This commit is contained in:
Ghommie
2019-11-10 23:23:36 +01:00
1399 changed files with 9581 additions and 9696 deletions
+8
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@@ -245,6 +245,14 @@
/datum/action/item_action/toggle_helmet_light
name = "Toggle Helmet Light"
/datum/action/item_action/toggle_welding_screen
name = "Toggle Welding Screen"
/datum/action/item_action/toggle_welding_screen/Trigger()
var/obj/item/clothing/head/hardhat/weldhat/H = target
if(istype(H))
H.toggle_welding_screen(owner)
/datum/action/item_action/toggle_headphones
name = "Toggle Headphones"
desc = "UNTZ UNTZ UNTZ"
+27 -5
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@@ -1,26 +1,48 @@
/datum/component/anti_magic
var/magic = FALSE
var/holy = FALSE
var/psychic = FALSE
var/allowed_slots = ~ITEM_SLOT_BACKPACK
var/charges = INFINITY
var/blocks_self = TRUE
var/datum/callback/reaction
var/datum/callback/expire
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE)
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE, _psychic = FALSE, _allowed_slots, _charges, _blocks_self = TRUE, datum/callback/_reaction, datum/callback/_expire)
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
else if(ismob(parent))
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect)
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect)
else
return COMPONENT_INCOMPATIBLE
magic = _magic
holy = _holy
psychic = _psychic
if(_allowed_slots)
allowed_slots = _allowed_slots
if(!isnull(_charges))
charges = _charges
blocks_self = _blocks_self
reaction = _reaction
expire = _expire
/datum/component/anti_magic/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect, TRUE)
if(!CHECK_BITFIELD(allowed_slots, slotdefine2slotbit(slot))) //Check that the slot is valid for antimagic
UnregisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC)
return
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect, TRUE)
/datum/component/anti_magic/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOB_RECEIVE_MAGIC)
/datum/component/anti_magic/proc/can_protect(datum/source, _magic, _holy, list/protection_sources)
if((_magic && magic) || (_holy && holy))
/datum/component/anti_magic/proc/protect(datum/source, mob/user, _magic, _holy, _psychic, chargecost = 1, self, list/protection_sources)
if(((_magic && magic) || (_holy && holy) || (_psychic && psychic)) && (!self || blocks_self))
protection_sources += parent
reaction?.Invoke(user, chargecost)
charges -= chargecost
if(charges <= 0)
expire?.Invoke(user)
qdel(src)
return COMPONENT_BLOCK_MAGIC
+45
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@@ -0,0 +1,45 @@
/datum/component/bane
dupe_mode = COMPONENT_DUPE_ALLOWED
var/mobtype
var/speciestype
var/damage_multiplier
/datum/component/bane/Initialize(mobtype, damage_multiplier=1)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
if(ispath(mobtype, /mob/living))
src.mobtype = mobtype
else if(ispath(mobtype, /datum/species))
speciestype = mobtype
else
return COMPONENT_INCOMPATIBLE
src.damage_multiplier = damage_multiplier
/datum/component/bane/RegisterWithParent()
if(speciestype)
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
else
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
/datum/component/bane/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!is_species(target, speciestype))
return
activate(source, target, user)
/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!istype(target, mobtype))
return
activate(source, target, user)
/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/attacker)
if(attacker.a_intent != INTENT_HARM)
return
var/extra_damage = max(0, source.force * damage_multiplier)
target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)
+1 -1
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@@ -65,7 +65,7 @@
return FALSE
if(!isliving(AM) && !isobj(AM))
return FALSE
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating)
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || (AM.movement_type & FLOATING))
return FALSE
//Flies right over the chasm
if(ismob(AM))
+140
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@@ -0,0 +1,140 @@
/datum/component/fantasy
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/quality
var/canFail
var/announce
var/originalName
var/list/affixes
var/list/appliedComponents
var/static/list/affixListing
/datum/component/fantasy/Initialize(quality, list/affixes = list(), canFail=FALSE, announce=FALSE)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.quality = quality || randomQuality()
src.canFail = canFail
src.announce = announce
src.affixes = affixes
appliedComponents = list()
randomAffixes()
/datum/component/fantasy/Destroy()
unmodify()
affixes = null
return ..()
/datum/component/fantasy/RegisterWithParent()
var/obj/item/master = parent
originalName = master.name
modify()
/datum/component/fantasy/UnregisterFromParent()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
unmodify()
if(newComp)
quality += newComp.quality
canFail = newComp.canFail
announce = newComp.announce
else
arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given
quality += arguments[1]
canFail = arguments[4] || canFail
announce = arguments[5] || announce
modify()
/datum/component/fantasy/proc/randomQuality()
var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
if(prob(50))
quality = -quality
return quality
/datum/component/fantasy/proc/randomAffixes(force)
if(!affixListing)
affixListing = list()
for(var/T in subtypesof(/datum/fantasy_affix))
var/datum/fantasy_affix/affix = new T
affixListing[affix] = affix.weight
if(length(affixes))
if(!force)
return
affixes = list()
var/alignment
if(quality >= 0)
alignment |= AFFIX_GOOD
if(quality <= 0)
alignment |= AFFIX_EVIL
var/usedSlots = NONE
for(var/i in 1 to max(1, abs(quality))) // We want at least 1 affix applied
var/datum/fantasy_affix/affix = pickweight(affixListing)
if(affix.placement & usedSlots)
continue
if(!(affix.alignment & alignment))
continue
if(!affix.validate(src))
continue
affixes += affix
usedSlots |= affix.placement
/datum/component/fantasy/proc/modify()
var/obj/item/master = parent
master.force = max(0, master.force + quality)
master.throwforce = max(0, master.throwforce + quality)
master.armor = master.armor?.modifyAllRatings(quality)
var/newName = originalName
for(var/i in affixes)
var/datum/fantasy_affix/affix = i
newName = affix.apply(src, newName)
if(quality != 0)
newName = "[newName] [quality > 0 ? "+" : ""][quality]"
if(canFail && prob((quality - 9)*10))
var/turf/place = get_turf(parent)
place.visible_message("<span class='danger'>[parent] <span class='blue'>violently glows blue</span> for a while, then evaporates.</span>")
master.burn()
return
else if(announce)
announce()
master.name = newName
/datum/component/fantasy/proc/unmodify()
var/obj/item/master = parent
for(var/i in affixes)
var/datum/fantasy_affix/affix = i
affix.remove(src)
for(var/i in appliedComponents)
qdel(i)
master.force = max(0, master.force - quality)
master.throwforce = max(0, master.throwforce - quality)
master.armor = master.armor?.modifyAllRatings(-quality)
master.name = originalName
/datum/component/fantasy/proc/announce()
var/turf/location = get_turf(parent)
var/span
var/effect_description
if(quality >= 0)
span = "<span class='notice'>"
effect_description = "<span class='heavy_brass'>shimmering golden glow</span>"
else
span = "<span class='danger'>"
effect_description = "<span class='bold'>mottled black glow</span>"
location.visible_message("[span][originalName] is covered by a [effect_description] and then transforms into [parent]!</span>")
+13
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@@ -0,0 +1,13 @@
/datum/fantasy_affix
var/placement // A bitflag of "slots" this affix takes up, for example pre/suffix
var/alignment
var/weight = 10
// For those occasional affixes which only make sense in certain circumstances
/datum/fantasy_affix/proc/validate(datum/component/fantasy/comp)
return TRUE
/datum/fantasy_affix/proc/apply(datum/component/fantasy/comp, newName)
return newName
/datum/fantasy_affix/proc/remove(datum/component/fantasy/comp)
@@ -0,0 +1,68 @@
/datum/fantasy_affix/cosmetic_prefixes
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD | AFFIX_EVIL
var/list/goodPrefixes
var/list/badPrefixes
/datum/fantasy_affix/cosmetic_prefixes/New()
goodPrefixes = list(
"greater",
"major",
"blessed",
"superior",
"empowered",
"honed",
"true",
"glorious",
"robust",
)
badPrefixes = list(
"lesser",
"minor",
"blighted",
"inferior",
"enfeebled",
"rusted",
"unsteady",
"tragic",
"gimped",
"cursed",
)
weight = (length(goodPrefixes) + length(badPrefixes)) * 10
/datum/fantasy_affix/cosmetic_prefixes/apply(datum/component/fantasy/comp, newName)
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
return "[pick(goodPrefixes)] [newName]"
else
return "[pick(badPrefixes)] [newName]"
/datum/fantasy_affix/tactical
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
weight = 1 // Very powerful, no one should have such power
/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/tactical)
return "tactical [newName]"
/datum/fantasy_affix/pyromantic
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10))
return "pyromantic [newName]"
/datum/fantasy_affix/vampiric
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
weight = 5
/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
return "vampiric [newName]"
+170
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@@ -0,0 +1,170 @@
/datum/fantasy_affix/cosmetic_suffixes
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD | AFFIX_EVIL
var/list/goodSuffixes
var/list/badSuffixes
/datum/fantasy_affix/cosmetic_suffixes/New()
goodSuffixes = list(
"dexterity",
"constitution",
"intelligence",
"wisdom",
"charisma",
"the forest",
"the hills",
"the plains",
"the sea",
"the sun",
"the moon",
"the void",
"the world",
"many secrets",
"many tales",
"many colors",
"rending",
"sundering",
"the night",
"the day",
)
badSuffixes = list(
"draining",
"burden",
"discomfort",
"awkwardness",
"poor hygiene",
"timidity",
)
weight = (length(goodSuffixes) + length(badSuffixes)) * 10
/datum/fantasy_affix/cosmetic_suffixes/apply(datum/component/fantasy/comp, newName)
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
return "[newName] of [pick(goodSuffixes)]"
else
return "[newName] of [pick(badSuffixes)]"
//////////// Good suffixes
/datum/fantasy_affix/bane
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD
weight = 20
/datum/fantasy_affix/bane/apply(datum/component/fantasy/comp, newName)
. = ..()
// This is set up to be easy to add to these lists as I expect it will need modifications
var/static/list/possible_mobtypes
if(!possible_mobtypes)
// The base list of allowed mob/species types
possible_mobtypes = typecacheof(list(
/mob/living/simple_animal,
/mob/living/carbon,
/datum/species,
))
// Some particular types to disallow if they're too broad/abstract
possible_mobtypes -= list(
/mob/living/simple_animal/hostile,
)
// Some types to remove them and their subtypes
possible_mobtypes -= typecacheof(list(
/mob/living/carbon/human/species,
))
var/mob/picked_mobtype = pick(possible_mobtypes)
// This works even with the species picks since we're only accessing the name
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/bane, picked_mobtype)
return "[newName] of [initial(picked_mobtype.name)] slaying"
/datum/fantasy_affix/summoning
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD
weight = 5
/datum/fantasy_affix/summoning/apply(datum/component/fantasy/comp, newName)
. = ..()
// This is set up to be easy to add to these lists as I expect it will need modifications
var/static/list/possible_mobtypes
if(!possible_mobtypes)
// The base list of allowed mob/species types
possible_mobtypes = typecacheof(list(
/mob/living/simple_animal,
/mob/living/carbon,
/datum/species,
))
// Some particular types to disallow if they're too broad/abstract
possible_mobtypes -= list(
/mob/living/simple_animal/hostile,
)
// Some types to remove them and their subtypes
possible_mobtypes -= typecacheof(list(
/mob/living/carbon/human/species,
/mob/living/simple_animal/hostile/megafauna,
))
var/mob/picked_mobtype = pick(possible_mobtypes)
// This works even with the species picks since we're only accessing the name
var/obj/item/master = comp.parent
var/max_mobs = max(CEILING(comp.quality/2, 1), 1)
var/spawn_delay = 300 - 30 * comp.quality
comp.appliedComponents += master.AddComponent(/datum/component/summoning, list(picked_mobtype), 100, max_mobs, spawn_delay)
return "[newName] of [initial(picked_mobtype.name)] summoning"
/datum/fantasy_affix/shrapnel
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/shrapnel/validate(datum/component/fantasy/comp)
if(isgun(comp.parent))
return TRUE
return FALSE
/datum/fantasy_affix/shrapnel/apply(datum/component/fantasy/comp, newName)
. = ..()
// higher means more likely
var/list/weighted_projectile_types = list(/obj/item/projectile/meteor = 1,
/obj/item/projectile/energy/nuclear_particle = 1,
/obj/item/projectile/beam/pulse = 1,
/obj/item/projectile/bullet/honker = 15,
/obj/item/projectile/temp = 15,
/obj/item/projectile/ion = 15,
/obj/item/projectile/magic/door = 15,
/obj/item/projectile/magic/locker = 15,
// /obj/item/projectile/magic/fetch = 15,
/obj/item/projectile/beam/emitter = 15,
// /obj/item/projectile/magic/flying = 15,
/obj/item/projectile/energy/net = 15,
/obj/item/projectile/bullet/incendiary/c9mm = 15,
/obj/item/projectile/temp/hot = 15,
/obj/item/projectile/beam/disabler = 15)
var/obj/item/projectile/picked_projectiletype = pickweight(weighted_projectile_types)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/shrapnel, picked_projectiletype)
return "[newName] of [initial(picked_projectiletype.name)] shrapnel"
/datum/fantasy_affix/strength
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/strength/apply(datum/component/fantasy/comp, newName)
. = ..()
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/knockback, CEILING(comp.quality/2, 1), FLOOR(comp.quality/10, 1))
return "[newName] of strength"
//////////// Bad suffixes
/datum/fantasy_affix/fool
placement = AFFIX_SUFFIX
alignment = AFFIX_EVIL
/datum/fantasy_affix/fool/apply(datum/component/fantasy/comp, newName)
. = ..()
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
return "[newName] of the fool"
+37
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@@ -0,0 +1,37 @@
/datum/component/igniter
var/fire_stacks
/datum/component/igniter/Initialize(fire_stacks=1)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.fire_stacks = fire_stacks
/datum/component/igniter/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/igniter/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_igniter(target)
/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_igniter(target)
/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_igniter(target)
/datum/component/igniter/proc/do_igniter(atom/target)
if(isliving(target))
var/mob/living/L = target
L.adjust_fire_stacks(fire_stacks)
L.IgniteMob()
+1 -1
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@@ -45,7 +45,7 @@
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
var/sharp = I.is_sharp()
var/sharp = I.get_sharpness()
var/msg
if(damage)
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
+44
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@@ -0,0 +1,44 @@
/datum/component/knockback
var/throw_distance
var/throw_anchored
/datum/component/knockback/Initialize(throw_distance=1)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.throw_distance = throw_distance
src.throw_anchored = throw_anchored
/datum/component/knockback/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/knockback/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_knockback(target, user, get_dir(source, target))
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_knockback(target, attacker, get_dir(attacker, target))
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_knockback(target, null, angle2dir(Angle))
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
if(!ismovableatom(target) || throw_dir == null)
return
var/atom/movable/throwee = target
if(throwee.anchored && !throw_anchored)
return
if(throw_distance < 0)
throw_dir = turn(throw_dir, 180)
throw_distance *= -1
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
+39
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@@ -0,0 +1,39 @@
/datum/component/lifesteal
var/flat_heal // heals a constant amount every time a hit occurs
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/datum/component/lifesteal/Initialize(flat_heal=0)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent))
return COMPONENT_INCOMPATIBLE
src.flat_heal = flat_heal
/datum/component/lifesteal/RegisterWithParent()
if(isgun(parent))
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/lifesteal/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_lifesteal(user, target)
/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_lifesteal(attacker, target)
/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_lifesteal(firer, target)
/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
if(isliving(heal_target) && isliving(damage_target))
var/mob/living/healing = heal_target
var/mob/living/damaging = damage_target
if(damaging.stat != DEAD)
healing.heal_ordered_damage(flat_heal, damage_heal_order)
+13 -48
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@@ -10,7 +10,6 @@
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
var/datum/mood_event/list/mood_events = list()
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look
var/obj/screen/mood/screen_obj
/datum/component/mood/Initialize()
@@ -21,8 +20,7 @@
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
RegisterSignal(parent, COMSIG_INCREASE_SANITY, .proc/IncreaseSanity)
RegisterSignal(parent, COMSIG_DECREASE_SANITY, .proc/DecreaseSanity)
RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity)
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
var/mob/living/owner = parent
@@ -131,31 +129,23 @@
switch(mood_level)
if(1)
DecreaseSanity(src, 0.2)
setSanity(sanity-0.2)
if(2)
DecreaseSanity(src, 0.125, SANITY_CRAZY)
setSanity(sanity-0.125, minimum=SANITY_CRAZY)
if(3)
DecreaseSanity(src, 0.075, SANITY_UNSTABLE)
setSanity(sanity-0.075, minimum=SANITY_UNSTABLE)
if(4)
DecreaseSanity(src, 0.025, SANITY_DISTURBED)
setSanity(sanity-0.025, minimum=SANITY_DISTURBED)
if(5)
IncreaseSanity(src, 0.1)
setSanity(sanity+0.1)
if(6)
IncreaseSanity(src, 0.15)
setSanity(sanity+0.15)
if(7)
IncreaseSanity(src, 0.20)
setSanity(sanity+0.20)
if(8)
IncreaseSanity(src, 0.25, SANITY_GREAT)
setSanity(sanity+0.25, maximum=SANITY_GREAT)
if(9)
IncreaseSanity(src, 0.4, SANITY_GREAT)
/*
if(insanity_effect != holdmyinsanityeffect)
if(insanity_effect > holdmyinsanityeffect)
owner.crit_threshold += (insanity_effect - holdmyinsanityeffect)
else
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
*/
setSanity(sanity+0.4, maximum=SANITY_GREAT)
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
if(prob(0.05))
@@ -166,8 +156,6 @@
add_event(null, "jolly", /datum/mood_event/jolly)
clear_event(null, "depression")
holdmyinsanityeffect = insanity_effect
HandleNutrition(owner)
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
@@ -189,7 +177,7 @@
sanity = amount
switch(sanity)
if(SANITY_INSANE to SANITY_CRAZY)
if(-INFINITY to SANITY_CRAZY)
setInsanityEffect(MAJOR_INSANITY_PEN)
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
sanity_level = 6
@@ -222,31 +210,8 @@
//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
insanity_effect = newval
/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
IncreaseSanity(src, 0.5)
else
sanity = max(minimum, sanity - amount)
if(sanity < SANITY_UNSTABLE)
if(sanity < SANITY_CRAZY)
insanity_effect = (MAJOR_INSANITY_PEN)
else
insanity_effect = (MINOR_INSANITY_PEN)
/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL)
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
var/mob/living/owner = parent
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
return
if(sanity > maximum)
DecreaseSanity(src, 0.5) //Removes some sanity to go back to our current limit.
else
sanity = min(maximum, sanity + amount)
if(sanity > SANITY_CRAZY)
if(sanity > SANITY_UNSTABLE)
insanity_effect = 0
else
insanity_effect = MINOR_INSANITY_PEN
/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY)
setSanity(sanity + amount, minimum, maximum)
/datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
var/datum/mood_event/the_event
+6 -15
View File
@@ -7,33 +7,24 @@
var/filter_x
var/filter_y
var/filter_size
var/filter_border
var/filter_color
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _border = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
. = ..()
if(. == COMPONENT_INCOMPATIBLE)
return
filter_x = _x
filter_y = _y
filter_size = _size
filter_border = _border
filter_color = _color
valid_slots = _valid_slots
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
if(istype(user))
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
if(!combatmodestate)
user.filters -= thefilter
else
user.filters += thefilter
/datum/component/wearertargeting/phantomthief/proc/stripdesiredfilter(mob/user)
if(istype(user))
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
user.filters -= thefilter
if(!combatmodestate)
user.remove_filter("phantomthief")
else
user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color))
/datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user)
. = ..()
stripdesiredfilter(user)
user.remove_filter("phantomthief")
+23 -24
View File
@@ -18,6 +18,7 @@
var/ride_check_rider_incapacitated = FALSE
var/ride_check_rider_restrained = FALSE
var/ride_check_ridden_incapacitated = FALSE
var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
@@ -299,36 +300,34 @@
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
var/atom/movable/AM = parent
var/amount_equipped = 0
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
var/list/equipped
var/mob/living/L = riding_target_override ? riding_target_override : user
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
if(!riding_target_override)
inhand.rider = user
else
inhand.rider = riding_target_override
inhand.parent = AM
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
var/obj/item/riding_offhand/inhand = new
inhand.rider = L
inhand.parent = parent
if(!user.put_in_hands(inhand, TRUE))
qdel(inhand) // it isn't going to be added to offhands anyway
break
LAZYADD(equipped, src)
var/amount_equipped = LAZYLEN(equipped)
if(amount_equipped)
LAZYADD(offhands[L], amount_equipped)
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
unequip_buckle_inhands(L)
return FALSE
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
var/atom/movable/AM = parent
for(var/obj/item/riding_offhand/O in user.contents)
if(O.parent != AM)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
for(var/a in offhands[user])
LAZYREMOVE(offhands[user], a)
if(a) //edge cases null entries
var/obj/item/riding_offhand/O = a
if(O.parent != parent)
CRASH("RIDING OFFHAND ON WRONG MOB")
else if(!O.selfdeleting)
qdel(O)
return TRUE
/obj/item/riding_offhand
+3 -3
View File
@@ -145,7 +145,7 @@
set src in oview(1)
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
if(rotcomp)
rotcomp.HandRot(usr,ROTATION_CLOCKWISE)
rotcomp.HandRot(null,usr,ROTATION_CLOCKWISE)
/atom/movable/proc/simple_rotate_counterclockwise()
set name = "Rotate Counter-Clockwise"
@@ -153,7 +153,7 @@
set src in oview(1)
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
if(rotcomp)
rotcomp.HandRot(usr,ROTATION_COUNTERCLOCKWISE)
rotcomp.HandRot(null,usr,ROTATION_COUNTERCLOCKWISE)
/atom/movable/proc/simple_rotate_flip()
set name = "Flip"
@@ -161,4 +161,4 @@
set src in oview(1)
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
if(rotcomp)
rotcomp.HandRot(usr,ROTATION_FLIP)
rotcomp.HandRot(null,usr,ROTATION_FLIP)
+39
View File
@@ -0,0 +1,39 @@
/datum/component/shrapnel
var/projectile_type
var/radius // shoots a projectile for every turf on this radius from the hit target
var/override_projectile_range
/datum/component/shrapnel/Initialize(projectile_type, radius=1, override_projectile_range)
if(!isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.projectile_type = projectile_type
src.radius = radius
src.override_projectile_range = override_projectile_range
/datum/component/shrapnel/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
/datum/component/shrapnel/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_shrapnel(firer, target)
/datum/component/shrapnel/proc/do_shrapnel(mob/firer, atom/target)
if(radius < 1)
return
var/turf/target_turf = get_turf(target)
for(var/turf/shootat_turf in RANGE_TURFS(radius, target) - RANGE_TURFS(radius-1, target))
var/obj/item/projectile/P = new projectile_type(target_turf)
//Shooting Code:
P.range = radius+1
if(override_projectile_range)
P.range = override_projectile_range
P.preparePixelProjectile(shootat_turf, target)
P.firer = firer // don't hit ourself that would be really annoying
P.permutated += target // don't hit the target we hit already with the flak
P.fire()
+69
View File
@@ -0,0 +1,69 @@
/datum/component/summoning
var/list/mob_types = list()
var/spawn_chance // chance for the mob to spawn on hit in percent
var/max_mobs
var/spawn_delay // delay in spawning between mobs (deciseconds)
var/spawn_text
var/spawn_sound
var/list/faction
var/last_spawned_time = 0
var/list/spawned_mobs = list()
/datum/component/summoning/Initialize(mob_types, spawn_chance=100, max_mobs=3, spawn_delay=100, spawn_text="appears out of nowhere", spawn_sound='sound/magic/summon_magic.ogg', faction)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.mob_types = mob_types
src.spawn_chance = spawn_chance
src.max_mobs = max_mobs
src.spawn_delay = spawn_delay
src.spawn_text = spawn_text
src.spawn_sound = spawn_sound
src.faction = faction
/datum/component/summoning/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/summoning/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_spawn_mob(get_turf(target), user)
/datum/component/summoning/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_spawn_mob(get_turf(target), attacker)
/datum/component/summoning/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_spawn_mob(get_turf(target), firer)
/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
if(spawned_mobs.len >= max_mobs)
return 0
if(last_spawned_time > world.time)
return 0
if(!prob(spawn_chance))
return 0
last_spawned_time = world.time + spawn_delay
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.friends += summoner // do not attack our summon boy
spawned_mobs += L
if(faction != null)
L.faction = faction
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses)
playsound(spawn_location,spawn_sound, 50, 1)
spawn_location.visible_message("<span class='danger'>[L] [spawn_text].</span>")
/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed)
spawned_mobs -= killed
+42
View File
@@ -0,0 +1,42 @@
/datum/component/tactical
var/allowed_slot
/datum/component/tactical/Initialize(allowed_slot)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.allowed_slot = allowed_slot
/datum/component/tactical/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
/datum/component/tactical/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
unmodify()
/datum/component/fantasy/Destroy()
unmodify()
return ..()
/datum/component/tactical/proc/modify(obj/item/source, mob/user, slot)
if(allowed_slot && slot != allowed_slot)
unmodify()
return
var/obj/item/master = parent
var/image/I = image(icon = master.icon, icon_state = master.icon_state, loc = user)
I.copy_overlays(master)
I.override = TRUE
source.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
I.layer = ABOVE_MOB_LAYER
/datum/component/tactical/proc/unmodify(obj/item/source, mob/user)
var/obj/item/master = source || parent
if(!user)
if(!ismob(master.loc))
return
user = master.loc
user.remove_alt_appearance("sneaking_mission")
+2 -2
View File
@@ -15,7 +15,7 @@
/turf/closed/indestructible,
/turf/open/indestructible)
)
var/static/list/resistlist = typecacheof(
/turf/closed/wall/r_wall
)
@@ -77,5 +77,5 @@
thermite_melt()
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
if(thing.is_hot())
if(thing.get_temperature())
thermite_melt(user)
+4 -5
View File
@@ -34,11 +34,10 @@
var/turf/T = get_turf(target)
if(target in view(user.client.view, user))
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
user.forceMove(T)
playsound(T, dash_sound, 25, 1)
var/obj/spot2 = new phasein(get_turf(user), user.dir)
spot1.Beam(spot2,beam_effect,time=20)
current_charges--
if(do_teleport(user, T, null, TRUE, null, null, dash_sound, dash_sound, TRUE, TELEPORT_CHANNEL_FREE, TRUE))
var/obj/spot2 = new phasein(get_turf(user), user.dir)
spot1.Beam(spot2,beam_effect,time=20)
current_charges--
holder.update_action_buttons_icon()
addtimer(CALLBACK(src, .proc/charge), charge_rate)
@@ -79,7 +79,7 @@
if(M.getToxLoss() && prob(5))
to_chat(M, "<span class='notice'>Your skin tingles as the starlight seems to heal you.</span>")
M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins
M.adjustToxLoss(-(4 * heal_amt), forced = TRUE) //most effective on toxins
var/list/parts = M.get_damaged_bodyparts(1,1)
@@ -368,7 +368,7 @@
level = 8
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
var/temp_rate = 1
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate.<br>\
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate and heals toxin lovers.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
@@ -410,7 +410,7 @@
if(prob(5))
to_chat(M, "<span class='notice'>You feel warmer.</span>")
M.adjustToxLoss(-heal_amt)
M.adjustToxLoss(-heal_amt, forced = (temp_rate == 4))
var/list/parts = M.get_damaged_bodyparts(1,1)
if(!parts.len)
@@ -435,7 +435,7 @@
symptom_delay_max = 1
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
var/cellular_damage = FALSE
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage.<br>\
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage and toxin lovers.<br>\
<b>Resistance 7:</b> Increases healing speed."
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
@@ -468,7 +468,7 @@
if(cellular_damage)
M.adjustCloneLoss(-heal_amt * 0.5)
M.adjustToxLoss(-(2 * heal_amt))
M.adjustToxLoss(-(2 * heal_amt), forced = cellular_damage)
var/list/parts = M.get_damaged_bodyparts(1,1)
+1
View File
@@ -79,6 +79,7 @@
tele_play_specials(teleatom, destturf, effectout, asoundout)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
if(ismob(teleatom))
var/mob/M = teleatom
+21
View File
@@ -11,6 +11,8 @@
var/config_max_users = 0
var/config_min_users = 0
var/voteweight = 1
var/max_round_search_span = 0 //If this is nonzero, then if the map has been played more than max_rounds_played within the search span (max determined by define in persistence.dm), this map won't be available.
var/max_rounds_played = 0
// Config actually from the JSON - should default to Box
var/map_name = "Box Station"
@@ -23,6 +25,10 @@
var/minetype = "lavaland"
var/maptype = MAP_TYPE_STATION //This should be used to adjust ingame behavior depending on the specific type of map being played. For instance, if an overmap were added, it'd be appropriate for it to only generate with a MAP_TYPE_SHIP
var/announcertype = "standard" //Determines the announcer the map uses. standard uses the default announcer, classic, but has a random chance to use other similarly-themed announcers, like medibot
var/allow_custom_shuttles = TRUE
var/shuttles = list(
"cargo" = "cargo_box",
@@ -30,6 +36,8 @@
"whiteship" = "whiteship_box",
"emergency" = "emergency_box")
var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie.
/proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE)
var/datum/map_config/config = new
if (default_to_box)
@@ -122,8 +130,21 @@
log_world("map_config space_empty_levels is not a number!")
return
temp = json["year_offset"]
if (isnum(temp))
year_offset = temp
else if (!isnull(temp))
log_world("map_config year_offset is not a number!")
return
if ("minetype" in json)
minetype = json["minetype"]
if ("maptype" in json)
maptype = json["maptype"]
if ("announcertype" in json)
announcertype = json["announcertype"]
allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
+93 -158
View File
@@ -41,8 +41,6 @@
var/special_role
var/list/restricted_roles = list()
var/list/datum/objective/objectives = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
var/linglink
@@ -360,13 +358,15 @@
output += memory
var/list/all_objectives = list()
for(var/datum/antagonist/A in antag_datums)
output += A.antag_memory
all_objectives |= A.objectives
if(objectives.len)
if(all_objectives.len)
output += "<B>Objectives:</B>"
var/obj_count = 1
for(var/datum/objective/objective in objectives)
for(var/datum/objective/objective in all_objectives)
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
var/list/datum/mind/other_owners = objective.get_owners() - src
if(other_owners.len)
@@ -377,7 +377,7 @@
if(window)
recipient << browse(output,"window=memory")
else if(objectives.len || memory)
else if(all_objectives.len || memory)
to_chat(recipient, "<i>[output]</i>")
/datum/mind/Topic(href, href_list)
@@ -408,34 +408,24 @@
memory = new_memo
else if (href_list["obj_edit"] || href_list["obj_add"])
var/datum/objective/objective
var/objective_pos
var/objective_pos //Edited objectives need to keep same order in antag objective list
var/def_value
var/datum/antagonist/target_antag
var/datum/objective/old_objective //The old objective we're replacing/editing
var/datum/objective/new_objective //New objective we're be adding
if (href_list["obj_edit"])
objective = locate(href_list["obj_edit"])
if (!objective)
if(href_list["obj_edit"])
for(var/datum/antagonist/A in antag_datums)
old_objective = locate(href_list["obj_edit"]) in A.objectives
if(old_objective)
target_antag = A
objective_pos = A.objectives.Find(old_objective)
break
if(!old_objective)
to_chat(usr,"Invalid objective.")
return
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
target_antag = A
objective_pos = A.objectives.Find(objective)
break
if(!target_antag) //Shouldn't happen anymore
stack_trace("objective without antagonist found")
objective_pos = objectives.Find(objective)
//Text strings are easy to manipulate. Revised for simplicity.
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
if(!def_value)//If it's a custom objective, it will be an empty string.
def_value = "custom"
else
//We're adding this objective
if(href_list["target_antag"])
var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
if(X)
@@ -447,7 +437,7 @@
if(1)
target_antag = antag_datums[1]
else
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)"
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in antag_datums + "(new custom antag)"
if (QDELETED(target))
return
else if(target == "(new custom antag)")
@@ -455,149 +445,88 @@
else
target_antag = target
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
if (!new_obj_type)
var/static/list/choices
if(!choices)
choices = list()
var/list/allowed_types = list(
/datum/objective/assassinate,
/datum/objective/maroon,
/datum/objective/debrain,
/datum/objective/protect,
/datum/objective/destroy,
/datum/objective/hijack,
/datum/objective/escape,
/datum/objective/survive,
/datum/objective/martyr,
/datum/objective/steal,
/datum/objective/download,
/datum/objective/nuclear,
/datum/objective/capture,
/datum/objective/absorb,
/datum/objective/custom
)
for(var/T in allowed_types)
var/datum/objective/X = T
choices[initial(X.name)] = T
if(old_objective)
if(old_objective.name in choices)
def_value = old_objective.name
var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in choices
selected_type = choices[selected_type]
if (!selected_type)
return
var/datum/objective/new_objective = null
if(!old_objective)
//Add new one
new_objective = new selected_type
new_objective.owner = src
new_objective.admin_edit(usr)
target_antag.objectives += new_objective
switch (new_obj_type)
if ("assassinate","protect","debrain","maroon")
var/list/possible_targets = list("Free objective")
for(var/datum/mind/possible_target in SSticker.minds)
if ((possible_target != src) && ishuman(possible_target.current))
possible_targets += possible_target.current
var/mob/def_target = null
var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
if (is_type_in_typecache(objective, objective_list) && objective.target)
def_target = objective.target.current
var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if (!new_target)
return
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if (new_target == "Free objective")
new_objective = new objective_path
new_objective.owner = src
new_objective.target = null
new_objective.explanation_text = "Free objective"
else
new_objective = new objective_path
new_objective.owner = src
new_objective.target = new_target.mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.update_explanation_text()
if ("destroy")
var/list/possible_targets = active_ais(1)
if(possible_targets.len)
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
new_objective = new /datum/objective/destroy
new_objective.target = new_target.mind
new_objective.owner = src
new_objective.update_explanation_text()
else
to_chat(usr, "No active AIs with minds")
if ("prevent")
new_objective = new /datum/objective/block
new_objective.owner = src
if ("hijack")
new_objective = new /datum/objective/hijack
new_objective.owner = src
if ("escape")
new_objective = new /datum/objective/escape
new_objective.owner = src
if ("survive")
new_objective = new /datum/objective/survive
new_objective.owner = src
if("martyr")
new_objective = new /datum/objective/martyr
new_objective.owner = src
if ("nuclear")
new_objective = new /datum/objective/nuclear
new_objective.owner = src
if ("steal")
if (!istype(objective, /datum/objective/steal))
new_objective = new /datum/objective/steal
new_objective.owner = src
else
new_objective = objective
var/datum/objective/steal/steal = new_objective
if (!steal.select_target())
return
if("download","capture","absorb")
var/def_num
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
def_num = objective.target_amount
var/target_number = input("Input target number:", "Objective", def_num) as num | null
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
return
switch(new_obj_type)
if("download")
new_objective = new /datum/objective/download
new_objective.explanation_text = "Download [target_number] research node\s."
if("capture")
new_objective = new /datum/objective/capture
new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more."
if("absorb")
new_objective = new /datum/objective/absorb
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
new_objective.owner = src
new_objective.target_amount = target_number
if ("custom")
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
if (!expl)
return
new_objective = new /datum/objective
new_objective.owner = src
new_objective.explanation_text = expl
if (!new_objective)
return
if (objective)
if(target_antag)
target_antag.objectives -= objective
objectives -= objective
target_antag.objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else
if(target_antag)
target_antag.objectives += new_objective
objectives += new_objective
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
else
if(old_objective.type == selected_type)
//Edit the old
old_objective.admin_edit(usr)
new_objective = old_objective
else
//Replace the old
new_objective = new selected_type
new_objective.owner = src
new_objective.admin_edit(usr)
target_antag.objectives -= old_objective
target_antag.objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else if (href_list["obj_delete"])
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective))
return
var/datum/objective/objective
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
A.objectives -= objective
objective = locate(href_list["obj_delete"]) in A.objectives
if(istype(objective))
break
objectives -= objective
if(!objective)
to_chat(usr,"Invalid objective.")
return
//qdel(objective) Needs cleaning objective destroys
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
else if(href_list["obj_completed"])
var/datum/objective/objective = locate(href_list["obj_completed"])
if(!istype(objective))
var/datum/objective/objective
for(var/datum/antagonist/A in antag_datums)
objective = locate(href_list["obj_completed"]) in A.objectives
if(istype(objective))
objective = objective
break
if(!objective)
to_chat(usr,"Invalid objective.")
return
objective.completed = !objective.completed
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
@@ -652,10 +581,16 @@
usr = current
traitor_panel()
/datum/mind/proc/get_all_objectives()
var/list/all_objectives = list()
for(var/datum/antagonist/A in antag_datums)
all_objectives |= A.objectives
return all_objectives
/datum/mind/proc/announce_objectives()
var/obj_count = 1
to_chat(current, "<span class='notice'>Your current objectives:</span>")
for(var/objective in objectives)
for(var/objective in get_all_objectives())
var/datum/objective/O = objective
to_chat(current, "<B>Objective #[obj_count]</B>: [O.explanation_text]")
obj_count++
+3 -1
View File
@@ -66,6 +66,8 @@
place = cmaster_turf
for(var/i in 1 to distance)
place = get_step(place, dir)
if(!place)
break
atoms += get_rad_contents(place)
return atoms
@@ -108,7 +110,7 @@
if(!can_contaminate || blacklisted[thing.type])
continue
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
+2 -2
View File
@@ -155,7 +155,7 @@
/datum/status_effect/belligerent/proc/do_movement_toggle(force_damage)
var/number_legs = owner.get_num_legs(FALSE)
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check() && number_legs)
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check(chargecost = 0) && number_legs)
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
if(GLOB.ratvar_awakens)
owner.Knockdown(20)
@@ -248,7 +248,7 @@
if(owner.confused)
owner.confused = 0
severity = 0
else if(!owner.anti_magic_check() && owner.stat != DEAD && severity)
else if(!owner.anti_magic_check(chargecost = 0) && owner.stat != DEAD && severity)
var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call
if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT)
if(is_eligible_servant(owner))
+44
View File
@@ -94,6 +94,50 @@
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
/datum/quirk/libido
name = "Nymphomania"
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
value = 0
mob_trait = TRAIT_NYMPHO
gain_text = "<span class='notice'>You are feeling extra wild.</span>"
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
/datum/quirk/libido/add()
quirk_holder.min_arousal = 16
quirk_holder.arousal_rate = 3
/datum/quirk/libido/remove()
if(quirk_holder)
quirk_holder.min_arousal = initial(quirk_holder.min_arousal)
quirk_holder.arousal_rate = initial(quirk_holder.arousal_rate)
/datum/quirk/maso
name = "Masochism"
desc = "You are aroused by pain."
value = 0
mob_trait = TRAIT_MASO
gain_text = "<span class='notice'>You desire to be hurt.</span>"
lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
/datum/quirk/exhibitionism
name = "Exhibitionism"
desc = "You don't mind showing off your bare body to strangers, in fact you find it quite satistying."
value = 0
medical_record_text = "Patient has been diagnosed with exhibitionistic disorder."
mob_trait = TRAIT_EXHIBITIONIST
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
name = "Acute hepatic pharmacokinesis"
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
value = 0
mob_trait = TRAIT_PHARMA
lose_text = "<span class='notice'>Your liver feels different.</span>"
var/active = FALSE
var/power = 0
var/cachedmoveCalc = 1
/datum/quirk/assblastusa
name = "Buns of Steel"
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."