replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2

This commit is contained in:
vuonojenmustaturska
2018-05-02 21:13:41 +03:00
committed by CitadelStationBot
parent e42cce26da
commit 0958d35b26
27 changed files with 890 additions and 41 deletions
+7
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@@ -86,6 +86,13 @@
#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force)
#define COMSIG_MOVABLE_THROW "movable_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
<<<<<<< HEAD
=======
// /mob/living/carbon signals
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
>>>>>>> fd4c753... replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597)
// /obj signals
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
+15 -1
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@@ -16,15 +16,28 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define NODROP_1 (1<<1) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
#define NOBLUDGEON_1 (1<<2) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
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#define MASKINTERNALS_1 (1<<3) // mask allows internals
#define HEAR_1 (1<<4) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
#define CHECK_RICOCHET_1 (1<<5) // Projectiels will check ricochet on things impacted that have this.
#define CONDUCT_1 (1<<6) // conducts electricity (metal etc.)
#define ABSTRACT_1 (1<<7) // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
=======
#define HEAR_1 (1<<3) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
#define CHECK_RICOCHET_1 (1<<4) // Projectiels will check ricochet on things impacted that have this.
#define CONDUCT_1 (1<<5) // conducts electricity (metal etc.)
#define ABSTRACT_1 (1<<6) // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
>>>>>>> fd4c753... replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597)
#define NODECONSTRUCT_1 (1<<7) // For machines and structures that should not break into parts, eg, holodeck stuff
#define OVERLAY_QUEUED_1 (1<<8) // atom queued to SSoverlay
#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
#define DROPDEL_1 (1<<10) // When dropped, it calls qdel on itself
#define PREVENT_CLICK_UNDER_1 (1<<11) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
#define NO_EMP_WIRES_1 (1<<12)
#define HOLOGRAM_1 (1<<13)
#define TESLA_IGNORE_1 (1<<14) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define NOSLIP_1 (1<<10) //prevents from slipping on wet floors, in space etc
// BLOCK_GAS_SMOKE_EFFECT_1 only used in masks at the moment.
@@ -53,6 +66,8 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
#define TESLA_IGNORE_2 (1<<9)
=======
>>>>>>> fd4c753... replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597)
// Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define NO_MAT_REDEMPTION_2 (1<<10)
@@ -67,7 +82,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define NO_DEATHRATTLE_1 (1<<4) // Do not notify deadchat about any deaths that occur on this turf.
#define NO_RUINS_1 (1<<5) //Blocks ruins spawning on the turf
#define NO_LAVA_GEN_1 (1<<6) //Blocks lava rivers being generated on the turf
//#define CHECK_RICOCHET_1 32 //Same thing as atom flag.
/*
These defines are used specifically with the atom/pass_flags bitmask