Adds wakibokken, puts bokken crafting into the craft menu, makes proper bokken a little harder to make but obviously an upgrade, makes crafted katanas and bokken have actual belt overlays
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@@ -253,7 +253,6 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
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new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
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new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
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new/datum/stack_recipe("training bokken", /obj/item/melee/bokken, 10, time = 15),\
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null, \
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new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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@@ -802,7 +802,8 @@
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. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
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/obj/item/storage/belt/sabre/PopulateContents()
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new starting_sword(src)
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if(starting_sword)
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new starting_sword(src)
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/obj/item/storage/belt/sabre/rapier
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name = "rapier sheath"
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@@ -864,6 +865,7 @@
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 2
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STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
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STR.max_combined_w_class = 7
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/obj/item/melee/smith/twohand/katana/on_exit_storage(datum/component/storage/S)
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var/obj/item/storage/belt/sabre/twin/B = S.parent
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@@ -296,8 +296,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 7 //how much harm mode damage we do
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var/stamina_damage_increment = 4 //how much extra damage do we do when in non-harm mode
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force = 8 //how much harm mode damage we do
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var/stamina_damage_increment = 5 //how much extra damage do we do when in non-harm mode
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throwforce = 10
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damtype = STAMINA
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attack_verb = list("whacked", "smacked", "struck")
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@@ -410,6 +410,16 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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if(burnt)
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. += " Burned into the \"blade\" is [burned_in]."
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/obj/item/melee/bokken/waki
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name = "wakizashi bokken"
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desc = "A space-Japanese training sword made of wood and shaped like a wakizashi."
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icon_state = "wakibokken"
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item_state = "wakibokken"
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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force = 7
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stamina_damage_increment = 4
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/obj/item/melee/bokken/debug
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name = "funny debug parrying stick"
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desc = "if you see this you've fucked up somewhere my good man"
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