sigh
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@@ -30,7 +30,7 @@
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if(.)
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return
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user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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take_damage(5 , BRUTE, "melee", 1)
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/obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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