diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 68ac434811..1985cdf668 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -791,7 +791,7 @@ /obj/item/light/proc/shatter() if(status == LIGHT_OK || status == LIGHT_BURNED) - visible_message("[name] shatters.","You hear a small glass object shatter.") + visible_message("[src] shatters.","You hear a small glass object shatter.") status = LIGHT_BROKEN force = 5 playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)