Merge pull request #8830 from Ghommie/Ghommie-cit114
Ports the toggleable dark mode to the game!
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@@ -27,7 +27,7 @@
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C.stuttering = 20
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if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
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C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
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to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
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to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
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spectral_change(H)
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else //the sound will spook monkeys.
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@@ -1351,8 +1351,8 @@
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if(amount != 0)
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log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
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var/msg = "<span class='notice'>[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
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message_admins(msg)
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var/msg = "[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
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message_admins("<span class='notice'>[msg]</span>")
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admin_ticket_log(L, msg)
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vv_update_display(L, Text, "[newamt]")
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else if(href_list["copyoutfit"])
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