Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more

This commit is contained in:
Ashe Higgs
2017-12-06 16:37:15 -06:00
committed by CitadelStationBot
parent e7e9a4cc9b
commit 0ae0c44991
41 changed files with 1117 additions and 392 deletions
@@ -3,6 +3,70 @@
//////////////////
//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures.
/datum/clockwork_scripture/create_object/sigil_of_transmission
descname = "Powers Nearby Structures - Important!"
name = "Sigil of Transmission"
desc = "Places a sigil that can drain and will store energy to power clockwork structures."
invocations = list("Divinity...", "...power our creations!")
channel_time = 70
power_cost = 200
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/transmission
creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it and will drain power when activated.</span>"
usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 1
quickbind = TRUE
quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures."
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
/datum/clockwork_scripture/create_object/mania_motor
descname = "Powered Structure, Area Denial"
name = "Mania Motor"
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
channel_time = 80
power_cost = 750
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
creator_message = "<span class='brass'>You form a mania motor, which causes minor damage and negative mental effects in non-Servants.</span>"
observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
invokers_required = 2
multiple_invokers_used = TRUE
usage_tip = "It will also cure hallucinations and brain damage in nearby Servants."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 2
quickbind = TRUE
quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants."
//Clockwork Obelisk: Creates a powerful obelisk that can be used to broadcast messages or open a gateway to any servant or clockwork obelisk at a power cost.
/datum/clockwork_scripture/create_object/clockwork_obelisk
descname = "Powered Structure, Teleportation Hub"
name = "Clockwork Obelisk"
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
invocations = list("May this obelisk...", "...take us to all places!")
channel_time = 80
power_cost = 300
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
creator_message = "<span class='brass'>You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways.</span>"
observer_message = "<span class='warning'>A brass obelisk appears hanging in midair!</span>"
invokers_required = 2
multiple_invokers_used = TRUE
usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks receive double duration and uses."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 3
quickbind = TRUE
quickbind_desc = "Creates a Clockwork Obelisk, which can send messages or open Spatial Gateways with power."
//Clockwork Marauder: Creates a construct shell for a clockwork marauder, a well-rounded frontline fighter.
/datum/clockwork_scripture/create_object/construct/clockwork_marauder
descname = "Well-Rounded Combat Construct"
@@ -16,7 +80,7 @@
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = BELLIGERENT_EYE
sort_priority = 1
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Creates a clockwork marauder, used for frontline combat."
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
@@ -59,67 +123,3 @@
time_since_last_marauder = world.time //So that it can't be spammed to make the marauder exclusion plummet; this emulates "ticking"
recent_marauders = max(0, recent_marauders - marauders_to_exclude)
scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
/datum/clockwork_scripture/create_object/mania_motor
descname = "Powered Structure, Area Denial"
name = "Mania Motor"
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
channel_time = 80
power_cost = 750
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
creator_message = "<span class='brass'>You form a mania motor, which causes minor damage and negative mental effects in non-Servants.</span>"
observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
invokers_required = 2
multiple_invokers_used = TRUE
usage_tip = "It will also cure hallucinations and brain damage in nearby Servants."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = GEIS_CAPACITOR
sort_priority = 2
quickbind = TRUE
quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants."
//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures.
/datum/clockwork_scripture/create_object/sigil_of_transmission
descname = "Structure Power Generator & Battery"
name = "Sigil of Transmission"
desc = "Places a sigil that can drain and will store energy to power clockwork structures."
invocations = list("Divinity...", "...power our creations!")
channel_time = 70
power_cost = 200
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/transmission
creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it and will drain power when activated.</span>"
usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 3
quickbind = TRUE
quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures."
//Clockwork Obelisk: Creates a powerful obelisk that can be used to broadcast messages or open a gateway to any servant or clockwork obelisk at a power cost.
/datum/clockwork_scripture/create_object/clockwork_obelisk
descname = "Powered Structure, Teleportation Hub"
name = "Clockwork Obelisk"
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
invocations = list("May this obelisk...", "...take us to all places!")
channel_time = 80
power_cost = 300
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
creator_message = "<span class='brass'>You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways.</span>"
observer_message = "<span class='warning'>A brass obelisk appears hanging in midair!</span>"
invokers_required = 2
multiple_invokers_used = TRUE
usage_tip = "Producing a gateway has a high power cost. Gateways to or between clockwork obelisks receive double duration and uses."
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Creates a Clockwork Obelisk, which can send messages or open Spatial Gateways with power."
@@ -2,27 +2,52 @@
// DRIVERS //
/////////////
//Hateful Manacles: Applies restraints from melee over several seconds. The restraints function like handcuffs and break on removal.
/datum/clockwork_scripture/ranged_ability/hateful_manacles
descname = "Handcuffs"
name = "Hateful Manacles"
desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
invocations = list("Shackle the heretic!", "Break them in body and spirit!")
channel_time = 15
power_cost = 25
whispered = TRUE
usage_tip = "The manacles are about as strong as zipties, and break when removed."
//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight.
/datum/clockwork_scripture/create_object/stargazer
descname = "Generates Power From Starlight - Important!"
name = "Stargazer"
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
invocations = list("Capture their inferior light for us!")
channel_time = 50
power_cost = 50
object_path = /obj/structure/destructible/clockwork/stargazer
creator_message = "<span class='brass'>You form a stargazer, which will generate power near starlight.</span>"
observer_message = "<span class='warning'>A large lantern-shaped machine forms!</span>"
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
tier = SCRIPTURE_DRIVER
primary_component = BELLIGERENT_EYE
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 1
ranged_type = /obj/effect/proc_holder/slab/hateful_manacles
slab_overlay = "hateful_manacles"
ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with divine energy.</i>\n\
<b>Left-click a target within melee range to shackle!\n\
Click your slab to cancel.</b></span>"
timeout_time = 200
quickbind = TRUE
quickbind_desc = "Applies handcuffs to a struck target."
quickbind_desc = "Creates a stargazer, which generates power when near starlight."
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
var/area/A = get_area(invoker)
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
return
return ..()
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
/datum/clockwork_scripture/create_object/integration_cog
descname = "APC Power Siphoner"
name = "Integration Cog"
desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
invocations = list("Take that which sustains them!")
channel_time = 10
power_cost = 10
whispered = TRUE
object_path = /obj/item/clockwork/integration_cog
creator_message = "<span class='brass'>You form an integration cog, which can be inserted into an open APC to passively siphon power.</span>"
usage_tip = "Tampering isn't visible unless the APC is opened."
tier = SCRIPTURE_DRIVER
space_allowed = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 2
quickbind = TRUE
quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC."
//Sigil of Transgression: Creates a sigil of transgression, which briefly stuns and applies Belligerent to the first non-servant to cross it.
@@ -39,12 +64,78 @@
usage_tip = "The sigil does not silence its victim, and is generally used to soften potential converts or would-be invaders."
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = BELLIGERENT_EYE
sort_priority = 2
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 3
quickbind = TRUE
quickbind_desc = "Creates a Sigil of Transgression, which will briefly stun and slow the next non-Servant to cross it."
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
/datum/clockwork_scripture/create_object/sigil_of_submission
descname = "Trap, Conversion"
name = "Sigil of Submission"
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
invocations = list("Divinity, enlighten...", "...those who trespass here!")
channel_time = 60
power_cost = 125
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/submission
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target.
/datum/clockwork_scripture/ranged_ability/kindle
descname = "Short-Range Single-Target Stun"
name = "Kindle"
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
invocations = list("Divinity, show them your light!")
whispered = TRUE
channel_time = 30
power_cost = 125
usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
tier = SCRIPTURE_DRIVER
primary_component = BELLIGERENT_EYE
sort_priority = 5
slab_overlay = "volt"
ranged_type = /obj/effect/proc_holder/slab/kindle
ranged_message = "<span class='brass'><i>You charge the clockwork slab with divine energy.</i>\n\
<b>Left-click a target within melee range to stun!\n\
Click your slab to cancel.</b></span>"
timeout_time = 150
quickbind = TRUE
quickbind_desc = "Stuns and mutes a target from a short range."
//Hateful Manacles: Applies restraints from melee over several seconds. The restraints function like handcuffs and break on removal.
/datum/clockwork_scripture/ranged_ability/hateful_manacles
descname = "Handcuffs"
name = "Hateful Manacles"
desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
invocations = list("Shackle the heretic!", "Break them in body and spirit!")
channel_time = 15
power_cost = 25
whispered = TRUE
usage_tip = "The manacles are about as strong as zipties, and break when removed."
tier = SCRIPTURE_DRIVER
primary_component = BELLIGERENT_EYE
sort_priority = 6
ranged_type = /obj/effect/proc_holder/slab/hateful_manacles
slab_overlay = "hateful_manacles"
ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with divine energy.</i>\n\
<b>Left-click a target within melee range to shackle!\n\
Click your slab to cancel.</b></span>"
timeout_time = 200
quickbind = TRUE
quickbind_desc = "Applies handcuffs to a struck target."
//Vanguard: Provides twenty seconds of stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
/datum/clockwork_scripture/vanguard
descname = "Self Stun Immunity"
@@ -57,7 +148,7 @@
usage_tip = "You cannot reactivate Vanguard while still shielded by it."
tier = SCRIPTURE_DRIVER
primary_component = VANGUARD_COGWHEEL
sort_priority = 3
sort_priority = 7
quickbind = TRUE
quickbind_desc = "Allows you to temporarily absorb stuns. All stuns absorbed will affect you when disabled."
@@ -89,7 +180,7 @@
usage_tip = "The Compromise is very fast to invoke, and will remove holy water from the target Servant."
tier = SCRIPTURE_DRIVER
primary_component = VANGUARD_COGWHEEL
sort_priority = 4
sort_priority = 8
quickbind = TRUE
quickbind_desc = "Allows you to convert a Servant's brute, burn, and oxygen damage to half toxin damage.<br><b>Click your slab to disable.</b>"
slab_overlay = "compromise"
@@ -101,7 +192,7 @@
//Abscond: Used to return to Reebe.
/datum/clockwork_scripture/abscond
descname = "Return to Reebe"
descname = "Return to Reebe - Important!"
name = "Abscond"
desc = "Yanks you through space, returning you to home base."
invocations = list("As we bid farewell, and return to the stars...", "...we shall find our way home.")
@@ -113,7 +204,7 @@
usage_tip = "This can't be used while on Reebe, for obvious reasons."
tier = SCRIPTURE_DRIVER
primary_component = GEIS_CAPACITOR
sort_priority = 5
sort_priority = 9
quickbind = TRUE
quickbind_desc = "Returns you to Reebe."
@@ -153,52 +244,9 @@
animate(invoker.client, color = initial(invoker.client.color), time = 10)
//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target.
/datum/clockwork_scripture/ranged_ability/kindle
descname = "Short-Range Single-Target Stun"
name = "Kindle"
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
invocations = list("Divinity, show them your light!")
whispered = TRUE
channel_time = 30
power_cost = 125
usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
tier = SCRIPTURE_DRIVER
primary_component = GEIS_CAPACITOR
sort_priority = 6
slab_overlay = "volt"
ranged_type = /obj/effect/proc_holder/slab/kindle
ranged_message = "<span class='brass'><i>You charge the clockwork slab with divine energy.</i>\n\
<b>Left-click a target within melee range to stun!\n\
Click your slab to cancel.</b></span>"
timeout_time = 150
quickbind = TRUE
quickbind_desc = "Stuns and mutes a target from a short range."
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
/datum/clockwork_scripture/create_object/sigil_of_submission
descname = "Trap, Conversion"
name = "Sigil of Submission"
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
invocations = list("Divinity, enlighten...", "...those who trespass here!")
channel_time = 60
power_cost = 125
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/submission
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = GEIS_CAPACITOR
sort_priority = 6
quickbind = TRUE
quickbind_desc = "Creates a Sigil of Submission, which will convert non-Servants that remain on it."
//Replicant: Creates a new clockwork slab.
/datum/clockwork_scripture/create_object/replicant
descname = "New Clockwork Slab"
descname = "New Clockwork Slab - Important!"
name = "Replicant"
desc = "Creates a new clockwork slab."
invocations = list("Metal, become greater!")
@@ -210,59 +258,12 @@
usage_tip = "This is inefficient as a way to produce components, as the slab produced must be held by someone with no other slabs to produce components."
tier = SCRIPTURE_DRIVER
space_allowed = TRUE
primary_component = REPLICANT_ALLOY
sort_priority = 7
primary_component = GEIS_CAPACITOR
sort_priority = 10
quickbind = TRUE
quickbind_desc = "Creates a new Clockwork Slab."
//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight.
/datum/clockwork_scripture/create_object/stargazer
descname = "Necessary Structure, Generates Power From Starlight"
name = "Stargazer"
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
invocations = list("Capture their inferior light for us!")
channel_time = 50
power_cost = 50
object_path = /obj/structure/destructible/clockwork/stargazer
creator_message = "<span class='brass'>You form a stargazer, which will generate power near starlight.</span>"
observer_message = "<span class='warning'>A large lantern-shaped machine forms!</span>"
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
primary_component = REPLICANT_ALLOY
sort_priority = 8
quickbind = TRUE
quickbind_desc = "Creates a stargazer, which generates power when near starlight."
/datum/clockwork_scripture/create_object/stargazer/check_special_requirements()
var/area/A = get_area(invoker)
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
return
return ..()
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
/datum/clockwork_scripture/create_object/integration_cog
descname = "APC Power Siphoner"
name = "Integration Cog"
desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
invocations = list("Take that which sustains them!")
channel_time = 10
power_cost = 10
whispered = TRUE
object_path = /obj/item/clockwork/integration_cog
creator_message = "<span class='brass'>You form an integration cog, which can be inserted into an open APC to passively siphon power.</span>"
usage_tip = "Tampering isn't visible unless the APC is opened."
tier = SCRIPTURE_DRIVER
space_allowed = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 9
quickbind = TRUE
quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC."
//Wraith Spectacles: Creates a pair of wraith spectacles, which grant xray vision but damage vision slowly.
/datum/clockwork_scripture/create_object/wraith_spectacles
descname = "Limited Xray Vision Glasses"
@@ -277,7 +278,7 @@
usage_tip = "\"True sight\" means that you are able to see through walls and in darkness."
tier = SCRIPTURE_DRIVER
space_allowed = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 10
primary_component = GEIS_CAPACITOR
sort_priority = 11
quickbind = TRUE
quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss."
@@ -2,6 +2,27 @@
// SCRIPTS //
/////////////
//Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures.
/datum/clockwork_scripture/create_object/replica_fabricator
descname = "Creates Brass and Converts Objects - Important!"
name = "Replica Fabricator"
desc = "Forms a device that, when used on certain objects, replaces them with their Ratvarian equivalents. It requires power to function."
invocations = list("With this device...", "...his presence shall be made known.")
channel_time = 20
power_cost = 250
whispered = TRUE
object_path = /obj/item/clockwork/replica_fabricator
creator_message = "<span class='brass'>You form a replica fabricator.</span>"
usage_tip = "Clockwork Walls cause nearby Tinkerer's Caches to generate components passively, making this a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
tier = SCRIPTURE_SCRIPT
space_allowed = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 1
quickbind = TRUE
quickbind_desc = "Creates a Replica Fabricator, which can convert various objects to Ratvarian variants."
//Ocular Warden: Creates an ocular warden, which defends a small area near it.
/datum/clockwork_scripture/create_object/ocular_warden
descname = "Structure, Turret"
@@ -17,8 +38,8 @@
tier = SCRIPTURE_SCRIPT
one_per_tile = TRUE
space_allowed = TRUE
primary_component = BELLIGERENT_EYE
sort_priority = 1
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 2
quickbind = TRUE
quickbind_desc = "Creates an Ocular Warden, which will automatically attack nearby unrestrained non-Servants that can see it."
@@ -29,26 +50,6 @@
return ..()
//Judicial Visor: Creates a judicial visor, which can smite an area.
/datum/clockwork_scripture/create_object/judicial_visor
descname = "Delayed Area Knockdown Glasses"
name = "Judicial Visor"
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
invocations = list("Grant me the flames of Engine!")
channel_time = 10
power_cost = 400
whispered = TRUE
object_path = /obj/item/clothing/glasses/judicial_visor
creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting a small area.</span>"
usage_tip = "The visor has a thirty-second cooldown once used."
tier = SCRIPTURE_SCRIPT
space_allowed = TRUE
primary_component = BELLIGERENT_EYE
sort_priority = 2
quickbind = TRUE
quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
//Vitality Matrix: Creates a sigil which will drain health from nonservants and can use that health to heal or even revive servants.
/datum/clockwork_scripture/create_object/vitality_matrix
descname = "Trap, Damage to Healing"
@@ -64,147 +65,35 @@
usage_tip = "The sigil will be consumed upon reviving a Servant."
tier = SCRIPTURE_SCRIPT
one_per_tile = TRUE
primary_component = VANGUARD_COGWHEEL
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 3
quickbind = TRUE
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
//Mending Mantra: Channeled for up to ten times over twenty seconds to repair structures and heal allies
/datum/clockwork_scripture/channeled/mending_mantra
descname = "Channeled, Area Healing and Repair"
name = "Mending Mantra"
desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed. Channeled every two seconds for a maximum of twenty seconds."
chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
chant_amount = 10
chant_interval = 20
power_cost = 1000
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
tier = SCRIPTURE_SCRIPT
primary_component = VANGUARD_COGWHEEL
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed.<br><b>Maximum 10 chants.</b>"
var/heal_attempts = 4
var/heal_amount = 2.5
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
var/static/list/heal_finish_messages = list("There, all mended!", "Try not to get too damaged.", "No more dents and scratches for you!", "Champions never die.", "All patched up.", \
"Ah, child, it's okay now.", "Pain is temporary.", "What you do for the Justiciar is eternal.", "Bear this for me.", "Be strong, child.", "Please, be careful!", \
"If you die, you will be remembered.")
var/static/list/heal_target_typecache = typecacheof(list(
/obj/structure/destructible/clockwork,
/obj/machinery/door/airlock/clockwork,
/obj/machinery/door/window/clockwork,
/obj/structure/window/reinforced/clockwork,
/obj/structure/table/reinforced/brass))
var/static/list/ratvarian_armor_typecache = typecacheof(list(
/obj/item/clothing/suit/armor/clockwork,
/obj/item/clothing/head/helmet/clockwork,
/obj/item/clothing/gloves/clockwork,
/obj/item/clothing/shoes/clockwork))
/datum/clockwork_scripture/channeled/mending_mantra/chant_effects(chant_number)
var/turf/T
for(var/atom/movable/M in range(7, invoker))
if(isliving(M))
if(isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
var/mob/living/simple_animal/S = M
if(S.health == S.maxHealth || S.stat == DEAD)
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
S.adjustHealth(-heal_amount)
new /obj/effect/temp_visual/heal(T, "#1E8CE1")
if(i == heal_attempts && S.health >= S.maxHealth) //we finished healing on the last tick, give them the message
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(issilicon(M))
var/mob/living/silicon/S = M
if(S.health == S.maxHealth || S.stat == DEAD || !is_servant_of_ratvar(S))
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(S.health < S.maxHealth)
S.heal_ordered_damage(heal_amount, damage_heal_order)
new /obj/effect/temp_visual/heal(T, "#1E8CE1")
if(i == heal_attempts && S.health >= S.maxHealth)
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(S, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.health == H.maxHealth || H.stat == DEAD || !is_servant_of_ratvar(H))
continue
T = get_turf(M)
var/heal_ticks = 0 //one heal tick for each piece of ratvarian armor worn
var/obj/item/I = H.get_item_by_slot(slot_wear_suit)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_head)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_gloves)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
I = H.get_item_by_slot(slot_shoes)
if(is_type_in_typecache(I, ratvarian_armor_typecache))
heal_ticks++
if(heal_ticks)
for(var/i in 1 to heal_ticks)
if(H.health < H.maxHealth)
H.heal_ordered_damage(heal_amount, damage_heal_order)
new /obj/effect/temp_visual/heal(T, "#1E8CE1")
if(i == heal_ticks && H.health >= H.maxHealth)
to_chat(H, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else
to_chat(H, "<span class='inathneq'>\"[text2ratvar(pick(heal_finish_messages))]\"</span>")
break
else if(is_type_in_typecache(M, heal_target_typecache))
var/obj/structure/destructible/clockwork/C = M
if(C.obj_integrity == C.max_integrity || (istype(C) && !C.can_be_repaired))
continue
T = get_turf(M)
for(var/i in 1 to heal_attempts)
if(C.obj_integrity < C.max_integrity)
C.obj_integrity = min(C.obj_integrity + 5, C.max_integrity)
C.update_icon()
new /obj/effect/temp_visual/heal(T, "#1E8CE1")
else
break
new /obj/effect/temp_visual/ratvar/mending_mantra(get_turf(invoker))
return TRUE
//Replica Fabricator: Creates a replica fabricator, used to convert objects and repair clockwork structures.
/datum/clockwork_scripture/create_object/replica_fabricator
descname = "Replaces Objects with Ratvarian Versions"
name = "Replica Fabricator"
desc = "Forms a device that, when used on certain objects, replaces them with their Ratvarian equivalents. It requires power to function."
invocations = list("With this device...", "...his presence shall be made known.")
channel_time = 20
power_cost = 250
//Judicial Visor: Creates a judicial visor, which can smite an area.
/datum/clockwork_scripture/create_object/judicial_visor
descname = "Delayed Area Knockdown Glasses"
name = "Judicial Visor"
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
invocations = list("Grant me the flames of Engine!")
channel_time = 10
power_cost = 400
whispered = TRUE
object_path = /obj/item/clockwork/replica_fabricator
creator_message = "<span class='brass'>You form a replica fabricator.</span>"
usage_tip = "Clockwork Walls cause nearby Tinkerer's Caches to generate components passively, making this a vital tool. Clockwork Floors heal toxin damage in Servants standing on them."
object_path = /obj/item/clothing/glasses/judicial_visor
creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting a small area.</span>"
usage_tip = "The visor has a thirty-second cooldown once used."
tier = SCRIPTURE_SCRIPT
space_allowed = TRUE
primary_component = REPLICANT_ALLOY
sort_priority = 5
primary_component = BELLIGERENT_EYE
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Creates a Replica Fabricator, which can convert various objects to Ratvarian variants."
quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
//Clockwork Arnaments: Grants the invoker the ability to call forth a Ratvarian spear and clockwork armor.
/datum/clockwork_scripture/clockwork_arnaments
descname = "Summonable Armor and Weapons"
descname = "Summonable Armor and Weapons - Important!"
name = "Clockwork Arnaments"
desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing."
invocations = list("Grant me arnaments...", "...from the forge of Armorer!")
@@ -213,8 +102,8 @@
whispered = TRUE
usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear. You will need to wait for 30 seconds before resummoning it."
tier = SCRIPTURE_SCRIPT
primary_component = REPLICANT_ALLOY
sort_priority = 6
primary_component = VANGUARD_COGWHEEL
sort_priority = 5
quickbind = TRUE
quickbind_desc = "Permanently binds clockwork armor and a Ratvarian spear to you."
@@ -312,8 +201,8 @@
multiple_invokers_optional = TRUE
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
tier = SCRIPTURE_SCRIPT
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 9
primary_component = GEIS_CAPACITOR
sort_priority = 6
quickbind = TRUE
quickbind_desc = "Allows you to create a one-way Spatial Gateway to a living Servant or Clockwork Obelisk."