Merge branch 'master' into Ghommie-cit539

This commit is contained in:
Ghom
2020-02-14 19:42:36 +01:00
committed by GitHub
1641 changed files with 61259 additions and 20704 deletions
+12 -4
View File
@@ -505,9 +505,8 @@
return final_rgb
/atom/proc/clean_blood()
if(islist(blood_DNA))
blood_DNA = null
return TRUE
. = blood_DNA? TRUE : FALSE
blood_DNA = null
/atom/proc/wash_cream()
return TRUE
@@ -728,6 +727,13 @@
/atom/proc/multitool_act(mob/living/user, obj/item/I)
return
/atom/proc/multitool_check_buffer(user, obj/item/I, silent = FALSE)
if(!istype(I, /obj/item/multitool))
if(user && !silent)
to_chat(user, "<span class='warning'>[I] has no data buffer!</span>")
return FALSE
return TRUE
/atom/proc/screwdriver_act(mob/living/user, obj/item/I)
SEND_SIGNAL(src, COMSIG_ATOM_SCREWDRIVER_ACT, user, I)
@@ -761,6 +767,8 @@
log_whisper(log_text)
if(LOG_EMOTE)
log_emote(log_text)
if(LOG_SUBTLER)
log_subtler(log_text)
if(LOG_DSAY)
log_dsay(log_text)
if(LOG_PDA)
@@ -863,4 +871,4 @@ Proc for attack log creation, because really why not
return TRUE
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
. |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels)
@@ -7,7 +7,7 @@
// LISTS //
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee, /datum/antagonist/valentine, /datum/antagonist/heartbreaker,)
// The antags you're allowed to be if turning Vassal.
/proc/isvamp(mob/living/M)
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
@@ -5,6 +5,7 @@
/datum/game_mode/traitor/bros
name = "traitor+brothers"
config_tag = "traitorbro"
required_players = 25
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
+38 -27
View File
@@ -57,10 +57,8 @@
/obj/item/melee/transforming/energy/sword/bananium
name = "bananium sword"
desc = "An elegant weapon, for a more civilized age."
force = 0
throwforce = 0
force_on = 0
throwforce_on = 0
force_on = 15
throwforce_on = 15
hitsound = null
attack_verb_on = list("slipped")
clumsy_check = FALSE
@@ -69,24 +67,26 @@
heat = 0
light_color = "#ffff00"
var/next_trombone_allowed = 0
var/datum/component/slippery/slipper
/obj/item/melee/transforming/energy/sword/bananium/Initialize()
. = ..()
AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP)
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper = LoadComponent(/datum/component/slippery, 81, GALOSHES_DONT_HELP)
slipper.signal_enabled = active
/obj/item/melee/transforming/energy/sword/bananium/attack(mob/living/M, mob/living/user)
..()
if(active)
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(M)
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, M)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
/obj/item/melee/transforming/energy/sword/bananium/throw_impact(atom/hit_atom, throwingdatum)
. = ..()
if(active)
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(hit_atom)
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, hit_atom)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
/obj/item/melee/transforming/energy/sword/bananium/attackby(obj/item/I, mob/living/user, params)
if((world.time > next_trombone_allowed) && istype(I, /obj/item/melee/transforming/energy/sword/bananium))
@@ -98,7 +98,6 @@
/obj/item/melee/transforming/energy/sword/bananium/transform_weapon(mob/living/user, supress_message_text)
..()
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.signal_enabled = active
/obj/item/melee/transforming/energy/sword/bananium/ignition_effect(atom/A, mob/user)
@@ -108,8 +107,9 @@
if(!active)
transform_weapon(user, TRUE)
user.visible_message("<span class='suicide'>[user] is [pick("slitting [user.p_their()] stomach open with", "falling on")] [src]! It looks like [user.p_theyre()] trying to commit seppuku, but the blade slips off of [user.p_them()] harmlessly!</span>")
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(user)
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, user)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
return SHAME
//BANANIUM SHIELD
@@ -126,16 +126,15 @@
on_force = 0
on_throwforce = 0
on_throw_speed = 1
var/datum/component/slippery/slipper
/obj/item/shield/energy/bananium/Initialize()
. = ..()
AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP)
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper = LoadComponent(/datum/component/slippery, 81, GALOSHES_DONT_HELP)
slipper.signal_enabled = active
/obj/item/shield/energy/bananium/attack_self(mob/living/carbon/human/user)
..()
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.signal_enabled = active
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
@@ -149,8 +148,9 @@
if(active)
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(hit_atom)
slipper.lube_flags |= FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING
slipper.Slip(src, hit_atom)
slipper.lube_flags &= ~(FLYING_DOESNT_HELP|SLIP_WHEN_CRAWLING)
if(thrownby && !caught)
throw_at(thrownby, throw_range+2, throw_speed, null, 1)
else
@@ -203,24 +203,35 @@
clumsy_check = GRENADE_NONCLUMSY_FUMBLE
/obj/item/grenade/chem_grenade/teargas/moustache/prime()
var/myloc = get_turf(src)
var/list/check_later = list()
for(var/mob/living/carbon/C in get_turf(src))
check_later += C
. = ..()
for(var/mob/living/carbon/M in view(6, myloc))
if(!istype(M.wear_mask, /obj/item/clothing/mask/gas/clown_hat) && !istype(M.wear_mask, /obj/item/clothing/mask/gas/mime) )
if(!M.wear_mask || M.dropItemToGround(M.wear_mask))
if(!.) //grenade did not properly prime.
return
for(var/M in check_later)
var/mob/living/carbon/C = M
if(!istype(C.wear_mask, /obj/item/clothing/mask/gas/clown_hat) && !istype(C.wear_mask, /obj/item/clothing/mask/gas/mime))
if(!C.wear_mask || C.dropItemToGround(C.wear_mask))
var/obj/item/clothing/mask/fakemoustache/sticky/the_stash = new /obj/item/clothing/mask/fakemoustache/sticky()
M.equip_to_slot_or_del(the_stash, SLOT_WEAR_MASK, TRUE, TRUE, TRUE, TRUE)
C.equip_to_slot_or_del(the_stash, SLOT_WEAR_MASK, TRUE, TRUE, TRUE, TRUE)
/obj/item/clothing/mask/fakemoustache/sticky
var/unstick_time = 600
var/unstick_time = 2 MINUTES
/obj/item/clothing/mask/fakemoustache/sticky/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
addtimer(CALLBACK(src, .proc/unstick), unstick_time)
addtimer(TRAIT_CALLBACK_REMOVE(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT), unstick_time)
/obj/item/clothing/mask/fakemoustache/sticky/proc/unstick()
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
/obj/item/clothing/mask/fakemoustache/sticky/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_WEAR_MASK)
ADD_TRAIT(user, TRAIT_NO_INTERNALS, STICKY_MOUSTACHE_TRAIT)
/obj/item/clothing/mask/fakemoustache/sticky/dropped(mob/user)
. = ..()
REMOVE_TRAIT(user, TRAIT_NO_INTERNALS, STICKY_MOUSTACHE_TRAIT)
//DARK H.O.N.K. AND CLOWN MECH WEAPONS
+13 -4
View File
@@ -41,7 +41,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
/datum/game_mode/dynamic
name = "dynamic mode"
@@ -239,12 +239,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
. += "<b>Peaceful Waypoint</b></center><BR>"
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
set_security_level(SEC_LEVEL_GREEN)
for(var/T in subtypesof(/datum/station_goal))
var/datum/station_goal/G = new T
if(!(G in station_goals))
station_goals += G
if(21 to 79)
var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
if(prob(perc_green))
. += "<b>Core Territory</b></center><BR>"
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
set_security_level(SEC_LEVEL_GREEN)
for(var/T in subtypesof(/datum/station_goal))
var/datum/station_goal/G = new T
if(!(G in station_goals))
station_goals += G
else if(prob(perc_green))
. += "<b>Contested System</b></center><BR>"
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
@@ -273,7 +281,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
if(GLOB.security_level >= SEC_LEVEL_BLUE)
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
else
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
// Yes, this is copy pasted from game_mode
/datum/game_mode/dynamic/check_finished(force_ending)
@@ -346,7 +354,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
generate_threat()
storyteller.start_injection_cooldowns()
SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
initial_threat_level = threat_level
return TRUE
@@ -395,7 +404,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
/datum/game_mode/dynamic/post_setup(report)
update_playercounts()
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
..()
@@ -47,6 +47,8 @@
assigned += M.mind
M.mind.special_role = antag_flag
M.mind.add_antag_datum(antag_datum)
log_admin("[M.name] was made into a [name] by dynamic.")
message_admins("[M.name] was made into a [name] by dynamic.")
return TRUE
//////////////////////////////////////////////
@@ -72,12 +74,6 @@
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/latejoin/infiltrator/execute()
. = ..()
for(var/datum/mind/M in assigned)
log_admin("[M.name] was made into a traitor by dynamic.")
message_admins("[M.name] was made into a traitor by dynamic.")
//////////////////////////////////////////////
// //
// REVOLUTIONARY PROVOCATEUR //
@@ -225,3 +221,25 @@
log_admin("[M.name] was made into a bloodsucker by dynamic.")
message_admins("[M.name] was made into a bloodsucker by dynamic.")
return TRUE
//////////////////////////////////////////////
// //
// COLLECTOR //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/collector
name = "Contraband Collector"
config_tag = "latejoin_collector"
antag_datum = /datum/antagonist/collector
antag_flag = ROLE_MINOR_ANTAG
restricted_roles = list("AI", "Cyborg")
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_candidates = 1
weight = 5
cost = 1
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
flags = TRAITOR_RULESET
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
@@ -494,7 +494,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
@@ -1,5 +1,6 @@
/datum/dynamic_storyteller
var/name = "none"
var/config_tag = null
var/desc = "A coder's idiocy."
var/list/property_weights = list()
var/curve_centre = 0
@@ -7,6 +8,8 @@
var/forced_threat_level = -1
var/flags = 0
var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
var/event_frequency_lower = 6 MINUTES
var/event_frequency_upper = 20 MINUTES
var/datum/game_mode/dynamic/mode = null
/**
@@ -20,14 +23,6 @@ Property weights are:
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
*/
/datum/dynamic_storyteller/New()
..()
if (istype(SSticker.mode, /datum/game_mode/dynamic))
mode = SSticker.mode
GLOB.dynamic_curve_centre = curve_centre
GLOB.dynamic_curve_width = curve_width
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
@@ -42,7 +37,28 @@ Property weights are:
return
/datum/dynamic_storyteller/proc/on_start()
return
if (istype(SSticker.mode, /datum/game_mode/dynamic))
mode = SSticker.mode
GLOB.dynamic_curve_centre = curve_centre
GLOB.dynamic_curve_width = curve_width
if(flags & USE_PREF_WEIGHTS)
var/voters = 0
var/mean = 0
for(var/client/c in GLOB.clients)
var/vote = c.prefs.preferred_chaos
if(vote)
voters += 1
switch(vote)
if(CHAOS_NONE)
mean -= 5
if(CHAOS_LOW)
mean -= 2.5
if(CHAOS_HIGH)
mean += 2.5
if(CHAOS_MAX)
mean += 5
GLOB.dynamic_curve_centre += (mean/voters)
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/get_midround_cooldown()
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
@@ -154,12 +170,15 @@ Property weights are:
/datum/dynamic_storyteller/cowabunga
name = "Chaotic"
config_tag = "chaotic"
curve_centre = 10
desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
property_weights = list("extended" = -1, "chaos" = 10)
weight = 2
weight = 1
event_frequency_lower = 2 MINUTES
event_frequency_upper = 10 MINUTES
flags = WAROPS_ALWAYS_ALLOWED
var/refund_cooldown
var/refund_cooldown = 0
/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
return ..() / 4
@@ -169,12 +188,13 @@ Property weights are:
/datum/dynamic_storyteller/cowabunga/do_process()
if(refund_cooldown < world.time)
mode.refund_threat(10)
mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
refund_cooldown = world.time + 300 SECONDS
mode.refund_threat(20)
mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
refund_cooldown = world.time + 600 SECONDS
/datum/dynamic_storyteller/team
name = "Teamwork"
config_tag = "teamwork"
desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
curve_centre = 2
curve_width = 1.5
@@ -187,6 +207,7 @@ Property weights are:
/datum/dynamic_storyteller/conversion
name = "Conversion"
config_tag = "conversion"
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
curve_centre = 3
curve_width = 1
@@ -196,24 +217,33 @@ Property weights are:
/datum/dynamic_storyteller/classic
name = "Random"
config_tag = "random"
desc = "Chaos: varies. Variation: highest. No special weights attached."
weight = 6
flags = USE_PREF_WEIGHTS
curve_width = 4
/datum/dynamic_storyteller/memes
name = "Story"
config_tag = "story"
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
weight = 4
flags = USE_PREF_WEIGHTS
curve_width = 4
property_weights = list("story_potential" = 10)
/datum/dynamic_storyteller/suspicion
name = "Intrigue"
config_tag = "intrigue"
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
weight = 4
flags = USE_PREF_WEIGHTS
curve_width = 4
property_weights = list("trust" = -5)
/datum/dynamic_storyteller/liteextended
name = "Calm"
config_tag = "calm"
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
curve_centre = -5
curve_width = 0.5
@@ -226,10 +256,12 @@ Property weights are:
/datum/dynamic_storyteller/extended
name = "Extended"
config_tag = "extended"
desc = "Chaos: none. Variation: none. Likely antags: none."
curve_centre = -20
weight = 2
weight = 0
curve_width = 0.5
/datum/dynamic_storyteller/extended/on_start()
..()
GLOB.dynamic_forced_extended = TRUE
-6
View File
@@ -290,12 +290,6 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
cost = 5
item_path = /obj/item/grenade/syndieminibomb/concussion/frag
/datum/gang_item/equipment/stimpack
name = "Black Market Stimulants"
id = "stimpack"
cost = 12
item_path = /obj/item/reagent_containers/syringe/stimulants
/datum/gang_item/equipment/implant_breaker
name = "Implant Breaker"
id = "implant_breaker"
+2 -1
View File
@@ -6,7 +6,8 @@ GLOBAL_LIST_EMPTY(gangs)
name = "gang war"
config_tag = "gang"
antag_flag = ROLE_GANG
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security")
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_players = 15
required_enemies = 0
recommended_enemies = 2
+4 -4
View File
@@ -21,16 +21,16 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
//Meteor spawning global procs
///////////////////////////////
/proc/spawn_meteors(number = 10, list/meteortypes)
/proc/spawn_meteors(number = 10, list/meteortypes, dir)
for(var/i = 0; i < number; i++)
spawn_meteor(meteortypes)
spawn_meteor(meteortypes, dir)
/proc/spawn_meteor(list/meteortypes)
/proc/spawn_meteor(list/meteortypes, dir)
var/turf/pickedstart
var/turf/pickedgoal
var/max_i = 10//number of tries to spawn meteor.
while(!isspaceturf(pickedstart))
var/startSide = pick(GLOB.cardinals)
var/startSide = dir || pick(GLOB.cardinals)
var/startZ = pick(SSmapping.levels_by_trait(ZTRAIT_STATION))
pickedstart = spaceDebrisStartLoc(startSide, startZ)
pickedgoal = spaceDebrisFinishLoc(startSide, startZ)
+191 -36
View File
@@ -9,9 +9,10 @@ GLOBAL_LIST_EMPTY(objectives)
var/explanation_text = "Nothing" //What that person is supposed to do.
var/team_explanation_text //For when there are multiple owners.
var/datum/mind/target = null //If they are focused on a particular person.
var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
var/completed = 0 //currently only used for custom objectives.
var/martyr_compatible = 0 //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
var/target_amount = FALSE //If they are focused on a particular number. Steal objectives have their own counter.
var/completed = FALSE //currently only used for custom objectives.
var/completable = TRUE //Whether this objective shows greentext when completed
var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
/datum/objective/New(var/text)
GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS
@@ -172,6 +173,26 @@ GLOBAL_LIST_EMPTY(objectives)
/datum/objective/assassinate/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/assassinate/once
name = "kill once"
var/won = FALSE
/datum/objective/assassinate/once/update_explanation_text()
..()
if(target && target.current)
explanation_text = "Kill [target.name], the [!target_role_type ? target.assigned_role : target.special_role]. You only need to kill them once; if they come back, you've still succeeded."
START_PROCESSING(SSprocessing,src)
else
explanation_text = "Free Objective"
/datum/objective/assassinate/once/check_completion()
return won || ..()
/datum/objective/assassinate/once/process()
won = check_completion()
if(won)
STOP_PROCESSING(SSprocessing,src)
/datum/objective/assassinate/internal
var/stolen = 0 //Have we already eliminated this target?
@@ -365,6 +386,28 @@ GLOBAL_LIST_EMPTY(objectives)
return FALSE
return TRUE
/datum/objective/breakout
name = "breakout"
martyr_compatible = 1
var/target_role_type = 0
var/human_check = TRUE
/datum/objective/breakout/check_completion()
return !target || considered_escaped(target)
/datum/objective/breakout/find_target_by_role(role, role_type=0, invert=0)
if(!invert)
target_role_type = role_type
..()
return target
/datum/objective/breakout/update_explanation_text()
..()
if(target && target.current)
explanation_text = "Make sure [target.name], the [!target_role_type ? target.assigned_role : target.special_role] escapes on the shuttle or an escape pod alive and without being in custody."
else
explanation_text = "Free Objective"
/datum/objective/escape/escape_with_identity
name = "escape with identity"
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
@@ -527,7 +570,7 @@ GLOBAL_LIST_EMPTY(possible_items)
else if(targetinfo.check_special_completion(I))//Returns 1 by default. Items with special checks will return 1 if the conditions are fulfilled.
return TRUE
if(targetinfo && I.type in targetinfo.altitems) //Ok, so you don't have the item. Do you have an alternative, at least?
if(targetinfo && (I.type in targetinfo.altitems)) //Ok, so you don't have the item. Do you have an alternative, at least?
if(targetinfo.check_special_completion(I))//Yeah, we do! Don't return 0 if we don't though - then you could fail if you had 1 item that didn't pass and got checked first!
return TRUE
return FALSE
@@ -582,7 +625,6 @@ GLOBAL_LIST_EMPTY(possible_items_special)
explanation_text = "Do not give up or lose [targetinfo.name]."
steal_target = targetinfo.targetitem
/datum/objective/download
name = "download"
@@ -786,40 +828,10 @@ GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/destroy/internal
var/stolen = FALSE //Have we already eliminated this target?
/datum/objective/steal_five_of_type
name = "steal five of"
explanation_text = "Steal at least five items!"
var/list/wanted_items = list(/obj/item)
/datum/objective/steal_five_of_type/New()
..()
wanted_items = typecacheof(wanted_items)
/datum/objective/steal_five_of_type/summon_guns
name = "steal guns"
explanation_text = "Steal at least five guns!"
wanted_items = list(/obj/item/gun)
/datum/objective/steal_five_of_type/summon_magic
name = "steal magic"
explanation_text = "Steal at least five magical artefacts!"
wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone)
/datum/objective/steal_five_of_type/check_completion()
var/list/datum/mind/owners = get_owners()
var/stolen_count = 0
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
for(var/obj/I in all_items) //Check for wanted items
if(is_type_in_typecache(I, wanted_items))
stolen_count++
return stolen_count >= 5
//Created by admin tools
/datum/objective/custom
name = "custom"
completable = FALSE
/datum/objective/custom/admin_edit(mob/admin)
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
@@ -997,4 +1009,147 @@ GLOBAL_LIST_EMPTY(possible_items_special)
command_staff_only = TRUE
/datum/objective/hoard
name = "hoard"
var/obj/item/hoarded_item = null
/datum/objective/hoard/get_target()
return hoarded_item
/datum/objective/hoard/proc/set_target(obj/item/I)
if(I)
hoarded_item = I
explanation_text = "Keep [I] on your person at all times."
return hoarded_item
else
explanation_text = "Free objective"
return
/datum/objective/hoard/check_completion()
var/list/datum/mind/owners = get_owners()
if(!hoarded_item)
return TRUE
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
for(var/obj/I in all_items) //Check for items
if(I == hoarded_item)
return TRUE
return FALSE
/datum/objective/hoard/heirloom
name = "steal heirloom"
/datum/objective/hoard/heirloom/find_target()
set_target(pick(GLOB.family_heirlooms))
GLOBAL_LIST_EMPTY(traitor_contraband)
GLOBAL_LIST_EMPTY(cult_contraband)
/datum/objective/hoard/collector
name = "Hoard contraband"
/datum/objective/collector/New()
..()
if(!GLOB.traitor_contraband.len)//Only need to fill the list when it's needed.
GLOB.traitor_contraband = list(/obj/item/card/emag/empty,/obj/item/clothing/glasses/phantomthief,/obj/item/clothing/gloves/chameleon/broken)
if(!GLOB.cult_contraband.len)
GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
/datum/objective/hoard/collector/find_target()
var/obj/item/I
var/I_type
if(prob(50))
I_type = pick_n_take(GLOB.traitor_contraband) // always unique unless it's run out, in which case we refill it anyway
else
I_type = pick_n_take(GLOB.cult_contraband)
I = new I_type
I.forceMove(get_turf(owner))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
hoarded_item = I
GLOBAL_LIST_EMPTY(possible_sabotages)
// For saboteurs. Go in and cause some trouble somewhere. Not necessarily breaking things, just sufficiently troublemaking.
/datum/objective/sabotage
name = "sabotage"
var/datum/sabotage_objective/targetinfo = null //composition > inheritance.
/datum/objective/sabotage/get_target()
return targetinfo.sabotage_type
/datum/objective/sabotage/New()
..()
if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
for(var/I in subtypesof(/datum/sabotage_objective))
new I
/datum/objective/sabotage/find_target()
var/list/datum/mind/owners = get_owners()
var/approved_targets = list()
check_sabotages:
for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions())
continue
for(var/datum/mind/M in owners)
if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
continue check_sabotages
approved_targets += possible_sabotage
return set_target(safepick(approved_targets))
/datum/objective/sabotage/proc/set_target(datum/sabotage_objective/sabo)
if(sabo)
targetinfo = sabo
explanation_text = "[targetinfo.name]"
give_special_equipment(targetinfo.special_equipment)
return sabo
else
explanation_text = "Free objective"
return
/datum/objective/sabotage/check_completion()
return targetinfo.check_conditions()
/datum/objective/flavor
name = "flavor"
completable = FALSE
var/flavor_file
/datum/objective/flavor/proc/get_flavor_list()
return world.file2list(flavor_file)
/datum/objective/flavor/proc/forge_objective()
var/flavor_list = get_flavor_list()
explanation_text = pick(flavor_list)
/datum/objective/flavor/traitor
name = "traitor flavor"
flavor_file = "strings/flavor_objectives/traitor.txt"
/datum/objective/flavor/traitor/get_flavor_list()
. = ..()
switch(owner.assigned_role)
if("Station Engineer", "Atmospheric Technician")
. += world.file2list("strings/flavor_objectives/traitor/engineering.txt")
if("Medical Doctor","Chemist","Virologist","Geneticist")
. += world.file2list("strings/flavor_objectives/traitor/medical.txt")
if("Scientist","Roboticist","Geneticist")
. += world.file2list("strings/flavor_objectives/traitor/science.txt")
if("Assistant")
. += world.file2list("strings/flavor_objectives/traitor/assistant.txt")
/datum/objective/flavor/ninja_helping
flavor_file = "strings/flavor_objectives/ninja_helping.txt"
/datum/objective/flavor/ninja_syndie
flavor_file = "strings/flavor_objectives/ninja_syndie.txt"
/datum/objective/flavor/wizard
flavor_file = "strings/flavor_objectives/wizard.txt"
+107
View File
@@ -0,0 +1,107 @@
/datum/sabotage_objective
var/name = "Free Objective"
var/sabotage_type = "nothing"
var/special_equipment = list()
var/list/excludefromjob = list()
/datum/sabotage_objective/New()
..()
if(sabotage_type!="nothing")
GLOB.possible_sabotages += src
/datum/sabotage_objective/proc/check_conditions()
return TRUE
/datum/sabotage_objective/processing
var/won = FALSE
/datum/sabotage_objective/processing/New()
..()
START_PROCESSING(SSprocessing, src)
/datum/sabotage_objective/processing/proc/check_condition_processing()
return 100
/datum/sabotage_objective/processing/process()
check_condition_processing()
if(won >= 100)
STOP_PROCESSING(SSprocessing,src)
/datum/sabotage_objective/processing/check_conditions()
return won
/datum/sabotage_objective/processing/power_sink
name = "Drain at least 1 gigajoule of power using a power sink."
sabotage_type = "powersink"
special_equipment = list(/obj/item/powersink)
var/sink_found = FALSE
var/count = 0
/datum/sabotage_objective/processing/power_sink/check_condition_processing()
count += 1
if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists
var/sink_found_this_time = FALSE
for(var/datum/powernet/PN in GLOB.powernets)
for(var/obj/item/powersink/sink in PN.nodes)
sink_found_this_time = TRUE
won = max(won,sink.power_drained/1e9)
sink_found = sink_found_this_time
count = 0
return FALSE
/obj/item/paper/guides/antag/supermatter_sabotage
info = "Ways to sabotage a supermatter:<br>\
<ul>\
<li>Set the air alarm's operating mode to anything that isn't 'draught' (yes, anything, though 'off' works best). Or just smash the air alarm, that works too.</li>\
<li>Wrench a pipe (the junction to the cold loop is most effective, but some setups will robust through this no issue; best to try for multiple)</li>\
<li>Pump in as much carbon dioxide, oxygen, plasma or tritium as you can find (this will likely also cause a singularity or tesla delamination, so watch out!)</li>\
<li>Unset the filters on the cooling loop, or, perhaps more insidious, set them to oxygen/plasma.</li>\
<li>Deactivate the digital valve that sends the exhaust gases to space (note: only works on box station; others you must unwrench).</li>\
<li>There are many other ways; be creative!</li>\
</ul>"
/datum/sabotage_objective/processing/supermatter
name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail."
sabotage_type = "supermatter"
special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage)
var/list/supermatters = list()
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
/datum/sabotage_objective/processing/supermatter/check_condition_processing()
if(!supermatters.len)
supermatters = list()
for(var/obj/machinery/power/supermatter_crystal/S in GLOB.machines)
// Delaminating, not within coverage, not on a tile.
if (!isturf(S.loc) || !(is_station_level(S.z) || is_mining_level(S.z)))
continue
supermatters.Add(S)
for(var/obj/machinery/power/supermatter_crystal/S in supermatters) // you can win this with a wishgranter... lol.
won = max(1-((S.get_integrity()-50)/50),won)
return FALSE
/datum/sabotage_objective/station_integrity
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
sabotage_type = "integrity"
/datum/sabotage_objective/station_integrity/check_conditions()
return 5-(max(SSticker.station_integrity*4,320)/80)
/datum/sabotage_objective/cloner
name = "Destroy all Nanotrasen cloning machines."
sabotage_type = "cloner"
/datum/sabotage_objective/cloner/check_conditions()
return !(locate(/obj/machinery/clonepod) in GLOB.machines)
/datum/sabotage_objective/ai_law
name = "Upload a hacked law to the AI."
sabotage_type = "ailaw"
special_equipment = list(/obj/item/aiModule/syndicate)
excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
/datum/sabotage_objective/ai_law/check_conditions()
for (var/i in GLOB.ai_list)
var/mob/living/silicon/ai/aiPlayer = i
if(aiPlayer.mind && length(aiPlayer.laws.hacked))
return TRUE
return FALSE
+1 -1
View File
@@ -182,7 +182,7 @@
/obj/machinery/sleeper/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(state_open)
close_machine()
+6 -1
View File
@@ -113,6 +113,11 @@ Class Procs:
var/atom/movable/occupant = null
var/speed_process = FALSE // Process as fast as possible?
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
// For storing and overriding ui id and dimensions
var/tgui_id // ID of TGUI interface
var/ui_style // ID of custom TGUI style (optional)
var/ui_x
var/ui_y
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
@@ -224,7 +229,7 @@ Class Procs:
return !(stat & (NOPOWER|BROKEN|MAINT))
/obj/machinery/can_interact(mob/user)
var/silicon = issiliconoradminghost(user)
var/silicon = hasSiliconAccessInArea(user) || IsAdminGhost(user)
if((stat & (NOPOWER|BROKEN)) && !(interaction_flags_machine & INTERACT_MACHINE_OFFLINE))
return FALSE
if(panel_open && !(interaction_flags_machine & INTERACT_MACHINE_OPEN))
+5 -5
View File
@@ -105,7 +105,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(stat & BROKEN)
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
@@ -123,7 +123,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system/Topic(href, href_list)
if(..())
return
if(!usr.canUseTopic(src, !issilicon(usr)))
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(stat & BROKEN)
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
@@ -132,13 +132,13 @@ GLOBAL_LIST_EMPTY(announcement_systems)
if(href_list["ArrivalTopic"])
var/NewMessage = stripped_input(usr, "Enter in the arrivals announcement configuration.", "Arrivals Announcement Config", arrival)
if(!usr.canUseTopic(src, !issilicon(usr)))
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(NewMessage)
arrival = NewMessage
else if(href_list["NewheadTopic"])
var/NewMessage = stripped_input(usr, "Enter in the departmental head announcement configuration.", "Head Departmental Announcement Config", newhead)
if(!usr.canUseTopic(src, !issilicon(usr)))
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(NewMessage)
newhead = NewMessage
@@ -157,7 +157,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
. = attack_ai(user)
/obj/machinery/announcement_system/attack_ai(mob/user)
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(stat & BROKEN)
to_chat(user, "<span class='warning'>[src]'s firmware appears to be malfunctioning!</span>")
+28 -25
View File
@@ -46,34 +46,37 @@
new /obj/item/stack/spacecash/c200(drop_location()) // will autostack
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
SSshuttle.points -= 200
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
radio.talk_into(src, message, radio_channel)
next_warning = world.time + minimum_time_between_warnings
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
radio.talk_into(src, message, radio_channel)
next_warning = world.time + minimum_time_between_warnings
/obj/machinery/computer/bank_machine/ui_interact(mob/user)
. = ..()
var/dat = "[station_name()] secure vault. Authorized personnel only.<br>"
dat += "Current Balance: [SSshuttle.points] credits.<br>"
if(!siphoning)
dat += "<A href='?src=[REF(src)];siphon=1'>Siphon Credits</A><br>"
else
dat += "<A href='?src=[REF(src)];halt=1'>Halt Credit Siphon</A><br>"
/obj/machinery/computer/bank_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "bank_machine", name, 320, 165, master_ui, state)
ui.open()
dat += "<a href='?src=[REF(user)];mach_close=computer'>Close</a>"
/obj/machinery/computer/bank_machine/ui_data(mob/user)
var/list/data = list()
data["current_balance"] = SSshuttle.points
data["siphoning"] = siphoning
data["station_name"] = station_name()
var/datum/browser/popup = new(user, "computer", "Bank Vault", 300, 200)
popup.set_content("<center>[dat]</center>")
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return data
/obj/machinery/computer/bank_machine/Topic(href, href_list)
/obj/machinery/computer/bank_machine/ui_act(action, params)
if(..())
return
if(href_list["siphon"])
say("Siphon of station credits has begun!")
siphoning = TRUE
if(href_list["halt"])
say("Station credit withdrawal halted.")
siphoning = FALSE
switch(action)
if("siphon")
say("Siphon of station credits has begun!")
siphoning = TRUE
. = TRUE
if("halt")
say("Station credit withdrawal halted.")
siphoning = FALSE
. = TRUE
+1 -1
View File
@@ -32,7 +32,7 @@
if(bag)
. += "<span class='notice'>It has \a [bag.name] hooked to its <b>input</b> slot. The counter reads: \"Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]\"</span>"
if(outbag)
. += "<span class='notice'>It has \a [bag.name] hooked to its <b>output</b> slot. The counter reads: \"Current Capacity: [outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]\"</span>"
. += "<span class='notice'>It has \a [outbag.name] hooked to its <b>output</b> slot. The counter reads: \"Current Capacity: [outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]\"</span>"
/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
+2 -1
View File
@@ -319,7 +319,8 @@
if(status)
change_msg = "reactivates"
triggerCameraAlarm()
addtimer(CALLBACK(src, .proc/cancelCameraAlarm), 100)
if(!QDELETED(src)) //We'll be doing it anyway in destroy
addtimer(CALLBACK(src, .proc/cancelCameraAlarm), 100)
if(displaymessage)
if(user)
visible_message("<span class='danger'>[user] [change_msg] [src]!</span>")
+2 -2
View File
@@ -61,7 +61,7 @@
QDEL_LIST(unattached_flesh)
. = ..()
/obj/machinery/clonepod/RefreshParts()
/obj/machinery/clonepod/RefreshParts()
speed_coeff = 0
efficiency = 0
for(var/obj/item/stock_parts/scanning_module/S in component_parts)
@@ -471,7 +471,7 @@
if(!istype(organ) || (organ.organ_flags & ORGAN_VITAL))
continue
organ.organ_flags |= ORGAN_FROZEN
organ.Remove(H, special=TRUE)
organ.Remove(TRUE)
organ.forceMove(src)
unattached_flesh += organ
+3 -8
View File
@@ -11,7 +11,6 @@
var/obj/structure/table/optable/table
var/list/advanced_surgeries = list()
var/datum/techweb/linked_techweb
var/menu = MENU_OPERATION
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/operating/Initialize()
@@ -54,8 +53,6 @@
var/list/data = list()
data["table"] = table
if(table)
data["menu"] = menu
var/list/surgeries = list()
for(var/X in advanced_surgeries)
var/datum/surgery/S = X
@@ -64,9 +61,8 @@
surgery["desc"] = initial(S.desc)
surgeries += list(surgery)
data["surgeries"] = surgeries
data["patient"] = list()
if(table.check_patient())
data["patient"] = list()
patient = table.patient
switch(patient.stat)
if(CONSCIOUS)
@@ -110,15 +106,14 @@
"alternative_step" = alternative_step,
"alt_chems_needed" = alt_chems_needed
))
else
data["patient"] = null
return data
/obj/machinery/computer/operating/ui_act(action, params)
if(..())
return
switch(action)
if("change_menu")
menu = text2num(params["menu"])
. = TRUE
if("sync")
sync_surgeries()
. = TRUE
+1 -1
View File
@@ -198,7 +198,7 @@
/obj/machinery/computer/apc_control/proc/log_activity(log_text)
var/op_string = operator && !(obj_flags & EMAGGED) ? operator : "\[NULL OPERATOR\]"
LAZYADD(logs, "<b>([STATION_TIME_TIMESTAMP("hh:mm:ss")])</b> [op_string] [log_text]")
LAZYADD(logs, "<b>([STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)])</b> [op_string] [log_text]")
/mob/proc/using_power_flow_console()
for(var/obj/machinery/computer/apc_control/A in range(1, src))
@@ -304,12 +304,12 @@
/obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
if(!new_rows || !user.canUseTopic(src, !issilicon(user)))
if(!new_rows || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
new_rows = CLAMP(new_rows + 1, 4, 30)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
if(!new_columns || !user.canUseTopic(src, !issilicon(user)))
if(!new_columns || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
new_columns = CLAMP(new_columns + 1, 4, 50)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
@@ -317,7 +317,7 @@
var/lower_limit = round(grid_area*0.156)
var/upper_limit = round(grid_area*0.85)
var/new_mine_limit = input(user, "How many mines do you want? (Minimum: [lower_limit], Maximum: [upper_limit])", "Minesweeper Mines") as null|num
if(!new_mine_limit || !user.canUseTopic(src, !issilicon(user)))
if(!new_mine_limit || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
rows = new_rows
+31 -12
View File
@@ -91,6 +91,8 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
icon_screen = "tank"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/atmos_control
ui_x = 400
ui_y = 925
var/frequency = FREQ_ATMOS_STORAGE
var/list/sensors = list(
@@ -125,7 +127,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control", name, 400, 925, master_ui, state)
ui = new(user, src, ui_key, "atmos_control", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/ui_data(mob/user)
@@ -161,6 +163,20 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA)
//Incinerator sensor only
/obj/machinery/computer/atmos_control/incinerator
name = "Incinerator Air Control"
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
ui_x = 400
ui_y = 300
//Toxins mix sensor only
/obj/machinery/computer/atmos_control/toxinsmix
name = "Toxins Mixing Air Control"
sensors = list(ATMOS_GAS_MONITOR_SENSOR_TOXINS_LAB = "Toxins Mixing Chamber")
ui_x = 400
ui_y = 300
/////////////////////////////////////////////////////////////
// LARGE TANK CONTROL
/////////////////////////////////////////////////////////////
@@ -174,6 +190,9 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
var/list/input_info
var/list/output_info
ui_x = 500
ui_y = 315
/obj/machinery/computer/atmos_control/tank/oxygen_tank
name = "Oxygen Supply Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_O2
@@ -216,12 +235,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
output_tag = ATMOS_GAS_MONITOR_OUTPUT_CO2
sensors = list(ATMOS_GAS_MONITOR_SENSOR_CO2 = "Carbon Dioxide Tank")
/obj/machinery/computer/atmos_control/tank/incinerator
name = "Incinerator Air Control"
input_tag = ATMOS_GAS_MONITOR_INPUT_INCINERATOR
output_tag = ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR
sensors = list(ATMOS_GAS_MONITOR_SENSOR_INCINERATOR = "Incinerator Chamber")
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
var/list/IO = list()
@@ -235,7 +248,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
IO |= text[1]
if(!IO.len)
to_chat(user, "<span class='alert'>No machinery detected.</span>")
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in IO
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in sortList(IO)
if(src)
src.input_tag = "[S]_in"
src.output_tag = "[S]_out"
@@ -256,7 +269,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control", name, 500, 305, master_ui, state)
ui = new(user, src, ui_key, "atmos_control", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
@@ -280,13 +293,19 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
if("input")
signal.data += list("tag" = input_tag, "power_toggle" = TRUE)
. = TRUE
if("rate")
var/target = text2num(params["rate"])
if(!isnull(target))
target = CLAMP(target, 0, MAX_TRANSFER_RATE)
signal.data += list("tag" = input_tag, "set_volume_rate" = target)
. = TRUE
if("output")
signal.data += list("tag" = output_tag, "power_toggle" = TRUE)
. = TRUE
if("pressure")
var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null
if(!isnull(target) && !..())
target = CLAMP(target, 0, 50 * ONE_ATMOSPHERE)
var/target = text2num(params["pressure"])
if(!isnull(target))
target = CLAMP(target, 0, MAX_OUTPUT_PRESSURE)
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
. = TRUE
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
+1 -1
View File
@@ -36,7 +36,7 @@
return ..()
/obj/machinery/computer/security/can_interact(mob/user)
if((!issilicon(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
if((!hasSiliconAccessInArea(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
return FALSE
return ..()
+5 -5
View File
@@ -171,7 +171,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)) || !is_operational())
return
if(inserted_modify_id)
if(id_eject(user, inserted_modify_id))
@@ -360,7 +360,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if(..())
return
if(!usr.canUseTopic(src, !issilicon(usr)) || !is_operational())
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)) || !is_operational())
usr.unset_machine()
usr << browse(null, "window=id_com")
return
@@ -392,7 +392,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
inserted_scan_id = id_to_insert
updateUsrDialog()
if ("auth")
if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) || mode))
if ((!( authenticated ) && (inserted_scan_id || hasSiliconAccessInArea(usr)) || mode))
if (check_access(inserted_scan_id))
region_access = list()
head_subordinates = list()
@@ -426,7 +426,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
get_subordinates("Quartermaster")
if(region_access)
authenticated = 1
else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id))
else if ((!( authenticated ) && hasSiliconAccessInArea(usr)) && (!inserted_modify_id))
to_chat(usr, "<span class='warning'>You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in.</span>")
if ("logout")
region_access = null
@@ -481,7 +481,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if ("reg")
if (authenticated)
var/t2 = inserted_modify_id
if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || hasSiliconAccessInArea(usr)) && isturf(loc)))
var/newName = reject_bad_name(href_list["reg"])
if(newName)
inserted_modify_id.registered_name = newName
+1 -1
View File
@@ -482,7 +482,7 @@
R.fields["ckey"] = mob_occupant.ckey
R.fields["name"] = mob_occupant.real_name
R.fields["id"] = copytext(md5(mob_occupant.real_name), 2, 6)
R.fields["id"] = copytext_char(md5(mob_occupant.real_name), 2, 6)
R.fields["UE"] = dna.unique_enzymes
R.fields["UI"] = dna.uni_identity
R.fields["SE"] = dna.struc_enzymes
@@ -443,13 +443,13 @@
var/dat = ""
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
var/timeleft = SSshuttle.emergency.timeLeft()
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]"
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]"
var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
if(issilicon(user))
if(issilicon(user) || (hasSiliconAccessInArea(user) && !in_range(user,src)))
var/dat2 = interact_ai(user) // give the AI a different interact proc to limit its access
if(dat2)
dat += dat2
+29 -19
View File
@@ -64,7 +64,7 @@
if(!user)
return
var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window
if(!(in_range(src, user) || issilicon(user)))
if(!(in_range(src, user) || hasSiliconAccessInArea(user)))
popup.close()
return
popup.add_stylesheet("scannernew", 'html/browser/scannernew.css')
@@ -274,13 +274,18 @@
var/max_line_len = 7*DNA_BLOCK_SIZE
if(viable_occupant)
temp_html += "<div class='dnaBlockNumber'>1</div>"
var/len = length(viable_occupant.dna.uni_identity)
for(var/i=1, i<=len, i++)
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[i];'>[copytext(viable_occupant.dna.uni_identity,i,i+1)]</a>"
if ((i % max_line_len) == 0)
var/char = ""
var/ui_text = viable_occupant.dna.uni_identity
var/len_byte = length(ui_text)
var/char_it = 0
for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char))
char_it++
char = ui_text[byte_it]
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[char_it];'>[char]</a>"
if((char_it % max_line_len) == 0)
temp_html += "</div><div class='clearBoth'>"
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
temp_html += "<div class='dnaBlockNumber'>[(i / DNA_BLOCK_SIZE) + 1]</div>"
if((char_it % DNA_BLOCK_SIZE) == 0 && byte_it < len_byte)
temp_html += "<div class='dnaBlockNumber'>[(char_it / DNA_BLOCK_SIZE) + 1]</div>"
else
temp_html += "----"
temp_html += "</div></div></div><br>"
@@ -288,13 +293,18 @@
temp_html += "<br><div class='line'><div class='statusLabel'>Structural Enzymes:</div><div class='statusValue'><div class='clearBoth'>"
if(viable_occupant)
temp_html += "<div class='dnaBlockNumber'>1</div>"
var/len = length(viable_occupant.dna.struc_enzymes)
for(var/i=1, i<=len, i++)
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulsese;num=[i];'>[copytext(viable_occupant.dna.struc_enzymes,i,i+1)]</a>"
if ((i % max_line_len) == 0)
var/char = ""
var/se_text = viable_occupant.dna.struc_enzymes
var/len_byte = length(se_text)
var/char_it = 0
for(var/byte_it = 1, byte_it <= len_byte, byte_it += length(char))
char_it++
char = se_text[byte_it]
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulsese;num=[char_it];'>[char]</a>"
if((char_it % max_line_len) == 0)
temp_html += "</div><div class='clearBoth'>"
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
temp_html += "<div class='dnaBlockNumber'>[(i / DNA_BLOCK_SIZE) + 1]</div>"
if((char_it % DNA_BLOCK_SIZE) == 0 && byte_it < len_byte)
temp_html += "<div class='dnaBlockNumber'>[(char_it / DNA_BLOCK_SIZE) + 1]</div>"
else
temp_html += "----"
temp_html += "</div></div></div>"
@@ -308,7 +318,7 @@
return
if(!isturf(usr.loc))
return
if(!((isturf(loc) && in_range(src, usr)) || issilicon(usr)))
if(!((isturf(loc) && in_range(src, usr)) || hasSiliconAccessInArea(usr)))
return
if(current_screen == "working")
return
@@ -465,7 +475,7 @@
viable_occupant.radiation += (RADIATION_IRRADIATION_MULTIPLIER*radduration*radstrength)/(connected.damage_coeff ** 2) //Read comment in "transferbuffer" section above for explanation
switch(href_list["task"]) //Same thing as there but values are even lower, on best part they are about 0.0*, effectively no damage
if("pulseui")
var/len = length(viable_occupant.dna.uni_identity)
var/len = length_char(viable_occupant.dna.uni_identity)
num = WRAP(num, 1, len+1)
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
@@ -473,12 +483,12 @@
var/subblock = num - block*DNA_BLOCK_SIZE
last_change = "UI #[block]-[subblock]; "
var/hex = copytext(viable_occupant.dna.uni_identity, num, num+1)
var/hex = copytext_char(viable_occupant.dna.uni_identity, num, num+1)
last_change += "[hex]"
hex = scramble(hex, radstrength, radduration)
last_change += "->[hex]"
viable_occupant.dna.uni_identity = copytext(viable_occupant.dna.uni_identity, 1, num) + hex + copytext(viable_occupant.dna.uni_identity, num+1, 0)
viable_occupant.dna.uni_identity = copytext_char(viable_occupant.dna.uni_identity, 1, num) + hex + copytext_char(viable_occupant.dna.uni_identity, num + 1)
viable_occupant.updateappearance(mutations_overlay_update=1)
if("pulsese")
var/len = length(viable_occupant.dna.struc_enzymes)
@@ -489,12 +499,12 @@
var/subblock = num - block*DNA_BLOCK_SIZE
last_change = "SE #[block]-[subblock]; "
var/hex = copytext(viable_occupant.dna.struc_enzymes, num, num+1)
var/hex = copytext_char(viable_occupant.dna.struc_enzymes, num, num+1)
last_change += "[hex]"
hex = scramble(hex, radstrength, radduration)
last_change += "->[hex]"
viable_occupant.dna.struc_enzymes = copytext(viable_occupant.dna.struc_enzymes, 1, num) + hex + copytext(viable_occupant.dna.struc_enzymes, num+1, 0)
viable_occupant.dna.struc_enzymes = copytext_char(viable_occupant.dna.struc_enzymes, 1, num) + hex + copytext_char(viable_occupant.dna.struc_enzymes, num + 1)
viable_occupant.domutcheck()
else
current_screen = "mainmenu"
+85 -112
View File
@@ -1,11 +1,13 @@
/obj/machinery/computer/launchpad
name = "\improper launchpad control console"
name = "launchpad control console"
desc = "Used to teleport objects to and from a launchpad."
icon_screen = "teleport"
icon_keyboard = "teleport_key"
circuit = /obj/item/circuitboard/computer/launchpad_console
var/sending = TRUE
var/current_pad //current pad viewed on the screen
ui_x = 475
ui_y = 260
var/selected_id
var/list/obj/machinery/launchpad/launchpads
var/maximum_pads = 4
@@ -18,7 +20,9 @@
return
/obj/machinery/computer/launchpad/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
if(W.tool_behaviour == TOOL_MULTITOOL)
if(!multitool_check_buffer(user, W))
return
var/obj/item/multitool/M = W
if(M.buffer && istype(M.buffer, /obj/machinery/launchpad))
if(LAZYLEN(launchpads) < maximum_pads)
@@ -36,55 +40,7 @@
return FALSE
return TRUE
/obj/machinery/computer/launchpad/proc/get_pad(number)
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/ui_interact(mob/user)
. = ..()
var/list/t = list()
if(!LAZYLEN(launchpads))
obj_flags &= ~IN_USE //Yeah so if you deconstruct teleporter while its in the process of shooting it wont disable the console
t += "<div class='statusDisplay'>No launchpad located.</div><BR>"
else
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
if(pad.stat & NOPOWER)
t+= "<span class='linkOff'>[pad.display_name]</span>"
else
t+= "<A href='?src=[REF(src)];choose_pad=1;pad=[i]'>[pad.display_name]</A>"
else
launchpads -= get_pad(i)
t += "<BR>"
if(current_pad)
var/obj/machinery/launchpad/pad = get_pad(current_pad)
t += "<div class='statusDisplay'><b>[pad.display_name]</b></div>"
t += "<A href='?src=[REF(src)];change_name=1;pad=[current_pad]'>Rename</A>"
t += "<A href='?src=[REF(src)];remove=1;pad=[current_pad]'>Remove</A><BR><BR>"
t += "<A href='?src=[REF(src)];raisey=1;lowerx=1;pad=[current_pad]'>O</A>" //up-left
t += "<A href='?src=[REF(src)];raisey=1;pad=[current_pad]'>^</A>" //up
t += "<A href='?src=[REF(src)];raisey=1;raisex=1;pad=[current_pad]'>O</A><BR>" //up-right
t += "<A href='?src=[REF(src)];lowerx=1;pad=[current_pad]'><</A>"//left
t += "<A href='?src=[REF(src)];reset=1;pad=[current_pad]'>R</A>"//reset to 0
t += "<A href='?src=[REF(src)];raisex=1;pad=[current_pad]'>></A><BR>"//right
t += "<A href='?src=[REF(src)];lowery=1;lowerx=1;pad=[current_pad]'>O</A>"//down-left
t += "<A href='?src=[REF(src)];lowery=1;pad=[current_pad]'>v</A>"//down
t += "<A href='?src=[REF(src)];lowery=1;raisex=1;pad=[current_pad]'>O</A><BR>"//down-right
t += "<BR>"
t += "<div class='statusDisplay'>Current offset:</div><BR>"
t += "<div class='statusDisplay'>[abs(pad.y_offset)] [pad.y_offset > 0 ? "N":"S"] <a href='?src=[REF(src)];sety=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
t += "<div class='statusDisplay'>[abs(pad.x_offset)] [pad.x_offset > 0 ? "E":"W"] <a href='?src=[REF(src)];setx=1;pad=[current_pad]'>\[SET\]</a></div><BR>"
t += "<BR><A href='?src=[REF(src)];launch=1;pad=[current_pad]'>Launch</A>"
t += " <A href='?src=[REF(src)];pull=1;pad=[current_pad]'>Pull</A>"
var/datum/browser/popup = new(user, "launchpad", name, 300, 500)
popup.set_content(t.Join())
popup.open()
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad)
/obj/machinery/computer/launchpad/proc/teleport(mob/user, obj/machinery/launchpad/pad, sending)
if(QDELETED(pad))
to_chat(user, "<span class='warning'>ERROR: Launchpad not responding. Check launchpad integrity.</span>")
return
@@ -93,66 +49,83 @@
return
pad.doteleport(user, sending)
/obj/machinery/computer/launchpad/Topic(href, href_list)
var/obj/machinery/launchpad/pad
if(href_list["pad"])
pad = get_pad(text2num(href_list["pad"]))
/obj/machinery/computer/launchpad/proc/get_pad(number)
var/obj/machinery/launchpad/pad = launchpads[number]
return pad
/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "launchpad_console", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/launchpad/ui_data(mob/user)
var/list/data = list()
var/list/pad_list = list()
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
var/list/this_pad = list()
this_pad["name"] = pad.display_name
this_pad["id"] = i
if(pad.stat & NOPOWER)
this_pad["inactive"] = TRUE
pad_list += list(this_pad)
else
launchpads -= get_pad(i)
data["launchpads"] = pad_list
data["selected_id"] = selected_id
if(selected_id)
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
data["x"] = current_pad.x_offset
data["y"] = current_pad.y_offset
data["pad_name"] = current_pad.display_name
data["range"] = current_pad.range
data["selected_pad"] = current_pad
if(QDELETED(current_pad) || (current_pad.stat & NOPOWER))
data["pad_active"] = FALSE
return data
data["pad_active"] = TRUE
return data
/obj/machinery/computer/launchpad/ui_act(action, params)
if(..())
return
if(!LAZYLEN(launchpads))
updateDialog()
return
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
switch(action)
if("select_pad")
selected_id = text2num(params["id"])
. = TRUE
if("set_pos")
var/new_x = text2num(params["x"])
var/new_y = text2num(params["y"])
current_pad.set_offset(new_x, new_y)
. = TRUE
if("move_pos")
var/plus_x = text2num(params["x"])
var/plus_y = text2num(params["y"])
current_pad.set_offset(
x = current_pad.x_offset + plus_x,
y = current_pad.y_offset + plus_y
)
. = TRUE
if("rename")
. = TRUE
var/new_name = params["name"]
if(!new_name)
return
current_pad.display_name = new_name
if("remove")
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
launchpads -= current_pad
selected_id = null
. = TRUE
if("launch")
teleport(usr, current_pad, TRUE)
. = TRUE
if(href_list["choose_pad"])
current_pad = text2num(href_list["pad"])
if(href_list["raisex"])
if(pad.x_offset < pad.range)
pad.x_offset++
if(href_list["lowerx"])
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
if(href_list["raisey"])
if(pad.y_offset < pad.range)
pad.y_offset++
if(href_list["lowery"])
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(href_list["reset"])
pad.y_offset = 0
pad.x_offset = 0
if(href_list["change_name"])
var/new_name = stripped_input(usr, "What do you wish to name the launchpad?", "Launchpad", pad.display_name, 15)
if(!new_name)
return
pad.display_name = new_name
if(href_list["setx"])
var/newx = input(usr, "Input new x offset", pad.display_name, pad.x_offset) as null|num
if(!isnull(newx))
pad.x_offset = CLAMP(newx, -pad.range, pad.range)
if(href_list["sety"])
var/newy = input(usr, "Input new y offset", pad.display_name, pad.y_offset) as null|num
if(!isnull(newy))
pad.y_offset = CLAMP(newy, -pad.range, pad.range)
if(href_list["remove"])
if(usr && alert(usr, "Are you sure?", "Remove Launchpad", "I'm Sure", "Abort") != "Abort")
launchpads -= pad
if(href_list["launch"])
sending = TRUE
teleport(usr, pad)
if(href_list["pull"])
sending = FALSE
teleport(usr, pad)
updateDialog()
if("pull")
teleport(usr, current_pad, FALSE)
. = TRUE
. = TRUE
+4 -4
View File
@@ -190,7 +190,7 @@
if(!(active2 in GLOB.data_core.medical))
active2 = null
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
usr.set_machine(src)
if(href_list["temp"])
temp = null
@@ -216,7 +216,7 @@
else if(href_list["login"])
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(issilicon(M))
if(hasSiliconAccessInArea(M))
active1 = null
active2 = null
authenticated = 1
@@ -478,7 +478,7 @@
var/counter = 1
while(active2.fields[text("com_[]", counter)])
counter++
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss", world.time), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
else if(href_list["del_c"])
if((istype(active2, /datum/data/record) && active2.fields[text("com_[]", href_list["del_c"])]))
@@ -569,7 +569,7 @@
if(user)
if(message)
if(authenticated)
if(user.canUseTopic(src, !issilicon(user)))
if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!record1 || record1 == active1)
if(!record2 || record2 == active2)
return 1
+1 -1
View File
@@ -86,7 +86,7 @@
/obj/machinery/computer/pod/Topic(href, href_list)
if(..())
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
usr.set_machine(src)
if(href_list["power"])
var/t = text2num(href_list["power"])
@@ -6,6 +6,9 @@
icon_keyboard = "security_key"
req_access = list(ACCESS_ARMORY)
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
ui_x = 350
ui_y = 295
var/default_goal = 200
var/obj/machinery/gulag_teleporter/teleporter = null
var/obj/structure/gulag_beacon/beacon = null
@@ -22,7 +25,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
ui = new(user, src, ui_key, "gulag_console", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
@@ -50,13 +53,19 @@
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
data["teleporter_lock"] = teleporter.locked
data["teleporter_state_open"] = teleporter.state_open
else
data["teleporter"] = null
if(beacon)
data["beacon"] = beacon
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
else
data["beacon"] = null
if(contained_id)
data["id"] = contained_id
data["id_name"] = contained_id.registered_name
data["goal"] = contained_id.goal
else
data["id"] = null
data["can_teleport"] = can_teleport
return data
@@ -72,36 +81,41 @@
switch(action)
if("scan_teleporter")
teleporter = findteleporter()
return TRUE
if("scan_beacon")
beacon = findbeacon()
return TRUE
if("handle_id")
if(contained_id)
id_eject(usr)
else
id_insert(usr)
return TRUE
if("set_goal")
var/new_goal = input("Set the amount of points:", "Points", contained_id.goal) as num|null
var/new_goal = text2num(params["value"])
if(!isnum(new_goal))
return
if(!new_goal)
new_goal = default_goal
if (new_goal > 1000)
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
contained_id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
return TRUE
if("toggle_open")
if(teleporter.locked)
to_chat(usr, "The teleporter is locked")
to_chat(usr, "<span class='alert'>The teleporter must be unlocked first.</span>")
return
teleporter.toggle_open()
return TRUE
if("teleporter_lock")
if(teleporter.state_open)
to_chat(usr, "Close the teleporter before locking!")
to_chat(usr, "<span class='alert'>The teleporter must be closed first.</span>")
return
teleporter.locked = !teleporter.locked
return TRUE
if("teleport")
if(!teleporter || !beacon)
return
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
return TRUE
/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/scan_machinery()
teleporter = findteleporter()
@@ -129,12 +143,12 @@
say("[contained_id]'s ID card goal defaulting to [contained_id.goal] points.")
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][contained_id.goal] points.")
teleporter.handle_prisoner(contained_id, temporary_record)
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
playsound(src, 'sound/weapons/emitter.ogg', 50, TRUE)
prisoner.forceMove(get_turf(beacon))
prisoner.Stun(40) // small travel dizziness
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
playsound(src, "sparks", 50, 1)
playsound(src, "sparks", 50, TRUE)
if(teleporter.locked)
teleporter.locked = FALSE
teleporter.toggle_open()
@@ -87,7 +87,7 @@
/obj/machinery/computer/prisoner/management/Topic(href, href_list)
if(..())
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
usr.set_machine(src)
if(href_list["id"])
@@ -125,7 +125,7 @@
to_chat(usr, "<span class='danger'>Unauthorized access.</span>")
else if(href_list["warn"])
var/warning = copytext(sanitize(input(usr,"Message:","Enter your message here!","")),1,MAX_MESSAGE_LEN)
var/warning = stripped_input(usr, "Message:", "Enter your message here!", "", MAX_MESSAGE_LEN)
if(!warning)
return
var/obj/item/implant/I = locate(href_list["warn"]) in GLOB.tracked_implants
+7 -7
View File
@@ -265,7 +265,7 @@ What a mess.*/
active1 = null
if(!( GLOB.data_core.security.Find(active2) ))
active2 = null
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
usr.set_machine(src)
switch(href_list["choice"])
// SORTING!
@@ -299,7 +299,7 @@ What a mess.*/
if("Log In")
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(issilicon(M))
if(hasSiliconAccessInArea(M))
var/mob/living/silicon/borg = M
active1 = null
active2 = null
@@ -456,7 +456,7 @@ What a mess.*/
var/counter = 1
while(active2.fields[text("com_[]", counter)])
counter++
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss", world.time), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
if("Delete Record (ALL)")
if(active1)
@@ -544,7 +544,7 @@ What a mess.*/
switch(href_list["field"])
if("name")
if(istype(active1, /datum/data/record) || istype(active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input name:", "Secure. records", active1.fields["name"], null) as text),1,MAX_MESSAGE_LEN)
var/t1 = stripped_input(usr, "Please input name:", "Secure. records", active1.fields["name"], MAX_MESSAGE_LEN)
if(!canUseSecurityRecordsConsole(usr, t1, a1))
return
if(istype(active1, /datum/data/record))
@@ -636,7 +636,7 @@ What a mess.*/
var/t2 = stripped_input(usr, "Please input minor crime details:", "Secure. records", "", null)
if(!canUseSecurityRecordsConsole(usr, t1, null, a2))
return
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, authenticated, STATION_TIME_TIMESTAMP("hh:mm:ss"))
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, authenticated, STATION_TIME_TIMESTAMP("hh:mm:ss", world.time))
GLOB.data_core.addMinorCrime(active1.fields["id"], crime)
investigate_log("New Minor Crime: <strong>[t1]</strong>: [t2] | Added to [active1.fields["name"]] by [key_name(usr)]", INVESTIGATE_RECORDS)
if("mi_crim_delete")
@@ -651,7 +651,7 @@ What a mess.*/
var/t2 = stripped_input(usr, "Please input major crime details:", "Secure. records", "", null)
if(!canUseSecurityRecordsConsole(usr, t1, null, a2))
return
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, authenticated, STATION_TIME_TIMESTAMP("hh:mm:ss"))
var/crime = GLOB.data_core.createCrimeEntry(t1, t2, authenticated, STATION_TIME_TIMESTAMP("hh:mm:ss", world.time))
GLOB.data_core.addMajorCrime(active1.fields["id"], crime)
investigate_log("New Major Crime: <strong>[t1]</strong>: [t2] | Added to [active1.fields["name"]] by [key_name(usr)]", INVESTIGATE_RECORDS)
if("ma_crim_delete")
@@ -802,7 +802,7 @@ What a mess.*/
/obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2)
if(user)
if(authenticated)
if(user.canUseTopic(src, !issilicon(user)))
if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!trim(message1))
return 0
if(!record1 || record1 == active1)
@@ -20,17 +20,18 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "station_alert", name, 300, 500, master_ui, state)
ui = new(user, src, ui_key, "station_alert", name, 325, 500, master_ui, state)
ui.open()
/obj/machinery/computer/station_alert/ui_data(mob/user)
. = list()
var/list/data = list()
.["alarms"] = list()
data["alarms"] = list()
for(var/class in alarms)
.["alarms"][class] = list()
data["alarms"][class] = list()
for(var/area in alarms[class])
.["alarms"][class] += area
data["alarms"][class] += area
return data
/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
if(source.z != z)
@@ -136,7 +136,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
var/list/transferlog = list()
/obj/machinery/computer/telecrystals/boss/proc/logTransfer(logmessage)
transferlog += ("<b>[STATION_TIME_TIMESTAMP("hh:mm:ss")]</b> [logmessage]")
transferlog += ("<b>[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]</b> [logmessage]")
/obj/machinery/computer/telecrystals/boss/proc/scanUplinkers()
for(var/obj/machinery/computer/telecrystals/uplinker/A in urange(scanrange, src.loc))
+55 -56
View File
@@ -5,6 +5,8 @@
icon_keyboard = "teleport_key"
light_color = LIGHT_COLOR_BLUE
circuit = /obj/item/circuitboard/computer/teleporter
ui_x = 475
ui_y = 130
var/regime_set = "Teleporter"
var/id
var/obj/machinery/teleport/station/power_station
@@ -32,34 +34,30 @@
break
return power_station
/obj/machinery/computer/teleporter/ui_interact(mob/user)
. = ..()
var/data = "<h3>Teleporter Status</h3>"
if(!power_station)
data += "<div class='statusDisplay'>No power station linked.</div>"
else if(!power_station.teleporter_hub)
data += "<div class='statusDisplay'>No hub linked.</div>"
obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "teleporter", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/teleporter/ui_data(mob/user)
var/list/data = list()
data["power_station"] = power_station ? TRUE : FALSE
data["teleporter_hub"] = power_station?.teleporter_hub ? TRUE : FALSE
data["regime_set"] = regime_set
data["target"] = !target ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"
data["calibrating"] = calibrating
if(power_station?.teleporter_hub?.calibrated || power_station?.teleporter_hub?.accuracy >= 3)
data["calibrated"] = TRUE
else
data += "<div class='statusDisplay'>Current regime: [regime_set]<BR>"
data += "Current target: [(!target) ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"]<BR>"
if(calibrating)
data += "Calibration: <font color='yellow'>In Progress</font>"
else if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
data += "Calibration: <font color='green'>Optimal</font>"
else
data += "Calibration: <font color='red'>Sub-Optimal</font>"
data += "</div><BR>"
data["calibrated"] = FALSE
data += "<A href='?src=[REF(src)];regimeset=1'>Change regime</A><BR>"
data += "<A href='?src=[REF(src)];settarget=1'>Set target</A><BR>"
return data
data += "<BR><A href='?src=[REF(src)];calibrate=1'>Calibrate Hub</A>"
var/datum/browser/popup = new(user, "teleporter", name, 400, 400)
popup.set_content(data)
popup.open()
/obj/machinery/computer/teleporter/Topic(href, href_list)
/obj/machinery/computer/teleporter/ui_act(action, params)
if(..())
return
@@ -70,38 +68,39 @@
say("Error: Calibration in progress. Stand by.")
return
if(href_list["regimeset"])
power_station.engaged = 0
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = 0
reset_regime()
if(href_list["settarget"])
power_station.engaged = 0
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = 0
set_target(usr)
if(href_list["calibrate"])
if(!target)
say("Error: No target set to calibrate to.")
return
if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
say("Hub is already calibrated!")
return
say("Processing hub calibration to target...")
switch(action)
if("regimeset")
power_station.engaged = FALSE
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = FALSE
reset_regime()
. = TRUE
if("settarget")
power_station.engaged = FALSE
power_station.teleporter_hub.update_icon()
power_station.teleporter_hub.calibrated = FALSE
set_target(usr)
. = TRUE
if("calibrate")
if(!target)
say("Error: No target set to calibrate to.")
return
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accuracy >= 3)
say("Hub is already calibrated!")
return
calibrating = 1
power_station.update_icon()
spawn(50 * (3 - power_station.efficiency)) //Better parts mean faster calibration
calibrating = 0
if(check_hub_connection())
power_station.teleporter_hub.calibrated = 1
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
say("Processing hub calibration to target...")
calibrating = TRUE
power_station.update_icon()
updateDialog()
updateDialog()
spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
calibrating = FALSE
if(check_hub_connection())
power_station.teleporter_hub.calibrated = TRUE
say("Calibration complete.")
else
say("Error: Unable to detect hub.")
power_station.update_icon()
. = TRUE
/obj/machinery/computer/teleporter/proc/check_hub_connection()
if(!power_station)
@@ -141,7 +140,7 @@
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user), NO_DEXTERY)) //check if we are still around
return
target = L[desc]
if(imp_t)
@@ -169,7 +168,7 @@
to_chat(user, "<span class='alert'>No active connected stations located.</span>")
return
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user), NO_DEXTERY)) //again, check if we are still around
return
var/obj/machinery/teleport/station/target_station = L[desc]
if(!target_station || !target_station.teleporter_hub)
@@ -119,6 +119,9 @@
if(istype(P, /obj/item/circuitboard/machine))
var/obj/item/circuitboard/machine/B = P
if(!B.build_path)
to_chat(user, "<span class'warning'>This circuitboard seems to be broken.</span>")
return
if(!anchored && B.needs_anchored)
to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
return
+2 -2
View File
@@ -53,7 +53,7 @@
/obj/machinery/jukebox/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if (!anchored)
to_chat(user,"<span class='warning'>This device must be anchored by a wrench!</span>")
@@ -430,6 +430,6 @@
/obj/machinery/jukebox/disco/process()
. = ..()
if(active)
for(var/mob/M in rangers)
for(var/mob/living/M in rangers)
if(prob(5+(allowed(M)*4)) && M.canmove)
dance(M)
+4 -3
View File
@@ -120,7 +120,7 @@
/obj/machinery/defibrillator_mount/AltClick(mob/living/carbon/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
. = TRUE
if(!defib)
@@ -129,9 +129,10 @@
if(clamps_locked)
to_chat(user, "<span class='warning'>You try to tug out [defib], but the mount's clamps are locked tight!</span>")
return
if(!user.put_in_hands(defib))
if(!user.get_empty_held_indexes())
to_chat(user, "<span class='warning'>You need a free hand!</span>")
return
user.put_in_hands(defib)
user.visible_message("<span class='notice'>[user] unhooks [defib] from [src].</span>", \
"<span class='notice'>You slide out [defib] from [src] and unhook the charging cables.</span>")
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
@@ -147,4 +148,4 @@
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
w_class = WEIGHT_CLASS_BULKY
result_path = /obj/machinery/defibrillator_mount
pixel_shift = -28
pixel_shift = -28
+1 -1
View File
@@ -98,7 +98,7 @@
/obj/machinery/dish_drive/AltClick(mob/living/user)
. = ..()
if(user.canUseTopic(src, !issilicon(user)))
if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
do_the_dishes(TRUE)
return TRUE
+1 -1
View File
@@ -172,7 +172,7 @@
/obj/machinery/dna_scannernew/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
interact(user)
return TRUE
+33 -111
View File
@@ -676,7 +676,7 @@
else
. += "It looks very robust."
if(issilicon(user) && (!stat & BROKEN))
if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
. += "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>"
. += "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>"
. += "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>"
@@ -1322,9 +1322,9 @@
if(density && !open(2)) //The airlock is still closed, but something prevented it opening. (Another player noticed and bolted/welded the airlock in time!)
to_chat(user, "<span class='warning'>Despite your efforts, [src] managed to resist your attempts to open it!</span>")
/obj/machinery/door/airlock/hostile_lockdown(mob/origin)
/obj/machinery/door/airlock/hostile_lockdown(mob/origin, aicontrolneeded = TRUE)
// Must be powered and have working AI wire.
if(canAIControl(src) && !stat)
if((aicontrolneeded && canAIControl(src) && !stat) || !aicontrolneeded)
locked = FALSE //For airlocks that were bolted open.
safe = FALSE //DOOR CRUSH
close()
@@ -1334,9 +1334,9 @@
LAZYADD(shockedby, "\[[TIME_STAMP("hh:mm:ss", FALSE)]\] [key_name(origin)]")
/obj/machinery/door/airlock/disable_lockdown()
/obj/machinery/door/airlock/disable_lockdown(aicontrolneeded = TRUE)
// Must be powered and have working AI wire.
if(canAIControl(src) && !stat)
if((aicontrolneeded && canAIControl(src) && !stat) || !aicontrolneeded)
unbolt()
set_electrified(NOT_ELECTRIFIED)
open()
@@ -1434,7 +1434,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ai_airlock", name, 550, 456, master_ui, state)
ui = new(user, src, ui_key, "ai_airlock", name, 500, 390, master_ui, state)
ui.open()
return TRUE
@@ -1503,83 +1503,24 @@
if("shock-perm")
shock_perm(usr)
. = TRUE
if("idscan-on")
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "You can't enable IdScan - The IdScan wire has been cut.")
else if(src.aiDisabledIdScanner)
aiDisabledIdScanner = FALSE
else
to_chat(usr, "The IdScan feature is not disabled.")
if("idscan-toggle")
aiDisabledIdScanner = !aiDisabledIdScanner
. = TRUE
if("idscan-off")
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "The IdScan wire has been cut - So, you can't disable it, but it is already disabled anyways.")
else if(aiDisabledIdScanner)
to_chat(usr, "You've already disabled the IdScan feature.")
else
aiDisabledIdScanner = TRUE
if("emergency-toggle")
toggle_emergency(usr)
. = TRUE
if("emergency-on")
emergency_on(usr)
if("bolt-toggle")
toggle_bolt(usr)
. = TRUE
if("emergency-off")
emergency_off(usr)
if("light-toggle")
lights = !lights
update_icon()
. = TRUE
if("bolt-raise")
bolt_raise(usr)
if("safe-toggle")
safe = !safe
. = TRUE
if("bolt-drop")
bolt_drop(usr)
. = TRUE
if("light-on")
if(wires.is_cut(WIRE_LIGHT))
to_chat(usr, "Control to door bolt lights has been severed.")
else if (!src.lights)
lights = TRUE
update_icon()
else
to_chat(usr, text("Door bolt lights are already enabled!"))
. = TRUE
if("light-off")
if(wires.is_cut(WIRE_LIGHT))
to_chat(usr, "Control to door bolt lights has been severed.")
else if (lights)
lights = FALSE
update_icon()
else
to_chat(usr, "Door bolt lights are already disabled!")
. = TRUE
if("safe-on")
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, "Control to door sensors is disabled.")
else if (!src.safe)
safe = TRUE
else
to_chat(usr, "Firmware reports safeties already in place.")
. = TRUE
if("safe-off")
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, "Control to door sensors is disabled.")
else if (safe)
safe = FALSE
else
to_chat(usr, "Firmware reports safeties already overridden.")
. = TRUE
if("speed-on")
if(wires.is_cut(WIRE_TIMING))
to_chat(usr, "Control to door timing circuitry has been severed.")
else if (!src.normalspeed)
normalspeed = 1
else
to_chat(usr,"Door timing circuitry currently operating normally.")
. = TRUE
if("speed-off")
if(wires.is_cut(WIRE_TIMING))
to_chat(usr, "Control to door timing circuitry has been severed.")
else if (normalspeed)
normalspeed = 0
else
to_chat(usr, "Door timing circuitry already accelerated.")
if("speed-toggle")
normalspeed = !normalspeed
. = TRUE
if("open-close")
@@ -1587,7 +1528,7 @@
. = TRUE
/obj/machinery/door/airlock/proc/user_allowed(mob/user)
return (issilicon(user) && canAIControl(user)) || IsAdminGhost(user)
return (hasSiliconAccessInArea(user) && canAIControl(user)) || IsAdminGhost(user)
/obj/machinery/door/airlock/proc/shock_restore(mob/user)
if(!user_allowed(user))
@@ -1617,45 +1558,26 @@
log_combat(user, src, "electrified")
set_electrified(ELECTRIFIED_PERMANENT)
/obj/machinery/door/airlock/proc/emergency_on(mob/user)
if(!user_allowed(user))
return
if (!emergency)
emergency = TRUE
update_icon()
else
to_chat(user, "Emergency access is already enabled!")
/obj/machinery/door/airlock/proc/emergency_off(mob/user)
if(!user_allowed(user))
return
if (emergency)
emergency = FALSE
update_icon()
else
to_chat(user, "Emergency access is already disabled!")
/obj/machinery/door/airlock/proc/bolt_raise(mob/user)
/obj/machinery/door/airlock/proc/toggle_bolt(mob/user)
if(!user_allowed(user))
return
if(wires.is_cut(WIRE_BOLTS))
to_chat(user, "The door bolt drop wire is cut - you can't raise the door bolts")
else if(!src.locked)
to_chat(user, "The door bolts are already up")
else
if(src.hasPower())
unbolt()
to_chat(user, "<span class='warning'>The door bolt drop wire is cut - you can't toggle the door bolts.</span>")
return
if(locked)
if(!hasPower())
to_chat(user, "<span class='warning'>The door has no power - you can't raise the door bolts.</span>")
else
to_chat(user, "Cannot raise door bolts due to power failure")
/obj/machinery/door/airlock/proc/bolt_drop(mob/user)
if(!user_allowed(user))
return
if(wires.is_cut(WIRE_BOLTS))
to_chat(user, "You can't drop the door bolts - The door bolt dropping wire has been cut.")
unbolt()
else
bolt()
/obj/machinery/door/airlock/proc/toggle_emergency(mob/user)
if(!user_allowed(user))
return
emergency = !emergency
update_icon()
/obj/machinery/door/airlock/proc/user_toggle_open(mob/user)
if(!user_allowed(user))
return
@@ -14,7 +14,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "airlock_electronics", name, 975, 420, master_ui, state)
ui = new(user, src, ui_key, "airlock_electronics", name, 420, 485, master_ui, state)
ui.open()
/obj/item/electronics/airlock/ui_data()
@@ -43,13 +43,16 @@
if(..())
return
switch(action)
if("clear")
if("clear_all")
accesses = list()
one_access = 0
. = TRUE
if("one_access")
one_access = !one_access
. = TRUE
if("grant_all")
accesses = get_all_accesses()
. = TRUE
if("set")
var/access = text2num(params["access"])
if (!(access in accesses))
+11 -17
View File
@@ -2,13 +2,11 @@
#define FONT_SIZE "5pt"
#define FONT_COLOR "#09f"
#define FONT_STYLE "Arial Black"
#define MAX_TIMER 9000
#define PRESET_SHORT 1200
#define PRESET_MEDIUM 1800
#define PRESET_LONG 3000
#define MAX_TIMER 15 MINUTES
#define PRESET_SHORT 2 MINUTES
#define PRESET_MEDIUM 3 MINUTES
#define PRESET_LONG 5 MINUTES
///////////////////////////////////////////////////////////////////////////////////////////////
// Brig Door control displays.
@@ -25,7 +23,7 @@
desc = "A remote control for a door."
req_access = list(ACCESS_SECURITY)
density = FALSE
var/id = null // id of linked machinery/lockers
var/id // id of linked machinery/lockers
var/activation_time = 0
var/timer_duration = 0
@@ -43,8 +41,6 @@
Radio = new/obj/item/radio(src)
Radio.listening = 0
/obj/machinery/door_timer/Initialize()
. = ..()
if(id != null)
for(var/obj/machinery/door/window/brigdoor/M in urange(20, src))
if (M.id == id)
@@ -71,7 +67,7 @@
return
if(timing)
if(world.realtime - activation_time >= timer_duration)
if(REALTIMEOFDAY - activation_time >= timer_duration)
timer_end() // open doors, reset timer, clear status screen
update_icon()
@@ -80,14 +76,13 @@
..()
update_icon()
// open/closedoor checks if door_timer has power, if so it checks if the
// linked door is open/closed (by density) then opens it/closes it.
/obj/machinery/door_timer/proc/timer_start()
if(stat & (NOPOWER|BROKEN))
return 0
activation_time = world.realtime
activation_time = REALTIMEOFDAY
timing = TRUE
for(var/obj/machinery/door/window/brigdoor/door in targets)
@@ -104,7 +99,6 @@
C.update_icon()
return 1
/obj/machinery/door_timer/proc/timer_end(forced = FALSE)
if(stat & (NOPOWER|BROKEN))
@@ -136,7 +130,7 @@
/obj/machinery/door_timer/proc/time_left(seconds = FALSE)
. = max(0,timer_duration - (activation_time ? world.realtime - activation_time : 0))
. = max(0,timer_duration - (activation_time ? REALTIMEOFDAY - activation_time : 0))
if(seconds)
. /= 10
@@ -149,7 +143,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "brig_timer", name, 300, 200, master_ui, state)
ui = new(user, src, ui_key, "brig_timer", name, 300, 138, master_ui, state)
ui.open()
//icon update function
@@ -168,7 +162,7 @@
if(timing)
var/disp1 = id
var/time_left = time_left(seconds = TRUE)
var/disp2 = "[add_zero(num2text((time_left / 60) % 60),2)]~[add_zero(num2text(time_left % 60), 2)]"
var/disp2 = "[add_leading(num2text((time_left / 60) % 60), 2, "0")]:[add_leading(num2text(time_left % 60), 2, "0")]"
if(length(disp2) > CHARS_PER_LINE)
disp2 = "Error"
update_display(disp1, disp2)
@@ -240,7 +234,7 @@
preset_time = PRESET_LONG
. = set_timer(preset_time)
if(timing)
activation_time = world.realtime
activation_time = REALTIMEOFDAY
else
. = FALSE
+2 -3
View File
@@ -288,9 +288,10 @@
return
operating = TRUE
do_animate("closing")
layer = closingLayer
if(!safe)
crush()
sleep(5)
density = TRUE
sleep(5)
@@ -302,8 +303,6 @@
update_freelook_sight()
if(safe)
CheckForMobs()
else
crush()
return 1
/obj/machinery/door/proc/CheckForMobs()
+1 -1
View File
@@ -198,7 +198,7 @@
return
else if(W.force) //hit and turn it on
..()
var/area/A = get_area(src)
var/area/A = get_base_area(src)
if(!A.fire)
alarm()
return
+1 -1
View File
@@ -31,7 +31,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "gulag_item_reclaimer", name, 455, 440, master_ui, state)
ui = new(user, src, ui_key, "gulag_item_reclaimer", name, 300, 400, master_ui, state)
ui.open()
/obj/machinery/gulag_item_reclaimer/ui_data(mob/user)
+1 -1
View File
@@ -71,7 +71,7 @@
say("Subject may not have abiotic items on.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
if(!(MOB_ORGANIC in C.mob_biotypes))
if(!(C.mob_biotypes & MOB_ORGANIC))
say("Subject is not organic.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
+59 -73
View File
@@ -16,6 +16,7 @@
var/power_efficiency = 1
var/x_offset = 0
var/y_offset = 0
var/indicator_icon = "launchpad_target"
/obj/machinery/launchpad/RefreshParts()
var/E = 0
@@ -34,17 +35,28 @@
return
if(panel_open)
if(istype(I, /obj/item/multitool))
if(I.tool_behaviour == TOOL_MULTITOOL)
if(!multitool_check_buffer(user, I))
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You save the data in the [I.name]'s buffer.</span>")
return 1
return TRUE
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/launchpad/attack_ghost(mob/dead/observer/ghost)
. = ..()
if(.)
return
var/target_x = x + x_offset
var/target_y = y + y_offset
var/turf/target = locate(target_x, target_y, z)
ghost.forceMove(target)
/obj/machinery/launchpad/proc/isAvailable()
if(stat & NOPOWER)
return FALSE
@@ -52,6 +64,14 @@
return FALSE
return TRUE
/obj/machinery/launchpad/proc/set_offset(x, y)
if(teleporting)
return
if(!isnull(x))
x_offset = CLAMP(x, -range, range)
if(!isnull(y))
y_offset = CLAMP(y, -range, range)
/obj/machinery/launchpad/proc/doteleport(mob/user, sending)
if(teleporting)
to_chat(user, "<span class='warning'>ERROR: Launchpad busy.</span>")
@@ -69,12 +89,22 @@
var/area/A = get_area(target)
flick(icon_teleport, src)
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
//Change the indicator's icon to show that we're teleporting
if(sending)
indicator_icon = "launchpad_launch"
else
indicator_icon = "launchpad_pull"
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, TRUE)
teleporting = TRUE
sleep(teleport_speed)
//Set the indicator icon back to normal
indicator_icon = "launchpad_target"
if(QDELETED(src) || !isAvailable())
return
@@ -91,25 +121,25 @@
source = dest
dest = target
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1)
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, TRUE)
var/first = TRUE
for(var/atom/movable/ROI in source)
if(ROI == src)
continue
// if it's anchored, don't teleport
if(!istype(ROI) || isdead(ROI) || iscameramob(ROI) || istype(ROI, /obj/effect/dummy/phased_mob))
continue//don't teleport these
var/on_chair = ""
if(ROI.anchored)
if(ROI.anchored)// if it's anchored, don't teleport
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
on_chair = " (on a chair)"
else
continue
else if(!isobserver(ROI))
else
continue
if(!first)
log_msg += ", "
@@ -158,11 +188,11 @@
var/obj/item/storage/briefcase/launchpad/briefcase
/obj/machinery/launchpad/briefcase/Initialize(mapload, briefcase)
. = ..()
if(!briefcase)
log_game("[src] has been spawned without a briefcase.")
return INITIALIZE_HINT_QDEL
src.briefcase = briefcase
. = ..()
if(!briefcase)
log_game("[src] has been spawned without a briefcase.")
return INITIALIZE_HINT_QDEL
src.briefcase = briefcase
/obj/machinery/launchpad/briefcase/Destroy()
QDEL_NULL(briefcase)
@@ -255,7 +285,7 @@
/obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 550, 400, master_ui, state) //width, height
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 300, 240, master_ui, state) //width, height
ui.set_style("syndicate")
ui.open()
@@ -270,10 +300,9 @@
return data
data["pad_name"] = pad.display_name
data["abs_x"] = abs(pad.x_offset)
data["abs_y"] = abs(pad.y_offset)
data["north_south"] = pad.y_offset > 0 ? "N":"S"
data["east_west"] = pad.x_offset > 0 ? "E":"W"
data["range"] = pad.range
data["x"] = pad.x_offset
data["y"] = pad.y_offset
return data
/obj/item/launchpad_remote/proc/teleport(mob/user, obj/machinery/launchpad/pad)
@@ -289,76 +318,33 @@
if(..())
return
switch(action)
if("right")
if(pad.x_offset < pad.range)
pad.x_offset++
if("set_pos")
var/new_x = text2num(params["x"])
var/new_y = text2num(params["y"])
pad.set_offset(new_x, new_y)
. = TRUE
if("left")
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
if("move_pos")
var/plus_x = text2num(params["x"])
var/plus_y = text2num(params["y"])
pad.set_offset(
x = pad.x_offset + plus_x,
y = pad.y_offset + plus_y
)
. = TRUE
if("up")
if(pad.y_offset < pad.range)
pad.y_offset++
. = TRUE
if("down")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
. = TRUE
if("up-right")
if(pad.y_offset < pad.range)
pad.y_offset++
if(pad.x_offset < pad.range)
pad.x_offset++
. = TRUE
if("up-left")
if(pad.y_offset < pad.range)
pad.y_offset++
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
. = TRUE
if("down-right")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(pad.x_offset < pad.range)
pad.x_offset++
. = TRUE
if("down-left")
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
. = TRUE
if("reset")
pad.y_offset = 0
pad.x_offset = 0
. = TRUE
if("rename")
. = TRUE
var/new_name = stripped_input(usr, "How do you want to rename the launchpad?", "Launchpad", pad.display_name, 15)
var/new_name = params["name"]
if(!new_name)
return
pad.display_name = new_name
if("remove")
. = TRUE
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
pad = null
if("launch")
sending = TRUE
teleport(usr, pad)
. = TRUE
if("pull")
sending = FALSE
teleport(usr, pad)
+13 -7
View File
@@ -306,7 +306,7 @@
if(speed <= 0)
speed = 1
if("setpath")
var/newpath = copytext(sanitize(input(usr, "Please define a new path!",,path) as text|null),1,MAX_MESSAGE_LEN)
var/newpath = stripped_input(usr, "Please define a new path!", "New Path", path, MAX_MESSAGE_LEN)
if(newpath && newpath != "")
moving = 0 // stop moving
path = newpath
@@ -368,13 +368,19 @@
// Generates the rpath variable using the path string, think of this as "string2list"
// Doesn't use params2list() because of the akward way it stacks entities
rpath = list() // clear rpath
var/maximum_character = min( 50, length(path) ) // chooses the maximum length of the iterator. 50 max length
var/maximum_characters = 50
for(var/i=1, i<=maximum_character, i++) // iterates through all characters in path
var/lentext = length(path)
var/nextchar = ""
var/charcount = 0
var/nextchar = copytext(path, i, i+1) // find next character
if(!(nextchar in list(";", "&", "*", " "))) // if char is a separator, ignore
rpath += copytext(path, i, i+1) // else, add to list
for(var/i = 1, i <= lentext, i += length(nextchar)) // iterates through all characters in path
nextchar = path[i] // find next character
if(nextchar in list(";", "&", "*", " ")) // if char is a separator, ignore
continue
rpath += nextchar // else, add to list
// there doesn't HAVE to be separators but it makes paths syntatically visible
charcount++
if(charcount >= maximum_characters)
break
+2 -2
View File
@@ -62,7 +62,7 @@
var/index = findtext(e, "=") // format is "key=value"
if(index)
var/key = copytext(e, 1, index)
var/val = copytext(e, index+1)
var/val = copytext(e, index + length(e[index]))
codes[key] = val
else
codes[e] = "1"
@@ -167,7 +167,7 @@ Transponder Codes:<UL>"}
usr.set_machine(src)
if(href_list["locedit"])
var/newloc = copytext(sanitize(input("Enter New Location", "Navigation Beacon", location) as text|null),1,MAX_MESSAGE_LEN)
var/newloc = stripped_input(usr, "Enter New Location", "Navigation Beacon", location, MAX_MESSAGE_LEN)
if(newloc)
location = newloc
updateDialog()
File diff suppressed because it is too large Load Diff
@@ -348,6 +348,26 @@
spark_system.start() //creates some sparks because they look cool
qdel(cover) //deletes the cover - no need on keeping it there!
//turret healing
/obj/machinery/porta_turret/examine(mob/user)
. = ..()
if(obj_integrity < max_integrity)
. += "<span class='notice'>Use a welder to fix it.</span>"
/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
. = TRUE
if(obj_integrity < max_integrity)
if(!I.tool_start_check(user, amount=0))
return
user.visible_message("[user] is welding the turret.", \
"<span class='notice'>You begin repairing the turret...</span>", \
"<span class='italics'>You hear welding.</span>")
if(I.use_tool(src, user, 40, volume=50))
obj_integrity = max_integrity
user.visible_message("[user.name] has repaired [src].", \
"<span class='notice'>You finish repairing the turret.</span>")
else
to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
/obj/machinery/porta_turret/process()
@@ -672,6 +692,7 @@
lethal_projectile_sound = 'sound/weapons/laser.ogg'
desc = "An energy blaster auto-turret."
/obj/machinery/porta_turret/syndicate/energy/heavy
icon_state = "standard_stun"
base_icon_state = "standard"
@@ -683,6 +704,11 @@
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
desc = "An energy blaster auto-turret."
/obj/machinery/porta_turret/syndicate/energy/pirate
max_integrity = 260
integrity_failure = 20
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
/obj/machinery/porta_turret/syndicate/setup()
return
@@ -839,7 +865,7 @@
/obj/machinery/turretid/examine(mob/user)
. = ..()
if(issilicon(user) && (!stat & BROKEN))
if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
. += "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>"
. += "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"
@@ -854,7 +880,7 @@
to_chat(user, "You link \the [M.buffer] with \the [src]")
return
if (issilicon(user))
if (hasSiliconAccessInArea(user))
return attack_hand(user)
if ( get_dist(src, user) == 0 ) // trying to unlock the interface
@@ -895,7 +921,7 @@
/obj/machinery/turretid/ui_interact(mob/user)
. = ..()
if ( get_dist(src, user) > 0 )
if ( !(issilicon(user) || IsAdminGhost(user)) )
if ( !(hasSiliconAccessInArea(user) || IsAdminGhost(user)) )
to_chat(user, "<span class='notice'>You are too far away.</span>")
user.unset_machine()
user << browse(null, "window=turretid")
@@ -903,10 +929,10 @@
var/t = ""
if(locked && !(issilicon(user) || IsAdminGhost(user)))
if(locked && !(hasSiliconAccessInArea(user) || IsAdminGhost(user)))
t += "<div class='notice icon'>Swipe ID card to unlock interface</div>"
else
if(!issilicon(user) && !IsAdminGhost(user))
if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user))
t += "<div class='notice icon'>Swipe ID card to lock interface</div>"
t += "Turrets [enabled?"activated":"deactivated"] - <A href='?src=[REF(src)];toggleOn=1'>[enabled?"Disable":"Enable"]?</a><br>"
t += "Currently set for [lethal?"lethal":"stun repeatedly"] - <A href='?src=[REF(src)];toggleLethal=1'>Change to [lethal?"Stun repeatedly":"Lethal"]?</a><br>"
@@ -920,7 +946,7 @@
if(..())
return
if (locked)
if(!(issilicon(usr) || IsAdminGhost(usr)))
if(!(hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
to_chat(usr, "Control panel is locked!")
return
if (href_list["toggleOn"])
+1 -2
View File
@@ -16,8 +16,7 @@
/obj/item/melee/baton,
/obj/item/ammo_box/magazine/recharge,
/obj/item/modular_computer,
/obj/item/gun/ballistic/automatic/magrifle_e,
/obj/item/gun/ballistic/automatic/pistol/mag_e))
/obj/item/gun/ballistic/automatic/magrifle))
/obj/machinery/recharger/RefreshParts()
for(var/obj/item/stock_parts/capacitor/C in component_parts)
+6 -8
View File
@@ -263,10 +263,9 @@ GLOBAL_LIST_EMPTY(allConsoles)
usr.set_machine(src)
add_fingerprint(usr)
if(reject_bad_text(href_list["write"]))
dpt = ckey(href_list["write"]) //write contains the string of the receiving department's name
var/new_message = copytext(reject_bad_text(input(usr, "Write your message:", "Awaiting Input", "")),1,MAX_MESSAGE_LEN)
if(href_list["write"])
dpt = ckey(reject_bad_text(href_list["write"])) //write contains the string of the receiving department's name
var/new_message = stripped_input(usr, "Write your message:", "Awaiting Input", "", MAX_MESSAGE_LEN)
if(new_message)
message = new_message
screen = 9
@@ -282,7 +281,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
priority = -1
if(href_list["writeAnnouncement"])
var/new_message = copytext(reject_bad_text(input(usr, "Write your message:", "Awaiting Input", "")),1,MAX_MESSAGE_LEN)
var/new_message = reject_bad_text(stripped_input(usr, "Write your message:", "Awaiting Input", "", MAX_MESSAGE_LEN))
if(new_message)
message = new_message
if (text2num(href_list["priority"]) < 2)
@@ -438,9 +437,8 @@ GLOBAL_LIST_EMPTY(allConsoles)
return
/obj/machinery/requests_console/say_mod(input, message_mode)
var/ending = copytext(input, length(input) - 2)
if (ending == "!!!")
. = "blares"
if(spantext_char(input, "!", -3))
return "blares"
else
. = ..()
+2 -2
View File
@@ -124,7 +124,7 @@
. = ..()
if(.)
return
if(locked && !issilicon(user))
if(locked && !hasSiliconAccessInArea(user))
to_chat(user, "<span class='warning'>The machine is locked, you are unable to use it!</span>")
return
if(panel_open)
@@ -370,7 +370,7 @@
if(!anchored)
to_chat(user, "<span class='warning'>\The [src] needs to be firmly secured to the floor first!</span>")
return
if(locked && !issilicon(user))
if(locked && !hasSiliconAccessInArea(user))
to_chat(user, "<span class='warning'>The controls are locked!</span>")
return
if(!power)
+12 -12
View File
@@ -15,7 +15,7 @@
#define SD_AI_EMOTE 1 // 1 = AI emoticon
#define SD_AI_BSOD 2 // 2 = Blue screen of death
/// Status display which can show images and scrolling text.
/// Status display which can show images and scrolling text. !!!USE /obj/machinery/status_display/evac NOT THIS!!!
/obj/machinery/status_display
name = "status display"
desc = null
@@ -55,14 +55,14 @@
/// Call with no arguments to disable.
/obj/machinery/status_display/proc/set_message(m1, m2)
if(m1)
index1 = (length(m1) > CHARS_PER_LINE)
index1 = (length_char(m1) > CHARS_PER_LINE)
message1 = m1
else
message1 = ""
index1 = 0
if(m2)
index2 = (length(m2) > CHARS_PER_LINE)
index2 = (length_char(m2) > CHARS_PER_LINE)
message2 = m2
else
message2 = ""
@@ -77,19 +77,19 @@
var/line1 = message1
if(index1)
line1 = copytext("[message1]|[message1]", index1, index1+CHARS_PER_LINE)
var/message1_len = length(message1)
line1 = copytext_char("[message1]|[message1]", index1, index1+CHARS_PER_LINE)
var/message1_len = length_char(message1)
index1 += SCROLL_SPEED
if(index1 > message1_len)
index1 -= message1_len
if(index1 > message1_len + 1)
index1 -= (message1_len + 1)
var/line2 = message2
if(index2)
line2 = copytext("[message2]|[message2]", index2, index2+CHARS_PER_LINE)
line2 = copytext_char("[message2]|[message2]", index2, index2+CHARS_PER_LINE)
var/message2_len = length(message2)
index2 += SCROLL_SPEED
if(index2 > message2_len)
index2 -= message2_len
if(index2 > message2_len + 1)
index2 -= (message2_len + 1)
update_display(line1, line2)
if (!index1 && !index2)
@@ -130,7 +130,7 @@
var/line1 = "-[shuttle.getModeStr()]-"
var/line2 = shuttle.getTimerStr()
if(length(line2) > CHARS_PER_LINE)
if(length_char(line2) > CHARS_PER_LINE)
line2 = "error"
update_display(line1, line2)
else
@@ -242,7 +242,7 @@
else
line1 = "CARGO"
line2 = SSshuttle.supply.getTimerStr()
if(length(line2) > CHARS_PER_LINE)
if(length_char(line2) > CHARS_PER_LINE)
line2 = "Error"
update_display(line1, line2)
+12 -2
View File
@@ -266,7 +266,7 @@
for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
AM.clean_blood()
AM.fingerprints = list()
AM.fingerprints = null
var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive)
if(contamination)
qdel(contamination)
@@ -390,14 +390,24 @@
data["uv_super"] = uv_super
if(helmet)
data["helmet"] = helmet.name
else
data["helmet"] = null
if(suit)
data["suit"] = suit.name
else
data["suit"] = null
if(mask)
data["mask"] = mask.name
else
data["mask"] = null
if(storage)
data["storage"] = storage.name
else
data["storage"] = null
if(occupant)
data["occupied"] = 1
data["occupied"] = TRUE
else
data["occupied"] = FALSE
return data
/obj/machinery/suit_storage_unit/ui_act(action, params)
@@ -132,7 +132,7 @@
set waitfor = FALSE
// Perform final composition steps on the message.
var/message = copytext(data["message"], 1, MAX_BROADCAST_LEN)
var/message = copytext_char(data["message"], 1, MAX_BROADCAST_LEN)
if(!message)
return
var/compression = data["compression"]
@@ -196,7 +196,7 @@
var/newnet = stripped_input(usr, "Which network do you want to view?", "Comm Monitor", network)
if(newnet && ((usr in range(1, src)) || issilicon(usr)))
if(newnet && ((usr in range(1, src)) || hasSiliconAccessInArea(usr)))
if(length(newnet) > 15)
temp = "<font color = #D70B00>- FAILED: NETWORK TAG STRING TOO LENGHTLY -</font color>"
@@ -260,7 +260,7 @@
if(..())
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
//Authenticate
if (href_list["auth"])
if(LINKED_SERVER_NONRESPONSIVE)
@@ -421,7 +421,7 @@
"name" = "[customsender]",
"job" = "[customjob]",
"message" = custommessage,
"emoji_message" = emoji_parse(custommessage),
"emojis" = TRUE,
"targets" = list("[customrecepient.owner] ([customrecepient.ownjob])")
))
// this will log the signal and transmit it to the target
@@ -108,7 +108,7 @@
if(href_list["network"])
var/newnet = stripped_input(usr, "Which network do you want to view?", "Comm Monitor", network)
if(newnet && ((usr in range(1, src)) || issilicon(usr)))
if(newnet && ((usr in range(1, src)) || hasSiliconAccessInArea(usr)))
if(length(newnet) > 15)
temp = "<font color = #D70B00>- FAILED: NETWORK TAG STRING TOO LENGHTLY -</font color>"
@@ -30,7 +30,7 @@
/obj/machinery/telecomms/ui_interact(mob/user)
. = ..()
// You need a multitool to use this, or be silicon
if(!issilicon(user))
if(!hasSiliconAccessInArea(user))
// istype returns false if the value is null
if(!istype(user.get_active_held_item(), /obj/item/multitool))
return
@@ -97,7 +97,7 @@
var/obj/item/multitool/P = null
// Let's double check
if(!issilicon(user) && istype(user.get_active_held_item(), /obj/item/multitool))
if(!hasSiliconAccessInArea(user) && istype(user.get_active_held_item(), /obj/item/multitool))
P = user.get_active_held_item()
else if(isAI(user))
var/mob/living/silicon/ai/U = user
@@ -162,7 +162,7 @@
if(..())
return
if(!issilicon(usr))
if(!hasSiliconAccessInArea(usr))
if(!istype(usr.get_active_held_item(), /obj/item/multitool))
return
@@ -179,7 +179,7 @@
if("id")
var/newid = copytext(reject_bad_text(input(usr, "Specify the new ID for this machine", src, id) as null|text),1,MAX_MESSAGE_LEN)
var/newid = reject_bad_text(stripped_input(usr, "Specify the new ID for this machine", src, id, MAX_MESSAGE_LEN))
if(newid && canAccess(usr))
id = newid
temp = "<font color = #666633>-% New ID assigned: \"[id]\" %-</font color>"
@@ -270,6 +270,6 @@
updateUsrDialog()
/obj/machinery/telecomms/proc/canAccess(mob/user)
if(issilicon(user) || in_range(user, src))
if(hasSiliconAccessInArea(user) || in_range(user, src))
return TRUE
return FALSE
@@ -106,11 +106,10 @@
return "Everyone"
return data["targets"][1]
/datum/signal/subspace/pda/proc/format_message(emojify = FALSE)
var/message = emojify ? data["emoji_message"] : data["message"]
/datum/signal/subspace/pda/proc/format_message()
if (logged && data["photo"])
return "\"[message]\" (<a href='byond://?src=[REF(logged)];photo=1'>Photo</a>)"
return "\"[message]\""
return "\"[data["message"]]\" (<a href='byond://?src=[REF(logged)];photo=1'>Photo</a>)"
return "\"[data["message"]]\""
/datum/signal/subspace/pda/broadcast()
if (!logged) // Can only go through if a message server logs it
+1 -1
View File
@@ -27,7 +27,7 @@
/obj/machinery/transformer/examine(mob/user)
. = ..()
if(cooldown && (issilicon(user) || isobserver(user)))
if(cooldown && (hasSiliconAccessInArea(user) || isobserver(user)))
. += "It will be ready in [DisplayTimeText(cooldown_timer - world.time)]."
/obj/machinery/transformer/Destroy()
+6 -10
View File
@@ -43,7 +43,7 @@
/obj/item/mecha_parts/mecha_equipment/proc/critfail()
if(chassis)
log_message("Critical failure", color="red")
mecha_log_message("Critical failure", color="red")
/obj/item/mecha_parts/mecha_equipment/proc/get_equip_info()
if(!chassis)
@@ -116,7 +116,7 @@
M.equipment += src
chassis = M
forceMove(M)
M.log_message("[src] initialized.")
M.mecha_log_message("[src] initialized.")
if(!M.selected && selectable)
M.selected = src
src.update_chassis_page()
@@ -129,7 +129,7 @@
if(chassis.selected == src)
chassis.selected = null
update_chassis_page()
chassis.log_message("[src] removed from equipment.")
chassis.mecha_log_message("[src] removed from equipment.")
chassis = null
set_ready_state(1)
return
@@ -150,18 +150,14 @@
chassis.occupant_message("[icon2html(src, chassis.occupant)] [message]")
return
/obj/item/mecha_parts/mecha_equipment/log_message(message, message_type=LOG_GAME, color=null, log_globally)
/obj/item/mecha_parts/mecha_equipment/proc/mecha_log_message(message, color)
log_message(message, LOG_GAME, color) //pass to default admin logging too
if(chassis)
chassis.log_message("([src]) [message]", message_type, color)
else
..()
return
chassis.mecha_log_message(message, color) //and pass to our chassis
//Used for reloading weapons/tools etc. that use some form of resource
/obj/item/mecha_parts/mecha_equipment/proc/rearm()
return 0
/obj/item/mecha_parts/mecha_equipment/proc/needs_rearm()
return 0
@@ -66,7 +66,7 @@
update_equip_info()
occupant_message("<span class='notice'>[target] successfully loaded into [src]. Life support functions engaged.</span>")
chassis.visible_message("<span class='warning'>[chassis] loads [target] into [src].</span>")
log_message("[target] loaded. Life support functions engaged.")
mecha_log_message("[target] loaded. Life support functions engaged.")
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/patient_insertion_check(mob/living/carbon/target)
if(target.buckled)
@@ -85,7 +85,7 @@
return
patient.forceMove(get_turf(src))
occupant_message("[patient] ejected. Life support functions disabled.")
log_message("[patient] ejected. Life support functions disabled.")
mecha_log_message("[patient] ejected. Life support functions disabled.")
STOP_PROCESSING(SSobj, src)
patient = null
update_equip_info()
@@ -194,7 +194,7 @@
var/to_inject = min(R.volume, inject_amount)
if(to_inject && patient.reagents.get_reagent_amount(R.type) + to_inject <= inject_amount*2)
occupant_message("Injecting [patient] with [to_inject] units of [R.name].")
log_message("Injecting [patient] with [to_inject] units of [R.name].")
mecha_log_message("Injecting [patient] with [to_inject] units of [R.name].")
log_combat(chassis.occupant, patient, "injected", "[name] ([R] - [to_inject] units)")
SG.reagents.trans_id_to(patient,R.type,to_inject)
update_equip_info()
@@ -217,7 +217,7 @@
return
if(!chassis.has_charge(energy_drain))
set_ready_state(1)
log_message("Deactivated.")
mecha_log_message("Deactivated.")
occupant_message("[src] deactivated - no power.")
STOP_PROCESSING(SSobj, src)
return
@@ -313,7 +313,7 @@
mechsyringe.icon = 'icons/obj/chemical.dmi'
mechsyringe.icon_state = "syringeproj"
playsound(chassis, 'sound/items/syringeproj.ogg', 50, 1)
log_message("Launched [mechsyringe] from [src], targeting [target].")
mecha_log_message("Launched [mechsyringe] from [src], targeting [target].")
var/mob/originaloccupant = chassis.occupant
spawn(0)
src = null //if src is deleted, still process the syringe
@@ -376,7 +376,7 @@
START_PROCESSING(SSobj, src)
occupant_message(message)
occupant_message("<span class='notice'>Reagent processing started.</span>")
log_message("Reagent processing started.")
mecha_log_message("Reagent processing started.")
return
if (href_list["show_reagents"])
chassis.occupant << browse(get_reagents_page(),"window=msyringegun")
@@ -509,7 +509,7 @@
return
if(!processed_reagents.len || reagents.total_volume >= reagents.maximum_volume || !chassis.has_charge(energy_drain))
occupant_message("<span class=\"alert\">Reagent processing stopped.</a>")
log_message("Reagent processing stopped.")
mecha_log_message("Reagent processing stopped.")
STOP_PROCESSING(SSobj, src)
return
var/amount = synth_speed / processed_reagents.len
@@ -37,7 +37,7 @@
if(do_after_cooldown(target))
set_ready_state(FALSE)
log_message("Started drilling [target]")
mecha_log_message("Started drilling [target]")
if(isturf(target))
var/turf/T = target
T.drill_act(src)
@@ -61,13 +61,13 @@
/turf/closed/wall/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
if(drill.do_after_mecha(src, 60 / drill.drill_level))
drill.log_message("Drilled through [src]")
drill.mecha_log_message("Drilled through [src]")
dismantle_wall(TRUE, FALSE)
/turf/closed/wall/r_wall/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
if(drill.drill_level >= DRILL_HARDENED)
if(drill.do_after_mecha(src, 120 / drill.drill_level))
drill.log_message("Drilled through [src]")
drill.mecha_log_message("Drilled through [src]")
dismantle_wall(TRUE, FALSE)
else
drill.occupant_message("<span class='danger'>[src] is too durable to drill through.</span>")
@@ -76,14 +76,14 @@
for(var/turf/closed/mineral/M in range(drill.chassis,1))
if(get_dir(drill.chassis,M)&drill.chassis.dir)
M.gets_drilled()
drill.log_message("Drilled through [src]")
drill.mecha_log_message("Drilled through [src]")
drill.move_ores()
/turf/open/floor/plating/asteroid/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
for(var/turf/open/floor/plating/asteroid/M in range(1, drill.chassis))
if((get_dir(drill.chassis,M)&drill.chassis.dir) && !M.dug)
M.getDug()
drill.log_message("Drilled through [src]")
drill.mecha_log_message("Drilled through [src]")
drill.move_ores()
@@ -216,12 +216,12 @@
if(equip_ready)
START_PROCESSING(SSobj, src)
droid_overlay = new(src.icon, icon_state = "repair_droid_a")
log_message("Activated.")
mecha_log_message("Activated.")
set_ready_state(0)
else
STOP_PROCESSING(SSobj, src)
droid_overlay = new(src.icon, icon_state = "repair_droid")
log_message("Deactivated.")
mecha_log_message("Deactivated.")
set_ready_state(1)
chassis.add_overlay(droid_overlay)
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
@@ -304,11 +304,11 @@
if(equip_ready) //inactive
START_PROCESSING(SSobj, src)
set_ready_state(0)
log_message("Activated.")
mecha_log_message("Activated.")
else
STOP_PROCESSING(SSobj, src)
set_ready_state(1)
log_message("Deactivated.")
mecha_log_message("Deactivated.")
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/get_equip_info()
if(!chassis)
@@ -379,11 +379,11 @@
if(equip_ready) //inactive
set_ready_state(0)
START_PROCESSING(SSobj, src)
log_message("Activated.")
mecha_log_message("Activated.")
else
set_ready_state(1)
STOP_PROCESSING(SSobj, src)
log_message("Deactivated.")
mecha_log_message("Deactivated.")
/obj/item/mecha_parts/mecha_equipment/generator/get_equip_info()
var/output = ..()
@@ -440,14 +440,14 @@
return
if(fuel.amount<=0)
STOP_PROCESSING(SSobj, src)
log_message("Deactivated - no fuel.")
mecha_log_message("Deactivated - no fuel.")
set_ready_state(1)
return
var/cur_charge = chassis.get_charge()
if(isnull(cur_charge))
set_ready_state(1)
occupant_message("No powercell detected.")
log_message("Deactivated.")
mecha_log_message("Deactivated.")
STOP_PROCESSING(SSobj, src)
return
var/use_fuel = fuel_per_cycle_idle
@@ -45,7 +45,7 @@
O.forceMove(chassis)
O.anchored = FALSE
occupant_message("<span class='notice'>[target] successfully loaded.</span>")
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
mecha_log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
else
O.anchored = initial(O.anchored)
else
@@ -105,7 +105,7 @@
O.forceMove(chassis)
O.anchored = FALSE
occupant_message("<span class='notice'>[target] successfully loaded.</span>")
log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
mecha_log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]")
else
O.anchored = initial(O.anchored)
else
@@ -388,7 +388,7 @@
if(href_list["toggle"])
set_ready_state(!equip_ready)
occupant_message("[src] [equip_ready?"dea":"a"]ctivated.")
log_message("[equip_ready?"Dea":"A"]ctivated.")
mecha_log_message("[equip_ready?"Dea":"A"]ctivated.")
return
if(href_list["cut"])
if(cable && cable.amount)
@@ -411,7 +411,7 @@
if(!cable || cable.amount<1)
set_ready_state(1)
occupant_message("Cable depleted, [src] deactivated.")
log_message("Cable depleted, [src] deactivated.")
mecha_log_message("Cable depleted, [src] deactivated.")
return
if(cable.amount < amount)
occupant_message("No enough cable to finish the task.")
+4 -4
View File
@@ -53,7 +53,7 @@
if(kickback)
chassis.newtonian_move(turn(chassis.dir,180))
chassis.log_message("Fired from [src.name], targeting [target].")
chassis.mecha_log_message("Fired from [src.name], targeting [target].")
return 1
@@ -184,7 +184,7 @@
else
M.Jitter(500)
log_message("Honked from [src.name]. HONK!")
mecha_log_message("Honked from [src.name]. HONK!")
var/turf/T = get_turf(src)
message_admins("[ADMIN_LOOKUPFLW(chassis.occupant)] used a Mecha Honker in [ADMIN_VERBOSEJMP(T)]")
log_game("[key_name(chassis.occupant)] used a Mecha Honker in [AREACOORD(T)]")
@@ -220,7 +220,7 @@
projectiles_to_add--
chassis.use_power(projectile_energy_cost)
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
log_message("Rearmed [src.name].")
mecha_log_message("Rearmed [src.name].")
return 1
@@ -323,7 +323,7 @@
return
var/obj/O = new projectile(chassis.loc)
playsound(chassis, fire_sound, 50, 1)
log_message("Launched a [O.name] from [name], targeting [target].")
mecha_log_message("Launched a [O.name] from [name], targeting [target].")
projectiles--
proj_init(O)
O.throw_at(target, missile_range, missile_speed, chassis.occupant, FALSE, diagonals_first = diags_first)
+2 -2
View File
@@ -84,7 +84,7 @@
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "mech_bay_power_console", "Mech Bay Power Control Console", 400, 170, master_ui, state)
ui = new(user, src, ui_key, "mech_bay_power_console", "Mech Bay Power Control Console", 400, 200, master_ui, state)
ui.open()
/obj/machinery/computer/mech_bay_power_console/ui_act(action, params)
@@ -101,7 +101,7 @@
if(recharge_port && !QDELETED(recharge_port))
data["recharge_port"] = list("mech" = null)
if(recharge_port.recharging_mech && !QDELETED(recharge_port.recharging_mech))
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null)
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null, "name" = recharge_port.recharging_mech.name,)
if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell))
data["recharge_port"]["mech"]["cell"] = list(
"critfail" = recharge_port.recharging_mech.cell.crit_fail,
+1 -1
View File
@@ -415,7 +415,7 @@
return ..()
/obj/machinery/mecha_part_fabricator/proc/material2name(ID)
return copytext(ID,2)
return copytext_char(ID,2)
/obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user)
if(panel_open)
+8 -8
View File
@@ -139,7 +139,7 @@
add_cell()
START_PROCESSING(SSobj, src)
GLOB.poi_list |= src
log_message("[src.name] created.")
mecha_log_message("[src.name] created.")
GLOB.mechas_list += src //global mech list
prepare_huds()
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
@@ -493,7 +493,7 @@
events.fireEvent("onMove",get_turf(src))
if (internal_tank.disconnect()) // Something moved us and broke connection
occupant_message("<span class='warning'>Air port connection teared off!</span>")
log_message("Lost connection to gas port.")
mecha_log_message("Lost connection to gas port.")
/obj/mecha/Process_Spacemove(var/movement_dir = 0)
. = ..()
@@ -822,7 +822,7 @@
return
if(!ishuman(user)) // no silicons or drones in mechas.
return
log_message("[user] tries to move in.")
mecha_log_message("[user] tries to move in.")
if (occupant)
to_chat(usr, "<span class='warning'>The [name] is already occupied!</span>")
log_append_to_last("Permission denied.")
@@ -932,7 +932,7 @@
icon_state = initial(icon_state)
update_icon()
setDir(dir_in)
log_message("[mmi_as_oc] moved in as pilot.")
mecha_log_message("[mmi_as_oc] moved in as pilot.")
if(!internal_damage)
SEND_SOUND(occupant, sound('sound/mecha/nominal.ogg',volume=50))
GrantActions(brainmob)
@@ -983,7 +983,7 @@
var/mob/living/L = occupant
occupant = null //we need it null when forceMove calls Exited().
if(mob_container.forceMove(newloc))//ejecting mob container
log_message("[mob_container] moved out.")
mecha_log_message("[mob_container] moved out.")
L << browse(null, "window=exosuit")
if(istype(mob_container, /obj/item/mmi))
@@ -1028,10 +1028,10 @@
to_chat(occupant, "[icon2html(src, occupant)] [message]")
return
/obj/mecha/log_message(message as text, message_type=LOG_GAME, color=null, log_globally)
/obj/mecha/proc/mecha_log_message(message, color)
log.len++
log[log.len] = list("time"="[STATION_TIME_TIMESTAMP("hh:mm:ss")]","date","year"="[GLOB.year_integer]","message"="[color?"<font color='[color]'>":null][message][color?"</font>":null]")
..()
log[log.len] = list("time"="[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]","date","year"="[GLOB.year_integer]","message"="[color?"<font color='[color]'>":null][message][color?"</font>":null]")
log_message(message, LOG_GAME, color) //also do the normal admin logs I guess.
return log.len
/obj/mecha/proc/log_append_to_last(message as text,red=null)
+7 -7
View File
@@ -56,7 +56,7 @@
chassis.use_internal_tank = !chassis.use_internal_tank
button_icon_state = "mech_internals_[chassis.use_internal_tank ? "on" : "off"]"
chassis.occupant_message("Now taking air from [chassis.use_internal_tank?"internal airtank":"environment"].")
chassis.log_message("Now taking air from [chassis.use_internal_tank?"internal airtank":"environment"].")
chassis.mecha_log_message("Now taking air from [chassis.use_internal_tank?"internal airtank":"environment"].")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_cycle_equip
@@ -114,7 +114,7 @@
chassis.set_light(-chassis.lights_power)
button_icon_state = "mech_lights_off"
chassis.occupant_message("Toggled lights [chassis.lights?"on":"off"].")
chassis.log_message("Toggled lights [chassis.lights?"on":"off"].")
chassis.mecha_log_message("Toggled lights [chassis.lights?"on":"off"].")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_view_stats
@@ -147,7 +147,7 @@
strafe = !strafe
occupant_message("Toggled strafing mode [strafe?"on":"off"].")
log_message("Toggled strafing mode [strafe?"on":"off"].")
mecha_log_message("Toggled strafing mode [strafe?"on":"off"].")
strafing_action.UpdateButtonIcon()
//////////////////////////////////////// Specific Ability Actions ///////////////////////////////////////////////
@@ -163,7 +163,7 @@
if(chassis.get_charge() > 0)
chassis.thrusters_active = !chassis.thrusters_active
button_icon_state = "mech_thrusters_[chassis.thrusters_active ? "on" : "off"]"
chassis.log_message("Toggled thrusters.")
chassis.mecha_log_message("Toggled thrusters.")
chassis.occupant_message("<font color='[chassis.thrusters_active ?"blue":"red"]'>Thrusters [chassis.thrusters_active ?"en":"dis"]abled.")
@@ -185,7 +185,7 @@
else
chassis.deflect_chance = initial(chassis.deflect_chance)
chassis.occupant_message("<span class='danger'>You disable [chassis] defence mode.</span>")
chassis.log_message("Toggled defence mode.")
chassis.mecha_log_message("Toggled defence mode.")
UpdateButtonIcon()
/datum/action/innate/mecha/mech_overload_mode
@@ -200,7 +200,7 @@
else
chassis.leg_overload_mode = !chassis.leg_overload_mode
button_icon_state = "mech_overload_[chassis.leg_overload_mode ? "on" : "off"]"
chassis.log_message("Toggled leg actuators overload.")
chassis.mecha_log_message("Toggled leg actuators overload.")
if(chassis.leg_overload_mode)
chassis.leg_overload_mode = 1
chassis.bumpsmash = 1
@@ -240,7 +240,7 @@
if(owner.client)
chassis.zoom_mode = !chassis.zoom_mode
button_icon_state = "mech_zoom_[chassis.zoom_mode ? "on" : "off"]"
chassis.log_message("Toggled zoom mode.")
chassis.mecha_log_message("Toggled zoom mode.")
chassis.occupant_message("<font color='[chassis.zoom_mode?"blue":"red"]'>Zoom mode [chassis.zoom_mode?"en":"dis"]abled.</font>")
if(chassis.zoom_mode)
owner.client.change_view(12)
+12 -12
View File
@@ -62,7 +62,7 @@
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
playsound(loc, 'sound/weapons/tap.ogg', 40, 1, -1)
user.visible_message("<span class='danger'>[user] hits [name]. Nothing happens</span>", null, null, COMBAT_MESSAGE_RANGE)
log_message("Attack by hand/paw. Attacker - [user].", color="red")
mecha_log_message("Attack by hand/paw. Attacker - [user].", color="red")
log_append_to_last("Armor saved.")
/obj/mecha/attack_paw(mob/user as mob)
@@ -70,12 +70,12 @@
/obj/mecha/attack_alien(mob/living/user)
log_message("Attack by alien. Attacker - [user].", color="red")
mecha_log_message("Attack by alien. Attacker - [user].", color="red")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
attack_generic(user, 15, BRUTE, "melee", 0)
/obj/mecha/attack_animal(mob/living/simple_animal/user)
log_message("Attack by simple animal. Attacker - [user].", color="red")
mecha_log_message("Attack by simple animal. Attacker - [user].", color="red")
if(!user.melee_damage_upper && !user.obj_damage)
user.emote("custom", message = "[user.friendly] [src].")
return 0
@@ -99,7 +99,7 @@
/obj/mecha/attack_hulk(mob/living/carbon/human/user)
. = ..()
if(.)
log_message("Attack by hulk. Attacker - [user].", color="red")
mecha_log_message("Attack by hulk. Attacker - [user].", color="red")
log_combat(user, src, "punched", "hulk powers")
/obj/mecha/blob_act(obj/structure/blob/B)
@@ -109,16 +109,16 @@
return
/obj/mecha/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum) //wrapper
log_message("Hit by [AM].", color="red")
mecha_log_message("Hit by [AM].", color="red")
. = ..()
/obj/mecha/bullet_act(obj/item/projectile/Proj) //wrapper
log_message("Hit by projectile. Type: [Proj.name]([Proj.flag]).", color="red")
mecha_log_message("Hit by projectile. Type: [Proj.name]([Proj.flag]).", color="red")
. = ..()
/obj/mecha/ex_act(severity, target)
log_message("Affected by explosion of severity: [severity].", color="red")
mecha_log_message("Affected by explosion of severity: [severity].", color="red")
if(prob(deflect_chance))
severity++
log_append_to_last("Armor saved, changing severity to [severity].")
@@ -148,7 +148,7 @@
if(get_charge())
use_power((cell.charge/3)/(severity*2))
take_damage(30 / severity, BURN, "energy", 1)
log_message("EMP detected", color="red")
mecha_log_message("EMP detected", color="red")
if(istype(src, /obj/mecha/combat))
mouse_pointer = 'icons/mecha/mecha_mouse-disable.dmi'
@@ -160,7 +160,7 @@
/obj/mecha/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature>max_temperature)
log_message("Exposed to dangerous temperature.", color="red")
mecha_log_message("Exposed to dangerous temperature.", color="red")
take_damage(5, BURN, 0, 1)
/obj/mecha/attackby(obj/item/W as obj, mob/user as mob, params)
@@ -232,7 +232,7 @@
cell = null
state = 4
to_chat(user, "<span class='notice'>You unscrew and pry out the powercell.</span>")
log_message("Powercell removed")
mecha_log_message("Powercell removed")
else if(state==4 && cell)
state=3
to_chat(user, "<span class='notice'>You screw the cell in place.</span>")
@@ -246,7 +246,7 @@
var/obj/item/stock_parts/cell/C = W
to_chat(user, "<span class='notice'>You install the powercell.</span>")
cell = C
log_message("Powercell installed")
mecha_log_message("Powercell installed")
else
to_chat(user, "<span class='notice'>There's already a powercell installed.</span>")
return
@@ -280,7 +280,7 @@
return ..()
/obj/mecha/attacked_by(obj/item/I, mob/living/user)
log_message("Attacked by [I]. Attacker - [user]")
mecha_log_message("Attacked by [I]. Attacker - [user]")
..()
/obj/mecha/proc/mech_toxin_damage(mob/living/target)
+10 -10
View File
@@ -292,11 +292,11 @@
onclose(occupant, "exosuit_log")
if (href_list["change_name"])
var/newname = stripped_input(occupant,"Choose new exosuit name","Rename exosuit","", MAX_NAME_LEN)
if(newname && trim(newname))
name = newname
else
alert(occupant, "nope.avi")
var/userinput = stripped_input(occupant,"Choose new exosuit name","Rename exosuit","", MAX_NAME_LEN)
if(!userinput || usr != occupant || usr.incapacitated())
return
name = userinput
return
if (href_list["toggle_id_upload"])
add_req_access = !add_req_access
@@ -313,7 +313,7 @@
if(internal_tank.connected_port)
if(internal_tank.disconnect())
occupant_message("Disconnected from the air system port.")
log_message("Disconnected from gas port.")
mecha_log_message("Disconnected from gas port.")
else
occupant_message("<span class='warning'>Unable to disconnect from the air system port!</span>")
return
@@ -321,7 +321,7 @@
var/obj/machinery/atmospherics/components/unary/portables_connector/possible_port = locate() in loc
if(internal_tank.connect(possible_port))
occupant_message("Connected to the air system port.")
log_message("Connected to gas port.")
mecha_log_message("Connected to gas port.")
else
occupant_message("<span class='warning'>Unable to connect with air system port!</span>")
return
@@ -339,14 +339,14 @@
if(href_list["repair_int_control_lost"])
occupant_message("Recalibrating coordination system...")
log_message("Recalibration of coordination system started.")
mecha_log_message("Recalibration of coordination system started.")
var/T = loc
spawn(100)
if(T == loc)
clearInternalDamage(MECHA_INT_CONTROL_LOST)
occupant_message("<span class='notice'>Recalibration successful.</span>")
log_message("Recalibration of coordination system finished with 0 errors.")
mecha_log_message("Recalibration of coordination system finished with 0 errors.")
else
occupant_message("<span class='warning'>Recalibration failed!</span>")
log_message("Recalibration of coordination system failed with 1 error.", color="red")
mecha_log_message("Recalibration of coordination system failed with 1 error.", color="red")
+1 -1
View File
@@ -150,7 +150,7 @@
occupant_message("<span class='notice'>You unload [O].</span>")
O.forceMove(drop_location())
cargo -= O
log_message("Unloaded [O]. Cargo compartment capacity: [cargo_capacity - src.cargo.len]")
mecha_log_message("Unloaded [O]. Cargo compartment capacity: [cargo_capacity - src.cargo.len]")
return
+3 -2
View File
@@ -57,6 +57,7 @@
var/poster_item_name = "hypothetical poster"
var/poster_item_desc = "This hypothetical poster item should not exist, let's be honest here."
var/poster_item_icon_state = "rolled_poster"
var/poster_item_type = /obj/item/poster
/obj/structure/sign/poster/Initialize()
. = ..()
@@ -114,7 +115,7 @@
/obj/structure/sign/poster/proc/roll_and_drop(loc)
pixel_x = 0
pixel_y = 0
var/obj/item/poster/P = new(loc, src)
var/obj/item/poster/P = new poster_item_type(loc, src)
forceMove(P)
return P
@@ -128,7 +129,7 @@
if (smooth & SMOOTH_DIAGONAL)
for (var/O in overlays)
var/image/I = O
if (copytext(I.icon_state, 1, 3) == "d-")
if(copytext(I.icon_state, 1, 3) == "d-") //3 == length("d-") + 1
return
var/stuff_on_wall = 0
@@ -29,13 +29,19 @@
var/list/diseases = list()
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
var/direction = pick(directions)
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
sleep(2)
if(i > 0)
var/dist = 0
if(prob(50)) //yes this and the one below are different for a reason.
if(prob(25))
dist = 2
else
dist = 1
if(dist)
for(var/i in 1 to dist)
sleep(2)
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
splat.transfer_blood_dna(blood_DNA, diseases)
if(!step_to(src, get_step(src, direction), 0))
break
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/blood/gibs/xeno/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
@@ -5,6 +5,7 @@
layer = LOW_OBJ_LAYER
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = FALSE
bloodiness = 0 //This isn't supposed to be bloody.
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
@@ -19,7 +20,6 @@
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases))
update_icon()
/obj/effect/decal/cleanable/blood/gibs/update_icon()
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
cut_overlays()
@@ -44,13 +44,18 @@
var/list/diseases = list()
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
var/direction = pick(directions)
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
sleep(2)
if(i > 0)
var/dist = 0
if(prob(50)) //yes this and the one below are different for a reason.
if(prob(25))
dist = 2
else
dist = 1
if(dist)
for(var/i in 1 to dist)
var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
splat.transfer_blood_dna(blood_DNA, diseases)
if(!step_to(src, get_step(src, direction), 0))
break
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/blood/gibs/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
@@ -5,12 +5,12 @@
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_state = BLOOD_STATE_BLOOD
bloodiness = MAX_SHOE_BLOODINESS
bloodiness = BLOOD_AMOUNT_PER_DECAL
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if (C.blood_DNA)
blood_DNA |= C.blood_DNA.Copy()
blood_DNA |= C.blood_DNA
update_icon()
..()
+21
View File
@@ -273,6 +273,27 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
GLOB.newplayer_start += loc
return INITIALIZE_HINT_QDEL
/obj/effect/landmark/start/nuclear_equipment
name = "bomb or clown beacon spawner"
var/nukie_path = /obj/item/sbeacondrop/bomb
var/clown_path = /obj/item/sbeacondrop/clownbomb
/obj/effect/landmark/start/nuclear_equipment/after_round_start()
var/npath = nukie_path
if(istype(SSticker.mode, /datum/game_mode/nuclear/clown_ops))
npath = clown_path
else if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/D = SSticker.mode
if(locate(/datum/dynamic_ruleset/roundstart/nuclear/clown_ops) in D.current_rules)
npath = clown_path
new npath(loc)
return ..()
/obj/effect/landmark/start/nuclear_equipment/minibomb
name = "minibomb or bombanana spawner"
nukie_path = /obj/item/storage/box/minibombs
clown_path = /obj/item/storage/box/bombananas
/obj/effect/landmark/latejoin
name = "JoinLate"
+1 -1
View File
@@ -109,4 +109,4 @@
/obj/effect/abstract/proximity_checker/Crossed(atom/movable/AM)
set waitfor = FALSE
monitor.hasprox_receiver.HasProximity(AM)
monitor?.hasprox_receiver.HasProximity(AM)
@@ -10,7 +10,7 @@
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases, list/blood_dna)
. = ..()
if(gibtypes.len != gibamounts.len)
stack_trace("Gib list amount length mismatch!")
@@ -33,7 +33,7 @@
var/body_coloring = ""
if(source_mob)
if(!issilicon(source_mob))
dna_to_add = source_mob.get_blood_dna_list() //ez pz
dna_to_add = blood_dna || source_mob.get_blood_dna_list() //ez pz
if(ishuman(source_mob))
var/mob/living/carbon/human/H = source_mob
if(H.dna.species.use_skintones)
@@ -163,6 +163,10 @@ again.
icon_state = "plastitaniumwindow_spawner"
spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium)
//plastitanium pirate window
/obj/effect/spawner/structure/window/plastitanium/pirate
spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium/pirate)
//ice window
@@ -8,6 +8,7 @@
/obj/structure/sign/poster/wanted
var/wanted_name
poster_item_type = /obj/item/poster/wanted
/obj/structure/sign/poster/wanted/Initialize(mapload, icon/person_icon, person_name, description)
. = ..()
+8 -6
View File
@@ -400,12 +400,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return usr.client.Click(src, src_location, src_control, params)
var/list/directaccess = usr.DirectAccess() //This, specifically, is what requires the copypaste. If this were after the adjacency check, then it'd be impossible to use items in your inventory, among other things.
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
if((usr.CanReach(src) || (src in directaccess)) && (usr.CanReach(over) || (over in directaccess)))
if(!usr.get_active_held_item())
usr.UnarmedAttack(src, TRUE)
if(usr.get_active_held_item() == src)
melee_attack_chain(usr, over)
return TRUE //returning TRUE as a "is this overridden?" flag
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if(!C.get_active_held_item())
C.UnarmedAttack(src, TRUE)
if(C.get_active_held_item() == src)
melee_attack_chain(C, over)
return TRUE //returning TRUE as a "is this overridden?" flag
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
+38 -37
View File
@@ -7,35 +7,35 @@ RPD
#define DISPOSALS_CATEGORY 1
#define TRANSIT_CATEGORY 2
#define BUILD_MODE 1
#define WRENCH_MODE 2
#define DESTROY_MODE 4
#define PAINT_MODE 8
#define BUILD_MODE (1<<0)
#define WRENCH_MODE (1<<1)
#define DESTROY_MODE (1<<2)
#define PAINT_MODE (1<<3)
GLOBAL_LIST_INIT(atmos_pipe_recipes, list(
"Pipes" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/simple),
new /datum/pipe_info/pipe("Manifold", /obj/machinery/atmospherics/pipe/manifold),
new /datum/pipe_info/pipe("Manual Valve", /obj/machinery/atmospherics/components/binary/valve),
new /datum/pipe_info/pipe("Digital Valve", /obj/machinery/atmospherics/components/binary/valve/digital),
new /datum/pipe_info/pipe("Relief Valve", /obj/machinery/atmospherics/components/binary/relief_valve),
new /datum/pipe_info/pipe("4-Way Manifold", /obj/machinery/atmospherics/pipe/manifold4w),
new /datum/pipe_info/pipe("Layer Manifold", /obj/machinery/atmospherics/pipe/layer_manifold),
),
"Devices" = list(
new /datum/pipe_info/pipe("Connector", /obj/machinery/atmospherics/components/unary/portables_connector),
new /datum/pipe_info/pipe("Unary Vent", /obj/machinery/atmospherics/components/unary/vent_pump),
new /datum/pipe_info/pipe("Relief Valve", /obj/machinery/atmospherics/components/unary/relief_valve),
new /datum/pipe_info/pipe("Gas Pump", /obj/machinery/atmospherics/components/binary/pump),
new /datum/pipe_info/pipe("Passive Gate", /obj/machinery/atmospherics/components/binary/passive_gate),
new /datum/pipe_info/pipe("Volume Pump", /obj/machinery/atmospherics/components/binary/volume_pump),
new /datum/pipe_info/pipe("Scrubber", /obj/machinery/atmospherics/components/unary/vent_scrubber),
new /datum/pipe_info/pipe("Injector", /obj/machinery/atmospherics/components/unary/outlet_injector),
new /datum/pipe_info/meter("Meter"),
new /datum/pipe_info/pipe("Gas Filter", /obj/machinery/atmospherics/components/trinary/filter),
new /datum/pipe_info/pipe("Gas Mixer", /obj/machinery/atmospherics/components/trinary/mixer),
new /datum/pipe_info/pipe("Passive Gate", /obj/machinery/atmospherics/components/binary/passive_gate),
new /datum/pipe_info/pipe("Injector", /obj/machinery/atmospherics/components/unary/outlet_injector),
new /datum/pipe_info/pipe("Scrubber", /obj/machinery/atmospherics/components/unary/vent_scrubber),
new /datum/pipe_info/pipe("Unary Vent", /obj/machinery/atmospherics/components/unary/vent_pump),
new /datum/pipe_info/pipe("Passive Vent", /obj/machinery/atmospherics/components/unary/passive_vent),
new /datum/pipe_info/pipe("Manual Valve", /obj/machinery/atmospherics/components/binary/valve),
new /datum/pipe_info/pipe("Digital Valve", /obj/machinery/atmospherics/components/binary/valve/digital),
new /datum/pipe_info/pipe("Relief Valve (Binary)", /obj/machinery/atmospherics/components/binary/relief_valve),
new /datum/pipe_info/pipe("Relief Valve (Unary)", /obj/machinery/atmospherics/components/unary/relief_valve),
new /datum/pipe_info/meter("Meter"),
),
"Heat Exchange" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/heat_exchanging/simple),
@@ -102,22 +102,22 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
dirs = list("[NORTH]" = "Vertical", "[EAST]" = "Horizontal")
if(dirtype == PIPE_BENDABLE)
dirs += list("[NORTHWEST]" = "West to North", "[NORTHEAST]" = "North to East",
"[SOUTHWEST]" = "South to West", "[SOUTHEAST]" = "East to South")
"[SOUTHWEST]" = "South to West", "[SOUTHEAST]" = "East to South")
if(PIPE_TRINARY)
dirs = list("[NORTH]" = "West South East", "[EAST]" = "North West South",
"[SOUTH]" = "East North West", "[WEST]" = "South East North")
dirs = list("[NORTH]" = "West South East", "[SOUTH]" = "East North West",
"[EAST]" = "North West South", "[WEST]" = "South East North")
if(PIPE_TRIN_M)
dirs = list("[NORTH]" = "North East South", "[EAST]" = "East South West",
"[SOUTH]" = "South West North", "[WEST]" = "West North East",
"[SOUTHEAST]" = "West South East", "[NORTHEAST]" = "South East North",
"[NORTHWEST]" = "East North West", "[SOUTHWEST]" = "North West South")
dirs = list("[NORTH]" = "North East South", "[SOUTHWEST]" = "North West South",
"[NORTHEAST]" = "South East North", "[SOUTH]" = "South West North",
"[WEST]" = "West North East", "[SOUTHEAST]" = "West South East",
"[NORTHWEST]" = "East North West", "[EAST]" = "East South West",)
if(PIPE_UNARY)
dirs = list("[NORTH]" = "North", "[EAST]" = "East", "[SOUTH]" = "South", "[WEST]" = "West")
dirs = list("[NORTH]" = "North", "[SOUTH]" = "South", "[WEST]" = "West", "[EAST]" = "East")
if(PIPE_ONEDIR)
dirs = list("[SOUTH]" = name)
if(PIPE_UNARY_FLIPPABLE)
dirs = list("[NORTH]" = "North", "[NORTHEAST]" = "North Flipped", "[EAST]" = "East", "[SOUTHEAST]" = "East Flipped",
"[SOUTH]" = "South", "[SOUTHWEST]" = "South Flipped", "[WEST]" = "West", "[NORTHWEST]" = "West Flipped")
dirs = list("[NORTH]" = "North", "[EAST]" = "East", "[SOUTH]" = "South", "[WEST]" = "West",
"[NORTHEAST]" = "North Flipped", "[SOUTHEAST]" = "East Flipped", "[SOUTHWEST]" = "South Flipped", "[NORTHWEST]" = "West Flipped")
var/list/rows = list()
@@ -208,7 +208,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/static/datum/pipe_info/first_atmos
var/static/datum/pipe_info/first_disposal
var/static/datum/pipe_info/first_transit
var/mode = BUILD_MODE | PAINT_MODE | DESTROY_MODE | WRENCH_MODE
var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE
/obj/item/pipe_dispenser/New()
. = ..()
@@ -249,7 +249,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
assets.send(user)
ui = new(user, src, ui_key, "rpd", name, 300, 550, master_ui, state)
ui = new(user, src, ui_key, "rpd", name, 425, 472, master_ui, state)
ui.open()
/obj/item/pipe_dispenser/ui_data(mob/user)
@@ -316,9 +316,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playeffect = FALSE
if("mode")
var/n = text2num(params["mode"])
if(n == 2 && !(mode&1) && !(mode&2))
mode |= 3
else if(mode&n)
if(mode & n)
mode &= ~n
else
mode |= n
@@ -327,6 +325,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
spark_system.start()
effectcooldown = world.time + 100
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
return TRUE
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
var/turf/T = get_turf(A)
@@ -342,11 +341,13 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
var/static/list/make_pipe_whitelist
if(!make_pipe_whitelist)
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe, /obj/structure/window, /obj/structure/grille))
if(istype(A, /obj/machinery/atmospherics) && (mode & BUILD_MODE && !(mode & PAINT_MODE))) //Reduces pixelhunt when coloring is off.
A = get_turf(A)
var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist))
. = FALSE
. = TRUE
if((mode&DESTROY_MODE) && istype(A, /obj/item/pipe) || istype(A, /obj/structure/disposalconstruct) || istype(A, /obj/structure/c_transit_tube) || istype(A, /obj/structure/c_transit_tube_pod) || istype(A, /obj/item/pipe_meter))
if((mode & DESTROY_MODE) && istype(A, /obj/item/pipe) || istype(A, /obj/structure/disposalconstruct) || istype(A, /obj/structure/c_transit_tube) || istype(A, /obj/structure/c_transit_tube_pod) || istype(A, /obj/item/pipe_meter))
to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, destroy_speed, target = A))
@@ -354,7 +355,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
qdel(A)
return
if((mode&PAINT_MODE))
if((mode & PAINT_MODE))
if(istype(A, /obj/machinery/atmospherics/pipe) && !istype(A, /obj/machinery/atmospherics/pipe/layer_manifold))
var/obj/machinery/atmospherics/pipe/P = A
to_chat(user, "<span class='notice'>You start painting \the [P] [paint_color]...</span>")
@@ -372,7 +373,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
user.visible_message("<span class='notice'>[user] paints \the [A] [paint_color].</span>","<span class='notice'>You paint \the [A] [paint_color].</span>")
return
if(mode&BUILD_MODE)
if(mode & BUILD_MODE)
switch(category) //if we've gotten this var, the target is valid
if(ATMOS_CATEGORY) //Making pipes
if(!can_make_pipe)
@@ -388,7 +389,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
activate()
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(A)
PM.setAttachLayer(piping_layer)
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
PM.wrench_act(user, src)
else
to_chat(user, "<span class='notice'>You start building a pipe...</span>")
@@ -407,7 +408,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
P.setPipingLayer(piping_layer)
if(findtext("[queued_p_type]", "/obj/machinery/atmospherics/pipe") && !findtext("[queued_p_type]", "layer_manifold"))
P.add_atom_colour(GLOB.pipe_paint_colors[paint_color], FIXED_COLOUR_PRIORITY)
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
P.wrench_act(user, src)
if(DISPOSALS_CATEGORY) //Making disposals pipes
@@ -431,7 +432,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
C.add_fingerprint(usr)
C.update_icon()
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
C.wrench_act(user, src)
return
@@ -453,7 +454,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(queued_p_type == /obj/structure/c_transit_tube_pod)
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(A)
pod.add_fingerprint(usr)
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
pod.wrench_act(user, src)
else
@@ -465,7 +466,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
tube.simple_rotate_flip()
tube.add_fingerprint(usr)
if(mode&WRENCH_MODE)
if(mode & WRENCH_MODE)
tube.wrench_act(user, src)
return
+1 -1
View File
@@ -64,7 +64,7 @@
if(!L)
return OXYLOSS
L.Remove(user)
L.Remove()
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10)
+3 -3
View File
@@ -20,12 +20,12 @@
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
if(owner)
/obj/item/organ/body_egg/Remove(special = FALSE)
if(!QDELETED(owner))
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
..()
return ..()
/obj/item/organ/body_egg/on_death()
. = ..()
+18 -7
View File
@@ -128,6 +128,9 @@
return
. = ..()
/obj/item/card/emag/empty
uses = 0
/obj/item/emagrecharge
name = "electromagnet charging device"
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell."
@@ -269,14 +272,11 @@ update_label("John Doe", "Clowny")
if(isliving(user) && user.mind)
if(user.mind.special_role || anyone)
if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
var/t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name))as text | null),1,26)
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/dead/new_player/prefrences.dm
if (t)
alert("Invalid name.")
var/input_name = reject_bad_name(stripped_input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN), TRUE)
if(!input_name)
return
registered_name = t
var/u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")as text | null),1,MAX_MESSAGE_LEN)
var/u = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant", MAX_MESSAGE_LEN)
if(!u)
registered_name = ""
return
@@ -541,4 +541,15 @@ update_label("John Doe", "Clowny")
id_color = "#0000FF"
/obj/item/card/id/knight/captain
id_color = "#FFD700"
id_color = "#FFD700"
/obj/item/card/id/debug
name = "\improper Debug ID"
desc = "A debug ID card. Has ALL the all access, you really shouldn't have this."
icon_state = "ert_janitor"
assignment = "Jannie"
/obj/item/card/id/debug/Initialize()
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
. = ..()
+4 -5
View File
@@ -146,7 +146,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(!proximity || lit) //can't dip if cigarette is lit (it will heat the reagents in the glass instead)
return
if(istype(glass)) //you can dip cigarettes into beakers
if(glass.reagents.trans_to(src, chem_volume)) //if reagents were transfered, show the message
if(glass.reagents.trans_to(src, chem_volume, log = "cigar fill: dip cigarette")) //if reagents were transfered, show the message
to_chat(user, "<span class='notice'>You dip \the [src] into \the [glass].</span>")
else //if not, either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
@@ -154,7 +154,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
else
to_chat(user, "<span class='notice'>[src] is full.</span>")
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
if(lit)
return
@@ -438,7 +437,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
packeditem = 1
name = "[O.name]-packed [initial(name)]"
if(O.reagents)
O.reagents.trans_to(src, O.reagents.total_volume)
O.reagents.trans_to(src, O.reagents.total_volume, log = "cigar fill: pipe pack")
qdel(O)
else
to_chat(user, "<span class='warning'>It has to be dried first!</span>")
@@ -687,7 +686,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(O.dry)
var/obj/item/clothing/mask/cigarette/rollie/R = new /obj/item/clothing/mask/cigarette/rollie(user.loc)
R.chem_volume = target.reagents.total_volume
target.reagents.trans_to(R, R.chem_volume)
target.reagents.trans_to(R, R.chem_volume, log = "cigar fill: rolling paper afterattack")
qdel(target)
qdel(src)
user.put_in_active_hand(R)
@@ -903,7 +902,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
//Transfer reagents and remove the plant
user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", MSG_VISUAL)
DP.reagents.trans_to(src, 100)
DP.reagents.trans_to(src, 100, log = "cigar fill: bong")
qdel(DP)
return
else
@@ -238,6 +238,14 @@
/obj/machinery/vending/cigarette = "ShadyCigs Deluxe",
/obj/machinery/vending/games = "\improper Good Clean Fun",
/obj/machinery/vending/autodrobe = "AutoDrobe",
/obj/machinery/vending/assist = "\improper Vendomat",
/obj/machinery/vending/engivend = "\improper Engi-Vend",
/obj/machinery/vending/engivend = "\improper YouTool",
/obj/machinery/vending/sustenance = "\improper Sustenance Vendor",
/obj/machinery/vending/dinnerware = "\improper Plasteel Chef's Dinnerware Vendor",
/obj/machinery/vending/cart = "\improper PTech",
/obj/machinery/vending/hydronutrients = "\improper NutriMax",
/obj/machinery/vending/hydroseeds = "\improper MegaSeed Servitor",
/obj/machinery/vending/wardrobe/sec_wardrobe = "SecDrobe",
/obj/machinery/vending/wardrobe/medi_wardrobe = "MediDrobe",
/obj/machinery/vending/wardrobe/engi_wardrobe = "EngiDrobe",
+2 -6
View File
@@ -407,7 +407,7 @@
to_chat(user, "<span class='notice'>You spray a [temp] on \the [target.name]</span>")
if(length(text_buffer) > 1)
text_buffer = copytext(text_buffer,2)
text_buffer = copytext(text_buffer, length(text_buffer[1]) + 1)
SStgui.update_uis(src)
if(post_noise)
@@ -619,8 +619,7 @@
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
reagent_contents = list(/datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol = 1)
pre_noise = TRUE
@@ -774,7 +773,6 @@
icon_capped = "deathcan2_cap"
icon_uncapped = "deathcan2"
use_overlays = FALSE
gang = FALSE
volume_multiplier = 25
charges = 100
@@ -789,7 +787,6 @@
icon_capped = "clowncan2_cap"
icon_uncapped = "clowncan2"
use_overlays = FALSE
gang = FALSE
reagent_contents = list(/datum/reagent/lube = 1, /datum/reagent/consumable/banana = 1)
volume_multiplier = 5
@@ -804,7 +801,6 @@
icon_capped = "mimecan_cap"
icon_uncapped = "mimecan"
use_overlays = FALSE
gang = FALSE
can_change_colour = FALSE
paint_color = "#FFFFFF" //RGB
+102
View File
@@ -0,0 +1,102 @@
/* This file contains standalone items for debug purposes. */
/obj/item/debug/human_spawner
name = "human spawner"
desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
icon = 'icons/obj/guns/magic.dmi'
icon_state = "nothingwand"
item_state = "wand"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/datum/species/selected_species
var/valid_species = list()
/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity)
..()
if(isturf(target))
var/mob/living/carbon/human/H = new /mob/living/carbon/human(target)
if(selected_species)
H.set_species(selected_species)
/obj/item/debug/human_spawner/attack_self(mob/user)
..()
var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list
selected_species = GLOB.species_list[choice]
/* Revive this once we purge all the istype checks for tools for tool_behaviour
/obj/item/debug/omnitool
name = "omnitool"
desc = "The original hypertool, born before them all. Use it in hand to unleash it's true power."
icon = 'icons/obj/device.dmi'
icon_state = "hypertool"
item_state = "hypertool"
toolspeed = 0.1
tool_behaviour = null
/obj/item/debug/omnitool/examine()
. = ..()
. += " The mode is: [tool_behaviour]"
/obj/item/debug/omnitool/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/debug/omnitool/attack_self(mob/user)
if(!user)
return
var/list/tool_list = list(
"Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"),
"Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"),
"Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"),
"Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"),
"Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
"Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"),
"Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"),
"Mining Tool" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"),
"Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"),
"Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"),
"Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"),
"Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"),
"Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"),
"Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"),
"Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw")
)
var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user))
return
switch(tool_result)
if("Crowbar")
tool_behaviour = TOOL_CROWBAR
if("Multitool")
tool_behaviour = TOOL_MULTITOOL
if("Screwdriver")
tool_behaviour = TOOL_SCREWDRIVER
if("Wirecutters")
tool_behaviour = TOOL_WIRECUTTER
if("Wrench")
tool_behaviour = TOOL_WRENCH
if("Welding Tool")
tool_behaviour = TOOL_WELDER
if("Analyzer")
tool_behaviour = TOOL_ANALYZER
if("Mining Tool")
tool_behaviour = TOOL_MINING
if("Shovel")
tool_behaviour = TOOL_SHOVEL
if("Retractor")
tool_behaviour = TOOL_RETRACTOR
if("Hemostat")
tool_behaviour = TOOL_HEMOSTAT
if("Cautery")
tool_behaviour = TOOL_CAUTERY
if("Drill")
tool_behaviour = TOOL_DRILL
if("Scalpel")
tool_behaviour = TOOL_SCALPEL
if("Saw")
tool_behaviour = TOOL_SAW
*/
+1
View File
@@ -8,6 +8,7 @@
var/mob/owner = null //Carp doesn't attack owner, set when using in hand
var/owned = 0 //Boolean, no owner to begin with
var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery
can_random_spawn = FALSE
//Attack self
/obj/item/toy/plush/carpplushie/dehy_carp/attack_self(mob/user)
+24 -12
View File
@@ -1,4 +1,3 @@
//The advanced pea-green monochrome lcd of tomorrow.
GLOBAL_LIST_EMPTY(PDAs)
@@ -77,6 +76,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/hidden = FALSE // Is the PDA hidden from the PDA list?
var/emped = FALSE
var/equipped = FALSE //used here to determine if this is the first time its been picked up
var/allow_emojis = TRUE //if the pda can send emojis and actually have them parsed as such
var/obj/item/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
var/ownjob = null //related to above
@@ -255,10 +255,14 @@ GLOBAL_LIST_EMPTY(PDAs)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/pda)
assets.send(user)
var/datum/asset/spritesheet/emoji_s = get_asset_datum(/datum/asset/spritesheet/goonchat)
emoji_s.send(user) //Already sent by chat but no harm doing this
user.set_machine(src)
var/dat = "<!DOCTYPE html><html><head><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
dat += assets.css_tag()
dat += emoji_s.css_tag()
dat += "<a href='byond://?src=[REF(src)];choice=Refresh'>[PDAIMG(refresh)]Refresh</a>"
@@ -288,7 +292,7 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += text("ID: <a href='?src=[REF(src)];choice=Authenticate'>[id ? "[id.registered_name], [id.assignment]" : "----------"]")
dat += text("<br><a href='?src=[REF(src)];choice=UpdateInfo'>[id ? "Update PDA Info" : ""]</A><br><br>")
dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss")]<br>" //:[world.time / 100 % 6][world.time / 100 % 10]"
dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]<br>" //:[world.time / 100 % 6][world.time / 100 % 10]"
dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer]"
dat += "<br><br>"
@@ -338,6 +342,8 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += "<li><a href='byond://?src=[REF(src)];choice=54'>[PDAIMG(medbot)]Bots Access</a></li>"
if (cartridge.access & CART_JANITOR)
dat += "<li><a href='byond://?src=[REF(src)];choice=49'>[PDAIMG(bucket)]Custodial Locator</a></li>"
if(cartridge.access & CART_MIME)
dat += "<li><a href='byond://?src=[REF(src)];choice=55'>[PDAIMG(emoji)]Emoji Guidebook</a></li>"
if (istype(cartridge.radio))
dat += "<li><a href='byond://?src=[REF(src)];choice=40'>[PDAIMG(signaler)]Signaler System</a></li>"
if (cartridge.access & CART_NEWSCASTER)
@@ -635,13 +641,13 @@ GLOBAL_LIST_EMPTY(PDAs)
if("Clear")//Clears messages
tnote = null
if("Ringtone")
var/t = input(U, "Please enter new ringtone", name, ttone) as text
var/t = stripped_input(U, "Please enter new ringtone", name, ttone, 20)
if(in_range(src, U) && loc == U && t)
if(SEND_SIGNAL(src, COMSIG_PDA_CHANGE_RINGTONE, U, t) & COMPONENT_STOP_RINGTONE_CHANGE)
U << browse(null, "window=pda")
return
else
ttone = copytext(sanitize(t), 1, 20)
ttone = t
else
U << browse(null, "window=pda")
return
@@ -715,7 +721,7 @@ GLOBAL_LIST_EMPTY(PDAs)
return
/obj/item/pda/proc/remove_id(mob/user)
if(issilicon(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(hasSiliconAccessInArea(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
do_remove_id(user)
@@ -753,7 +759,6 @@ GLOBAL_LIST_EMPTY(PDAs)
return
if((last_text && world.time < last_text + 10) || (everyone && last_everyone && world.time < last_everyone + PDA_SPAM_DELAY))
return
var/emoji_message = emoji_parse(message)
if(prob(1))
message += "\nSent from my PDA"
// Send the signal
@@ -782,7 +787,7 @@ GLOBAL_LIST_EMPTY(PDAs)
"job" = "[ownjob]",
"message" = message,
"targets" = string_targets,
"emoji_message" = emoji_message
"emojis" = allow_emojis
))
if (picture)
signal.data["photo"] = picture
@@ -796,15 +801,18 @@ GLOBAL_LIST_EMPTY(PDAs)
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
var/target_text = signal.format_target()
if(allow_emojis)
message = emoji_parse(message)//already sent- this just shows the sent emoji as one to the sender in the to_chat
signal.data["message"] = emoji_parse(signal.data["message"])
// Log it in our logs
tnote += "<i><b>&rarr; To [target_text]:</b></i><br>[signal.format_message()]<br>"
// Show it to ghosts
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message()]</span>"
for(var/i in GLOB.dead_mob_list)
var/mob/M = i
if(M?.client && M.client.prefs.chat_toggles & CHAT_GHOSTPDA)
to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[message]\"</span>")
// Log in the talk log
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text] (BLOCKED:[string_blocked])")
if (!silent)
@@ -835,7 +843,11 @@ GLOBAL_LIST_EMPTY(PDAs)
hrefstart = "<a href='?src=[REF(L)];track=[html_encode(signal.data["name"])]'>"
hrefend = "</a>"
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message(TRUE)] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>) <a href='byond://?src=[REF(src)];choice=toggle_block;target=[signal.data["name"]]'>(BLOCK/UNBLOCK)</a>")
var/inbound_message = signal.format_message()
if(signal.data["emojis"] == TRUE)//so will not parse emojis as such from pdas that don't send emojis
inbound_message = emoji_parse(inbound_message)
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[inbound_message] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>) (<a href='byond://?src=[REF(src)];choice=toggle_block;target=[signal.data["name"]]'>BLOCK/UNBLOCK</a>)")
update_icon(TRUE)
@@ -904,7 +916,7 @@ GLOBAL_LIST_EMPTY(PDAs)
remove_pen()
/obj/item/pda/proc/toggle_light()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE))
return
if(fon)
fon = FALSE
@@ -916,7 +928,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/remove_pen()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(inserted_item)

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