diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 432052d322..a7e305201d 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1454,9 +1454,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/armor_block = target.run_armor_check(affecting, "melee")
- if(HAS_TRAIT(user, TRAIT_MAULER)) // maulers get 15 armorpierce because if you're going to punch someone you might as well do a good job of it
- armor_block = target.run_armor_check(affecting, "melee", armour_penetration = 15) // lot of good that sec jumpsuit did you
-
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
target.visible_message("[user] [atk_verb]ed [target]!", \
"[user] [atk_verb]ed you!", null, COMBAT_MESSAGE_RANGE, null, \
@@ -1473,9 +1470,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
log_combat(user, target, "kicked")
- else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.1x raw damage + 1.3x stam damage, and have some armor pierce
- target.apply_damage(damage*1.1, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
- target.apply_damage(damage*1.3, STAMINA, affecting, armor_block)
+ else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.2x raw damage but nstam
+ target.apply_damage(damage*1.2, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
log_combat(user, target, "punched (mauler)")
else //other attacks deal full raw damage + 2x in stamina damage
target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)