block args
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@@ -117,11 +117,11 @@
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/obj/item/grenade/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
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if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
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var/obj/item/projectile/P = hitby
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var/obj/item/projectile/P = object
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if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
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owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
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prime()
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return BLOCK_SUCESS | BLOCK_PHYSICAL_EXTERNAL | BLOCK_INTERRUPT_CHAIN
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL | BLOCK_INTERRUPT_CHAIN
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return ..()
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/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
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@@ -897,19 +897,19 @@
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AddComponent(/datum/component/butchering, 20, 105)
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AddElement(/datum/element/sword_point)
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/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
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if(wielded)
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final_block_chance *= 2
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if(wielded || attack_type != PROJECTILE_ATTACK)
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if(wielded || attack_type != ATTACK_TYPE_PROJECTILE)
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if(prob(final_block_chance))
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if(attack_type == PROJECTILE_ATTACK)
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if(attack_type == ATTACK_TYPE_PROJECTILE)
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owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return 1
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return BLOCK_SUCCESS | BLOCK_SHOULD_DEFLECT | BLOCK_PHYSICAL_EXTERNAL
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else
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owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
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return 1
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return 0
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return BLOCK_SUCCESS | BLOCK_PARRY
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return NONE
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/obj/item/twohanded/vibro_weapon/update_icon_state()
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icon_state = "hfrequency[wielded]"
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