Merge branch 'master' into Doggo-sit

This commit is contained in:
BlackMajor
2019-09-10 11:02:57 +12:00
1817 changed files with 25349 additions and 9247 deletions
+8 -1
View File
@@ -54,12 +54,16 @@
only_current_user_can_interact = TRUE
/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
return
return SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
/obj/machinery/vr_sleeper/emag_act(mob/user)
. = ..()
if(you_die_in_the_game_you_die_for_real)
return
you_die_in_the_game_you_die_for_real = TRUE
sparks.start()
addtimer(CALLBACK(src, .proc/emagNotify), 150)
return TRUE
/obj/machinery/vr_sleeper/update_icon()
icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
@@ -164,8 +168,11 @@
vr_human.name = H.name
vr_human.real_name = H.real_name
vr_human.socks = H.socks
vr_human.socks_color = H.socks_color
vr_human.undershirt = H.undershirt
vr_human.shirt_color = H.shirt_color
vr_human.underwear = H.underwear
vr_human.undie_color = H.undie_color
vr_human.updateappearance(TRUE, TRUE, TRUE)
vr_human.give_genitals(TRUE) //CITADEL ADD
if(outfit)
+1 -1
View File
@@ -4,7 +4,7 @@
var/F = file("[GLOB.log_directory]/[subject].html")
WRITE_FILE(F, "<small>[TIME_STAMP("hh:mm:ss", FALSE)] [REF(src)] ([x],[y],[z])</small> || [src] [message]<br>")
/client/proc/investigate_show(subject in list("notes, memos, watchlist", INVESTIGATE_RESEARCH, INVESTIGATE_EXONET, INVESTIGATE_PORTAL, INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY, INVESTIGATE_HALLUCINATIONS, INVESTIGATE_RADIATION, INVESTIGATE_CIRCUIT, INVESTIGATE_NANITES) )
/client/proc/investigate_show(subject in list("notes, memos, watchlist", INVESTIGATE_RCD, INVESTIGATE_RESEARCH, INVESTIGATE_EXONET, INVESTIGATE_PORTAL, INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY, INVESTIGATE_HALLUCINATIONS, INVESTIGATE_RADIATION, INVESTIGATE_CIRCUIT, INVESTIGATE_NANITES) )
set name = "Investigate"
set category = "Admin"
if(!holder)
+3 -3
View File
@@ -78,13 +78,13 @@ GLOBAL_LIST(round_end_notifiees)
/datum/tgs_chat_command/notify
name = "notify"
help_text = "Pings the invoker when the round ends"
admin_only = TRUE
admin_only = FALSE
/datum/tgs_chat_command/notify/Run(datum/tgs_chat_user/sender, params)
if(!SSticker.IsRoundInProgress() && SSticker.HasRoundStarted())
return "[sender.mention], the round has already ended!"
LAZYINITLIST(GLOB.round_end_notifiees)
GLOB.round_end_notifiees[sender.mention] = TRUE
GLOB.round_end_notifiees["<@[sender.mention]>"] = TRUE
return "I will notify [sender.mention] when the round ends."
/datum/tgs_chat_command/sdql
@@ -140,4 +140,4 @@ GLOBAL_LIST(round_end_notifiees)
log_admin("[sender.friendly_name] has added [params] to the current round's bunker bypass list.")
message_admins("[sender.friendly_name] has added [params] to the current round's bunker bypass list.")
return "[params] has been added to the current round's bunker bypass list."
return "[params] has been added to the current round's bunker bypass list."
+5 -2
View File
@@ -15,6 +15,9 @@
H.real_name = random_unique_name(H.gender)
H.name = H.real_name
H.underwear = random_underwear(H.gender)
H.undie_color = random_short_color()
H.undershirt = random_undershirt(H.gender)
H.shirt_color = random_short_color()
H.skin_tone = random_skin_tone()
H.hair_style = random_hair_style(H.gender)
H.facial_hair_style = random_facial_hair_style(H.gender)
@@ -26,8 +29,8 @@
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
H.dna.features["mcolor"] = random_short_color()
H.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
H.dna.features["snout"] = pick(GLOB.snouts_list)
H.dna.features["horns"] = pick(GLOB.horns_list)
H.dna.features["snout"] = pick(GLOB.snouts_list)
H.dna.features["horns"] = pick(GLOB.horns_list)
H.dna.features["frills"] = pick(GLOB.frills_list)
H.dna.features["spines"] = pick(GLOB.spines_list)
H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
+1 -1
View File
@@ -422,7 +422,7 @@
H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
qdel(olduniform)
if(droptype == "Yes")
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, ADMIN_TRAIT)
else
to_chat(H, "You're not kawaii enough for this.")
+2 -2
View File
@@ -1882,14 +1882,14 @@
return
var/mob/M = locate(href_list["CentComReply"])
usr.client.admin_headset_message(M, "CentCom")
usr.client.admin_headset_message(M, RADIO_CHANNEL_CENTCOM)
else if(href_list["SyndicateReply"])
if(!check_rights(R_ADMIN))
return
var/mob/M = locate(href_list["SyndicateReply"])
usr.client.admin_headset_message(M, "Syndicate")
usr.client.admin_headset_message(M, RADIO_CHANNEL_SYNDICATE)
else if(href_list["HeadsetMessage"])
if(!check_rights(R_ADMIN))
+28 -28
View File
@@ -6,7 +6,7 @@
set category = null
set name = "Admin PM Mob"
if(!holder)
to_chat(src, "<font color='red'>Error: Admin-PM-Context: Only administrators may use this command.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM-Context: Only administrators may use this command.</span>")
return
if( !ismob(M) || !M.client )
return
@@ -18,7 +18,7 @@
set category = "Admin"
set name = "Admin PM"
if(!holder)
to_chat(src, "<font color='red'>Error: Admin-PM-Panel: Only administrators may use this command.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM-Panel: Only administrators may use this command.</span>")
return
var/list/client/targets[0]
for(var/client/T)
@@ -37,7 +37,7 @@
/client/proc/cmd_ahelp_reply(whom)
if(prefs.muted & MUTE_ADMINHELP)
to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
return
var/client/C
if(istext(whom))
@@ -48,7 +48,7 @@
C = whom
if(!C)
if(holder)
to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
return
var/datum/admin_help/AH = C.current_ticket
@@ -65,12 +65,12 @@
//Fetching a message if needed. src is the sender and C is the target client
/client/proc/cmd_admin_pm(whom, msg)
if(prefs.muted & MUTE_ADMINHELP)
to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
return
if(!holder && !current_ticket) //no ticket? https://www.youtube.com/watch?v=iHSPf6x1Fdo
to_chat(src, "<font color='red'>You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.</font>")
to_chat(src, "<font color='blue'>Message: [msg]</font>")
to_chat(src, "<span class='danger'>You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.</span>")
to_chat(src, "<span class='notice'>Message: [msg]</span>")
return
var/client/recipient
@@ -95,14 +95,14 @@
if(!msg)
return
if(holder)
to_chat(src, "<font color='red'>Error: Use the admin IRC channel, nerd.</font>")
to_chat(src, "<span class='danger'>Error: Use the admin IRC channel, nerd.</span>")
return
else
if(!recipient)
if(holder)
to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
if(msg)
to_chat(src, msg)
return
@@ -118,12 +118,12 @@
return
if(prefs.muted & MUTE_ADMINHELP)
to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
return
if(!recipient)
if(holder)
to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
else
current_ticket.MessageNoRecipient(msg)
return
@@ -145,15 +145,15 @@
var/keywordparsedmsg = keywords_lookup(msg)
if(irc)
to_chat(src, "<font color='blue'>PM to-<b>Admins</b>: <span class='linkify'>[rawmsg]</span></font>")
to_chat(src, "<span class='notice'>PM to-<b>Admins</b>: <span class='linkify'>[rawmsg]</span></span>")
var/datum/admin_help/AH = admin_ticket_log(src, "<font color='red'>Reply PM from-<b>[key_name(src, TRUE, TRUE)] to <i>IRC</i>: [keywordparsedmsg]</font>")
ircreplyamount--
send2irc("[AH ? "#[AH.id] " : ""]Reply: [ckey]", rawmsg)
else
if(recipient.holder)
if(holder) //both are admins
to_chat(recipient, "<font color='red'>Admin PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>")
to_chat(src, "<font color='blue'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>")
to_chat(recipient, "<span class='danger'>Admin PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></span>")
to_chat(src, "<span class='notice'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></span>")
//omg this is dumb, just fill in both their tickets
var/interaction_message = "<font color='purple'>PM from-<b>[key_name(src, recipient, 1)]</b> to-<b>[key_name(recipient, src, 1)]</b>: [keywordparsedmsg]</font>"
@@ -162,10 +162,10 @@
admin_ticket_log(recipient, interaction_message)
else //recipient is an admin but sender is not
var/replymsg = "<font color='red'>Reply PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>"
admin_ticket_log(src, replymsg)
to_chat(recipient, replymsg)
to_chat(src, "<font color='blue'>PM to-<b>Admins</b>: <span class='linkify'>[msg]</span></font>")
var/replymsg = "Reply PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span>"
admin_ticket_log(src, "<font color='red'>[replymsg]</font>")
to_chat(recipient, "<span class='danger'>[replymsg]</span>")
to_chat(src, "<span class='notice'>PM to-<b>Admins</b>: <span class='linkify'>[msg]</span></span>")
//play the receiving admin the adminhelp sound (if they have them enabled)
if(recipient.prefs.toggles & SOUND_ADMINHELP)
@@ -177,11 +177,11 @@
new /datum/admin_help(msg, recipient, TRUE)
to_chat(recipient, "<font color='red' size='4'><b>-- Administrator private message --</b></font>")
to_chat(recipient, "<font color='red'>Admin PM from-<b>[key_name(src, recipient, 0)]</b>: <span class='linkify'>[msg]</span></font>")
to_chat(recipient, "<font color='red'><i>Click on the administrator's name to reply.</i></font>")
to_chat(src, "<font color='blue'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[msg]</span></font>")
to_chat(recipient, "<span class='danger'>Admin PM from-<b>[key_name(src, recipient, 0)]</b>: <span class='linkify'>[msg]</span></span>")
to_chat(recipient, "<span class='danger'><i>Click on the administrator's name to reply.</i></span>")
to_chat(src, "<span class='notice'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[msg]</span></span>")
admin_ticket_log(recipient, "<font color='blue'>PM From [key_name_admin(src)]: [keywordparsedmsg]</font>")
admin_ticket_log(recipient, "<font color='purple'>PM From [key_name_admin(src)]: [keywordparsedmsg]</font>")
//always play non-admin recipients the adminhelp sound
SEND_SOUND(recipient, sound('sound/effects/adminhelp.ogg'))
@@ -200,20 +200,20 @@
return
else //neither are admins
to_chat(src, "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</span>")
return
if(irc)
log_admin_private("PM: [key_name(src)]->IRC: [rawmsg]")
for(var/client/X in GLOB.admins)
to_chat(X, "<font color='blue'><B>PM: [key_name(src, X, 0)]-&gt;IRC:</B> [keywordparsedmsg]</font>")
to_chat(X, "<span class='notice'><B>PM: [key_name(src, X, 0)]-&gt;IRC:</B> [keywordparsedmsg]</span>")
else
window_flash(recipient, ignorepref = TRUE)
log_admin_private("PM: [key_name(src)]->[key_name(recipient)]: [rawmsg]")
//we don't use message_admins here because the sender/receiver might get it too
for(var/client/X in GLOB.admins)
if(X.key!=key && X.key!=recipient.key) //check client/X is an admin and isn't the sender or recipient
to_chat(X, "<font color='blue'><B>PM: [key_name(src, X, 0)]-&gt;[key_name(recipient, X, 0)]:</B> [keywordparsedmsg]</font>" )
to_chat(X, "<span class='notice'><B>PM: [key_name(src, X, 0)]-&gt;[key_name(recipient, X, 0)]:</B> [keywordparsedmsg]</span>" )
@@ -296,10 +296,10 @@
msg = emoji_parse(msg)
to_chat(C, "<font color='red' size='4'><b>-- Administrator private message --</b></font>")
to_chat(C, "<font color='red'>Admin PM from-<b><a href='?priv_msg=[stealthkey]'>[adminname]</A></b>: [msg]</font>")
to_chat(C, "<font color='red'><i>Click on the administrator's name to reply.</i></font>")
to_chat(C, "<span class='adminsay'>Admin PM from-<b><a href='?priv_msg=[stealthkey]'>[adminname]</A></b>: [msg]</span>")
to_chat(C, "<span class='adminsay'><i>Click on the administrator's name to reply.</i></span>")
admin_ticket_log(C, "<font color='blue'>PM From [irc_tagged]: [msg]</font>")
admin_ticket_log(C, "<font color='purple'>PM From [irc_tagged]: [msg]</font>")
window_flash(C, ignorepref = TRUE)
//always play non-admin recipients the adminhelp sound
+7 -7
View File
@@ -62,7 +62,7 @@
.["laws"] = borg.laws ? borg.laws.get_law_list(include_zeroth = TRUE) : list()
.["channels"] = list()
for (var/k in GLOB.radiochannels)
if (k == "Common")
if (k == RADIO_CHANNEL_COMMON)
continue
.["channels"] += list(list("name" = k, "installed" = (k in borg.radio.channels)))
.["cell"] = borg.cell ? list("missing" = FALSE, "maxcharge" = borg.cell.maxcharge, "charge" = borg.cell.charge) : list("missing" = TRUE, "maxcharge" = 1, "charge" = 0)
@@ -164,15 +164,15 @@
if (channel in borg.radio.channels) // We're removing a channel
if (!borg.radio.keyslot) // There's no encryption key. This shouldn't happen but we can cope
borg.radio.channels -= channel
if (channel == "Syndicate")
if (channel == RADIO_CHANNEL_SYNDICATE)
borg.radio.syndie = FALSE
else if (channel == "CentCom")
else if (channel == RADIO_CHANNEL_CENTCOM)
borg.radio.independent = FALSE
else
borg.radio.keyslot.channels -= channel
if (channel == "Syndicate")
if (channel == RADIO_CHANNEL_SYNDICATE)
borg.radio.keyslot.syndie = FALSE
else if (channel == "CentCom")
else if (channel == RADIO_CHANNEL_CENTCOM)
borg.radio.keyslot.independent = FALSE
message_admins("[key_name_admin(user)] removed the [channel] radio channel from [ADMIN_LOOKUPFLW(borg)].")
log_admin("[key_name(user)] removed the [channel] radio channel from [key_name(borg)].")
@@ -180,9 +180,9 @@
if (!borg.radio.keyslot) // Assert that an encryption key exists
borg.radio.keyslot = new (borg.radio)
borg.radio.keyslot.channels[channel] = 1
if (channel == "Syndicate")
if (channel == RADIO_CHANNEL_SYNDICATE)
borg.radio.keyslot.syndie = TRUE
else if (channel == "CentCom")
else if (channel == RADIO_CHANNEL_CENTCOM)
borg.radio.keyslot.independent = TRUE
message_admins("[key_name_admin(user)] added the [channel] radio channel to [ADMIN_LOOKUPFLW(borg)].")
log_admin("[key_name(user)] added the [channel] radio channel to [key_name(borg)].")
+2 -2
View File
@@ -65,7 +65,7 @@
return
if (!sender)
sender = input("Who is the message from?", "Sender") as null|anything in list("CentCom","Syndicate")
sender = input("Who is the message from?", "Sender") as null|anything in list(RADIO_CHANNEL_CENTCOM,RADIO_CHANNEL_SYNDICATE)
if(!sender)
return
@@ -298,7 +298,7 @@
if(candidates.len)
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
else
to_chat(usr, "<font color='red'>Error: create_xeno(): no suitable candidates.</font>")
to_chat(usr, "<span class='danger'>Error: create_xeno(): no suitable candidates.</span>")
if(!istext(ckey))
return 0
@@ -56,6 +56,7 @@
/datum/antagonist/abductor/greet()
to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
to_chat(owner.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
to_chat(owner.current, "<span class='notice'>Try not to disturb the habitat, it could lead to dead specimens.</span>")
to_chat(owner.current, "<span class='notice'>[greet_text]</span>")
owner.announce_objectives()
@@ -30,9 +30,12 @@
var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
item_flags ^= NODROP
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT))
REMOVE_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
else
ADD_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
if(ismob(loc))
to_chat(loc, "<span class='notice'>Your vest is now [item_flags & NODROP ? "locked" : "unlocked"].</span>")
to_chat(loc, "<span class='notice'>Your vest is now [HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT) ? "locked" : "unlocked"].</span>")
/obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode()
switch(mode)
@@ -17,7 +17,7 @@
var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
if(V)
console.AddVest(V)
V.item_flags |= NODROP
ADD_TRAIT(V, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
var/obj/item/storage/backpack/B = locate() in H
if(B)
@@ -75,7 +75,7 @@
dat+="<br>"
dat += "<a href='?src=[REF(src)];select_disguise=1'>Select Agent Vest Disguise</a><br>"
dat += "<a href='?src=[REF(src)];toggle_vest=1'>[vest.item_flags & NODROP ? "Unlock" : "Lock"] Vest</a><br>"
dat += "<a href='?src=[REF(src)];toggle_vest=1'>[HAS_TRAIT_FROM(vest, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT) ? "Unlock" : "Lock"] Vest</a><br>"
else
dat += "<span class='bad'>NO AGENT VEST DETECTED</span>"
var/datum/browser/popup = new(user, "computer", "Abductor Console", 400, 500)
@@ -57,7 +57,7 @@
return ..()
/mob/living/simple_animal/hostile/blob/proc/blob_chat(msg)
var/spanned_message = say_quote(msg, get_spans())
var/spanned_message = say_quote(msg)
var/rendered = "<font color=\"#EE4000\"><b>\[Blob Telepathy\] [real_name]</b> [spanned_message]</font>"
for(var/M in GLOB.mob_list)
if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob))
@@ -210,7 +210,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
src.log_talk(message, LOG_SAY)
var/message_a = say_quote(message, get_spans())
var/message_a = say_quote(message)
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>)</b> [message_a]</font></span>"
for(var/mob/M in GLOB.mob_list)
@@ -269,8 +269,11 @@
prof.protected = protect
prof.underwear = H.underwear
prof.undie_color = H.undie_color
prof.undershirt = H.undershirt
prof.shirt_color = H.shirt_color
prof.socks = H.socks
prof.socks_color = H.socks_color
var/list/slots = list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store")
for(var/slot in slots)
@@ -350,7 +353,7 @@
/datum/antagonist/changeling/greet()
if (you_are_greet)
to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
to_chat(owner.current, "<span class='boldannounce'>Use say \":g message\" to communicate with your fellow changelings.</span>")
to_chat(owner.current, "<span class='boldannounce'>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.</span>")
to_chat(owner.current, "<b>You must complete the following tasks:</b>")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
@@ -503,8 +506,11 @@
var/list/item_state_list = list()
var/underwear
var/undie_color
var/undershirt
var/shirt_color
var/socks
var/socks_color
/datum/changelingprofile/Destroy()
qdel(dna)
@@ -1,8 +1,8 @@
//HIVEMIND COMMUNICATION (:g)
//HIVEMIND COMMUNICATION //MODE_TOKEN_CHANGELING / :g
/obj/effect/proc_holder/changeling/hivemind_comms
name = "Hivemind Communication"
desc = "We tune our senses to the airwaves to allow us to discreetly communicate and exchange DNA with other changelings."
helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives."
helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives." //MODE_TOKEN_CHANGELING needs to be manually updated here.
dna_cost = 1
chemical_cost = -1
action_icon = 'icons/mob/actions/actions_xeno.dmi'
@@ -20,7 +20,7 @@
..()
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.changeling_speak = 1
to_chat(user, "<i><font color=#800080>Use say \":g message\" to communicate with the other changelings.</font></i>")
to_chat(user, "<i><font color=#800080>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with the other changelings.</font></i>")
var/obj/effect/proc_holder/changeling/hivemind_upload/S1 = new
if(!changeling.has_sting(S1))
changeling.purchasedpowers+=S1
@@ -56,8 +56,8 @@
if(M.lingcheck() == LINGHIVE_LING)
to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
target.mind.linglink = 1
target.say(":g AAAAARRRRGGGGGHHHHH!!")
to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \":g message\" to communicate!</span>")
target.say("[MODE_TOKEN_CHANGELING] AAAAARRRRGGGGGHHHHH!!")
to_chat(target, "<font color=#800040><span class='boldannounce'>You can now communicate in the changeling hivemind, say \"[MODE_TOKEN_CHANGELING] message\" to communicate!</span>")
target.reagents.add_reagent("salbutamol", 40) // So they don't choke to death while you interrogate them
sleep(1800)
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]", "[i]"))
@@ -155,20 +155,23 @@
item_state = "arm_blade"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = NEEDS_PERMIT | ABSTRACT | NODROP | DROPDEL
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 25
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
armour_penetration = 20
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
var/can_drop = FALSE
var/fake = FALSE
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc) && !silent)
loc.visible_message("<span class='warning'>A grotesque blade forms around [loc.name]\'s arm!</span>", "<span class='warning'>Our arm twists and mutates, transforming it into a deadly blade.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
if(synthetic)
@@ -242,7 +245,8 @@
item_state = "tentacle"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = NEEDS_PERMIT | ABSTRACT | NODROP | DROPDEL | NOBLUDGEON
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
slot_flags = NONE
flags_1 = NONE
w_class = WEIGHT_CLASS_HUGE
ammo_type = /obj/item/ammo_casing/magic/tentacle
@@ -256,6 +260,7 @@
/obj/item/gun/magic/tentacle/Initialize(mapload, silent)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc))
if(!silent)
loc.visible_message("<span class='warning'>[loc.name]\'s arm starts stretching inhumanly!</span>", "<span class='warning'>Our arm twists and mutates, transforming it into a tentacle.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
@@ -427,7 +432,7 @@
/obj/item/shield/changeling
name = "shield-like mass"
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "ling_shield"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
@@ -438,6 +443,7 @@
/obj/item/shield/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc))
loc.visible_message("<span class='warning'>The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!</span>", "<span class='warning'>We inflate our hand into a strong shield.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
@@ -479,13 +485,14 @@
name = "flesh mass"
icon_state = "lingspacesuit"
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
clothing_flags = STOPSPRESSUREDAMAGE //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
/obj/item/clothing/suit/space/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc))
loc.visible_message("<span class='warning'>[loc.name]\'s flesh rapidly inflates, forming a bloated mass around [loc.p_their()] body!</span>", "<span class='warning'>We inflate our flesh, creating a spaceproof suit!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
START_PROCESSING(SSobj, src)
@@ -499,11 +506,15 @@
name = "flesh mass"
icon_state = "lingspacehelmet"
desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
clothing_flags = STOPSPRESSUREDAMAGE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
/obj/item/clothing/head/helmet/space/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
/***************************************\
|*****************ARMOR*****************|
\***************************************/
@@ -529,7 +540,7 @@
name = "chitinous mass"
desc = "A tough, hard covering of black chitin."
icon_state = "lingarmor"
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
flags_inv = HIDEJUMPSUIT
@@ -538,6 +549,7 @@
/obj/item/clothing/suit/armor/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc))
loc.visible_message("<span class='warning'>[loc.name]\'s flesh turns black, quickly transforming into a hard, chitinous mass!</span>", "<span class='warning'>We harden our flesh, creating a suit of armor!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
@@ -545,6 +557,10 @@
name = "chitinous mass"
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
/obj/item/clothing/head/helmet/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
@@ -5,7 +5,7 @@
name = "Strained Muscles"
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
chemical_cost = 0
chemical_cost = 15
dna_cost = 1
req_human = 1
var/stacks = 0 //Increments every 5 seconds; damage increases over time
@@ -15,13 +15,16 @@
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
active = !active
if(active)
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
changeling.chem_recharge_slowdown += 0.5
else
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
if(stacks >= 10)
changeling.chem_recharge_slowdown -= 0.5
if(stacks >= 20)
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
user.Knockdown(60)
user.emote("gasp")
@@ -42,9 +45,9 @@
stacks++
//user.take_bodypart_damage(stacks * 0.03, 0)
user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
if(stacks == 11) //Warning message that the stacks are getting too high
if(stacks == 10) //Warning message that the stacks are getting too high
to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
sleep(40)
@@ -62,13 +62,13 @@
/obj/effect/proc_holder/changeling/sting/transformation
name = "Transformation Sting"
desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
name = "Temporary Transformation Sting"
desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
sting_icon = "sting_transform"
chemical_cost = 50
dna_cost = 3
loudness = 2
chemical_cost = 10
dna_cost = 2
loudness = 1
var/datum/changelingprofile/selected_dna = null
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_sting_transform"
@@ -97,19 +97,19 @@
return 1
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
var/datum/dna/NewDNA = selected_dna.dna
if(ismonkey(target))
to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
var/mob/living/carbon/C = target
. = TRUE
if(istype(C))
C.real_name = NewDNA.real_name
NewDNA.transfer_identity(C)
if(ismonkey(C))
C.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
C.updateappearance(mutcolor_update=1)
if(C.reagents.has_reagent("changeling_sting_real"))
C.reagents.add_reagent("changeling_sting_real",120)
log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
else
C.reagents.add_reagent("changeling_sting_real",120,list("desired_dna" = selected_dna.dna))
log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
/obj/effect/proc_holder/changeling/sting/false_armblade
@@ -230,24 +230,23 @@
/obj/effect/proc_holder/changeling/sting/LSD
name = "Hallucination Sting"
desc = "Causes terror in the target."
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
desc = "Causes terror in the target and deals a minor amount of toxin damage."
helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
sting_icon = "sting_lsd"
chemical_cost = 10
dna_cost = 1
loudness = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_sting_lsd"
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
log_combat(user, target, "stung", "LSD sting")
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
if(target.reagents)
target.reagents.add_reagent("regenerative_materia", 5)
target.reagents.add_reagent("mindbreaker", 5)
return TRUE
/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
if(target)
target.hallucination = max(90, target.hallucination)
/obj/effect/proc_holder/changeling/sting/cryo
name = "Cryogenic Sting"
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
@@ -11,7 +11,11 @@
/obj/item/clothing/glasses/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/glasses/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/glasses/changeling/attack_hand(mob/user)
@@ -23,7 +27,11 @@
/obj/item/clothing/under/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/under/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/under/changeling/attack_hand(mob/user)
@@ -35,9 +43,13 @@
/obj/item/clothing/suit/changeling
name = "flesh"
item_flags = NODROP
allowed = list(/obj/item/changeling)
/obj/item/clothing/suit/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/suit/changeling/attack_hand(mob/user)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
@@ -48,7 +60,10 @@
/obj/item/clothing/head/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/head/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/head/changeling/attack_hand(mob/user)
@@ -60,7 +75,11 @@
/obj/item/clothing/shoes/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/shoes/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/shoes/changeling/attack_hand(mob/user)
@@ -72,7 +91,11 @@
/obj/item/clothing/gloves/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/gloves/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/gloves/changeling/attack_hand(mob/user)
@@ -84,7 +107,11 @@
/obj/item/clothing/mask/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/mask/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/mask/changeling/attack_hand(mob/user)
@@ -96,10 +123,14 @@
/obj/item/changeling
name = "flesh"
item_flags = NODROP
slot_flags = ALL
allowed = list(/obj/item/changeling)
/obj/item/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/changeling/attack_hand(mob/user)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
@@ -133,6 +133,9 @@
return FALSE
if(!uses)
return FALSE
if(!do_teleport(A, get_turf(linked_gateway), channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
visible_message("<span class='warning'>[A] bounces off [src]!</span>")
return FALSE
if(isliving(A))
var/mob/living/user = A
to_chat(user, "<span class='warning'><b>You pass through [src] and appear elsewhere!</b></span>")
@@ -141,7 +144,6 @@
playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
transform = matrix() * 1.5
linked_gateway.transform = matrix() * 1.5
A.forceMove(get_turf(linked_gateway))
if(!no_cost)
uses = max(0, uses - 1)
linked_gateway.uses = max(0, linked_gateway.uses - 1)
@@ -67,6 +67,7 @@
name = "replicant manacles"
desc = "Heavy manacles made out of freezing-cold metal. It looks like brass, but feels much more solid."
icon_state = "brass_manacles"
item_state = "brass_manacles"
item_flags = DROPDEL
/obj/item/restraints/handcuffs/clockwork/dropped(mob/user)
@@ -21,17 +21,17 @@
/obj/item/clothing/head/helmet/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
armor = getArmor(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else if(GLOB.ratvar_approaches)
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
armor = getArmor(melee = 70, bullet = 80, laser = -15, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100)
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
armor = getArmor(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -69,7 +69,7 @@
heat_protection = CHEST|GROIN|LEGS
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
/obj/item/clothing/suit/armor/clockwork/Initialize()
. = ..()
@@ -82,17 +82,17 @@
/obj/item/clothing/suit/armor/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
armor = getArmor(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else if(GLOB.ratvar_approaches)
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
armor = getArmor(melee = 70, bullet = 80, laser = -15, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100)
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
armor = getArmor(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -148,12 +148,12 @@
/obj/item/clothing/gloves/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
armor = getArmor(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 80, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
armor = getArmor(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -21,8 +21,9 @@
/obj/item/clockwork/construct_chassis/Destroy()
GLOB.poi_list -= src
var/list/spawners = GLOB.mob_spawners[name]
LAZYREMOVE(spawners, src)
LAZYREMOVE(GLOB.mob_spawners[name], src)
if(!LAZYLEN(GLOB.mob_spawners[name]))
GLOB.mob_spawners -= name
. = ..()
/obj/item/clockwork/construct_chassis/examine(mob/user)
@@ -19,6 +19,7 @@
bubble_icon = "clock"
light_color = "#E42742"
death_sound = 'sound/magic/clockwork/anima_fragment_death.ogg'
speech_span = SPAN_ROBOT
var/playstyle_string = "<span class='heavy_brass'>You are a bug, yell at whoever spawned you!</span>"
var/empower_string = "<span class='heavy_brass'>You have nothing to empower, yell at the coders!</span>" //Shown to the mob when the herald beacon activates
@@ -26,9 +27,6 @@
. = ..()
update_values()
/mob/living/simple_animal/hostile/clockwork/get_spans()
return ..() | SPAN_ROBOT
/mob/living/simple_animal/hostile/clockwork/Login()
..()
add_servant_of_ratvar(src, TRUE)
@@ -27,7 +27,7 @@
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
return
return ..()
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
/datum/clockwork_scripture/create_object/integration_cog
@@ -224,12 +224,14 @@
. = ..()
/datum/clockwork_scripture/abscond/scripture_effects()
var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
var/mob/living/pulled_mob = (invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)) ? invoker.pulling : null
var/turf/T
if(GLOB.ark_of_the_clockwork_justiciar)
T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)
else
T = get_turf(pick(GLOB.servant_spawns))
if(!do_teleport(invoker, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
return
invoker.visible_message("<span class='warning'>[invoker] flickers and phases out of existence!</span>", \
"<span class='bold sevtug_small'>You feel a dizzying sense of vertigo as you're yanked back to Reebe!</span>")
T.visible_message("<span class='warning'>[invoker] flickers and phases into existence!</span>")
@@ -237,10 +239,9 @@
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
do_sparks(5, TRUE, invoker)
do_sparks(5, TRUE, T)
if(take_pulling)
if(pulled_mob && do_teleport(pulled_mob, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
adjust_clockwork_power(-special_power_cost)
invoker.pulling.forceMove(T)
invoker.forceMove(T)
invoker.start_pulling(pulled_mob) //forcemove resets pulls, so we need to re-pull
if(invoker.client)
animate(invoker.client, color = client_color, time = 25)
@@ -131,12 +131,10 @@
if(!M || !M.current)
continue
if(isliving(M.current) && M.current.stat != DEAD)
if(isAI(M.current))
M.current.forceMove(get_step(get_step(src, NORTH),NORTH)) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
else
M.current.forceMove(get_turf(src))
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)
var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
recalls_remaining--
recalling = FALSE
+15 -12
View File
@@ -339,7 +339,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "disintegrate"
item_state = null
item_flags = NEEDS_PERMIT | ABSTRACT | NODROP | DROPDEL
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
throwforce = 0
@@ -350,11 +350,13 @@
var/health_cost = 0 //The amount of health taken from the user when invoking the spell
var/datum/action/innate/cult/blood_spell/source
/obj/item/melee/blood_magic/New(loc, spell)
/obj/item/melee/blood_magic/Initialize(mapload, spell)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
source = spell
uses = source.charges
health_cost = source.health_cost
..()
/obj/item/melee/blood_magic/Destroy()
if(!QDELETED(source))
@@ -488,11 +490,12 @@
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
return
uses--
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
var/turf/origin = get_turf(user)
var/mob/living/L = target
L.forceMove(dest)
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
if(do_teleport(L, dest, channel = TELEPORT_CHANNEL_CULT))
origin.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
..()
//Shackles
@@ -652,15 +655,15 @@
if(H.stat == DEAD)
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
return
if(H.blood_volume < BLOOD_VOLUME_SAFE)
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
if(uses*2 < restore_blood)
H.blood_volume += uses*2
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
uses = 0
return ..()
else
H.blood_volume = BLOOD_VOLUME_SAFE
H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
uses -= round(restore_blood/2)
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
@@ -695,7 +698,7 @@
if(H.cultslurring)
to_chat(user,"<span class='danger'>[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
return
if(H.blood_volume > BLOOD_VOLUME_SAFE)
if(H.blood_volume > (BLOOD_VOLUME_SAFE*H.blood_ratio))
H.blood_volume -= 100
uses += 50
user.Beam(H,icon_state="drainbeam",time=10)
@@ -796,4 +799,4 @@
to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
else
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
qdel(rite)
qdel(rite)
+28 -13
View File
@@ -64,9 +64,14 @@
/obj/item/melee/cultblade/ghost
name = "eldritch sword"
force = 19 //can't break normal airlocks
item_flags = NEEDS_PERMIT | NODROP | DROPDEL
item_flags = NEEDS_PERMIT | DROPDEL
flags_1 = NONE
/obj/item/melee/cultblade/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/melee/cultblade/pickup(mob/living/user)
..()
if(!iscultist(user))
@@ -100,7 +105,6 @@
inhand_x_dimension = 64
inhand_y_dimension = 64
actions_types = list()
item_flags = SLOWS_WHILE_IN_HAND
var/datum/action/innate/dash/cult/jaunt
var/datum/action/innate/cult/spin2win/linked_action
var/spinning = FALSE
@@ -298,7 +302,12 @@
item_state = "cult_hoodalt"
/obj/item/clothing/head/culthood/alt/ghost
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
/obj/item/clothing/head/culthood/alt/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/suit/cultrobes/alt
name = "cultist robes"
@@ -307,7 +316,11 @@
item_state = "cultrobesalt"
/obj/item/clothing/suit/cultrobes/alt/ghost
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
/obj/item/clothing/suit/cultrobes/alt/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/head/magus
name = "magus helm"
@@ -554,7 +567,7 @@
var/mob/living/carbon/C = user
if(C.pulling)
var/atom/movable/pulled = C.pulling
pulled.forceMove(T)
do_teleport(pulled, T, channel = TELEPORT_CHANNEL_CULT)
. = pulled
/obj/item/cult_shift/attack_self(mob/user)
@@ -579,13 +592,12 @@
new /obj/effect/temp_visual/dir_setting/cult/phase/out(mobloc, C.dir)
var/atom/movable/pulled = handle_teleport_grab(destination, C)
C.forceMove(destination)
if(pulled)
C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
playsound(destination, "sparks", 50, 1)
if(do_teleport(C, destination, channel = TELEPORT_CHANNEL_CULT))
if(pulled)
C.start_pulling(pulled) //forcemove resets pulls, so we need to re-pull
new /obj/effect/temp_visual/dir_setting/cult/phase(destination, C.dir)
playsound(destination, 'sound/effects/phasein.ogg', 25, 1)
playsound(destination, "sparks", 50, 1)
else
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
@@ -796,7 +808,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "disintegrate"
item_state = null
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
throwforce = 0
throw_range = 0
@@ -805,6 +817,9 @@
var/firing = FALSE
var/angle
/obj/item/blood_beam/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/blood_beam/afterattack(atom/A, mob/living/user, flag, params)
. = ..()
@@ -188,7 +188,7 @@
var/mob/living/simple_animal/M = L
if(M.health < M.maxHealth)
M.adjustHealth(-3)
if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
L.blood_volume += 1.0
CHECK_TICK
if(last_corrupt <= world.time)
+32 -17
View File
@@ -61,8 +61,8 @@ Runes can either be invoked by one's self or with many different cultists. Each
if(do_after(user, 15, target = src))
to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
qdel(src)
else if(istype(I, /obj/item/nullrod))
user.say("BEGONE FOUL MAGIKS!!", forced = "nullrod")
else if(istype(I, /obj/item/storage/book/bible) || istype(I, /obj/item/nullrod))
user.say("BEGONE FOUL MAGICKS!!", forced = "bible")
to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
qdel(src)
@@ -244,13 +244,14 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
log_game("Offer rune failed - convertee had anti-magic")
return 0
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'>Do you wish to embrace the Geometer of Blood? <a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie.</a> Or you could choose to continue resisting and suffer a fate worse than death...</span>")
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
INVOKE_ASYNC(src, .proc/optinalert, convertee)
currentconversionman = convertee
conversiontimeout = world.time + (10 SECONDS)
convertee.Stun(100)
conversiontimeout = world.time + (14 SECONDS)
convertee.Stun(140)
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
conversionresult = FALSE
while(world.time < conversiontimeout && convertee && !conversionresult)
stoplag(1)
@@ -283,6 +284,17 @@ structure_check() searches for nearby cultist structures required for the invoca
H.cultslurring = 0
return 1
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
if(src && alert == "Join the Blood Cult")
signmeup(convertee)
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
if(currentconversionman == convertee)
conversionresult = TRUE
else
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
var/mob/living/first_invoker = invokers[1]
if(!first_invoker)
@@ -335,11 +347,7 @@ structure_check() searches for nearby cultist structures required for the invoca
/obj/effect/rune/convert/Topic(href, href_list)
if(href_list["signmeup"])
if(currentconversionman == usr)
conversionresult = TRUE
else
to_chat(usr, "<span class='cult italic'><b>Your fate has already been set in stone.</b></span>")
signmeup(usr)
/obj/effect/rune/empower
cultist_name = "Empower"
@@ -414,6 +422,7 @@ structure_check() searches for nearby cultist structures required for the invoca
return
var/movedsomething = FALSE
var/moveuserlater = FALSE
var/movesuccess = FALSE
for(var/atom/movable/A in T)
if(ishuman(A))
new /obj/effect/temp_visual/dir_setting/cult/phase/out(T, A.dir)
@@ -424,20 +433,26 @@ structure_check() searches for nearby cultist structures required for the invoca
continue
if(!A.anchored)
movedsomething = TRUE
A.forceMove(target)
if(do_teleport(A, target, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
movesuccess = TRUE
if(movedsomething)
..()
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
if(moveuserlater)
user.forceMove(target)
if(do_teleport(user, target, channel = TELEPORT_CHANNEL_CULT))
movesuccess = TRUE
if(movesuccess)
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
else
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs briefly, but nothing happens":" try send everything above the rune away, but the teleportation fails"].</span>")
if(is_mining_level(z) && !is_mining_level(target.z)) //No effect if you stay on lavaland
actual_selected_rune.handle_portal("lava")
else
var/area/A = get_area(T)
if(A.map_name == "Space")
actual_selected_rune.handle_portal("space", T)
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
if(movesuccess)
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
else
fail_invoke()
@@ -51,7 +51,7 @@
if(cures.len)
return
var/list/not_used = advance_cures.Copy()
cures = list(pick_n_take(not_used), pick_n_take(not_used))
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
// Get the cure name from the cure_id
var/datum/reagent/D1 = GLOB.chemical_reagents_list[cures[1]]
+16 -4
View File
@@ -36,30 +36,42 @@
/datum/antagonist/ert/security // kinda handled by the base template but here for completion
/datum/antagonist/ert/security/red
/datum/antagonist/ert/security/amber
outfit = /datum/outfit/ert/security/alert
/datum/antagonist/ert/security/red
outfit = /datum/outfit/ert/security/alert/red
/datum/antagonist/ert/engineer
role = "Engineer"
outfit = /datum/outfit/ert/engineer
/datum/antagonist/ert/engineer/red
/datum/antagonist/ert/engineer/amber
outfit = /datum/outfit/ert/engineer/alert
/datum/antagonist/ert/engineer/red
outfit = /datum/outfit/ert/engineer/alert/red
/datum/antagonist/ert/medic
role = "Medical Officer"
outfit = /datum/outfit/ert/medic
/datum/antagonist/ert/medic/red
/datum/antagonist/ert/medic/amber
outfit = /datum/outfit/ert/medic/alert
/datum/antagonist/ert/medic/red
outfit = /datum/outfit/ert/medic/alert/red
/datum/antagonist/ert/commander
role = "Commander"
outfit = /datum/outfit/ert/commander
/datum/antagonist/ert/commander/red
/datum/antagonist/ert/commander/amber
outfit = /datum/outfit/ert/commander/alert
/datum/antagonist/ert/commander/red
outfit = /datum/outfit/ert/commander/alert/red
/datum/antagonist/ert/deathsquad
name = "Deathsquad Trooper"
outfit = /datum/outfit/death_commando
@@ -0,0 +1,23 @@
/datum/antagonist/greybois
name = "Emergency Assistant"
show_name_in_check_antagonists = TRUE
show_in_antagpanel = FALSE
var/mission = "Assist the station."
var/datum/outfit/outfit = /datum/outfit/ert/greybois
/datum/antagonist/greybois/greygod
outfit = /datum/outfit/ert/greybois/greygod
/datum/antagonist/greybois/greet()
to_chat(owner, "<B><font size=3 color=red>You are an Emergency Assistant.</font></B>")
to_chat(owner, "Central Command is sending you to [station_name()] with the task: [mission]")
/datum/antagonist/greybois/on_gain()
equipERT()
. = ..()
/datum/antagonist/greybois/proc/equipERT()
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
return
H.equipOutfit(outfit)
@@ -60,7 +60,7 @@
W.access += get_all_centcom_access()
W.assignment = "Highlander"
W.registered_name = H.real_name
W.item_flags |= NODROP
ADD_TRAIT(W, TRAIT_NODROP, HIGHLANDER)
W.update_label(H.real_name)
H.equip_to_slot_or_del(W, SLOT_WEAR_ID)
@@ -5,6 +5,7 @@
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
GLOBAL_LIST_EMPTY(jam_on_wardec)
GLOBAL_VAR_INIT(war_declared, FALSE)
/obj/item/nuclear_challenge
name = "Declaration of War (Challenge Mode)"
@@ -61,8 +62,13 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
D.jammed = TRUE
GLOB.war_declared = TRUE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * GLOB.player_list.len, 1))
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
@@ -72,7 +78,10 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
if(declaring_war)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
if(GLOB.player_list.len < CHALLENGE_MIN_PLAYERS)
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
if(actual_players < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(!user.onSyndieBase())
@@ -373,6 +373,11 @@
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
set_security_level("delta")
if(GLOB.war_declared)
var/area/A = get_area(src)
priority_announce("Alert: Unexpected increase in radiation levels near [A.name] ([src.x],[src.y],[src.z]). Please send an authorized radiation specialist to investigate.", "Sensory Nuclear Indexer Telemetry Calculation Helper")
else
detonation_timer = null
set_security_level(previous_level)
@@ -65,9 +65,13 @@
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
item_flags = NODROP
flags_1 = NONE
/obj/item/pinpointer/syndicate_cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/pinpointer/syndicate_cyborg/scan_for_target()
target = null
var/list/possible_targets = list()
@@ -1,13 +1,21 @@
//Harvest; activated ly clicking the target, will try to drain their essence.
/mob/living/simple_animal/revenant/ClickOn(atom/A, params) //revenants can't interact with the world directly.
A.examine(src)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickNoInteract(src, A)
return
if(ishuman(A))
if(A in drained_mobs)
to_chat(src, "<span class='revenwarning'>[A]'s soul is dead and empty.</span>" )
else if(in_range(src, A))
Harvest(A)
//Harvest; activated ly clicking the target, will try to drain their essence.
/mob/living/simple_animal/revenant/proc/Harvest(mob/living/carbon/human/target)
if(!castcheck(0))
return
+3 -5
View File
@@ -100,6 +100,7 @@
deathmessage = "explodes with a sharp pop!"
light_color = LIGHT_COLOR_CYAN
hud_type = /datum/hud/swarmer
speech_span = SPAN_ROBOT
var/resources = 0 //Resource points, generated by consuming metal/glass
var/max_resources = 100
@@ -126,9 +127,6 @@
if(statpanel("Status"))
stat("Resources:",resources)
/mob/living/simple_animal/hostile/swarmer/get_spans()
return ..() | SPAN_ROBOT
/mob/living/simple_animal/hostile/swarmer/emp_act()
. = ..()
if(. & EMP_PROTECT_SELF)
@@ -490,7 +488,7 @@
S.set_up(4,0,get_turf(target))
S.start()
playsound(src,'sound/effects/sparks4.ogg',50,1)
do_teleport(target, F, 0)
do_teleport(target, F, 0, channel = TELEPORT_CHANNEL_BLUESPACE)
/mob/living/simple_animal/hostile/swarmer/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = FALSE, tesla_shock = FALSE, illusion = FALSE, stun = TRUE)
if(!tesla_shock)
@@ -666,7 +664,7 @@
set_light(0)
/mob/living/simple_animal/hostile/swarmer/proc/swarmer_chat(msg)
var/rendered = "<B>Swarm communication - [src]</b> [say_quote(msg, get_spans())]"
var/rendered = "<B>Swarm communication - [src]</b> [say_quote(msg)]"
for(var/i in GLOB.mob_list)
var/mob/M = i
if(isswarmer(M))
@@ -244,10 +244,12 @@
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
else
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
owner.announce_objectives()
@@ -358,8 +358,14 @@
return result.Join("<br>")
/datum/antagonist/traitor/roundend_report_footer()
return "<br><b>The code phrases were:</b> <span class='codephrase'>[GLOB.syndicate_code_phrase]</span><br>\
<b>The code responses were:</b> <span class='codephrase'>[GLOB.syndicate_code_response]</span><br>"
var/phrases = jointext(GLOB.syndicate_code_phrase, ", ")
var/responses = jointext(GLOB.syndicate_code_response, ", ")
var message = "<br><b>The code phrases were:</b> <span class='bluetext'>[phrases]</span><br>\
<b>The code responses were:</b> <span class='redtext'>[responses]</span><br>"
return message
/datum/antagonist/traitor/is_gamemode_hero()
return SSticker.mode.name == "traitor"
@@ -27,6 +27,7 @@
var/mob/living/L = owner
L.remove_status_effect(STATUS_EFFECT_INLOVE)
/datum/antagonist/valentine/greet()
to_chat(owner, "<span class='warning'><B>You're on a date with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
@@ -42,4 +43,21 @@
if(objectives_complete)
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] date</span>"
else
return "<span class='redtext big'>[owner.name] date failed!</span>"
return "<span class='redtext big'>[owner.name] date failed!</span>"
//Just so it's distinct, basically.
/datum/antagonist/valentine/chem/greet()
to_chat(owner, "<span class='warning'><B>You're in love with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
/datum/antagonist/valentine/chem/roundend_report()
var/objectives_complete = TRUE
if(owner.objectives.len)
for(var/datum/objective/objective in owner.objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(objectives_complete)
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] love: [date.name]! <i>What a cutie!</i></span>"
else
return "<span class='redtext big'>[owner.name] date failed!</span>"
@@ -385,9 +385,11 @@
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
if(!istype(user) || on_cooldown)
return
var/turf/T = get_turf(user)
if(!T)
return
on_cooldown = TRUE
last_user = user
var/turf/T = get_turf(user)
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
user.canmove = FALSE
new /obj/effect/temp_visual/tornado(T)
@@ -402,9 +404,15 @@
return
var/breakout = 0
while(breakout < 50)
if(!T)
end_effect(user)
return
var/turf/potential_T = find_safe_turf()
if(!potential_T)
end_effect(user)
return
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
user.forceMove(potential_T)
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
user.canmove = 0
T = potential_T
break
+50 -2
View File
@@ -12,6 +12,7 @@
crit_fail = FALSE //Is the flash burnt out?
light_color = LIGHT_COLOR_WHITE
light_power = FLASH_LIGHT_POWER
var/flashing_overlay = "flash-f"
var/times_used = 0 //Number of times it's been used.
var/burnout_resistance = 0
var/last_used = 0 //last world.time it was used.
@@ -36,8 +37,8 @@
add_overlay("flashburnt")
attached_overlays += "flashburnt"
if(flash)
add_overlay("flash-f")
attached_overlays += "flash-f"
add_overlay(flashing_overlay)
attached_overlays += flashing_overlay
addtimer(CALLBACK(src, .proc/update_icon), 5)
if(holder)
holder.update_icon()
@@ -313,3 +314,50 @@
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
activate()
return ..()
//ported from tg - check to make sure it can't appear where it's not supposed to.
/obj/item/assembly/flash/hypnotic
desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
flashing_overlay = "flash-hypno" //I cannot find this icon no matter how hard I look in tg, so I might just make my own.
light_color = LIGHT_COLOR_PINK
cooldown = 20
/obj/item/assembly/flash/hypnotic/burn_out()
return
/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
if(!istype(M))
return
if(user)
log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
else //caused by emp/remote signal
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
if(generic_message && M != user)
to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
if(targeted)
if(M.flash_act(1, 1))
var/hypnosis = FALSE
if(M.hypnosis_vulnerable())
hypnosis = TRUE
if(user)
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
if(!hypnosis)
to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
M.confused += min(M.confused + 10, 20)
M.dizziness += min(M.dizziness + 10, 20)
M.drowsyness += min(M.drowsyness + 10, 20)
M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
else
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
else if(user)
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
else
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
else if(M.flash_act())
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
M.confused += min(M.confused + 4, 20)
M.dizziness += min(M.dizziness + 4, 20)
M.drowsyness += min(M.drowsyness + 4, 20)
@@ -38,8 +38,11 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
/datum/gas_mixture/turf/heat_capacity()
. = ..()
/datum/gas_mixture/turf/heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
var/list/cached_gases = gases
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
for(var/id in cached_gases)
. += cached_gases[id] * cached_gasheats[id]
if(!.)
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
@@ -331,22 +334,19 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
/datum/gas_mixture/react(datum/holder)
. = NO_REACTION
var/list/cached_gases = gases
if(!cached_gases.len)
if(!length(cached_gases))
return
var/possible
var/list/reactions = list()
for(var/I in cached_gases)
if(GLOB.nonreactive_gases[I])
continue
possible = TRUE
break
if(!possible)
reactions += SSair.gas_reactions[I]
if(!length(reactions))
return
reaction_results = new
var/temp = temperature
var/ener = THERMAL_ENERGY(src)
reaction_loop:
for(var/r in SSair.gas_reactions)
for(var/r in reactions)
var/datum/gas_reaction/reaction = r
var/list/min_reqs = reaction.min_requirements
@@ -376,14 +376,11 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
continue reaction_loop
//at this point, all requirements for the reaction are satisfied. we can now react()
*/
. |= reaction.react(src, holder)
if (. & STOP_REACTIONS)
break
if(.)
GAS_GARBAGE_COLLECT(gases)
if(temperature < TCMB) //just for safety
temperature = TCMB
//Takes the amount of the gas you want to PP as an argument
//So I don't have to do some hacky switches/defines/magic strings
@@ -78,22 +78,26 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
var/moles_visible = null
var/dangerous = FALSE //currently used by canisters
var/fusion_power = 0 //How much the gas accelerates a fusion reaction
var/rarity = 0 // relative rarity compared to other gases, used when setting up the reactions list.
/datum/gas/oxygen
id = "o2"
specific_heat = 20
name = "Oxygen"
rarity = 900
/datum/gas/nitrogen
id = "n2"
specific_heat = 20
name = "Nitrogen"
rarity = 1000
/datum/gas/carbon_dioxide //what the fuck is this?
id = "co2"
specific_heat = 30
name = "Carbon Dioxide"
fusion_power = 3
rarity = 700
/datum/gas/plasma
id = "plasma"
@@ -102,6 +106,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "plasma"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
rarity = 800
/datum/gas/water_vapor
id = "water_vapor"
@@ -110,6 +115,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "water_vapor"
moles_visible = MOLES_GAS_VISIBLE
fusion_power = 8
rarity = 500
/datum/gas/hypernoblium
id = "nob"
@@ -118,6 +124,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "freon"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
rarity = 50
/datum/gas/nitrous_oxide
id = "n2o"
@@ -126,6 +133,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
gas_overlay = "nitrous_oxide"
moles_visible = MOLES_GAS_VISIBLE * 2
dangerous = TRUE
rarity = 600
/datum/gas/nitryl
id = "no2"
@@ -135,6 +143,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
fusion_power = 15
rarity = 100
/datum/gas/tritium
id = "tritium"
@@ -144,6 +153,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
fusion_power = 1
rarity = 300
/datum/gas/bz
id = "bz"
@@ -151,18 +161,21 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
name = "BZ"
dangerous = TRUE
fusion_power = 8
rarity = 400
/datum/gas/stimulum
id = "stim"
specific_heat = 5
name = "Stimulum"
fusion_power = 7
rarity = 1
/datum/gas/pluoxium
id = "pluox"
specific_heat = 80
name = "Pluoxium"
fusion_power = 10
rarity = 200
/datum/gas/miasma
id = "miasma"
@@ -171,6 +184,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
name = "Miasma"
gas_overlay = "miasma"
moles_visible = MOLES_GAS_VISIBLE * 60
rarity = 250
/obj/effect/overlay/gas
icon = 'icons/effects/atmospherics.dmi'
@@ -1,19 +1,36 @@
//All defines used in reactions are located in ..\__DEFINES\reactions.dm
/proc/init_gas_reactions()
var/list/reaction_types = list()
. = list()
for(var/type in subtypesof(/datum/gas))
.[type] = list()
for(var/r in subtypesof(/datum/gas_reaction))
var/datum/gas_reaction/reaction = r
if(!initial(reaction.exclude))
reaction_types += reaction
reaction_types = sortList(reaction_types, /proc/cmp_gas_reactions)
if(initial(reaction.exclude))
continue
reaction = new r
var/datum/gas/reaction_key
for (var/req in reaction.min_requirements)
if (ispath(req))
var/datum/gas/req_gas = req
if (!reaction_key || initial(reaction_key.rarity) > initial(req_gas.rarity))
reaction_key = req_gas
.[reaction_key] += list(reaction)
sortTim(., /proc/cmp_gas_reactions, TRUE)
. = list()
for(var/path in reaction_types)
. += new path
/proc/cmp_gas_reactions(datum/gas_reaction/a, datum/gas_reaction/b) //sorts in descending order of priority
return initial(b.priority) - initial(a.priority)
/proc/cmp_gas_reactions(list/datum/gas_reaction/a, list/datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
if (!length(a) || !length(b))
return length(b) - length(a)
var/maxa
var/maxb
for (var/datum/gas_reaction/R in a)
if (R.priority > maxa)
maxa = R.priority
for (var/datum/gas_reaction/R in b)
if (R.priority > maxb)
maxb = R.priority
return maxb - maxa
/datum/gas_reaction
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
@@ -347,15 +364,10 @@
var/list/cached_gases = air.gases
var/temperature = air.temperature
var/pressure = air.return_pressure()
var/old_heat_capacity = air.heat_capacity()
var/reaction_efficency = min(1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma]/cached_gases[/datum/gas/nitrous_oxide],1))),cached_gases[/datum/gas/nitrous_oxide],cached_gases[/datum/gas/plasma]/2)
var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED
if(cached_gases[/datum/gas/miasma] && cached_gases[/datum/gas/miasma] > 0)
energy_released /= cached_gases[/datum/gas/miasma]*0.1
if(cached_gases[/datum/gas/bz] && cached_gases[/datum/gas/bz] > 0)
energy_released *= cached_gases[/datum/gas/bz]*0.1
if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0)) //Shouldn't produce gas from nothing.
if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0) || energy_released <= 0) //Shouldn't produce gas from nothing.
return NO_REACTION
cached_gases[/datum/gas/bz] += reaction_efficency
if(reaction_efficency == cached_gases[/datum/gas/nitrous_oxide])
@@ -364,7 +376,7 @@
cached_gases[/datum/gas/nitrous_oxide] -= reaction_efficency
cached_gases[/datum/gas/plasma] -= 2*reaction_efficency
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, (reaction_efficency**0.5)*BZ_RESEARCH_AMOUNT)
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min((reaction_efficency**2)*BZ_RESEARCH_SCALE),BZ_RESEARCH_MAX_AMOUNT)
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -460,4 +472,4 @@
//Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable
air.temperature += cleaned_air * 0.002
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
File diff suppressed because it is too large Load Diff
@@ -27,7 +27,7 @@
var/obj/item/radio/radio
var/radio_key = /obj/item/encryptionkey/headset_med
var/radio_channel = "Medical"
var/radio_channel = RADIO_CHANNEL_MEDICAL
var/running_anim = FALSE
@@ -167,10 +167,11 @@
on = FALSE
update_icon()
playsound(src, 'sound/machines/cryo_warning.ogg', volume) // Bug the doctors.
radio.talk_into(src, "Patient fully restored", radio_channel, get_spans(), get_default_language())
var/msg = "Patient fully restored."
if(autoeject) // Eject if configured.
radio.talk_into(src, "Auto ejecting patient now", radio_channel, get_spans(), get_default_language())
msg += " Auto ejecting patient now."
open_machine()
radio.talk_into(src, msg, radio_channel)
return
var/datum/gas_mixture/air1 = airs[1]
@@ -1,18 +1,22 @@
/obj/machinery/atmospherics/components/unary/thermomachine
name = "thermomachine"
desc = "Heats or cools gas in connected pipes."
icon = 'icons/obj/atmospherics/components/thermomachine.dmi'
icon_state = "freezer"
var/icon_state_off = "freezer"
var/icon_state_on = "freezer_1"
var/icon_state_open = "freezer-o"
name = "thermomachine"
desc = "Heats or cools gas in connected pipes."
density = TRUE
max_integrity = 300
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
layer = OBJ_LAYER
circuit = /obj/item/circuitboard/machine/thermomachine
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
var/icon_state_off = "freezer"
var/icon_state_on = "freezer_1"
var/icon_state_open = "freezer-o"
var/min_temperature = 0
var/max_temperature = 0
var/target_temperature = T20C
@@ -45,6 +49,13 @@
if(showpipe)
add_overlay(getpipeimage(icon, "scrub_cap", initialize_directions))
/obj/machinery/atmospherics/components/unary/thermomachine/examine(mob/user)
. = ..()
. += "<span class='notice'>The thermostat is set to [target_temperature]K ([(T0C-target_temperature)*-1]C).</span>"
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Efficiency <b>[(heat_capacity/5000)*100]%</b>.</span>"
. += "<span class='notice'>Temperature range <b>[min_temperature]K - [max_temperature]K ([(T0C-min_temperature)*-1]C - [(T0C-max_temperature)*-1]C)</b>.</span>"
/obj/machinery/atmospherics/components/unary/thermomachine/process_atmos()
..()
if(!on || !nodes[1])
@@ -155,6 +166,16 @@
update_icon()
/obj/machinery/atmospherics/components/unary/thermomachine/CtrlClick(mob/living/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
on = !on
update_icon()
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
message_admins("[src.name] was turned [on ? "on" : "off"] [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
/obj/machinery/atmospherics/components/unary/thermomachine/freezer
name = "freezer"
icon_state = "freezer"
@@ -174,6 +195,13 @@
if(target_temperature == initial(target_temperature))
target_temperature = min_temperature
/obj/machinery/atmospherics/components/unary/thermomachine/freezer/on/coldroom
name = "cold room freezer"
/obj/machinery/atmospherics/components/unary/thermomachine/freezer/on/coldroom/Initialize()
. = ..()
target_temperature = T0C-80
/obj/machinery/atmospherics/components/unary/thermomachine/freezer/RefreshParts()
..()
var/L
@@ -181,6 +209,15 @@
L += M.rating
min_temperature = max(T0C - (initial(min_temperature) + L * 15), TCMB) //73.15K with T1 stock parts
/obj/machinery/atmospherics/components/unary/thermomachine/freezer/AltClick(mob/living/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
target_temperature = min_temperature
investigate_log("was set to [target_temperature] K by [key_name(usr)]", INVESTIGATE_ATMOS)
message_admins("[src.name] was minimized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
/obj/machinery/atmospherics/components/unary/thermomachine/heater
name = "heater"
icon_state = "heater"
@@ -201,3 +238,12 @@
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
L += M.rating
max_temperature = T20C + (initial(max_temperature) * L) //573.15K with T1 stock parts
/obj/machinery/atmospherics/components/unary/thermomachine/heater/AltClick(mob/living/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
target_temperature = max_temperature
investigate_log("was set to [target_temperature] K by [key_name(usr)]", INVESTIGATE_ATMOS)
message_admins("[src.name] was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
@@ -24,7 +24,6 @@
armour_penetration = 1000
resistance_flags = INDESTRUCTIBLE
anchored = TRUE
item_flags = SLOWS_WHILE_IN_HAND
var/team = WHITE_TEAM
var/reset_cooldown = 0
var/anyonecanpickup = TRUE
@@ -497,14 +496,14 @@
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
// The shielded hardsuit is already NODROP
// The shielded hardsuit is already TRAIT_NODROP
no_drops += H.get_item_by_slot(SLOT_GLOVES)
no_drops += H.get_item_by_slot(SLOT_SHOES)
no_drops += H.get_item_by_slot(SLOT_W_UNIFORM)
no_drops += H.get_item_by_slot(SLOT_EARS)
for(var/i in no_drops)
var/obj/item/I = i
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, CAPTURE_THE_FLAG_TRAIT)
/datum/outfit/ctf/instagib
r_hand = /obj/item/gun/energy/laser/instakill
+2 -2
View File
@@ -72,9 +72,9 @@
/obj/effect/mob_spawn/Destroy()
GLOB.poi_list -= src
var/job_name = job_description ? job_description : name
GLOB.mob_spawners -= job_name
LAZYREMOVE(GLOB.mob_spawners[job_name], src)
if(!LAZYLEN(GLOB.mob_spawners[job_name]))
LAZYREMOVE(GLOB.mob_spawners[job_name], src)
GLOB.mob_spawners -= job_name
return ..()
/obj/effect/mob_spawn/proc/can_latejoin() //If it can be taken from the lobby.
+53 -4
View File
@@ -14,10 +14,10 @@
return FALSE
return T.air_contents.gases[gas_type] >= moles_required
/datum/bounty/item/engineering/gas/nitryl_tank
name = "Full Tank of Nitryl"
description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
gas_type = /datum/gas/nitryl
//datum/bounty/item/engineering/gas/nitryl_tank
// name = "Full Tank of Nitryl"
// description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
// gas_type = /datum/gas/nitryl
/datum/bounty/item/engineering/gas/tritium_tank
name = "Full Tank of Tritium"
@@ -37,6 +37,55 @@
required_count = 10 //easy to make
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
/datum/bounty/item/engineering/microwave
name = "Microwaves"
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
reward = 2000
required_count = 3
wanted_types = list(/obj/machinery/microwave)
/datum/bounty/item/engineering/hydroponicstrays
name = "Hydroponics Tray"
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
reward = 2500
required_count = 5
wanted_types = list(/obj/machinery/hydroponics)
/datum/bounty/item/engineering/rcd
name = "Spare RCD"
description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
reward = 2500
required_count = 3
wanted_types = list(/obj/item/construction/rcd)
/datum/bounty/item/engineering/rpd
name = "Spare RPD"
description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
reward = 3000
required_count = 3
wanted_types = list(/obj/item/pipe_dispenser)
/datum/bounty/item/engineering/heaters
name = "Space Heaters"
description = "The kitchen freezer was left open and now the whole place is frozen solid! We need a few space heaters to warm it back up before anyone gets hungry."
reward = 3000
required_count = 5
wanted_types = list(/obj/machinery/space_heater)
/datum/bounty/item/engineering/arcadetrail
name = "Orion Trail Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
reward = 3000
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
/datum/bounty/item/engineering/arcadebattle
name = "Battle Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
reward = 3000
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/battle)
/datum/bounty/item/engineering/energy_ball
name = "Contained Tesla Ball"
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
+3
View File
@@ -36,6 +36,7 @@
cat |= EXPORT_EMAG
/obj/machinery/computer/cargo/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
@@ -48,6 +49,8 @@
var/obj/item/circuitboard/computer/cargo/board = circuit
board.contraband = TRUE
board.obj_flags |= EMAGGED
req_access = list()
return TRUE
/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
+2
View File
@@ -81,6 +81,7 @@
/datum/export/paperwork_correct
cost = 150
k_elasticity = 0
unit_name = "correct paperwork"
export_types = list(/obj/item/folder/paperwork_correct)
@@ -88,5 +89,6 @@
/datum/export/paperwork_incorrect
cost = -500 // Failed to meet NT standers
k_elasticity = 0
unit_name = "returned incorrect paperwork"
export_types = list(/obj/item/folder/paperwork)
+3
View File
@@ -54,6 +54,7 @@
..()
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
@@ -63,6 +64,8 @@
var/obj/item/circuitboard/computer/cargo/board = circuit
board.obj_flags |= EMAGGED
packin_up()
req_access = list()
return TRUE
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
meme_pack_data = list() // sorry for what?
+146 -68
View File
@@ -252,6 +252,17 @@
crate_name = "space suit crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/spacejets
name = "Spare EVA Jetpacks"
desc = "Contains three EVA grade jectpaks. Requires EVA access to open."
cost = 2000
access = ACCESS_EVA
contains = list(/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva)
crate_name = "eva jetpacks crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/emergency/specialops
name = "Special Ops Supplies"
desc = "(*!&@#TOO CHEAP FOR THAT NULL_ENTRY, HUH OPERATIVE? WELL, THIS LITTLE ORDER CAN STILL HELP YOU OUT IN A PINCH. CONTAINS A BOX OF FIVE EMP GRENADES, THREE SMOKEBOMBS, AN INCENDIARY GRENADE, AND A \"SLEEPY PEN\" FULL OF NICE TOXINS!#@*$"
@@ -339,15 +350,6 @@
/obj/item/clothing/head/fedora/det_hat)
crate_name = "forensics crate"
/datum/supply_pack/security/sechardsuit
name = "Sec Hardsuit"
desc = "One Sec Hardsuit with a small air tank and mask."
cost = 3000 // half of SWAT gear for have the armor and half the gear
contains = list(/obj/item/clothing/suit/space/hardsuit/security,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas)
crate_name = "sec hardsuit crate"
/datum/supply_pack/security/helmets
name = "Helmets Crate"
desc = "Contains three standard-issue brain buckets. Requires Security access to open."
@@ -366,6 +368,55 @@
/obj/item/gun/energy/laser)
crate_name = "laser crate"
/datum/supply_pack/security/russianclothing
name = "Russian Surplus Clothing"
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
contraband = TRUE
cost = 5000 // Its basicly sec suits, good boots/gloves
contains = list(/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
crate_name = "surplus russian clothing"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/security/russianmosin
name = "Russian Minutemen Gear"
desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
contraband = TRUE
access = FALSE
cost = 5000 //
contains = list(/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/gas,
/obj/item/gun/ballistic/shotgun/boltaction,
/obj/item/ammo_box/a762)
crate_name = "surplus russian gear"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/security/sechardsuit
name = "Sec Hardsuit"
desc = "One Sec Hardsuit with a small air tank and mask."
cost = 3000 // half of SWAT gear for have the armor and half the gear
contains = list(/obj/item/clothing/suit/space/hardsuit/security,
/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas)
crate_name = "sec hardsuit crate"
/datum/supply_pack/security/securitybarriers
name = "Security Barrier Grenades"
desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open."
@@ -430,28 +481,6 @@
/obj/item/melee/baton/loaded)
crate_name = "stun baton crate"
/datum/supply_pack/security/russianclothing
name = "Russian Surplus Clothing"
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
contraband = TRUE
cost = 5000 // Its basicly sec suits, good boots/gloves
contains = list(/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/head/helmet/alt,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/gas,
/obj/item/clothing/mask/gas)
crate_name = "surplus russian clothing"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/security/taser
name = "Taser Crate"
desc = "From the depths of stunbased combat, this order rises above, supreme. Contains three hybrid tasers, capable of firing both electrodes and disabling shots. Requires Security access to open."
@@ -665,6 +694,15 @@
/obj/item/gun/energy/e_gun/stun)
crate_name = "swat taser crate"
/datum/supply_pack/security/armory/woodstock
name = "Classic WoodStock Shotguns Crate"
desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
cost = 3500
contains = list(/obj/item/gun/ballistic/shotgun,
/obj/item/gun/ballistic/shotgun,
/obj/item/gun/ballistic/shotgun)
crate_name = "woodstock shotguns crate"
/datum/supply_pack/security/armory/wt550
name = "WT-550 Semi-Auto Rifle Crate"
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
@@ -1633,7 +1671,7 @@
/obj/item/caution,
/obj/item/storage/bag/trash,
/obj/item/reagent_containers/spray/cleaner,
/obj/item/reagent_containers/glass/rag,
/obj/item/reagent_containers/rag,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
@@ -1661,17 +1699,28 @@
/datum/supply_pack/service/janitor/janpremium
name = "Janitor Premium Supplies"
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
cost = 3000
cost = 1750
access = ACCESS_JANITOR
contains = list(/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/reagent_containers/glass/rag,
/obj/item/reagent_containers/rag,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
crate_name = "janitor backpack crate"
/datum/supply_pack/service/janitor/janpimp
name = "Custodial Cruiser"
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
cost = 3000
access = ACCESS_JANITOR
contains = list(/obj/vehicle/ridden/janicart,
/obj/item/key/janitor)
crate_name = "janitor ride crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/mule
name = "MULEbot Crate"
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
@@ -1968,7 +2017,8 @@
/obj/item/storage/box/mre/menu1/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu3)
/obj/item/storage/box/mre/menu3,
/obj/item/storage/box/mre/menu4/safe)
crate_name = "MRE crate (emergency rations)"
/datum/supply_pack/organic/pizza
@@ -2195,6 +2245,12 @@
/obj/item/clothing/neck/petcollar)
crate_name = "pug crate"
/datum/supply_pack/organic/critter/kiwi
name = "Space kiwi Crate"
cost = 2000
contains = list( /mob/living/simple_animal/kiwi)
crate_name = "space kiwi crate"
/datum/supply_pack/critter/snake
name = "Snake Crate"
desc = "Tired of these MOTHER FUCKING snakes on this MOTHER FUCKING space station? Then this isn't the crate for you. Contains three poisonous snakes."
@@ -2204,6 +2260,17 @@
/mob/living/simple_animal/hostile/retaliate/poison/snake)
crate_name = "snake crate"
/datum/supply_pack/critter/secbat
name = "Security Bat Crate"
desc = "Contains five security bats, perfect to Bat-up any security officer."
cost = 2500
contains = list(/mob/living/simple_animal/hostile/retaliate/bat/secbat,
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
/mob/living/simple_animal/hostile/retaliate/bat/secbat,
/mob/living/simple_animal/hostile/retaliate/bat/secbat)
crate_name = "security bat crate"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Costumes & Toys /////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -2561,6 +2628,13 @@
/obj/item/vending_refill/wardrobe/law_wardrobe)
crate_name = "security department supply crate"
/datum/supply_pack/costumes_toys/kinkmate
name = "Kinkmate construction kit"
cost = 2000
contraband = TRUE
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
crate_name = "Kinkmate construction kit"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Miscellaneous ///////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
@@ -2674,6 +2748,26 @@
crate_type = /obj/structure/closet/crate/wooden
crate_name = "festive wrapping paper crate"
/datum/supply_pack/misc/paper_work
name = "Freelance Paper work"
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
cost = 700 // Net of 0 credits
contains = list(/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain)
crate_name = "Paperwork"
/datum/supply_pack/misc/funeral
name = "Funeral Supply crate"
@@ -2686,18 +2780,11 @@
crate_name = "coffin"
crate_type = /obj/structure/closet/crate/coffin
/datum/supply_pack/misc/religious_supplies
name = "Religious Supplies Crate"
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/storage/book/bible/booze,
/obj/item/storage/book/bible/booze,
/obj/item/clothing/suit/hooded/chaplain_hoodie,
/obj/item/clothing/suit/hooded/chaplain_hoodie
)
crate_name = "religious supplies crate"
/datum/supply_pack/misc/jukebox
name = "Jukebox"
cost = 35000
contains = list(/obj/machinery/jukebox)
crate_name = "Jukebox"
/datum/supply_pack/misc/lewd
name = "Lewd Crate" // OwO
@@ -2730,26 +2817,18 @@
crate_name = "deluxe keg"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/misc/paper_work
name = "Freelance Paper work"
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
cost = 400 // Net of 0 credits
contains = list(/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/folder/paperwork,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain,
/obj/item/pen/fountain)
crate_name = "Paperwork"
/datum/supply_pack/misc/religious_supplies
name = "Religious Supplies Crate"
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/storage/book/bible/booze,
/obj/item/storage/book/bible/booze,
/obj/item/clothing/suit/hooded/chaplain_hoodie,
/obj/item/clothing/suit/hooded/chaplain_hoodie
)
crate_name = "religious supplies crate"
/datum/supply_pack/misc/randomised/promiscuous
name = "Promiscuous Organs"
@@ -2775,4 +2854,3 @@
/obj/item/toner,
/obj/item/toner)
crate_name = "toner crate"
+9 -9
View File
@@ -29,7 +29,7 @@
var/effectQuiet = FALSE //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
var/effectMissile = FALSE //If true, the pod deletes the second it lands. If you give it an explosion, it will act like a missile exploding as it hits the ground
var/effectCircle = FALSE //If true, allows the pod to come in at any angle. Bit of a weird feature but whatever its here
var/style = STYLE_STANDARD //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
var/style = STYLE_STANDARD //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
var/reversing = FALSE //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
var/landingSound //Admin sound to play when the pod lands
var/openingSound //Admin sound to play when the pod opens
@@ -76,7 +76,7 @@
/obj/structure/closet/supplypod/tool_interact(obj/item/W, mob/user)
if (bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
return FALSE
return FALSE
else
..()
@@ -86,13 +86,15 @@
/obj/structure/closet/supplypod/contents_explosion() //Supplypods also protect their contents from the harmful effects of fucking exploding.
return
/obj/structure/closet/supplypod/prevent_content_explosion() //Useful for preventing epicenter explosions from damaging contents
return TRUE
/obj/structure/closet/supplypod/toggle(mob/living/user) //Supplypods shouldn't be able to be manually opened under any circumstances, as the open() proc generates supply order datums
return
/obj/structure/closet/supplypod/proc/preOpen() //Called before the open() proc. Handles anything that occurs right as the pod lands.
var/turf/T = get_turf(src)
var/list/B = explosionSize //Mostly because B is more readable than explosionSize :p
var/boomTotal = 0 //A counter used to check if the explosion does nothing
if (landingSound)
playsound(get_turf(src), landingSound, soundVolume, 0, 0)
for (var/mob/living/M in T)
@@ -108,10 +110,8 @@
M.gib() //After adjusting the fuck outta that brute loss we finish the job with some satisfying gibs
M.adjustBruteLoss(damage)
for (var/i in B)
boomTotal += i //Count up all the values of the explosion
if (boomTotal != 0) //If the explosion list isn't all zeroes, call an explosion
if (B[1] || B[2] || B[3] || B[4]) //If the explosion list isn't all zeroes, call an explosion
explosion(get_turf(src), B[1], B[2], B[3], flame_range = B[4], silent = effectQuiet, ignorecap = istype(src, /obj/structure/closet/supplypod/centcompod)) //less advanced equipment than bluespace pod, so larger explosion when landing
else if (!effectQuiet) //If our explosion list IS all zeroes, we still make a nice explosion sound (unless the effectQuiet var is true)
playsound(src, "explosion", landingSound ? 15 : 80, 1)
@@ -150,10 +150,10 @@
playsound(get_turf(holder), leavingSound, soundVolume, 0, 0)
if (reversing) //If we're reversing, we call the close proc. This sends the pod back up to centcom
close(holder)
else if (bluespace) //If we're a bluespace pod, then delete ourselves (along with our holder, if a seperate holder exists)
if (style != STYLE_INVISIBLE)
else if (bluespace) //If we're a bluespace pod, then delete ourselves (along with our holder, if a seperate holder exists)
if (style != STYLE_INVISIBLE)
do_sparks(5, TRUE, holder) //Create some sparks right before closing
qdel(src) //Delete ourselves and the holder
qdel(src) //Delete ourselves and the holder
if (holder != src)
qdel(holder)
+40 -13
View File
@@ -470,19 +470,46 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/spritesheet/simple/minesweeper
name = "minesweeper"
assets = list(
"1" = 'icons/misc/minesweeper_tiles/one.png',
"2" = 'icons/misc/minesweeper_tiles/two.png',
"3" = 'icons/misc/minesweeper_tiles/three.png',
"4" = 'icons/misc/minesweeper_tiles/four.png',
"5" = 'icons/misc/minesweeper_tiles/five.png',
"6" = 'icons/misc/minesweeper_tiles/six.png',
"7" = 'icons/misc/minesweeper_tiles/seven.png',
"8" = 'icons/misc/minesweeper_tiles/eight.png',
"empty" = 'icons/misc/minesweeper_tiles/empty.png',
"flag" = 'icons/misc/minesweeper_tiles/flag.png',
"hidden" = 'icons/misc/minesweeper_tiles/hidden.png',
"mine" = 'icons/misc/minesweeper_tiles/mine.png',
"minehit" = 'icons/misc/minesweeper_tiles/minehit.png'
"1" = 'icons/UI_Icons/minesweeper_tiles/one.png',
"2" = 'icons/UI_Icons/minesweeper_tiles/two.png',
"3" = 'icons/UI_Icons/minesweeper_tiles/three.png',
"4" = 'icons/UI_Icons/minesweeper_tiles/four.png',
"5" = 'icons/UI_Icons/minesweeper_tiles/five.png',
"6" = 'icons/UI_Icons/minesweeper_tiles/six.png',
"7" = 'icons/UI_Icons/minesweeper_tiles/seven.png',
"8" = 'icons/UI_Icons/minesweeper_tiles/eight.png',
"empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png',
"flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png',
"hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png',
"mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png',
"minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png'
)
/datum/asset/spritesheet/simple/pills
name = "pills"
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
)
/datum/asset/simple/IRV
+4
View File
@@ -817,6 +817,10 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
var/file = GLOB.vox_sounds[name]
Export("##action=load_rsc", file)
stoplag()
for (var/name in GLOB.vox_sounds_male)
var/file = GLOB.vox_sounds_male[name]
Export("##action=load_rsc", file)
stoplag()
#endif
+117
View File
@@ -0,0 +1,117 @@
//Darkmode preference by Kmc2000//
/*
This lets you switch chat themes by using winset and CSS loading, you must relog to see this change (or rebuild your browseroutput datum)
Things to note:
If you change ANYTHING in interface/skin.dmf you need to change it here:
Format:
winset(src, "window as appears in skin.dmf after elem", "var to change = currentvalue;var to change = desired value")
How this works:
I've added a function to browseroutput.js which registers a cookie for darkmode and swaps the chat accordingly. You can find the button to do this under the "cog" icon next to the ping button (top right of chat)
This then swaps the window theme automatically
Thanks to spacemaniac and mcdonald for help with the JS side of this.
*/
/client/proc/force_white_theme() //There's no way round it. We're essentially changing the skin by hand. It's painful but it works, and is the way Lummox suggested.
//Main windows
winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "infowindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "info", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "browseroutput", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "outputwindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
//Buttons
winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "changelog", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "rules", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "wiki", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "forum", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "github", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG]")
winset(src, "report-issue", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
//Status and verb tabs
winset(src, "output", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "output", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "statwindow", "text-color = #eaeaea;text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "stat", "tab-background-color = [COLOR_DARKMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "stat", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "tab-text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "prefix-color = [COLOR_DARKMODE_TEXT];prefix-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "suffix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
//Etc.
winset(src, "say", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "say", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "asset_cache_browser", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "tooltip", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
/client/proc/force_dark_theme() //Inversely, if theyre using white theme and want to swap to the superior dark theme, let's get WINSET() ing
//Main windows
winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "infowindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "info", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "browseroutput", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "outputwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
//Buttons
winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "changelog", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "rules", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "wiki", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "forum", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "github", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG]")
winset(src, "report-issue", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
//Status and verb tabs
winset(src, "output", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "output", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "statwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "stat", "tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "stat", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "tab-text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "prefix-color = [COLOR_WHITEMODE_TEXT];prefix-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "suffix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
//Etc.
winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "say", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "asset_cache_browser", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "tooltip", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
/datum/asset/simple/goonchat
verify = FALSE
assets = list(
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_white.css" = 'code/modules/goonchat/browserassets/css/browserOutput_white.css',
)
+69 -19
View File
@@ -29,7 +29,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
var/ooccolor = null
var/ooccolor = "#c43b23"
var/aooccolor = "#ce254f"
var/enable_tips = TRUE
var/tip_delay = 500 //tip delay in milliseconds
@@ -71,9 +72,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/underwear = "Nude" //underwear type
var/undie_color = "FFF"
var/undershirt = "Nude" //undershirt type
var/shirt_color = "FFF"
var/socks = "Nude" //socks type
var/socks_color = "FFF"
var/backbag = DBACKPACK //backpack type
var/jumpsuit_style = PREF_SUIT //suit/skirt
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
@@ -139,6 +144,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"breasts_size" = "C",
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
"breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = "Human",
"vag_color" = "fff",
@@ -674,9 +680,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Clothing & Equipment</h2>"
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
dat += "<b>Underwear Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undie_color;task=input'>[undie_color]</a>"
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
dat += "<b>Undershirt Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=shirt_color;task=input'>[shirt_color]</a>"
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
dat += "<b>Socks Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks_color;task=input'>[socks_color]</a>"
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
dat += "</td>"
@@ -731,6 +744,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><br>"
dat += "<b>Cup Size:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a>"
dat += "<b>Breast Shape:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a>"
dat += "<b>Lactates:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_producing'>[features["breasts_producing"] == TRUE ? "Yes" : "No"]</a>"
dat += "</td>"
dat += "</td>"
dat += "</tr></table>"
@@ -765,6 +779,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
if(unlock_content || check_rights_for(user.client, R_ADMIN))
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : GLOB.normal_ooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
dat += "<b>Antag OOC Color:</b> <span style='border: 1px solid #161616; background-color: [aooccolor ? aooccolor : GLOB.normal_aooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=aooccolor;task=input'>Change</a><br>"
dat += "</td>"
if(user.client.holder)
dat +="<td width='300px' height='300px' valign='top'>"
@@ -782,6 +798,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
@@ -902,11 +919,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<td width=80%><font size=2><b>Description</b></font></td></tr>"
for(var/j in GLOB.loadout_items[gear_tab])
var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
var/donoritem
if(gear.ckeywhitelist && gear.ckeywhitelist.len)
donoritem = TRUE
if(!(user.ckey in gear.ckeywhitelist))
continue
var/donoritem = gear.donoritem
if(donoritem && !gear.donator_ckey_check(user.ckey))
continue
var/class_link = ""
if(gear.type in chosen_gear)
class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=0'"
@@ -1398,16 +1413,21 @@ GLOBAL_LIST_EMPTY(preferences_datums)
facial_hair_style = random_facial_hair_style(gender)
if("underwear")
underwear = random_underwear(gender)
undie_color = random_short_color()
if("undershirt")
undershirt = random_undershirt(gender)
shirt_color = random_short_color()
if("socks")
socks = random_socks()
socks_color = random_short_color()
if(BODY_ZONE_PRECISE_EYES)
eye_color = random_eye_color()
if("s_tone")
skin_tone = random_skin_tone()
if("bag")
backbag = pick(GLOB.backbaglist)
if("suit")
jumpsuit_style = pick(GLOB.jumpsuitlist)
if("all")
random_character()
@@ -1507,29 +1527,35 @@ GLOBAL_LIST_EMPTY(preferences_datums)
bgstate = next_list_item(bgstate, bgstate_options)
if("underwear")
var/new_underwear
if(gender == MALE)
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_m
else
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_f
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_list
if(new_underwear)
underwear = new_underwear
if("undie_color")
var/n_undie_color = input(user, "Choose your underwear's color.", "Character Preference", undie_color) as color|null
if(n_undie_color)
undie_color = sanitize_hexcolor(n_undie_color)
if("undershirt")
var/new_undershirt
if(gender == MALE)
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_m
else
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_f
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_list
if(new_undershirt)
undershirt = new_undershirt
if("shirt_color")
var/n_shirt_color = input(user, "Choose your undershirt's color.", "Character Preference", shirt_color) as color|null
if(n_shirt_color)
shirt_color = sanitize_hexcolor(n_shirt_color)
if("socks")
var/new_socks
new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
if(new_socks)
socks = new_socks
if("socks_color")
var/n_socks_color = input(user, "Choose your socks' color.", "Character Preference", socks_color) as color|null
if(n_socks_color)
socks_color = sanitize_hexcolor(n_socks_color)
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
if(new_eyes)
@@ -1933,11 +1959,23 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_ooccolor)
ooccolor = new_ooccolor
if("aooccolor")
var/new_aooccolor = input(user, "Choose your Antag OOC colour:", "Game Preference",ooccolor) as color|null
if(new_aooccolor)
aooccolor = new_aooccolor
if("bag")
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in GLOB.backbaglist
if(new_backbag)
backbag = new_backbag
if("suit")
if(jumpsuit_style == PREF_SUIT)
jumpsuit_style = PREF_SKIRT
else
jumpsuit_style = PREF_SUIT
if("uplink_loc")
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
if(new_loc)
@@ -2000,6 +2038,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
if("arousable")
arousable = !arousable
if("lewdchem")
lewdchem = !lewdchem
if("has_cock")
features["has_cock"] = !features["has_cock"]
if(features["has_cock"] == FALSE)
@@ -2016,6 +2056,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["eggsack_internal"] = !features["eggsack_internal"]
if("has_breasts")
features["has_breasts"] = !features["has_breasts"]
if(features["has_breasts"] == FALSE)
features["breasts_producing"] = FALSE
if("breasts_producing")
features["breasts_producing"] = !features["breasts_producing"]
if("has_vag")
features["has_vag"] = !features["has_vag"]
if(features["has_vag"] == FALSE)
@@ -2199,7 +2243,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(!is_loadout_slot_available(G.category))
to_chat(user, "<span class='danger'>You cannot take this loadout, as you've already chosen too many of the same category!</span>")
return
if(G.ckeywhitelist && G.ckeywhitelist.len && !(user.ckey in G.ckeywhitelist))
if(G.donoritem && !G.donator_ckey_check(user.ckey))
to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
return
if(gear_points >= initial(G.cost))
@@ -2246,13 +2290,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.hair_style = hair_style
character.facial_hair_style = facial_hair_style
character.underwear = underwear
character.saved_underwear = underwear
character.undershirt = undershirt
character.saved_undershirt = undershirt
character.socks = socks
character.saved_socks = socks
character.undie_color = undie_color
character.shirt_color = shirt_color
character.socks_color = socks_color
character.backbag = backbag
character.jumpsuit_style = jumpsuit_style
var/datum/species/chosen_species
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
+18 -5
View File
@@ -117,6 +117,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["widescreenpref"] >> widescreenpref
S["autostand"] >> autostand
S["cit_toggles"] >> cit_toggles
S["lewdchem"] >> lewdchem
//try to fix any outdated data if necessary
if(needs_update >= 0)
@@ -211,6 +212,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["widescreenpref"], widescreenpref)
WRITE_FILE(S["autostand"], autostand)
WRITE_FILE(S["cit_toggles"], cit_toggles)
WRITE_FILE(S["lewdchem"], lewdchem)
return 1
@@ -266,9 +268,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["undie_color"] >> undie_color
S["undershirt"] >> undershirt
S["shirt_color"] >> shirt_color
S["socks"] >> socks
S["socks_color"] >> socks_color
S["backbag"] >> backbag
S["jumpsuit_style"] >> jumpsuit_style
S["uplink_loc"] >> uplink_spawn_loc
S["feature_mcolor"] >> features["mcolor"]
S["feature_lizard_tail"] >> features["tail_lizard"]
@@ -343,6 +349,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_breasts_shape"] >> features["breasts_shape"]
S["feature_breasts_color"] >> features["breasts_color"]
S["feature_breasts_fluid"] >> features["breasts_fluid"]
S["feature_breasts_producing"] >> features["breasts_producing"]
//vagina features
S["feature_has_vag"] >> features["has_vag"]
S["feature_vag_shape"] >> features["vag_shape"]
@@ -388,20 +395,22 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(gender == MALE)
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_male_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_m)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_m)
else
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_f)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_f)
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
undie_color = sanitize_hexcolor(undie_color, 6, 1, initial(undie_color))
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
shirt_color = sanitize_hexcolor(shirt_color, 6, 1, initial(shirt_color))
socks = sanitize_inlist(socks, GLOB.socks_list)
socks_color = sanitize_hexcolor(socks_color, 6, 1, initial(socks_color))
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
@@ -465,9 +474,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["hair_style_name"] , hair_style)
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
WRITE_FILE(S["underwear"] , underwear)
WRITE_FILE(S["undie_color"] , undie_color)
WRITE_FILE(S["undershirt"] , undershirt)
WRITE_FILE(S["shirt_color"] , shirt_color)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["socks_color"] , socks_color)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
WRITE_FILE(S["species"] , pref_species.id)
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
+14 -7
View File
@@ -1,3 +1,6 @@
GLOBAL_VAR_INIT(AOOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
GLOBAL_VAR_INIT(normal_aooc_colour, "#ce254f")
/client/verb/aooc(msg as text)
set name = "AOOC"
set desc = "An OOC channel exclusive to antagonists."
@@ -50,7 +53,7 @@
var/keyname = key
if(prefs.unlock_content)
if(prefs.toggles & MEMBER_PUBLIC)
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.antag_ooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
keyname = "<font color='[prefs.aooccolor ? prefs.aooccolor : GLOB.normal_aooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
//The linkify span classes and linkify=TRUE below make ooc text get clickable chat href links if you pass in something resembling a url
var/antaglisting = list()
@@ -74,23 +77,27 @@
else
to_chat(C, "<span class='adminobserverooc'><span class='prefix'>Antag OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message linkify'>[msg]</span></span>")
else
to_chat(C, "<font color='[GLOB.antag_ooc_colour]'><span class='ooc'><span class='prefix'>Antag OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></span></font>")
if(GLOB.AOOC_COLOR)
to_chat(C, "<font color='[GLOB.AOOC_COLOR]'><b><span class='prefix'>Antag OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></b></font>")
else
to_chat(C, "<span class='antagooc'><span class='prefix'>Antag OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></span>")
else if(!(key in C.prefs.ignoring))
to_chat(C, "<font color='[GLOB.antag_ooc_colour]'><span class='ooc'><span class='prefix'>Antag OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span></font>")
GLOBAL_VAR_INIT(antag_ooc_colour, AOOC_COLOR)
if(GLOB.AOOC_COLOR)
to_chat(C, "<font color='[GLOB.AOOC_COLOR]'><b><span class='prefix'>Antag OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></b></font>")
else
to_chat(C, "<span class='antagooc'><span class='prefix'>Antag OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span>")
/client/proc/set_aooc(newColor as color)
set name = "Set Antag OOC Color"
set desc = "Modifies antag OOC Color"
set category = "Fun"
GLOB.antag_ooc_colour = sanitize_ooccolor(newColor)
GLOB.AOOC_COLOR = sanitize_ooccolor(newColor)
/client/proc/reset_aooc()
set name = "Reset Antag OOC Color"
set desc = "Returns antag OOC Color to default"
set category = "Fun"
GLOB.antag_ooc_colour = AOOC_COLOR
GLOB.AOOC_COLOR = null
/proc/toggle_aooc(toggle = null)
if(toggle != null) //if we're specifically en/disabling ooc
+13 -6
View File
@@ -1,3 +1,6 @@
GLOBAL_VAR_INIT(OOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
/client/verb/ooc(msg as text)
set name = "OOC" //Gave this shit a shorter name so you only have to time out "ooc" rather than "ooc message" to use it --NeoFite
set category = "OOC"
@@ -66,9 +69,15 @@
else
to_chat(C, "<span class='adminobserverooc'><span class='prefix'>OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message linkify'>[msg]</span></span>")
else
to_chat(C, "<font color='[GLOB.normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></span></font>")
if(GLOB.OOC_COLOR)
to_chat(C, "<font color='[GLOB.OOC_COLOR]'><b><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></b></font>")
else
to_chat(C, "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message linkify'>[msg]</span></span>")
else if(!(key in C.prefs.ignoring))
to_chat(C, "<font color='[GLOB.normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span></font>")
if(GLOB.OOC_COLOR)
to_chat(C, "<font color='[GLOB.OOC_COLOR]'><b><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></b></font>")
else
to_chat(C, "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span>")
/proc/toggle_ooc(toggle = null)
if(toggle != null) //if we're specifically en/disabling ooc
@@ -99,19 +108,17 @@
else
GLOB.dooc_allowed = !GLOB.dooc_allowed
GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
/client/proc/set_ooc(newColor as color)
set name = "Set Player OOC Color"
set desc = "Modifies player OOC Color"
set category = "Fun"
GLOB.normal_ooc_colour = sanitize_ooccolor(newColor)
GLOB.OOC_COLOR = sanitize_ooccolor(newColor)
/client/proc/reset_ooc()
set name = "Reset Player OOC Color"
set desc = "Returns player OOC Color to default"
set category = "Fun"
GLOB.normal_ooc_colour = OOC_COLOR
GLOB.OOC_COLOR = null
/client/verb/colorooc()
set name = "Set Your OOC Color"
+28 -4
View File
@@ -60,7 +60,7 @@
to_chat(owner, "<span class='warning'>You shouldn't be able to toggle a camogear helmetmask if you're not wearing it</span>")
if(new_headgear)
// Force drop the item in the headslot, even though
// it's NODROP_1
// it's TRAIT_NODROP
D.dropItemToGround(target, TRUE)
qdel(old_headgear)
// where is `SLOT_HEAD` defined? WHO KNOWS
@@ -418,12 +418,12 @@
/obj/item/clothing/head/chameleon/drone
// The camohat, I mean, holographic hat projection, is part of the
// drone itself.
item_flags = NODROP
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
// which means it offers no protection, it's just air and light
/obj/item/clothing/head/chameleon/drone/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
chameleon_action.random_look()
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
togglehatmask_action.UpdateButtonIcon()
@@ -437,7 +437,7 @@
item_state = "gas_alt"
resistance_flags = NONE
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
@@ -472,13 +472,13 @@
/obj/item/clothing/mask/chameleon/drone
//Same as the drone chameleon hat, undroppable and no protection
item_flags = NODROP
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
// Can drones use the voice changer part? Let's not find out.
vchange = 0
/obj/item/clothing/mask/chameleon/drone/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
chameleon_action.random_look()
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
togglehatmask_action.UpdateButtonIcon()
@@ -630,3 +630,27 @@
/obj/item/stamp/chameleon/broken/Initialize()
. = ..()
chameleon_action.emp_randomise(INFINITY)
/obj/item/clothing/neck/cloak/chameleon
name = "black tie"
desc = "A neosilk clip-on tie."
icon_state = "blacktie"
item_color = "blacktie"
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
/obj/item/clothing/neck/cloak/chameleon
var/datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/neck/cloak/chameleon/Initialize()
. = ..()
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/neck
chameleon_action.chameleon_name = "Cloak"
chameleon_action.initialize_disguises()
/obj/item/clothing/neck/cloak/chameleon/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
chameleon_action.emp_randomise()
+3 -1
View File
@@ -43,6 +43,8 @@
/obj/item/clothing/Initialize()
. = ..()
if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
actions_types += /datum/action/item_action/toggle_voice_box
if(ispath(pocket_storage_component_path))
LoadComponent(pocket_storage_component_path)
@@ -135,7 +137,7 @@
update_clothes_damaged_state(TRUE)
if(ismob(loc)) //It's not important enough to warrant a message if nobody's wearing it
var/mob/M = loc
M.visible_message("<span class='warning'>[M]'s [name] starts to fall apart!", "<span class='warning'>Your [name] starts to fall apart!</span>")
to_chat(M, "<span class='warning'>Your [name] starts to fall apart!</span>")
/obj/item/clothing/proc/update_clothes_damaged_state(damaging = TRUE)
var/index = "[REF(initial(icon))]-[initial(icon_state)]"
+4 -1
View File
@@ -378,10 +378,13 @@
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
darkness_view = 8
scan_reagents = TRUE
item_flags = NODROP
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
resistance_flags = LAVA_PROOF | FIRE_PROOF
/obj/item/clothing/glasses/godeye/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT)
/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, src) && W != src && W.loc == user)
if(W.icon_state == "godeye")
+2
View File
@@ -24,11 +24,13 @@
desc = "[desc] The display is flickering slightly."
/obj/item/clothing/glasses/hud/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
desc = "[desc] The display is flickering slightly."
return TRUE
/obj/item/clothing/glasses/hud/health
name = "health scanner HUD"
+1
View File
@@ -8,6 +8,7 @@
slot_flags = ITEM_SLOT_GLOVES
attack_verb = list("challenged")
var/transfer_prints = FALSE
var/transfer_blood = 0
strip_delay = 20
equip_delay_other = 40
+1 -30
View File
@@ -32,7 +32,7 @@
. = ..()
siemens_coefficient = pick(0,0,0,0.5,0.5,0.5,0.75)
/obj/item/clothing/gloves/cut
/obj/item/clothing/gloves/cut
desc = "These gloves would protect the wearer from electric shock.. if the fingers were covered."
name = "fingerless insulated gloves"
icon_state = "yellowcut"
@@ -218,32 +218,3 @@
/obj/item/clothing/gloves/color/white/redcoat
item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
/obj/item/clothing/gloves/color/random
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
icon_state = "random_gloves"
item_state = "wgloves"
item_color = "mime"
/obj/item/clothing/gloves/color/random/Initialize()
..()
var/list/gloves = list(
/obj/item/clothing/gloves/color/orange = 1,
/obj/item/clothing/gloves/color/red = 1,
/obj/item/clothing/gloves/color/blue = 1,
/obj/item/clothing/gloves/color/purple = 1,
/obj/item/clothing/gloves/color/green = 1,
/obj/item/clothing/gloves/color/grey = 1,
/obj/item/clothing/gloves/color/light_brown = 1,
/obj/item/clothing/gloves/color/brown = 1,
/obj/item/clothing/gloves/color/white = 1,
/obj/item/clothing/gloves/color/rainbow = 1)
var/obj/item/clothing/gloves/color/selected = pick(gloves)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new selected(H), SLOT_GLOVES)
else
new selected(loc)
return INITIALIZE_HINT_QDEL
@@ -65,6 +65,9 @@
var/warcry = "AT"
/obj/item/clothing/gloves/rapid/Touch(mob/living/target,proximity = TRUE)
if(!istype(target))
return
var/mob/living/M = loc
if(M.a_intent == INTENT_HARM)
@@ -72,9 +75,33 @@
M.adjustStaminaLoss(-2) //Restore 2/3 of the stamina used assuming empty stam buffer. With proper stamina buffer management, this results in a net gain of +.5 stamina per click.
if(warcry)
M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
.= FALSE
/obj/item/clothing/gloves/rapid/attack_self(mob/user)
var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
if(input)
warcry = input
/obj/item/clothing/gloves/rapid/hug
name = "Hugs of the North Star"
desc = "Just looking at these fills you with an urge to hug the shit out of people"
warcry = "owo" //Shouldn't ever come into play
/obj/item/clothing/gloves/rapid/hug/Touch(mob/living/target,proximity = TRUE)
if(!istype(target))
return
var/mob/living/M = loc
if(M.a_intent == INTENT_HELP)
if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) //Can't hug people who are dying/dead
if(target.on_fire || target.lying ) //No spamming extinguishing, helping them up, or other non-hugging/patting help interactions
return
else
M.changeNext_move(CLICK_CD_RAPID)
. = FALSE
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
return FALSE
+9
View File
@@ -74,4 +74,13 @@
icon_state = "beaniestripedgreen"
item_color = "beaniestripedgreen"
/obj/item/clothing/head/beanie/durathread
name = "durathread beanie"
desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beaniedurathread"
item_color = null
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
+10
View File
@@ -54,6 +54,8 @@
tint = 2
/obj/item/clothing/head/helmet/blueshirt
name = "blue helmet"
desc = "A reliable, blue tinted helmet reminding you that you <i>still</i> owe that engineer a beer."
icon_state = "blueshift"
item_state = "blueshift"
@@ -334,3 +336,11 @@
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/durathread
name = "makeshift helmet"
desc = "A hardhat with strips of leather and durathread for additional blunt protection."
icon_state = "durathread"
item_state = "durathread"
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
+45 -25
View File
@@ -47,6 +47,7 @@
name = "captain's beret"
desc = "A beret fit for a leader."
icon_state = "capberet"
dynamic_hair_suffix = ""
dog_fashion = null
@@ -62,6 +63,7 @@
name = "head of personnel's beret"
desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
icon_state = "hopberet"
dynamic_hair_suffix = ""
dog_fashion = null
@@ -119,9 +121,12 @@
/obj/item/clothing/head/beret/highlander
desc = "That was white fabric. <i>Was.</i>"
item_flags = NODROP
dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
/obj/item/clothing/head/beret/highlander/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
//Security
/obj/item/clothing/head/HoS
@@ -184,33 +189,41 @@
mode = DRILL_CANADIAN
return TRUE
/obj/item/clothing/head/warden/drill/speechModification(M)
if(copytext(M, 1, 2) != "*")
if(mode == DRILL_DEFAULT)
M = " [M]"
return trim(M)
if(mode == DRILL_SHOUTING)
M = " [M]!"
return trim(M)
if(mode == DRILL_YELLING)
M = " [M]!!"
return trim(M)
if(mode == DRILL_CANADIAN)
M = " [M]"
var/list/canadian_words = strings("canadian_replacement.json", "canadian")
/obj/item/clothing/head/warden/drill/equipped(mob/M, slot)
. = ..()
if (slot == SLOT_HEAD)
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
else
UnregisterSignal(M, COMSIG_MOB_SAY)
for(var/key in canadian_words)
var/value = canadian_words[key]
if(islist(value))
value = pick(value)
/obj/item/clothing/head/warden/drill/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
M = replacetextEx(M, " [key]", " [value]")
/obj/item/clothing/head/warden/drill/proc/handle_speech(datum/source, mob/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
switch (mode)
if(DRILL_SHOUTING)
message += "!"
if(DRILL_YELLING)
message += "!!"
if(DRILL_CANADIAN)
message = " [message]"
var/list/canadian_words = strings("canadian_replacement.json", "canadian")
if(prob(30))
M += pick(", eh?", ", EH?")
return trim(M)
for(var/key in canadian_words)
var/value = canadian_words[key]
if(islist(value))
value = pick(value)
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
message = replacetextEx(message, " [key]", " [value]")
if(prob(30))
message += pick(", eh?", ", EH?")
speech_args[SPEECH_MESSAGE] = message
/obj/item/clothing/head/beret/sec
name = "security beret"
@@ -266,6 +279,13 @@
desc = "This headwear shows off your Cargonian leadership"
icon_state = "qmberet"
/obj/item/clothing/head/beret/durathread
name = "durathread beret"
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beretdurathread"
item_color = null
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
#undef DRILL_DEFAULT
#undef DRILL_SHOUTING
#undef DRILL_YELLING
+26 -11
View File
@@ -221,9 +221,12 @@
icon_state = "shamebrero"
item_state = "shamebrero"
desc = "Once it's on, it never comes off."
item_flags = NODROP
dog_fashion = null
/obj/item/clothing/head/sombrero/shamebrero/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
/obj/item/clothing/head/cone
desc = "This cone is trying to warn you of something!"
name = "warning cone"
@@ -309,8 +312,8 @@
/obj/item/clothing/head/pharaoh
name = "pharaoh hat"
desc = "Walk like an Egyptian."
icon_state = "pharoah_hat"
icon_state = "pharoah_hat"
icon_state = "pharaoh_hat"
icon_state = "pharaoh_hat"
/obj/item/clothing/head/jester/alt
name = "jester hat"
@@ -330,9 +333,21 @@
icon_state = "beretblack"
dynamic_hair_suffix = ""
/obj/item/clothing/head/frenchberet/speechModification(M)
if(copytext(M, 1, 2) != "*")
M = " [M]"
/obj/item/clothing/head/frenchberet/equipped(mob/M, slot)
. = ..()
if (slot == SLOT_HEAD)
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
else
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/clothing/head/frenchberet/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/clothing/head/frenchberet/proc/handle_speech(datum/source, mob/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
message = " [message]"
var/list/french_words = strings("french_replacement.json", "french")
for(var/key in french_words)
@@ -340,10 +355,10 @@
if(islist(value))
value = pick(value)
M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
M = replacetextEx(M, " [key]", " [value]")
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
message = replacetextEx(message, " [key]", " [value]")
if(prob(3))
M += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
return trim(M)
message += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
speech_args[SPEECH_MESSAGE] = trim(message)
+42 -25
View File
@@ -5,12 +5,54 @@
slot_flags = ITEM_SLOT_MASK
strip_delay = 40
equip_delay_other = 40
var/modifies_speech = FALSE
var/mask_adjusted = 0
var/adjusted_flags = null
var/muzzle_var = NORMAL_STYLE
mutantrace_variation = NO_MUTANTRACE_VARIATION //most masks have overrides, but not all probably.
/obj/item/clothing/mask/attack_self(mob/user)
if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
TOGGLE_BITFIELD(clothing_flags, VOICEBOX_DISABLED)
var/status = !CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED)
to_chat(user, "<span class='notice'>You turn the voice box in [src] [status ? "on" : "off"].</span>")
/obj/item/clothing/mask/equipped(mob/M, slot)
. = ..()
if (slot == SLOT_WEAR_MASK && modifies_speech)
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
else
UnregisterSignal(M, COMSIG_MOB_SAY)
if(!ishuman(M))
return
var/mob/living/carbon/human/H = M
var/datum/species/pref_species = H.dna.species
if(mutantrace_variation)
if("mam_snouts" in pref_species.default_features)
if(H.dna.features["mam_snouts"] != "None")
muzzle_var = ALT_STYLE
else
muzzle_var = NORMAL_STYLE
else if("snout" in pref_species.default_features)
if(H.dna.features["snout"] != "None")
muzzle_var = ALT_STYLE
else
muzzle_var = NORMAL_STYLE
else
muzzle_var = NORMAL_STYLE
H.update_inv_wear_mask()
/obj/item/clothing/mask/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/clothing/mask/proc/handle_speech()
/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
@@ -20,31 +62,6 @@
IF_HAS_BLOOD_DNA(src)
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
/obj/item/clothing/mask/equipped(mob/user, slot)
..()
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/datum/species/pref_species = H.dna.species
if(mutantrace_variation)
if("mam_snouts" in pref_species.default_features)
if(H.dna.features["mam_snouts"] != "None")
muzzle_var = ALT_STYLE
else
muzzle_var = NORMAL_STYLE
else if("snout" in pref_species.default_features)
if(H.dna.features["snout"] != "None")
muzzle_var = ALT_STYLE
else
muzzle_var = NORMAL_STYLE
else
muzzle_var = NORMAL_STYLE
H.update_inv_wear_mask()
/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
+5 -3
View File
@@ -20,9 +20,11 @@
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_SMALL
mutantrace_variation = MUTANTRACE_VARIATION
modifies_speech = TRUE
/obj/item/clothing/mask/luchador/speechModification(message)
if(copytext(message, 1, 2) != "*")
/obj/item/clothing/mask/luchador/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
message = replacetext(message, "captain", "CAPITÁN")
message = replacetext(message, "station", "ESTACIÓN")
message = replacetext(message, "sir", "SEÑOR")
@@ -42,7 +44,7 @@
message = uppertext(message) //Things end up looking better this way (no mixed cases), and it fits the macho wrestler image.
if(prob(25))
message += " OLE!"
return message
speech_args[SPEECH_MESSAGE] = message
/obj/item/clothing/mask/luchador/tecnicos
name = "Tecnicos Mask"
+2 -2
View File
@@ -4,8 +4,8 @@
icon_state = "breath"
item_state = "m_mask"
body_parts_covered = 0
clothing_flags = MASKINTERNALS
visor_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
visor_flags = ALLOWINTERNALS
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.1
permeability_coefficient = 0.5
+7 -7
View File
@@ -2,7 +2,7 @@
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
icon_state = "gas_alt"
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
w_class = WEIGHT_CLASS_NORMAL
item_state = "gas_alt"
@@ -59,7 +59,7 @@
/obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "clown"
item_state = "clown_hat"
flags_cover = MASKCOVERSEYES
@@ -91,7 +91,7 @@
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "sexyclown"
item_state = "sexyclown"
flags_cover = MASKCOVERSEYES
@@ -100,7 +100,7 @@
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "The traditional mime's mask. It has an eerie facial posture."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "mime"
item_state = "mime"
flags_cover = MASKCOVERSEYES
@@ -132,7 +132,7 @@
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "monkeymask"
item_state = "monkeymask"
flags_cover = MASKCOVERSEYES
@@ -141,7 +141,7 @@
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "sexymime"
item_state = "sexymime"
flags_cover = MASKCOVERSEYES
@@ -162,7 +162,7 @@
name = "owl mask"
desc = "Twoooo!"
icon_state = "owl"
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
+9 -7
View File
@@ -7,10 +7,10 @@
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
icon_state = "sechailer"
item_state = "sechailer"
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEFACIALHAIR|HIDEFACE
w_class = WEIGHT_CLASS_SMALL
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACE
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH
@@ -69,12 +69,14 @@
/obj/item/clothing/mask/gas/sechailer/attack_self()
halt()
/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user as mob)
if(safety)
safety = FALSE
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
else
/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user)
. = ..()
if(!safety)
return
safety = FALSE
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
return TRUE
/obj/item/clothing/mask/gas/sechailer/verb/halt()
set category = "Object"
+85 -64
View File
@@ -46,10 +46,12 @@
/obj/item/clothing/mask/fakemoustache/italian
name = "italian moustache"
desc = "Made from authentic Italian moustache hairs. Gives the wearer an irresistable urge to gesticulate wildly."
modifies_speech = TRUE
/obj/item/clothing/mask/fakemoustache/italian/speechModification(M)
if(copytext(M, 1, 2) != "*")
M = " [M]"
/obj/item/clothing/mask/fakemoustache/italian/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
message = " [message]"
var/list/italian_words = strings("italian_replacement.json", "italian")
for(var/key in italian_words)
@@ -57,13 +59,13 @@
if(islist(value))
value = pick(value)
M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
M = replacetextEx(M, " [key]", " [value]")
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
message = replacetextEx(message, " [key]", " [value]")
if(prob(3))
M += pick(" Ravioli, ravioli, give me the formuoli!"," Mamma-mia!"," Mamma-mia! That's a spicy meat-ball!", " La la la la la funiculi funicula!")
return trim(M)
message += pick(" Ravioli, ravioli, give me the formuoli!"," Mamma-mia!"," Mamma-mia! That's a spicy meat-ball!", " La la la la la funiculi funicula!")
speech_args[SPEECH_MESSAGE] = trim(message)
/obj/item/clothing/mask/joy
name = "joy mask"
@@ -73,36 +75,28 @@
/obj/item/clothing/mask/pig
name = "pig mask"
desc = "A rubber pig mask."
desc = "A rubber pig mask with a builtin voice modulator."
icon_state = "pig"
item_state = "pig"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
clothing_flags = VOICEBOX_TOGGLABLE
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/toggle_voice_box)
var/voicechange = 0
modifies_speech = TRUE
/obj/item/clothing/mask/pig/attack_self(mob/user)
voicechange = !voicechange
to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
/obj/item/clothing/mask/pig/handle_speech(datum/source, list/speech_args)
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
speech_args[SPEECH_MESSAGE] = pick("Oink!","Squeeeeeeee!","Oink Oink!")
/obj/item/clothing/mask/pig/speechModification(message)
if(voicechange)
message = pick("Oink!","Squeeeeeeee!","Oink Oink!")
return message
/obj/item/clothing/mask/spig //needs to be different otherwise you could turn the speedmodification off and on
/obj/item/clothing/mask/pig/cursed //needs to be different otherwise you could turn the speedmodification off and on
name = "Pig face"
desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!" //It's only ever going to be attached to your face.
icon_state = "pig"
item_state = "pig"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_SMALL
var/voicechange = 1
flags_inv = HIDEFACIALHAIR
clothing_flags = NONE
/obj/item/clothing/mask/spig/speechModification(message)
if(voicechange)
message = pick("Oink!","Squeeeeeeee!","Oink Oink!")
return message
/obj/item/clothing/mask/pig/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
playsound(get_turf(src), 'sound/magic/pighead_curse.ogg', 50, 1)
///frog mask - reeee!!
/obj/item/clothing/mask/frog
@@ -112,47 +106,55 @@
item_state = "frog"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_SMALL
var/voicechange = TRUE
clothing_flags = VOICEBOX_TOGGLABLE
modifies_speech = TRUE
/obj/item/clothing/mask/frog/attack_self(mob/user)
voicechange = !voicechange
to_chat(user, "<span class='notice'>You turn the voice box [voicechange ? "on" : "off"]!</span>")
/obj/item/clothing/mask/frog/speechModification(message) //whenever you speak
if(voicechange)
/obj/item/clothing/mask/frog/handle_speech(datum/source, list/speech_args) //whenever you speak
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
if(prob(5)) //sometimes, the angry spirit finds others words to speak.
message = pick("HUUUUU!!","SMOOOOOKIN'!!","Hello my baby, hello my honey, hello my rag-time gal.", "Feels bad, man.", "GIT DIS GUY OFF ME!!" ,"SOMEBODY STOP ME!!", "NORMIES, GET OUT!!")
speech_args[SPEECH_MESSAGE] = pick("HUUUUU!!","SMOOOOOKIN'!!","Hello my baby, hello my honey, hello my rag-time gal.", "Feels bad, man.", "GIT DIS GUY OFF ME!!" ,"SOMEBODY STOP ME!!", "NORMIES, GET OUT!!")
else
message = pick("Ree!!", "Reee!!","REEE!!","REEEEE!!") //but its usually just angry gibberish,
return message
speech_args[SPEECH_MESSAGE] = pick("Ree!!", "Reee!!","REEE!!","REEEEE!!") //but its usually just angry gibberish,
/obj/item/clothing/mask/frog/cursed
item_flags = NODROP //reee!!
clothing_flags = NONE
/obj/item/clothing/mask/frog/cursed/attack_self(mob/user)
return //no voicebox to alter.
/obj/item/clothing/mask/frog/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
/obj/item/clothing/mask/frog/cursed/equipped(mob/user, slot)
var/mob/living/carbon/C = user
if(C.wear_mask == src)
to_chat(user, "<span class='warning'><B>[src] was cursed! Ree!!</B></span>")
if(C.wear_mask == src && HAS_TRAIT_FROM(src, TRAIT_NODROP, CURSED_ITEM_TRAIT))
to_chat(user, "<span class='userdanger'><B>[src] was cursed! Ree!!</B></span>")
return ..()
/obj/item/clothing/mask/cowmask
name = "Cowface"
desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!"
name = "Cow mask with a builtin voice modulator."
desc = "A rubber cow mask,"
icon = 'icons/mob/mask.dmi'
icon_state = "cowmask"
item_state = "cowmask"
clothing_flags = VOICEBOX_TOGGLABLE
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_SMALL
var/voicechange = 1
modifies_speech = TRUE
/obj/item/clothing/mask/cowmask/speechModification(message)
if(voicechange)
message = pick("Moooooooo!","Moo!","Moooo!")
return message
/obj/item/clothing/mask/cowmask/handle_speech(datum/source, list/speech_args)
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
speech_args[SPEECH_MESSAGE] = pick("Moooooooo!","Moo!","Moooo!")
/obj/item/clothing/mask/cowmask/cursed
name = "cow face"
desc = "It looks like a cow mask, but closer inspection reveals it's melded onto this persons face!"
flags_inv = HIDEFACIALHAIR
clothing_flags = NONE
/obj/item/clothing/mask/cowmask/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
playsound(get_turf(src), 'sound/magic/cowhead_curse.ogg', 50, 1)
/obj/item/clothing/mask/horsehead
name = "horse head mask"
@@ -161,12 +163,23 @@
item_state = "horsehead"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEYES|HIDEEARS
w_class = WEIGHT_CLASS_SMALL
var/voicechange = 1
clothing_flags = VOICEBOX_TOGGLABLE
/obj/item/clothing/mask/horsehead/speechModification(message)
if(voicechange)
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
return message
/obj/item/clothing/mask/horsehead/handle_speech(datum/source, list/speech_args)
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
speech_args[SPEECH_MESSAGE] = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
/obj/item/clothing/mask/horsehead/cursed
name = "horse face"
desc = "It initially looks like a mask, but it's melded into the poor person's face."
clothing_flags = NONE
flags_inv = HIDEFACIALHAIR
/obj/item/clothing/mask/horsehead/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
playsound(get_turf(src), 'sound/magic/horsehead_curse.ogg', 50, 1)
/obj/item/clothing/mask/rat
name = "rat mask"
@@ -285,16 +298,24 @@
item_state = "gondola"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_SMALL
modifies_speech = TRUE
/obj/item/clothing/mask/gondola/speechModification(M)
if(copytext(M, 1, 2) != "*")
M = " [M]"
/obj/item/clothing/mask/gondola/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
message = " [message]"
var/list/spurdo_words = strings("spurdo_replacement.json", "spurdo")
for(var/key in spurdo_words)
var/value = spurdo_words[key]
if(islist(value))
value = pick(value)
M = replacetextEx(M,regex(uppertext(key),"g"), "[uppertext(value)]")
M = replacetextEx(M,regex(capitalize(key),"g"), "[capitalize(value)]")
M = replacetextEx(M,regex(key,"g"), "[value]")
return trim(M)
message = replacetextEx(message,regex(uppertext(key),"g"), "[uppertext(value)]")
message = replacetextEx(message,regex(capitalize(key),"g"), "[capitalize(value)]")
message = replacetextEx(message,regex(key,"g"), "[value]")
speech_args[SPEECH_MESSAGE] = trim(message)
/obj/item/clothing/mask/bandana/durathread
name = "durathread bandana"
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
icon_state = "banddurathread"
+65 -6
View File
@@ -45,16 +45,23 @@
R.recalculateChannels()
/datum/outfit/ert/commander/alert
name = "ERT Commander - High Alert"
name = "ERT Commander - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert
glasses = /obj/item/clothing/glasses/thermal/eyepatch
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1)
/obj/item/gun/energy/e_gun=1)
l_pocket = /obj/item/melee/transforming/energy/sword/saber
/datum/outfit/ert/commander/alert/red
name = "ERT Commander - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1)
/datum/outfit/ert/security
name = "ERT Security"
@@ -80,15 +87,22 @@
R.recalculateChannels()
/datum/outfit/ert/security/alert
name = "ERT Security - High Alert"
name = "ERT Security - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/sec
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/gun/energy/pulse/carbine/loyalpin=1)
/obj/item/gun/energy/e_gun/stun=1)
/datum/outfit/ert/security/alert/red
name = "ERT Security - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/gun/energy/pulse/carbine/loyalpin=1)
/datum/outfit/ert/medic
name = "ERT Medic"
@@ -117,9 +131,18 @@
R.recalculateChannels()
/datum/outfit/ert/medic/alert
name = "ERT Medic - High Alert"
name = "ERT Medic - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/med
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/e_gun=1,\
/obj/item/reagent_containers/hypospray/combat/nanites=1,\
/obj/item/gun/medbeam=1)
/datum/outfit/ert/medic/alert/red
name = "ERT Medic - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
@@ -154,15 +177,51 @@
R.recalculateChannels()
/datum/outfit/ert/engineer/alert
name = "ERT Engineer - High Alert"
name = "ERT Engineer - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/engi
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/e_gun=1,\
/obj/item/construction/rcd/combat=1)
/datum/outfit/ert/engineer/alert/red
name = "ERT Engineer - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
/obj/item/construction/rcd/combat=1)
/datum/outfit/ert/greybois
name = "Emergency Assistant"
uniform = /obj/item/clothing/under/color/grey/glorf
shoes = /obj/item/clothing/shoes/sneakers/black
gloves = /obj/item/clothing/gloves/color/fyellow
ears = /obj/item/radio/headset
head = /obj/item/clothing/head/soft/grey
belt = /obj/item/storage/belt/utility/full
back = /obj/item/storage/backpack
mask = /obj/item/clothing/mask/gas
l_pocket = /obj/item/tank/internals/emergency_oxygen
l_hand = /obj/item/storage/toolbox/emergency/old
id = /obj/item/card/id
/datum/outfit/ert/greybois/greygod
suit = /obj/item/clothing/suit/hazardvest
l_hand = /obj/item/storage/toolbox/plastitanium
gloves = /obj/item/clothing/gloves/color/yellow
/datum/outfit/ert/greybois/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/card/id/W = H.wear_id
W.registered_name = H.real_name
W.assignment = "Assistant"
W.access = list(ACCESS_MAINT_TUNNELS,ACCESS_CENT_GENERAL)
W.update_label(W.registered_name, W.assignment)
/datum/outfit/centcom_official
name = "CentCom Official"
+8 -8
View File
@@ -9,7 +9,7 @@
/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
name = "combat boots"
desc = "High speed, low drag combat boots."
icon_state = "jackboots"
icon_state = "combat"
item_state = "jackboots"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
@@ -157,7 +157,11 @@
icon_state = "cultalt"
/obj/item/clothing/shoes/cult/alt/ghost
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
/obj/item/clothing/shoes/cult/alt/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/shoes/cyborg
name = "cyborg boots"
@@ -215,17 +219,13 @@
var/atom/target = get_edge_target_turf(user, user.dir) //gets the user's direction
if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE, callback = CALLBACK(src, .proc/hop_end)))
jumping = TRUE
if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE))
playsound(src, 'sound/effects/stealthoff.ogg', 50, 1, 1)
recharging_time = world.time + recharging_rate
user.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
else
to_chat(user, "<span class='warning'>Something prevents you from dashing forward!</span>")
/obj/item/clothing/shoes/bhop/proc/hop_end()
jumping = FALSE
recharging_time = world.time + recharging_rate
/obj/item/clothing/shoes/singery
name = "yellow performer's boots"
desc = "These boots were made for dancing."
@@ -4,7 +4,7 @@
name = "space helmet"
icon_state = "spaceold"
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
item_state = "spaceold"
permeability_coefficient = 0.01
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
+6 -11
View File
@@ -27,7 +27,6 @@
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun)
var/list/hands_nodrop = list()
var/obj/item/clothing/head/helmet/space/chronos/helmet = null
var/obj/effect/chronos_cam/camera = null
var/datum/action/innate/chrono_teleport/teleport_now = new
@@ -97,8 +96,7 @@
user.anchored = FALSE
teleporting = 0
for(var/obj/item/I in user.held_items)
if(I in hands_nodrop)
I.item_flags &= ~NODROP
REMOVE_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
if(camera)
camera.remove_target_ui()
camera.forceMove(user)
@@ -131,11 +129,8 @@
user.ExtinguishMob()
hands_nodrop = list()
for(var/obj/item/I in user.held_items)
if(!(I.item_flags & NODROP))
hands_nodrop += I
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
user.animate_movement = NO_STEPS
user.changeNext_move(8 + phase_in_ds)
user.notransform = 1
@@ -194,9 +189,9 @@
if(user.head && istype(user.head, /obj/item/clothing/head/helmet/space/chronos))
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Mounting /dev/helm")
helmet = user.head
helmet.item_flags |= NODROP
ADD_TRAIT(helmet, TRAIT_NODROP, CHRONOSUIT_TRAIT)
helmet.suit = src
src.item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, CHRONOSUIT_TRAIT)
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting brainwave scanner")
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting ui display driver")
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Initializing chronowalk4-view")
@@ -215,7 +210,7 @@
activating = 1
var/mob/living/carbon/human/user = src.loc
var/hard_landing = teleporting && force
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, CHRONOSUIT_TRAIT)
cooldown = world.time + cooldowntime * 1.5
activated = 0
activating = 0
@@ -236,7 +231,7 @@
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Unmounting /dev/helmet")
to_chat(user, "logout")
if(helmet)
helmet.item_flags &= ~NODROP
REMOVE_TRAIT(helmet, TRAIT_NODROP, CHRONOSUIT_TRAIT)
helmet.suit = null
helmet = null
if(camera)
@@ -897,7 +897,7 @@
usermessage("You're already wearing something on your back!", "boldwarning")
return FALSE
user.equip_to_slot_if_possible(pack,SLOT_BACK,0,0,1)
pack.item_flags |= NODROP
ADD_TRAIT(pack, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
resync()
user.visible_message("<span class='notice'>A [pack.name] extends from [user]'s [name] and clamps to [user.p_their()] back!</span>")
user.update_inv_wear_suit()
@@ -911,7 +911,7 @@
return FALSE
if(pack.flight && forced)
pack.disable_flight(1)
pack.item_flags &= ~NODROP
REMOVE_TRAIT_FROM(pack, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
resync()
if(user)
user.transferItemToLoc(pack, src, TRUE)
@@ -935,14 +935,14 @@
usermessage("You're already wearing something on your feet!", "boldwarning")
return FALSE
user.equip_to_slot_if_possible(shoes,SLOT_SHOES,0,0,1)
shoes.item_flags |= NODROP
ADD_TRAIT(shoes, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
user.visible_message("<span class='notice'>[user]'s [name] extends a pair of [shoes.name] over [user.p_their()] feet!</span>")
user.update_inv_wear_suit()
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
deployedshoes = TRUE
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/retract_flightshoes(forced = FALSE)
shoes.item_flags &= ~NODROP
REMOVE_TRAIT_FROM(shoes, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1)
if(user)
user.transferItemToLoc(shoes, src, TRUE)
+8 -5
View File
@@ -624,19 +624,19 @@
desc = "The Multi-Augmented Severe Operations Networked Resource Integration Gear is an man-portable tank designed for extreme environmental situations. It is excessively bulky, but rated for all but the most atomic of hazards. The specialized armor is surprisingly weak to conventional weaponry. The exo slot can attach most storge bags on to the suit."
icon_state = "hardsuit-ancient"
item_state = "anc_hardsuit"
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
slowdown = 6 //Slow
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
name = "M.A.S.O.N RIG helmet"
desc = "The M.A.S.O.N RIG helmet is complimentary to the rest of the armor. It features a very large, high powered flood lamp and robust flash protection."
icon_state = "hardsuit0-ancient"
item_state = "anc_helm"
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
item_color = "ancient"
brightness_on = 16
scan_reagents = TRUE
@@ -644,7 +644,7 @@
tint = 1
var/obj/machinery/doppler_array/integrated/bomb_radar
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize()
. = ..()
@@ -766,12 +766,15 @@
icon_state = "ert_medical"
item_state = "ert_medical"
item_color = "ert_medical"
item_flags = NODROP //Dont want people changing into the other teams gear
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
slowdown = 0
max_charges = 5
/obj/item/clothing/suit/space/hardsuit/shielded/ctf/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CAPTURE_THE_FLAG_TRAIT)
/obj/item/clothing/suit/space/hardsuit/shielded/ctf/red
name = "red shielded hardsuit"
icon_state = "ert_security"
@@ -171,10 +171,13 @@ Contains:
item_color = "ert_commander"
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
strip_delay = 130
item_flags = NODROP
brightness_on = 7
resistance_flags = ACID_PROOF
/obj/item/clothing/head/helmet/space/hardsuit/ert/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT)
/obj/item/clothing/suit/space/hardsuit/ert
name = "emergency response team suit"
desc = "Standard issue command suit for the ERT."
@@ -237,8 +240,6 @@ Contains:
item_state = "hardsuit0-ert_commander-alert"
item_color = "ert_commander-alert"
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
item_flags = NODROP
brightness_on = 8
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -248,11 +249,8 @@ Contains:
icon_state = "ert_command-alert"
item_state = "ert_command-alert"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
resistance_flags = FIRE_PROOF | ACID_PROOF
tauric = TRUE //Citadel Add for tauric hardsuits
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
@@ -342,9 +340,13 @@ Contains:
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp
brightness_on = 0 //luminosity when on
actions_types = list()
item_flags = NODROP
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/head/helmet/space/hardsuit/carp/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT)
/obj/item/clothing/suit/space/hardsuit/carp
name = "carp space suit"
desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows."
-1
View File
@@ -28,7 +28,6 @@
H.update_inv_wear_suit()
else if(adjusted == ALT_STYLE)
adjusted = NORMAL_STYLE
H.update_inv_wear_suit()
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
if(H.dna.features["taur"] in list("Naga", "Tentacle"))
+14 -1
View File
@@ -37,6 +37,8 @@
slowdown = 1
/obj/item/clothing/suit/armor/vest/blueshirt
name = "large armor vest"
desc = "A large, yet comfortable piece of armor, protecting you from some threats."
icon_state = "blueshift"
item_state = "blueshift"
@@ -59,7 +61,7 @@
flags_inv = 0
strip_delay = 80
unique_reskin = list("Coat" = "hostrench", "Cloak" = "trenchcloak")
/obj/item/clothing/suit/armor/vest/warden
name = "warden's jacket"
desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
@@ -236,3 +238,14 @@
/obj/item/clothing/suit/armor/riot/knight/red
icon_state = "knight_red"
item_state = "knight_red"
/obj/item/clothing/suit/armor/vest/durathread
name = "makeshift vest"
desc = "A vest made of durathread with strips of leather acting as trauma plates."
icon_state = "durathread"
item_state = "durathread"
strip_delay = 60
equip_delay_other = 40
max_integrity = 200
resistance_flags = FLAMMABLE
armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
-1
View File
@@ -15,7 +15,6 @@
icon_state = "golhood"
desc = "A hood for a cloak."
body_parts_covered = HEAD
item_flags = NODROP
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/neck/cloak/suicide_act(mob/user)
+20
View File
@@ -177,3 +177,23 @@
armor = list("melee" = 25, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
cold_protection = CHEST|ARMS
heat_protection = CHEST|ARMS
//Robotocist
/obj/item/clothing/suit/hooded/techpriest
name = "techpriest robes"
desc = "For those who REALLY love their toasters."
icon_state = "techpriest"
item_state = "techpriest"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
hoodtype = /obj/item/clothing/head/hooded/techpriest
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/head/hooded/techpriest
name = "techpriest's hood"
desc = "A hood for those who REALLY love their toasters."
icon_state = "techpriesthood"
item_state = "techpriesthood"
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEEARS
+8 -5
View File
@@ -237,7 +237,10 @@
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
icon_state = "ponchoshame"
item_state = "ponchoshame"
item_flags = NODROP
/obj/item/clothing/suit/poncho/ponchoshame/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
/obj/item/clothing/suit/whitedress
name = "white dress"
@@ -465,11 +468,11 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
allowed = list(/obj/item/clothing/mask/facehugger/toy)
/obj/item/clothing/suit/nemes
name = "pharoah tunic"
/obj/item/clothing/suit/pharaoh
name = "pharaoh tunic"
desc = "Lavish space tomb not included."
icon_state = "pharoah"
icon_state = "pharoah"
icon_state = "pharaoh"
icon_state = "pharaoh"
body_parts_covered = CHEST|GROIN
@@ -354,3 +354,28 @@
item_color = "skull"
above_suit = TRUE
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
/////////////////////
//Synda Accessories//
/////////////////////
/obj/item/clothing/accessory/padding
name = "soft padding"
desc = "Some long sheets of padding to help soften the blows of a physical attacks."
icon_state = "padding"
item_color = "nothing"
armor = list("melee" = 15, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
/obj/item/clothing/accessory/kevlar
name = "kevlar sheets"
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.."
icon_state = "padding"
item_color = "nothing"
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
/obj/item/clothing/accessory/plastics
name = "underling plastic sheet"
desc = "A full body sheet of white plastic to help defuse lasers and energy based weapons."
icon_state = "plastics"
item_color = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
+136 -3
View File
@@ -1,12 +1,18 @@
/obj/item/clothing/under/color
desc = "A standard issue colored jumpsuit. Variety is the spice of life!"
/obj/item/clothing/under/skirt/color
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/color/random
icon_state = "random_jumpsuit"
/obj/item/clothing/under/color/random/Initialize()
..()
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM) //or else you end up with naked assistants running around everywhere...
@@ -14,6 +20,20 @@
new C(loc)
return INITIALIZE_HINT_QDEL
/obj/item/clothing/under/skirt/color/random
icon_state = "random_jumpsuit" //Skirt variant needed
/obj/item/clothing/under/skirt/color/random/Initialize()
..()
var/obj/item/clothing/under/skirt/color/C = pick(subtypesof(/obj/item/clothing/under/skirt/color) - /obj/item/clothing/under/skirt/color/random)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM)
else
new C(loc)
return INITIALIZE_HINT_QDEL
/obj/item/clothing/under/color/black
name = "black jumpsuit"
icon_state = "black"
@@ -21,9 +41,22 @@
item_color = "black"
resistance_flags = NONE
/obj/item/clothing/under/color/black/ghost
item_flags = NODROP | DROPDEL
/obj/item/clothing/under/skirt/color/black
name = "black jumpskirt"
icon_state = "black_skirt"
item_state = "bl_suit"
item_color = "black_skirt"
/obj/item/clothing/under/color/black/ghost
item_flags = DROPDEL
/obj/item/clothing/under/color/black/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/under/color/black/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, DROPDEL)
/obj/item/clothing/under/color/grey
name = "grey jumpsuit"
desc = "A tasteful grey jumpsuit that reminds you of the good old days."
@@ -31,6 +64,13 @@
item_state = "gy_suit"
item_color = "grey"
/obj/item/clothing/under/skirt/color/grey
name = "grey jumpskirt"
desc = "A tasteful grey jumpskirt that reminds you of the good old days."
icon_state = "grey_skirt"
item_state = "gy_suit"
item_color = "grey_skirt"
/obj/item/clothing/under/color/grey/glorf
name = "ancient jumpsuit"
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
@@ -45,12 +85,24 @@
item_state = "b_suit"
item_color = "blue"
/obj/item/clothing/under/skirt/color/blue
name = "blue jumpskirt"
icon_state = "blue_skirt"
item_state = "b_suit"
item_color = "blue_skirt"
/obj/item/clothing/under/color/green
name = "green jumpsuit"
icon_state = "green"
item_state = "g_suit"
item_color = "green"
/obj/item/clothing/under/skirt/color/green
name = "green jumpskirt"
icon_state = "green_skirt"
item_state = "g_suit"
item_color = "green_skirt"
/obj/item/clothing/under/color/orange
name = "orange jumpsuit"
desc = "Don't wear this near paranoid security officers."
@@ -58,6 +110,12 @@
item_state = "o_suit"
item_color = "orange"
/obj/item/clothing/under/skirt/color/orange
name = "orange jumpskirt"
icon_state = "orange_skirt"
item_state = "o_suit"
item_color = "orange_skirt"
/obj/item/clothing/under/color/pink
name = "pink jumpsuit"
icon_state = "pink"
@@ -65,66 +123,133 @@
item_state = "p_suit"
item_color = "pink"
/obj/item/clothing/under/skirt/color/pink
name = "pink jumpskirt"
icon_state = "pink_skirt"
item_state = "p_suit"
item_color = "pink_skirt"
/obj/item/clothing/under/color/red
name = "red jumpsuit"
icon_state = "red"
item_state = "r_suit"
item_color = "red"
/obj/item/clothing/under/skirt/color/red
name = "red jumpskirt"
icon_state = "red_skirt"
item_state = "r_suit"
item_color = "red_skirt"
/obj/item/clothing/under/color/white
name = "white jumpsuit"
icon_state = "white"
item_state = "w_suit"
item_color = "white"
/obj/item/clothing/under/skirt/color/white
name = "white jumpskirt"
icon_state = "white_skirt"
item_state = "w_suit"
item_color = "white_skirt"
/obj/item/clothing/under/color/yellow
name = "yellow jumpsuit"
icon_state = "yellow"
item_state = "y_suit"
item_color = "yellow"
/obj/item/clothing/under/skirt/color/yellow
name = "yellow jumpskirt"
icon_state = "yellow_skirt"
item_state = "y_suit"
item_color = "yellow_skirt"
/obj/item/clothing/under/color/darkblue
name = "darkblue jumpsuit"
icon_state = "darkblue"
item_state = "b_suit"
item_color = "darkblue"
/obj/item/clothing/under/skirt/color/darkblue
name = "darkblue jumpskirt"
icon_state = "darkblue_skirt"
item_state = "b_suit"
item_color = "darkblue_skirt"
/obj/item/clothing/under/color/teal
name = "teal jumpsuit"
icon_state = "teal"
item_state = "b_suit"
item_color = "teal"
/obj/item/clothing/under/skirt/color/teal
name = "teal jumpskirt"
icon_state = "teal_skirt"
item_state = "b_suit"
item_color = "teal_skirt"
/obj/item/clothing/under/color/lightpurple
name = "purple jumpsuit"
icon_state = "lightpurple"
item_state = "p_suit"
item_color = "lightpurple"
/obj/item/clothing/under/skirt/color/lightpurple
name = "lightpurple jumpskirt"
icon_state = "lightpurple_skirt"
item_state = "p_suit"
item_color = "lightpurple_skirt"
/obj/item/clothing/under/color/darkgreen
name = "darkgreen jumpsuit"
icon_state = "darkgreen"
item_state = "g_suit"
item_color = "darkgreen"
/obj/item/clothing/under/skirt/color/darkgreen
name = "darkgreen jumpskirt"
icon_state = "darkgreen_skirt"
item_state = "g_suit"
item_color = "darkgreen_skirt"
/obj/item/clothing/under/color/lightbrown
name = "lightbrown jumpsuit"
icon_state = "lightbrown"
item_state = "lb_suit"
item_color = "lightbrown"
/obj/item/clothing/under/skirt/color/lightbrown
name = "lightbrown jumpskirt"
icon_state = "lightbrown_skirt"
item_state = "lb_suit"
item_color = "lightbrown_skirt"
/obj/item/clothing/under/color/brown
name = "brown jumpsuit"
icon_state = "brown"
item_state = "lb_suit"
item_color = "brown"
/obj/item/clothing/under/skirt/color/brown
name = "brown jumpskirt"
icon_state = "brown_skirt"
item_state = "lb_suit"
item_color = "brown_skirt"
/obj/item/clothing/under/color/maroon
name = "maroon jumpsuit"
icon_state = "maroon"
item_state = "r_suit"
item_color = "maroon"
/obj/item/clothing/under/skirt/color/maroon
name = "maroon jumpskirt"
icon_state = "maroon_skirt"
item_state = "r_suit"
item_color = "maroon_skirt"
/obj/item/clothing/under/color/rainbow
name = "rainbow jumpsuit"
desc = "A multi-colored jumpsuit!"
@@ -132,3 +257,11 @@
item_state = "rainbow"
item_color = "rainbow"
can_adjust = FALSE
/obj/item/clothing/under/skirt/color/rainbow
name = "rainbow jumpskirt"
desc = "A multi-colored jumpskirt!"
icon_state = "rainbow_skirt"
item_state = "rainbow"
item_color = "rainbow_skirt"
can_adjust = FALSE
+188 -7
View File
@@ -16,6 +16,16 @@
item_color = "purplebartender"
can_adjust = FALSE
/obj/item/clothing/under/rank/bartender/skirt
name = "bartender's skirt"
desc = "It looks like it could use some more flair."
icon_state = "barman_skirt"
item_state = "bar_suit"
item_color = "barman_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
name = "captain's jumpsuit"
@@ -25,6 +35,16 @@
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/rank/captain/skirt
name = "captain's jumpskirt"
desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
icon_state = "captain_skirt"
item_state = "b_suit"
item_color = "captain_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/cargo
name = "quartermaster's jumpsuit"
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
@@ -32,6 +52,16 @@
item_state = "lb_suit"
item_color = "qm"
/obj/item/clothing/under/rank/cargo/skirt
name = "quartermaster's jumpskirt"
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qm_skirt"
item_state = "lb_suit"
item_color = "qm_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/cargotech
name = "cargo technician's jumpsuit"
desc = "Shooooorts! They're comfy and easy to wear!"
@@ -42,6 +72,15 @@
mutantrace_variation = MUTANTRACE_VARIATION
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/cargotech/skirt
name = "cargo technician's jumpskirt"
desc = "Skiiiiirts! They're comfy and easy to wear"
icon_state = "cargo_skirt"
item_state = "lb_suit"
item_color = "cargo_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chaplain
desc = "It's a black jumpsuit, often worn by religious folk."
@@ -51,6 +90,16 @@
item_color = "chapblack"
can_adjust = FALSE
/obj/item/clothing/under/rank/chaplain/skirt
name = "chaplain's jumpskirt"
desc = "It's a black jumpskirt, often worn by religious folk."
icon_state = "chapblack_skirt"
item_state = "bl_suit"
item_color = "chapblack_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/chef
name = "cook's suit"
desc = "A suit which is given only to the most <b>hardcore</b> cooks in space."
@@ -58,6 +107,15 @@
item_color = "chef"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/chef/skirt
name = "cook's skirt"
desc = "A skirt which is given only to the most <b>hardcore</b> cooks in space."
icon_state = "chef_skirt"
item_color = "chef_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/clown
name = "clown suit"
desc = "<i>'HONK!'</i>"
@@ -66,7 +124,6 @@
item_color = "clown"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/rank/blueclown
name = "blue clown suit"
desc = "<i>'BLUE HONK!'</i>"
@@ -130,7 +187,6 @@
/obj/item/clothing/under/rank/clown/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
/obj/item/clothing/under/rank/head_of_personnel
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
name = "head of personnel's jumpsuit"
@@ -139,6 +195,16 @@
item_color = "hop"
can_adjust = FALSE
/obj/item/clothing/under/rank/head_of_personnel/skirt
name = "head of personnel's jumpskirt"
desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
icon_state = "hop_skirt"
item_state = "b_suit"
item_color = "hop_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/hydroponics
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
name = "botanist's jumpsuit"
@@ -147,6 +213,16 @@
item_color = "hydroponics"
permeability_coefficient = 0.5
/obj/item/clothing/under/rank/hydroponics/skirt
name = "botanist's jumpskirt"
desc = "It's a jumpskirt designed to protect against minor plant-related hazards."
icon_state = "hydroponics_skirt"
item_state = "g_suit"
item_color = "hydroponics_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/janitor
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit"
@@ -154,49 +230,108 @@
item_color = "janitor"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/janitor/skirt
name = "janitor's jumpskirt"
desc = "It's the official skirt of the station's janitor. It has minor protection from biohazards."
icon_state = "janitor_skirt"
item_color = "janitor_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer
desc = "Slick threads."
name = "Lawyer suit"
can_adjust = FALSE
/obj/item/clothing/under/lawyer/black
name = "lawyer black suit"
icon_state = "lawyer_black"
item_state = "lawyer_black"
item_color = "lawyer_black"
/obj/item/clothing/under/lawyer/black/skirt
name = "lawyer black suitskirt"
icon_state = "lawyer_black_skirt"
item_state = "lawyer_black"
item_color = "lawyer_black_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/female
name = "female black suit"
icon_state = "black_suit_fem"
item_state = "black_suit_fem"
item_state = "bl_suit"
item_color = "black_suit_fem"
/obj/item/clothing/under/lawyer/red
name = "lawyer red suit"
icon_state = "lawyer_red"
item_state = "lawyer_red"
item_color = "lawyer_red"
/obj/item/clothing/under/lawyer/female/skirt
name = "female black suitskirt"
icon_state = "black_suit_fem_skirt"
item_state = "bl_suit"
item_color = "black_suit_fem_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/red/skirt
name = "lawyer red suitskirt"
icon_state = "lawyer_red_skirt"
item_state = "lawyer_red"
item_color = "lawyer_red_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/blue
name = "lawyer blue suit"
icon_state = "lawyer_blue"
item_state = "lawyer_blue"
item_color = "lawyer_blue"
/obj/item/clothing/under/lawyer/blue/skirt
name = "lawyer blue suitskirt"
icon_state = "lawyer_blue_skirt"
item_state = "lawyer_blue"
item_color = "lawyer_blue_skirt"
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/bluesuit
name = "blue suit"
desc = "A classy suit and tie."
icon_state = "bluesuit"
item_state = "bluesuit"
item_state = "b_suit"
item_color = "bluesuit"
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/bluesuit/skirt
name = "blue suitskirt"
desc = "A classy suitskirt and tie."
icon_state = "bluesuit_skirt"
item_state = "b_suit"
item_color = "bluesuit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/purpsuit
name = "purple suit"
icon_state = "lawyer_purp"
item_state = "lawyer_purp"
item_state = "p_suit"
item_color = "lawyer_purp"
fitted = NO_FEMALE_UNIFORM
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/purpsuit/skirt
name = "purple suitskirt"
icon_state = "lawyer_purp_skirt"
item_state = "p_suit"
item_color = "lawyer_purp_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/lawyer/blacksuit
name = "black suit"
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
@@ -206,6 +341,16 @@
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/lawyer/blacksuit/skirt
name = "black suitskirt"
desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
icon_state = "blacksuit_skirt"
item_state = "bar_suit"
item_color = "blacksuit_skirt"
can_adjust = FALSE
alt_covers_chest = TRUE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/curator
name = "sensible suit"
desc = "It's very... sensible."
@@ -214,6 +359,33 @@
item_color = "red_suit"
can_adjust = FALSE
/obj/item/clothing/under/lawyer/really_black
name = "executive suit"
desc = "A formal black suit and red tie, intended for the station's finest."
icon_state = "really_black_suit"
item_state = "bl_suit"
item_color = "really_black_suit"
/obj/item/clothing/under/lawyer/really_black/skirt
name = "executive suitskirt"
desc = "A formal black suitskirt and red tie, intended for the station's finest."
icon_state = "really_black_suit_skirt"
item_state = "bl_suit"
item_color = "really_black_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/curator/skirt
name = "sensible suitskirt"
desc = "It's very... sensible."
icon_state = "red_suit_skirt"
item_state = "red_suit"
item_color = "red_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/curator/treasure_hunter
name = "treasure hunter uniform"
desc = "A rugged uniform suitable for treasure hunting."
@@ -228,13 +400,22 @@
item_state = "mime"
item_color = "mime"
/obj/item/clothing/under/rank/mime/skirt
name = "mime's skirt"
desc = "It's not very colourful."
icon_state = "mime_skirt"
item_state = "mime"
item_color = "mime_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/miner
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
name = "shaft miner's jumpsuit"
icon_state = "miner"
item_state = "miner"
item_color = "miner"
/obj/item/clothing/under/rank/miner/lavaland
desc = "A green uniform for operating in hazardous environments."
name = "shaft miner's jumpsuit"

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