diff --git a/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm b/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm index 1d27467ee6..32436133cd 100644 --- a/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm +++ b/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm @@ -229,14 +229,22 @@ gateway_uses = round(gateway_uses * (2 * efficiency), 1) time_duration = round(time_duration * (2 * efficiency), 1) CO.active = TRUE //you'd be active in a second but you should update immediately - invoker.visible_message("The air in front of [invoker] ripples before suddenly tearing open!", \ - "With a word, you rip open a [two_way ? "two-way":"one-way"] rift to [input_target_key]. It will last for [DisplayTimeText(time_duration)] and has [gateway_uses] use[gateway_uses > 1 ? "s" : ""].") - var/obj/effect/clockwork/spatial_gateway/S1 = new(issrcobelisk ? get_turf(src) : get_step(get_turf(invoker), invoker.dir)) - var/obj/effect/clockwork/spatial_gateway/S2 = new(istargetobelisk ? get_turf(target) : get_step(get_turf(target), target.dir)) + if(issrcobelisk && istargetobelisk && src.z != target.z && (is_reebe(src.z) || is_reebe(target.z))) + invoker.visible_message("The air in front of [invoker] ripples before suddenly tearing open!", \ + "With a word, you rip open a stable two-way rift between reebe and the mortal realm.") + var/obj/effect/clockwork/spatial_gateway/stable/stable_S1 = new(get_turf(src)) + var/obj/effect/clockwork/spatial_gateway/stable/stable_S2 = new(get_turf(target)) + stable_S1.setup_gateway(stable_S2) + stable_S2.visible_message("The air in front of [target] ripples before suddenly tearing open!") + else + invoker.visible_message("The air in front of [invoker] ripples before suddenly tearing open!", \ + "With a word, you rip open a [two_way ? "two-way":"one-way"] rift to [input_target_key]. It will last for [DisplayTimeText(time_duration)] and has [gateway_uses] use[gateway_uses > 1 ? "s" : ""].") + var/obj/effect/clockwork/spatial_gateway/S1 = new(issrcobelisk ? get_turf(src) : get_step(get_turf(invoker), invoker.dir)) + var/obj/effect/clockwork/spatial_gateway/S2 = new(istargetobelisk ? get_turf(target) : get_step(get_turf(target), target.dir)) - //Set up the portals now that they've spawned - S1.setup_gateway(S2, time_duration, gateway_uses, two_way) - S2.visible_message("The air in front of [target] ripples before suddenly tearing open!") + //Set up the portals now that they've spawned + S1.setup_gateway(S2, time_duration, gateway_uses, two_way) + S2.visible_message("The air in front of [target] ripples before suddenly tearing open!") return TRUE //Stable Gateway: Used to travel to and from reebe without any further powercost. Needs a clockwork obilisk to keep active, but stays active as long as it is not deactivated via an null rod or a slab, or the obilisk is destroyed @@ -251,6 +259,9 @@ return TRUE return FALSE +/obj/effect/clockwork/spatial_gateway/stable/setup_gateway(/obj/effect/clockwork/spatial_gateway/stable/gatewayB, set_duration = 1, set_uses = 1, two_way = TRUE) //Reduced setup call due to some things being irrelevant for stable gateways + return ..() + /obj/effect/clockwork/spatial_gateway/stable/attackby(obj/item/I, mob/living/user, params) if(!istype(I, /obj/item/clockwork/slab) || !is_servant_of_ratvar(user) || busy) return ..() @@ -266,6 +277,7 @@ return TRUE //TODO: Add effect for this, maybe reuse the void blaster one from that PR? + /obj/effect/clockwork/spatial_gateway/stable/proc/start_shutdown() deltimer(timerid) deltimer(linked_gateway.timerid) diff --git a/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm b/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm index 79d514799d..d9c3b047ca 100644 --- a/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm +++ b/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm @@ -53,7 +53,7 @@ if(!is_servant_of_ratvar(user) || !can_access_clockwork_power(src, hierophant_cost) || !anchored) to_chat(user, "You place your hand on [src], but it doesn't react.") return - var/choice = alert(user,"You place your hand on [src]...",,/*"Hierophant Broadcast",*/"Spatial Gateway","Stable Reebe Gateway","Cancel") //TODO: Find a good way to do this because choice / alert does only support up to six args, not seven as needed + var/choice = alert(user,"You place your hand on [src]...",,"Hierophant Broadcast","Spatial Gateway","Cancel") //TODO: Find a good way to do this because choice / alert does only support up to six args, not seven as needed switch(choice) if("Hierophant Broadcast") if(active) @@ -96,26 +96,6 @@ clockwork_say(user, text2ratvar("Spatial Gateway, activate!")) return adjust_clockwork_power(gateway_cost) //if we didn't return above, ie, successfully create a gateway, we give the power back - if("Stable Reebe Gateway") - if(active) - to_chat(user, "[src] is already sustaining a gateway!") - return - if(!user.can_speak_vocal()) - to_chat(user, "You need to be able to speak to open a stable gateway!") - return - if(is_reebe(z)) - to_chat(user, "You are already on reebe, child...") - return - if(!try_use_power(gateway_cost)) //Maybe set it a bit higher than a normal portal? Eh should be fine, balance will tell.. - to_chat(user, "[src] lacks the power to open a stable gateway!") - return - if(procure_reebe_gateway(user)) - process() - if(!active) - active = TRUE - clockwork_say(user, text2ratvar("Stable Gateway, activate!")) - return - adjust_clockwork_power(gateway_cost) //Same as before /obj/structure/destructible/clockwork/powered/clockwork_obelisk/process() if(!anchored) @@ -129,26 +109,3 @@ icon_state = inactive_icon density = TRUE active = FALSE - -//Special proc used for station-reebe stable gateways created by Obilisks on the station. Not done as subtype of the proc because it's quite a bit different.\ - Chooses one random non-active obilisk on reebe to link to. -/obj/structure/destructible/clockwork/powered/clockwork_obelisk/proc/procure_reebe_gateway(mob/living/user) - var/list/possible_reebe_obilisks = list() - for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in GLOB.all_clockwork_objects) - if(is_reebe(O.z) && !O.active && O.anchored) - possible_reebe_obilisks += O - - if(!possible_reebe_obilisks.len) - to_chat(user, "There are no eligible Obilisks on reebe!") - return FALSE - var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/target = pick(possible_reebe_obilisks) - - target.active = TRUE - src.active = TRUE - user.visible_message("The air in front of [user] ripples before suddenly tearing open!", \ - "With a word, you open a stable rift between reebe and the mortal realm.") - var/obj/effect/clockwork/spatial_gateway/stable/S1 = new(get_turf(src)) - var/obj/effect/clockwork/spatial_gateway/stable/S2 = new(get_turf(target)) - S1.setup_gateway(S2, 1, 1, TRUE) //The two 1s are irrelevant since it's a stable gateway - S2.visible_message("The air in front of [target] ripples before suddenly tearing open!") - return TRUE