restore spray bottle sounds
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@@ -84,6 +84,7 @@
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else
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reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
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D.add_atom_colour(mix_color_from_reagents(D.reagents.reagent_list), TEMPORARY_COLOUR_PRIORITY)
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
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last_spray = world.time
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INVOKE_ASYNC(D, /obj/effect/decal/chempuff/proc/run_puff, A)
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