Adds minor roundstart traits! (ala CDDA, etc.)
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CitadelStationBot
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3690cf3309
commit
0a449af83e
@@ -73,6 +73,7 @@
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#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
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#define LIGHTING_PLANE_ALPHA_VISIBLE 255
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#define LIGHTING_PLANE_ALPHA_NV_TRAIT 250
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#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
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#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
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#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
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@@ -216,6 +216,10 @@
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#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
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#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
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// Roundstart trait system
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#define MAX_TRAITS 6 //The maximum amount of traits one character can have at roundstart
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// AI Toggles
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#define AI_CAMERA_LUMINOSITY 5
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#define AI_VOX // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
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@@ -56,13 +56,14 @@
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#define INIT_ORDER_RESEARCH 14
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#define INIT_ORDER_EVENTS 13
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#define INIT_ORDER_JOBS 12
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#define INIT_ORDER_TICKER 11
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#define INIT_ORDER_MAPPING 10
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#define INIT_ORDER_ATOMS 9
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#define INIT_ORDER_NETWORKS 8
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#define INIT_ORDER_LANGUAGE 7
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#define INIT_ORDER_MACHINES 6
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#define INIT_ORDER_CIRCUIT 5
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#define INIT_ORDER_TRAITS 11
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#define INIT_ORDER_TICKER 10
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#define INIT_ORDER_MAPPING 9
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#define INIT_ORDER_ATOMS 8
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#define INIT_ORDER_NETWORKS 7
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#define INIT_ORDER_LANGUAGE 6
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#define INIT_ORDER_MACHINES 5
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#define INIT_ORDER_CIRCUIT 4
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#define INIT_ORDER_TIMER 1
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#define INIT_ORDER_DEFAULT 0
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#define INIT_ORDER_AIR -1
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@@ -24,6 +24,21 @@
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#define TRAIT_ANTIMAGIC "anti_magic"
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#define TRAIT_HOLY "holy"
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<<<<<<< HEAD
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=======
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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#define TRAIT_AGEUSIA "ageusia"
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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#define TRAIT_SELF_AWARE "self_aware"
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#define TRAIT_FREERUNNING "freerunning"
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#define TRAIT_SKITTISH "skittish"
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#define TRAIT_POOR_AIM "poor_aim"
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#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
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>>>>>>> ab9e2e8... Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
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// common trait sources
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#define TRAIT_GENERIC "generic"
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@@ -33,6 +48,7 @@
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#define MAGIC_TRAIT "magic"
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#define TRAUMA_TRAIT "trauma"
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#define SPECIES_TRAIT "species"
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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