Adds minor roundstart traits! (ala CDDA, etc.)

This commit is contained in:
Ashe Higgs
2018-03-01 19:39:44 -05:00
committed by CitadelStationBot
parent 3690cf3309
commit 0a449af83e
36 changed files with 825 additions and 52 deletions
+134
View File
@@ -149,6 +149,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//Mob preview
var/icon/preview_icon = null
//Trait list
var/list/positive_traits = list()
var/list/negative_traits = list()
var/list/neutral_traits = list()
var/list/all_traits = list()
var/list/character_traits = list()
//Jobs, uses bitflags
var/job_civilian_high = 0
var/job_civilian_med = 0
@@ -252,6 +259,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<center><h2>Occupation Choices</h2>"
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
if(CONFIG_GET(flag/roundstart_traits))
dat += "<center><h2>Trait Setup</h2>"
dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Traits</a><br></center>"
dat += "<center><b>Current traits:</b> [all_traits.len ? all_traits.Join(", ") : "None"]</center>"
dat += "<h2>Identity</h2>"
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
if(jobban_isbanned(user, "appearance"))
@@ -868,6 +879,65 @@ GLOBAL_LIST_EMPTY(preferences_datums)
return job_engsec_low
return 0
/datum/preferences/proc/SetTraits(mob/user)
if(!SStraits)
to_chat(user, "<span class='danger'>The trait subsystem is still initializing! Try again in a minute.</span>")
return
var/list/dat = list()
if(!SStraits.traits.len)
dat += "The trait subsystem hasn't finished initializing, please hold..."
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center><br>"
else
dat += "<center><b>Choose trait setup</b></center><br>"
dat += "<div align='center'>Left-click to add or remove traits. You need one negative trait for every positive trait.<br>\
Traits are applied at roundstart and cannot normally be removed.</div>"
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center>"
dat += "<hr>"
dat += "<center><b>Current traits:</b> [all_traits.len ? all_traits.Join(", ") : "None"]</center>"
/*dat += "<center><font color='#AAFFAA'>[positive_traits.len] / [MAX_POSITIVE_TRAITS]</font> \
| <font color='#AAAAFF'>[neutral_traits.len] / [MAX_NEUTRAL_TRAITS]</font> \
| <font color='#FFAAAA'>[negative_traits.len] / [MAX_NEGATIVE_TRAITS]</font></center><br>"*/
dat += "<center>[all_traits.len] / [MAX_TRAITS] max traits<br>\
<b>Trait balance remaining:</b> [GetTraitBalance()]</center><br>"
for(var/V in SStraits.traits)
var/datum/trait/T = SStraits.traits[V]
var/trait_name = initial(T.name)
var/has_trait
var/trait_cost = initial(T.value) * -1
for(var/_V in all_traits)
if(_V == trait_name)
has_trait = TRUE
if(has_trait)
trait_cost *= -1 //invert it back, since we'd be regaining this amount
if(trait_cost > 0)
trait_cost = "+[trait_cost]"
var/font_color = "#AAAAFF"
if(initial(T.value) != 0)
font_color = initial(T.value) > 0 ? "#AAFFAA" : "#FFAAAA"
if(has_trait)
dat += "<b><font color='[font_color]'>[trait_name]</font></b> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[trait_name]'>[has_trait ? "Lose" : "Take"] ([trait_cost] pts.)</a><br>"
else
dat += "<font color='[font_color]'>[trait_name]</font> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[trait_name]'>[has_trait ? "Lose" : "Take"] ([trait_cost] pts.)</a><br>"
dat += "<br><center><a href='?_src_=prefs;preference=trait;task=reset'>Reset Traits</a></center>"
user << browse(null, "window=preferences")
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Trait Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
popup.set_window_options("can_close=0")
popup.set_content(dat.Join())
popup.open(0)
return
/datum/preferences/proc/GetTraitBalance()
var/bal = 0
for(var/V in all_traits)
var/datum/trait/T = SStraits.traits[V]
bal -= initial(T.value)
return bal
/datum/preferences/proc/process_link(mob/user, list/href_list)
if(href_list["jobbancheck"])
var/job = sanitizeSQL(href_list["jobbancheck"])
@@ -915,6 +985,64 @@ GLOBAL_LIST_EMPTY(preferences_datums)
SetChoices(user)
return 1
else if(href_list["preference"] == "trait")
if(SSticker.HasRoundStarted() && !isnewplayer(user))
to_chat(user, "<span class='danger'>The round has already started. Please wait until next round to set up your traits!</span>")
return
switch(href_list["task"])
if("close")
user << browse(null, "window=mob_occupation")
ShowChoices(user)
if("update")
var/trait = href_list["trait"]
var/value = SStraits.trait_points[trait]
if(value == 0)
if(trait in neutral_traits)
neutral_traits -= trait
all_traits -= trait
else
if(all_traits.len >= MAX_TRAITS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_TRAITS] traits!</span>")
return
neutral_traits += trait
all_traits += trait
else
var/balance = GetTraitBalance()
if(trait in positive_traits)
positive_traits -= trait
all_traits -= trait
else if(trait in negative_traits)
if(balance + value < 0)
to_chat(user, "<span class='warning'>Refunding this would cause you to go below your balance!</span>")
return
negative_traits -= trait
all_traits -= trait
else if(value > 0)
if(all_traits.len >= MAX_TRAITS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_TRAITS] traits!</span>")
return
if(balance - value < 0)
to_chat(user, "<span class='warning'>You don't have enough balance to gain this trait!</span>")
return
positive_traits += trait
all_traits += trait
else
if(all_traits.len >= MAX_TRAITS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_TRAITS] traits!</span>")
return
negative_traits += trait
all_traits += trait
SetTraits(user)
if("reset")
all_traits = list()
positive_traits = list()
negative_traits = list()
neutral_traits = list()
SetTraits(user)
else
SetTraits(user)
return TRUE
switch(href_list["task"])
if("random")
switch(href_list["preference"])
@@ -1780,4 +1908,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.update_body()
character.update_hair()
character.update_body_parts()
<<<<<<< HEAD
character.update_genitals()
=======
if(CONFIG_GET(flag/roundstart_traits))
SStraits.AssignTraits(character, parent)
>>>>>>> ab9e2e8... Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
@@ -369,6 +369,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
<<<<<<< HEAD
//Citadel code
S["feature_genitals_use_skintone"] >> features["genitals_use_skintone"]
S["feature_exhibitionist"] >> features["exhibitionist"]
@@ -418,6 +419,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else //We have no old flavortext, default to new
S["feature_flavor_text"] >> features["flavor_text"]
=======
//Traits
S["all_traits"] >> all_traits
S["positive_traits"] >> positive_traits
S["negative_traits"] >> negative_traits
S["neutral_traits"] >> neutral_traits
>>>>>>> ab9e2e8... Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
//try to fix any outdated data if necessary
if(needs_update >= 0)
@@ -477,7 +485,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
<<<<<<< HEAD
cit_character_pref_load(S)
=======
all_traits = SANITIZE_LIST(all_traits)
positive_traits = SANITIZE_LIST(positive_traits)
negative_traits = SANITIZE_LIST(negative_traits)
neutral_traits = SANITIZE_LIST(neutral_traits)
>>>>>>> ab9e2e8... Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
return 1
@@ -542,7 +557,15 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["job_engsec_med"] , job_engsec_med)
WRITE_FILE(S["job_engsec_low"] , job_engsec_low)
<<<<<<< HEAD
cit_character_pref_save(S)
=======
//Traits
WRITE_FILE(S["all_traits"] , all_traits)
WRITE_FILE(S["positive_traits"] , positive_traits)
WRITE_FILE(S["negative_traits"] , negative_traits)
WRITE_FILE(S["neutral_traits"] , neutral_traits)
>>>>>>> ab9e2e8... Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
return 1