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@@ -58,15 +58,6 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
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var/stagger_force
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/**
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* Set FALSE and then checked at the end of on mob/living/attackby(), set TRUE on living/pre_attacked_by().
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* Should it be FALSE by the end of the item/attack(), that means the item overrode the standard attack behaviour
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* and the user still needs the delay applied. We can't be using return values since that'll stop afterattack() from being triggered.
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*/
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var/attack_delay_done = FALSE
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///next_move click/attack delay of this item.
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var/click_delay = CLICK_CD_MELEE
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var/slot_flags = 0 //This is used to determine on which slots an item can fit.
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var/current_equipped_slot
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pass_flags = PASSTABLE
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@@ -1113,4 +1104,4 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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jostle_pain_mult = (!isnull(embedding["jostle_pain_mult"]) ? embedding["jostle_pain_mult"] : EMBEDDED_JOSTLE_PAIN_MULTIPLIER),\
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pain_stam_pct = (!isnull(embedding["pain_stam_pct"]) ? embedding["pain_stam_pct"] : EMBEDDED_PAIN_STAM_PCT),\
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embed_chance_turf_mod = (!isnull(embedding["embed_chance_turf_mod"]) ? embedding["embed_chance_turf_mod"] : EMBED_CHANCE_TURF_MOD))
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return TRUE
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return TRUE
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