final tweaks and cleanup for the initial public push.
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@@ -23,7 +23,6 @@
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#define FRIDAY_13TH "Friday the 13th"
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//Human Overlays Indexes/////////
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#define SPECIES_LAYER 28
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#define MUTATIONS_LAYER 27 //mutations. Tk headglows, cold resistance glow, etc
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#define BODY_BEHIND_LAYER 26 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 25 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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@@ -41,7 +40,7 @@
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define BACK_LAYER 11
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#define TAIL_LAYER 10
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#define TAIL_LAYER 10
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#define HAIR_LAYER 9 //TODO: make part of head layer?
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#define FACEMASK_LAYER 8
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#define HEAD_LAYER 7
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@@ -51,7 +50,7 @@
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#define R_HAND_LAYER 3 //Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 28 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 27 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -242,7 +242,7 @@ datum
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generic="leporid"
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adjective="hoppy"
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tail=1
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attack_verb = "kick" */
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attack_verb = "kick"
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lizard
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name="lizard"
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id="lizard"
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@@ -250,8 +250,8 @@ datum
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adjective="scaled"
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taur="naga"
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tail=1
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restricted=2
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/* murid // i have no idea what this is
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murid // i have no idea what this is
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name="murid"
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id="murid"
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say_mod = "squeaks"
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@@ -694,7 +694,7 @@ var/list/mutant_tails = list(
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"kangaroo"="kangaroo",
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"kangaroo"="kangaroo",
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"pony"="pony",
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"lizard"="lizard",
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// "lizard"="lizard",
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"cyborg"="cyborg")
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var/list/mutant_wings = list(
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@@ -53,6 +53,7 @@
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id = "lizard"
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say_mod = "hisses"
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default_color = "00FF00"
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roundstart = 1
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specflags = list(MUTCOLORS,EYECOLOR,LIPS)
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mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings")
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mutant_organs = list(/obj/item/organ/tongue/lizard)
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