From 0bc0d643ab67c33efc9b7d6f588cb3d932efce1c Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Wed, 13 Sep 2017 22:49:23 -0500 Subject: [PATCH] [MIRROR] Fixes rack parts progress bar (#2737) * Fixes rack parts progress bar * Update tables_racks.dm --- code/game/objects/structures/tables_racks.dm | 1018 +++++++++--------- 1 file changed, 509 insertions(+), 509 deletions(-) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index dda1514276..17f7f3f493 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -1,509 +1,509 @@ -/* Tables and Racks - * Contains: - * Tables - * Glass Tables - * Wooden Tables - * Reinforced Tables - * Racks - * Rack Parts - */ - -/* - * Tables - */ - -/obj/structure/table - name = "table" - desc = "A square piece of metal standing on four metal legs. It can not move." - icon = 'icons/obj/smooth_structures/table.dmi' - icon_state = "table" - density = TRUE - anchored = TRUE - layer = TABLE_LAYER - climbable = TRUE - pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.") - var/frame = /obj/structure/table_frame - var/framestack = /obj/item/stack/rods - var/buildstack = /obj/item/stack/sheet/metal - var/busy = FALSE - var/buildstackamount = 1 - var/framestackamount = 2 - var/deconstruction_ready = 1 - max_integrity = 100 - integrity_failure = 30 - smooth = SMOOTH_TRUE - canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced) - -/obj/structure/table/New() - ..() - for(var/obj/structure/table/T in src.loc) - if(T != src) - qdel(T) - -/obj/structure/table/update_icon() - if(smooth) - queue_smooth(src) - queue_smooth_neighbors(src) - -/obj/structure/table/narsie_act() - new /obj/structure/table/wood(src.loc) - -/obj/structure/table/ratvar_act() - new /obj/structure/table/reinforced/brass(src.loc) - - -/obj/structure/table/attack_paw(mob/user) - attack_hand(user) - -/obj/structure/table/attack_hand(mob/living/user) - if(user.a_intent == INTENT_GRAB && user.pulling && isliving(user.pulling)) - var/mob/living/pushed_mob = user.pulling - if(pushed_mob.buckled) - to_chat(user, "[pushed_mob] is buckled to [pushed_mob.buckled]!") - return - if(user.grab_state < GRAB_AGGRESSIVE) - to_chat(user, "You need a better grip to do that!") - return - tablepush(user, pushed_mob) - user.stop_pulling() - else - ..() - -/obj/structure/table/CanPass(atom/movable/mover, turf/target) - if(istype(mover) && mover.checkpass(PASSTABLE)) - return 1 - if(mover.throwing) - return 1 - if(locate(/obj/structure/table) in get_turf(mover)) - return 1 - else - return !density - -/obj/structure/table/CanAStarPass(ID, dir, caller) - . = !density - if(ismovableatom(caller)) - var/atom/movable/mover = caller - . = . || mover.checkpass(PASSTABLE) - -/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob) - pushed_mob.forceMove(src.loc) - pushed_mob.Knockdown(40) - pushed_mob.visible_message("[user] pushes [pushed_mob] onto [src].", \ - "[user] pushes [pushed_mob] onto [src].") - add_logs(user, pushed_mob, "pushed") - - -/obj/structure/table/attackby(obj/item/I, mob/user, params) - if(!(flags_1 & NODECONSTRUCT_1)) - if(istype(I, /obj/item/screwdriver) && deconstruction_ready) - to_chat(user, "You start disassembling [src]...") - playsound(src.loc, I.usesound, 50, 1) - if(do_after(user, 20*I.toolspeed, target = src)) - deconstruct(TRUE) - return - - if(istype(I, /obj/item/wrench) && deconstruction_ready) - to_chat(user, "You start deconstructing [src]...") - playsound(src.loc, I.usesound, 50, 1) - if(do_after(user, 40*I.toolspeed, target = src)) - playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) - deconstruct(TRUE, 1) - return - - if(istype(I, /obj/item/storage/bag/tray)) - var/obj/item/storage/bag/tray/T = I - if(T.contents.len > 0) // If the tray isn't empty - var/list/obj/item/oldContents = T.contents.Copy() - T.quick_empty() - - for(var/obj/item/C in oldContents) - C.loc = src.loc - - user.visible_message("[user] empties [I] on [src].") - return - // If the tray IS empty, continue on (tray will be placed on the table like other items) - - if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1)) - if(user.drop_item()) - I.Move(loc) - var/list/click_params = params2list(params) - //Center the icon where the user clicked. - if(!click_params || !click_params["icon-x"] || !click_params["icon-y"]) - return - //Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf) - I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) - I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) - return 1 - else - return ..() - - -/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0) - if(!(flags_1 & NODECONSTRUCT_1)) - var/turf/T = get_turf(src) - new buildstack(T, buildstackamount) - if(!wrench_disassembly) - new frame(T) - else - new framestack(T, framestackamount) - qdel(src) - - -/* - * Glass tables - */ -/obj/structure/table/glass - name = "glass table" - desc = "What did I say about leaning on the glass tables? Now you need surgery." - icon = 'icons/obj/smooth_structures/glass_table.dmi' - icon_state = "glass_table" - buildstack = /obj/item/stack/sheet/glass - canSmoothWith = null - max_integrity = 70 - resistance_flags = ACID_PROOF - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 100) - var/list/debris = list() - -/obj/structure/table/glass/New() - . = ..() - debris += new frame - debris += new /obj/item/shard - -/obj/structure/table/glass/Destroy() - for(var/i in debris) - qdel(i) - . = ..() - -/obj/structure/table/glass/Crossed(atom/movable/AM) - . = ..() - if(flags_1 & NODECONSTRUCT_1) - return - if(!isliving(AM)) - return - // Don't break if they're just flying past - if(AM.throwing) - addtimer(CALLBACK(src, .proc/throw_check, AM), 5) - else - check_break(AM) - -/obj/structure/table/glass/proc/throw_check(mob/living/M) - if(M.loc == get_turf(src)) - check_break(M) - -/obj/structure/table/glass/proc/check_break(mob/living/M) - if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & FLYING)) - table_shatter(M) - -/obj/structure/table/glass/proc/table_shatter(mob/living/L) - visible_message("[src] breaks!", - "You hear breaking glass.") - var/turf/T = get_turf(src) - playsound(T, "shatter", 50, 1) - for(var/I in debris) - var/atom/movable/AM = I - AM.forceMove(T) - debris -= AM - if(istype(AM, /obj/item/shard)) - AM.throw_impact(L) - L.Knockdown(100) - qdel(src) - -/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0) - if(!(flags_1 & NODECONSTRUCT_1)) - if(disassembled) - ..() - return - else - var/turf/T = get_turf(src) - playsound(T, "shatter", 50, 1) - for(var/X in debris) - var/atom/movable/AM = X - AM.forceMove(T) - debris -= AM - qdel(src) - -/obj/structure/table/glass/narsie_act() - color = NARSIE_WINDOW_COLOUR - for(var/obj/item/shard/S in debris) - S.color = NARSIE_WINDOW_COLOUR - -/* - * Wooden tables - */ - -/obj/structure/table/wood - name = "wooden table" - desc = "Do not apply fire to this. Rumour says it burns easily." - icon = 'icons/obj/smooth_structures/wood_table.dmi' - icon_state = "wood_table" - frame = /obj/structure/table_frame/wood - framestack = /obj/item/stack/sheet/mineral/wood - buildstack = /obj/item/stack/sheet/mineral/wood - resistance_flags = FLAMMABLE - max_integrity = 70 - canSmoothWith = list(/obj/structure/table/wood, - /obj/structure/table/wood/poker, - /obj/structure/table/wood/bar) - -/obj/structure/table/wood/narsie_act() - return - -/obj/structure/table/wood/poker //No specialties, Just a mapping object. - name = "gambling table" - desc = "A seedy table for seedy dealings in seedy places." - icon = 'icons/obj/smooth_structures/poker_table.dmi' - icon_state = "poker_table" - buildstack = /obj/item/stack/tile/carpet - -/obj/structure/table/wood/poker/narsie_act() - new /obj/structure/table/wood(src.loc) - -/obj/structure/table/wood/fancy - name = "fancy table" - desc = "A standard metal table frame covered with an amazingly fancy, patterned cloth." - icon = 'icons/obj/structures.dmi' - icon_state = "fancy_table" - frame = /obj/structure/table_frame - framestack = /obj/item/stack/rods - buildstack = /obj/item/stack/tile/carpet - canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black) - -/obj/structure/table/wood/fancy/New() - icon = 'icons/obj/smooth_structures/fancy_table.dmi' //so that the tables place correctly in the map editor - ..() - -/obj/structure/table/wood/fancy/black - icon_state = "fancy_table_black" - buildstack = /obj/item/stack/tile/carpet/black - -/obj/structure/table/wood/fancy/black/New() - ..() - icon = 'icons/obj/smooth_structures/fancy_table_black.dmi' - -/* - * Reinforced tables - */ -/obj/structure/table/reinforced - name = "reinforced table" - desc = "A reinforced version of the four legged table, much harder to simply deconstruct." - icon = 'icons/obj/smooth_structures/reinforced_table.dmi' - icon_state = "r_table" - deconstruction_ready = 0 - buildstack = /obj/item/stack/sheet/plasteel - canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table) - max_integrity = 200 - integrity_failure = 50 - armor = list(melee = 10, bullet = 30, laser = 30, energy = 100, bomb = 20, bio = 0, rad = 0, fire = 80, acid = 70) - -/obj/structure/table/reinforced/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/weldingtool)) - var/obj/item/weldingtool/WT = W - if(WT.remove_fuel(0, user)) - playsound(src.loc, W.usesound, 50, 1) - if(deconstruction_ready) - to_chat(user, "You start strengthening the reinforced table...") - if (do_after(user, 50*W.toolspeed, target = src)) - if(!src || !WT.isOn()) return - to_chat(user, "You strengthen the table.") - deconstruction_ready = 0 - else - to_chat(user, "You start weakening the reinforced table...") - if (do_after(user, 50*W.toolspeed, target = src)) - if(!src || !WT.isOn()) return - to_chat(user, "You weaken the table.") - deconstruction_ready = 1 - else - . = ..() - -/obj/structure/table/reinforced/brass - name = "brass table" - desc = "A solid, slightly beveled brass table." - icon = 'icons/obj/smooth_structures/brass_table.dmi' - icon_state = "brass_table" - resistance_flags = FIRE_PROOF | ACID_PROOF - frame = /obj/structure/table_frame/brass - framestack = /obj/item/stack/tile/brass - buildstack = /obj/item/stack/tile/brass - framestackamount = 1 - buildstackamount = 1 - canSmoothWith = list(/obj/structure/table/reinforced/brass) - -/obj/structure/table/reinforced/brass/New() - change_construction_value(2) - ..() - -/obj/structure/table/reinforced/brass/Destroy() - change_construction_value(-2) - return ..() - - -/obj/structure/table/reinforced/brass/narsie_act() - take_damage(rand(15, 45), BRUTE) - if(src) //do we still exist? - var/previouscolor = color - color = "#960000" - animate(src, color = previouscolor, time = 8) - addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8) - -/obj/structure/table/reinforced/brass/ratvar_act() - obj_integrity = max_integrity - -/* - * Surgery Tables - */ - -/obj/structure/table/optable - name = "operating table" - desc = "Used for advanced medical procedures." - icon = 'icons/obj/surgery.dmi' - icon_state = "optable" - buildstack = /obj/item/stack/sheet/mineral/silver - smooth = SMOOTH_FALSE - can_buckle = 1 - buckle_lying = 1 - buckle_requires_restraints = 1 - var/mob/living/carbon/human/patient = null - var/obj/machinery/computer/operating/computer = null - -/obj/structure/table/optable/New() - ..() - for(var/dir in GLOB.cardinals) - computer = locate(/obj/machinery/computer/operating, get_step(src, dir)) - if(computer) - computer.table = src - break - -/obj/structure/table/optable/tablepush(mob/living/user, mob/living/pushed_mob) - pushed_mob.forceMove(src.loc) - pushed_mob.resting = 1 - pushed_mob.update_canmove() - visible_message("[user] has laid [pushed_mob] on [src].") - check_patient() - -/obj/structure/table/optable/proc/check_patient() - var/mob/M = locate(/mob/living/carbon/human, loc) - if(M) - if(M.resting) - patient = M - return 1 - else - patient = null - return 0 - - - -/* - * Racks - */ -/obj/structure/rack - name = "rack" - desc = "Different from the Middle Ages version." - icon = 'icons/obj/objects.dmi' - icon_state = "rack" - density = TRUE - anchored = TRUE - pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density. - max_integrity = 20 - -/obj/structure/rack/CanPass(atom/movable/mover, turf/target) - if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!| - return 1 - if(istype(mover) && mover.checkpass(PASSTABLE)) - return 1 - else - return 0 - -/obj/structure/rack/CanAStarPass(ID, dir, caller) - . = !density - if(ismovableatom(caller)) - var/atom/movable/mover = caller - . = . || mover.checkpass(PASSTABLE) - -/obj/structure/rack/MouseDrop_T(obj/O, mob/user) - if ((!( istype(O, /obj/item/weapon) ) || user.get_active_held_item() != O)) - return - if(!user.drop_item()) - return - if(O.loc != src.loc) - step(O, get_dir(O, src)) - - -/obj/structure/rack/attackby(obj/item/W, mob/user, params) - if (istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1)) - playsound(src.loc, W.usesound, 50, 1) - deconstruct(TRUE) - return - if(user.a_intent == INTENT_HARM) - return ..() - if(user.drop_item()) - W.Move(loc) - return 1 - -/obj/structure/rack/attack_paw(mob/living/user) - attack_hand(user) - -/obj/structure/rack/attack_hand(mob/living/user) - if(user.IsKnockdown() || user.resting || user.lying || user.get_num_legs() < 2) - return - user.changeNext_move(CLICK_CD_MELEE) - user.do_attack_animation(src, ATTACK_EFFECT_KICK) - user.visible_message("[user] kicks [src].", null, null, COMBAT_MESSAGE_RANGE) - take_damage(rand(4,8), BRUTE, "melee", 1) - - -/obj/structure/rack/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) - switch(damage_type) - if(BRUTE) - if(damage_amount) - playsound(loc, 'sound/items/dodgeball.ogg', 80, 1) - else - playsound(loc, 'sound/weapons/tap.ogg', 50, 1) - if(BURN) - playsound(loc, 'sound/items/welder.ogg', 40, 1) - -/* - * Rack destruction - */ - -/obj/structure/rack/deconstruct(disassembled = TRUE) - if(!(flags_1&NODECONSTRUCT_1)) - density = FALSE - var/obj/item/rack_parts/newparts = new(loc) - transfer_fingerprints_to(newparts) - qdel(src) - - -/* - * Rack Parts - */ - -/obj/item/rack_parts - name = "rack parts" - desc = "Parts of a rack." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "rack_parts" - flags_1 = CONDUCT_1 - materials = list(MAT_METAL=2000) - var/building = FALSE - -/obj/item/rack_parts/attackby(obj/item/W, mob/user, params) - if (istype(W, /obj/item/wrench)) - new /obj/item/stack/sheet/metal(user.loc) - qdel(src) - else - . = ..() - -/obj/item/rack_parts/attack_self(mob/user) - if(building) - return - building = TRUE - to_chat(user, "You start constructing a rack...") - if(do_after(user, 50, target = src, progress=TRUE)) - if(!user.drop_item()) - return - var/obj/structure/rack/R = new /obj/structure/rack(user.loc) - user.visible_message("[user] assembles \a [R].\ - ", "You assemble \a [R].") - R.add_fingerprint(user) - qdel(src) - building = FALSE +/* Tables and Racks + * Contains: + * Tables + * Glass Tables + * Wooden Tables + * Reinforced Tables + * Racks + * Rack Parts + */ + +/* + * Tables + */ + +/obj/structure/table + name = "table" + desc = "A square piece of metal standing on four metal legs. It can not move." + icon = 'icons/obj/smooth_structures/table.dmi' + icon_state = "table" + density = TRUE + anchored = TRUE + layer = TABLE_LAYER + climbable = TRUE + pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.") + var/frame = /obj/structure/table_frame + var/framestack = /obj/item/stack/rods + var/buildstack = /obj/item/stack/sheet/metal + var/busy = FALSE + var/buildstackamount = 1 + var/framestackamount = 2 + var/deconstruction_ready = 1 + max_integrity = 100 + integrity_failure = 30 + smooth = SMOOTH_TRUE + canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced) + +/obj/structure/table/New() + ..() + for(var/obj/structure/table/T in src.loc) + if(T != src) + qdel(T) + +/obj/structure/table/update_icon() + if(smooth) + queue_smooth(src) + queue_smooth_neighbors(src) + +/obj/structure/table/narsie_act() + new /obj/structure/table/wood(src.loc) + +/obj/structure/table/ratvar_act() + new /obj/structure/table/reinforced/brass(src.loc) + + +/obj/structure/table/attack_paw(mob/user) + attack_hand(user) + +/obj/structure/table/attack_hand(mob/living/user) + if(user.a_intent == INTENT_GRAB && user.pulling && isliving(user.pulling)) + var/mob/living/pushed_mob = user.pulling + if(pushed_mob.buckled) + to_chat(user, "[pushed_mob] is buckled to [pushed_mob.buckled]!") + return + if(user.grab_state < GRAB_AGGRESSIVE) + to_chat(user, "You need a better grip to do that!") + return + tablepush(user, pushed_mob) + user.stop_pulling() + else + ..() + +/obj/structure/table/CanPass(atom/movable/mover, turf/target) + if(istype(mover) && mover.checkpass(PASSTABLE)) + return 1 + if(mover.throwing) + return 1 + if(locate(/obj/structure/table) in get_turf(mover)) + return 1 + else + return !density + +/obj/structure/table/CanAStarPass(ID, dir, caller) + . = !density + if(ismovableatom(caller)) + var/atom/movable/mover = caller + . = . || mover.checkpass(PASSTABLE) + +/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob) + pushed_mob.forceMove(src.loc) + pushed_mob.Knockdown(40) + pushed_mob.visible_message("[user] pushes [pushed_mob] onto [src].", \ + "[user] pushes [pushed_mob] onto [src].") + add_logs(user, pushed_mob, "pushed") + + +/obj/structure/table/attackby(obj/item/I, mob/user, params) + if(!(flags_1 & NODECONSTRUCT_1)) + if(istype(I, /obj/item/screwdriver) && deconstruction_ready) + to_chat(user, "You start disassembling [src]...") + playsound(src.loc, I.usesound, 50, 1) + if(do_after(user, 20*I.toolspeed, target = src)) + deconstruct(TRUE) + return + + if(istype(I, /obj/item/wrench) && deconstruction_ready) + to_chat(user, "You start deconstructing [src]...") + playsound(src.loc, I.usesound, 50, 1) + if(do_after(user, 40*I.toolspeed, target = src)) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) + deconstruct(TRUE, 1) + return + + if(istype(I, /obj/item/storage/bag/tray)) + var/obj/item/storage/bag/tray/T = I + if(T.contents.len > 0) // If the tray isn't empty + var/list/obj/item/oldContents = T.contents.Copy() + T.quick_empty() + + for(var/obj/item/C in oldContents) + C.loc = src.loc + + user.visible_message("[user] empties [I] on [src].") + return + // If the tray IS empty, continue on (tray will be placed on the table like other items) + + if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1)) + if(user.drop_item()) + I.Move(loc) + var/list/click_params = params2list(params) + //Center the icon where the user clicked. + if(!click_params || !click_params["icon-x"] || !click_params["icon-y"]) + return + //Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf) + I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) + I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) + return 1 + else + return ..() + + +/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0) + if(!(flags_1 & NODECONSTRUCT_1)) + var/turf/T = get_turf(src) + new buildstack(T, buildstackamount) + if(!wrench_disassembly) + new frame(T) + else + new framestack(T, framestackamount) + qdel(src) + + +/* + * Glass tables + */ +/obj/structure/table/glass + name = "glass table" + desc = "What did I say about leaning on the glass tables? Now you need surgery." + icon = 'icons/obj/smooth_structures/glass_table.dmi' + icon_state = "glass_table" + buildstack = /obj/item/stack/sheet/glass + canSmoothWith = null + max_integrity = 70 + resistance_flags = ACID_PROOF + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 100) + var/list/debris = list() + +/obj/structure/table/glass/New() + . = ..() + debris += new frame + debris += new /obj/item/shard + +/obj/structure/table/glass/Destroy() + for(var/i in debris) + qdel(i) + . = ..() + +/obj/structure/table/glass/Crossed(atom/movable/AM) + . = ..() + if(flags_1 & NODECONSTRUCT_1) + return + if(!isliving(AM)) + return + // Don't break if they're just flying past + if(AM.throwing) + addtimer(CALLBACK(src, .proc/throw_check, AM), 5) + else + check_break(AM) + +/obj/structure/table/glass/proc/throw_check(mob/living/M) + if(M.loc == get_turf(src)) + check_break(M) + +/obj/structure/table/glass/proc/check_break(mob/living/M) + if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & FLYING)) + table_shatter(M) + +/obj/structure/table/glass/proc/table_shatter(mob/living/L) + visible_message("[src] breaks!", + "You hear breaking glass.") + var/turf/T = get_turf(src) + playsound(T, "shatter", 50, 1) + for(var/I in debris) + var/atom/movable/AM = I + AM.forceMove(T) + debris -= AM + if(istype(AM, /obj/item/shard)) + AM.throw_impact(L) + L.Knockdown(100) + qdel(src) + +/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0) + if(!(flags_1 & NODECONSTRUCT_1)) + if(disassembled) + ..() + return + else + var/turf/T = get_turf(src) + playsound(T, "shatter", 50, 1) + for(var/X in debris) + var/atom/movable/AM = X + AM.forceMove(T) + debris -= AM + qdel(src) + +/obj/structure/table/glass/narsie_act() + color = NARSIE_WINDOW_COLOUR + for(var/obj/item/shard/S in debris) + S.color = NARSIE_WINDOW_COLOUR + +/* + * Wooden tables + */ + +/obj/structure/table/wood + name = "wooden table" + desc = "Do not apply fire to this. Rumour says it burns easily." + icon = 'icons/obj/smooth_structures/wood_table.dmi' + icon_state = "wood_table" + frame = /obj/structure/table_frame/wood + framestack = /obj/item/stack/sheet/mineral/wood + buildstack = /obj/item/stack/sheet/mineral/wood + resistance_flags = FLAMMABLE + max_integrity = 70 + canSmoothWith = list(/obj/structure/table/wood, + /obj/structure/table/wood/poker, + /obj/structure/table/wood/bar) + +/obj/structure/table/wood/narsie_act() + return + +/obj/structure/table/wood/poker //No specialties, Just a mapping object. + name = "gambling table" + desc = "A seedy table for seedy dealings in seedy places." + icon = 'icons/obj/smooth_structures/poker_table.dmi' + icon_state = "poker_table" + buildstack = /obj/item/stack/tile/carpet + +/obj/structure/table/wood/poker/narsie_act() + new /obj/structure/table/wood(src.loc) + +/obj/structure/table/wood/fancy + name = "fancy table" + desc = "A standard metal table frame covered with an amazingly fancy, patterned cloth." + icon = 'icons/obj/structures.dmi' + icon_state = "fancy_table" + frame = /obj/structure/table_frame + framestack = /obj/item/stack/rods + buildstack = /obj/item/stack/tile/carpet + canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black) + +/obj/structure/table/wood/fancy/New() + icon = 'icons/obj/smooth_structures/fancy_table.dmi' //so that the tables place correctly in the map editor + ..() + +/obj/structure/table/wood/fancy/black + icon_state = "fancy_table_black" + buildstack = /obj/item/stack/tile/carpet/black + +/obj/structure/table/wood/fancy/black/New() + ..() + icon = 'icons/obj/smooth_structures/fancy_table_black.dmi' + +/* + * Reinforced tables + */ +/obj/structure/table/reinforced + name = "reinforced table" + desc = "A reinforced version of the four legged table, much harder to simply deconstruct." + icon = 'icons/obj/smooth_structures/reinforced_table.dmi' + icon_state = "r_table" + deconstruction_ready = 0 + buildstack = /obj/item/stack/sheet/plasteel + canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table) + max_integrity = 200 + integrity_failure = 50 + armor = list(melee = 10, bullet = 30, laser = 30, energy = 100, bomb = 20, bio = 0, rad = 0, fire = 80, acid = 70) + +/obj/structure/table/reinforced/attackby(obj/item/W, mob/user, params) + if(istype(W, /obj/item/weldingtool)) + var/obj/item/weldingtool/WT = W + if(WT.remove_fuel(0, user)) + playsound(src.loc, W.usesound, 50, 1) + if(deconstruction_ready) + to_chat(user, "You start strengthening the reinforced table...") + if (do_after(user, 50*W.toolspeed, target = src)) + if(!src || !WT.isOn()) return + to_chat(user, "You strengthen the table.") + deconstruction_ready = 0 + else + to_chat(user, "You start weakening the reinforced table...") + if (do_after(user, 50*W.toolspeed, target = src)) + if(!src || !WT.isOn()) return + to_chat(user, "You weaken the table.") + deconstruction_ready = 1 + else + . = ..() + +/obj/structure/table/reinforced/brass + name = "brass table" + desc = "A solid, slightly beveled brass table." + icon = 'icons/obj/smooth_structures/brass_table.dmi' + icon_state = "brass_table" + resistance_flags = FIRE_PROOF | ACID_PROOF + frame = /obj/structure/table_frame/brass + framestack = /obj/item/stack/tile/brass + buildstack = /obj/item/stack/tile/brass + framestackamount = 1 + buildstackamount = 1 + canSmoothWith = list(/obj/structure/table/reinforced/brass) + +/obj/structure/table/reinforced/brass/New() + change_construction_value(2) + ..() + +/obj/structure/table/reinforced/brass/Destroy() + change_construction_value(-2) + return ..() + + +/obj/structure/table/reinforced/brass/narsie_act() + take_damage(rand(15, 45), BRUTE) + if(src) //do we still exist? + var/previouscolor = color + color = "#960000" + animate(src, color = previouscolor, time = 8) + addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8) + +/obj/structure/table/reinforced/brass/ratvar_act() + obj_integrity = max_integrity + +/* + * Surgery Tables + */ + +/obj/structure/table/optable + name = "operating table" + desc = "Used for advanced medical procedures." + icon = 'icons/obj/surgery.dmi' + icon_state = "optable" + buildstack = /obj/item/stack/sheet/mineral/silver + smooth = SMOOTH_FALSE + can_buckle = 1 + buckle_lying = 1 + buckle_requires_restraints = 1 + var/mob/living/carbon/human/patient = null + var/obj/machinery/computer/operating/computer = null + +/obj/structure/table/optable/New() + ..() + for(var/dir in GLOB.cardinals) + computer = locate(/obj/machinery/computer/operating, get_step(src, dir)) + if(computer) + computer.table = src + break + +/obj/structure/table/optable/tablepush(mob/living/user, mob/living/pushed_mob) + pushed_mob.forceMove(src.loc) + pushed_mob.resting = 1 + pushed_mob.update_canmove() + visible_message("[user] has laid [pushed_mob] on [src].") + check_patient() + +/obj/structure/table/optable/proc/check_patient() + var/mob/M = locate(/mob/living/carbon/human, loc) + if(M) + if(M.resting) + patient = M + return 1 + else + patient = null + return 0 + + + +/* + * Racks + */ +/obj/structure/rack + name = "rack" + desc = "Different from the Middle Ages version." + icon = 'icons/obj/objects.dmi' + icon_state = "rack" + density = TRUE + anchored = TRUE + pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density. + max_integrity = 20 + +/obj/structure/rack/CanPass(atom/movable/mover, turf/target) + if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!| + return 1 + if(istype(mover) && mover.checkpass(PASSTABLE)) + return 1 + else + return 0 + +/obj/structure/rack/CanAStarPass(ID, dir, caller) + . = !density + if(ismovableatom(caller)) + var/atom/movable/mover = caller + . = . || mover.checkpass(PASSTABLE) + +/obj/structure/rack/MouseDrop_T(obj/O, mob/user) + if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O)) + return + if(!user.drop_item()) + return + if(O.loc != src.loc) + step(O, get_dir(O, src)) + + +/obj/structure/rack/attackby(obj/item/W, mob/user, params) + if (istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1)) + playsound(src.loc, W.usesound, 50, 1) + deconstruct(TRUE) + return + if(user.a_intent == INTENT_HARM) + return ..() + if(user.drop_item()) + W.Move(loc) + return 1 + +/obj/structure/rack/attack_paw(mob/living/user) + attack_hand(user) + +/obj/structure/rack/attack_hand(mob/living/user) + if(user.IsKnockdown() || user.resting || user.lying || user.get_num_legs() < 2) + return + user.changeNext_move(CLICK_CD_MELEE) + user.do_attack_animation(src, ATTACK_EFFECT_KICK) + user.visible_message("[user] kicks [src].", null, null, COMBAT_MESSAGE_RANGE) + take_damage(rand(4,8), BRUTE, "melee", 1) + + +/obj/structure/rack/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) + switch(damage_type) + if(BRUTE) + if(damage_amount) + playsound(loc, 'sound/items/dodgeball.ogg', 80, 1) + else + playsound(loc, 'sound/weapons/tap.ogg', 50, 1) + if(BURN) + playsound(loc, 'sound/items/welder.ogg', 40, 1) + +/* + * Rack destruction + */ + +/obj/structure/rack/deconstruct(disassembled = TRUE) + if(!(flags_1&NODECONSTRUCT_1)) + density = FALSE + var/obj/item/rack_parts/newparts = new(loc) + transfer_fingerprints_to(newparts) + qdel(src) + + +/* + * Rack Parts + */ + +/obj/item/rack_parts + name = "rack parts" + desc = "Parts of a rack." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "rack_parts" + flags_1 = CONDUCT_1 + materials = list(MAT_METAL=2000) + var/building = FALSE + +/obj/item/rack_parts/attackby(obj/item/W, mob/user, params) + if (istype(W, /obj/item/wrench)) + new /obj/item/stack/sheet/metal(user.loc) + qdel(src) + else + . = ..() + +/obj/item/rack_parts/attack_self(mob/user) + if(building) + return + building = TRUE + to_chat(user, "You start constructing a rack...") + if(do_after(user, 50, target = user, progress=TRUE)) + if(!user.drop_item()) + return + var/obj/structure/rack/R = new /obj/structure/rack(user.loc) + user.visible_message("[user] assembles \a [R].\ + ", "You assemble \a [R].") + R.add_fingerprint(user) + qdel(src) + building = FALSE