sigh
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@@ -21,6 +21,7 @@
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return
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if(QDELETED(src) || QDELETED(target))
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return
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PostattackClickdelaySet(user, target))
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afterattack(target, user, TRUE, params)
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/// Like melee_attack_chain but for ranged.
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@@ -41,6 +42,9 @@
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/obj/item/proc/pre_attack(atom/A, mob/living/user, params) //do stuff before attackby!
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if(SEND_SIGNAL(src, COMSIG_ITEM_PRE_ATTACK, A, user, params) & COMPONENT_NO_ATTACK)
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return TRUE
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if(!PreatackClickdelayCheck(user, A))
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return TRUE
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PreattackClickdelaySet(user, A)
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return FALSE //return TRUE to avoid calling attackby after this proc does stuff
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// No comment
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@@ -55,10 +59,7 @@
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/mob/living/attackby(obj/item/I, mob/living/user, params, attackchain_flags, damage_multiplier)
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if(..())
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return TRUE
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I.attack_delay_done = FALSE //Should be set TRUE in pre_attacked_by()
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. = I.attack(src, user, attackchain_flags, damage_multiplier)
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if(!I.attack_delay_done) //Otherwise, pre_attacked_by() should handle it.
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user.changeNext_move(I.click_delay)
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/obj/item/proc/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
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if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user) & COMPONENT_ITEM_NO_ATTACK)
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