Made some events still show messages with intern
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@@ -37,7 +37,7 @@
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// if(PIRATES_DUTCHMAN)
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// ship_name = "Flying Dutchman"
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priority_announce("Incoming subspace communication. Secure channel opened at all communication consoles.", "Incoming Message", SSstation.announcer.get_rand_report_sound())
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priority_announce("Incoming subspace communication. Secure channel opened at all communication consoles.", "Incoming Message", SSstation.announcer.get_rand_report_sound(), has_important_message = TRUE)
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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if(D)
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payoff = max(payoff_min, FLOOR(D.account_balance * 0.80, 1000))
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@@ -63,16 +63,16 @@
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/proc/pirates_answered(datum/comm_message/threat_msg, payoff, ship_name, initial_send_time, response_max_time, ship_template)
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if(world.time > initial_send_time + response_max_time)
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priority_announce("Too late to beg for mercy!",sender_override = ship_name)
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priority_announce("Too late to beg for mercy!",sender_override = ship_name, has_important_message = TRUE)
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return
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if(threat_msg && threat_msg.answered == 1)
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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if(D)
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if(D.adjust_money(-payoff))
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priority_announce("Thanks for the credits, landlubbers.",sender_override = ship_name)
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priority_announce("Thanks for the credits, landlubbers.",sender_override = ship_name, has_important_message = TRUE)
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return
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else
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priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name)
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priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name, has_important_message = TRUE)
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spawn_pirates(threat_msg, ship_template, TRUE)
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/proc/spawn_pirates(datum/comm_message/threat_msg, ship_template, skip_answer_check)
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