Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -1,8 +1,8 @@
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/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread)
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/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
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distro += variance
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for (var/i = max(1, pellets), i > 0, i--)
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var/targloc = get_turf(target)
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ready_proj(target, user, quiet, zone_override)
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ready_proj(target, user, quiet, zone_override, fired_from)
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if(distro) //We have to spread a pixel-precision bullet. throw_proj was called before so angles should exist by now...
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if(randomspread)
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spread = round((rand() - 0.5) * distro)
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@@ -20,11 +20,12 @@
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update_icon()
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return 1
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/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "", fired_from)
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if (!BB)
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return
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BB.original = target
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BB.firer = user
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BB.fired_from = fired_from
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if (zone_override)
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BB.def_zone = zone_override
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else
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@@ -3,7 +3,7 @@
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firing_effect_type = null
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heavy_metal = FALSE
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/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread)
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/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
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if (..()) //successfully firing
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moveToNullspace()
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QDEL_NULL(src)
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@@ -233,7 +233,7 @@
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else //Smart spread
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sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
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if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd))
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if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
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shoot_with_empty_chamber(user)
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firing_burst = FALSE
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return FALSE
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@@ -280,7 +280,7 @@
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to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
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return
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sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
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if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd))
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if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd, src))
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shoot_with_empty_chamber(user)
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return
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else
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@@ -298,6 +298,7 @@
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if(user)
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user.update_inv_hands()
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SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
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SSblackbox.record_feedback("tally", "gun_fired", 1, type)
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return TRUE
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@@ -55,7 +55,7 @@
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos)
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ammo_x_offset = 4
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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@@ -97,7 +97,7 @@
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pin = null
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can_charge = 0
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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selfcharge = EGUN_SELFCHARGE
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var/fail_tick = 0
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var/fail_chance = 0
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@@ -78,6 +78,12 @@
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else
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to_chat(user, "<span class='notice'>There are no modifications currently installed.</span>")
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/obj/item/gun/energy/kinetic_accelerator/Exited(atom/movable/AM)
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. = ..()
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if((AM in modkits) && istype(AM, /obj/item/borg/upgrade/modkit))
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var/obj/item/borg/upgrade/modkit/M = AM
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M.uninstall(src, FALSE)
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/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/borg/upgrade/modkit))
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var/obj/item/borg/upgrade/modkit/MK = I
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@@ -261,7 +267,7 @@
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icon_state = "modkit"
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w_class = WEIGHT_CLASS_SMALL
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require_module = 1
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module_type = /obj/item/robot_module/miner
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module_type = list(/obj/item/robot_module/miner)
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var/denied_type = null
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var/maximum_of_type = 1
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var/cost = 30
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@@ -287,6 +293,8 @@
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/obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
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. = TRUE
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if(src in KA.modkits) // Sanity check to prevent installing the same modkit twice thanks to occasional click/lag delays.
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return
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if(minebot_upgrade)
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if(minebot_exclusive && !istype(KA.loc, /mob/living/simple_animal/hostile/mining_drone))
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to_chat(user, "<span class='notice'>The modkit you're trying to install is only rated for minebot use.</span>")
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@@ -322,11 +330,10 @@
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for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module.modules)
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uninstall(KA)
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/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA)
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forceMove(get_turf(KA))
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/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA, forcemove = TRUE)
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KA.modkits -= src
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if(forcemove)
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forceMove(get_turf(KA))
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/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
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@@ -181,7 +181,7 @@
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/obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize()
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE)
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AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
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/obj/item/gun/energy/laser/redtag/hitscan/chaplain/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer)
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if(!ishuman(user) || !ishuman(target))
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@@ -9,6 +9,7 @@
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fire_sound = 'sound/weapons/emitter.ogg'
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_HUGE
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var/checks_antimagic = FALSE
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var/max_charges = 6
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var/charges = 0
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var/recharge_rate = 4
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@@ -31,6 +32,9 @@
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return
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else
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no_den_usage = 0
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if(checks_antimagic && user.anti_magic_check(TRUE, FALSE, FALSE, 0, TRUE))
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to_chat(user, "<span class='warning'>Something is interfering with [src].</span>")
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return
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. = ..()
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/obj/item/gun/magic/can_shoot()
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@@ -87,14 +87,17 @@
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max_charges = 10 //10, 5, 5, 4
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/obj/item/gun/magic/wand/resurrection/zap_self(mob/living/user)
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..()
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charges--
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if(user.anti_magic_check())
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user.visible_message("<span class='warning'>[src] has no effect on [user]!</span>")
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return
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user.revive(full_heal = 1)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.regenerate_limbs()
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C.regenerate_organs()
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to_chat(user, "<span class='notice'>You feel great!</span>")
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charges--
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..()
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/obj/item/gun/magic/wand/resurrection/debug //for testing
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name = "debug wand of healing"
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@@ -17,6 +17,7 @@
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/def_zone = "" //Aiming at
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var/atom/movable/firer = null//Who shot it
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var/atom/fired_from = null // the atom that the projectile was fired from (gun, turret)
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var/suppressed = FALSE //Attack message
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var/candink = FALSE //Can this projectile play the dink sound when hitting the head?
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var/yo = null
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@@ -131,6 +132,8 @@
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return TRUE
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/obj/item/projectile/proc/on_hit(atom/target, blocked = FALSE)
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if(fired_from)
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SEND_SIGNAL(fired_from, COMSIG_PROJECTILE_ON_HIT, firer, target, Angle)
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var/turf/target_loca = get_turf(target)
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var/hitx
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@@ -164,7 +167,7 @@
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if(starting)
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splatter_dir = get_dir(starting, target_loca)
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var/obj/item/bodypart/B = L.get_bodypart(def_zone)
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if(B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters
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if(B && B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters
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do_sparks(2, FALSE, target.loc)
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if(prob(25))
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new /obj/effect/decal/cleanable/oil(target_loca)
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@@ -232,8 +235,8 @@
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beam_segments[beam_index] = null
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/obj/item/projectile/Bump(atom/A)
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var/datum/point/pcache = trajectory.copy_to()
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if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
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if(trajectory && check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
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var/datum/point/pcache = trajectory.copy_to()
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ricochets++
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if(A.handle_ricochet(src))
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on_ricochet(A)
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@@ -356,6 +359,8 @@
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pixel_move(1, FALSE)
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/obj/item/projectile/proc/fire(angle, atom/direct_target)
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if(fired_from)
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SEND_SIGNAL(fired_from, COMSIG_PROJECTILE_BEFORE_FIRE, src, original)
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//If no angle needs to resolve it from xo/yo!
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if(!log_override && firer && original)
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log_combat(firer, original, "fired at", src, "from [get_area_name(src, TRUE)]")
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