Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -245,6 +245,14 @@
|
||||
/datum/action/item_action/toggle_helmet_light
|
||||
name = "Toggle Helmet Light"
|
||||
|
||||
/datum/action/item_action/toggle_welding_screen
|
||||
name = "Toggle Welding Screen"
|
||||
|
||||
/datum/action/item_action/toggle_welding_screen/Trigger()
|
||||
var/obj/item/clothing/head/hardhat/weldhat/H = target
|
||||
if(istype(H))
|
||||
H.toggle_welding_screen(owner)
|
||||
|
||||
/datum/action/item_action/toggle_headphones
|
||||
name = "Toggle Headphones"
|
||||
desc = "UNTZ UNTZ UNTZ"
|
||||
|
||||
@@ -1,26 +1,48 @@
|
||||
/datum/component/anti_magic
|
||||
var/magic = FALSE
|
||||
var/holy = FALSE
|
||||
var/psychic = FALSE
|
||||
var/allowed_slots = ~ITEM_SLOT_BACKPACK
|
||||
var/charges = INFINITY
|
||||
var/blocks_self = TRUE
|
||||
var/datum/callback/reaction
|
||||
var/datum/callback/expire
|
||||
|
||||
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE)
|
||||
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE, _psychic = FALSE, _allowed_slots, _charges, _blocks_self = TRUE, datum/callback/_reaction, datum/callback/_expire)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else if(ismob(parent))
|
||||
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect)
|
||||
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect)
|
||||
else
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
magic = _magic
|
||||
holy = _holy
|
||||
psychic = _psychic
|
||||
if(_allowed_slots)
|
||||
allowed_slots = _allowed_slots
|
||||
if(!isnull(_charges))
|
||||
charges = _charges
|
||||
blocks_self = _blocks_self
|
||||
reaction = _reaction
|
||||
expire = _expire
|
||||
|
||||
/datum/component/anti_magic/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect, TRUE)
|
||||
if(!CHECK_BITFIELD(allowed_slots, slotdefine2slotbit(slot))) //Check that the slot is valid for antimagic
|
||||
UnregisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC)
|
||||
return
|
||||
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect, TRUE)
|
||||
|
||||
/datum/component/anti_magic/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOB_RECEIVE_MAGIC)
|
||||
|
||||
/datum/component/anti_magic/proc/can_protect(datum/source, _magic, _holy, list/protection_sources)
|
||||
if((_magic && magic) || (_holy && holy))
|
||||
/datum/component/anti_magic/proc/protect(datum/source, mob/user, _magic, _holy, _psychic, chargecost = 1, self, list/protection_sources)
|
||||
if(((_magic && magic) || (_holy && holy) || (_psychic && psychic)) && (!self || blocks_self))
|
||||
protection_sources += parent
|
||||
reaction?.Invoke(user, chargecost)
|
||||
charges -= chargecost
|
||||
if(charges <= 0)
|
||||
expire?.Invoke(user)
|
||||
qdel(src)
|
||||
return COMPONENT_BLOCK_MAGIC
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
/datum/component/bane
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
|
||||
var/mobtype
|
||||
var/speciestype
|
||||
var/damage_multiplier
|
||||
|
||||
/datum/component/bane/Initialize(mobtype, damage_multiplier=1)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
if(ispath(mobtype, /mob/living))
|
||||
src.mobtype = mobtype
|
||||
else if(ispath(mobtype, /datum/species))
|
||||
speciestype = mobtype
|
||||
else
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.damage_multiplier = damage_multiplier
|
||||
|
||||
/datum/component/bane/RegisterWithParent()
|
||||
if(speciestype)
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
|
||||
else
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
|
||||
|
||||
/datum/component/bane/UnregisterFromParent()
|
||||
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
|
||||
|
||||
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!is_species(target, speciestype))
|
||||
return
|
||||
activate(source, target, user)
|
||||
|
||||
/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!istype(target, mobtype))
|
||||
return
|
||||
activate(source, target, user)
|
||||
|
||||
/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/attacker)
|
||||
if(attacker.a_intent != INTENT_HARM)
|
||||
return
|
||||
|
||||
var/extra_damage = max(0, source.force * damage_multiplier)
|
||||
target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)
|
||||
@@ -65,7 +65,7 @@
|
||||
return FALSE
|
||||
if(!isliving(AM) && !isobj(AM))
|
||||
return FALSE
|
||||
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating)
|
||||
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || (AM.movement_type & FLOATING))
|
||||
return FALSE
|
||||
//Flies right over the chasm
|
||||
if(ismob(AM))
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
/datum/component/fantasy
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
var/quality
|
||||
|
||||
var/canFail
|
||||
var/announce
|
||||
|
||||
var/originalName
|
||||
var/list/affixes
|
||||
var/list/appliedComponents
|
||||
|
||||
var/static/list/affixListing
|
||||
|
||||
/datum/component/fantasy/Initialize(quality, list/affixes = list(), canFail=FALSE, announce=FALSE)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.quality = quality || randomQuality()
|
||||
src.canFail = canFail
|
||||
src.announce = announce
|
||||
|
||||
src.affixes = affixes
|
||||
appliedComponents = list()
|
||||
randomAffixes()
|
||||
|
||||
/datum/component/fantasy/Destroy()
|
||||
unmodify()
|
||||
affixes = null
|
||||
return ..()
|
||||
|
||||
/datum/component/fantasy/RegisterWithParent()
|
||||
var/obj/item/master = parent
|
||||
originalName = master.name
|
||||
modify()
|
||||
|
||||
/datum/component/fantasy/UnregisterFromParent()
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
|
||||
unmodify()
|
||||
if(newComp)
|
||||
quality += newComp.quality
|
||||
canFail = newComp.canFail
|
||||
announce = newComp.announce
|
||||
else
|
||||
arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given
|
||||
quality += arguments[1]
|
||||
canFail = arguments[4] || canFail
|
||||
announce = arguments[5] || announce
|
||||
modify()
|
||||
|
||||
/datum/component/fantasy/proc/randomQuality()
|
||||
var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
|
||||
if(prob(50))
|
||||
quality = -quality
|
||||
return quality
|
||||
|
||||
/datum/component/fantasy/proc/randomAffixes(force)
|
||||
if(!affixListing)
|
||||
affixListing = list()
|
||||
for(var/T in subtypesof(/datum/fantasy_affix))
|
||||
var/datum/fantasy_affix/affix = new T
|
||||
affixListing[affix] = affix.weight
|
||||
|
||||
if(length(affixes))
|
||||
if(!force)
|
||||
return
|
||||
affixes = list()
|
||||
|
||||
var/alignment
|
||||
if(quality >= 0)
|
||||
alignment |= AFFIX_GOOD
|
||||
if(quality <= 0)
|
||||
alignment |= AFFIX_EVIL
|
||||
|
||||
var/usedSlots = NONE
|
||||
for(var/i in 1 to max(1, abs(quality))) // We want at least 1 affix applied
|
||||
var/datum/fantasy_affix/affix = pickweight(affixListing)
|
||||
if(affix.placement & usedSlots)
|
||||
continue
|
||||
if(!(affix.alignment & alignment))
|
||||
continue
|
||||
if(!affix.validate(src))
|
||||
continue
|
||||
affixes += affix
|
||||
usedSlots |= affix.placement
|
||||
|
||||
/datum/component/fantasy/proc/modify()
|
||||
var/obj/item/master = parent
|
||||
|
||||
master.force = max(0, master.force + quality)
|
||||
master.throwforce = max(0, master.throwforce + quality)
|
||||
master.armor = master.armor?.modifyAllRatings(quality)
|
||||
|
||||
var/newName = originalName
|
||||
for(var/i in affixes)
|
||||
var/datum/fantasy_affix/affix = i
|
||||
newName = affix.apply(src, newName)
|
||||
|
||||
if(quality != 0)
|
||||
newName = "[newName] [quality > 0 ? "+" : ""][quality]"
|
||||
|
||||
if(canFail && prob((quality - 9)*10))
|
||||
var/turf/place = get_turf(parent)
|
||||
place.visible_message("<span class='danger'>[parent] <span class='blue'>violently glows blue</span> for a while, then evaporates.</span>")
|
||||
master.burn()
|
||||
return
|
||||
else if(announce)
|
||||
announce()
|
||||
|
||||
master.name = newName
|
||||
|
||||
/datum/component/fantasy/proc/unmodify()
|
||||
var/obj/item/master = parent
|
||||
|
||||
for(var/i in affixes)
|
||||
var/datum/fantasy_affix/affix = i
|
||||
affix.remove(src)
|
||||
for(var/i in appliedComponents)
|
||||
qdel(i)
|
||||
|
||||
master.force = max(0, master.force - quality)
|
||||
master.throwforce = max(0, master.throwforce - quality)
|
||||
master.armor = master.armor?.modifyAllRatings(-quality)
|
||||
|
||||
master.name = originalName
|
||||
|
||||
/datum/component/fantasy/proc/announce()
|
||||
var/turf/location = get_turf(parent)
|
||||
var/span
|
||||
var/effect_description
|
||||
if(quality >= 0)
|
||||
span = "<span class='notice'>"
|
||||
effect_description = "<span class='heavy_brass'>shimmering golden glow</span>"
|
||||
else
|
||||
span = "<span class='danger'>"
|
||||
effect_description = "<span class='bold'>mottled black glow</span>"
|
||||
|
||||
location.visible_message("[span][originalName] is covered by a [effect_description] and then transforms into [parent]!</span>")
|
||||
@@ -0,0 +1,13 @@
|
||||
/datum/fantasy_affix
|
||||
var/placement // A bitflag of "slots" this affix takes up, for example pre/suffix
|
||||
var/alignment
|
||||
var/weight = 10
|
||||
|
||||
// For those occasional affixes which only make sense in certain circumstances
|
||||
/datum/fantasy_affix/proc/validate(datum/component/fantasy/comp)
|
||||
return TRUE
|
||||
|
||||
/datum/fantasy_affix/proc/apply(datum/component/fantasy/comp, newName)
|
||||
return newName
|
||||
|
||||
/datum/fantasy_affix/proc/remove(datum/component/fantasy/comp)
|
||||
@@ -0,0 +1,68 @@
|
||||
/datum/fantasy_affix/cosmetic_prefixes
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD | AFFIX_EVIL
|
||||
|
||||
var/list/goodPrefixes
|
||||
var/list/badPrefixes
|
||||
|
||||
/datum/fantasy_affix/cosmetic_prefixes/New()
|
||||
goodPrefixes = list(
|
||||
"greater",
|
||||
"major",
|
||||
"blessed",
|
||||
"superior",
|
||||
"empowered",
|
||||
"honed",
|
||||
"true",
|
||||
"glorious",
|
||||
"robust",
|
||||
)
|
||||
badPrefixes = list(
|
||||
"lesser",
|
||||
"minor",
|
||||
"blighted",
|
||||
"inferior",
|
||||
"enfeebled",
|
||||
"rusted",
|
||||
"unsteady",
|
||||
"tragic",
|
||||
"gimped",
|
||||
"cursed",
|
||||
)
|
||||
|
||||
weight = (length(goodPrefixes) + length(badPrefixes)) * 10
|
||||
|
||||
/datum/fantasy_affix/cosmetic_prefixes/apply(datum/component/fantasy/comp, newName)
|
||||
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
|
||||
return "[pick(goodPrefixes)] [newName]"
|
||||
else
|
||||
return "[pick(badPrefixes)] [newName]"
|
||||
|
||||
/datum/fantasy_affix/tactical
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 1 // Very powerful, no one should have such power
|
||||
|
||||
/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/tactical)
|
||||
return "tactical [newName]"
|
||||
|
||||
/datum/fantasy_affix/pyromantic
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10))
|
||||
return "pyromantic [newName]"
|
||||
|
||||
/datum/fantasy_affix/vampiric
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 5
|
||||
|
||||
/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
|
||||
return "vampiric [newName]"
|
||||
@@ -0,0 +1,170 @@
|
||||
/datum/fantasy_affix/cosmetic_suffixes
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD | AFFIX_EVIL
|
||||
|
||||
var/list/goodSuffixes
|
||||
var/list/badSuffixes
|
||||
|
||||
/datum/fantasy_affix/cosmetic_suffixes/New()
|
||||
goodSuffixes = list(
|
||||
"dexterity",
|
||||
"constitution",
|
||||
"intelligence",
|
||||
"wisdom",
|
||||
"charisma",
|
||||
"the forest",
|
||||
"the hills",
|
||||
"the plains",
|
||||
"the sea",
|
||||
"the sun",
|
||||
"the moon",
|
||||
"the void",
|
||||
"the world",
|
||||
"many secrets",
|
||||
"many tales",
|
||||
"many colors",
|
||||
"rending",
|
||||
"sundering",
|
||||
"the night",
|
||||
"the day",
|
||||
)
|
||||
badSuffixes = list(
|
||||
"draining",
|
||||
"burden",
|
||||
"discomfort",
|
||||
"awkwardness",
|
||||
"poor hygiene",
|
||||
"timidity",
|
||||
)
|
||||
|
||||
weight = (length(goodSuffixes) + length(badSuffixes)) * 10
|
||||
|
||||
/datum/fantasy_affix/cosmetic_suffixes/apply(datum/component/fantasy/comp, newName)
|
||||
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
|
||||
return "[newName] of [pick(goodSuffixes)]"
|
||||
else
|
||||
return "[newName] of [pick(badSuffixes)]"
|
||||
|
||||
//////////// Good suffixes
|
||||
/datum/fantasy_affix/bane
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 20
|
||||
|
||||
/datum/fantasy_affix/bane/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// This is set up to be easy to add to these lists as I expect it will need modifications
|
||||
var/static/list/possible_mobtypes
|
||||
if(!possible_mobtypes)
|
||||
// The base list of allowed mob/species types
|
||||
possible_mobtypes = typecacheof(list(
|
||||
/mob/living/simple_animal,
|
||||
/mob/living/carbon,
|
||||
/datum/species,
|
||||
))
|
||||
// Some particular types to disallow if they're too broad/abstract
|
||||
possible_mobtypes -= list(
|
||||
/mob/living/simple_animal/hostile,
|
||||
)
|
||||
// Some types to remove them and their subtypes
|
||||
possible_mobtypes -= typecacheof(list(
|
||||
/mob/living/carbon/human/species,
|
||||
))
|
||||
|
||||
var/mob/picked_mobtype = pick(possible_mobtypes)
|
||||
// This works even with the species picks since we're only accessing the name
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/bane, picked_mobtype)
|
||||
return "[newName] of [initial(picked_mobtype.name)] slaying"
|
||||
|
||||
/datum/fantasy_affix/summoning
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 5
|
||||
|
||||
/datum/fantasy_affix/summoning/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// This is set up to be easy to add to these lists as I expect it will need modifications
|
||||
var/static/list/possible_mobtypes
|
||||
if(!possible_mobtypes)
|
||||
// The base list of allowed mob/species types
|
||||
possible_mobtypes = typecacheof(list(
|
||||
/mob/living/simple_animal,
|
||||
/mob/living/carbon,
|
||||
/datum/species,
|
||||
))
|
||||
// Some particular types to disallow if they're too broad/abstract
|
||||
possible_mobtypes -= list(
|
||||
/mob/living/simple_animal/hostile,
|
||||
)
|
||||
// Some types to remove them and their subtypes
|
||||
possible_mobtypes -= typecacheof(list(
|
||||
/mob/living/carbon/human/species,
|
||||
/mob/living/simple_animal/hostile/megafauna,
|
||||
))
|
||||
|
||||
var/mob/picked_mobtype = pick(possible_mobtypes)
|
||||
// This works even with the species picks since we're only accessing the name
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
var/max_mobs = max(CEILING(comp.quality/2, 1), 1)
|
||||
var/spawn_delay = 300 - 30 * comp.quality
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/summoning, list(picked_mobtype), 100, max_mobs, spawn_delay)
|
||||
return "[newName] of [initial(picked_mobtype.name)] summoning"
|
||||
|
||||
/datum/fantasy_affix/shrapnel
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/shrapnel/validate(datum/component/fantasy/comp)
|
||||
if(isgun(comp.parent))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/fantasy_affix/shrapnel/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// higher means more likely
|
||||
var/list/weighted_projectile_types = list(/obj/item/projectile/meteor = 1,
|
||||
/obj/item/projectile/energy/nuclear_particle = 1,
|
||||
/obj/item/projectile/beam/pulse = 1,
|
||||
/obj/item/projectile/bullet/honker = 15,
|
||||
/obj/item/projectile/temp = 15,
|
||||
/obj/item/projectile/ion = 15,
|
||||
/obj/item/projectile/magic/door = 15,
|
||||
/obj/item/projectile/magic/locker = 15,
|
||||
// /obj/item/projectile/magic/fetch = 15,
|
||||
/obj/item/projectile/beam/emitter = 15,
|
||||
// /obj/item/projectile/magic/flying = 15,
|
||||
/obj/item/projectile/energy/net = 15,
|
||||
/obj/item/projectile/bullet/incendiary/c9mm = 15,
|
||||
/obj/item/projectile/temp/hot = 15,
|
||||
/obj/item/projectile/beam/disabler = 15)
|
||||
|
||||
var/obj/item/projectile/picked_projectiletype = pickweight(weighted_projectile_types)
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/shrapnel, picked_projectiletype)
|
||||
return "[newName] of [initial(picked_projectiletype.name)] shrapnel"
|
||||
|
||||
/datum/fantasy_affix/strength
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/strength/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/knockback, CEILING(comp.quality/2, 1), FLOOR(comp.quality/10, 1))
|
||||
return "[newName] of strength"
|
||||
|
||||
//////////// Bad suffixes
|
||||
|
||||
/datum/fantasy_affix/fool
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_EVIL
|
||||
|
||||
/datum/fantasy_affix/fool/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
return "[newName] of the fool"
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
/datum/component/igniter
|
||||
var/fire_stacks
|
||||
|
||||
/datum/component/igniter/Initialize(fire_stacks=1)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.fire_stacks = fire_stacks
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/igniter/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/do_igniter(atom/target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.adjust_fire_stacks(fire_stacks)
|
||||
L.IgniteMob()
|
||||
@@ -45,7 +45,7 @@
|
||||
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
|
||||
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
|
||||
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
|
||||
var/sharp = I.is_sharp()
|
||||
var/sharp = I.get_sharpness()
|
||||
var/msg
|
||||
if(damage)
|
||||
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/component/knockback
|
||||
var/throw_distance
|
||||
var/throw_anchored
|
||||
|
||||
/datum/component/knockback/Initialize(throw_distance=1)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.throw_distance = throw_distance
|
||||
src.throw_anchored = throw_anchored
|
||||
|
||||
/datum/component/knockback/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/knockback/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_knockback(target, user, get_dir(source, target))
|
||||
|
||||
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_knockback(target, attacker, get_dir(attacker, target))
|
||||
|
||||
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_knockback(target, null, angle2dir(Angle))
|
||||
|
||||
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
|
||||
if(!ismovableatom(target) || throw_dir == null)
|
||||
return
|
||||
var/atom/movable/throwee = target
|
||||
if(throwee.anchored && !throw_anchored)
|
||||
return
|
||||
if(throw_distance < 0)
|
||||
throw_dir = turn(throw_dir, 180)
|
||||
throw_distance *= -1
|
||||
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
|
||||
throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/datum/component/lifesteal
|
||||
var/flat_heal // heals a constant amount every time a hit occurs
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
|
||||
/datum/component/lifesteal/Initialize(flat_heal=0)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.flat_heal = flat_heal
|
||||
|
||||
/datum/component/lifesteal/RegisterWithParent()
|
||||
if(isgun(parent))
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/lifesteal/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_lifesteal(user, target)
|
||||
|
||||
/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_lifesteal(attacker, target)
|
||||
|
||||
/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_lifesteal(firer, target)
|
||||
|
||||
/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
|
||||
if(isliving(heal_target) && isliving(damage_target))
|
||||
var/mob/living/healing = heal_target
|
||||
var/mob/living/damaging = damage_target
|
||||
if(damaging.stat != DEAD)
|
||||
healing.heal_ordered_damage(flat_heal, damage_heal_order)
|
||||
@@ -10,7 +10,6 @@
|
||||
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
|
||||
var/datum/mood_event/list/mood_events = list()
|
||||
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
|
||||
var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look
|
||||
var/obj/screen/mood/screen_obj
|
||||
|
||||
/datum/component/mood/Initialize()
|
||||
@@ -21,8 +20,7 @@
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
|
||||
RegisterSignal(parent, COMSIG_INCREASE_SANITY, .proc/IncreaseSanity)
|
||||
RegisterSignal(parent, COMSIG_DECREASE_SANITY, .proc/DecreaseSanity)
|
||||
RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
|
||||
var/mob/living/owner = parent
|
||||
@@ -131,31 +129,23 @@
|
||||
|
||||
switch(mood_level)
|
||||
if(1)
|
||||
DecreaseSanity(src, 0.2)
|
||||
setSanity(sanity-0.2)
|
||||
if(2)
|
||||
DecreaseSanity(src, 0.125, SANITY_CRAZY)
|
||||
setSanity(sanity-0.125, minimum=SANITY_CRAZY)
|
||||
if(3)
|
||||
DecreaseSanity(src, 0.075, SANITY_UNSTABLE)
|
||||
setSanity(sanity-0.075, minimum=SANITY_UNSTABLE)
|
||||
if(4)
|
||||
DecreaseSanity(src, 0.025, SANITY_DISTURBED)
|
||||
setSanity(sanity-0.025, minimum=SANITY_DISTURBED)
|
||||
if(5)
|
||||
IncreaseSanity(src, 0.1)
|
||||
setSanity(sanity+0.1)
|
||||
if(6)
|
||||
IncreaseSanity(src, 0.15)
|
||||
setSanity(sanity+0.15)
|
||||
if(7)
|
||||
IncreaseSanity(src, 0.20)
|
||||
setSanity(sanity+0.20)
|
||||
if(8)
|
||||
IncreaseSanity(src, 0.25, SANITY_GREAT)
|
||||
setSanity(sanity+0.25, maximum=SANITY_GREAT)
|
||||
if(9)
|
||||
IncreaseSanity(src, 0.4, SANITY_GREAT)
|
||||
|
||||
/*
|
||||
if(insanity_effect != holdmyinsanityeffect)
|
||||
if(insanity_effect > holdmyinsanityeffect)
|
||||
owner.crit_threshold += (insanity_effect - holdmyinsanityeffect)
|
||||
else
|
||||
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
|
||||
*/
|
||||
setSanity(sanity+0.4, maximum=SANITY_GREAT)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
@@ -166,8 +156,6 @@
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
holdmyinsanityeffect = insanity_effect
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
@@ -189,7 +177,7 @@
|
||||
sanity = amount
|
||||
|
||||
switch(sanity)
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
if(-INFINITY to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
|
||||
sanity_level = 6
|
||||
@@ -222,31 +210,8 @@
|
||||
//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
|
||||
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
|
||||
IncreaseSanity(src, 0.5)
|
||||
else
|
||||
sanity = max(minimum, sanity - amount)
|
||||
if(sanity < SANITY_UNSTABLE)
|
||||
if(sanity < SANITY_CRAZY)
|
||||
insanity_effect = (MAJOR_INSANITY_PEN)
|
||||
else
|
||||
insanity_effect = (MINOR_INSANITY_PEN)
|
||||
|
||||
/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL)
|
||||
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
|
||||
var/mob/living/owner = parent
|
||||
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
|
||||
return
|
||||
if(sanity > maximum)
|
||||
DecreaseSanity(src, 0.5) //Removes some sanity to go back to our current limit.
|
||||
else
|
||||
sanity = min(maximum, sanity + amount)
|
||||
if(sanity > SANITY_CRAZY)
|
||||
if(sanity > SANITY_UNSTABLE)
|
||||
insanity_effect = 0
|
||||
else
|
||||
insanity_effect = MINOR_INSANITY_PEN
|
||||
/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY)
|
||||
setSanity(sanity + amount, minimum, maximum)
|
||||
|
||||
/datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
|
||||
var/datum/mood_event/the_event
|
||||
|
||||
@@ -7,33 +7,24 @@
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
var/filter_size
|
||||
var/filter_border
|
||||
var/filter_color
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _border = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
|
||||
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
|
||||
. = ..()
|
||||
if(. == COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
filter_x = _x
|
||||
filter_y = _y
|
||||
filter_size = _size
|
||||
filter_border = _border
|
||||
filter_color = _color
|
||||
valid_slots = _valid_slots
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
if(!combatmodestate)
|
||||
user.filters -= thefilter
|
||||
else
|
||||
user.filters += thefilter
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/stripdesiredfilter(mob/user)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
user.filters -= thefilter
|
||||
if(!combatmodestate)
|
||||
user.remove_filter("phantomthief")
|
||||
else
|
||||
user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color))
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user)
|
||||
. = ..()
|
||||
stripdesiredfilter(user)
|
||||
user.remove_filter("phantomthief")
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
var/ride_check_rider_incapacitated = FALSE
|
||||
var/ride_check_rider_restrained = FALSE
|
||||
var/ride_check_ridden_incapacitated = FALSE
|
||||
var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob
|
||||
|
||||
/datum/component/riding/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
@@ -299,36 +300,34 @@
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
|
||||
var/atom/movable/AM = parent
|
||||
var/amount_equipped = 0
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
|
||||
var/list/equipped
|
||||
var/mob/living/L = riding_target_override ? riding_target_override : user
|
||||
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
|
||||
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
|
||||
if(!riding_target_override)
|
||||
inhand.rider = user
|
||||
else
|
||||
inhand.rider = riding_target_override
|
||||
inhand.parent = AM
|
||||
if(user.put_in_hands(inhand, TRUE))
|
||||
amount_equipped++
|
||||
else
|
||||
var/obj/item/riding_offhand/inhand = new
|
||||
inhand.rider = L
|
||||
inhand.parent = parent
|
||||
if(!user.put_in_hands(inhand, TRUE))
|
||||
qdel(inhand) // it isn't going to be added to offhands anyway
|
||||
break
|
||||
LAZYADD(equipped, src)
|
||||
var/amount_equipped = LAZYLEN(equipped)
|
||||
if(amount_equipped)
|
||||
LAZYADD(offhands[L], amount_equipped)
|
||||
if(amount_equipped >= amount_required)
|
||||
return TRUE
|
||||
else
|
||||
unequip_buckle_inhands(user)
|
||||
return FALSE
|
||||
unequip_buckle_inhands(L)
|
||||
return FALSE
|
||||
|
||||
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
|
||||
var/atom/movable/AM = parent
|
||||
for(var/obj/item/riding_offhand/O in user.contents)
|
||||
if(O.parent != AM)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
continue
|
||||
if(O.selfdeleting)
|
||||
continue
|
||||
else
|
||||
qdel(O)
|
||||
for(var/a in offhands[user])
|
||||
LAZYREMOVE(offhands[user], a)
|
||||
if(a) //edge cases null entries
|
||||
var/obj/item/riding_offhand/O = a
|
||||
if(O.parent != parent)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
else if(!O.selfdeleting)
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
/obj/item/riding_offhand
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
set src in oview(1)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_CLOCKWISE)
|
||||
rotcomp.HandRot(null,usr,ROTATION_CLOCKWISE)
|
||||
|
||||
/atom/movable/proc/simple_rotate_counterclockwise()
|
||||
set name = "Rotate Counter-Clockwise"
|
||||
@@ -153,7 +153,7 @@
|
||||
set src in oview(1)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_COUNTERCLOCKWISE)
|
||||
rotcomp.HandRot(null,usr,ROTATION_COUNTERCLOCKWISE)
|
||||
|
||||
/atom/movable/proc/simple_rotate_flip()
|
||||
set name = "Flip"
|
||||
@@ -161,4 +161,4 @@
|
||||
set src in oview(1)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_FLIP)
|
||||
rotcomp.HandRot(null,usr,ROTATION_FLIP)
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/datum/component/shrapnel
|
||||
var/projectile_type
|
||||
var/radius // shoots a projectile for every turf on this radius from the hit target
|
||||
var/override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/Initialize(projectile_type, radius=1, override_projectile_range)
|
||||
if(!isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.projectile_type = projectile_type
|
||||
src.radius = radius
|
||||
src.override_projectile_range = override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
|
||||
/datum/component/shrapnel/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_shrapnel(firer, target)
|
||||
|
||||
/datum/component/shrapnel/proc/do_shrapnel(mob/firer, atom/target)
|
||||
if(radius < 1)
|
||||
return
|
||||
var/turf/target_turf = get_turf(target)
|
||||
for(var/turf/shootat_turf in RANGE_TURFS(radius, target) - RANGE_TURFS(radius-1, target))
|
||||
var/obj/item/projectile/P = new projectile_type(target_turf)
|
||||
|
||||
//Shooting Code:
|
||||
P.range = radius+1
|
||||
if(override_projectile_range)
|
||||
P.range = override_projectile_range
|
||||
P.preparePixelProjectile(shootat_turf, target)
|
||||
P.firer = firer // don't hit ourself that would be really annoying
|
||||
P.permutated += target // don't hit the target we hit already with the flak
|
||||
P.fire()
|
||||
@@ -0,0 +1,69 @@
|
||||
|
||||
/datum/component/summoning
|
||||
var/list/mob_types = list()
|
||||
var/spawn_chance // chance for the mob to spawn on hit in percent
|
||||
var/max_mobs
|
||||
var/spawn_delay // delay in spawning between mobs (deciseconds)
|
||||
var/spawn_text
|
||||
var/spawn_sound
|
||||
var/list/faction
|
||||
|
||||
var/last_spawned_time = 0
|
||||
var/list/spawned_mobs = list()
|
||||
|
||||
/datum/component/summoning/Initialize(mob_types, spawn_chance=100, max_mobs=3, spawn_delay=100, spawn_text="appears out of nowhere", spawn_sound='sound/magic/summon_magic.ogg', faction)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.mob_types = mob_types
|
||||
src.spawn_chance = spawn_chance
|
||||
src.max_mobs = max_mobs
|
||||
src.spawn_delay = spawn_delay
|
||||
src.spawn_text = spawn_text
|
||||
src.spawn_sound = spawn_sound
|
||||
src.faction = faction
|
||||
|
||||
/datum/component/summoning/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/summoning/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_spawn_mob(get_turf(target), user)
|
||||
|
||||
/datum/component/summoning/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_spawn_mob(get_turf(target), attacker)
|
||||
|
||||
/datum/component/summoning/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_spawn_mob(get_turf(target), firer)
|
||||
|
||||
/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
|
||||
if(spawned_mobs.len >= max_mobs)
|
||||
return 0
|
||||
if(last_spawned_time > world.time)
|
||||
return 0
|
||||
if(!prob(spawn_chance))
|
||||
return 0
|
||||
last_spawned_time = world.time + spawn_delay
|
||||
var/chosen_mob_type = pick(mob_types)
|
||||
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
H.friends += summoner // do not attack our summon boy
|
||||
spawned_mobs += L
|
||||
if(faction != null)
|
||||
L.faction = faction
|
||||
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses)
|
||||
playsound(spawn_location,spawn_sound, 50, 1)
|
||||
spawn_location.visible_message("<span class='danger'>[L] [spawn_text].</span>")
|
||||
|
||||
/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed)
|
||||
spawned_mobs -= killed
|
||||
@@ -0,0 +1,42 @@
|
||||
|
||||
/datum/component/tactical
|
||||
var/allowed_slot
|
||||
|
||||
/datum/component/tactical/Initialize(allowed_slot)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.allowed_slot = allowed_slot
|
||||
|
||||
/datum/component/tactical/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
|
||||
|
||||
/datum/component/tactical/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/Destroy()
|
||||
unmodify()
|
||||
return ..()
|
||||
|
||||
/datum/component/tactical/proc/modify(obj/item/source, mob/user, slot)
|
||||
if(allowed_slot && slot != allowed_slot)
|
||||
unmodify()
|
||||
return
|
||||
|
||||
var/obj/item/master = parent
|
||||
var/image/I = image(icon = master.icon, icon_state = master.icon_state, loc = user)
|
||||
I.copy_overlays(master)
|
||||
I.override = TRUE
|
||||
source.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
|
||||
I.layer = ABOVE_MOB_LAYER
|
||||
|
||||
/datum/component/tactical/proc/unmodify(obj/item/source, mob/user)
|
||||
var/obj/item/master = source || parent
|
||||
if(!user)
|
||||
if(!ismob(master.loc))
|
||||
return
|
||||
user = master.loc
|
||||
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
@@ -15,7 +15,7 @@
|
||||
/turf/closed/indestructible,
|
||||
/turf/open/indestructible)
|
||||
)
|
||||
|
||||
|
||||
var/static/list/resistlist = typecacheof(
|
||||
/turf/closed/wall/r_wall
|
||||
)
|
||||
@@ -77,5 +77,5 @@
|
||||
thermite_melt()
|
||||
|
||||
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
|
||||
if(thing.is_hot())
|
||||
if(thing.get_temperature())
|
||||
thermite_melt(user)
|
||||
@@ -34,11 +34,10 @@
|
||||
var/turf/T = get_turf(target)
|
||||
if(target in view(user.client.view, user))
|
||||
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
|
||||
user.forceMove(T)
|
||||
playsound(T, dash_sound, 25, 1)
|
||||
var/obj/spot2 = new phasein(get_turf(user), user.dir)
|
||||
spot1.Beam(spot2,beam_effect,time=20)
|
||||
current_charges--
|
||||
if(do_teleport(user, T, null, TRUE, null, null, dash_sound, dash_sound, TRUE, TELEPORT_CHANNEL_FREE, TRUE))
|
||||
var/obj/spot2 = new phasein(get_turf(user), user.dir)
|
||||
spot1.Beam(spot2,beam_effect,time=20)
|
||||
current_charges--
|
||||
holder.update_action_buttons_icon()
|
||||
addtimer(CALLBACK(src, .proc/charge), charge_rate)
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
if(M.getToxLoss() && prob(5))
|
||||
to_chat(M, "<span class='notice'>Your skin tingles as the starlight seems to heal you.</span>")
|
||||
|
||||
M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins
|
||||
M.adjustToxLoss(-(4 * heal_amt), forced = TRUE) //most effective on toxins
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
@@ -368,7 +368,7 @@
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
|
||||
var/temp_rate = 1
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate.<br>\
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate and heals toxin lovers.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
|
||||
@@ -410,7 +410,7 @@
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel warmer.</span>")
|
||||
|
||||
M.adjustToxLoss(-heal_amt)
|
||||
M.adjustToxLoss(-heal_amt, forced = (temp_rate == 4))
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
if(!parts.len)
|
||||
@@ -435,7 +435,7 @@
|
||||
symptom_delay_max = 1
|
||||
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
|
||||
var/cellular_damage = FALSE
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage.<br>\
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage and toxin lovers.<br>\
|
||||
<b>Resistance 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
|
||||
@@ -468,7 +468,7 @@
|
||||
if(cellular_damage)
|
||||
M.adjustCloneLoss(-heal_amt * 0.5)
|
||||
|
||||
M.adjustToxLoss(-(2 * heal_amt))
|
||||
M.adjustToxLoss(-(2 * heal_amt), forced = cellular_damage)
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
tele_play_specials(teleatom, destturf, effectout, asoundout)
|
||||
if(ismegafauna(teleatom))
|
||||
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
|
||||
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
|
||||
|
||||
if(ismob(teleatom))
|
||||
var/mob/M = teleatom
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/config_max_users = 0
|
||||
var/config_min_users = 0
|
||||
var/voteweight = 1
|
||||
var/max_round_search_span = 0 //If this is nonzero, then if the map has been played more than max_rounds_played within the search span (max determined by define in persistence.dm), this map won't be available.
|
||||
var/max_rounds_played = 0
|
||||
|
||||
// Config actually from the JSON - should default to Box
|
||||
var/map_name = "Box Station"
|
||||
@@ -23,6 +25,10 @@
|
||||
|
||||
var/minetype = "lavaland"
|
||||
|
||||
var/maptype = MAP_TYPE_STATION //This should be used to adjust ingame behavior depending on the specific type of map being played. For instance, if an overmap were added, it'd be appropriate for it to only generate with a MAP_TYPE_SHIP
|
||||
|
||||
var/announcertype = "standard" //Determines the announcer the map uses. standard uses the default announcer, classic, but has a random chance to use other similarly-themed announcers, like medibot
|
||||
|
||||
var/allow_custom_shuttles = TRUE
|
||||
var/shuttles = list(
|
||||
"cargo" = "cargo_box",
|
||||
@@ -30,6 +36,8 @@
|
||||
"whiteship" = "whiteship_box",
|
||||
"emergency" = "emergency_box")
|
||||
|
||||
var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie.
|
||||
|
||||
/proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE)
|
||||
var/datum/map_config/config = new
|
||||
if (default_to_box)
|
||||
@@ -122,8 +130,21 @@
|
||||
log_world("map_config space_empty_levels is not a number!")
|
||||
return
|
||||
|
||||
temp = json["year_offset"]
|
||||
if (isnum(temp))
|
||||
year_offset = temp
|
||||
else if (!isnull(temp))
|
||||
log_world("map_config year_offset is not a number!")
|
||||
return
|
||||
|
||||
if ("minetype" in json)
|
||||
minetype = json["minetype"]
|
||||
|
||||
if ("maptype" in json)
|
||||
maptype = json["maptype"]
|
||||
|
||||
if ("announcertype" in json)
|
||||
announcertype = json["announcertype"]
|
||||
|
||||
allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
|
||||
|
||||
|
||||
+93
-158
@@ -41,8 +41,6 @@
|
||||
var/special_role
|
||||
var/list/restricted_roles = list()
|
||||
|
||||
var/list/datum/objective/objectives = list()
|
||||
|
||||
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
|
||||
|
||||
var/linglink
|
||||
@@ -360,13 +358,15 @@
|
||||
output += memory
|
||||
|
||||
|
||||
var/list/all_objectives = list()
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
output += A.antag_memory
|
||||
all_objectives |= A.objectives
|
||||
|
||||
if(objectives.len)
|
||||
if(all_objectives.len)
|
||||
output += "<B>Objectives:</B>"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
for(var/datum/objective/objective in all_objectives)
|
||||
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
|
||||
var/list/datum/mind/other_owners = objective.get_owners() - src
|
||||
if(other_owners.len)
|
||||
@@ -377,7 +377,7 @@
|
||||
|
||||
if(window)
|
||||
recipient << browse(output,"window=memory")
|
||||
else if(objectives.len || memory)
|
||||
else if(all_objectives.len || memory)
|
||||
to_chat(recipient, "<i>[output]</i>")
|
||||
|
||||
/datum/mind/Topic(href, href_list)
|
||||
@@ -408,34 +408,24 @@
|
||||
memory = new_memo
|
||||
|
||||
else if (href_list["obj_edit"] || href_list["obj_add"])
|
||||
var/datum/objective/objective
|
||||
var/objective_pos
|
||||
var/objective_pos //Edited objectives need to keep same order in antag objective list
|
||||
var/def_value
|
||||
|
||||
var/datum/antagonist/target_antag
|
||||
var/datum/objective/old_objective //The old objective we're replacing/editing
|
||||
var/datum/objective/new_objective //New objective we're be adding
|
||||
|
||||
if (href_list["obj_edit"])
|
||||
objective = locate(href_list["obj_edit"])
|
||||
if (!objective)
|
||||
if(href_list["obj_edit"])
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
old_objective = locate(href_list["obj_edit"]) in A.objectives
|
||||
if(old_objective)
|
||||
target_antag = A
|
||||
objective_pos = A.objectives.Find(old_objective)
|
||||
break
|
||||
if(!old_objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
target_antag = A
|
||||
objective_pos = A.objectives.Find(objective)
|
||||
break
|
||||
|
||||
if(!target_antag) //Shouldn't happen anymore
|
||||
stack_trace("objective without antagonist found")
|
||||
objective_pos = objectives.Find(objective)
|
||||
|
||||
//Text strings are easy to manipulate. Revised for simplicity.
|
||||
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
|
||||
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
|
||||
if(!def_value)//If it's a custom objective, it will be an empty string.
|
||||
def_value = "custom"
|
||||
else
|
||||
//We're adding this objective
|
||||
if(href_list["target_antag"])
|
||||
var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
|
||||
if(X)
|
||||
@@ -447,7 +437,7 @@
|
||||
if(1)
|
||||
target_antag = antag_datums[1]
|
||||
else
|
||||
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)"
|
||||
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in antag_datums + "(new custom antag)"
|
||||
if (QDELETED(target))
|
||||
return
|
||||
else if(target == "(new custom antag)")
|
||||
@@ -455,149 +445,88 @@
|
||||
else
|
||||
target_antag = target
|
||||
|
||||
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
|
||||
if (!new_obj_type)
|
||||
var/static/list/choices
|
||||
if(!choices)
|
||||
choices = list()
|
||||
|
||||
var/list/allowed_types = list(
|
||||
/datum/objective/assassinate,
|
||||
/datum/objective/maroon,
|
||||
/datum/objective/debrain,
|
||||
/datum/objective/protect,
|
||||
/datum/objective/destroy,
|
||||
/datum/objective/hijack,
|
||||
/datum/objective/escape,
|
||||
/datum/objective/survive,
|
||||
/datum/objective/martyr,
|
||||
/datum/objective/steal,
|
||||
/datum/objective/download,
|
||||
/datum/objective/nuclear,
|
||||
/datum/objective/capture,
|
||||
/datum/objective/absorb,
|
||||
/datum/objective/custom
|
||||
)
|
||||
|
||||
for(var/T in allowed_types)
|
||||
var/datum/objective/X = T
|
||||
choices[initial(X.name)] = T
|
||||
|
||||
if(old_objective)
|
||||
if(old_objective.name in choices)
|
||||
def_value = old_objective.name
|
||||
|
||||
var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in choices
|
||||
selected_type = choices[selected_type]
|
||||
if (!selected_type)
|
||||
return
|
||||
|
||||
var/datum/objective/new_objective = null
|
||||
if(!old_objective)
|
||||
//Add new one
|
||||
new_objective = new selected_type
|
||||
new_objective.owner = src
|
||||
new_objective.admin_edit(usr)
|
||||
target_antag.objectives += new_objective
|
||||
|
||||
switch (new_obj_type)
|
||||
if ("assassinate","protect","debrain","maroon")
|
||||
var/list/possible_targets = list("Free objective")
|
||||
for(var/datum/mind/possible_target in SSticker.minds)
|
||||
if ((possible_target != src) && ishuman(possible_target.current))
|
||||
possible_targets += possible_target.current
|
||||
|
||||
var/mob/def_target = null
|
||||
var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
|
||||
if (is_type_in_typecache(objective, objective_list) && objective.target)
|
||||
def_target = objective.target.current
|
||||
|
||||
var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
|
||||
if (!new_target)
|
||||
return
|
||||
|
||||
var/objective_path = text2path("/datum/objective/[new_obj_type]")
|
||||
if (new_target == "Free objective")
|
||||
new_objective = new objective_path
|
||||
new_objective.owner = src
|
||||
new_objective.target = null
|
||||
new_objective.explanation_text = "Free objective"
|
||||
else
|
||||
new_objective = new objective_path
|
||||
new_objective.owner = src
|
||||
new_objective.target = new_target.mind
|
||||
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
|
||||
new_objective.update_explanation_text()
|
||||
|
||||
if ("destroy")
|
||||
var/list/possible_targets = active_ais(1)
|
||||
if(possible_targets.len)
|
||||
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
|
||||
new_objective = new /datum/objective/destroy
|
||||
new_objective.target = new_target.mind
|
||||
new_objective.owner = src
|
||||
new_objective.update_explanation_text()
|
||||
else
|
||||
to_chat(usr, "No active AIs with minds")
|
||||
|
||||
if ("prevent")
|
||||
new_objective = new /datum/objective/block
|
||||
new_objective.owner = src
|
||||
|
||||
if ("hijack")
|
||||
new_objective = new /datum/objective/hijack
|
||||
new_objective.owner = src
|
||||
|
||||
if ("escape")
|
||||
new_objective = new /datum/objective/escape
|
||||
new_objective.owner = src
|
||||
|
||||
if ("survive")
|
||||
new_objective = new /datum/objective/survive
|
||||
new_objective.owner = src
|
||||
|
||||
if("martyr")
|
||||
new_objective = new /datum/objective/martyr
|
||||
new_objective.owner = src
|
||||
|
||||
if ("nuclear")
|
||||
new_objective = new /datum/objective/nuclear
|
||||
new_objective.owner = src
|
||||
|
||||
if ("steal")
|
||||
if (!istype(objective, /datum/objective/steal))
|
||||
new_objective = new /datum/objective/steal
|
||||
new_objective.owner = src
|
||||
else
|
||||
new_objective = objective
|
||||
var/datum/objective/steal/steal = new_objective
|
||||
if (!steal.select_target())
|
||||
return
|
||||
|
||||
if("download","capture","absorb")
|
||||
var/def_num
|
||||
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
|
||||
def_num = objective.target_amount
|
||||
|
||||
var/target_number = input("Input target number:", "Objective", def_num) as num | null
|
||||
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
|
||||
return
|
||||
|
||||
switch(new_obj_type)
|
||||
if("download")
|
||||
new_objective = new /datum/objective/download
|
||||
new_objective.explanation_text = "Download [target_number] research node\s."
|
||||
if("capture")
|
||||
new_objective = new /datum/objective/capture
|
||||
new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more."
|
||||
if("absorb")
|
||||
new_objective = new /datum/objective/absorb
|
||||
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
|
||||
new_objective.owner = src
|
||||
new_objective.target_amount = target_number
|
||||
|
||||
if ("custom")
|
||||
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
|
||||
if (!expl)
|
||||
return
|
||||
new_objective = new /datum/objective
|
||||
new_objective.owner = src
|
||||
new_objective.explanation_text = expl
|
||||
|
||||
if (!new_objective)
|
||||
return
|
||||
|
||||
if (objective)
|
||||
if(target_antag)
|
||||
target_antag.objectives -= objective
|
||||
objectives -= objective
|
||||
target_antag.objectives.Insert(objective_pos, new_objective)
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
else
|
||||
if(target_antag)
|
||||
target_antag.objectives += new_objective
|
||||
objectives += new_objective
|
||||
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
||||
else
|
||||
if(old_objective.type == selected_type)
|
||||
//Edit the old
|
||||
old_objective.admin_edit(usr)
|
||||
new_objective = old_objective
|
||||
else
|
||||
//Replace the old
|
||||
new_objective = new selected_type
|
||||
new_objective.owner = src
|
||||
new_objective.admin_edit(usr)
|
||||
target_antag.objectives -= old_objective
|
||||
target_antag.objectives.Insert(objective_pos, new_objective)
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
|
||||
else if (href_list["obj_delete"])
|
||||
var/datum/objective/objective = locate(href_list["obj_delete"])
|
||||
if(!istype(objective))
|
||||
return
|
||||
var/datum/objective/objective
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
A.objectives -= objective
|
||||
objective = locate(href_list["obj_delete"]) in A.objectives
|
||||
if(istype(objective))
|
||||
break
|
||||
objectives -= objective
|
||||
if(!objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
//qdel(objective) Needs cleaning objective destroys
|
||||
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
|
||||
else if(href_list["obj_completed"])
|
||||
var/datum/objective/objective = locate(href_list["obj_completed"])
|
||||
if(!istype(objective))
|
||||
var/datum/objective/objective
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
objective = locate(href_list["obj_completed"]) in A.objectives
|
||||
if(istype(objective))
|
||||
objective = objective
|
||||
break
|
||||
if(!objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
objective.completed = !objective.completed
|
||||
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
|
||||
@@ -652,10 +581,16 @@
|
||||
usr = current
|
||||
traitor_panel()
|
||||
|
||||
/datum/mind/proc/get_all_objectives()
|
||||
var/list/all_objectives = list()
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
all_objectives |= A.objectives
|
||||
return all_objectives
|
||||
|
||||
/datum/mind/proc/announce_objectives()
|
||||
var/obj_count = 1
|
||||
to_chat(current, "<span class='notice'>Your current objectives:</span>")
|
||||
for(var/objective in objectives)
|
||||
for(var/objective in get_all_objectives())
|
||||
var/datum/objective/O = objective
|
||||
to_chat(current, "<B>Objective #[obj_count]</B>: [O.explanation_text]")
|
||||
obj_count++
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
place = cmaster_turf
|
||||
for(var/i in 1 to distance)
|
||||
place = get_step(place, dir)
|
||||
if(!place)
|
||||
break
|
||||
atoms += get_rad_contents(place)
|
||||
|
||||
return atoms
|
||||
@@ -108,7 +110,7 @@
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
|
||||
/datum/status_effect/belligerent/proc/do_movement_toggle(force_damage)
|
||||
var/number_legs = owner.get_num_legs(FALSE)
|
||||
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check() && number_legs)
|
||||
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check(chargecost = 0) && number_legs)
|
||||
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
|
||||
if(GLOB.ratvar_awakens)
|
||||
owner.Knockdown(20)
|
||||
@@ -248,7 +248,7 @@
|
||||
if(owner.confused)
|
||||
owner.confused = 0
|
||||
severity = 0
|
||||
else if(!owner.anti_magic_check() && owner.stat != DEAD && severity)
|
||||
else if(!owner.anti_magic_check(chargecost = 0) && owner.stat != DEAD && severity)
|
||||
var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call
|
||||
if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT)
|
||||
if(is_eligible_servant(owner))
|
||||
|
||||
@@ -94,6 +94,50 @@
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
|
||||
|
||||
/datum/quirk/libido
|
||||
name = "Nymphomania"
|
||||
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
|
||||
value = 0
|
||||
mob_trait = TRAIT_NYMPHO
|
||||
gain_text = "<span class='notice'>You are feeling extra wild.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
|
||||
|
||||
/datum/quirk/libido/add()
|
||||
quirk_holder.min_arousal = 16
|
||||
quirk_holder.arousal_rate = 3
|
||||
|
||||
/datum/quirk/libido/remove()
|
||||
if(quirk_holder)
|
||||
quirk_holder.min_arousal = initial(quirk_holder.min_arousal)
|
||||
quirk_holder.arousal_rate = initial(quirk_holder.arousal_rate)
|
||||
|
||||
/datum/quirk/maso
|
||||
name = "Masochism"
|
||||
desc = "You are aroused by pain."
|
||||
value = 0
|
||||
mob_trait = TRAIT_MASO
|
||||
gain_text = "<span class='notice'>You desire to be hurt.</span>"
|
||||
lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
|
||||
|
||||
/datum/quirk/exhibitionism
|
||||
name = "Exhibitionism"
|
||||
desc = "You don't mind showing off your bare body to strangers, in fact you find it quite satistying."
|
||||
value = 0
|
||||
medical_record_text = "Patient has been diagnosed with exhibitionistic disorder."
|
||||
mob_trait = TRAIT_EXHIBITIONIST
|
||||
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
|
||||
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
|
||||
|
||||
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
|
||||
name = "Acute hepatic pharmacokinesis"
|
||||
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
|
||||
value = 0
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
var/cachedmoveCalc = 1
|
||||
|
||||
/datum/quirk/assblastusa
|
||||
name = "Buns of Steel"
|
||||
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
|
||||
|
||||
Reference in New Issue
Block a user