Fixes the baseturf bad arg runtime and fixes the jumpToNullSpace proc
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@@ -248,7 +248,7 @@
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if(istype(tunnel))
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// Small chance to have forks in our tunnel; otherwise dig our tunnel.
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if(i > 3 && prob(20))
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var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type,FALSE,TRUE)
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var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type,FALSE,FALSE,TRUE)
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C.going_backwards = FALSE
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C.produce_tunnel_from_data(rand(10, 15), dir)
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else
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@@ -274,7 +274,7 @@
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SpawnFlora(T)
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SpawnMonster(T)
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T.ChangeTurf(turf_type,FALSE,TRUE)
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T.ChangeTurf(turf_type,FALSE,FALSE,TRUE)
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/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
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if(prob(30))
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