diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 68ac434811..1985cdf668 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -791,7 +791,7 @@
/obj/item/light/proc/shatter()
if(status == LIGHT_OK || status == LIGHT_BURNED)
- visible_message("[name] shatters.","You hear a small glass object shatter.")
+ visible_message("[src] shatters.","You hear a small glass object shatter.")
status = LIGHT_BROKEN
force = 5
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)