removes strobe effect
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@@ -29,10 +29,6 @@
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light_range = 7
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light_color = "#ff3232"
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var/timerid
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var/flash_power = FLASH_LIGHT_POWER
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var/flash_color = LIGHT_COLOR_HALOGEN
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var/detecting = 1
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var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
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var/last_alarm = 0
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@@ -80,18 +76,10 @@
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if(is_station_level(z))
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add_overlay("overlay_[GLOB.security_level]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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if(GLOB.security_level == SEC_LEVEL_DELTA)
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if(!timerid)
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flash()
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else if(GLOB.security_level <= SEC_LEVEL_RED)
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if(timerid)
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deltimer(timerid)
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timerid = null
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else
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add_overlay("overlay_[SEC_LEVEL_GREEN]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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if(detecting)
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add_overlay("overlay_[A.fire ? "fire" : "clear"]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[A.fire ? "fire" : "clear"]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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@@ -129,29 +117,12 @@
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var/area/A = get_area(src)
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A.firealert(src)
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playsound(src.loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
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if(timerid)
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return
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flash()
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/obj/machinery/firealarm/proc/flash()
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if (!powered())
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return
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if(!is_operational())
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return
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flash_lighting_fx(FLASH_LIGHT_RANGE, flash_power, flash_color)
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if(!timerid)
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timerid = addtimer(CALLBACK(src, .proc/flash, world.time), 30, TIMER_UNIQUE | TIMER_STOPPABLE | TIMER_LOOP)
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/obj/machinery/firealarm/proc/reset()
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if(!is_operational())
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return
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var/area/A = get_area(src)
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A.firereset(src)
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if(!timerid)
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return
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deltimer(timerid)
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timerid = null
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/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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