From 09bb223af027efd193f4950a8aaf59e66a7410e9 Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Mon, 3 Feb 2020 15:49:41 -0700 Subject: [PATCH] eh fine --- code/game/objects/items/twohanded.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index 27b0baa70d..564cca60fb 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -1028,7 +1028,7 @@ desc = "A large quarterstaff, with massive silver electrodes mounted at the end." force = 10 damtype = BRUTE - w_class = WEIGHT_CLASS_GIGANTIC + w_class = WEIGHT_CLASS_HUGE slot_flags = ITEM_SLOT_BACK sharpness = FALSE force_unwielded = 5 @@ -1036,7 +1036,7 @@ throwforce = 1 throw_speed = 1 block_chance = 50 - materials = list(MAT_METAL=1000) + materials = list(MAT_METAL = 4000, MAT_SILVER = 2000) hitsound = 'sound/weapons/staff.ogg' attack_verb = list("suppresed", "struck", "beaten", "thwacked", "pulped", "shocked") total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors.