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/jelly/roundstartslime/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/jelly/roundstartslime/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/jelly/roundstartslime/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_tail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
mutant_bodyparts |= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/jelly/roundstartslime/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_waggingtail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
mutant_bodyparts |= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
|
||||
/datum/action/innate/slime_change
|
||||
name = "Alter Form"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
button_icon_state = "alter_form" //placeholder
|
||||
icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/slime_change/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!isjellyperson(H))
|
||||
return
|
||||
else
|
||||
H.visible_message("<span class='notice'>[owner] gains a look of \
|
||||
concentration while standing perfectly still.\
|
||||
Their body seems to shift and starts getting more goo-like.</span>",
|
||||
"<span class='notice'>You focus intently on altering your body while \
|
||||
standing perfectly still...</span>")
|
||||
change_form()
|
||||
|
||||
/datum/action/innate/slime_change/proc/change_form()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel")
|
||||
if(select_alteration == "Hair Style")
|
||||
if(H.gender == MALE)
|
||||
var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
|
||||
if(new_style)
|
||||
H.facial_hair_style = new_style
|
||||
else
|
||||
H.facial_hair_style = "Shaved"
|
||||
//handle normal hair
|
||||
var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
|
||||
if(new_style)
|
||||
H.hair_style = new_style
|
||||
H.update_hair()
|
||||
else if (select_alteration == "Genitals")
|
||||
var/list/organs = list()
|
||||
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
|
||||
switch(operation)
|
||||
if("add sexual organ")
|
||||
var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel")
|
||||
if(new_organ == "Penis")
|
||||
H.give_penis()
|
||||
else if(new_organ == "Testicles")
|
||||
H.give_balls()
|
||||
else if(new_organ == "Breasts")
|
||||
H.give_breasts()
|
||||
else if(new_organ == "Vagina")
|
||||
H.give_vagina()
|
||||
else if(new_organ == "Womb")
|
||||
H.give_womb()
|
||||
else
|
||||
return
|
||||
if("remove sexual organ")
|
||||
for(var/obj/item/organ/genital/X in H.internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
organs["[I.name] ([I.type])"] = I
|
||||
var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs
|
||||
organ = organs[organ]
|
||||
if(!organ)
|
||||
return
|
||||
var/obj/item/organ/genital/O
|
||||
if(isorgan(organ))
|
||||
O = organ
|
||||
O.Remove(H)
|
||||
organ.forceMove(get_turf(H))
|
||||
qdel(organ)
|
||||
H.update_genitals()
|
||||
|
||||
else if (select_alteration == "Ears")
|
||||
var/list/snowflake_ears_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_ears_list)
|
||||
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_ears_list[S.name] = path
|
||||
var/new_ears
|
||||
new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list
|
||||
if(new_ears)
|
||||
H.dna.features["mam_ears"] = new_ears
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Snout")
|
||||
var/list/snowflake_snouts_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_snouts_list)
|
||||
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_snouts_list[S.name] = path
|
||||
var/new_snout
|
||||
new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list
|
||||
if(new_snout)
|
||||
H.dna.features["mam_snouts"] = new_snout
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Markings")
|
||||
var/list/snowflake_markings_list = list()
|
||||
for(var/path in GLOB.mam_body_markings_list)
|
||||
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_markings_list[S.name] = path
|
||||
var/new_mam_body_markings
|
||||
new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
|
||||
if(new_mam_body_markings)
|
||||
H.dna.features["mam_body_markings"] = new_mam_body_markings
|
||||
if(new_mam_body_markings == "None")
|
||||
H.dna.features["mam_body_markings"] = "Plain"
|
||||
for(var/X in H.bodyparts) //propagates the markings changes
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb(FALSE, H)
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Tail")
|
||||
var/list/snowflake_tails_list = list("Normal" = null)
|
||||
for(var/path in GLOB.mam_tails_list)
|
||||
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_tails_list[S.name] = path
|
||||
var/new_tail
|
||||
new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list
|
||||
if(new_tail)
|
||||
H.dna.features["mam_tail"] = new_tail
|
||||
if(new_tail != "None")
|
||||
H.dna.features["taur"] = "None"
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Taur body")
|
||||
var/list/snowflake_taur_list = list("Normal" = null)
|
||||
for(var/path in GLOB.taur_list)
|
||||
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
var/datum/sprite_accessory/S = instance
|
||||
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
|
||||
snowflake_taur_list[S.name] = path
|
||||
var/new_taur
|
||||
new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list
|
||||
if(new_taur)
|
||||
H.dna.features["taur"] = new_taur
|
||||
if(new_taur != "None")
|
||||
H.dna.features["mam_tail"] = "None"
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Penis")
|
||||
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["cock_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_balls()
|
||||
H.give_penis()
|
||||
H.apply_overlay()
|
||||
|
||||
|
||||
else if (select_alteration == "Vagina")
|
||||
for(var/obj/item/organ/genital/vagina/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["vag_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_womb()
|
||||
H.give_vagina()
|
||||
H.apply_overlay()
|
||||
|
||||
else if (select_alteration == "Penis Length")
|
||||
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_length
|
||||
new_length = input(owner, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Genital Alteration") as num|null
|
||||
if(new_length)
|
||||
H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_balls()
|
||||
H.give_penis()
|
||||
|
||||
else if (select_alteration == "Breast Size")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_size
|
||||
new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in GLOB.breasts_size_list
|
||||
if(new_size)
|
||||
H.dna.features["breasts_size"] = new_size
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_breasts()
|
||||
|
||||
else if (select_alteration == "Breast Shape")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
qdel(X)
|
||||
var/new_shape
|
||||
new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list
|
||||
if(new_shape)
|
||||
H.dna.features["breasts_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_breasts()
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
///////////////////////////////////LUMINESCENTS//////////////////////////////////////////
|
||||
|
||||
//Luminescents are able to consume and use slime extracts, without them decaying.
|
||||
|
||||
/datum/species/jelly/luminescent
|
||||
name = "Luminescent"
|
||||
name = "Luminescent Slime Entity"
|
||||
id = "lum"
|
||||
say_mod = "says"
|
||||
var/glow_intensity = LUMINESCENT_DEFAULT_GLOW
|
||||
@@ -561,7 +817,7 @@
|
||||
//Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with willing participants.
|
||||
|
||||
/datum/species/jelly/stargazer
|
||||
name = "Stargazer"
|
||||
name = "Stargazer Slime Entity"
|
||||
id = "stargazer"
|
||||
var/datum/action/innate/project_thought/project_thought
|
||||
var/datum/action/innate/link_minds/link_minds
|
||||
|
||||
@@ -1,17 +1,19 @@
|
||||
/datum/species/lizard
|
||||
// Reptilian humanoids with scaled skin and tails.
|
||||
name = "Lizardperson"
|
||||
name = "Anthromorphic Lizard"
|
||||
id = "lizard"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur")
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
mutanttail = /obj/item/organ/tail/lizard
|
||||
coldmod = 1.5
|
||||
heatmod = 0.67
|
||||
default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "taur" = "None")
|
||||
default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
|
||||
"horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
|
||||
"legs" = "Digitigrade", "taur" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
@@ -71,14 +73,14 @@
|
||||
H.update_body()
|
||||
|
||||
/datum/species/lizard/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
|
||||
species_traits += DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(FALSE)
|
||||
return ..()
|
||||
|
||||
/datum/species/lizard/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Normal Legs")
|
||||
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
|
||||
species_traits -= DIGITIGRADE
|
||||
if(DIGITIGRADE in species_traits)
|
||||
C.Digitigrade_Leg_Swap(TRUE)
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
/datum/species/moth
|
||||
name = "Mothman"
|
||||
id = "moth"
|
||||
say_mod = "flutters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS, NOEYES)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutant_bodyparts = list("moth_wings")
|
||||
default_features = list("moth_wings" = "Plain")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth
|
||||
liked_food = VEGETABLES | DAIRY
|
||||
disliked_food = FRUIT | GROSS
|
||||
toxic_food = MEAT | RAW
|
||||
mutanteyes = /obj/item/organ/eyes/moth
|
||||
|
||||
/datum/species/moth/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!H.dna.features["moth_wings"])
|
||||
H.dna.features["moth_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["moth_wings"]) ? H.client.prefs.features["moth_wings"] : "Plain"]"
|
||||
handle_mutant_bodyparts(H)
|
||||
|
||||
/datum/species/moth/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_moth_name()
|
||||
|
||||
var/randname = moth_name()
|
||||
|
||||
if(lastname)
|
||||
randname += " [lastname]"
|
||||
|
||||
return randname
|
||||
|
||||
/datum/species/moth/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
|
||||
..()
|
||||
if(H.dna.features["moth_wings"] != "Burnt Off" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
|
||||
to_chat(H, "<span class='danger'>Your precious wings burn to a crisp!</span>")
|
||||
H.dna.features["moth_wings"] = "Burnt Off"
|
||||
handle_mutant_bodyparts(H)
|
||||
|
||||
/datum/species/moth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(chem.id == "pestkiller")
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
|
||||
|
||||
/datum/species/moth/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
if(istype(weapon, /obj/item/melee/flyswatter))
|
||||
return 9 //flyswatters deal 10x damage to moths
|
||||
return 0
|
||||
|
||||
/datum/species/moth/space_move(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(H.loc && !isspaceturf(H.loc) && H.dna.features["moth_wings"] != "Burnt Off")
|
||||
var/datum/gas_mixture/current = H.loc.return_air()
|
||||
if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
|
||||
return TRUE
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/mush //mush mush codecuck
|
||||
name = "Mushroomperson"
|
||||
name = "Anthromorphic Mushroom"
|
||||
id = "mush"
|
||||
mutant_bodyparts = list("caps")
|
||||
default_features = list("caps" = "Round")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/plasmaman
|
||||
name = "Plasmaman"
|
||||
name = "Phoronoid"
|
||||
id = "plasmaman"
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/pod
|
||||
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
|
||||
name = "Podperson"
|
||||
name = "Anthromorphic Plant"
|
||||
id = "pod"
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR)
|
||||
@@ -71,6 +71,7 @@
|
||||
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
name = "Anthromorphic Plant"
|
||||
id = "podweak"
|
||||
limbs_id = "pod"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/synth
|
||||
name = "Synth" //inherited from the real species, for health scanners and things
|
||||
name = "Synthetic" //inherited from the real species, for health scanners and things
|
||||
id = "synth"
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
|
||||
@@ -1,91 +0,0 @@
|
||||
/mob/living/carbon/human/whisper_verb(message as text)
|
||||
whisper(message)
|
||||
|
||||
/mob/living/carbon/human/whisper(message, datum/language/language=null)
|
||||
if(!IsVocal())
|
||||
return
|
||||
if(!message)
|
||||
return
|
||||
if(!language)
|
||||
language = get_default_language()
|
||||
|
||||
if(GLOB.say_disabled) //This is here to try to identify lag problems
|
||||
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
|
||||
message = trim(html_encode(message))
|
||||
if(!can_speak(message))
|
||||
return
|
||||
|
||||
message = "[message]"
|
||||
log_whisper("[src.name]/[src.key] : [message]")
|
||||
|
||||
if (src.client)
|
||||
if (src.client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<span class='danger'>You cannot whisper (muted).</span>")
|
||||
return
|
||||
|
||||
log_whisper("[src.name]/[src.key] : [message]")
|
||||
|
||||
var/alt_name = get_alt_name()
|
||||
|
||||
var/whispers = "whispers"
|
||||
var/critical = InCritical()
|
||||
|
||||
// We are unconscious but not in critical, so don't allow them to whisper.
|
||||
if(stat == UNCONSCIOUS && !critical)
|
||||
return
|
||||
|
||||
// If whispering your last words, limit the whisper based on how close you are to death.
|
||||
if(critical)
|
||||
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
|
||||
// If we cut our message short, abruptly end it with a-..
|
||||
var/message_len = length(message)
|
||||
message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
|
||||
message = Ellipsis(message, 10, 1)
|
||||
|
||||
message = treat_message(message)
|
||||
if(!message)
|
||||
return
|
||||
|
||||
var/list/listening_dead = list()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.stat == DEAD && M.client && ((M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER) || (get_dist(M, src) <= 7)))
|
||||
listening_dead |= M
|
||||
|
||||
var/list/listening = get_hearers_in_view(1, src)
|
||||
listening |= listening_dead
|
||||
var/list/eavesdropping = get_hearers_in_view(2, src)
|
||||
eavesdropping -= listening
|
||||
var/list/watching = hearers(5, src)
|
||||
watching -= listening
|
||||
watching -= eavesdropping
|
||||
|
||||
var/rendered
|
||||
whispers = critical ? "whispers something in [p_their()] final breath." : "whispers something."
|
||||
rendered = "<span class='game say'><span class='name'>[src.name]</span> [whispers]</span>"
|
||||
for(var/mob/M in watching)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
var/spans = list(SPAN_ITALICS)
|
||||
whispers = critical ? "whispers in [p_their()] final breath" : "whispers"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] [whispers], <span class='message'>\"[attach_spans(message, spans)]\"</span></span>"
|
||||
|
||||
for(var/atom/movable/AM in listening)
|
||||
if(istype(AM,/obj/item/radio))
|
||||
continue
|
||||
AM.Hear(rendered, src, language, message, , spans)
|
||||
|
||||
message = stars(message)
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] [whispers], <span class='message'>\"[attach_spans(message, spans)]\"</span></span>"
|
||||
for(var/atom/movable/AM in eavesdropping)
|
||||
if(istype(AM,/obj/item/radio))
|
||||
continue
|
||||
AM.Hear(rendered, src, language, message, , spans)
|
||||
|
||||
if(critical) //Dying words.
|
||||
succumb()
|
||||
@@ -0,0 +1,233 @@
|
||||
# `/datum/oracle_ui`
|
||||
|
||||
This datum is a replacement for tgui which does not use any Node.js dependencies, and works entirely through raw HTML, JS and CSS. It's designed to be reasonably easy to port something from tgui to oracle_ui.
|
||||
|
||||
### How to create a UI
|
||||
|
||||
For this example, we're going to port the disposals bin from tgui to oracle_ui.
|
||||
|
||||
#### Step 1
|
||||
|
||||
In order to create a UI, you will first need to create an instance of `/datum/oracle_ui` or one of its subclasses, in this case `/datum/oracle_ui/themed/nano`.
|
||||
|
||||
You need to pass in `src`, the width of the window, the height of the window, and the template to render from. You can optionally set some flags to disallow window resizing and whether to automatically refresh the UI.
|
||||
|
||||
`code/modules/recycling/disposal-unit.dm`
|
||||
```dm
|
||||
/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
|
||||
. = ..()
|
||||
ui = new /datum/oracle_ui/themed/nano(src, 330, 190, "disposal_bin")
|
||||
ui.auto_refresh = TRUE
|
||||
ui.can_resize = FALSE
|
||||
```
|
||||
|
||||
#### Step 2
|
||||
|
||||
You will now need to make a template in `html/oracle_ui/content/{template_name}`.
|
||||
|
||||
Values defined as `@{value}` will get replaced at runtime by oracle_ui.
|
||||
|
||||
`html/oracle_ui/content/disposal_bin/index.html`
|
||||
```html
|
||||
<div class='display'>
|
||||
<section>
|
||||
<span class='label'>State:</span>
|
||||
<div class='content' id="full_pressure">@{full_pressure}</div>
|
||||
</section>
|
||||
<section>
|
||||
<span class='label'>Pressure:</span>
|
||||
<div class='content'>
|
||||
<div class='progressBar' id='per'>
|
||||
<div class='progressFill' style="width: @{per}"></div>
|
||||
<div class='progressLabel'>@{per}</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section>
|
||||
<span class='label'>Handle:</span>
|
||||
<div class='content' id="flush">@{flush}</div>
|
||||
</section>
|
||||
<section>
|
||||
<span class='label'>Eject:</span>
|
||||
<div class='content' id="contents">@{contents}</div>
|
||||
</section>
|
||||
<section>
|
||||
<span class='label'>Compressor:</span>
|
||||
<div class='content' id="pressure_charging">@{pressure_charging}</div>
|
||||
</section>
|
||||
</div>
|
||||
```
|
||||
|
||||
#### Step 3
|
||||
|
||||
Now you need to implement the methods that provide data to oracle_ui. `oui_data` can be adapted from the `ui_data` proc that tgui uses.
|
||||
|
||||
The `act` proc generates a hyperlink that will result in `oui_act` getting called on your object when clicked. The `class` argument defines a css class to be added to the hyperlink, and disabled determines whether the hyperlink will be disabled or not.
|
||||
|
||||
Calling `soft_update_fields` will result in the UI being updated on all clients, which is useful when the object changes state.
|
||||
|
||||
`code/modules/recycling/disposal-unit.dm`
|
||||
```dm
|
||||
/obj/machinery/disposal/bin/oui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["flush"] = flush ? ui.act("Disengage", user, "handle-0", class="active") : ui.act("Engage", user, "handle-1")
|
||||
data["full_pressure"] = full_pressure ? "Ready" : (pressure_charging ? "Pressurizing" : "Off")
|
||||
data["pressure_charging"] = pressure_charging ? ui.act("Turn Off", user, "pump-0", class="active", disabled=full_pressure) : ui.act("Turn On", user, "pump-1", disabled=full_pressure)
|
||||
var/per = full_pressure ? 100 : Clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 99)
|
||||
data["per"] = "[round(per, 1)]%"
|
||||
data["contents"] = ui.act("Eject Contents", user, "eject", disabled=contents.len < 1)
|
||||
data["isai"] = isAI(user)
|
||||
return data
|
||||
/obj/machinery/disposal/bin/oui_act(mob/user, action, list/params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("handle-0")
|
||||
flush = FALSE
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("handle-1")
|
||||
if(!panel_open)
|
||||
flush = TRUE
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("pump-0")
|
||||
if(pressure_charging)
|
||||
pressure_charging = FALSE
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("pump-1")
|
||||
if(!pressure_charging)
|
||||
pressure_charging = TRUE
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("eject")
|
||||
eject()
|
||||
. = TRUE
|
||||
ui.soft_update_fields()
|
||||
```
|
||||
|
||||
#### Step 4
|
||||
|
||||
You now need to hook in and ensure oracle_ui is invoked upon clicking. `render` should be used to open the UI for a user, typically on click.
|
||||
|
||||
`code/modules/recycling/disposal-unit.dm`
|
||||
```dm
|
||||
/obj/machinery/disposal/bin/ui_interact(mob/user, state)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(user.loc == src)
|
||||
to_chat(user, "<span class='warning'>You cannot reach the controls from inside!</span>")
|
||||
return
|
||||
ui.render(user)
|
||||
```
|
||||
|
||||
#### Done
|
||||
|
||||

|
||||
|
||||
You should have a functional UI at this point. Some additional odds and ends can be discovered throughout `code/modules/recycling/disposal-unit.dm`. For a full diff of the changes made to it, refer to [the original pull request on GitHub](https://github.com/OracleStation/OracleStation/pull/702/files#diff-4b6c20ec7d37222630e7524d9577e230).
|
||||
|
||||
### API Reference
|
||||
|
||||
#### `/datum/oracle_ui`
|
||||
|
||||
The main datum which handles the UI.
|
||||
|
||||
##### `get_content(mob/target)`
|
||||
Returns the HTML that should be displayed for a specified target mob. Calls `oui_getcontent` on the datasource to get the return value. *This proc is not used in the themed subclass.*
|
||||
|
||||
##### `can_view(mob/target)`
|
||||
Returns whether the specified target mob can view the UI. Calls `oui_canview` on the datasource to get the return value.
|
||||
|
||||
##### `test_viewer(mob/target, updating)`
|
||||
Tests whether the client is valid and can view the UI. If updating is TRUE, checks to see if they still have the UI window open.
|
||||
|
||||
##### `render(mob/target, updating = FALSE)`
|
||||
Opens the UI for a target mob, sending HTML. If updating is TRUE, will only do it to clients which still have the window open.
|
||||
|
||||
##### `render_all()`
|
||||
Does the above, but for all viewers and with updating set to TRUE.
|
||||
|
||||
##### `close(mob/target)`
|
||||
Closes the UI for the specified target mob.
|
||||
|
||||
##### `close_all()`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `check_view(mob/target)`
|
||||
Checks if the specified target mob can view the UI, and if they can't closes their UI
|
||||
|
||||
##### `check_view_all()`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `call_js(mob/target, js_func, list/parameters = list())`
|
||||
Invokes `js_func` in the UI of the specified target mob with the specified parameters.
|
||||
|
||||
##### `call_js_all(js_func, list/parameters = list()))`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `steal_focus(mob/target)`
|
||||
Causes the UI to steal focus for the specified target mob.
|
||||
|
||||
##### `steal_focus_all()`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `flash(mob/target, times = -1)`
|
||||
Causes the UI to flash for the specified target mob the specified number of times, the default keeps the element flashing until focused.
|
||||
|
||||
##### `flash_all()`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `href(mob/user, action, list/parameters = list())`
|
||||
Generates a href for the specified user which will invoke `oui_act` on the datasource with the specified action and parameters.
|
||||
|
||||
#### `/datum/oracle_ui/themed`
|
||||
|
||||
A subclass which supports templating and theming.
|
||||
|
||||
##### `get_file(path)`
|
||||
Loads a file from disk and returns the contents. Caches files loaded from disk for you.
|
||||
|
||||
##### `get_content_file(filename)`
|
||||
Loads a file from the current content folder and returns the contents.
|
||||
|
||||
##### `get_themed_file(filename)`
|
||||
Loads a file from the current theme folder and returns the contents.
|
||||
|
||||
##### `process_template(template, variables)`
|
||||
Processes a template and populates it with the provided variables.
|
||||
|
||||
##### `get_inner_content(mob/target)`
|
||||
Returns the templated content to be inserted into the main template for the specified target mob.
|
||||
|
||||
##### `soft_update_fields()`
|
||||
For all viewers, updates the fields in the template via the `updateFields` javaScript function.
|
||||
|
||||
##### `soft_update_all()`
|
||||
For all viewers, updates the content body in the template via the `replaceContent` javaScript function.
|
||||
|
||||
##### `change_page(var/newpage)`
|
||||
Changes the template to use to draw the page and forces an update to all viewers
|
||||
|
||||
##### `act(label, mob/user, action, list/parameters = list(), class = "", disabled = FALSE`
|
||||
Returns a fully formatted hyperlink for the specified user. `label` will be the hyperlink label, `action` and `parameters` are what will be passed to `oui_act`, `class` is any CSS classes to apply to the hyperlink and `disabled` will disable the hyperlink.
|
||||
|
||||
#### `/datum`
|
||||
|
||||
Functions built into all objects to support oracle_ui. There are default implementations for most major superclasses.
|
||||
|
||||
##### `oui_canview(mob/user)`
|
||||
Returns whether the specified user view the UI at this time.
|
||||
|
||||
##### `oui_getcontent(mob/user)`
|
||||
Returns the raw HTML to be sent to the specified user. *This proc is not used in the themed subclass of oracle_ui.*
|
||||
|
||||
##### `oui_data(mob/user)`
|
||||
Returns templating data for the specified user. *This proc is only used in the themed subclass of oracle_ui.*
|
||||
|
||||
##### `oui_data_debug(mob/user)`
|
||||
Returns the above, but JSON-encoded and escaped, for copy pasting into the web IDE. *This proc is only used for debugging purposes.*
|
||||
|
||||
##### `oui_act(mob/user, action, list/params)`
|
||||
Called when a hyperlink is clicked in the UI.
|
||||
@@ -0,0 +1,8 @@
|
||||
/datum/asset/simple/oui_theme_nano
|
||||
assets = list(
|
||||
// JavaScript
|
||||
"sui-nano-common.js" = 'html/oracle_ui/themes/nano/sui-nano-common.js',
|
||||
"sui-nano-jquery.min.js" = 'html/oracle_ui/themes/nano/sui-nano-jquery.min.js',
|
||||
// Stylesheets
|
||||
"sui-nano-common.css" = 'html/oracle_ui/themes/nano/sui-nano-common.css',
|
||||
)
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/proc/oui_canview(mob/user)
|
||||
return TRUE
|
||||
|
||||
/datum/proc/oui_getcontent(mob/user)
|
||||
return "Default Implementation"
|
||||
|
||||
/datum/proc/oui_canuse(mob/user)
|
||||
if(isobserver(user) && !user.has_unlimited_silicon_privilege)
|
||||
return FALSE
|
||||
return oui_canview(user)
|
||||
|
||||
/datum/proc/oui_data(mob/user)
|
||||
return list()
|
||||
|
||||
/datum/proc/oui_data_debug(mob/user)
|
||||
return html_encode(json_encode(oui_data(user)))
|
||||
|
||||
/datum/proc/oui_act(mob/user, action, list/params)
|
||||
// No Implementation
|
||||
|
||||
/atom/oui_canview(mob/user)
|
||||
if(isobserver(user))
|
||||
return TRUE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
if(isturf(src.loc) && Adjacent(user))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/oui_canview(mob/user)
|
||||
if(src.loc == user)
|
||||
return src in user.held_items
|
||||
return ..()
|
||||
|
||||
/obj/machinery/oui_canview(mob/user)
|
||||
if(user.has_unlimited_silicon_privilege)
|
||||
return TRUE
|
||||
if(!can_interact())
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
return can_see(user, src, 7)
|
||||
if(isAI(user))
|
||||
return GLOB.cameranet.checkTurfVis(get_turf_pixel(src))
|
||||
return ..()
|
||||
@@ -0,0 +1,134 @@
|
||||
/datum/oracle_ui
|
||||
var/width = 512
|
||||
var/height = 512
|
||||
var/can_close = TRUE
|
||||
var/can_minimize = FALSE
|
||||
var/can_resize = TRUE
|
||||
var/titlebar = TRUE
|
||||
var/window_id = null
|
||||
var/viewers[0]
|
||||
var/auto_check_view = TRUE
|
||||
var/auto_refresh = FALSE
|
||||
var/atom/datasource = null
|
||||
var/datum/asset/assets = null
|
||||
|
||||
/datum/oracle_ui/New(atom/n_datasource, n_width = 512, n_height = 512, n_assets = null)
|
||||
datasource = n_datasource
|
||||
window_id = REF(src)
|
||||
width = n_width
|
||||
height = n_height
|
||||
|
||||
/datum/oracle_ui/Destroy()
|
||||
close_all()
|
||||
if(src.datum_flags & DF_ISPROCESSING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/datum/oracle_ui/process()
|
||||
if(auto_check_view)
|
||||
check_view_all()
|
||||
if(auto_refresh)
|
||||
render_all()
|
||||
|
||||
/datum/oracle_ui/proc/get_content(mob/target)
|
||||
return call(datasource, "oui_getcontent")(target)
|
||||
|
||||
/datum/oracle_ui/proc/can_view(mob/target)
|
||||
return call(datasource, "oui_canview")(target)
|
||||
|
||||
/datum/oracle_ui/proc/test_viewer(mob/target, updating)
|
||||
//If the target is null or does not have a client, remove from viewers and return
|
||||
if(!target | !target.client | !can_view(target))
|
||||
viewers -= target
|
||||
if(viewers.len < 1 && (src.datum_flags & DF_ISPROCESSING))
|
||||
STOP_PROCESSING(SSobj, src) //No more viewers, stop polling
|
||||
close(target)
|
||||
return FALSE
|
||||
//If this is an update, and they have closed the window, remove from viewers and return
|
||||
if(updating && winget(target, window_id, "is-visible") != "true")
|
||||
viewers -= target
|
||||
if(viewers.len < 1 && (src.datum_flags & DF_ISPROCESSING))
|
||||
STOP_PROCESSING(SSobj, src) //No more viewers, stop polling
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/oracle_ui/proc/render(mob/target, updating = FALSE)
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
if(!can_view(target))
|
||||
return
|
||||
//Check to see if they have the window open still if updating
|
||||
if(updating && !test_viewer(target, updating))
|
||||
return
|
||||
//Send assets
|
||||
if(!updating && assets)
|
||||
assets.send(target)
|
||||
//Add them to the viewers if they aren't there already
|
||||
viewers |= target
|
||||
if(!(src.datum_flags & DF_ISPROCESSING) && (auto_refresh | auto_check_view))
|
||||
START_PROCESSING(SSobj, src) //Start processing to poll for viewability
|
||||
//Send the content
|
||||
if(updating)
|
||||
target << output(get_content(target), "[window_id].browser")
|
||||
else
|
||||
target << browse(get_content(target), "window=[window_id];size=[width]x[height];can_close=[can_close];can_minimize=[can_minimize];can_resize=[can_resize];titlebar=[titlebar];focus=false;")
|
||||
steal_focus(target)
|
||||
|
||||
/datum/oracle_ui/proc/render_all()
|
||||
for(var/viewer in viewers)
|
||||
render(viewer, TRUE)
|
||||
|
||||
/datum/oracle_ui/proc/close(mob/target)
|
||||
if(target && target.client)
|
||||
target << browse(null, "window=[window_id]")
|
||||
|
||||
/datum/oracle_ui/proc/close_all()
|
||||
for(var/viewer in viewers)
|
||||
close(viewer)
|
||||
viewers = list()
|
||||
|
||||
/datum/oracle_ui/proc/check_view_all()
|
||||
for(var/viewer in viewers)
|
||||
check_view(viewer)
|
||||
|
||||
/datum/oracle_ui/proc/check_view(mob/target)
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
if(!test_viewer(target, TRUE))
|
||||
close(target)
|
||||
|
||||
/datum/oracle_ui/proc/call_js(mob/target, js_func, list/parameters = list())
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
if(!test_viewer(target, TRUE))
|
||||
return
|
||||
target << output(list2params(parameters),"[window_id].browser:[js_func]")
|
||||
|
||||
/datum/oracle_ui/proc/call_js_all(js_func, list/parameters = list())
|
||||
for(var/viewer in viewers)
|
||||
call_js(viewer, js_func, parameters)
|
||||
|
||||
/datum/oracle_ui/proc/steal_focus(mob/target)
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
winset(target, "[window_id]","focus=true")
|
||||
|
||||
/datum/oracle_ui/proc/steal_focus_all()
|
||||
for(var/viewer in viewers)
|
||||
steal_focus(viewer)
|
||||
|
||||
/datum/oracle_ui/proc/flash(mob/target, times = -1)
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
winset(target, "[window_id]","flash=[times]")
|
||||
|
||||
/datum/oracle_ui/proc/flash_all(times = -1)
|
||||
for(var/viewer in viewers)
|
||||
flash(viewer, times)
|
||||
|
||||
/datum/oracle_ui/proc/href(mob/user, action, list/parameters = list())
|
||||
var/params_string = replacetext(list2params(parameters),"&",";")
|
||||
return "?src=[REF(src)];sui_action=[action];sui_user=[REF(user)];[params_string]"
|
||||
|
||||
/datum/oracle_ui/Topic(href, parameters)
|
||||
var/action = parameters["sui_action"]
|
||||
var/mob/current_user = locate(parameters["sui_user"])
|
||||
if(!call(datasource, "oui_canuse")(current_user))
|
||||
return
|
||||
if(datasource)
|
||||
call(datasource, "oui_act")(current_user, action, parameters);
|
||||
@@ -0,0 +1,82 @@
|
||||
/datum/oracle_ui/themed
|
||||
var/theme = ""
|
||||
var/content_root = ""
|
||||
var/current_page = "index.html"
|
||||
var/root_template = ""
|
||||
|
||||
/datum/oracle_ui/themed/New(atom/n_datasource, n_width = 512, n_height = 512, n_content_root = "")
|
||||
root_template = get_themed_file("index.html")
|
||||
content_root = n_content_root
|
||||
return ..(n_datasource, n_width, n_height, get_asset_datum(/datum/asset/simple/oui_theme_nano))
|
||||
|
||||
/datum/oracle_ui/themed/process()
|
||||
if(auto_check_view)
|
||||
check_view_all()
|
||||
if(auto_refresh)
|
||||
soft_update_fields()
|
||||
|
||||
GLOBAL_LIST_EMPTY(oui_template_variables)
|
||||
GLOBAL_LIST_EMPTY(oui_file_cache)
|
||||
|
||||
/datum/oracle_ui/themed/proc/get_file(path)
|
||||
if(GLOB.oui_file_cache[path])
|
||||
return GLOB.oui_file_cache[path]
|
||||
else if(fexists(path))
|
||||
var/data = file2text(path)
|
||||
GLOB.oui_file_cache[path] = data
|
||||
return data
|
||||
else
|
||||
var/errormsg = "MISSING PATH '[path]'"
|
||||
#ifndef UNIT_TESTS
|
||||
log_world(errormsg) //Because Travis absolutely hates these procs
|
||||
#endif
|
||||
return errormsg
|
||||
|
||||
/datum/oracle_ui/themed/proc/get_content_file(filename)
|
||||
return get_file("./html/oracle_ui/content/[content_root]/[filename]")
|
||||
|
||||
/datum/oracle_ui/themed/proc/get_themed_file(filename)
|
||||
return get_file("./html/oracle_ui/themes/[theme]/[filename]")
|
||||
|
||||
/datum/oracle_ui/themed/proc/process_template(template, variables)
|
||||
var/regex/pattern = regex("\\@\\{(\\w+)\\}","gi")
|
||||
GLOB.oui_template_variables = variables
|
||||
var/replaced = pattern.Replace(template, /proc/oui_process_template_replace)
|
||||
GLOB.oui_template_variables = null
|
||||
return replaced
|
||||
|
||||
/proc/oui_process_template_replace(match, group1)
|
||||
var/value = GLOB.oui_template_variables[group1]
|
||||
return "[value]"
|
||||
|
||||
/datum/oracle_ui/themed/proc/get_inner_content(mob/target)
|
||||
var/list/data = call(datasource, "oui_data")(target)
|
||||
return process_template(get_content_file(current_page), data)
|
||||
|
||||
/datum/oracle_ui/themed/get_content(mob/target)
|
||||
var/list/template_data = list("title" = datasource.name, "body" = get_inner_content(target))
|
||||
return process_template(root_template, template_data)
|
||||
|
||||
/datum/oracle_ui/themed/proc/soft_update_fields()
|
||||
for(var/viewer in viewers)
|
||||
var/json = json_encode(call(datasource, "oui_data")(viewer))
|
||||
call_js(viewer, "updateFields", list(json))
|
||||
|
||||
/datum/oracle_ui/themed/proc/soft_update_all()
|
||||
for(var/viewer in viewers)
|
||||
call_js(viewer, "replaceContent", list(get_inner_content(viewer)))
|
||||
|
||||
/datum/oracle_ui/themed/proc/change_page(newpage)
|
||||
if(newpage == current_page)
|
||||
return
|
||||
current_page = newpage
|
||||
render_all()
|
||||
|
||||
/datum/oracle_ui/themed/proc/act(label, mob/user, action, list/parameters = list(), class = "", disabled = FALSE)
|
||||
if(disabled)
|
||||
return "<a class=\"disabled\">[label]</a>"
|
||||
else
|
||||
return "<a class=\"[class]\" href=\"" + href(user, action, parameters) + "\">[label]</a>"
|
||||
|
||||
/datum/oracle_ui/themed/nano
|
||||
theme = "nano"
|
||||
@@ -31,6 +31,7 @@
|
||||
var/spam_flag = 0
|
||||
var/contact_poison // Reagent ID to transfer on contact
|
||||
var/contact_poison_volume = 0
|
||||
var/datum/oracle_ui/ui = null
|
||||
|
||||
|
||||
/obj/item/paper/pickup(user)
|
||||
@@ -40,16 +41,40 @@
|
||||
if(!istype(G) || G.transfer_prints)
|
||||
H.reagents.add_reagent(contact_poison,contact_poison_volume)
|
||||
contact_poison = null
|
||||
ui.check_view_all()
|
||||
..()
|
||||
|
||||
/obj/item/paper/dropped(mob/user)
|
||||
ui.check_view(user)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/paper/Initialize()
|
||||
. = ..()
|
||||
pixel_y = rand(-8, 8)
|
||||
pixel_x = rand(-9, 9)
|
||||
ui = new /datum/oracle_ui(src, 420, 600, get_asset_datum(/datum/asset/spritesheet/simple/paper))
|
||||
ui.can_resize = FALSE
|
||||
update_icon()
|
||||
updateinfolinks()
|
||||
|
||||
/obj/item/paper/oui_getcontent(mob/target)
|
||||
if(!target.is_literate())
|
||||
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
|
||||
else if(istype(target.get_active_held_item(), /obj/item/pen) | istype(target.get_active_held_item(), /obj/item/toy/crayon))
|
||||
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY><div align='right'style='position:fixed;bottom:0;font-style:bold;'><A href='?src=[REF(src)];help=1'>\[?\]</A></div></HTML>"
|
||||
else
|
||||
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info]<HR>[stamps]</BODY></HTML>"
|
||||
|
||||
/obj/item/paper/oui_canview(mob/target)
|
||||
if(check_rights_for(target.client, R_FUN)) //Allows admins to view faxes
|
||||
return TRUE
|
||||
if(isAI(target))
|
||||
var/mob/living/silicon/ai/ai = target
|
||||
return get_dist(src, ai.current) < 2
|
||||
if(iscyborg(target))
|
||||
return get_dist(src, target) < 2
|
||||
return ..()
|
||||
|
||||
/obj/item/paper/update_icon()
|
||||
|
||||
@@ -65,20 +90,13 @@
|
||||
/obj/item/paper/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to fold it.</span>")
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper)
|
||||
assets.send(user)
|
||||
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
if(user.is_literate())
|
||||
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info]<HR>[stamps]</BODY></HTML>", "window=[name]")
|
||||
onclose(user, "[name]")
|
||||
else
|
||||
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>", "window=[name]")
|
||||
onclose(user, "[name]")
|
||||
if(oui_canview(user))
|
||||
ui.render(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You're too far away to read it!</span>")
|
||||
|
||||
/obj/item/paper/proc/show_content(mob/user)
|
||||
user.examinate(src)
|
||||
|
||||
/obj/item/paper/verb/rename()
|
||||
set name = "Rename paper"
|
||||
@@ -98,7 +116,7 @@
|
||||
if((loc == usr && usr.stat == CONSCIOUS))
|
||||
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
|
||||
add_fingerprint(usr)
|
||||
|
||||
ui.render_all()
|
||||
|
||||
/obj/item/paper/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
|
||||
@@ -108,7 +126,7 @@
|
||||
spam_flag = FALSE
|
||||
|
||||
/obj/item/paper/attack_self(mob/user)
|
||||
user.examinate(src)
|
||||
show_content(user)
|
||||
if(rigged && (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
|
||||
if(!spam_flag)
|
||||
spam_flag = TRUE
|
||||
@@ -123,11 +141,9 @@
|
||||
else //cyborg or AI not seeing through a camera
|
||||
dist = get_dist(src, user)
|
||||
if(dist < 2)
|
||||
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info]<HR>[stamps]</BODY></HTML>", "window=[name]")
|
||||
onclose(usr, "[name]")
|
||||
show_content(user)
|
||||
else
|
||||
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>", "window=[name]")
|
||||
onclose(usr, "[name]")
|
||||
to_chat(user, "<span class='notice'>You can't quite see it.</span>")
|
||||
|
||||
|
||||
/obj/item/paper/proc/addtofield(id, text, links = 0)
|
||||
@@ -173,6 +189,7 @@
|
||||
for(var/i in 1 to min(fields, 15))
|
||||
addtofield(i, "<font face=\"[PEN_FONT]\"><A href='?src=[REF(src)];write=[i]'>write</A></font>", 1)
|
||||
info_links = info_links + "<font face=\"[PEN_FONT]\"><A href='?src=[REF(src)];write=end'>write</A></font>"
|
||||
ui.render_all()
|
||||
|
||||
|
||||
/obj/item/paper/proc/clearpaper()
|
||||
@@ -274,7 +291,7 @@
|
||||
else
|
||||
info += t // Oh, he wants to edit to the end of the file, let him.
|
||||
updateinfolinks()
|
||||
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY><div align='right'style='position:fixed;bottom:0;font-style:bold;'><A href='?src=[REF(src)];help=1'>\[?\]</A></div></HTML>", "window=[name]") // Update the window
|
||||
show_content(usr)
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -289,7 +306,7 @@
|
||||
|
||||
if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
|
||||
if(user.is_literate())
|
||||
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY><div align='right'style='position:fixed;bottom:0;font-style:bold;'><A href='?src=[REF(src)];help=1'>\[?\]</A></div></HTML>", "window=[name]")
|
||||
show_content(user)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You don't know how to read or write.</span>")
|
||||
@@ -312,6 +329,7 @@
|
||||
add_overlay(stampoverlay)
|
||||
|
||||
to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
|
||||
ui.render_all()
|
||||
|
||||
if(P.is_hot())
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
|
||||
|
||||
@@ -207,6 +207,7 @@
|
||||
name = "combat shotgun"
|
||||
desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
|
||||
icon_state = "cshotgun"
|
||||
fire_delay = 3
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
unique_reskin = list("Tatical" = "cshotgun",
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user