Lavaland Lag Fix (#51)

lavaland lag fix
motion trackers
salvaging hardsuits
This commit is contained in:
TalkingCactus
2016-09-22 06:57:19 -04:00
committed by GitHub
parent 829604cdb8
commit 0b21154be4
41 changed files with 8097 additions and 75520 deletions
+147
View File
@@ -492,3 +492,150 @@
anchored = 1
layer = BELOW_MOB_LAYER
density = 0
//////////////////////
////MOTION TRACKER////
//////////////////////
/obj/item/device/t_scanner/motionTracker
name = "motion tracker"
icon = 'icons/obj/mining.dmi'
icon_state = "tracker"
desc = "A nifty handheld motion tracker. Requires meson scanners to function properly."
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 35
var/on_cooldown = 0
var/range = 7
var/meson = FALSE
var/obj/item/weapon/stock_parts/cell/cell = new
var/cellcharge
var/cellmaxcharge
var/soundDetect = 'sound/effects/trackFull.ogg'
var/soundNoDetect = 'sound/effects/trackHalf.ogg'
var/soundToggle = 'sound/effects/switch.ogg'
var/powerReq = 10
origin_tech = "engineering=3;magnets=4"
/obj/item/device/t_scanner/motionTracker/New()
cellcharge = cell.charge
cellmaxcharge = cell.maxcharge
updateicon()
/obj/item/device/t_scanner/motionTracker/process()
updateicon()
if(!on || !cell)
on = 0
SSobj.processing.Remove(src)
return
if(cell.charge > powerReq)
scan()
cell.charge -= powerReq
if(cell.charge < powerReq)
playsound(get_turf(src),'sound/machines/twobeep.ogg', 15, 0 , -5)
on = 0
SSobj.processing.Remove(src)
if(cell.charge <= 0)//In the event we have negative energy, somehow.
cell.charge = 0
updateicon()
cellcharge = cell.charge
cellmaxcharge = cell.maxcharge
cell.updateicon()
/obj/item/device/t_scanner/motionTracker/attack_self(mob/user)
add_fingerprint(usr)
updateicon()
if(!cell)
user << text("<span class='warning'>[src] has no power supply.</span>")
return
playsound(get_turf(src), soundToggle, 100, 0, -5)
if(cell.charge < powerReq)
user << text("<span class='warning'>The power light on [src] flashes.</span>")
return
else if(cell.charge > powerReq)
on = !on
if(on)
user << text("<span class='notice'>You turn on [src].</span>")
SSobj.processing |= src
if(!on)
user << text("<span class='notice'>You turn off [src].</span>")
/obj/item/device/t_scanner/motionTracker/proc/updateicon()
if(cell && cellcharge)
if(cell && cell.charge < (cell.maxcharge/5))
icon_state = "trackerLow"
else if(cell && cell.charge < (cell.maxcharge/2))
icon_state = "trackerHalf"
else if(cell && cell.charge > (cell.maxcharge/2))
icon_state = "trackerFull"
if(!cellcharge || !cell || cellcharge < powerReq)
icon_state = "trackerEmpty"
..()
/obj/item/device/t_scanner/motionTracker/scan(mob/living/carbon/user)
if(!on_cooldown)
on_cooldown = 1
spawn(cooldown)
on_cooldown = 0
var/turf/t = get_turf(src)
var/list/mobs = recursive_mob_check(t, 1,0,0)
if(!mobs.len)
return
motionTrackScan(mobs, range)
/obj/item/device/t_scanner/motionTracker/proc/motionTrackScan(var/list/mobs, var/range)
var/mobsfar = 0
for(var/turf/T in range(7, get_turf(src)) )
for(var/mob/O in T.contents)
var/mob/living/L = locate() in T
if(L && (get_turf(L) != get_turf(src)) && !L.stat)
flick_blip(O.loc)
mobsfar = 1
if(mobsfar)
playsound(get_turf(src),'sound/effects/trackFull.ogg', 15, 0, -5)
if(!mobsfar)
playsound(get_turf(src),'sound/effects/trackHalf.ogg', 10, 0, -5)
/obj/item/device/t_scanner/motionTracker/proc/flick_blip(turf/T)
var/image/B = image('icons/obj/mining.dmi', T, icon_state = "blip")
var/list/nearby = list()
for(var/mob/M in viewers(T))
if(M.client)
nearby |= M.client
flick_overlay(B,nearby, 8)
/obj/item/device/t_scanner/motionTracker/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver) && cell)
user << text("<span class='notice'>You detach [cell] from [src].</span>")
cell.loc = get_turf(src)
cell = null
cellcharge = 0
cellmaxcharge = 0
if(on)
on = 0
updateicon()
cell.updateicon()
if(istype(I, /obj/item/weapon/stock_parts/cell))
if(cell)
user << text("<span class='notice'>[src] already has a power supply installed.</span>")
else
if(!user.drop_item())//This is dumb. You should be able to move a held object without having to drop it.
return
I.loc = src
cell = I
user.visible_message(\
"[user.name] has inserted the power cell into [src.name].",\
"<span class='notice'>You install [cell.name] into [src]</span>")
cellcharge = cell.charge
cellmaxcharge = cell.maxcharge
updateicon()
else
..()
/obj/item/device/t_scanner/motionTracker/examine(mob/user)
..()
if(cell)
user << text("<span class='notice'>[src] has [cellcharge]/[cellmaxcharge] charge remaining.</span>")
else
user << text("<span class='notice'>[src] has no power supply installed.</span>")