diff --git a/config/game_options.txt b/config/game_options.txt index 7776d87d4e..b9d763e5b0 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -72,6 +72,14 @@ ALERT_DELTA Destruction of the station is imminent. All crew are instructed to o ## Uncomment to not send a roundstart intercept report. Gamemodes may override this. #NO_INTERCEPT_REPORT +## Comment to disable weighting modes by how chaotic recent mode rolls were. +WEIGH_BY_RECENT_CHAOS + +## The weight adjustment will be proportional to this power relative to the "ideal" weight range. +## e.g. if we have a weight range of 0-5, and an exponent of 1, 6 will be weighted 1/2, 7 1/3 etc. +## if exponent is 2, it'll be 1/4, 1/9 etc. +CHAOS_EXPONENT 1 + ## Probablities for game modes chosen in 'secret' and 'random' modes. ## Default probablity is 1, increase to make that mode more likely to be picked. ## Set to 0 to disable that mode. @@ -154,6 +162,11 @@ FORCE_ANTAG_COUNT CLOCKWORK_CULT #FORCE_ANTAG_COUNT WIZARD #FORCE_ANTAG_COUNT MONKEY +## A config for how much each game mode's chaos level is. +## All of them have reasonable defaults, but this can be used to adjust them. +## 0-9, where 0 is lowest chaos (should only be extended) and 9 is highest (wizard? nukies?) +#CHAOS_LEVEL EXTENDED 0 + ## Uncomment these for overrides of the minimum / maximum number of players in a round type. ## If you set any of these occasionally check to see if you still need them as the modes ## will still be actively rebalanced around the SUGGESTED populations, not your overrides.