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@@ -61,7 +61,7 @@
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icon_living = "snowbear"
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icon_dead = "snowbear_dead"
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desc = "It's a polar bear, in space, but not actually in space."
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weather_immunities = list("snow")
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weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
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/mob/living/simple_animal/hostile/bear/russian
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name = "combat bear"
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@@ -26,7 +26,7 @@
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gold_core_spawnable = HOSTILE_SPAWN
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faction = list(ROLE_WIZARD)
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footstep_type = FOOTSTEP_MOB_SHOE
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weather_immunities = list("lava","ash")
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weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE)
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minbodytemp = 0
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maxbodytemp = INFINITY
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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@@ -16,7 +16,7 @@ Difficulty: Extremely Hard
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mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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light_color = "#E4C7C5"
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movement_type = GROUND
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weather_immunities = list("snow")
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weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
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speak_emote = list("roars")
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armour_penetration = 100
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melee_damage_lower = 10
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@@ -10,7 +10,7 @@
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obj_damage = 400
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light_range = 3
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faction = list("mining", "boss")
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weather_immunities = list("lava","ash")
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weather_immunities = list(TRAIT_LAVA_IMMUNE,TRAIT_ASHSTORM_IMMUNE)
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movement_type = FLYING
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robust_searching = 1
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ranged_ignores_vision = TRUE
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@@ -52,7 +52,7 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
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crusher_achievement_type = /datum/award/achievement/boss/swarmer_beacon_crusher
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score_achievement_type = /datum/award/score/swarmer_beacon_score
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faction = list("mining", "boss", "swarmer")
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weather_immunities = list("lava","ash")
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weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE)
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stop_automated_movement = TRUE
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wander = FALSE
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layer = BELOW_MOB_LAYER
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@@ -101,7 +101,7 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
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/mob/living/simple_animal/hostile/swarmer/ai
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wander = 1
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faction = list("swarmer", "mining")
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weather_immunities = list("ash") //wouldn't be fun otherwise
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weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE) //wouldn't be fun otherwise
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AIStatus = AI_ON
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/mob/living/simple_animal/hostile/swarmer/ai/Initialize(mapload)
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@@ -14,7 +14,7 @@ Difficulty: Hard
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attack_verb_continuous = "claws"
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attack_verb_simple = "claw"
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attack_sound = 'sound/magic/demon_attack1.ogg'
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weather_immunities = list("snow")
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weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
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speak_emote = list("roars")
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armour_penetration = 40
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melee_damage_lower = 40
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@@ -10,7 +10,7 @@
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speak_emote = list("warbles", "quavers")
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emote_hear = list("trills.")
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emote_see = list("sniffs.", "burps.")
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weather_immunities = list("lava","ash")
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weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE)
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faction = list("mining", "ashwalker")
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density = FALSE
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speak_chance = 1
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@@ -272,7 +272,7 @@
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aggro_vision_range = 9
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speed = 3
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faction = list("mining")
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weather_immunities = list("lava","ash")
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weather_immunities = list(TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE)
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obj_damage = 30
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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see_in_dark = 8
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@@ -321,7 +321,7 @@
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gloves = /obj/item/clothing/gloves/color/black
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mask = /obj/item/clothing/mask/gas/explorer
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if(prob(20))
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suit = pickweight(list(/obj/item/clothing/suit/hooded/explorer/standard = 6, /obj/item/clothing/suit/hooded/cloak/goliath = 2, /obj/item/clothing/suit/hooded/explorer/exo = 6, /obj/item/clothing/suit/hooded/explorer/seva = 6))
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suit = pickweight(list(/obj/item/clothing/suit/hooded/explorer/standard = 6, /obj/item/clothing/suit/hooded/cloak/goliath = 2, /obj/item/clothing/suit/hooded/explorer/exo = 6, /obj/item/clothing/suit/hooded/explorer/heva = 6))
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if(prob(30))
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r_pocket = pickweight(list(/obj/item/stack/marker_beacon = 20, /obj/item/stack/spacecash/c1000 = 7, /obj/item/reagent_containers/hypospray/medipen/survival = 2, /obj/item/borg/upgrade/modkit/damage = 1 ))
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if(prob(10))
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@@ -3,7 +3,7 @@
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vision_range = 2
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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faction = list("mining")
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weather_immunities = list("lava","ash")
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weather_immunities = list(TRAIT_LAVA_IMMUNE,TRAIT_ASHSTORM_IMMUNE)
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obj_damage = 30
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environment_smash = ENVIRONMENT_SMASH_WALLS
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minbodytemp = 0
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@@ -46,7 +46,7 @@
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icon_dead = "eskimo_dead"
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maxHealth = 55
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health = 55
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weather_immunities = list("snow")
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weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
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gold_core_spawnable = NO_SPAWN
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melee_damage_lower = 17
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melee_damage_upper = 20
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@@ -65,7 +65,7 @@
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icon_dead = "templar_dead"
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maxHealth = 150
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health = 150
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weather_immunities = list("snow")
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weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
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speed = 2
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gold_core_spawnable = NO_SPAWN
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speak_chance = 1
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@@ -86,7 +86,7 @@
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speed = 5
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maxHealth = 75
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health = 75
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weather_immunities = list("snow")
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weather_immunities = list(TRAIT_SNOWSTORM_IMMUNE)
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color = rgb(114,228,250)
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loot = list(/obj/effect/decal/remains/human{color = rgb(114,228,250)})
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@@ -56,6 +56,9 @@
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var/minbodytemp = 250
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var/maxbodytemp = 350
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/// List of weather immunity traits that are then added on Initialize(), see traits.dm.
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var/list/weather_immunities
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///Healable by medical stacks? Defaults to yes.
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var/healable = 1
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@@ -165,6 +168,8 @@
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AddComponent(/datum/component/personal_crafting)
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if(footstep_type)
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AddComponent(/datum/component/footstep, footstep_type)
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for(var/trait in weather_immunities)
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ADD_TRAIT(src, trait, ROUNDSTART_TRAIT)
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/mob/living/simple_animal/Destroy()
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GLOB.simple_animals[AIStatus] -= src
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