Update suit_storage_unit.dm
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@@ -210,13 +210,13 @@
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add_fingerprint(user)
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/obj/machinery/suit_storage_unit/proc/cook()
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var/mob/living/mob_occupant = occupant
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if(uv_cycles)
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uv_cycles--
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uv = TRUE
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locked = TRUE
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update_icon()
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if(occupant)
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var/mob/living/mob_occupant = occupant
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if(uv_super)
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mob_occupant.adjustFireLoss(rand(20, 36))
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else
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@@ -245,6 +245,7 @@
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visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
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else
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visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
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mob_occupant.radiation = 0
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playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
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for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
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SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
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