final tweaks and cleanup for the initial public push.

This commit is contained in:
LetterJay
2016-08-10 03:03:21 -05:00
parent f4beb94504
commit 0aa02f9003
5 changed files with 7 additions and 7 deletions
+2 -3
View File
@@ -23,7 +23,6 @@
#define FRIDAY_13TH "Friday the 13th"
//Human Overlays Indexes/////////
#define SPECIES_LAYER 28
#define MUTATIONS_LAYER 27 //mutations. Tk headglows, cold resistance glow, etc
#define BODY_BEHIND_LAYER 26 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 25 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
@@ -41,7 +40,7 @@
#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
#define SUIT_STORE_LAYER 12
#define BACK_LAYER 11
#define TAIL_LAYER 10
#define TAIL_LAYER 10
#define HAIR_LAYER 9 //TODO: make part of head layer?
#define FACEMASK_LAYER 8
#define HEAD_LAYER 7
@@ -51,7 +50,7 @@
#define R_HAND_LAYER 3 //Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
#define BODY_FRONT_LAYER 2
#define FIRE_LAYER 1 //If you're on fire
#define TOTAL_LAYERS 28 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
#define TOTAL_LAYERS 27 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"