good
This commit is contained in:
@@ -164,11 +164,12 @@
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icon_state = "liquidplasma"
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initial_gas_mix = "n2=82;plasma=24;TEMP=120"
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baseturfs = /turf/open/lava/plasma
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slowdown = 2
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light_range = 3
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light_power = 0.75
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light_color = LIGHT_COLOR_PURPLE
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immunity_trait = TRAIT_SNOWSTORM_IMMUNE
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immunity_resistance_flags = FREEZE_PROOF
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/turf/open/lava/plasma/attackby(obj/item/I, mob/user, params)
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var/obj/item/reagent_containers/glass/C = I
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@@ -178,78 +179,45 @@
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C.reagents.add_reagent(/datum/reagent/toxin/plasma, rand(5, 10))
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user.visible_message("[user] scoops some plasma from the [src] with \the [C].", "<span class='notice'>You scoop out some plasma from the [src] using \the [C].</span>")
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/turf/open/lava/plasma/burn_stuff(AM)
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. = 0
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/turf/open/lava/plasma/do_burn(atom/movable/burn_target, delta_time = 1)
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. = TRUE
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if(isobj(burn_target))
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return FALSE // Does nothing against objects. Old code.
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if(is_safe())
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return FALSE
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var/mob/living/burn_living = burn_target
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burn_living.adjustFireLoss(2)
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if(QDELETED(burn_living))
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return
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burn_living.adjust_fire_stacks(20) //dipping into a stream of plasma would probably make you more flammable than usual
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burn_living.adjust_bodytemperature(-rand(50,65)) //its cold, man
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if(!ishuman(burn_living) || DT_PROB(65, delta_time))
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return
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var/mob/living/carbon/human/burn_human = burn_living
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var/datum/species/burn_species = burn_human.dna.species
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if(istype(burn_species, /datum/species/plasmaman) || istype(burn_species, /datum/species/android) || istype(burn_species, /datum/species/synth)) //ignore plasmamen/robotic species
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return
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var/thing_to_check = src
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if (AM)
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thing_to_check = list(AM)
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for(var/thing in thing_to_check)
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if(isobj(thing))
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var/obj/O = thing
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if((O.resistance_flags & (FREEZE_PROOF)) || O.throwing)
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continue
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else if (isliving(thing))
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. = 1
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var/mob/living/L = thing
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if(L.movement_type & FLYING)
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continue //YOU'RE FLYING OVER IT
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if("snow" in L.weather_immunities)
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continue
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var/buckle_check = L.buckling
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if(!buckle_check)
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buckle_check = L.buckled
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if(isobj(buckle_check))
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var/obj/O = buckle_check
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if(O.resistance_flags & FREEZE_PROOF)
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continue
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else if(isliving(buckle_check))
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var/mob/living/live = buckle_check
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if("snow" in live.weather_immunities)
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continue
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L.adjustFireLoss(2)
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if(L)
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L.adjust_fire_stacks(20) //dipping into a stream of plasma would probably make you more flammable than usual
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L.adjust_bodytemperature(-rand(50,65)) //its cold, man
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if(ishuman(L))//are they a carbon?
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var/list/plasma_parts = list()//a list of the organic parts to be turned into plasma limbs
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var/list/robo_parts = list()//keep a reference of robotic parts so we know if we can turn them into a plasmaman
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var/mob/living/carbon/human/PP = L
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var/S = PP.dna.species
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if(istype(S, /datum/species/plasmaman) || istype(S, /datum/species/android) || istype(S, /datum/species/synth)) //ignore plasmamen/robotic species
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continue
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for(var/BP in PP.bodyparts)
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var/obj/item/bodypart/NN = BP
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if(NN.is_organic_limb() && NN.species_id != "plasmaman") //getting every organic, non-plasmaman limb (augments/androids are immune to this)
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plasma_parts += NN
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if(NN.is_robotic_limb(FALSE))
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robo_parts += NN
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if(prob(35)) //checking if the delay is over & if the victim actually has any parts to nom
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PP.adjustToxLoss(15)
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PP.adjustFireLoss(25)
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if(plasma_parts.len)
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var/obj/item/bodypart/NB = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs for dismember() to use
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PP.emote("scream")
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NB.species_id = "plasmaman"//change the species_id of the limb to that of a plasmaman
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NB.no_update = TRUE
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NB.change_bodypart_status()
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PP.visible_message("<span class='warning'>[L] screams in pain as [L.p_their()] [NB] melts down to the bone!</span>", \
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"<span class='userdanger'>You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!</span>")
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if(!plasma_parts.len && !robo_parts.len) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
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PP.IgniteMob()
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PP.set_species(/datum/species/plasmaman)
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PP.visible_message("<span class='warning'>[L] bursts into a brilliant purple flame as [L.p_their()] entire body is that of a skeleton!</span>", \
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"<span class='userdanger'>Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!</span>")
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var/list/plasma_parts = list()//a list of the organic parts to be turned into plasma limbs
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var/list/robo_parts = list()//keep a reference of robotic parts so we know if we can turn them into a plasmaman
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for(var/obj/item/bodypart/burn_limb as anything in burn_human.bodyparts)
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if(burn_limb.status == BODYPART_ORGANIC && burn_limb.species_id != SPECIES_PLASMAMAN) //getting every organic, non-plasmaman limb (augments/androids are immune to this)
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plasma_parts += burn_limb
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if(burn_limb.status == BODYPART_ROBOTIC)
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robo_parts += burn_limb
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burn_human.adjustToxLoss(15)
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burn_human.adjustFireLoss(25)
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if(plasma_parts.len)
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var/obj/item/bodypart/burn_limb = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs
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burn_human.emote("scream")
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burn_human.update_body_parts()
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burn_human.visible_message(span_warning("[burn_human] screams in pain as [burn_human.p_their()] [burn_limb] melts down to the bone!"), \
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span_userdanger("You scream out in pain as your [burn_limb] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!"))
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if(!plasma_parts.len && !robo_parts.len) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
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burn_human.IgniteMob()
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burn_human.set_species(/datum/species/plasmaman)
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burn_human.visible_message(span_warning("[burn_human] bursts into a brilliant purple flame as [burn_human.p_their()] entire body is that of a skeleton!"), \
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span_userdanger("Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!"))
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/obj/vehicle/ridden/lavaboat/plasma
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name = "plasma boat"
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@@ -156,38 +156,48 @@
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M.appearance_flags = RESET_COLOR
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. += M
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/****************HEVA Suit and Mask****************/
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// CITADEL ADDITIONS BELOW
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/****************SEVA Suit and Mask****************/
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/obj/item/clothing/suit/hooded/explorer/seva
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name = "SEVA Suit"
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desc = "A fire-proof suit for exploring hot environments. Its design and material make it easier for a Goliath to keep their grip on the wearer."
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icon_state = "seva"
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item_state = "seva"
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/obj/item/clothing/suit/hooded/explorer/heva
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name = "HEEA suit"
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desc = "The Hazardous Environments extra-Vehicular Activity suit, developed by WanTon & Sons Perilous Mining and sold to Nanotrasen for missions within inhospitable, mineral-rich zones. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. Most notably, this will negate the effects of ash storms and give goliaths better grip against you."
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icon_state = "heva"
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item_state = "heva"
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w_class = WEIGHT_CLASS_BULKY
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/hooded/explorer/seva
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armor = list(MELEE = 15, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 35, BIO = 50, RAD = 25, FIRE = 100, ACID = 25)
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hoodtype = /obj/item/clothing/head/hooded/explorer/heva
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 80, FIRE = 100, ACID = 80)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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/obj/item/clothing/head/hooded/explorer/seva
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name = "SEVA Hood"
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desc = "A fire-proof hood for exploring hot environments. Its design and material make it easier for a Goliath to keep their grip on the wearer."
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icon_state = "seva"
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item_state = "seva"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 35, BIO = 50, RAD = 25, FIRE = 100, ACID = 25)
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/obj/item/clothing/head/hooded/explorer/heva
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name = "HEVA hood"
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desc = "The Hazardous Environments extra-Vehiclar Activity hood, developed by WanTon & Sons Perilous Mining. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. An instructive tag dictates that the provided mask is required for full protection."
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icon_state = "heva"
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item_state = "heva"
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 20, FIRE = 60, ACID = 20)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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/obj/item/clothing/mask/gas/seva
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name = "SEVA Mask"
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desc = "A face-covering plate that can be connected to an air supply. Intended for use with the SEVA Suit."
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icon_state = "seva"
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item_state = "seva"
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/hooded/explorer/heva/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == ITEM_SLOT_HEAD)
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ADD_TRAIT(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit")
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/obj/item/clothing/head/hooded/explorer/heva/dropped(mob/living/carbon/human/user)
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..()
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if (HAS_TRAIT_FROM(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit"))
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REMOVE_TRAIT(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit")
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/obj/item/clothing/mask/gas/heva
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name = "HEVA mask"
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desc = "The Hazardous Environments extra-Vehiclar Activity mask, developed by WanTon & Sons Perilous Mining. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. An instructive tag dictates that the provided protective attire is required for full protection."
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icon_state = "heva"
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item_state = "heva"
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flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 60, FIRE = 40, ACID = 50)
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/****************Exo-Suit and Mask****************/
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@@ -1043,7 +1043,7 @@
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user.mind.AddSpell(D)
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if(4)
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to_chat(user, "<span class='danger'>You feel like you could walk straight through lava now.</span>")
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H.weather_immunities |= "lava"
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ADD_TRAIT(user, TRAIT_LAVA_IMMUNE, type)
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playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1)
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qdel(src)
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@@ -234,7 +234,7 @@
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/obj/machinery/mineral/equipment_vendor/proc/RedeemSVoucher(obj/item/suit_voucher/voucher, mob/redeemer)
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var/items = list( "Exo-suit" = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "exo"),
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"SEVA suit" = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "seva"))
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"HEVA suit" = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "heva"))
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var/selection = show_radial_menu(redeemer, src, items, require_near = TRUE, tooltips = TRUE)
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if(!selection || !Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer)
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@@ -244,9 +244,9 @@
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if("Exo-suit")
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new /obj/item/clothing/suit/hooded/explorer/exo(drop_location)
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new /obj/item/clothing/mask/gas/exo(drop_location)
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if("SEVA suit")
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new /obj/item/clothing/suit/hooded/explorer/seva(drop_location)
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new /obj/item/clothing/mask/gas/seva(drop_location)
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if("HEVA suit")
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new /obj/item/clothing/suit/hooded/explorer/heva(drop_location)
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new /obj/item/clothing/mask/gas/heva(drop_location)
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playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
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SSblackbox.record_feedback("tally", "suit_voucher_redeemed", 1, selection)
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qdel(voucher)
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@@ -48,13 +48,11 @@
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else //Maybe uses plasma in the future, although that wouldn't make any sense...
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leaping = 1
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weather_immunities += "lava"
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update_icons()
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throw_at(A, MAX_ALIEN_LEAP_DIST, 1, src, FALSE, TRUE, callback = CALLBACK(src, .proc/leap_end))
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/mob/living/carbon/alien/humanoid/hunter/proc/leap_end()
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leaping = 0
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weather_immunities -= "lava"
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update_icons()
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/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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@@ -214,11 +214,11 @@
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/datum/species/golem/titanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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C.weather_immunities |= "ash"
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ADD_TRAIT(C, TRAIT_ASHSTORM_IMMUNE, SPECIES_TRAIT)
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/datum/species/golem/titanium/on_species_loss(mob/living/carbon/C)
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. = ..()
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C.weather_immunities -= "ash"
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REMOVE_TRAIT(C, TRAIT_ASHSTORM_IMMUNE, SPECIES_TRAIT)
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//Immune to ash storms and lava
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/datum/species/golem/plastitanium
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@@ -233,13 +233,13 @@
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/datum/species/golem/plastitanium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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C.weather_immunities |= "lava"
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C.weather_immunities |= "ash"
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ADD_TRAIT(C, TRAIT_LAVA_IMMUNE, SPECIES_TRAIT)
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ADD_TRAIT(C, TRAIT_ASHSTORM_IMMUNE, SPECIES_TRAIT)
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/datum/species/golem/plastitanium/on_species_loss(mob/living/carbon/C)
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. = ..()
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C.weather_immunities -= "ash"
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C.weather_immunities -= "lava"
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REMOVE_TRAIT(C, TRAIT_LAVA_IMMUNE, SPECIES_TRAIT)
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REMOVE_TRAIT(C, TRAIT_ASHSTORM_IMMUNE, SPECIES_TRAIT)
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//Fast and regenerates... but can only speak like an abductor
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/datum/species/golem/alloy
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||||
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||||
@@ -107,8 +107,6 @@
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var/hellbound = 0 //People who've signed infernal contracts are unrevivable.
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var/list/weather_immunities = list()
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||||
|
||||
var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added
|
||||
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||||
var/blood_volume = 0 //how much blood the mob has
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||||
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||||
@@ -6,7 +6,6 @@
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||||
pass_flags = PASSTABLE | PASSMOB
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||||
mob_size = MOB_SIZE_TINY
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||||
desc = "A generic pAI mobile hard-light holographics emitter. It seems to be deactivated."
|
||||
weather_immunities = list("ash")
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||||
health = 500
|
||||
maxHealth = 500
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||||
layer = BELOW_MOB_LAYER
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||||
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||||
@@ -8,7 +8,6 @@
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||||
initial_language_holder = /datum/language_holder/synthetic
|
||||
see_in_dark = 8
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||||
bubble_icon = "machine"
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||||
weather_immunities = list("ash")
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possible_a_intents = list(INTENT_HELP, INTENT_HARM)
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||||
mob_biotypes = MOB_ROBOTIC
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||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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||||
@@ -61,6 +60,7 @@
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||||
diag_hud.add_to_hud(src)
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diag_hud_set_status()
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diag_hud_set_health()
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ADD_TRAIT(src, TRAIT_ASHSTORM_IMMUNE, ROUNDSTART_TRAIT)
|
||||
|
||||
/mob/living/silicon/ComponentInitialize()
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. = ..()
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||||
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||||
@@ -61,7 +61,7 @@
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||||
icon_living = "snowbear"
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||||
icon_dead = "snowbear_dead"
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||||
desc = "It's a polar bear, in space, but not actually in space."
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||||
weather_immunities = list("snow")
|
||||
weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
|
||||
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||||
/mob/living/simple_animal/hostile/bear/russian
|
||||
name = "combat bear"
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||||
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||||
@@ -26,7 +26,7 @@
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||||
gold_core_spawnable = HOSTILE_SPAWN
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||||
faction = list(ROLE_WIZARD)
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||||
footstep_type = FOOTSTEP_MOB_SHOE
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||||
weather_immunities = list("lava","ash")
|
||||
weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
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||||
@@ -16,7 +16,7 @@ Difficulty: Extremely Hard
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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||||
light_color = "#E4C7C5"
|
||||
movement_type = GROUND
|
||||
weather_immunities = list("snow")
|
||||
weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
|
||||
speak_emote = list("roars")
|
||||
armour_penetration = 100
|
||||
melee_damage_lower = 10
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
obj_damage = 400
|
||||
light_range = 3
|
||||
faction = list("mining", "boss")
|
||||
weather_immunities = list("lava","ash")
|
||||
weather_immunities = list(TRAIT_LAVA_IMMUNE,TRAIT_ASHSTORM_IMMUNE)
|
||||
movement_type = FLYING
|
||||
robust_searching = 1
|
||||
ranged_ignores_vision = TRUE
|
||||
|
||||
@@ -52,7 +52,7 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
|
||||
crusher_achievement_type = /datum/award/achievement/boss/swarmer_beacon_crusher
|
||||
score_achievement_type = /datum/award/score/swarmer_beacon_score
|
||||
faction = list("mining", "boss", "swarmer")
|
||||
weather_immunities = list("lava","ash")
|
||||
weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE)
|
||||
stop_automated_movement = TRUE
|
||||
wander = FALSE
|
||||
layer = BELOW_MOB_LAYER
|
||||
@@ -101,7 +101,7 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
|
||||
/mob/living/simple_animal/hostile/swarmer/ai
|
||||
wander = 1
|
||||
faction = list("swarmer", "mining")
|
||||
weather_immunities = list("ash") //wouldn't be fun otherwise
|
||||
weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE) //wouldn't be fun otherwise
|
||||
AIStatus = AI_ON
|
||||
|
||||
/mob/living/simple_animal/hostile/swarmer/ai/Initialize(mapload)
|
||||
|
||||
@@ -14,7 +14,7 @@ Difficulty: Hard
|
||||
attack_verb_continuous = "claws"
|
||||
attack_verb_simple = "claw"
|
||||
attack_sound = 'sound/magic/demon_attack1.ogg'
|
||||
weather_immunities = list("snow")
|
||||
weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
|
||||
speak_emote = list("roars")
|
||||
armour_penetration = 40
|
||||
melee_damage_lower = 40
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
speak_emote = list("warbles", "quavers")
|
||||
emote_hear = list("trills.")
|
||||
emote_see = list("sniffs.", "burps.")
|
||||
weather_immunities = list("lava","ash")
|
||||
weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE)
|
||||
faction = list("mining", "ashwalker")
|
||||
density = FALSE
|
||||
speak_chance = 1
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
aggro_vision_range = 9
|
||||
speed = 3
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE)
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
see_in_dark = 8
|
||||
@@ -321,7 +321,7 @@
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
mask = /obj/item/clothing/mask/gas/explorer
|
||||
if(prob(20))
|
||||
suit = pickweight(list(/obj/item/clothing/suit/hooded/explorer/standard = 6, /obj/item/clothing/suit/hooded/cloak/goliath = 2, /obj/item/clothing/suit/hooded/explorer/exo = 6, /obj/item/clothing/suit/hooded/explorer/seva = 6))
|
||||
suit = pickweight(list(/obj/item/clothing/suit/hooded/explorer/standard = 6, /obj/item/clothing/suit/hooded/cloak/goliath = 2, /obj/item/clothing/suit/hooded/explorer/exo = 6, /obj/item/clothing/suit/hooded/explorer/heva = 6))
|
||||
if(prob(30))
|
||||
r_pocket = pickweight(list(/obj/item/stack/marker_beacon = 20, /obj/item/stack/spacecash/c1000 = 7, /obj/item/reagent_containers/hypospray/medipen/survival = 2, /obj/item/borg/upgrade/modkit/damage = 1 ))
|
||||
if(prob(10))
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
vision_range = 2
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
weather_immunities = list(TRAIT_LAVA_IMMUNE,TRAIT_ASHSTORM_IMMUNE)
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
icon_dead = "eskimo_dead"
|
||||
maxHealth = 55
|
||||
health = 55
|
||||
weather_immunities = list("snow")
|
||||
weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
melee_damage_lower = 17
|
||||
melee_damage_upper = 20
|
||||
@@ -65,7 +65,7 @@
|
||||
icon_dead = "templar_dead"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
weather_immunities = list("snow")
|
||||
weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
|
||||
speed = 2
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
speak_chance = 1
|
||||
@@ -86,7 +86,7 @@
|
||||
speed = 5
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
weather_immunities = list("snow")
|
||||
weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
|
||||
color = rgb(114,228,250)
|
||||
loot = list(/obj/effect/decal/remains/human{color = rgb(114,228,250)})
|
||||
|
||||
|
||||
@@ -56,6 +56,9 @@
|
||||
var/minbodytemp = 250
|
||||
var/maxbodytemp = 350
|
||||
|
||||
/// List of weather immunity traits that are then added on Initialize(), see traits.dm.
|
||||
var/list/weather_immunities
|
||||
|
||||
///Healable by medical stacks? Defaults to yes.
|
||||
var/healable = 1
|
||||
|
||||
@@ -165,6 +168,8 @@
|
||||
AddComponent(/datum/component/personal_crafting)
|
||||
if(footstep_type)
|
||||
AddComponent(/datum/component/footstep, footstep_type)
|
||||
for(var/trait in weather_immunities)
|
||||
ADD_TRAIT(src, trait, ROUNDSTART_TRAIT)
|
||||
|
||||
/mob/living/simple_animal/Destroy()
|
||||
GLOB.simple_animals[AIStatus] -= src
|
||||
|
||||
@@ -85,7 +85,8 @@
|
||||
|
||||
/datum/uplink_item/suits/wallwalkers
|
||||
name = "Wall Walking Boots"
|
||||
desc = "Through bluespace magic stolen from an organisation that hoards technology, these boots simply allow you to slip through the atoms that make up anything, but only while walking, for safety reasons. As well as this, they unfortunately cause minor breath loss as the majority of atoms in your lungs are sucked out into any solid object you walk through."
|
||||
desc = "Through bluespace magic stolen from an organisation that hoards technology, these boots simply allow you to slip through the atoms that make up anything,but only while walking, \
|
||||
for safety reasons.As well as this, they unfortunately cause minor breath loss as the majority of atoms in your lungs are sucked out into any solid object you walk through."
|
||||
item = /obj/item/clothing/shoes/wallwalkers
|
||||
cost = 6
|
||||
purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS)
|
||||
|
||||
Reference in New Issue
Block a user