This commit is contained in:
Putnam
2020-04-10 20:12:35 -07:00
308 changed files with 4166 additions and 1962 deletions
+3 -1
View File
@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(persistence)
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/list/average_dynamic_threat = 50
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
@@ -436,9 +437,10 @@ SUBSYSTEM_DEF(persistence)
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.threat_average + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers
file_data["data"] = saved_storytellers + average_dynamic_threat
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
@@ -1,5 +1,4 @@
PROCESSING_SUBSYSTEM_DEF(chemistry)
wait = 5
flags = SS_KEEP_TIMING
name = "Chemistry"
@@ -0,0 +1,43 @@
PROCESSING_SUBSYSTEM_DEF(instruments)
name = "Instruments"
wait = 0.5
init_order = INIT_ORDER_INSTRUMENTS
flags = SS_KEEP_TIMING
priority = FIRE_PRIORITY_INSTRUMENTS
var/static/list/datum/instrument/instrument_data = list() //id = datum
var/static/list/datum/song/songs = list()
var/static/musician_maxlines = 600
var/static/musician_maxlinechars = 300
var/static/musician_hearcheck_mindelay = 5
var/static/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
var/static/current_instrument_channels = 0
/datum/controller/subsystem/processing/instruments/Initialize()
initialize_instrument_data()
return ..()
/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
songs += S
/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S)
songs -= S
/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data()
for(var/path in subtypesof(/datum/instrument))
var/datum/instrument/I = path
if(initial(I.abstract_type) == path)
continue
I = new path
I.Initialize()
instrument_data[I.id || "[I.type]"] = I
CHECK_TICK
/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
return instrument_data["[id_or_path]"]
/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I)
if(current_instrument_channels > max_instrument_channels)
return
. = SSsounds.reserve_sound_channel(I)
if(!isnull(.))
current_instrument_channels++
@@ -1,3 +1,4 @@
PROCESSING_SUBSYSTEM_DEF(status_effects)
wait = 1
flags = SS_TICKER
name = "Status Effects"
+91
View File
@@ -0,0 +1,91 @@
#define DATUMLESS "NO_DATUM"
SUBSYSTEM_DEF(sounds)
name = "Sounds"
flags = SS_NO_FIRE
init_order = INIT_ORDER_SOUNDS
var/static/using_channels_max = CHANNEL_HIGHEST_AVAILABLE //BYOND max channels
// Hey uh these two needs to be initialized fast because the whole "things get deleted before init" thing.
/// Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
var/list/using_channels = list()
/// Assoc list datum = list(channel1, channel2, ...) for what channels something reserved.
var/list/using_channels_by_datum = list()
/// List of all available channels with associations set to TRUE for fast lookups/allocation.
var/list/available_channels
/datum/controller/subsystem/sounds/Initialize()
setup_available_channels()
return ..()
/datum/controller/subsystem/sounds/proc/setup_available_channels()
available_channels = list()
for(var/i in 1 to using_channels_max)
available_channels[num2text(i)] = TRUE
/// Removes a channel from using list.
/datum/controller/subsystem/sounds/proc/free_sound_channel(channel)
channel = num2text(channel)
var/using = using_channels[channel]
using_channels -= channel
if(using)
using_channels_by_datum[using] -= channel
if(!length(using_channels_by_datum[using]))
using_channels_by_datum -= using
available_channels[channel] = TRUE
/// Frees all the channels a datum is using.
/datum/controller/subsystem/sounds/proc/free_datum_channels(datum/D)
var/list/L = using_channels_by_datum[D]
if(!L)
return
for(var/channel in L)
using_channels -= channel
available_channels[channel] = TRUE
using_channels_by_datum -= D
/// Frees all datumless channels
/datum/controller/subsystem/sounds/proc/free_datumless_channels()
free_datum_channels(DATUMLESS)
/// NO AUTOMATIC CLEANUP - If you use this, you better manually free it later! Returns an integer for channel.
/datum/controller/subsystem/sounds/proc/reserve_sound_channel_datumless()
var/channel = random_available_channel_text()
if(!channel) //oh no..
return FALSE
available_channels -= channel
using_channels[channel] = DATUMLESS
LAZYINITLIST(using_channels_by_datum[DATUMLESS])
using_channels_by_datum[DATUMLESS] += channel
return text2num(channel)
/// Reserves a channel for a datum. Automatic cleanup only when the datum is deleted. Returns an integer for channel.
/datum/controller/subsystem/sounds/proc/reserve_sound_channel(datum/D)
if(!D) //i don't like typechecks but someone will fuck it up
CRASH("Attempted to reserve sound channel without datum using the managed proc.")
var/channel = random_available_channel_text()
if(!channel)
return FALSE
available_channels -= channel
using_channels[channel] = D
LAZYINITLIST(using_channels_by_datum[D])
using_channels_by_datum[D] += channel
return text2num(channel)
/// Random available channel, returns text.
/datum/controller/subsystem/sounds/proc/random_available_channel_text()
return pick(available_channels)
/// Random available channel, returns number
/datum/controller/subsystem/sounds/proc/random_available_channel()
return text2num(pick(available_channels))
/// If a channel is available
/datum/controller/subsystem/sounds/proc/is_channel_available(channel)
return available_channels[num2text(channel)]
/// How many channels we have left.
/datum/controller/subsystem/sounds/proc/available_channels_left()
return length(available_channels)
#undef DATUMLESS
+1 -1
View File
@@ -172,7 +172,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/fingerless/pugilist/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,