Nerfs dinks - Ballistic projectiles are now the only projectiles that can emit a dink
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@@ -4,6 +4,7 @@
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damage = 60
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damage_type = BRUTE
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nodamage = FALSE
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candink = TRUE
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flag = "bullet"
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hitsound_wall = "ricochet"
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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@@ -5,6 +5,7 @@
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knockdown = 60
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forcedodge = TRUE
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nodamage = TRUE
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candink = FALSE
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hitsound = 'sound/items/bikehorn.ogg'
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icon = 'icons/obj/hydroponics/harvest.dmi'
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icon_state = "banana"
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