various runtime fixes - plasman tounges no longer have a maxhealth value of "alien", simplemobs no longer runtime when shot, removing filters from something that lacks filters now works
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@@ -164,7 +164,7 @@
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if(starting)
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splatter_dir = get_dir(starting, target_loca)
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var/obj/item/bodypart/B = L.get_bodypart(def_zone)
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if(B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters
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if(istype(B) && B.status == BODYPART_ROBOTIC) // So if you hit a robotic, it sparks instead of bloodspatters
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do_sparks(2, FALSE, target.loc)
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if(prob(25))
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new /obj/effect/decal/cleanable/oil(target_loca)
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@@ -233,7 +233,6 @@
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name = "plasma bone \"tongue\""
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desc = "Like animated skeletons, Plasmamen vibrate their teeth in order to produce speech."
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icon_state = "tongueplasma"
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maxHealth = "alien"
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modifies_speech = FALSE
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/obj/item/organ/tongue/robot
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