explosions
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@@ -168,18 +168,18 @@
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..()
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switch (severity)
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if (1)
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if (EXPLODE_DEVASTATE)
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gib()
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return
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if (2)
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if (EXPLODE_HEAVY)
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take_overall_damage(60, 60)
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damage_clothes(200, BRUTE, "bomb")
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adjustEarDamage(30, 120)
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if(prob(70))
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Unconscious(200)
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if(3)
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if(EXPLODE_LIGHT)
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take_overall_damage(30, 0)
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damage_clothes(50, BRUTE, "bomb")
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adjustEarDamage(15,60)
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