Merge branch 'master' into Doggo-sit

This commit is contained in:
BlackMajor
2019-09-10 11:02:57 +12:00
1817 changed files with 25349 additions and 9247 deletions
+1 -1
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@@ -38,5 +38,5 @@
//Gangshit
#define NOT_DOMINATING -1
#define MAX_LEADERS_GANG 3
#define MAX_LEADERS_GANG 4
#define INITIAL_DOM_ATTEMPTS 3
+9 -10
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@@ -12,7 +12,7 @@
#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
#define ui_boxarea "EAST-4:6,SOUTH+1:6"
#define ui_boxlang "EAST-5:22,SOUTH+1:6"
#define ui_boxvore "EAST-4:22,SOUTH+1:6"
#define ui_boxvore "EAST-5:22,SOUTH+1:6"
//Filters
#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
@@ -40,7 +40,7 @@
#define BALLS_SACK_SIZE_DEF 8
#define BALLS_SACK_SIZE_MAX 40
#define CUM_RATE 5
#define CUM_RATE 0.035
#define CUM_RATE_MULT 1
#define CUM_EFFICIENCY 1//amount of nutrition required per life()
@@ -115,22 +115,21 @@
//xenobio console upgrade stuff
#define XENOBIO_UPGRADE_MONKEYS 1
#define XENOBIO_UPGRADE_SLIMEBASIC 2
#define XENOBIO_UPGRADE_SLIMEBASIC 2
#define XENOBIO_UPGRADE_SLIMEADV 4
//stamina stuff
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
//Citadel toggles because bitflag memes
#define MEDIHOUND_SLEEPER 1
#define EATING_NOISES 2
#define DIGESTION_NOISES 4
#define MEDIHOUND_SLEEPER (1<<0)
#define EATING_NOISES (1<<1)
#define DIGESTION_NOISES (1<<2)
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
+21 -12
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@@ -3,26 +3,35 @@
#define COLOR_INPUT_DISABLED "#F0F0F0"
#define COLOR_INPUT_ENABLED "#D3B5B5"
//#define COLOR_WHITE "#EEEEEE"
//#define COLOR_SILVER "#C0C0C0"
//#define COLOR_GRAY "#808080"
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
#define COLOR_DARKMODE_BACKGROUND "#202020"
#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
#define COLOR_DARKMODE_TEXT "#f0f0f0"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
#define COLOR_WHITEMODE_TEXT "#000000"
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
#define COLOR_ALMOST_BLACK "#333333"
//#define COLOR_BLACK "#000000"
#define COLOR_BLACK "#000000"
#define COLOR_RED "#FF0000"
//#define COLOR_RED_LIGHT "#FF3333"
//#define COLOR_MAROON "#800000"
#define COLOR_RED_LIGHT "#FF3333"
#define COLOR_MAROON "#800000"
#define COLOR_YELLOW "#FFFF00"
//#define COLOR_OLIVE "#808000"
//#define COLOR_LIME "#32CD32"
#define COLOR_OLIVE "#808000"
#define COLOR_LIME "#32CD32"
#define COLOR_GREEN "#008000"
#define COLOR_CYAN "#00FFFF"
//#define COLOR_TEAL "#008080"
#define COLOR_TEAL "#008080"
#define COLOR_BLUE "#0000FF"
//#define COLOR_BLUE_LIGHT "#33CCFF"
//#define COLOR_NAVY "#000080"
#define COLOR_BLUE_LIGHT "#33CCFF"
#define COLOR_NAVY "#000080"
#define COLOR_PINK "#FFC0CB"
//#define COLOR_MAGENTA "#FF00FF"
#define COLOR_MAGENTA "#FF00FF"
#define COLOR_PURPLE "#800080"
#define COLOR_ORANGE "#FF9900"
#define COLOR_BEIGE "#CEB689"
+13 -1
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@@ -183,4 +183,16 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
//We will round to this value in damage calculations.
#define DAMAGE_PRECISION 0.1
#define DAMAGE_PRECISION 0.1
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
#define TOTAL_MASS_TINY_ITEM 1.25
#define TOTAL_MASS_SMALL_ITEM 2.5
#define TOTAL_MASS_NORMAL_ITEM 3.75
#define TOTAL_MASS_BULKY_ITEM 5
#define TOTAL_MASS_HUGE_ITEM 6.25
#define TOTAL_MASS_GIGANTIC_ITEM 7.5
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
#define TOTAL_MASS_TOY_SWORD 1.5
+14 -1
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@@ -24,7 +24,7 @@
// start global signals with "!", this used to be necessary but now it's just a formatting choice
#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
//////////////////////////////////////////////////////////////////
// /datum signals
@@ -73,6 +73,8 @@
#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
#define COMPONENT_BLOCK_REACH 1
#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin)
#define COMPONENT_BLOCK_TELEPORT 1
/////////////////
#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
@@ -131,6 +133,16 @@
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
// /mob/living signals
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
@@ -147,6 +159,7 @@
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
+2
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@@ -109,3 +109,5 @@
#define RCD_AIRLOCK 2
#define RCD_DECONSTRUCT 3
#define RCD_WINDOWGRILLE 4
#define RCD_MACHINE 8
#define RCD_COMPUTER 16
+18
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@@ -0,0 +1,18 @@
#define DONATOR_GROUP_TIER_1_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_1_donators
#define DONATOR_GROUP_TIER_2_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_2_donators
#define DONATOR_GROUP_TIER_3_CONFIG_PATH /datum/config_entry/keyed_list/donator_group/tier_3_donators
#define DONATOR_GROUP_TIER_1_CONFIG_SUBPATH keyed_list/donator_group/tier_1_donators
#define DONATOR_GROUP_TIER_2_CONFIG_SUBPATH keyed_list/donator_group/tier_2_donators
#define DONATOR_GROUP_TIER_3_CONFIG_SUBPATH keyed_list/donator_group/tier_3_donators
#define TIER_1_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_1_CONFIG_SUBPATH)
#define TIER_2_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_2_CONFIG_SUBPATH)
#define TIER_3_DONATORS CONFIG_GET(DONATOR_GROUP_TIER_3_CONFIG_SUBPATH)
//flags
#define DONATOR_GROUP_TIER_1 "T1"
#define DONATOR_GROUP_TIER_2 "T2"
#define DONATOR_GROUP_TIER_3 "T3"
#define IS_CKEY_DONATOR_GROUP(ckey, groupid) is_donator_group(ckey, groupid)
+2 -1
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@@ -7,7 +7,8 @@
//for convenience
#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
#define CHECK_BITFIELD(variable, flag) (variable & flag)
#define CHECK_BITFIELD(variable, flag) (variable & (flag))
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
+7
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@@ -28,6 +28,7 @@
#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
#define ITEM_SLOT_NECK (1<<13)
#define ITEM_SLOT_SUITSTORE (1<<14)
//SLOTS
#define SLOT_BACK 1
@@ -52,6 +53,7 @@
#define SLOT_LEGCUFFED 19
#define SLOT_GENERC_DEXTROUS_STORAGE 20
#define SLOTS_AMT 20 // Keep this up to date!
//I hate that this has to exist
@@ -84,6 +86,8 @@
. = ITEM_SLOT_ICLOTHING
if(SLOT_L_STORE, SLOT_R_STORE)
. = ITEM_SLOT_POCKET
if(SLOT_S_STORE)
. = ITEM_SLOT_SUITSTORE
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
@@ -230,3 +234,6 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman,
/obj/item/toy)))
//Internals checker
#define GET_INTERNAL_SLOTS(C) list(C.head, C.wear_mask)
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@@ -16,6 +16,8 @@
#define INVESTIGATE_EXONET "exonet"
#define INVESTIGATE_NANITES "nanites"
#define INVESTIGATE_CIRCUIT "circuit"
#define INVESTIGATE_FERMICHEM "fermichem"
#define INVESTIGATE_RCD "rcd"
// Logging types for log_message()
#define LOG_ATTACK (1 << 0)
+10
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@@ -0,0 +1,10 @@
//Martial arts defines
#define MARTIALART_BOXING "boxing"
#define MARTIALART_WRESTLING "wrestling"
#define MARTIALART_SLEEPINGCARP "sleeping carp"
#define MARTIALART_PSYCHOBRAWL "psychotic brawling"
#define MARTIALART_MUSHPUNCH "mushroom punch"
#define MARTIALART_KRAVMAGA "krav maga"
#define MARTIALART_CQC "CQC"
#define MARTIALART_PLASMAFIST "plasma fist"
+11 -8
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@@ -57,7 +57,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_ADJ_LAYER 25
#define GENITALS_FRONT_LAYER 25 //Draws some genitalia above clothes and the TAUR body if need be.
#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
@@ -69,7 +69,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define EARS_LAYER 17
#define BODY_TAUR_LAYER 16
#define SUIT_LAYER 15
#define GENITALS_FRONT_LAYER 14 //Draws some genitalia above clothes and the TAUR body if need be.
#define GLASSES_LAYER 13
#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
#define SUIT_STORE_LAYER 11
@@ -83,7 +82,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define HANDS_LAYER 3
#define BODY_FRONT_LAYER 2
#define FIRE_LAYER 1 //If you're on fire
#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"
@@ -275,10 +274,6 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi'))
//Color Defines
#define OOC_COLOR "#002eb8"
#define AOOC_COLOR "#b8002e"
/////////////////////////////////////
// atom.appearence_flags shortcuts //
/////////////////////////////////////
@@ -382,6 +377,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define CLOCK_SILICONS 22
#define CLOCK_PROSELYTIZATION 23
#define SHUTTLE_HIJACK 24
#define GANG_VICTORY 25
#define FIELD_TURF 1
#define FIELD_EDGE 2
@@ -458,6 +454,13 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define SUMMON_GUNS "guns"
#define SUMMON_MAGIC "magic"
#define TELEPORT_CHANNEL_BLUESPACE "bluespace" //Classic bluespace teleportation, requires a sender but no receiver
#define TELEPORT_CHANNEL_QUANTUM "quantum" //Quantum-based teleportation, requires both sender and receiver, but is free from normal disruption
#define TELEPORT_CHANNEL_WORMHOLE "wormhole" //Wormhole teleportation, is not disrupted by bluespace fluctuations but tends to be very random or unsafe
#define TELEPORT_CHANNEL_MAGIC "magic" //Magic teleportation, does whatever it wants (unless there's antimagic)
#define TELEPORT_CHANNEL_CULT "cult" //Cult teleportation, does whatever it wants (unless there's holiness)
#define TELEPORT_CHANNEL_FREE "free" //Anything else
//Run the world with this parameter to enable a single run though of the game setup and tear down process with unit tests in between
#define TEST_RUN_PARAMETER "test-run"
//Force the log directory to be something specific in the data/logs folder
@@ -492,4 +495,4 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define PREF_SAVELOAD_COOLDOWN 5
#define VOMIT_TOXIC 1
#define VOMIT_PURPLE 2
#define VOMIT_PURPLE 2
+3 -1
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@@ -28,4 +28,6 @@
#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
#define MOVESPEED_ID_SANITY "MOOD_SANITY"
+9 -6
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@@ -20,18 +20,21 @@
#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
#define SLOWS_WHILE_IN_HAND (1<<4)
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define NODROP (1<<8) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
#define ABSTRACT (1<<9) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<10) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
#define NO_UNIFORM_REQUIRED (1<<11) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
// Flags for the clothing_flags var on /obj/item/clothing
#define LAVAPROTECT (1<<0)
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define MASKINTERNALS (1<<3) // mask allows internals
#define ALLOWINTERNALS (1<<3) // mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
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@@ -1,5 +1,55 @@
// Radios use a large variety of predefined frequencies.
//say based modes like binary are in living/say.dm
#define RADIO_CHANNEL_COMMON "Common"
#define RADIO_KEY_COMMON ";"
#define RADIO_CHANNEL_SECURITY "Security"
#define RADIO_KEY_SECURITY "s"
#define RADIO_TOKEN_SECURITY ":s"
#define RADIO_CHANNEL_ENGINEERING "Engineering"
#define RADIO_KEY_ENGINEERING "e"
#define RADIO_TOKEN_ENGINEERING ":e"
#define RADIO_CHANNEL_COMMAND "Command"
#define RADIO_KEY_COMMAND "c"
#define RADIO_TOKEN_COMMAND ":c"
#define RADIO_CHANNEL_SCIENCE "Science"
#define RADIO_KEY_SCIENCE "n"
#define RADIO_TOKEN_SCIENCE ":n"
#define RADIO_CHANNEL_MEDICAL "Medical"
#define RADIO_KEY_MEDICAL "m"
#define RADIO_TOKEN_MEDICAL ":m"
#define RADIO_CHANNEL_SUPPLY "Supply"
#define RADIO_KEY_SUPPLY "u"
#define RADIO_TOKEN_SUPPLY ":u"
#define RADIO_CHANNEL_SERVICE "Service"
#define RADIO_KEY_SERVICE "v"
#define RADIO_TOKEN_SERVICE ":v"
#define RADIO_CHANNEL_AI_PRIVATE "AI Private"
#define RADIO_KEY_AI_PRIVATE "o"
#define RADIO_TOKEN_AI_PRIVATE ":o"
#define RADIO_CHANNEL_SYNDICATE "Syndicate"
#define RADIO_KEY_SYNDICATE "t"
#define RADIO_TOKEN_SYNDICATE ":t"
#define RADIO_CHANNEL_CENTCOM "CentCom"
#define RADIO_KEY_CENTCOM "y"
#define RADIO_TOKEN_CENTCOM ":y"
#define RADIO_CHANNEL_CTF_RED "Red Team"
#define RADIO_CHANNEL_CTF_BLUE "Blue Team"
#define MIN_FREE_FREQ 1201 // -------------------------------------------------
// Frequencies are always odd numbers and range from 1201 to 1599.
+2 -1
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@@ -25,7 +25,8 @@
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
//Research point amounts
#define NOBLIUM_RESEARCH_AMOUNT 1000
#define BZ_RESEARCH_AMOUNT 150
#define BZ_RESEARCH_SCALE 4
#define BZ_RESEARCH_MAX_AMOUNT 400
#define MIASMA_RESEARCH_AMOUNT 160
#define STIMULUM_RESEARCH_AMOUNT 50
//Plasma fusion properties
+7 -1
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@@ -2,7 +2,13 @@
#define LIQUID 2
#define GAS 3
// reagents_flags defines
//reagents reaction var defines
#define REAGENT_NORMAL_PH 7.000
#define REAGENT_PH_ACCURACY 0.001
#define REAGENT_PURITY_ACCURACY 0.001
#define DEFAULT_SPECIFIC_HEAT 200
// container_type defines
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
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@@ -6,17 +6,43 @@
//Message modes. Each one defines a radio channel, more or less.
#define MODE_HEADSET "headset"
#define MODE_ROBOT "robot"
#define MODE_R_HAND "right hand"
#define MODE_KEY_R_HAND "r"
#define MODE_L_HAND "left hand"
#define MODE_KEY_L_HAND "l"
#define MODE_INTERCOM "intercom"
#define MODE_KEY_INTERCOM "i"
#define MODE_BINARY "binary"
#define MODE_KEY_BINARY "b"
#define MODE_TOKEN_BINARY ":b"
#define MODE_WHISPER "whisper"
#define MODE_WHISPER_CRIT "whispercrit"
#define MODE_DEPARTMENT "department"
#define MODE_KEY_DEPARTMENT "h"
#define MODE_TOKEN_DEPARTMENT ":h"
#define MODE_ADMIN "admin"
#define MODE_KEY_ADMIN "p"
#define MODE_DEADMIN "deadmin"
#define MODE_KEY_DEADMIN "d"
#define MODE_ALIEN "alientalk"
#define MODE_HOLOPAD "holopad"
#define MODE_CHANGELING "changeling"
#define MODE_KEY_CHANGELING "g"
#define MODE_TOKEN_CHANGELING ":g"
#define MODE_VOCALCORDS "cords"
#define MODE_KEY_VOCALCORDS "x"
#define MODE_MONKEY "monkeyhive"
//Spans. Robot speech, italics, etc. Applied in compose_message().
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@@ -44,6 +44,8 @@
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
#define STATUS_EFFECT_GEISTRACKER /datum/status_effect/geis_tracker //if you're using geis, this tracks that and keeps you from using scripture
+2 -1
View File
@@ -81,7 +81,7 @@
#define INIT_ORDER_STICKY_BAN -10
#define INIT_ORDER_LIGHTING -20
#define INIT_ORDER_SHUTTLE -21
#define INIT_ORDER_SQUEAK -40
#define INIT_ORDER_MINOR_MAPPING -40
#define INIT_ORDER_PATH -50
#define INIT_ORDER_PERSISTENCE -100
@@ -93,6 +93,7 @@
#define FIRE_PRIORITY_SERVER_MAINT 10
#define FIRE_PRIORITY_RESEARCH 10
#define FIRE_PRIORITY_VIS 10
#define FIRE_PRIORITY_VORE 10
#define FIRE_PRIORITY_GARBAGE 15
#define FIRE_PRIORITY_WET_FLOORS 20
#define FIRE_PRIORITY_AIR 20
+1 -1
View File
@@ -31,4 +31,4 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
#define WORLDTIMEOFDAY2TEXT(format) GAMETIMESTAMP(format, world.timeofday)
#define TIME_STAMP(format, showds) showds ? "[WORLDTIMEOFDAY2TEXT(format)]:[world.timeofday % 10]" : WORLDTIMEOFDAY2TEXT(format)
#define STATION_TIME(display_only) ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
+37
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@@ -108,10 +108,13 @@
#define TRAIT_NOHARDCRIT "nohardcrit"
#define TRAIT_NOSOFTCRIT "nosoftcrit"
#define TRAIT_MINDSHIELD "mindshield"
#define TRAIT_FEARLESS "fearless"
#define TRAIT_UNSTABLE "unstable"
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
@@ -119,11 +122,15 @@
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
// item traits
#define TRAIT_NODROP "nodrop"
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
#define TRAIT_AGEUSIA "ageusia"
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
#define TRAIT_NIGHT_VISION "night_vision"
#define TRAIT_LIGHT_STEP "light_step"
#define TRAIT_SILENT_STEP "silent_step"
#define TRAIT_SPEEDY_STEP "speedy_step"
#define TRAIT_SPIRITUAL "spiritual"
#define TRAIT_VORACIOUS "voracious"
@@ -139,12 +146,15 @@
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
#define TRAIT_NYMPHO "nymphomania"
#define TRAIT_MASO "masochism"
#define TRAIT_HIGH_BLOOD "high_blood"
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
#define TRAIT_PARA "paraplegic"
#define TRAIT_EMPATH "empath"
#define TRAIT_FRIENDLY "friendly"
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
// common trait sources
#define TRAIT_GENERIC "generic"
#define EYE_DAMAGE "eye_damage"
@@ -155,6 +165,12 @@
#define SPECIES_TRAIT "species"
#define ORGAN_TRAIT "organ"
#define JOB_TRAIT "job"
#define CYBORG_ITEM_TRAIT "cyborg-item"
#define ADMIN_TRAIT "admin" // (B)admins only.
#define CHANGELING_TRAIT "changeling"
#define CULT_TRAIT "cult"
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines
@@ -167,3 +183,24 @@
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define EYES_COVERED "eyes_covered"
#define CULT_TRAIT "cult"
#define CLOWN_NUKE_TRAIT "clown-nuke"
#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
#define CHRONO_GUN_TRAIT "chrono-gun"
#define REVERSE_BEAR_TRAP_TRAIT "reverse-bear-trap"
#define GLUED_ITEM_TRAIT "glued-item"
#define CURSED_MASK_TRAIT "cursed-mask"
#define HIS_GRACE_TRAIT "his-grace"
#define HAND_REPLACEMENT_TRAIT "magic-hand"
#define HOT_POTATO_TRAIT "hot-potato"
#define SABRE_SUICIDE_TRAIT "sabre-suicide"
#define ABDUCTOR_VEST_TRAIT "abductor-vest"
#define CAPTURE_THE_FLAG_TRAIT "capture-the-flag"
#define EYE_OF_GOD_TRAIT "eye-of-god"
#define SHAMEBRERO_TRAIT "shamebrero"
#define CHRONOSUIT_TRAIT "chronosuit"
#define FLIGHTSUIT_TRAIT "flightsuit"
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
+1
View File
@@ -58,6 +58,7 @@ GLOBAL_LIST_EMPTY(ipc_antennas_list)
//Genitals and Arousal Lists
GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
GLOBAL_LIST_EMPTY(gentlemans_organ_names)
GLOBAL_LIST_EMPTY(balls_shapes_list)
GLOBAL_LIST_EMPTY(balls_shapes_icons)
GLOBAL_LIST_EMPTY(breasts_size_list)
+25
View File
@@ -0,0 +1,25 @@
/*
Current specifications:
Donator groups in __DEFINES/donator_groupings.dm, config entries in controllers/configuration/entries/donator.dm
3 groups, Tier 1/2/3
Each tier includes the one before it (ascending)
For fast lookups, this is generated using regenerate_donator_grouping_list()
*/
/proc/is_donator_group(ckey, group)
ckey = ckey(ckey) //make sure it's ckey'd.
var/list/L = GLOB.donators_by_group[group]
return L && L.Find(ckey)
/proc/regenerate_donator_grouping_list()
GLOB.donators_by_group = list() //reinit everything
var/list/donator_list = GLOB.donators_by_group //cache
var/list/tier_1 = TIER_1_DONATORS
donator_list[DONATOR_GROUP_TIER_1] = tier_1.Copy() //The .Copy() is to "decouple"/make a new list, rather than letting the global list impact the config list.
var/list/tier_2 = tier_1 + TIER_2_DONATORS //Using + on lists implies making new lists, so we don't need to manually Copy().
donator_list[DONATOR_GROUP_TIER_2] = tier_2
var/list/tier_3 = tier_2 + TIER_3_DONATORS
donator_list[DONATOR_GROUP_TIER_3] = tier_3
+5 -4
View File
@@ -8,11 +8,11 @@
//facial hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
//underwear
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
//undershirt
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/top, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
//bodypart accessories (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
@@ -52,7 +52,8 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", "baloney pony", "schlanger")
for(var/K in GLOB.breasts_shapes_list)
var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K]
GLOB.breasts_shapes_icons[K] = value.icon_state
+14 -14
View File
@@ -20,35 +20,34 @@
else
return "000"
/proc/random_underwear(gender)//Cit change - makes random underwear always return nude
#define UNDIE_COLORABLE(U) (U?.has_color)
/proc/random_underwear(gender)
if(!GLOB.underwear_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
return "Nude"
/*switch(gender)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
switch(gender)
if(MALE)
return pick(GLOB.underwear_m)
if(FEMALE)
return pick(GLOB.underwear_f)
else
return pick(GLOB.underwear_list)*/
return pick(GLOB.underwear_list)
/proc/random_undershirt(gender)//Cit change - makes random undershirts always return nude
/proc/random_undershirt(gender)
if(!GLOB.undershirt_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
return "Nude"
/*switch(gender)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/top, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
switch(gender)
if(MALE)
return pick(GLOB.undershirt_m)
if(FEMALE)
return pick(GLOB.undershirt_f)
else
return pick(GLOB.undershirt_list)*/
return pick(GLOB.undershirt_list)
/proc/random_socks()//Cit change - makes random socks always return nude
/proc/random_socks()
if(!GLOB.socks_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
return "Nude"
//return pick(GLOB.socks_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
return pick(GLOB.socks_list)
/proc/random_features()
if(!GLOB.tails_list_human.len)
@@ -190,6 +189,7 @@
"breasts_size" = pick(GLOB.breasts_size_list),
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
"breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = pick(GLOB.vagina_shapes_list),
"vag_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
+4
View File
@@ -151,6 +151,10 @@ GLOBAL_VAR(command_name)
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
//Cached regex search - for checking if codewords are used.
GLOBAL_DATUM(syndicate_code_phrase_regex, /regex)
GLOBAL_DATUM(syndicate_code_response_regex, /regex)
/*
Should be expanded.
How this works:
+11
View File
@@ -281,6 +281,17 @@
var/statspage = CONFIG_GET(string/roundstatsurl)
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
parts += "[GLOB.TAB]Round ID: <b>[info]</b>"
var/list/voting_results = SSvote.stored_gamemode_votes
if(length(voting_results))
parts += "[GLOB.TAB]Voting: "
var/total_score = 0
for(var/choice in voting_results)
var/score = voting_results[choice]
total_score += score
parts += "[GLOB.TAB][GLOB.TAB][choice]: [score]"
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
var/total_players = GLOB.joined_player_list.len
+24
View File
@@ -767,3 +767,27 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
return "twelfth"
else
return "[number]\th"
/proc/unintelligize(message)
var/prefix=copytext(message,1,2)
if(prefix == ";")
message = copytext(message,2)
else if(prefix in list(":","#"))
prefix += copytext(message,2,3)
message = copytext(message,3)
else
prefix=""
var/list/words = splittext(message," ")
var/list/rearranged = list()
for(var/i=1;i<=words.len;i++)
var/cword = pick(words)
words.Remove(cword)
var/suffix = copytext(cword,length(cword)-1,length(cword))
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
cword = copytext(cword,1 ,length(cword)-1)
suffix = copytext(cword,length(cword)-1,length(cword) )
if(length(cword))
rearranged += cword
message = "[prefix][jointext(rearranged," ")]"
. = message
+12 -7
View File
@@ -1239,19 +1239,21 @@ GLOBAL_REAL_VAR(list/stack_trace_storage)
pixel_x = initialpixelx
pixel_y = initialpixely
/atom/proc/do_jiggle(targetangle = 45)
/atom/proc/do_jiggle(targetangle = 45, timer = 20)
var/matrix/OM = matrix(transform)
var/matrix/M = matrix(transform)
var/halftime = timer * 0.5
M.Turn(pick(-targetangle, targetangle))
animate(src, transform = M, time = 10, easing = ELASTIC_EASING)
animate(src, transform = OM, time = 10, easing = ELASTIC_EASING)
animate(src, transform = M, time = halftime, easing = ELASTIC_EASING)
animate(src, transform = OM, time = halftime, easing = ELASTIC_EASING)
/atom/proc/do_squish(squishx = 1.2, squishy = 0.6)
/atom/proc/do_squish(squishx = 1.2, squishy = 0.6, timer = 20)
var/matrix/OM = matrix(transform)
var/matrix/M = matrix(transform)
var/halftime = timer * 0.5
M.Scale(squishx, squishy)
animate(src, transform = M, time = 10, easing = BOUNCE_EASING)
animate(src, transform = OM, time = 10, easing = BOUNCE_EASING)
animate(src, transform = M, time = halftime, easing = BOUNCE_EASING)
animate(src, transform = OM, time = halftime, easing = BOUNCE_EASING)
/proc/weightclass2text(var/w_class)
switch(w_class)
@@ -1483,7 +1485,10 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/obj/item/reagent_containers/food/snacks/grown,
/obj/item/reagent_containers/food/snacks/grown/mushroom,
/obj/item/reagent_containers/food/snacks/grown/nettle, // base type
/obj/item/reagent_containers/food/snacks/deepfryholder
/obj/item/reagent_containers/food/snacks/deepfryholder,
/obj/item/reagent_containers/food/snacks/grown/shell,
/obj/item/reagent_containers/food/snacks/clothing,
/obj/item/reagent_containers/food/snacks/store/bread
)
blocked |= typesof(/obj/item/reagent_containers/food/snacks/customizable)
+9 -3
View File
@@ -47,7 +47,6 @@ GLOBAL_LIST_INIT(bitfields, list(
"NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION,
"DROPDEL" = DROPDEL,
"NOBLUDGEON" = NOBLUDGEON,
"NODROP" = NODROP,
"ABSTRACT" = ABSTRACT,
),
"admin_flags" = list(
@@ -137,9 +136,11 @@ GLOBAL_LIST_INIT(bitfields, list(
"LAVAPROTECT" = LAVAPROTECT,
"STOPSPRESSUREDAMAGE" = STOPSPRESSUREDAMAGE,
"BLOCK_GAS_SMOKE_EFFECT" = BLOCK_GAS_SMOKE_EFFECT,
"MASKINTERNALS" = MASKINTERNALS,
"ALLOWINTERNALS" = ALLOWINTERNALS,
"NOSLIP" = NOSLIP,
"THICKMATERIAL" = THICKMATERIAL,
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
),
"tesla_flags" = list(
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
@@ -171,4 +172,9 @@ GLOBAL_LIST_INIT(bitfields, list(
"RAD_PROTECT_CONTENTS" = RAD_PROTECT_CONTENTS,
"RAD_NO_CONTAMINATE" = RAD_NO_CONTAMINATE,
),
))
"disease_flags" = list(
"CURABLE" = CURABLE,
"CAN_CARRY" = CAN_CARRY,
"CAN_RESIST" = CAN_RESIST
),
))
+8 -3
View File
@@ -7,15 +7,15 @@ GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/faci
GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names
GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names
//Underwear
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear indexed by name
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear/bottom indexed by name
GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name
GLOBAL_LIST_EMPTY(underwear_f) //stores only underwear name
//Undershirts
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/undershirt indexed by name
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/underwear/top indexed by name
GLOBAL_LIST_EMPTY(undershirt_m) //stores only undershirt name
GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name
//Socks
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/socks indexed by name
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/underwear/socks indexed by name
//Lizard Bits (all datum lists indexed by name)
GLOBAL_LIST_EMPTY(body_markings_list)
GLOBAL_LIST_EMPTY(tails_list_lizard)
@@ -100,6 +100,11 @@ GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_
#define DDUFFELBAG "Department Duffel Bag"
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, GBACKPACK, GSATCHEL, GDUFFELBAG, LSATCHEL))
//Suit/Skirt
#define PREF_SUIT "Jumpsuit"
#define PREF_SKIRT "Jumpskirt"
GLOBAL_LIST_INIT(jumpsuitlist, list(PREF_SUIT, PREF_SKIRT))
//Uplink spawn loc
#define UPLINK_PDA "PDA"
#define UPLINK_RADIO "Radio"
+5 -5
View File
@@ -43,7 +43,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/assembly/timer = 3,
/obj/item/flashlight = 4,
/obj/item/flashlight/pen = 1,
/obj/item/flashlight/glowstick/random = 4,
/obj/effect/spawner/lootdrop/glowstick = 4,
/obj/effect/spawner/lootdrop/mre = 3,
/obj/item/multitool = 2,
/obj/item/radio/off = 2,
@@ -69,12 +69,11 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/crowbar = 1,
/obj/item/crowbar/red = 1,
/obj/item/extinguisher = 11,
//obj/item/gun/ballistic/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
/obj/item/hand_labeler = 1,
/obj/item/paper/crumpled = 1,
/obj/item/pen = 1,
/obj/item/reagent_containers/spray/pestspray = 1,
/obj/item/reagent_containers/glass/rag = 3,
/obj/item/reagent_containers/rag = 3,
/obj/item/stock_parts/cell = 3,
/obj/item/storage/belt/utility = 2,
/obj/item/storage/box = 2,
@@ -102,15 +101,16 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/assembly/signaler = 2,
/obj/item/assembly/mousetrap = 2,
/obj/item/reagent_containers/syringe = 2,
/obj/item/clothing/gloves/color/random = 8,
/obj/effect/spawner/lootdrop/gloves = 8,
/obj/item/clothing/shoes/laceup = 1,
/obj/item/storage/secure/briefcase = 3,
/obj/item/storage/toolbox/artistic = 2,
/obj/item/toy/eightball = 1,
/obj/item/reagent_containers/pill/floorpill = 1,
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 1,
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 2,
/obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint
/obj/item/storage/pill_bottle/penis_enlargement = 2,
/obj/item/storage/pill_bottle/breast_enlargement = 2,
/obj/item/clothing/shoes/wheelys = 1,
/obj/item/clothing/shoes/kindleKicks = 1,
/obj/item/autosurgeon/penis = 1,
+1
View File
@@ -0,0 +1 @@
GLOBAL_LIST_EMPTY(donators_by_group) //group id = donator list of ckeys
+10 -6
View File
@@ -67,7 +67,7 @@
/mob/proc/ClickOn( atom/A, params )
if(world.time <= next_click)
return
next_click = world.time + 1
next_click = world.time + world.tick_lag
if(check_click_intercept(params,A))
return
@@ -366,11 +366,15 @@
SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
var/turf/T = get_turf(src)
if(T && user.TurfAdjacent(T))
if(user.listed_turf == T)
user.listed_turf = null
else
user.listed_turf = T
user.client.statpanel = T.name
user.listed_turf = T
user.client.statpanel = T.name
// Use this instead of /mob/proc/AltClickOn(atom/A) where you only want turf content listing without additional atom alt-click interaction
/atom/proc/AltClickNoInteract(mob/user, atom/A)
var/turf/T = get_turf(A)
if(T && user.TurfAdjacent(T))
user.listed_turf = T
user.client.statpanel = T.name
/mob/proc/TurfAdjacent(turf/T)
return T.Adjacent(src)
+1
View File
@@ -79,6 +79,7 @@
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
#define ui_movi "EAST-2:26,SOUTH:5"
#define ui_sprintbufferloc "EAST-2:26,SOUTH:18"
#define ui_acti "EAST-3:24,SOUTH:5"
#define ui_zonesel "EAST-1:28,SOUTH:5"
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
+7
View File
@@ -134,6 +134,13 @@
static_inventory += using
//END OF CITADEL CHANGES
//same as above but buffer.
using = new /obj/screen/sprint_buffer
using.screen_loc = ui_sprintbufferloc
sprint_buffer = using
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
+12 -9
View File
@@ -290,16 +290,19 @@
icon_state = "internal0"
else
if(!C.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(!istype(C.wear_mask, /obj/item/clothing/mask))
var/obj/item/clothing/check
var/internals = FALSE
for(check in GET_INTERNAL_SLOTS(C))
if(istype(check, /obj/item/clothing/mask))
var/obj/item/clothing/mask/M = check
if(M.mask_adjusted)
M.adjustmask(C)
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
internals = TRUE
if(!internals)
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
return 1
else
var/obj/item/clothing/mask/M = C.wear_mask
if(M.mask_adjusted) // if mask on face but pushed down
M.adjustmask(C) // adjust it back
if( !(M.clothing_flags & MASKINTERNALS) )
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
return
return
var/obj/item/I = C.is_holding_item_of_type(/obj/item/tank)
if(I)
+5 -1
View File
@@ -64,7 +64,7 @@
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
if(force && HAS_TRAIT(user, TRAIT_PACIFISM))
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return
@@ -171,3 +171,7 @@
if(prob(2))
playsound(src, 'sound/weapons/dink.ogg', 30, 1)
return 1
/obj/item/proc/getweight()
return total_mass || w_class * 1.25
+1 -1
View File
@@ -31,7 +31,7 @@
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickOn(A)
AltClickNoInteract(src, A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
@@ -19,6 +19,7 @@
var/abstract_type = /datum/config_entry //do not instantiate if type matches this
var/vv_VAS = TRUE //Force validate and set on VV. VAS proccall guard will run regardless.
var/postload_required = FALSE //requires running OnPostload()
var/dupes_allowed = FALSE
@@ -72,6 +73,9 @@
/datum/config_entry/proc/DeprecationUpdate(value)
return
/datum/config_entry/proc/OnPostload()
return
/datum/config_entry/string
config_entry_value = ""
abstract_type = /datum/config_entry/string
@@ -80,7 +84,7 @@
/datum/config_entry/string/vv_edit_var(var_name, var_value)
return var_name != "auto_trim" && ..()
/datum/config_entry/string/ValidateAndSet(str_val)
/datum/config_entry/string/ValidateAndSet(str_val, during_load)
if(!VASProcCallGuard(str_val))
return FALSE
config_entry_value = auto_trim ? trim(str_val) : str_val
@@ -101,6 +101,7 @@
log_config("Loading config file [filename]...")
var/list/lines = world.file2list("[directory]/[filename]")
var/list/_entries = entries
var/list/postload_required = list()
for(var/L in lines)
L = trim(L)
if(!L)
@@ -157,18 +158,24 @@
else
warning("[new_ver.type] is deprecated but gave no proper return for DeprecationUpdate()")
var/validated = E.ValidateAndSet(value)
var/validated = E.ValidateAndSet(value, TRUE)
if(!validated)
log_config("Failed to validate setting \"[value]\" for [entry]")
else
if(E.modified && !E.dupes_allowed)
log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
if(E.postload_required)
postload_required[E] = TRUE
E.resident_file = filename
if(validated)
E.modified = TRUE
for(var/i in postload_required)
var/datum/config_entry/E = i
E.OnPostload()
++.
/datum/controller/configuration/can_vv_get(var_name)
@@ -0,0 +1,22 @@
/datum/config_entry/keyed_list/donator_group
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
abstract_type = /datum/config_entry/keyed_list/donator_group
//If we're in the middle of a config load, only do the regeneration afterwards to prevent this from wasting a massive amount of CPU for list regenerations.
/datum/config_entry/keyed_list/donator_group/ValidateAndSet(str_val, during_load)
. = ..()
if(. && during_load)
regenerate_donator_grouping_list()
/datum/config_entry/keyed_list/donator_group/OnPostload()
. = ..()
regenerate_donator_grouping_list()
//This is kinda weird in that the config entries are defined here but all the handling/calculations are in __HELPERS/donator_groupings.dm
/datum/config_entry/keyed_list/donator_group/tier_1_donators
/datum/config_entry/keyed_list/donator_group/tier_2_donators
/datum/config_entry/keyed_list/donator_group/tier_3_donators
+2 -1
View File
@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(input)
// This is for when macro sets are eventualy datumized
/datum/controller/subsystem/input/proc/setup_default_macro_sets()
var/list/static/default_macro_sets
if(default_macro_sets)
macro_sets = default_macro_sets
return
@@ -49,6 +49,7 @@ SUBSYSTEM_DEF(input)
"old_hotkeys" = list(
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
"O" = "ooc",
"L" = "looc",
"T" = "say",
"M" = "me",
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
+1 -1
View File
@@ -437,7 +437,7 @@ SUBSYSTEM_DEF(job)
if(job.custom_spawn_text)
to_chat(M, "<b>[job.custom_spawn_text]</b>")
if(CONFIG_GET(number/minimal_access_threshold))
to_chat(M, "<FONT color='blue'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></font>")
to_chat(M, "<span class='notice'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></span>")
if(job && H)
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
@@ -1,22 +1,14 @@
// The Squeak
// because this is about placement of mice mobs, and nothing to do with
// mice - the computer peripheral
SUBSYSTEM_DEF(squeak)
name = "Squeak"
init_order = INIT_ORDER_SQUEAK
SUBSYSTEM_DEF(minor_mapping)
name = "Minor Mapping"
init_order = INIT_ORDER_MINOR_MAPPING
flags = SS_NO_FIRE
var/list/exposed_wires = list()
/datum/controller/subsystem/squeak/Initialize(timeofday)
/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
trigger_migration(CONFIG_GET(number/mice_roundstart))
return ..()
/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
if(!num_mice)
return
find_exposed_wires()
/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
var/list/exposed_wires = find_exposed_wires()
var/mob/living/simple_animal/mouse/M
var/turf/proposed_turf
@@ -31,7 +23,8 @@ SUBSYSTEM_DEF(squeak)
num_mice -= 1
M = null
/datum/controller/subsystem/squeak/proc/find_exposed_wires()
/proc/find_exposed_wires()
var/list/exposed_wires = list()
exposed_wires.Cut()
var/list/all_turfs
for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
@@ -41,3 +34,5 @@ SUBSYSTEM_DEF(squeak)
continue
if(locate(/obj/structure/cable) in T)
exposed_wires += T
return shuffle(exposed_wires)
@@ -0,0 +1,5 @@
PROCESSING_SUBSYSTEM_DEF(chemistry)
wait = 5
flags = SS_KEEP_TIMING
@@ -9,6 +9,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
runlevels = RUNLEVEL_GAME
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
var/list/quirk_names_by_path = list()
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
@@ -22,11 +23,68 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
var/datum/quirk/T = V
quirks[initial(T.name)] = T
quirk_points[initial(T.name)] = initial(T.value)
quirk_names_by_path[T] = initial(T.name)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
GenerateQuirks(cli)
for(var/V in cli.prefs.character_quirks)
var/list/quirks = cli.prefs.character_quirks.Copy()
var/list/cut
if(job && job.blacklisted_quirks)
cut = filter_quirks(quirks, job)
for(var/V in quirks)
user.add_quirk(V, spawn_effects)
if(!silent && LAZYLEN(cut))
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
/datum/controller/subsystem/processing/quirks/proc/quirk_path_by_name(name)
return quirks[name]
/datum/controller/subsystem/processing/quirks/proc/quirk_points_by_name(name)
return quirk_points[name]
/datum/controller/subsystem/processing/quirks/proc/quirk_name_by_path(path)
return quirk_names_by_path[path]
/datum/controller/subsystem/processing/quirks/proc/total_points(list/quirk_names)
. = 0
for(var/i in quirk_names)
. += quirk_points_by_name(i)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
var/list/cut = list()
var/list/banned_names = list()
for(var/i in job.blacklisted_quirks)
var/name = quirk_name_by_path(i)
if(name)
banned_names += name
var/list/blacklisted = quirks & banned_names
if(length(blacklisted))
for(var/i in blacklisted)
quirks -= i
cut += i
/* //Code to automatically reduce positive quirks until balance is even.
var/points_used = total_points(quirks)
if(points_used > 0)
//they owe us points, let's collect.
for(var/i in quirks)
var/points = quirk_points_by_name(i)
if(points > 0)
cut += i
quirks -= i
points_used -= points
if(points_used <= 0)
break
*/
//Nah, let's null all non-neutrals out.
if(cut.len)
for(var/i in quirks)
if(quirk_points_by_name(i) != 0)
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
quirks -= i
return cut
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
if(user.prefs.character_quirks.len)
+25 -5
View File
@@ -127,9 +127,20 @@ SUBSYSTEM_DEF(ticker)
if(!GLOB.syndicate_code_phrase)
GLOB.syndicate_code_phrase = generate_code_phrase(return_list=TRUE)
var/codewords = jointext(GLOB.syndicate_code_phrase, "|")
var/regex/codeword_match = new("([codewords])", "ig")
GLOB.syndicate_code_phrase_regex = codeword_match
if(!GLOB.syndicate_code_response)
GLOB.syndicate_code_response = generate_code_phrase(return_list=TRUE)
var/codewords = jointext(GLOB.syndicate_code_response, "|")
var/regex/codeword_match = new("([codewords])", "ig")
GLOB.syndicate_code_response_regex = codeword_match
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
if(CONFIG_GET(flag/randomize_shift_time))
gametime_offset = rand(0, 23) HOURS
@@ -218,7 +229,7 @@ SUBSYSTEM_DEF(ticker)
if(GLOB.secret_force_mode != "secret")
var/datum/game_mode/smode = config.pick_mode(GLOB.secret_force_mode)
if(!smode.can_start())
message_admins("\blue Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.")
message_admins("<span class='notice'>Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.</span>")
else
mode = smode
@@ -291,14 +302,14 @@ SUBSYSTEM_DEF(ticker)
round_start_time = world.time
SSdbcore.SetRoundStart()
to_chat(world, "<FONT color='blue'><B>Welcome to [station_name()], enjoy your stay!</B></FONT>")
to_chat(world, "<span class='notice'><B>Welcome to [station_name()], enjoy your stay!</B></span>")
SEND_SOUND(world, sound('sound/ai/welcome.ogg'))
current_state = GAME_STATE_PLAYING
Master.SetRunLevel(RUNLEVEL_GAME)
if(SSevents.holidays)
to_chat(world, "<font color='blue'>and...</font>")
to_chat(world, "<span class='notice'>and...</span>")
for(var/holidayname in SSevents.holidays)
var/datum/holiday/holiday = SSevents.holidays[holidayname]
to_chat(world, "<h4>[holiday.greet()]</h4>")
@@ -374,7 +385,7 @@ SUBSYSTEM_DEF(ticker)
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE)
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)
@@ -414,7 +425,7 @@ SUBSYSTEM_DEF(ticker)
m = pick(memetips)
if(m)
to_chat(world, "<font color='purple'><b>Tip of the round: </b>[html_encode(m)]</font>")
to_chat(world, "<span class='purple'><b>Tip of the round: </b>[html_encode(m)]</span>")
/datum/controller/subsystem/ticker/proc/check_queue()
var/hpc = CONFIG_GET(number/hard_popcap)
@@ -561,6 +572,15 @@ SUBSYSTEM_DEF(ticker)
news_message = "The burst of energy released near [station_name()] has been confirmed as merely a test of a new weapon. However, due to an unexpected mechanical error, their communications system has been knocked offline."
if(SHUTTLE_HIJACK)
news_message = "During routine evacuation procedures, the emergency shuttle of [station_name()] had its navigation protocols corrupted and went off course, but was recovered shortly after."
if(GANG_VICTORY)
news_message = "Company officials reaffirmed that sudden deployments of special forces are not in any way connected to rumors of [station_name()] being covered in graffiti."
if(SSblackbox.first_death)
var/list/ded = SSblackbox.first_death
if(ded.len)
news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]"
else
news_message += " NT Sanctioned Psykers proudly confirm reports that nobody died this shift!"
if(news_message)
send2otherserver(news_source, news_message,"News_Report")
+3 -4
View File
@@ -71,7 +71,6 @@ SUBSYSTEM_DEF(timer)
for(var/I in second_queue)
log_world(get_timer_debug_string(I))
var/cut_start_index = 1
var/next_clienttime_timer_index = 0
var/len = length(clienttime_timers)
@@ -94,14 +93,14 @@ SUBSYSTEM_DEF(timer)
if(ctime_timer.flags & TIMER_LOOP)
ctime_timer.spent = 0
clienttime_timers.Insert(ctime_timer, 1)
cut_start_index++
ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, timeToRun)
else
qdel(ctime_timer)
if (next_clienttime_timer_index)
clienttime_timers.Cut(cut_start_index,next_clienttime_timer_index+1)
clienttime_timers.Cut(1, next_clienttime_timer_index+1)
if (MC_TICK_CHECK)
return
+1 -1
View File
@@ -7,7 +7,7 @@
SUBSYSTEM_DEF(bellies)
name = "Bellies"
priority = 5
priority = FIRE_PRIORITY_VORE
wait = 1 SECONDS
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
+7
View File
@@ -18,6 +18,8 @@ SUBSYSTEM_DEF(vote)
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
@@ -85,15 +87,20 @@ SUBSYSTEM_DEF(vote)
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/text
var/was_roundtype_vote = mode == "roundtype"
if(winners.len > 0)
if(question)
text += "<b>[question]</b>"
else
text += "<b>[capitalize(mode)] Vote</b>"
if(was_roundtype_vote)
stored_gamemode_votes = list()
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
if(was_roundtype_vote)
stored_gamemode_votes[choices[i]] = votes
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
if(mode != "custom")
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
+18 -11
View File
@@ -494,6 +494,7 @@
else
to_chat(owner, "<span class='cultitalic'>Your hands are full!</span>")
//MGS Box
/datum/action/item_action/agent_box
name = "Deploy Box"
desc = "Find inner peace, here, in the box."
@@ -502,21 +503,27 @@
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "deploy_box"
var/cooldown = 0
var/obj/structure/closet/cardboard/agent/box
var/boxtype = /obj/structure/closet/cardboard/agent
//Handles open and closing the box
/datum/action/item_action/agent_box/Trigger()
if(!..())
. = ..()
if(!.)
return FALSE
if(QDELETED(box))
if(cooldown < world.time - 100)
box = new(owner.drop_location())
owner.forceMove(box)
cooldown = world.time
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
else
owner.forceMove(box.drop_location())
if(istype(owner.loc, /obj/structure/closet/cardboard/agent))
var/obj/structure/closet/cardboard/agent/box = owner.loc
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
box.open()
return
//Box closing from here on out.
if(!isturf(owner.loc)) //Don't let the player use this to escape mechs/welded closets.
to_chat(owner, "<span class = 'notice'>You need more space to activate this implant.</span>")
return
if(cooldown < world.time - 100)
var/box = new boxtype(owner.drop_location())
owner.forceMove(box)
cooldown = world.time
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
QDEL_NULL(box)
//Preset for spells
/datum/action/spell_action
+4 -2
View File
@@ -32,16 +32,18 @@
//Called when given to a mob
/datum/brain_trauma/proc/on_gain()
to_chat(owner, gain_text)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
//Called when removed from a mob
/datum/brain_trauma/proc/on_lose(silent)
if(!silent)
to_chat(owner, lose_text)
UnregisterSignal(owner, COMSIG_MOB_SAY)
//Called when hearing a spoken message
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
return message
//Called when speaking
/datum/brain_trauma/proc/on_say(message)
return message
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
UnregisterSignal(owner, COMSIG_MOB_SAY)
+72
View File
@@ -0,0 +1,72 @@
/datum/brain_trauma/hypnosis
name = "Hypnosis"
desc = "Patient's unconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it."
scan_desc = "looping thought pattern"
gain_text = ""
lose_text = ""
resilience = TRAUMA_RESILIENCE_SURGERY
var/hypnotic_phrase = ""
var/regex/target_phrase
/datum/brain_trauma/hypnosis/New(phrase, quirk = FALSE)
if(!phrase)
qdel(src)
if(quirk == TRUE)
hypnotic_phrase = phrase
else
friendliify(phrase)
if(IsAdminAdvancedProcCall())
to_chat(usr, "<span class='danger'>Hypnosis New() skipped due to try/catch incompatibility with admin proccalling.</span>")
qdel(src)
try
target_phrase = new("(\\b[hypnotic_phrase]\\b)","ig")
catch(var/exception/e)
stack_trace("[e] on [e.file]:[e.line]")
qdel(src)
..()
/datum/brain_trauma/hypnosis/proc/friendliify(phrase)
phrase = replacetext(lowertext(phrase), "kill", "hug")
phrase = replacetext(lowertext(phrase), "murder", "cuddle")
phrase = replacetext(lowertext(phrase), "harm", "snuggle")
phrase = replacetext(lowertext(phrase), "decapitate", "headpat")
phrase = replacetext(lowertext(phrase), "strangle", "meow at")
phrase = replacetext(lowertext(phrase), "suicide", "self-love")
phrase = replacetext(lowertext(phrase), "lynch", "kiss")
hypnotic_phrase = phrase
/datum/brain_trauma/hypnosis/on_gain()
message_admins("[ADMIN_LOOKUPFLW(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
log_game("[key_name(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
to_chat(owner, "<span class='reallybig hypnophrase'>[hypnotic_phrase]</span>")
to_chat(owner, "<span class='notice'>[pick("You feel your thoughts focusing on this phrase... you can't seem to get it out of your head.",\
"Your head hurts, but this is all you can think of. It must be vitally important.",\
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
if(!HAS_TRAIT(owner, "hypnotherapy"))
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
as long as you act like the words are your highest priority.</span>")
else
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
however this does not take precedence over your other objectives.</span>")
..()
/datum/brain_trauma/hypnosis/on_lose()
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
..()
/datum/brain_trauma/hypnosis/on_life()
..()
if(prob(2))
switch(rand(1,2))
if(1)
to_chat(owner, "<i>...[lowertext(hypnotic_phrase)]...</i>")
if(2)
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
return message
+4 -10
View File
@@ -68,18 +68,12 @@
lose_text = ""
/datum/brain_trauma/mild/speech_impediment/on_gain()
owner.dna.add_mutation(UNINTELLIGIBLE)
..()
//no fiddling with genetics to get out of this one
/datum/brain_trauma/mild/speech_impediment/on_life()
if(!(GLOB.mutations_list[UNINTELLIGIBLE] in owner.dna.mutations))
on_gain()
..()
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
/datum/brain_trauma/mild/speech_impediment/on_lose()
owner.dna.remove_mutation(UNINTELLIGIBLE)
..()
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
/datum/brain_trauma/mild/concussion
name = "Concussion"
+9 -4
View File
@@ -31,6 +31,8 @@
/datum/brain_trauma/mild/phobia/on_life()
..()
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
if(is_blind(owner))
return
if(world.time > next_check && world.time > next_scare)
@@ -70,6 +72,8 @@
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
return message
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return message
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
@@ -78,14 +82,15 @@
break
return message
/datum/brain_trauma/mild/phobia/on_say(message)
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
return
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(message, reg))
if(findtext(speech_args[SPEECH_MESSAGE], reg))
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
return ""
return message
speech_args[SPEECH_MESSAGE] = ""
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
next_scare = world.time + 120
+17
View File
@@ -254,3 +254,20 @@
/datum/brain_trauma/severe/pacifism/on_lose()
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
..()
//ported from TG
/datum/brain_trauma/severe/hypnotic_stupor
name = "Hypnotic Stupor"
desc = "Patient is prone to episodes of extreme stupor that leaves them extremely suggestible."
scan_desc = "oneiric feedback loop"
gain_text = "<span class='warning'>You feel somewhat dazed.</span>"
lose_text = "<span class='notice'>You feel like a fog was lifted from your mind.</span>"
/datum/brain_trauma/severe/hypnotic_stupor/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway
..()
owner.remove_status_effect(/datum/status_effect/trance)
/datum/brain_trauma/severe/hypnotic_stupor/on_life()
..()
if(prob(1) && !owner.has_status_effect(/datum/status_effect/trance))
owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)
@@ -199,10 +199,9 @@
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/on_say(message)
if(findtext(message, codeword))
return "" //oh hey did you want to tell people about the secret word to bring you back?
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
speech_args[SPEECH_MESSAGE] = "" //oh hey did you want to tell people about the secret word to bring you back?
/mob/living/split_personality/traitor
name = "split personality"
+40
View File
@@ -0,0 +1,40 @@
/datum/component/bouncy
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/bouncy_mod = 1
var/list/bounce_signals = list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_HIT_REACT, COMSIG_ITEM_ATTACK)
/datum/component/bouncy/Initialize(_bouncy_mod, list/_bounce_signals)
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
if(_bouncy_mod)
bouncy_mod = _bouncy_mod
if(_bounce_signals)
bounce_signals = _bounce_signals
/datum/component/bouncy/InheritComponent(datum/component/bouncy/B, original, _bouncy_mod, list/_bounce_signals)
if(_bouncy_mod)
bouncy_mod = max(bouncy_mod, _bouncy_mod)
if(_bounce_signals)
var/list/diff_bounces = difflist(bounce_signals, _bounce_signals, TRUE)
for(var/bounce in diff_bounces)
bounce_signals += bounce
RegisterSignal(parent, bounce, .proc/bounce_up)
/datum/component/bouncy/RegisterWithParent()
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
/datum/component/bouncy/UnregisterFromParent()
UnregisterSignal(parent, bounce_signals)
/datum/component/bouncy/proc/bounce_up(datum/source)
var/atom/movable/A = parent
switch(rand(1, 3))
if(1)
A.do_jiggle(45 + rand(-10, 10) * bouncy_mod, 14)
if(2)
var/min_b = 0.6/bouncy_mod
var/max_b = 1.2 * bouncy_mod
A.do_squish(rand(min_b, max_b), rand(min_b, max_b), 14)
if(3)
var/pixelshift = 8 * bouncy_mod
A.Shake(pixelshift, pixelshift, duration = 15)
+20 -17
View File
@@ -14,15 +14,18 @@
var/turf/open/T = get_turf(parent)
if(!istype(T))
return
var/mob/living/LM = parent
var/v = volume
var/e = e_range
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
if (LM.lying && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
return
if(iscarbon(LM))
var/mob/living/carbon/C = LM
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
@@ -31,18 +34,18 @@
v /= 2
e -= 5
steps++
if(steps >= 3)
steps = 0
else
return
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
return
//begin playsound shenanigans//
//for barefooted non-clawed mobs like monkeys
if(isbarefoot(LM))
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
@@ -50,19 +53,19 @@
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)
return
//for xenomorphs, dogs, and other clawed mobs
if(isclawfoot(LM))
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
v /= 3
e -= 5
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
GLOB.clawfootstep[T.clawfootstep][2] * v,
TRUE,
GLOB.clawfootstep[T.clawfootstep][3] + e)
return
//for megafauna and other large and imtimidating mobs such as the bloodminer
if(isheavyfoot(LM))
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
@@ -70,12 +73,12 @@
TRUE,
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
return
//for slimes
if(isslime(LM))
if(isslime(LM))
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
return
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
if(isshoefoot(LM))
if(!ishuman(LM))
@@ -87,17 +90,17 @@
if(ishuman(LM)) //for proper humans, they're special
var/mob/living/carbon/human/H = LM
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
if(H.shoes || feetCover) //are we wearing shoes
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * v,
TRUE,
GLOB.footstep[T.footstep][3] + e)
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
+60 -1
View File
@@ -6,6 +6,7 @@
var/sanity = 100 //Current sanity
var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy.
var/mood_level = 5 //To track what stage of moodies they're on
var/sanity_level = 5 //To track what stage of sanity they're on
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
var/datum/mood_event/list/mood_events = list()
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
@@ -118,6 +119,8 @@
if(owner.client && owner.hud_used)
if(sanity < 25)
screen_obj.icon_state = "mood_insane"
else if (owner.has_status_effect(/datum/status_effect/chem/enthrall))//Fermichem enthral chem, maybe change?
screen_obj.icon_state = "mood_entrance"
else
screen_obj.icon_state = "mood[mood_level]"
@@ -163,6 +166,58 @@
HandleNutrition(owner)
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
var/mob/living/master = parent
if(amount == sanity)
return
// If we're out of the acceptable minimum-maximum range move back towards it in steps of 0.5
// If the new amount would move towards the acceptable range faster then use it instead
if(sanity < minimum && amount < sanity + 0.5)
amount = sanity + 0.5
else if(sanity > maximum && amount > sanity - 0.5)
amount = sanity - 0.5
// Disturbed stops you from getting any more sane
if(HAS_TRAIT(master, TRAIT_UNSTABLE))
sanity = min(amount,sanity)
else
sanity = amount
switch(sanity)
if(SANITY_INSANE to SANITY_CRAZY)
setInsanityEffect(MAJOR_INSANITY_PEN)
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
sanity_level = 6
if(SANITY_CRAZY to SANITY_UNSTABLE)
setInsanityEffect(MINOR_INSANITY_PEN)
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
sanity_level = 5
if(SANITY_UNSTABLE to SANITY_DISTURBED)
setInsanityEffect(0)
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
sanity_level = 4
if(SANITY_DISTURBED to SANITY_NEUTRAL)
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
sanity_level = 3
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
sanity_level = 2
if(SANITY_GREAT+1 to INFINITY)
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
sanity_level = 1
//update_mood_icon()
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
if(newval == insanity_effect)
return
var/mob/living/master = parent
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
insanity_effect = newval
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
IncreaseSanity(0.5)
@@ -175,6 +230,10 @@
insanity_effect = (MINOR_INSANITY_PEN)
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
var/mob/living/owner = parent
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
return
if(sanity > maximum)
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
else
@@ -195,7 +254,7 @@
if(the_event.timeout)
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
return 0 //Don't have to update the event.
the_event = new type(src, param)
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
mood_events[category] = the_event
update_mood()
+8 -12
View File
@@ -2,10 +2,10 @@
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/mob/living/host_mob
var/nanite_volume = 100 //amount of nanites in the system, used as fuel for nanite programs
var/max_nanites = 500 //maximum amount of nanites in the system
var/nanite_volume = 50 //amount of nanites in the system, used as fuel for nanite programs
var/max_nanites = 250 //maximum amount of nanites in the system
var/regen_rate = 0.5 //nanites generated per second
var/safety_threshold = 50 //how low nanites will get before they stop processing/triggering
var/safety_threshold = 25 //how low nanites will get before they stop processing/triggering
var/cloud_id = 0 //0 if not connected to the cloud, 1-100 to set a determined cloud backup to draw from
var/next_sync = 0
var/list/datum/nanite_program/programs = list()
@@ -46,9 +46,9 @@
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
@@ -169,23 +169,19 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
nanite_volume *= (rand(0.60, 0.90)) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
cloud_id = 0
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
nanite_volume *= (rand(0.45, 0.80)) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
adjust_nanites(null, -25)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
@@ -311,4 +307,4 @@
mob_program["trigger_code"] = P.trigger_code
id++
mob_programs += list(mob_program)
data["mob_programs"] = mob_programs
data["mob_programs"] = mob_programs
+1 -1
View File
@@ -27,7 +27,7 @@
C.stuttering = 20
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
spectral_change(H)
else //the sound will spook monkeys.
@@ -36,3 +36,4 @@
/datum/component/storage/concrete/emergency/proc/unlock_me(datum/source)
if(locked)
set_locked(source, FALSE)
return TRUE
@@ -52,7 +52,7 @@
. = ..()
cant_hold = typecacheof(list(/obj/item/screwdriver/power))
can_hold = typecacheof(list(
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen, /obj/item/melee/cultblade/dagger,
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
@@ -63,7 +63,7 @@
. = ..()
cant_hold = typecacheof(list(/obj/item/screwdriver/power))
can_hold = typecacheof(list(
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen, /obj/item/melee/cultblade/dagger,
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
+1 -1
View File
@@ -592,7 +592,7 @@
if(!stop_messages)
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
return FALSE //To prevent the stacking of same sized storage items.
if(I.item_flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
if(HAS_TRAIT(I, TRAIT_NODROP)) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(M, "<span class='warning'>\the [I] is stuck to your hand, you can't put it in \the [host]!</span>")
return FALSE
var/datum/component/storage/concrete/master = master()
+41 -4
View File
@@ -21,6 +21,9 @@ GLOBAL_LIST_EMPTY(uplinks)
var/datum/uplink_purchase_log/purchase_log
var/list/uplink_items
var/hidden_crystals = 0
var/unlock_note
var/unlock_code
var/failsafe_code
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
if(!isitem(parent))
@@ -219,7 +222,10 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text)
var/obj/item/pda/master = parent
if(trim(lowertext(new_ring_text)) != trim(lowertext(master.lock_code))) //why is the lock code stored on the pda?
if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code)))
if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code)))
failsafe()
return COMPONENT_STOP_RINGTONE_CHANGE
return
locked = FALSE
interact(null, user)
@@ -233,7 +239,9 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/new_frequency(datum/source, list/arguments)
var/obj/item/radio/master = parent
var/frequency = arguments[1]
if(frequency != master.traitor_frequency)
if(frequency != unlock_code)
if(frequency == failsafe_code)
failsafe()
return
locked = FALSE
if(ismob(master.loc))
@@ -243,9 +251,38 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user)
var/obj/item/pen/master = parent
if(degrees != master.traitor_unlock_degrees)
if(degrees != unlock_code)
if(degrees == failsafe_code) //Getting failsafes on pens is risky business
failsafe()
return
locked = FALSE
master.degrees = 0
interact(null, user)
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
/datum/component/uplink/proc/setup_unlock_code()
unlock_code = generate_code()
var/obj/item/P = parent
if(istype(parent,/obj/item/pda))
unlock_note = "<B>Uplink Passcode:</B> [unlock_code] ([P.name])."
else if(istype(parent,/obj/item/radio))
unlock_note = "<B>Radio Frequency:</B> [format_frequency(unlock_code)] ([P.name])."
else if(istype(parent,/obj/item/pen))
unlock_note = "<B>Uplink Degrees:</B> [unlock_code] ([P.name])."
/datum/component/uplink/proc/generate_code()
if(istype(parent,/obj/item/pda))
return "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
else if(istype(parent,/obj/item/radio))
return sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
else if(istype(parent,/obj/item/pen))
return rand(1, 360)
/datum/component/uplink/proc/failsafe()
if(!parent)
return
var/turf/T = get_turf(parent)
if(!T)
return
explosion(T,1,2,3)
qdel(parent) //Alternatively could brick the uplink.
+2 -2
View File
@@ -1351,8 +1351,8 @@
if(amount != 0)
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
var/msg = "<span class='notice'>[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
message_admins(msg)
var/msg = "[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
message_admins("<span class='notice'>[msg]</span>")
admin_ticket_log(L, msg)
vv_update_display(L, Text, "[newamt]")
else if(href_list["copyoutfit"])
+38 -5
View File
@@ -31,13 +31,43 @@
var/id = ""
var/processing = FALSE
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
var/oldres
// The order goes from easy to cure to hard to cure.
var/static/list/advance_cures = list(
"sodiumchloride", "sugar", "orangejuice",
"spaceacillin", "salglu_solution", "ethanol",
"leporazine", "synaptizine", "lipolicide",
"silver", "gold"
list( // level 1
"copper", "silver", "iodine", "iron", "carbon"
),
list( // level 2
"potassium", "ethanol", "lithium", "silicon", "bromine"
),
list( // level 3
"sodiumchloride", "sugar", "orangejuice", "tomatojuice", "milk"
),
list( //level 4
"spaceacillin", "salglu_solution", "epinephrine", "charcoal"
),
list( //level 5
"oil", "synaptizine", "mannitol", "space_drugs", "cryptobiolin"
),
list( // level 6
"phenol", "inacusiate", "oculine", "antihol"
),
list( // level 7
"leporazine", "mindbreaker", "corazone"
),
list( // level 8
"pax", "happiness", "ephedrine"
),
list( // level 9
"lipolicide", "sal_acid"
),
list( // level 10
"haloperidol", "aranesp", "diphenhydramine"
),
list( //level 11
"modafinil", "anacea"
)
)
/*
@@ -250,7 +280,10 @@
/datum/disease/advance/proc/GenerateCure()
if(properties && properties.len)
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
cures = list(advance_cures[res])
if(res == oldres)
return
cures = list(pick(advance_cures[res]))
oldres = res
// Get the cure name from the cure_id
var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
@@ -25,7 +25,7 @@
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, 0.5 * power)
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, power)
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
if(prob(A.stage_prob))
A.stage = min(A.stage + 1,A.max_stages)
@@ -60,4 +60,4 @@
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, -0.4 * power)
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
if(prob(A.stage_prob))
A.stage = min(A.stage + 1,A.max_stages)
A.stage = min(A.stage + 1,A.max_stages)
@@ -44,7 +44,7 @@ Bonus
if(4, 5)
M.adjustOxyLoss(-7, 0)
M.losebreath = max(0, M.losebreath - 4)
if(regenerate_blood && M.blood_volume < BLOOD_VOLUME_NORMAL)
if(regenerate_blood && M.blood_volume < (BLOOD_VOLUME_NORMAL * M.blood_ratio))
M.blood_volume += 1
else
if(prob(base_message_chance))
+27
View File
@@ -26,3 +26,30 @@
if(4)
if(prob(5))
affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) , forced = "pierrot's throat")
/datum/disease/pierrot_throat/after_add()
RegisterSignal(affected_mob, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/disease/pierrot_throat/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
var/list/split_message = splittext(message, " ") //List each word in the message
var/applied = 0
for (var/i in 1 to length(split_message))
if(prob(3 * stage)) //Stage 1: 3% Stage 2: 6% Stage 3: 9% Stage 4: 12%
if(findtext(split_message[i], "*") || findtext(split_message[i], ";") || findtext(split_message[i], ":"))
continue
split_message[i] = "HONK"
if (applied++ > stage)
break
if (applied)
speech_args[SPEECH_SPANS] |= SPAN_CLOWN // a little bonus
message = jointext(split_message, " ")
speech_args[SPEECH_MESSAGE] = message
/datum/disease/pierrot_throat/Destroy()
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
return ..()
/datum/disease/pierrot_throat/remove_disease()
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
return ..()
-19
View File
@@ -185,25 +185,6 @@
if(DNA_TAUR_BLOCK)
construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
/datum/dna/proc/mutations_say_mods(message)
if(message)
for(var/datum/mutation/human/M in mutations)
message = M.say_mod(message)
return message
/datum/dna/proc/mutations_get_spans()
var/list/spans = list()
for(var/datum/mutation/human/M in mutations)
spans |= M.get_spans()
return spans
/datum/dna/proc/species_get_spans()
var/list/spans = list()
if(species)
spans |= species.get_spans()
return spans
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
+12 -2
View File
@@ -21,8 +21,8 @@
/datum/ert/amber
code = "Amber"
leader_role = /datum/antagonist/ert/commander/red
roles = list(/datum/antagonist/ert/security/red, /datum/antagonist/ert/medic/red, /datum/antagonist/ert/engineer/red)
leader_role = /datum/antagonist/ert/commander/amber
roles = list(/datum/antagonist/ert/security/amber, /datum/antagonist/ert/medic/amber, /datum/antagonist/ert/engineer/amber)
/datum/ert/red
leader_role = /datum/antagonist/ert/commander/red
@@ -55,3 +55,13 @@
rename_team = "Inquisition"
mission = "Destroy any traces of paranormal activity aboard the station."
polldesc = "a Nanotrasen paranormal response team"
/datum/ert/greybois
code = "Green"
teamsize = 1
opendoors = FALSE
enforce_human = FALSE
roles = /datum/antagonist/greybois
leader_role = /datum/antagonist/greybois/greygod
rename_team = "Emergency Assistants"
polldesc = "an Emergency Assistant"
+2 -1
View File
@@ -198,7 +198,8 @@ GLOBAL_LIST_EMPTY(explosions)
var/list/items = list()
for(var/I in T)
var/atom/A = I
items += A.GetAllContents()
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
items += A.GetAllContents()
for(var/O in items)
var/atom/A = O
if(!QDELETED(A))
+46 -22
View File
@@ -5,11 +5,19 @@
// effectout: effect to show right after teleportation
// asoundin: soundfile to play before teleportation
// asoundout: soundfile to play after teleportation
// force_teleport: if false, teleport will use Move() proc (dense objects will prevent teleportation)
// no_effects: disable the default effectin/effectout of sparks
/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, force_teleport=TRUE, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE)
// forceMove: if false, teleport will use Move() proc (dense objects will prevent teleportation)
// forced: whether or not to ignore no_teleport
/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, forceMove = TRUE, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE, channel=TELEPORT_CHANNEL_BLUESPACE, forced = FALSE)
// teleporting most effects just deletes them
if(iseffect(teleatom) && !istype(teleatom, /obj/effect/dummy/chameleon))
var/static/list/delete_atoms = typecacheof(list(
/obj/effect,
)) - typecacheof(list(
/obj/effect/dummy/chameleon,
/obj/effect/wisp,
/obj/effect/mob_spawn
))
if(delete_atoms[teleatom.type])
qdel(teleatom)
return FALSE
@@ -17,25 +25,37 @@
// if the precision is not specified, default to 0, but apply BoH penalties
if (isnull(precision))
precision = 0
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1,100)
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(isliving(teleatom))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
switch(channel)
if(TELEPORT_CHANNEL_BLUESPACE)
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1,100)
// if effects are not specified and not explicitly disabled, sparks
if ((!effectin || !effectout) && !no_effects)
var/datum/effect_system/spark_spread/sparks = new
sparks.set_up(5, 1, teleatom)
if (!effectin)
effectin = sparks
if (!effectout)
effectout = sparks
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(isliving(teleatom))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
// if effects are not specified and not explicitly disabled, sparks
if ((!effectin || !effectout) && !no_effects)
var/datum/effect_system/spark_spread/sparks = new
sparks.set_up(5, 1, teleatom)
if (!effectin)
effectin = sparks
if (!effectout)
effectout = sparks
if(TELEPORT_CHANNEL_QUANTUM)
// if effects are not specified and not explicitly disabled, rainbow sparks
if ((!effectin || !effectout) && !no_effects)
var/datum/effect_system/spark_spread/quantum/sparks = new
sparks.set_up(5, 1, teleatom)
if (!effectin)
effectin = sparks
if (!effectout)
effectout = sparks
// perform the teleport
var/turf/curturf = get_turf(teleatom)
@@ -45,11 +65,15 @@
return FALSE
var/area/A = get_area(curturf)
if(A.noteleport)
var/area/B = get_area(destturf)
if(!forced && (A.noteleport || B.noteleport))
return FALSE
if(SEND_SIGNAL(destturf, COMSIG_ATOM_INTERCEPT_TELEPORT, channel, curturf, destturf))
return FALSE
tele_play_specials(teleatom, curturf, effectin, asoundin)
var/success = force_teleport ? teleatom.forceMove(destturf) : teleatom.Move(destturf)
var/success = forceMove ? teleatom.forceMove(destturf) : teleatom.Move(destturf)
if (success)
log_game("[key_name(teleatom)] has teleported from [loc_name(curturf)] to [loc_name(destturf)]")
tele_play_specials(teleatom, destturf, effectout, asoundout)
@@ -11,7 +11,6 @@
chance (num) Chance per loop to play a mid_sound
volume (num) Sound output volume
muted (bool) Private. Used to stop the sound loop.
max_loops (num) The max amount of loops to run for.
direct (bool) If true plays directly to provided atoms instead of from them
*/
@@ -68,7 +67,7 @@
if(!chance || prob(chance))
play(get_sound(starttime))
if(!timerid)
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_STOPPABLE | TIMER_LOOP)
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP)
/datum/looping_sound/proc/play(soundfile)
var/list/atoms_cache = output_atoms
@@ -84,10 +83,7 @@
playsound(thing, S, volume)
/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
if(!_mid_sounds)
. = mid_sounds
else
. = _mid_sounds
. = _mid_sounds || mid_sounds
while(!isfile(.) && !isnull(.))
. = pickweight(.)
@@ -96,8 +92,8 @@
if(start_sound)
play(start_sound)
start_wait = start_length
addtimer(CALLBACK(src, .proc/sound_loop), start_wait)
addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME)
/datum/looping_sound/proc/on_stop()
if(end_sound)
play(end_sound)
play(end_sound)
+1 -1
View File
@@ -18,7 +18,7 @@
var/map_file = "BoxStation.dmm"
var/traits = null
var/space_ruin_levels = 1 //Citadel edit - reduces the default space ruin z-level count to 1
var/space_ruin_levels = 2
var/space_empty_levels = 1
var/minetype = "lavaland"
+1
View File
@@ -2,6 +2,7 @@
var/name = "Martial Art"
var/streak = ""
var/max_streak_length = 6
var/id = "" //ID, used by mind/has_martialartcode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proc
var/current_target
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
var/deflection_chance = 0 //Chance to deflect projectiles
+1
View File
@@ -1,5 +1,6 @@
/datum/martial_art/boxing
name = "Boxing"
id = MARTIALART_BOXING
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
+1
View File
@@ -6,6 +6,7 @@
/datum/martial_art/cqc
name = "CQC"
id = MARTIALART_CQC
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
var/just_a_cook = FALSE
+4 -3
View File
@@ -1,5 +1,6 @@
/datum/martial_art/krav_maga
name = "Krav Maga"
id = MARTIALART_KRAVMAGA
var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
@@ -85,14 +86,14 @@
return 1
return 0
/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.lying || D.IsKnockdown())
return 0
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
D.Knockdown(40, override_hardstun = 0.01, 25)
D.Knockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
log_combat(A, D, "leg sweeped")
return 1
@@ -196,7 +197,7 @@
name = "combat gloves plus"
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
icon_state = "combat"
item_state = "blackglovesplus"
item_state = "blackgloves"
siemens_coefficient = 0
permeability_coefficient = 0.05
strip_delay = 80
+1
View File
@@ -1,5 +1,6 @@
/datum/martial_art/mushpunch
name = "Mushroom Punch"
id = MARTIALART_MUSHPUNCH
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/atk_verb
+1
View File
@@ -4,6 +4,7 @@
/datum/martial_art/plasma_fist
name = "Plasma Fist"
id = MARTIALART_PLASMAFIST
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
+1
View File
@@ -1,5 +1,6 @@
/datum/martial_art/psychotic_brawling
name = "Psychotic Brawling"
id = MARTIALART_PSYCHOBRAWL
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return psycho_attack(A,D)
+1
View File
@@ -6,6 +6,7 @@
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
id = MARTIALART_SLEEPINGCARP
deflection_chance = 100
reroute_deflection = TRUE
no_guns = TRUE
+1
View File
@@ -10,6 +10,7 @@
/datum/martial_art/wrestling
name = "Wrestling"
id = MARTIALART_WRESTLING
var/datum/action/slam/slam = new/datum/action/slam()
var/datum/action/throw_wrassle/throw_wrassle = new/datum/action/throw_wrassle()
var/datum/action/kick/kick = new/datum/action/kick()
+26 -32
View File
@@ -64,6 +64,8 @@
var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
var/list/learned_recipes //List of learned recipe TYPES.
/datum/mind/New(var/key)
src.key = key
soulOwner = src
@@ -130,7 +132,8 @@
L.update_arousal_hud() //Removes the old icon
/datum/mind/proc/store_memory(new_text)
memory += "[new_text]<BR>"
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
memory += "[new_text]<BR>"
/datum/mind/proc/wipe_memory()
memory = null
@@ -233,13 +236,10 @@
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
P.lock_code = ""
else if(istype(I, /obj/item/radio))
var/obj/item/radio/R = I
R.traitor_frequency = 0
var/datum/component/uplink/O = I.GetComponent(/datum/component/uplink)
//Todo make this reset signal
if(O)
O.unlock_code = null
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
remove_changeling()
@@ -304,33 +304,22 @@
. = 0
else
. = uplink_loc
uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
var/unlock_note
if(uplink_loc == R)
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
unlock_note = "<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name])."
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
unlock_note = "<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name])."
else if(uplink_loc == P)
P.traitor_unlock_degrees = rand(1, 360)
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
unlock_note = "<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name])."
var/datum/component/uplink/U = uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
if(!U)
CRASH("Uplink creation failed.")
U.setup_unlock_code()
if(!silent)
if(uplink_loc == R)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(U.unlock_code)] to unlock its hidden features.")
else if(uplink_loc == PDA)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[U.unlock_code]\" into the ringtone select to unlock its hidden features.")
else if(uplink_loc == P)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [U.unlock_code] from its starting position to unlock its hidden features.")
if(uplink_owner)
uplink_owner.antag_memory += unlock_note + "<br>"
uplink_owner.antag_memory += U.unlock_note + "<br>"
else
traitor_mob.mind.store_memory(unlock_note)
traitor_mob.mind.store_memory(U.unlock_note)
//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
@@ -792,6 +781,11 @@
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
mind.active = 1 //indicates that the mind is currently synced with a client
/datum/mind/proc/has_martialart(var/string)
if(martial_art && martial_art.id == string)
return martial_art
return FALSE
/mob/dead/new_player/sync_mind()
return
+5 -5
View File
@@ -6,24 +6,24 @@
/datum/mood_event/quality_nice
description = "<span class='nicegreen'>That drink wasn't bad at all.</span>\n"
mood_change = 1
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/quality_good
description = "<span class='nicegreen'>That drink was pretty good.</span>\n"
mood_change = 2
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/quality_verygood
description = "<span class='nicegreen'>That drink was great!</span>\n"
mood_change = 3
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/quality_fantastic
description = "<span class='nicegreen'>That drink was amazing!</span>\n"
mood_change = 4
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/amazingtaste
description = "<span class='nicegreen'>Amazing taste!</span>\n"
mood_change = 50
mood_change = 50 //Is this not really high..?
timeout = 10 MINUTES
+16
View File
@@ -37,3 +37,19 @@
/datum/mood_event/withdrawal_critical/add_effects(drug_name)
description = "<span class='boldwarning'>[drug_name]! [drug_name]! [drug_name]!</span>\n"
/datum/mood_event/happiness_drug
description = "<span class='nicegreen'>I can't feel anything and I never want this to end.</span>\n"
mood_change = 10
/datum/mood_event/happiness_drug_good_od
description = "<span class='nicegreen'>YES! YES!! YES!!!</span>\n"
mood_change = 20
timeout = 300
//special_screen_obj = "mood_happiness_good" Originally in tg, but I personally think they look dumb
/datum/mood_event/happiness_drug_bad_od
description = "<span class='boldwarning'>NO! NO!! NO!!!</span>\n"
mood_change = -20
timeout = 300
//special_screen_obj = "mood_happiness_bad" Originally in tg
@@ -1,3 +1,5 @@
/datum/mood_event/handcuffed
description = "<span class='warning'>I guess my antics have finally caught up with me.</span>\n"
mood_change = -1
@@ -17,7 +19,7 @@
/datum/mood_event/burnt_thumb
description = "<span class='warning'>I shouldn't play with lighters...</span>\n"
mood_change = -1
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/cold
description = "<span class='warning'>It's way too cold in here.</span>\n"
@@ -30,17 +32,17 @@
/datum/mood_event/creampie
description = "<span class='warning'>I've been creamed. Tastes like pie flavor.</span>\n"
mood_change = -2
timeout = 1800
timeout = 3 MINUTES
/datum/mood_event/slipped
description = "<span class='warning'>I slipped. I should be more careful next time...</span>\n"
mood_change = -2
timeout = 1800
timeout = 3 MINUTES
/datum/mood_event/eye_stab
description = "<span class='boldwarning'>I used to be an adventurer like you, until I took a screwdriver to the eye.</span>\n"
mood_change = -4
timeout = 1800
timeout = 3 MINUTES
/datum/mood_event/delam //SM delamination
description = "<span class='boldwarning'>Those God damn engineers can't do anything right...</span>\n"
@@ -50,12 +52,12 @@
/datum/mood_event/depression
description = "<span class='warning'>I feel sad for no particular reason.</span>\n"
mood_change = -9
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
mood_change = -10
timeout = 600
timeout = 1 MINUTES
/datum/mood_event/dismembered
description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
@@ -69,7 +71,7 @@
/datum/mood_event/tased
description = "<span class='warning'>There's no \"z\" in \"taser\". It's in the zap.</span>\n"
mood_change = -3
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/embedded
description = "<span class='boldwarning'>Pull it out!</span>\n"
@@ -78,7 +80,7 @@
/datum/mood_event/table
description = "<span class='warning'>Someone threw me on a table!</span>\n"
mood_change = -2
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/table/add_effects()
if(ishuman(owner))
@@ -117,6 +119,30 @@
description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
mood_change = -4
/datum/mood_event/healsbadman
description = "<span class='warning'>I feel a lot better, but wow that was disgusting.</span>\n"
mood_change = -4
timeout = 2 MINUTES
/datum/mood_event/jittery
description = "<span class='warning'>I'm nervous and on edge and I can't stand still!!</span>\n"
mood_change = -2
/datum/mood_event/vomit
description = "<span class='warning'>I just threw up. Gross.</span>\n"
mood_change = -2
timeout = 2 MINUTES
/datum/mood_event/vomitself
description = "<span class='warning'>I just threw up all over myself. This is disgusting.</span>\n"
mood_change = -4
timeout = 3 MINUTES
/datum/mood_event/painful_medicine
description = "<span class='warning'>Medicine may be good for me but right now it stings like hell.</span>\n"
mood_change = -5
timeout = 1 MINUTES
/datum/mood_event/loud_gong
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
mood_change = -3
@@ -1,7 +1,7 @@
/datum/mood_event/hug
description = "<span class='nicegreen'>Hugs are nice.</span>\n"
mood_change = 1
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/arcade
description = "<span class='nicegreen'>I beat the arcade game!</span>\n"
@@ -50,7 +50,7 @@
/datum/mood_event/jolly
description = "<span class='nicegreen'>I feel happy for no particular reason.</span>\n"
mood_change = 6
timeout = 1200
timeout = 2 MINUTES
/datum/mood_event/focused
description = "<span class='nicegreen'>I have a goal, and I will reach it, whatever it takes!</span>\n" //Used for syndies, nukeops etc so they can focus on their goals
@@ -76,6 +76,20 @@
mood_change = 3
timeout = 600
/datum/mood_event/chemical_euphoria
description = "<span class='nicegreen'>Heh...hehehe...hehe...</span>\n"
mood_change = 4
/datum/mood_event/chemical_laughter
description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
mood_change = 4
timeout = 3 MINUTES
/datum/mood_event/chemical_superlaughter
description = "<span class='nicegreen'>*WHEEZE*</span>\n"
mood_change = 12
timeout = 3 MINUTES
/datum/mood_event/betterhug
description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
mood_change = 3
@@ -94,8 +108,8 @@
/datum/mood_event/happy_empath
description = "<span class='warning'>Someone seems happy!</span>\n"
mood_change = 2
mood_change = 3
timeout = 600
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
description = "<span class='warning'>[happytarget.name]'s happiness is infectious!</span>\n"
description = "<span class='nicegreen'>[happytarget.name]'s happiness is infectious!</span>\n"
+1 -1
View File
@@ -59,4 +59,4 @@
/datum/mood_event/nice_shower
description = "<span class='nicegreen'>I have recently had a nice shower.</span>\n"
mood_change = 2
timeout = 1800
timeout = 3 MINUTES
-7
View File
@@ -105,13 +105,6 @@ GLOBAL_LIST_EMPTY(mutations_list)
return 0
return 1
/datum/mutation/human/proc/say_mod(message)
if(message)
return message
/datum/mutation/human/proc/get_spans()
return list()
/mob/living/carbon/proc/update_mutations_overlay()
return
+2 -4
View File
@@ -63,16 +63,14 @@
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.resize = 0.8
owner.update_transform()
owner.transform = owner.transform.Scale(1, 0.8)
owner.pass_flags |= PASSTABLE
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.resize = 1.25
owner.update_transform()
owner.transform = owner.transform.Scale(1, 1.25)
owner.pass_flags &= ~PASSTABLE
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
+7 -3
View File
@@ -15,6 +15,7 @@
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
if(proximity) //no telekinetic hulk attack
@@ -32,8 +33,11 @@
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/hulk/say_mod(message)
/datum/mutation/human/hulk/proc/handle_speech(original_message, wrapped_message)
var/message = wrapped_message[1]
if(message)
message = "[uppertext(replacetext(message, ".", "!"))]!!"
return message
message = "[replacetext(message, ".", "!")]!!"
wrapped_message[1] = message
return COMPONENT_UPPERCASE_SPEECH
+94 -45
View File
@@ -17,9 +17,20 @@
text_gain_indication = "<span class='sans'>You feel an off sensation in your voicebox.</span>"
text_lose_indication = "<span class='notice'>The off sensation passes.</span>"
/datum/mutation/human/wacky/get_spans()
return list(SPAN_SANS)
/datum/mutation/human/wacky/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/wacky/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/wacky/proc/handle_speech(datum/source, list/speech_args)
speech_args[SPEECH_SPANS] |= SPAN_SANS
/datum/mutation/human/mute
name = "Mute"
@@ -28,12 +39,14 @@
text_lose_indication = "<span class='danger'>You feel able to speak freely again.</span>"
/datum/mutation/human/mute/on_acquiring(mob/living/carbon/human/owner)
if(..())
. = ..()
if(.)
return
ADD_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
/datum/mutation/human/mute/on_losing(mob/living/carbon/human/owner)
if(..())
. = ..()
if(.)
return
REMOVE_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
@@ -45,7 +58,20 @@
text_gain_indication = "<span class='notice'>You feel so happy. Nothing can be wrong with anything. :)</span>"
text_lose_indication = "<span class='notice'>Everything is terrible again. :(</span>"
/datum/mutation/human/smile/say_mod(message)
/datum/mutation/human/smile/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/smile/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/smile/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
//Time for a friendly game of SS13
@@ -65,34 +91,31 @@
message = replacetext(message," oh god "," cheese and crackers ")
message = replacetext(message," jesus "," gee wiz ")
message = replacetext(message," weak "," strong ")
message = replacetext(message," kill "," hug ")
message = replacetext(message," murder "," tease ")
message = replacetext(message," kill yourself "," hug ")
message = replacetext(message," ugly "," beautiful ")
message = replacetext(message," douchbag "," nice guy ")
message = replacetext(message," whore "," lady ")
message = replacetext(message," nerd "," smart guy ")
message = replacetext(message," nerd "," smarty pants ")
message = replacetext(message," moron "," fun person ")
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
message = replacetext(message," sex "," hug fight ")
message = replacetext(message," idiot "," genius ")
message = replacetext(message," fat "," thin ")
message = replacetext(message," beer "," water with ice ")
message = replacetext(message," drink "," water ")
message = replacetext(message," beer "," liquid bread ")
message = replacetext(message," drink "," liquid ")
message = replacetext(message," feminist "," empowered woman ")
message = replacetext(message," i hate you "," you're mean ")
message = replacetext(message," nigger "," african american ")
message = replacetext(message," i hate you "," you're a mean ")
message = replacetext(message," jew "," jewish ")
message = replacetext(message," shit "," shiz ")
message = replacetext(message," crap "," poo ")
message = replacetext(message," slut "," tease ")
message = replacetext(message," ass "," butt ")
message = replacetext(message," damn "," dang ")
message = replacetext(message," fuck "," ")
message = replacetext(message," penis "," privates ")
message = replacetext(message," cunt "," privates ")
message = replacetext(message," dick "," jerk ")
message = replacetext(message," dick "," privates ")
message = replacetext(message," vagina "," privates ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/unintelligible
@@ -102,30 +125,17 @@
text_gain_indication = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
text_lose_indication = "<span class='danger'>Your mind feels more clear.</span>"
/datum/mutation/human/unintelligible/say_mod(message)
if(message)
var/prefix=copytext(message,1,2)
if(prefix == ";")
message = copytext(message,2)
else if(prefix in list(":","#"))
prefix += copytext(message,2,3)
message = copytext(message,3)
else
prefix=""
/datum/mutation/human/unintelligible/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, GENETIC_MUTATION)
var/list/words = splittext(message," ")
var/list/rearranged = list()
for(var/i=1;i<=words.len;i++)
var/cword = pick(words)
words.Remove(cword)
var/suffix = copytext(cword,length(cword)-1,length(cword))
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
cword = copytext(cword,1 ,length(cword)-1)
suffix = copytext(cword,length(cword)-1,length(cword) )
if(length(cword))
rearranged += cword
message ="[prefix][jointext(rearranged," ")]"
return message
/datum/mutation/human/unintelligible/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, GENETIC_MUTATION)
/datum/mutation/human/swedish
@@ -135,7 +145,20 @@
text_gain_indication = "<span class='notice'>You feel Swedish, however that works.</span>"
text_lose_indication = "<span class='notice'>The feeling of Swedishness passes.</span>"
/datum/mutation/human/swedish/say_mod(message)
/datum/mutation/human/swedish/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/swedish/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/swedish/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = replacetext(message,"w","v")
message = replacetext(message,"j","y")
@@ -144,7 +167,7 @@
message = replacetext(message,"o",pick("","","o"))
if(prob(30))
message += " Bork[pick("",", bork",", bork, bork")]!"
return message
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/chav
@@ -154,7 +177,20 @@
text_gain_indication = "<span class='notice'>Ye feel like a reet prat like, innit?</span>"
text_lose_indication = "<span class='notice'>You no longer feel like being rude and sassy.</span>"
/datum/mutation/human/chav/say_mod(message)
/datum/mutation/human/chav/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/chav/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/chav/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
message = replacetext(message," looking at "," gawpin' at ")
@@ -178,7 +214,7 @@
message = replacetext(message," break "," do ")
message = replacetext(message," your "," yer ")
message = replacetext(message," security "," coppers ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/elvis
@@ -199,7 +235,20 @@
if(prob(15))
owner.visible_message("<b>[owner]</b> [pick("jiggles their hips", "rotates their hips", "gyrates their hips", "taps their foot", "dances to an imaginary song", "jiggles their legs", "snaps their fingers")]!")
/datum/mutation/human/elvis/say_mod(message)
/datum/mutation/human/elvis/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/elvis/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/elvis/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
message = replacetext(message," i'm not "," I aint ")
@@ -211,7 +260,7 @@
message = replacetext(message," yes ",pick(" sure", "yea "))
message = replacetext(message," faggot "," square ")
message = replacetext(message," muh valids "," getting my kicks ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/stoner
@@ -229,4 +278,4 @@
/datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner)
..()
owner.grant_language(/datum/language/common)
owner.remove_language(/datum/language/beachbum)
owner.remove_language(/datum/language/beachbum)
+6
View File
@@ -305,3 +305,9 @@
suffix = "spacehermit.dmm"
name = "Space Hermit"
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
/datum/map_template/ruin/space/advancedlab
id = "advancedlab"
suffix = "advancedlab.dmm"
name = "Abductor Replication Lab"
description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien."
+3 -3
View File
@@ -11,7 +11,7 @@
/datum/saymode/changeling
key = "g"
key = MODE_KEY_CHANGELING
mode = MODE_CHANGELING
/datum/saymode/changeling/handle_message(mob/living/user, message, datum/language/language)
@@ -73,7 +73,7 @@
/datum/saymode/vocalcords
key = "x"
key = MODE_KEY_VOCALCORDS
mode = MODE_VOCALCORDS
/datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language)
@@ -87,7 +87,7 @@
/datum/saymode/binary //everything that uses .b (silicons, drones, blobbernauts/spores, swarmers)
key = "b"
key = MODE_KEY_BINARY
mode = MODE_BINARY
/datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language)

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