Adds minor roundstart traits! (ala CDDA, etc.)
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CitadelStationBot
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3690cf3309
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0a449af83e
@@ -37,9 +37,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.drunkenness < volume * boozepwr * ALCOHOL_THRESHOLD_MODIFIER)
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H.drunkenness = max((H.drunkenness + (sqrt(volume) * boozepwr * ALCOHOL_RATE)), 0) //Volume, power, and server alcohol rate effect how quickly one gets drunk
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var/booze_power = boozepwr
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if(H.has_trait(TRAIT_ALCOHOL_TOLERANCE)) //we're an accomplished drinker
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booze_power *= 0.7
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H.drunkenness = max((H.drunkenness + (sqrt(volume) * booze_power * ALCOHOL_RATE)), 0) //Volume, power, and server alcohol rate effect how quickly one gets drunk
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var/obj/item/organ/liver/L = H.getorganslot(ORGAN_SLOT_LIVER)
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H.applyLiverDamage((max(sqrt(volume) * boozepwr * L.alcohol_tolerance, 0))/4)
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H.applyLiverDamage((max(sqrt(volume) * booze_power * L.alcohol_tolerance, 0))/4)
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return ..() || .
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/datum/reagent/consumable/ethanol/reaction_obj(obj/O, reac_volume)
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@@ -117,7 +120,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
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M.dizziness = max(0,M.dizziness-5)
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M.drowsyness = max(0,M.drowsyness-3)
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M.AdjustSleeping(-40, FALSE)
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M.Jitter(5)
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if(!M.has_trait(TRAIT_ALCOHOL_TOLERANCE))
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M.Jitter(5)
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..()
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. = 1
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@@ -150,7 +154,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
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M.drowsyness = max(0,M.drowsyness-7)
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M.AdjustSleeping(-40)
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M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
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M.Jitter(5)
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if(!M.has_trait(TRAIT_ALCOHOL_TOLERANCE))
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M.Jitter(5)
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return ..()
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/datum/reagent/consumable/ethanol/vodka
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@@ -305,7 +310,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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shot_glass_icon_state = "shotglassgreen"
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/datum/reagent/consumable/ethanol/absinthe/on_mob_life(mob/living/M)
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if(prob(10))
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if(prob(10) && !M.has_trait(TRAIT_ALCOHOL_TOLERANCE))
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M.hallucination += 4 //Reference to the urban myth
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..()
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@@ -556,7 +561,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
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/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_life(mob/living/M)
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M.Stun(40, 0)
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if(M.has_trait(TRAIT_ALCOHOL_TOLERANCE))
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M.Stun(30, 0) //this realistically does nothing to prevent chainstunning but will cause them to recover faster once it's out of their system
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else
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M.Stun(40, 0)
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return ..()
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/datum/reagent/consumable/ethanol/irish_cream
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@@ -585,7 +593,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/manly_dorf/on_mob_add(mob/living/M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.dna.check_mutation(DWARFISM))
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if(H.dna.check_mutation(DWARFISM) || H.has_trait(TRAIT_ALCOHOL_TOLERANCE))
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to_chat(H, "<span class='notice'>Now THAT is MANLY!</span>")
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boozepwr = 5 //We've had worse in the mines
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dorf_mode = TRUE
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@@ -1148,8 +1156,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/atomicbomb/on_mob_life(mob/living/M)
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M.set_drugginess(50)
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M.confused = max(M.confused+2,0)
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M.Dizzy(10)
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if(!M.has_trait(TRAIT_ALCOHOL_TOLERANCE))
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M.confused = max(M.confused+2,0)
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M.Dizzy(10)
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if (!M.slurring)
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M.slurring = 1
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M.slurring += 3
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@@ -184,7 +184,7 @@
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/datum/reagent/toxin/mindbreaker
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name = "Mindbreaker Toxin"
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id = "mindbreaker"
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description = "A powerful hallucinogen. Not a thing to be messed with."
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description = "A powerful hallucinogen. Not a thing to be messed with. For some mental patients. it counteracts their symptoms and anchors them to reality."
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color = "#B31008" // rgb: 139, 166, 233
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toxpwr = 0
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taste_description = "sourness"
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