The least surprising nerf: Null Crates & Emagged Plasma Export Bonus
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@@ -50,11 +50,6 @@
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material_id = MAT_PLASMA
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message = "cm3 of plasma"
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/datum/export/material/plasma/get_cost(obj/O, contr = 0, emag = 0)
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. = ..()
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if(emag) // Syndicate pays you more for the plasma.
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. = round(. * 1.5)
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// Uranium. Still useful for both power generation and nuclear annihilation.
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/datum/export/material/uranium
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cost = 400
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@@ -98,4 +93,4 @@
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message = "cm3 of glass"
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material_id = MAT_GLASS
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export_types = list(/obj/item/stack/sheet/glass, /obj/item/weapon/ore,
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/obj/item/weapon/shard)
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/obj/item/weapon/shard)
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@@ -0,0 +1,18 @@
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diff a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm (rejected hunks)
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@@ -169,14 +169,14 @@
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/datum/supply_pack/emergency/syndicate
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name = "NULL_ENTRY"
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hidden = TRUE
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- cost = 14000
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+ cost = 20000
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contains = list()
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crate_name = "emergency crate"
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crate_type = /obj/structure/closet/crate/internals
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dangerous = TRUE
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/datum/supply_pack/emergency/syndicate/fill(obj/structure/closet/crate/C)
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- var/crate_value = 50
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+ var/crate_value = 30
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var/list/uplink_items = get_uplink_items(ticker.mode)
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while(crate_value)
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var/category = pick(uplink_items)
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