balancing is good

This commit is contained in:
Putnam
2019-12-28 20:16:14 -08:00
parent 00c7d5a41d
commit 0ac0558417
3 changed files with 28 additions and 25 deletions
@@ -244,7 +244,7 @@
requirements = list(101,101,70,50,50,50,40,30,30,30)
high_population_requirement = 30
required_type = /mob/living/silicon/ai
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 3)
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2)
var/ion_announce = 33
var/removeDontImproveChance = 10
@@ -299,7 +299,7 @@
requirements = list(90,90,70,50,50,50,50,40,30,30)
high_population_requirement = 30
repeatable = TRUE
property_weights = list("story_potential" = 5, "trust" = 1, "chaos" = 3, "extended" = -2)
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2)
var/datum/mind/wizard
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
@@ -348,7 +348,7 @@
cost = 35
requirements = list(90,90,90,80,70,60,50,40,40,40)
high_population_requirement = 40
property_weights = list("story_potential" = 3, "trust" = 5, "chaos" = 2, "extended" = -5, "valid" = 10)
property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
var/datum/team/nuclear/nuke_team
flags = HIGHLANDER_RULESET
@@ -402,7 +402,7 @@
requirements = list(101,101,101,80,60,50,50,50,50,50)
high_population_requirement = 50
repeatable = TRUE
property_weights = list("story_potential" = -1, "trust" = 5, "chaos" = 3, "extended" = -5, "valid" = 4)
property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
@@ -434,7 +434,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = -1, "trust" = 5, "chaos" = 2, "extended" = -2, "valid" = 2)
property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
var/list/vents = list()
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
@@ -490,7 +490,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 5)
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
@@ -536,7 +536,7 @@
weight = 4
cost = 5
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
property_weights = list("story_potential" = 3, "extended" = 5, "valid" = -5, "integrity" = 2)
property_weights = list("story_potential" = 2, "extended" = 2, "valid" = -2)
high_population_requirement = 5
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
@@ -571,15 +571,18 @@
cost = 5
requirements = list(30,30,30,30,20,15,15,15,15,15)
high_population_requirement = 15
property_weights = list("story_potential" = -3, "extended" = 5, "integrity" = 5)
property_weights = list("story_potential" = -2, "extended" = 1, "integrity" = 1)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0)
var/deadMobs = 0
for(var/mob/M in GLOB.dead_mob_list)
deadMobs++
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
@@ -624,7 +627,7 @@
weight = 4
cost = 15
requirements = list(101,101,101,90,80,70,60,50,40,30)
property_weights = list("story_potential" = -3, "extended" = -5, "integrity" = 5, "valid" = 5, "trust" = 3)
property_weights = list("story_potential" = -2, "extended" = -2, "integrity" = 2, "valid" = 2, "trust" = 2)
high_population_requirement = 30
var/list/spawn_locs = list()
@@ -677,7 +680,7 @@
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
high_population_requirement = 15
var/datum/team/abductor_team/team
property_weights = list("story_potential" = 2, "extended" = -2, "valid" = 1, "trust" = -3, "chaos" = 4)
property_weights = list("story_potential" = 2, "extended" = -2, "valid" = 1, "trust" = -2, "chaos" = 2)
repeatable_weight_decrease = 4
repeatable = TRUE
@@ -718,7 +721,7 @@
cost = 15
requirements = list(101,101,101,90,80,70,60,50,40,30)
high_population_requirement = 30
property_weights = list("story_potential" = 1, "extended" = -3, "valid" = 3)
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2)
var/list/spawn_locs = list()
var/spawn_loc