ok
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@@ -84,7 +84,7 @@
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if(isliving(M) && !M.anchored && is_in_our_pool(M))
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step_towards(M, src)
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whirl_mob(M)
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if(ishuman(M))
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if(ishuman(M) && (get_dist(M, src) <= 1))
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var/mob/living/carbon/human/H = M
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playsound(src, pick('sound/misc/crack.ogg','sound/misc/crunch.ogg'), 50, TRUE)
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if(H.lying) //down for any reason
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