good
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@@ -156,38 +156,48 @@
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M.appearance_flags = RESET_COLOR
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. += M
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/****************HEVA Suit and Mask****************/
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// CITADEL ADDITIONS BELOW
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/****************SEVA Suit and Mask****************/
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/obj/item/clothing/suit/hooded/explorer/seva
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name = "SEVA Suit"
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desc = "A fire-proof suit for exploring hot environments. Its design and material make it easier for a Goliath to keep their grip on the wearer."
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icon_state = "seva"
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item_state = "seva"
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/obj/item/clothing/suit/hooded/explorer/heva
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name = "HEEA suit"
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desc = "The Hazardous Environments extra-Vehicular Activity suit, developed by WanTon & Sons Perilous Mining and sold to Nanotrasen for missions within inhospitable, mineral-rich zones. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. Most notably, this will negate the effects of ash storms and give goliaths better grip against you."
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icon_state = "heva"
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item_state = "heva"
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w_class = WEIGHT_CLASS_BULKY
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/hooded/explorer/seva
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armor = list(MELEE = 15, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 35, BIO = 50, RAD = 25, FIRE = 100, ACID = 25)
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hoodtype = /obj/item/clothing/head/hooded/explorer/heva
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 80, FIRE = 100, ACID = 80)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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/obj/item/clothing/head/hooded/explorer/seva
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name = "SEVA Hood"
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desc = "A fire-proof hood for exploring hot environments. Its design and material make it easier for a Goliath to keep their grip on the wearer."
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icon_state = "seva"
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item_state = "seva"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 35, BIO = 50, RAD = 25, FIRE = 100, ACID = 25)
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/obj/item/clothing/head/hooded/explorer/heva
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name = "HEVA hood"
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desc = "The Hazardous Environments extra-Vehiclar Activity hood, developed by WanTon & Sons Perilous Mining. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. An instructive tag dictates that the provided mask is required for full protection."
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icon_state = "heva"
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item_state = "heva"
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 20, BIO = 100, RAD = 20, FIRE = 60, ACID = 20)
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resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
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/obj/item/clothing/mask/gas/seva
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name = "SEVA Mask"
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desc = "A face-covering plate that can be connected to an air supply. Intended for use with the SEVA Suit."
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icon_state = "seva"
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item_state = "seva"
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/hooded/explorer/heva/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == ITEM_SLOT_HEAD)
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ADD_TRAIT(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit")
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/obj/item/clothing/head/hooded/explorer/heva/dropped(mob/living/carbon/human/user)
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..()
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if (HAS_TRAIT_FROM(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit"))
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REMOVE_TRAIT(user, TRAIT_ASHSTORM_IMMUNE, "heva_suit")
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/obj/item/clothing/mask/gas/heva
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name = "HEVA mask"
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desc = "The Hazardous Environments extra-Vehiclar Activity mask, developed by WanTon & Sons Perilous Mining. \
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Its sleek plating deflects most biological - radioactive - and chemical substances and materials. An instructive tag dictates that the provided protective attire is required for full protection."
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icon_state = "heva"
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item_state = "heva"
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flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 60, FIRE = 40, ACID = 50)
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/****************Exo-Suit and Mask****************/
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