Updating
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into medicalTGUINext
This commit is contained in:
@@ -35,7 +35,7 @@
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return FALSE
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return TRUE
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/obj/machinery/ntnet_relay/update_icon()
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/obj/machinery/ntnet_relay/update_icon_state()
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if(is_operational())
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icon_state = "bus"
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else
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@@ -63,7 +63,7 @@
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addtimer(CALLBACK(src, .proc/emagNotify), 150)
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return TRUE
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/obj/machinery/vr_sleeper/update_icon()
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/obj/machinery/vr_sleeper/update_icon_state()
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icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
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/obj/machinery/vr_sleeper/open_machine()
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@@ -9,9 +9,9 @@
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/world/IsBanned(key,address,computer_id,type,real_bans_only=FALSE)
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var/static/key_cache = list()
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if(!real_bans_only)
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if(key_cache[key])
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if(key_cache[key] >= REALTIMEOFDAY)
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return list("reason"="concurrent connection attempts", "desc"="You are attempting to connect too fast. Try again.")
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key_cache[key] = 1
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key_cache[key] = REALTIMEOFDAY+10 //this shouldn't runtime, but if it does, expiry attempts will cover it to ensure genuine connection attemps wont get trapped in limbo
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if (!key || !address || !computer_id)
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if(real_bans_only)
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@@ -25,7 +25,7 @@
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to_chat(usr, "You seem to be selecting a mob that doesn't exist anymore.")
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return
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var/body = "<html><head><title>Options for [M.key]</title></head>"
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var/body = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Options for [M.key]</title></head>"
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body += "<body>Options panel for <b>[M]</b>"
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if(M.client)
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body += " played by <b>[M.client]</b> "
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@@ -194,7 +194,7 @@
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body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=[REF(M)]'>Thunderdome Admin</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=[REF(M)]'>Thunderdome Observer</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];makementor=[M.ckey]'>Make mentor</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];removementor=[M.ckey]'>Remove mentor</A>"
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body += "<A href='?_src_=holder;[HrefToken()];removementor=[M.ckey]'>Remove mentor</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];makeeligible=[REF(M)]'>Allow reentering round</A>"
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body += "<br>"
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body += "</body></html>"
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@@ -639,15 +639,13 @@
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var/almcam = CONFIG_GET(flag/allow_ai_multicam)
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CONFIG_SET(flag/allow_ai_multicam, !almcam)
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if (almcam)
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to_chat(world, "<B>The AI no longer has multicam.</B>")
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for(var/i in GLOB.ai_list)
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var/mob/living/silicon/ai/aiPlayer = i
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if(aiPlayer.multicam_on)
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aiPlayer.end_multicam()
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else
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to_chat(world, "<B>The AI now has multicam.</B>")
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log_admin("[key_name(usr)] toggled AI multicam.")
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world.update_status()
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to_chat(GLOB.ai_list | GLOB.admins, "<B>The AI [almcam ? "no longer" : "now"] has multicam.</B>")
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Multicam", "[!almcam ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/admins/proc/toggleaban()
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@@ -23,8 +23,7 @@ GLOBAL_PROTECT(protected_ranks)
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name = init_name
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if(!name)
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qdel(src)
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throw EXCEPTION("Admin rank created without name.")
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return
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CRASH("Admin rank created without name.")
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if(init_rights)
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rights = init_rights
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include_rights = rights
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@@ -136,7 +136,7 @@
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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return
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var/list/dat = list("<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>")
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var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Round Status</title></head><body><h1><B>Round Status</B></h1>")
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if(SSticker.mode.replacementmode)
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dat += "Former Game Mode: <B>[SSticker.mode.name]</B><BR>"
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dat += "Replacement Game Mode: <B>[SSticker.mode.replacementmode.name]</B><BR>"
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@@ -40,7 +40,11 @@
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H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list)
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H.dna.features["deco_wings"] = pick(GLOB.deco_wings_list)
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H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list)
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H.dna.features["flavor_text"] = "" //Oh no.
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H.dna.features["body_model"] = H.gender
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H.update_body()
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SEND_SIGNAL(H, COMSIG_HUMAN_ON_RANDOMIZE)
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H.update_body(TRUE)
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H.update_hair()
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H.update_body_parts()
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@@ -55,7 +55,7 @@
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var/question = "Would you like to be [group_name]?"
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var/list/candidates = pollCandidatesForMobs(question, ROLE_PAI, null, FALSE, 100, bodies)
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while(LAZYLEN(candidates) && LAZYLEN(bodies))
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var/mob/dead/observer/C = pick_n_take(candidates)
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var/mob/C = pick_n_take(candidates)
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var/mob/living/body = pick_n_take(bodies)
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to_chat(body, "Your mob has been taken over by a ghost!")
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@@ -39,12 +39,10 @@ GLOBAL_PROTECT(href_token)
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return
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if(!ckey)
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QDEL_IN(src, 0)
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throw EXCEPTION("Admin datum created without a ckey")
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return
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CRASH("Admin datum created without a ckey")
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if(!istype(R))
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QDEL_IN(src, 0)
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throw EXCEPTION("Admin datum created without a rank")
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return
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CRASH("Admin datum created without a rank")
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target = ckey
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name = "[ckey]'s admin datum ([R])"
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rank = R
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@@ -83,7 +83,9 @@
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<hr style='background:#000000; border:0; height:1px'>"}
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qdel(query_check_unused_rank)
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else if(!action)
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output += {"<head>
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output += {"
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<head>
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<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
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<title>Permissions Panel</title>
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<script type='text/javascript' src='search.js'></script>
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</head>
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@@ -2,7 +2,7 @@
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if(!check_rights())
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return
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log_admin("[key_name(usr)] checked the player panel.")
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var/dat = "<html><head><title>Player Panel</title></head>"
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var/dat = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Player Panel</title></head>"
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//javascript, the part that does most of the work~
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dat += {"
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@@ -415,8 +415,8 @@
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H.fully_replace_character_name(H.real_name,newname)
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H.update_mutant_bodyparts()
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if(animetype == "Yes")
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var/seifuku = pick(typesof(/obj/item/clothing/under/schoolgirl))
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var/obj/item/clothing/under/schoolgirl/I = new seifuku
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var/seifuku = pick(typesof(/obj/item/clothing/under/costume/schoolgirl))
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var/obj/item/clothing/under/costume/schoolgirl/I = new seifuku
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var/olduniform = H.w_uniform
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H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
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H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
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@@ -1732,7 +1732,7 @@
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var/mob/M = locate(href_list["makeeligible"])
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if(!ismob(M))
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to_chat(usr, "this can only be used on instances of type /mob.")
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var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
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if(M.ckey in eli.timeouts)
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eli.timeouts -= M.ckey
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@@ -1880,7 +1880,7 @@
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if(ishuman(L))
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var/mob/living/carbon/human/observer = L
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observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), SLOT_W_UNIFORM)
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observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit/black(observer), SLOT_W_UNIFORM)
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observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(observer), SLOT_SHOES)
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L.Unconscious(100)
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sleep(5)
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@@ -220,4 +220,17 @@
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/proc/_instantiate_at(thing, location)
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new thing(location)
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/// Locating turfs
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/proc/_turf_in_offset(s = usr, x = 0, y = 0, z = 0)
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var/turf/T = get_turf(s)
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return locate(clamp(T.x + x, 1, world.maxx), clamp(T.y + y, 1, world.maxy), clamp(T.z + z, 1, world.maxz))
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/proc/_random_turf_in_range(s = usr, r = 7)
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return _turf_in_offset(s, rand(-r, r), rand(-r, r))
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/proc/_random_turf_in_view(s = usr, r = 7)
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var/list/v = view(s, r)
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. = list()
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for(var/turf/T in v)
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. += T
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return pick(.)
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@@ -79,7 +79,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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title = "Resolved Tickets"
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if(!l2b)
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return
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var/list/dat = list("<html><head><title>[title]</title></head>")
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var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[title]</title></head>")
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dat += "<A href='?_src_=holder;[HrefToken()];ahelp_tickets=[state]'>Refresh</A><br><br>"
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for(var/I in l2b)
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var/datum/admin_help/AH = I
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@@ -401,7 +401,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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//Show the ticket panel
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/datum/admin_help/proc/TicketPanel()
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var/list/dat = list("<html><head><title>Ticket #[id]</title></head>")
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var/list/dat = list("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Ticket #[id]</title></head>")
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var/ref_src = "[REF(src)]"
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dat += "<h4>Admin Help Ticket #[id]: [LinkedReplyName(ref_src)]</h4>"
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dat += "<b>State: "
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@@ -21,6 +21,6 @@
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target.gib(1, 1)
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else
|
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target.adjustBruteLoss(min(99,(target.health - 1)))
|
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target.Knockdown(400)
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target.DefaultCombatKnockdown(400)
|
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target.stuttering = 20
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
"emagged" = borg.emagged,
|
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"active_module" = "[borg.module.type]",
|
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"lawupdate" = borg.lawupdate,
|
||||
"lockdown" = borg.lockcharge,
|
||||
"lockdown" = borg.locked_down,
|
||||
"scrambledcodes" = borg.scrambledcodes
|
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)
|
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.["upgrades"] = list()
|
||||
@@ -122,8 +122,8 @@
|
||||
message_admins("[key_name_admin(user)] disabled lawsync on [ADMIN_LOOKUPFLW(borg)].")
|
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log_admin("[key_name(user)] disabled lawsync on [key_name(borg)].")
|
||||
if ("toggle_lockdown")
|
||||
borg.SetLockdown(!borg.lockcharge)
|
||||
if (borg.lockcharge)
|
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borg.SetLockdown(!borg.locked_down)
|
||||
if (borg.locked_down)
|
||||
message_admins("[key_name_admin(user)] locked down [ADMIN_LOOKUPFLW(borg)].")
|
||||
log_admin("[key_name(user)] locked down [key_name(borg)].")
|
||||
else
|
||||
|
||||
@@ -934,7 +934,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
id_select += "</select>"
|
||||
|
||||
var/dat = {"
|
||||
<html><head><title>Create Outfit</title></head><body>
|
||||
<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Create Outfit</title></head><body>
|
||||
<form name="outfit" action="byond://?src=[REF(src)];[HrefToken()]" method="get">
|
||||
<input type="hidden" name="src" value="[REF(src)]">
|
||||
[HrefTokenFormField()]
|
||||
@@ -1315,15 +1315,15 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
|
||||
creamy.splat(target)
|
||||
if (ADMIN_PUNISHMENT_CUSTOM_PIE)
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new(get_turf(target))
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new()
|
||||
if(!A.reagents)
|
||||
var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num
|
||||
var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num|null
|
||||
if(amount)
|
||||
A.create_reagents(amount)
|
||||
if(A.reagents)
|
||||
var/chosen_id = choose_reagent_id(usr)
|
||||
if(chosen_id)
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num|null
|
||||
if(amount)
|
||||
A.reagents.add_reagent(chosen_id, amount)
|
||||
A.splat(target)
|
||||
@@ -1360,7 +1360,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
return
|
||||
|
||||
var/list/msg = list()
|
||||
msg += "<html><head><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
|
||||
msg += "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
|
||||
for(var/client/C in GLOB.clients)
|
||||
msg += "<LI> - [key_name_admin(C)]: <A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(C.mob)]'>" + C.get_exp_living() + "</a></LI>"
|
||||
msg += "</UL></BODY></HTML>"
|
||||
@@ -1377,7 +1377,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
return
|
||||
|
||||
var/list/body = list()
|
||||
body += "<html><head><title>Playtime for [C.key]</title></head><BODY><BR>Playtime:"
|
||||
body += "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Playtime for [C.key]</title></head><BODY><BR>Playtime:"
|
||||
body += C.get_exp_report()
|
||||
body += "<A href='?_src_=holder;[HrefToken()];toggleexempt=[REF(C)]'>Toggle Exempt status</a>"
|
||||
body += "</BODY></HTML>"
|
||||
|
||||
@@ -22,6 +22,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
|
||||
var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
|
||||
var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
|
||||
var/threat = 0 // Amount of threat this antag poses, for dynamic mode
|
||||
|
||||
/datum/antagonist/New()
|
||||
GLOB.antagonists += src
|
||||
@@ -75,6 +76,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
remove_blacklisted_quirks()
|
||||
if(is_banned(owner.current) && replace_banned)
|
||||
replace_banned_player()
|
||||
SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
|
||||
|
||||
/datum/antagonist/proc/is_banned(mob/M)
|
||||
if(!M)
|
||||
@@ -84,9 +86,9 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
/datum/antagonist/proc/replace_banned_player()
|
||||
set waitfor = FALSE
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
|
||||
var/list/mob/candidates = pollCandidatesForMob("Do you want to play as a [name]?", "[name]", null, job_rank, 50, owner.current)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
|
||||
owner.current.ghostize(0)
|
||||
@@ -237,6 +239,13 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return H.hijack_speed_override
|
||||
return hijack_speed
|
||||
|
||||
/// Gets our threat level. Defaults to threat var, override for custom stuff like different traitor goals having different threats.
|
||||
/datum/antagonist/proc/threat()
|
||||
. = CONFIG_GET(keyed_list/antag_threat)[lowertext(name)]
|
||||
if(. == null)
|
||||
return threat
|
||||
return threat
|
||||
|
||||
//This one is created by admin tools for custom objectives
|
||||
/datum/antagonist/custom
|
||||
antagpanel_category = "Custom"
|
||||
|
||||
@@ -248,7 +248,7 @@
|
||||
if(used || QDELETED(src))
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
spawn_antag(C.client, get_turf(src), initial(demon_type.name),user.mind)
|
||||
to_chat(user, shatter_msg)
|
||||
to_chat(user, veil_msg)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
var/name = "team"
|
||||
var/member_name = "member"
|
||||
var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes.
|
||||
var/show_roundend_report = TRUE
|
||||
|
||||
/datum/team/New(starting_members)
|
||||
. = ..()
|
||||
@@ -25,6 +26,8 @@
|
||||
|
||||
//Display members/victory/failure/objectives for the team
|
||||
/datum/team/proc/roundend_report()
|
||||
if(!show_roundend_report)
|
||||
return
|
||||
var/list/report = list()
|
||||
|
||||
report += "<span class='header'>[name]:</span>"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
antagpanel_category = "Abductor"
|
||||
job_rank = ROLE_ABDUCTOR
|
||||
show_in_antagpanel = FALSE //should only show subtypes
|
||||
threat = 5
|
||||
var/datum/team/abductor_team/team
|
||||
var/sub_role
|
||||
var/outfit
|
||||
|
||||
@@ -116,14 +116,13 @@
|
||||
var/mob/living/carbon/human/M = loc
|
||||
M.adjustStaminaLoss(-75)
|
||||
M.SetUnconscious(0)
|
||||
M.SetStun(0)
|
||||
M.SetKnockdown(0)
|
||||
M.SetAllImmobility(0)
|
||||
combat_cooldown = 0
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/vest/process()
|
||||
combat_cooldown++
|
||||
if(combat_cooldown==initial(combat_cooldown))
|
||||
if(combat_cooldown == initial(combat_cooldown))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/suit/armor/abductor/Destroy()
|
||||
@@ -420,8 +419,9 @@
|
||||
<br>
|
||||
Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/update_icon()
|
||||
return
|
||||
/obj/item/paper/guides/antag/abductor/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/AltClick()
|
||||
return //otherwise it would fold into a paperplane.
|
||||
@@ -443,6 +443,10 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
|
||||
/obj/item/abductor/baton/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/abductor/baton/proc/toggle(mob/living/user=usr)
|
||||
mode = (mode+1)%BATON_MODES
|
||||
var/txt
|
||||
@@ -459,7 +463,7 @@
|
||||
to_chat(usr, "<span class='notice'>You switch the baton to [txt] mode.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/abductor/baton/update_icon()
|
||||
/obj/item/abductor/baton/update_icon_state()
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
icon_state = "wonderprodStun"
|
||||
@@ -512,7 +516,7 @@
|
||||
L.lastattackerckey = user.ckey
|
||||
|
||||
L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
|
||||
L.Knockdown(140)
|
||||
L.DefaultCombatKnockdown(140)
|
||||
L.apply_effect(EFFECT_STUTTER, 7)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
|
||||
var/icon/photo = null
|
||||
var/g = (H.gender == FEMALE) ? "f" : "m"
|
||||
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
if(H.dna.species.use_skintones)
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]")
|
||||
else
|
||||
@@ -223,7 +223,7 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/abductor/experiment/update_icon()
|
||||
/obj/machinery/abductor/experiment/update_icon_state()
|
||||
if(state_open)
|
||||
icon_state = "experiment-open"
|
||||
else
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
roundend_category = "blobs"
|
||||
antagpanel_category = "Blob"
|
||||
job_rank = ROLE_BLOB
|
||||
|
||||
threat = 20
|
||||
var/datum/action/innate/blobpop/pop_action
|
||||
var/starting_points_human_blob = 60
|
||||
var/point_rate_human_blob = 2
|
||||
@@ -63,4 +63,4 @@
|
||||
if(owner && owner.current)
|
||||
var/mob/camera/blob/B = owner.current
|
||||
if(istype(B))
|
||||
. += "(Progress: [B.blobs_legit.len]/[B.blobwincount])"
|
||||
. += "(Progress: [B.blobs_legit.len]/[B.blobwincount])"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/update_icons()
|
||||
if(overmind)
|
||||
add_atom_colour(overmind.blob_reagent_datum.color, FIXED_COLOUR_PRIORITY)
|
||||
add_atom_colour(overmind.blobstrain.color, FIXED_COLOUR_PRIORITY)
|
||||
else
|
||||
remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
for(var/i in 1 to 2)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
H.color = overmind.blobstrain.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
adjustHealth(-maxHealth*0.0125)
|
||||
@@ -75,6 +75,7 @@
|
||||
desc = "A floating, fragile spore."
|
||||
icon_state = "blobpod"
|
||||
icon_living = "blobpod"
|
||||
threat = 0.2
|
||||
health = 30
|
||||
maxHealth = 30
|
||||
verb_say = "psychically pulses"
|
||||
@@ -142,8 +143,10 @@
|
||||
// Create the reagents to put into the air
|
||||
create_reagents(10)
|
||||
|
||||
if(overmind && overmind.blob_reagent_datum)
|
||||
reagents.add_reagent(overmind.blob_reagent_datum.type, 10)
|
||||
|
||||
|
||||
if(overmind && overmind.blobstrain)
|
||||
overmind.blobstrain.on_sporedeath(src)
|
||||
else
|
||||
reagents.add_reagent(/datum/reagent/toxin/spore, 10)
|
||||
|
||||
@@ -167,14 +170,14 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobspore/update_icons()
|
||||
if(overmind)
|
||||
add_atom_colour(overmind.blob_reagent_datum.complementary_color, FIXED_COLOUR_PRIORITY)
|
||||
add_atom_colour(overmind.blobstrain.complementary_color, FIXED_COLOUR_PRIORITY)
|
||||
else
|
||||
remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
||||
if(is_zombie)
|
||||
copy_overlays(oldguy, TRUE)
|
||||
var/mutable_appearance/blob_head_overlay = mutable_appearance('icons/mob/blob.dmi', "blob_head")
|
||||
if(overmind)
|
||||
blob_head_overlay.color = overmind.blob_reagent_datum.complementary_color
|
||||
blob_head_overlay.color = overmind.blobstrain.complementary_color
|
||||
color = initial(color)//looks better.
|
||||
add_overlay(blob_head_overlay)
|
||||
|
||||
@@ -218,11 +221,16 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/Initialize()
|
||||
. = ..()
|
||||
if(!independent) //no pulling people deep into the blob
|
||||
verbs -= /mob/living/verb/pulled
|
||||
else
|
||||
if(independent)
|
||||
pass_flags &= ~PASSBLOB
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/start_pulling(atom/movable/AM, state, force = pull_force, supress_message = FALSE)
|
||||
if(!independent && ismob(AM))
|
||||
if(!supress_message)
|
||||
to_chat(src, "<span class='warning'>You are unable to grasp people in this form.</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
|
||||
if(..())
|
||||
var/list/blobs_in_area = range(2, src)
|
||||
@@ -238,14 +246,14 @@
|
||||
adjustHealth(-maxHealth*0.1)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
H.color = overmind.blobstrain.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
if(locate(/obj/structure/blob/node) in blobs_in_area)
|
||||
adjustHealth(-maxHealth*0.05)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src))
|
||||
if(overmind)
|
||||
H.color = overmind.blob_reagent_datum.complementary_color
|
||||
H.color = overmind.blobstrain.complementary_color
|
||||
else
|
||||
H.color = "#000000"
|
||||
if(damagesources)
|
||||
@@ -254,7 +262,7 @@
|
||||
var/image/I = new('icons/mob/blob.dmi', src, "nautdamage", MOB_LAYER+0.01)
|
||||
I.appearance_flags = RESET_COLOR
|
||||
if(overmind)
|
||||
I.color = overmind.blob_reagent_datum.complementary_color
|
||||
I.color = overmind.blobstrain.complementary_color
|
||||
flick_overlay_view(I, src, 8)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
@@ -269,16 +277,14 @@
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && isliving(target) && overmind)
|
||||
var/mob/living/L = target
|
||||
var/mob_protection = L.get_permeability_protection()
|
||||
overmind.blob_reagent_datum.reaction_mob(L, VAPOR, 20, 0, mob_protection, overmind)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
|
||||
overmind.blobstrain.blobbernaut_attack(target)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/update_icons()
|
||||
..()
|
||||
if(overmind) //if we have an overmind, we're doing chemical reactions instead of pure damage
|
||||
melee_damage_lower = 4
|
||||
melee_damage_upper = 4
|
||||
attacktext = overmind.blob_reagent_datum.blobbernaut_message
|
||||
attacktext = overmind.blobstrain.blobbernaut_message
|
||||
else
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
|
||||
@@ -8,12 +8,8 @@
|
||||
explosion_block = 6
|
||||
point_return = -1
|
||||
health_regen = 0 //we regen in Life() instead of when pulsed
|
||||
var/core_regen = 2
|
||||
var/resource_delay = 0
|
||||
var/point_rate = 2
|
||||
|
||||
|
||||
/obj/structure/blob/core/Initialize(mapload, client/new_overmind = null, new_rate = 2, placed = 0)
|
||||
/obj/structure/blob/core/Initialize(mapload, client/new_overmind = null, placed = 0)
|
||||
GLOB.blob_cores += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
GLOB.poi_list |= src
|
||||
@@ -22,7 +18,6 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
if(overmind)
|
||||
update_icon()
|
||||
point_rate = new_rate
|
||||
addtimer(CALLBACK(src, .proc/generate_announcement), 1800)
|
||||
. = ..()
|
||||
|
||||
@@ -37,7 +32,7 @@
|
||||
color = null
|
||||
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
|
||||
if(overmind)
|
||||
blob_overlay.color = overmind.blob_reagent_datum.color
|
||||
blob_overlay.color = overmind.blobstrain.color
|
||||
add_overlay(blob_overlay)
|
||||
add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_core_overlay"))
|
||||
|
||||
@@ -60,17 +55,13 @@
|
||||
if(overmind) //we should have an overmind, but...
|
||||
overmind.update_health_hud()
|
||||
|
||||
/obj/structure/blob/core/Life()
|
||||
/obj/structure/blob/core/process()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!overmind)
|
||||
qdel(src)
|
||||
else
|
||||
if(resource_delay <= world.time)
|
||||
resource_delay = world.time + 10 // 1 second
|
||||
overmind.add_points(point_rate)
|
||||
obj_integrity = min(max_integrity, obj_integrity+core_regen)
|
||||
if(overmind)
|
||||
overmind.blobstrain.core_process()
|
||||
overmind.update_health_hud()
|
||||
Pulse_Area(overmind, 12, 4, 3)
|
||||
for(var/obj/structure/blob/normal/B in range(1, src))
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
color = null
|
||||
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
|
||||
if(overmind)
|
||||
blob_overlay.color = overmind.blob_reagent_datum.color
|
||||
blob_overlay.color = overmind.blobstrain.color
|
||||
add_overlay(blob_overlay)
|
||||
add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_node_overlay"))
|
||||
|
||||
@@ -31,6 +31,6 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/node/Life()
|
||||
/obj/structure/blob/node/process()
|
||||
if(overmind)
|
||||
Pulse_Area(overmind, 10, 3, 2)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
icon_state = "blob_glow"
|
||||
flags_1 = CHECK_RICOCHET_1
|
||||
point_return = 8
|
||||
max_integrity = 50
|
||||
max_integrity = 100
|
||||
brute_resist = 1
|
||||
explosion_block = 2
|
||||
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
GLOBAL_LIST_INIT(valid_blobstrains, subtypesof(/datum/blobstrain) - list(/datum/blobstrain/reagent, /datum/blobstrain/multiplex))
|
||||
|
||||
/datum/blobstrain
|
||||
var/name
|
||||
var/description
|
||||
var/color = "#000000"
|
||||
var/complementary_color = "#000000" //a color that's complementary to the normal blob color
|
||||
var/shortdesc = null //just damage and on_mob effects, doesn't include special, blob-tile only effects
|
||||
var/effectdesc = null //any long, blob-tile specific effects
|
||||
var/analyzerdescdamage = "Unknown. Report this bug to a coder, or just adminhelp."
|
||||
var/analyzerdesceffect = "N/A"
|
||||
var/blobbernaut_message = "slams" //blobbernaut attack verb
|
||||
var/message = "The blob strikes you" //message sent to any mob hit by the blob
|
||||
var/message_living = null //extension to first mob sent to only living mobs i.e. silicons have no skin to be burnt
|
||||
var/core_regen = 2
|
||||
var/resource_delay = 0
|
||||
var/point_rate = 2
|
||||
var/mob/camera/blob/overmind
|
||||
|
||||
/datum/blobstrain/New(mob/camera/blob/new_overmind)
|
||||
if (!istype(new_overmind))
|
||||
stack_trace("blobstrain created without overmind")
|
||||
overmind = new_overmind
|
||||
|
||||
/datum/blobstrain/proc/on_gain()
|
||||
overmind.color = complementary_color
|
||||
for(var/BL in GLOB.blobs)
|
||||
var/obj/structure/blob/B = BL
|
||||
B.update_icon()
|
||||
for(var/BLO in overmind.blob_mobs)
|
||||
var/mob/living/simple_animal/hostile/blob/BM = BLO
|
||||
BM.update_icons() //If it's getting a new strain, tell it what it does!
|
||||
to_chat(BM, "Your overmind's blob strain is now: <b><font color=\"[color]\">[name]</b></font>!")
|
||||
to_chat(BM, "The <b><font color=\"[color]\">[name]</b></font> strain [shortdesc ? "[shortdesc]" : "[description]"]")
|
||||
|
||||
/datum/blobstrain/proc/on_lose()
|
||||
|
||||
/datum/blobstrain/proc/on_sporedeath(mob/living/spore)
|
||||
|
||||
/datum/blobstrain/proc/send_message(mob/living/M)
|
||||
var/totalmessage = message
|
||||
if(message_living && !issilicon(M))
|
||||
totalmessage += message_living
|
||||
totalmessage += "!"
|
||||
to_chat(M, "<span class='userdanger'>[totalmessage]</span>")
|
||||
|
||||
/datum/blobstrain/proc/core_process()
|
||||
if(resource_delay <= world.time)
|
||||
resource_delay = world.time + 10 // 1 second
|
||||
overmind.add_points(point_rate)
|
||||
overmind.blob_core.obj_integrity = min(overmind.blob_core.max_integrity, overmind.blob_core.obj_integrity+core_regen)
|
||||
|
||||
/datum/blobstrain/proc/attack_living(var/mob/living/L) // When the blob attacks people
|
||||
send_message(L)
|
||||
|
||||
/datum/blobstrain/proc/blobbernaut_attack(mob/living/L) // When this blob's blobbernaut attacks people
|
||||
|
||||
/datum/blobstrain/proc/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag, coefficient = 1) //when the blob takes damage, do this
|
||||
return coefficient*damage
|
||||
|
||||
/datum/blobstrain/proc/death_reaction(obj/structure/blob/B, damage_flag, coefficient = 1) //when a blob dies, do this
|
||||
return
|
||||
|
||||
/datum/blobstrain/proc/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O, coefficient = 1) //when the blob expands, do this
|
||||
return
|
||||
|
||||
/datum/blobstrain/proc/tesla_reaction(obj/structure/blob/B, power, coefficient = 1) //when the blob is hit by a tesla bolt, do this
|
||||
return 1 //return 0 to ignore damage
|
||||
|
||||
/datum/blobstrain/proc/extinguish_reaction(obj/structure/blob/B, coefficient = 1) //when the blob is hit with water, do this
|
||||
return
|
||||
|
||||
/datum/blobstrain/proc/emp_reaction(obj/structure/blob/B, severity, coefficient = 1) //when the blob is hit with an emp, do this
|
||||
return
|
||||
@@ -0,0 +1,33 @@
|
||||
/datum/blobstrain/reagent // Blobs that mess with reagents, all "legacy" ones
|
||||
var/datum/reagent/reagent
|
||||
|
||||
/datum/blobstrain/reagent/New(mob/camera/blob/new_overmind)
|
||||
. = ..()
|
||||
reagent = new reagent()
|
||||
|
||||
|
||||
/datum/blobstrain/reagent/attack_living(var/mob/living/L)
|
||||
var/mob_protection = L.get_permeability_protection()
|
||||
reagent.reaction_mob(L, VAPOR, 25, 1, mob_protection, overmind)
|
||||
send_message(L)
|
||||
|
||||
/datum/blobstrain/reagent/blobbernaut_attack(mob/living/L)
|
||||
var/mob_protection = L.get_permeability_protection()
|
||||
reagent.reaction_mob(L, VAPOR, 20, 0, mob_protection, overmind)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
|
||||
|
||||
/datum/blobstrain/reagent/on_sporedeath(mob/living/spore)
|
||||
spore.reagents.add_reagent(reagent.type, 10)
|
||||
|
||||
// These can only be applied by blobs. They are what (reagent) blobs are made out of.
|
||||
/datum/reagent/blob
|
||||
name = "Unknown"
|
||||
description = "shouldn't exist and you should adminhelp immediately."
|
||||
color = "#FFFFFF"
|
||||
taste_description = "bad code and slime"
|
||||
can_synth = FALSE
|
||||
|
||||
|
||||
/datum/reagent/blob/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
|
||||
return 0 //the dead, and blob mobs, don't cause reactions
|
||||
return round(reac_volume * min(1.5 - touch_protection, 1), 0.1) //full touch protection means 50% volume, any prot below 0.5 means 100% volume.
|
||||
@@ -0,0 +1,41 @@
|
||||
|
||||
//sets you on fire, does burn damage, explodes into flame when burnt, weak to water
|
||||
/datum/blobstrain/reagent/blazing_oil
|
||||
name = "Blazing Oil"
|
||||
description = "will do medium burn damage and set targets on fire."
|
||||
effectdesc = "will also release bursts of flame when burnt, but takes damage from water."
|
||||
analyzerdescdamage = "Does medium burn damage and sets targets on fire."
|
||||
analyzerdesceffect = "Releases fire when burnt, but takes damage from water and other extinguishing liquids."
|
||||
color = "#B68D00"
|
||||
complementary_color = "#BE5532"
|
||||
blobbernaut_message = "splashes"
|
||||
message = "The blob splashes you with burning oil"
|
||||
message_living = ", and you feel your skin char and melt"
|
||||
reagent = /datum/reagent/blob/blazing_oil
|
||||
|
||||
/datum/blobstrain/reagent/blazing_oil/extinguish_reaction(obj/structure/blob/B)
|
||||
B.take_damage(1.5, BURN, "energy")
|
||||
|
||||
/datum/blobstrain/reagent/blazing_oil/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_type == BURN && damage_flag != "energy")
|
||||
for(var/turf/open/T in range(1, B))
|
||||
var/obj/structure/blob/C = locate() in T
|
||||
if(!(C && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) && prob(80))
|
||||
new /obj/effect/hotspot(T)
|
||||
if(damage_flag == "fire")
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/reagent/blob/blazing_oil
|
||||
name = "Blazing Oil"
|
||||
taste_description = "burning oil"
|
||||
color = "#B68D00"
|
||||
|
||||
/datum/reagent/blob/blazing_oil/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.adjust_fire_stacks(round(reac_volume/10))
|
||||
M.IgniteMob()
|
||||
if(M)
|
||||
M.apply_damage(0.8*reac_volume, BURN)
|
||||
if(iscarbon(M))
|
||||
M.emote("scream")
|
||||
@@ -0,0 +1,32 @@
|
||||
//does brute, burn, and toxin damage, and cools targets down
|
||||
/datum/blobstrain/reagent/cryogenic_poison
|
||||
name = "Cryogenic Poison"
|
||||
description = "will inject targets with a freezing poison that does high damage over time."
|
||||
analyzerdescdamage = "Injects targets with a freezing poison that will gradually solidify the target's internal organs."
|
||||
color = "#8BA6E9"
|
||||
complementary_color = "#7D6EB4"
|
||||
blobbernaut_message = "injects"
|
||||
message = "The blob stabs you"
|
||||
message_living = ", and you feel like your insides are solidifying"
|
||||
reagent = /datum/reagent/blob/cryogenic_poison
|
||||
|
||||
/datum/reagent/blob/cryogenic_poison
|
||||
name = "Cryogenic Poison"
|
||||
description = "will inject targets with a freezing poison that does high damage over time."
|
||||
color = "#8BA6E9"
|
||||
taste_description = "brain freeze"
|
||||
|
||||
/datum/reagent/blob/cryogenic_poison/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
if(M.reagents)
|
||||
M.reagents.add_reagent("frostoil", 0.3*reac_volume)
|
||||
M.reagents.add_reagent("ice", 0.3*reac_volume)
|
||||
M.reagents.add_reagent("cryogenic_poison", 0.3*reac_volume)
|
||||
M.apply_damage(0.2*reac_volume, BRUTE)
|
||||
|
||||
/datum/reagent/blob/cryogenic_poison/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
|
||||
M.adjustFireLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
|
||||
M.adjustToxLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
|
||||
. = 1
|
||||
..()
|
||||
@@ -0,0 +1,33 @@
|
||||
//does burn damage and EMPs, slightly fragile
|
||||
/datum/blobstrain/reagent/electromagnetic_web
|
||||
name = "Electromagnetic Web"
|
||||
color = "#83ECEC"
|
||||
complementary_color = "#EC8383"
|
||||
reagent = /datum/reagent/blob/electromagnetic_web
|
||||
|
||||
/datum/blobstrain/reagent/electromagnetic_web/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_type == BRUTE) //take full brute
|
||||
switch(B.brute_resist)
|
||||
if(0.5)
|
||||
return damage * 2
|
||||
if(0.25)
|
||||
return damage * 4
|
||||
if(0.1)
|
||||
return damage * 10
|
||||
return damage * 1.25 //a laser will do 25 damage, which will kill any normal blob
|
||||
|
||||
/datum/blobstrain/reagent/electromagnetic_web/death_reaction(obj/structure/blob/B, damage_flag)
|
||||
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
|
||||
empulse(B.loc, 1, 3) //less than screen range, so you can stand out of range to avoid it
|
||||
|
||||
/datum/reagent/blob/electromagnetic_web
|
||||
name = "Electromagnetic Web"
|
||||
taste_description = "pop rocks"
|
||||
color = "#83ECEC"
|
||||
|
||||
/datum/reagent/blob/electromagnetic_web/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
if(prob(reac_volume*2))
|
||||
M.emp_act(EMP_LIGHT)
|
||||
if(M)
|
||||
M.apply_damage(reac_volume, BURN)
|
||||
@@ -0,0 +1,34 @@
|
||||
//does tons of oxygen damage and a little stamina, immune to tesla bolts, weak to EMP
|
||||
/datum/blobstrain/reagent/energized_jelly
|
||||
name = "Energized Jelly"
|
||||
description = "will cause low stamina and high oxygen damage, and cause targets to be unable to breathe."
|
||||
effectdesc = "will also conduct electricity, but takes damage from EMPs."
|
||||
analyzerdescdamage = "Does low stamina damage, high oxygen damage, and prevents targets from breathing."
|
||||
analyzerdesceffect = "Is immune to electricity and will easily conduct it, but is weak to EMPs."
|
||||
color = "#EFD65A"
|
||||
complementary_color = "#00E5B1"
|
||||
reagent = /datum/reagent/blob/energized_jelly
|
||||
|
||||
/datum/blobstrain/reagent/energized_jelly/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && B.obj_integrity - damage <= 0 && prob(10))
|
||||
do_sparks(rand(2, 4), FALSE, B)
|
||||
return ..()
|
||||
|
||||
/datum/blobstrain/reagent/energized_jelly/tesla_reaction(obj/structure/blob/B, power)
|
||||
return 0
|
||||
|
||||
/datum/blobstrain/reagent/energized_jelly/emp_reaction(obj/structure/blob/B, severity)
|
||||
var/damage = rand(30, 50) - severity * rand(10, 15)
|
||||
B.take_damage(damage, BURN, "energy")
|
||||
|
||||
/datum/reagent/blob/energized_jelly
|
||||
name = "Energized Jelly"
|
||||
taste_description = "gelatin"
|
||||
color = "#EFD65A"
|
||||
|
||||
/datum/reagent/blob/energized_jelly/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.losebreath += round(0.2*reac_volume)
|
||||
M.adjustStaminaLoss(0.4*reac_volume)
|
||||
if(M)
|
||||
M.apply_damage(0.6*reac_volume, OXY)
|
||||
@@ -0,0 +1,40 @@
|
||||
//does aoe brute damage when hitting targets, is immune to explosions
|
||||
/datum/blobstrain/reagent/explosive_lattice
|
||||
name = "Explosive Lattice"
|
||||
description = "will do brute damage in an area around targets."
|
||||
effectdesc = "will also resist explosions, but takes increased damage from fire and other energy sources."
|
||||
analyzerdescdamage = "Does medium brute damage and causes damage to everyone near its targets."
|
||||
analyzerdesceffect = "Is highly resistant to explosions, but takes increased damage from fire and other energy sources."
|
||||
color = "#8B2500"
|
||||
complementary_color = "#00668B"
|
||||
blobbernaut_message = "blasts"
|
||||
message = "The blob blasts you"
|
||||
reagent = /datum/reagent/blob/explosive_lattice
|
||||
|
||||
/datum/blobstrain/reagent/explosive_lattice/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_flag == "bomb")
|
||||
return 0
|
||||
else if(damage_flag != "melee" && damage_flag != "bullet" && damage_flag != "laser")
|
||||
return damage * 1.5
|
||||
return ..()
|
||||
|
||||
/datum/reagent/blob/explosive_lattice
|
||||
name = "Explosive Lattice"
|
||||
taste_description = "the bomb"
|
||||
color = "#8B2500"
|
||||
|
||||
/datum/reagent/blob/explosive_lattice/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
var/initial_volume = reac_volume
|
||||
reac_volume = ..()
|
||||
if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
|
||||
var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
|
||||
E.alpha = 150
|
||||
for(var/mob/living/L in orange(get_turf(M), 1))
|
||||
if(ROLE_BLOB in L.faction) //no friendly fire
|
||||
continue
|
||||
var/aoe_volume = ..(L, TOUCH, initial_volume, 0, L.get_permeability_protection(), O)
|
||||
L.apply_damage(0.4*aoe_volume, BRUTE)
|
||||
if(M)
|
||||
M.apply_damage(0.6*reac_volume, BRUTE)
|
||||
else
|
||||
M.apply_damage(0.6*reac_volume, BRUTE)
|
||||
@@ -0,0 +1,40 @@
|
||||
/datum/blobstrain/multiplex
|
||||
var/list/blobstrains
|
||||
var/typeshare
|
||||
|
||||
/datum/blobstrain/multiplex/New(mob/camera/blob/new_overmind, list/blobstrains)
|
||||
. = ..()
|
||||
for (var/bt in blobstrains)
|
||||
if (ispath(bt, /datum/blobstrain))
|
||||
src.blobstrains += new bt(overmind)
|
||||
else if (istype(bt, /datum/blobstrain))
|
||||
var/datum/blobstrain/bts = bt
|
||||
bts.overmind = overmind
|
||||
src.blobstrains += bt
|
||||
typeshare = (0.8 * length(src.blobstrains)) - (length(src.blobstrains)-1) // 1 is 80%, 2 are 60% etc
|
||||
|
||||
/datum/blobstrain/multiplex/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag, coefficient = 1) //when the blob takes damage, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.damage_reaction(B, damage, damage_type, damage_flag, coefficient*typeshare)
|
||||
|
||||
/datum/blobstrain/multiplex/death_reaction(obj/structure/blob/B, damage_flag, coefficient = 1) //when a blob dies, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.death_reaction(B, damage_flag, coefficient*typeshare)
|
||||
|
||||
/datum/blobstrain/multiplex/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O, coefficient = 1) //when the blob expands, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.expand_reaction(B, newB, T, O, coefficient*typeshare)
|
||||
|
||||
/datum/blobstrain/multiplex/tesla_reaction(obj/structure/blob/B, power, coefficient = 1) //when the blob is hit by a tesla bolt, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.tesla_reaction(B, power, coefficient*typeshare)
|
||||
if (prob(. / length(blobstrains) * 100))
|
||||
return 1
|
||||
|
||||
/datum/blobstrain/multiplex/extinguish_reaction(obj/structure/blob/B, coefficient = 1) //when the blob is hit with water, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.extinguish_reaction(B, coefficient*typeshare)
|
||||
|
||||
/datum/blobstrain/multiplex/emp_reaction(obj/structure/blob/B, severity, coefficient = 1) //when the blob is hit with an emp, do this
|
||||
for (var/datum/blobstrain/bt in blobstrains)
|
||||
. += bt.emp_reaction(B, severity, coefficient*typeshare)
|
||||
@@ -0,0 +1,38 @@
|
||||
//does massive brute and burn damage, but can only expand manually
|
||||
/datum/blobstrain/reagent/networked_fibers
|
||||
name = "Networked Fibers"
|
||||
description = "will do high brute and burn damage and will generate resources quicker, but can only expand manually."
|
||||
shortdesc = "will do high brute and burn damage."
|
||||
effectdesc = "will move your core when manually expanding near it."
|
||||
analyzerdescdamage = "Does high brute and burn damage."
|
||||
analyzerdesceffect = "Is highly mobile and generates resources rapidly."
|
||||
color = "#CDC0B0"
|
||||
complementary_color = "#FFF68F"
|
||||
reagent = /datum/reagent/blob/networked_fibers
|
||||
|
||||
/datum/blobstrain/reagent/networked_fibers/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
|
||||
if(!O && newB.overmind)
|
||||
if(!istype(B, /obj/structure/blob/node))
|
||||
newB.overmind.add_points(1)
|
||||
qdel(newB)
|
||||
else
|
||||
var/area/A = get_area(T)
|
||||
if(!isspaceturf(T) && !istype(A, /area/shuttle))
|
||||
for(var/obj/structure/blob/core/C in range(1, newB))
|
||||
if(C.overmind == O)
|
||||
newB.forceMove(get_turf(C))
|
||||
C.forceMove(T)
|
||||
C.setDir(get_dir(newB, C))
|
||||
O.add_points(1)
|
||||
|
||||
//does massive brute and burn damage, but can only expand manually
|
||||
/datum/reagent/blob/networked_fibers
|
||||
name = "Networked Fibers"
|
||||
taste_description = "efficiency"
|
||||
color = "#CDC0B0"
|
||||
|
||||
/datum/reagent/blob/networked_fibers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.6*reac_volume, BRUTE)
|
||||
if(M)
|
||||
M.apply_damage(0.6*reac_volume, BURN)
|
||||
@@ -0,0 +1,51 @@
|
||||
//does low brute damage, oxygen damage, and stamina damage and wets tiles when damaged
|
||||
/datum/blobstrain/reagent/pressurized_slime
|
||||
name = "Pressurized Slime"
|
||||
description = "will do low brute, oxygen, and stamina damage, and wet tiles under targets."
|
||||
effectdesc = "will also wet tiles near blobs that are attacked or killed."
|
||||
analyzerdescdamage = "Does low brute damage, low oxygen damage, drains stamina, and wets tiles under targets, extinguishing them."
|
||||
analyzerdesceffect = "When attacked or killed, lubricates nearby tiles, extinguishing anything on them."
|
||||
color = "#AAAABB"
|
||||
complementary_color = "#BBBBAA"
|
||||
blobbernaut_message = "emits slime at"
|
||||
message = "The blob splashes into you"
|
||||
message_living = ", and you gasp for breath"
|
||||
reagent = /datum/reagent/blob/pressurized_slime
|
||||
|
||||
/datum/blobstrain/reagent/pressurized_slime/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") || damage_type != BURN)
|
||||
extinguisharea(B, damage)
|
||||
return ..()
|
||||
|
||||
/datum/blobstrain/reagent/pressurized_slime/death_reaction(obj/structure/blob/B, damage_flag)
|
||||
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
|
||||
B.visible_message("<span class='boldwarning'>The blob ruptures, spraying the area with liquid!</span>")
|
||||
extinguisharea(B, 50)
|
||||
|
||||
/datum/blobstrain/reagent/pressurized_slime/proc/extinguisharea(obj/structure/blob/B, probchance)
|
||||
for(var/turf/open/T in range(1, B))
|
||||
if(prob(probchance))
|
||||
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
for(var/obj/O in T)
|
||||
O.extinguish()
|
||||
for(var/mob/living/L in T)
|
||||
L.adjust_fire_stacks(-2.5)
|
||||
L.ExtinguishMob()
|
||||
|
||||
/datum/reagent/blob/pressurized_slime
|
||||
name = "Pressurized Slime"
|
||||
taste_description = "a sponge"
|
||||
color = "#AAAABB"
|
||||
|
||||
/datum/reagent/blob/pressurized_slime/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
var/turf/open/T = get_turf(M)
|
||||
if(istype(T) && prob(reac_volume))
|
||||
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
M.adjust_fire_stacks(-(reac_volume / 10))
|
||||
M.ExtinguishMob()
|
||||
M.apply_damage(0.4*reac_volume, BRUTE)
|
||||
if(M)
|
||||
M.apply_damage(0.4*reac_volume, OXY)
|
||||
if(M)
|
||||
M.adjustStaminaLoss(0.2*reac_volume)
|
||||
@@ -0,0 +1,30 @@
|
||||
//does brute damage through armor and bio resistance
|
||||
/datum/blobstrain/reagent/reactive_spines
|
||||
name = "Reactive Spines"
|
||||
description = "will do medium brute damage through armor and bio resistance."
|
||||
effectdesc = "will also react when attacked with brute damage, attacking all near the attacked blob."
|
||||
analyzerdescdamage = "Does medium brute damage, ignoring armor and bio resistance."
|
||||
analyzerdesceffect = "When attacked with brute damage, will lash out, attacking everything near it."
|
||||
color = "#9ACD32"
|
||||
complementary_color = "#FFA500"
|
||||
blobbernaut_message = "stabs"
|
||||
message = "The blob stabs you"
|
||||
reagent = /datum/reagent/blob/reactive_spines
|
||||
|
||||
/datum/blobstrain/reagent/reactive_spines/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage && damage_type == BRUTE && B.obj_integrity - damage > 0) //is there any damage, is it brute, and will we be alive
|
||||
if(damage_flag == "melee")
|
||||
B.visible_message("<span class='boldwarning'>The blob retaliates, lashing out!</span>")
|
||||
for(var/atom/A in range(1, B))
|
||||
A.blob_act(B)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/blob/reactive_spines
|
||||
name = "Reactive Spines"
|
||||
taste_description = "rock"
|
||||
color = "#9ACD32"
|
||||
|
||||
/datum/reagent/blob/reactive_spines/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
|
||||
return 0 //the dead, and blob mobs, don't cause reactions
|
||||
M.adjustBruteLoss(0.8*reac_volume)
|
||||
@@ -0,0 +1,33 @@
|
||||
//does toxin damage, hallucination, targets think they're not hurt at all
|
||||
/datum/blobstrain/reagent/regenerative_materia
|
||||
name = "Regenerative Materia"
|
||||
description = "will do toxin damage and cause targets to believe they are fully healed."
|
||||
analyzerdescdamage = "Does toxin damage and injects a toxin that causes the target to believe they are fully healed."
|
||||
color = "#C8A5DC"
|
||||
complementary_color = "#CD7794"
|
||||
message_living = ", and you feel <i>alive</i>"
|
||||
reagent = /datum/reagent/blob/regenerative_materia
|
||||
|
||||
/datum/reagent/blob/regenerative_materia
|
||||
name = "Regenerative Materia"
|
||||
taste_description = "heaven"
|
||||
color = "#C8A5DC"
|
||||
|
||||
/datum/reagent/blob/regenerative_materia/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.adjust_drugginess(reac_volume)
|
||||
if(M.reagents)
|
||||
M.reagents.add_reagent("regenerative_materia", 0.2*reac_volume)
|
||||
M.reagents.add_reagent("spore", 0.2*reac_volume)
|
||||
M.apply_damage(0.7*reac_volume, TOX)
|
||||
|
||||
/datum/reagent/blob/regenerative_materia/on_mob_life(mob/living/carbon/C)
|
||||
C.adjustToxLoss(1*REAGENTS_EFFECT_MULTIPLIER)
|
||||
C.hal_screwyhud = SCREWYHUD_HEALTHY //fully healed, honest
|
||||
..()
|
||||
|
||||
/datum/reagent/blob/regenerative_materia/on_mob_delete(mob/living/M)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/N = M
|
||||
N.hal_screwyhud = 0
|
||||
..()
|
||||
@@ -0,0 +1,34 @@
|
||||
/datum/blobstrain/reagent/replicating_foam
|
||||
description = "will do medium brute damage and occasionally expand again when expanding."
|
||||
shortdesc = "will do medium brute damage."
|
||||
effectdesc = "will also expand when attacked with burn damage, but takes more brute damage."
|
||||
color = "#7B5A57"
|
||||
complementary_color = "#57787B"
|
||||
analyzerdescdamage = "Does medium brute damage."
|
||||
analyzerdesceffect = "Expands when attacked with burn damage, will occasionally expand again when expanding, and is fragile to brute damage."
|
||||
reagent = /datum/reagent/blob/replicating_foam
|
||||
|
||||
|
||||
/datum/blobstrain/reagent/replicating_foam/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_type == BRUTE)
|
||||
damage = damage * 2
|
||||
else if(damage_type == BURN && damage > 0 && B.obj_integrity - damage > 0 && prob(60))
|
||||
var/obj/structure/blob/newB = B.expand(null, null, 0)
|
||||
if(newB)
|
||||
newB.obj_integrity = B.obj_integrity - damage
|
||||
newB.update_icon()
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/blobstrain/reagent/replicating_foam/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
|
||||
if(prob(30))
|
||||
newB.expand(null, null, 0) //do it again!
|
||||
|
||||
/datum/reagent/blob/replicating_foam
|
||||
name = "Replicating Foam"
|
||||
taste_description = "duplication"
|
||||
color = "#7B5A57"
|
||||
|
||||
/datum/reagent/blob/replicating_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.7*reac_volume, BRUTE)
|
||||
@@ -0,0 +1,35 @@
|
||||
//does brute damage, shifts away when damaged
|
||||
/datum/blobstrain/reagent/shifting_fragments
|
||||
description = "will do medium brute damage."
|
||||
effectdesc = "will also cause blob parts to shift away when attacked."
|
||||
analyzerdescdamage = "Does medium brute damage."
|
||||
analyzerdesceffect = "When attacked, may shift away from the attacker."
|
||||
color = "#C8963C"
|
||||
complementary_color = "#3C6EC8"
|
||||
reagent = /datum/reagent/blob/shifting_fragments
|
||||
|
||||
/datum/blobstrain/reagent/shifting_fragments/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
|
||||
if(istype(B, /obj/structure/blob/normal) || (istype(B, /obj/structure/blob/shield) && prob(25)))
|
||||
newB.forceMove(get_turf(B))
|
||||
B.forceMove(T)
|
||||
|
||||
/datum/blobstrain/reagent/shifting_fragments/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage > 0 && B.obj_integrity - damage > 0 && prob(60-damage))
|
||||
var/list/blobstopick = list()
|
||||
for(var/obj/structure/blob/OB in orange(1, B))
|
||||
if((istype(OB, /obj/structure/blob/normal) || (istype(OB, /obj/structure/blob/shield) && prob(25))) && OB.overmind && OB.overmind.blobstrain.type == B.overmind.blobstrain.type)
|
||||
blobstopick += OB //as long as the blob picked is valid; ie, a normal or shield blob that has the same chemical as we do, we can swap with it
|
||||
if(blobstopick.len)
|
||||
var/obj/structure/blob/targeted = pick(blobstopick) //randomize the blob chosen, because otherwise it'd tend to the lower left
|
||||
var/turf/T = get_turf(targeted)
|
||||
targeted.forceMove(get_turf(B))
|
||||
B.forceMove(T) //swap the blobs
|
||||
return ..()
|
||||
|
||||
/datum/reagent/blob/shifting_fragments
|
||||
name = "Shifting Fragments"
|
||||
color = "#C8963C"
|
||||
|
||||
/datum/reagent/blob/shifting_fragments/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.7*reac_volume, BRUTE)
|
||||
@@ -0,0 +1,38 @@
|
||||
//does brute damage, bonus damage for each nearby blob, and spreads damage out
|
||||
/datum/blobstrain/reagent/synchronous_mesh
|
||||
name = "Synchronous Mesh"
|
||||
description = "will do massively increased brute damage for each blob near the target."
|
||||
effectdesc = "will also spread damage between each blob near the attacked blob."
|
||||
analyzerdescdamage = "Does brute damage, increasing for each blob near the target."
|
||||
analyzerdesceffect = "When attacked, spreads damage between all blobs near the attacked blob."
|
||||
color = "#65ADA2"
|
||||
complementary_color = "#AD6570"
|
||||
blobbernaut_message = "synchronously strikes"
|
||||
message = "The blobs strike you"
|
||||
|
||||
/datum/blobstrain/reagent/synchronous_mesh/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") //the cause isn't fire or bombs, so split the damage
|
||||
var/damagesplit = 1 //maximum split is 9, reducing the damage each blob takes to 11% but doing that damage to 9 blobs
|
||||
for(var/obj/structure/blob/C in orange(1, B))
|
||||
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) //if it doesn't have the same chemical or is a core or node, don't split damage to it
|
||||
damagesplit += 1
|
||||
for(var/obj/structure/blob/C in orange(1, B))
|
||||
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) //only hurt blobs that have the same overmind chemical and aren't cores or nodes
|
||||
C.take_damage(damage/damagesplit, CLONE, 0, 0)
|
||||
return damage / damagesplit
|
||||
else
|
||||
return damage * 1.25
|
||||
|
||||
/datum/reagent/blob/synchronous_mesh
|
||||
name = "Synchronous Mesh"
|
||||
taste_description = "toxic mold"
|
||||
color = "#65ADA2"
|
||||
|
||||
/datum/reagent/blob/synchronous_mesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.2*reac_volume, BRUTE)
|
||||
if(M && reac_volume)
|
||||
for(var/obj/structure/blob/B in range(1, M)) //if the target is completely surrounded, this is 2.4*reac_volume bonus damage, total of 2.6*reac_volume
|
||||
if(M)
|
||||
B.blob_attack_animation(M) //show them they're getting a bad time
|
||||
M.apply_damage(0.3*reac_volume, BRUTE)
|
||||
@@ -0,0 +1,46 @@
|
||||
//kills sleeping targets and turns them into blob zombies, produces fragile spores when killed or on expanding
|
||||
/datum/blobstrain/reagent/zombifying_pods
|
||||
name = "Zombifying Pods"
|
||||
description = "will do very low toxin damage and harvest sleeping targets for additional resources and a blob zombie."
|
||||
effectdesc = "will also produce fragile spores when killed and on expanding."
|
||||
shortdesc = "will do very low toxin damage and harvest sleeping targets for additional resources(for your overmind) and a blob zombie."
|
||||
analyzerdescdamage = "Does very low toxin damage and kills unconscious humans, turning them into blob zombies."
|
||||
analyzerdesceffect = "Produces spores when expanding and when killed."
|
||||
color = "#E88D5D"
|
||||
complementary_color = "#823ABB"
|
||||
message_living = ", and you feel tired"
|
||||
reagent = /datum/reagent/blob/zombifying_pods
|
||||
|
||||
/datum/blobstrain/reagent/zombifying_pods/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
|
||||
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage <= 20 && B.obj_integrity - damage <= 0 && prob(30)) //if the cause isn't fire or a bomb, the damage is less than 21, we're going to die from that damage, 20% chance of a shitty spore.
|
||||
B.visible_message("<span class='warning'><b>A spore floats free of the blob!</b></span>")
|
||||
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(B.loc)
|
||||
BS.overmind = B.overmind
|
||||
BS.update_icons()
|
||||
B.overmind.blob_mobs.Add(BS)
|
||||
return ..()
|
||||
|
||||
/datum/blobstrain/reagent/zombifying_pods/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
|
||||
if(prob(10))
|
||||
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(T)
|
||||
BS.overmind = B.overmind
|
||||
BS.update_icons()
|
||||
newB.overmind.blob_mobs.Add(BS)
|
||||
|
||||
/datum/reagent/blob/zombifying_pods
|
||||
name = "Zombifying Pods"
|
||||
color = "#E88D5D"
|
||||
|
||||
/datum/reagent/blob/zombifying_pods/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
|
||||
reac_volume = ..()
|
||||
M.apply_damage(0.6*reac_volume, TOX)
|
||||
if(O && ishuman(M) && M.stat == UNCONSCIOUS)
|
||||
M.death() //sleeping in a fight? bad plan.
|
||||
var/points = rand(5, 10)
|
||||
var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(get_turf(M))
|
||||
BS.overmind = O
|
||||
BS.update_icons()
|
||||
O.blob_mobs.Add(BS)
|
||||
BS.Zombify(M)
|
||||
O.add_points(points)
|
||||
to_chat(O, "<span class='notice'>Gained [points] resources from the zombification of [M].</span>")
|
||||
@@ -20,25 +20,25 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
pass_flags = PASSBLOB
|
||||
faction = list(ROLE_BLOB)
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
call_life = TRUE
|
||||
hud_type = /datum/hud/blob_overmind
|
||||
var/obj/structure/blob/core/blob_core = null // The blob overmind's core
|
||||
var/blob_points = 0
|
||||
var/max_blob_points = 100
|
||||
var/max_blob_points = 250
|
||||
var/last_attack = 0
|
||||
var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob()
|
||||
var/datum/blobstrain/blobstrain
|
||||
var/list/blob_mobs = list()
|
||||
var/list/resource_blobs = list()
|
||||
var/free_chem_rerolls = 1 //one free chemical reroll
|
||||
var/free_strain_rerolls = 1 //one free strain reroll
|
||||
var/last_reroll_time = 0 //time since we last rerolled, used to give free rerolls
|
||||
var/nodes_required = 1 //if the blob needs nodes to place resource and factory blobs
|
||||
var/placed = 0
|
||||
var/base_point_rate = 2 //for blob core placement
|
||||
var/manualplace_min_time = 600 //in deciseconds //a minute, to get bearings
|
||||
var/autoplace_max_time = 3600 //six minutes, as long as should be needed
|
||||
var/list/blobs_legit = list()
|
||||
var/max_count = 0 //The biggest it got before death
|
||||
var/blobwincount = 400
|
||||
var/victory_in_progress = FALSE
|
||||
var/rerolling = FALSE
|
||||
|
||||
/mob/camera/blob/Initialize(mapload, starting_points = 60)
|
||||
validate_location()
|
||||
@@ -50,13 +50,14 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
name = new_name
|
||||
real_name = new_name
|
||||
last_attack = world.time
|
||||
var/datum/reagent/blob/BC = pick((subtypesof(/datum/reagent/blob)))
|
||||
blob_reagent_datum = new BC
|
||||
color = blob_reagent_datum.complementary_color
|
||||
var/datum/blobstrain/BS = pick(GLOB.valid_blobstrains)
|
||||
set_strain(BS)
|
||||
color = blobstrain.complementary_color
|
||||
if(blob_core)
|
||||
blob_core.update_icon()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
.= ..()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/mob/camera/blob/proc/validate_location()
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -70,13 +71,28 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
CRASH("No blobspawnpoints and blob spawned in nullspace.")
|
||||
forceMove(T)
|
||||
|
||||
/mob/camera/blob/proc/set_strain(datum/blobstrain/new_strain)
|
||||
if (ispath(new_strain))
|
||||
var/hadstrain = FALSE
|
||||
if (istype(blobstrain))
|
||||
blobstrain.on_lose()
|
||||
qdel(blobstrain)
|
||||
hadstrain = TRUE
|
||||
blobstrain = new new_strain(src)
|
||||
blobstrain.on_gain()
|
||||
if (hadstrain)
|
||||
to_chat(src, "Your strain is now: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
|
||||
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.description]")
|
||||
if(blobstrain.effectdesc)
|
||||
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.effectdesc]")
|
||||
|
||||
/mob/camera/blob/proc/is_valid_turf(turf/T)
|
||||
var/area/A = get_area(T)
|
||||
if((A && !A.blob_allowed) || !T || !is_station_level(T.z) || isspaceturf(T))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/camera/blob/Life()
|
||||
/mob/camera/blob/process()
|
||||
if(!blob_core)
|
||||
if(!placed)
|
||||
if(manualplace_min_time && world.time >= manualplace_min_time)
|
||||
@@ -84,7 +100,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
to_chat(src, "<span class='big'><font color=\"#EE4000\">You will automatically place your blob core in [DisplayTimeText(autoplace_max_time - world.time)].</font></span>")
|
||||
manualplace_min_time = 0
|
||||
if(autoplace_max_time && world.time >= autoplace_max_time)
|
||||
place_blob_core(base_point_rate, 1)
|
||||
place_blob_core(1)
|
||||
else
|
||||
qdel(src)
|
||||
else if(!victory_in_progress && (blobs_legit.len >= blobwincount))
|
||||
@@ -94,11 +110,12 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
max_blob_points = INFINITY
|
||||
blob_points = INFINITY
|
||||
addtimer(CALLBACK(src, .proc/victory), 450)
|
||||
else if(!free_strain_rerolls && (last_reroll_time + BLOB_REROLL_TIME<world.time))
|
||||
to_chat(src, "<b><span class='big'><font color=\"#EE4000\">You have gained another free strain re-roll.</font></span></b>")
|
||||
free_strain_rerolls = 1
|
||||
|
||||
if(!victory_in_progress && max_count < blobs_legit.len)
|
||||
max_count = blobs_legit.len
|
||||
..()
|
||||
|
||||
|
||||
/mob/camera/blob/proc/victory()
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
@@ -129,7 +146,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
continue
|
||||
if(!A.blob_allowed)
|
||||
continue
|
||||
A.color = blob_reagent_datum.color
|
||||
A.color = blobstrain.color
|
||||
A.name = "blob"
|
||||
A.icon = 'icons/mob/blob.dmi'
|
||||
A.icon_state = "blob_shield"
|
||||
@@ -157,8 +174,12 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
BM.overmind = null
|
||||
BM.update_icons()
|
||||
GLOB.overminds -= src
|
||||
blob_mobs = null
|
||||
resource_blobs = null
|
||||
blobs_legit = null
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -170,9 +191,9 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
add_points(0)
|
||||
|
||||
/mob/camera/blob/examine(mob/user)
|
||||
. = ..()
|
||||
if(blob_reagent_datum)
|
||||
. += "Its chemical is <font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>."
|
||||
..()
|
||||
if(blobstrain)
|
||||
to_chat(user, "Its strain is <font color=\"[blobstrain.color]\">[blobstrain.name]</font>.")
|
||||
|
||||
/mob/camera/blob/update_health_hud()
|
||||
if(blob_core)
|
||||
@@ -211,7 +232,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
src.log_talk(message, LOG_SAY)
|
||||
|
||||
var/message_a = say_quote(message)
|
||||
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>)</b> [message_a]</font></span>"
|
||||
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blobstrain.color]\">[blobstrain.name]</font>)</b> [message_a]</font></span>"
|
||||
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob))
|
||||
@@ -230,8 +251,8 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
stat(null, "Core Health: [blob_core.obj_integrity]")
|
||||
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
|
||||
stat(null, "Blobs to Win: [blobs_legit.len]/[blobwincount]")
|
||||
if(free_chem_rerolls)
|
||||
stat(null, "You have [free_chem_rerolls] Free Chemical Reroll\s Remaining")
|
||||
if(free_strain_rerolls)
|
||||
stat(null, "You have [free_strain_rerolls] Free Strain Reroll\s Remaining")
|
||||
if(!placed)
|
||||
if(manualplace_min_time)
|
||||
stat(null, "Time Before Manual Placement: [max(round((manualplace_min_time - world.time)*0.1, 0.1), 0)]")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
// Power verbs
|
||||
|
||||
/mob/camera/blob/proc/place_blob_core(point_rate, placement_override , pop_override = FALSE)
|
||||
/mob/camera/blob/proc/place_blob_core(placement_override, pop_override = FALSE)
|
||||
if(placed && placement_override != -1)
|
||||
return 1
|
||||
if(!placement_override)
|
||||
@@ -47,7 +47,7 @@
|
||||
if(placed && blob_core)
|
||||
blob_core.forceMove(loc)
|
||||
else
|
||||
var/obj/structure/blob/core/core = new(get_turf(src), src, point_rate, 1)
|
||||
var/obj/structure/blob/core/core = new(get_turf(src), src, 1)
|
||||
core.overmind = src
|
||||
blobs_legit += src
|
||||
blob_core = core
|
||||
@@ -71,13 +71,13 @@
|
||||
var/list/nodes = list()
|
||||
for(var/i in 1 to GLOB.blob_nodes.len)
|
||||
var/obj/structure/blob/node/B = GLOB.blob_nodes[i]
|
||||
nodes["Blob Node #[i] ([B.overmind ? "[B.overmind.blob_reagent_datum.name]":"No Chemical"])"] = B
|
||||
nodes["Blob Node #[i] ([get_area_name(B)])"] = B
|
||||
var/node_name = input(src, "Choose a node to jump to.", "Node Jump") in nodes
|
||||
var/obj/structure/blob/node/chosen_node = nodes[node_name]
|
||||
if(chosen_node)
|
||||
forceMove(chosen_node.loc)
|
||||
|
||||
/mob/camera/blob/proc/createSpecial(price, blobType, nearEquals, needsNode, turf/T)
|
||||
/mob/camera/blob/proc/createSpecial(price, blobstrain, nearEquals, needsNode, turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/structure/blob/B = (locate(/obj/structure/blob) in T)
|
||||
@@ -93,12 +93,12 @@
|
||||
return //handholdotron 2000
|
||||
if(nearEquals)
|
||||
for(var/obj/structure/blob/L in orange(nearEquals, T))
|
||||
if(L.type == blobType)
|
||||
if(L.type == blobstrain)
|
||||
to_chat(src, "<span class='warning'>There is a similar blob nearby, move more than [nearEquals] tiles away from it!</span>")
|
||||
return
|
||||
if(!can_buy(price))
|
||||
return
|
||||
var/obj/structure/blob/N = B.change_to(blobType, src)
|
||||
var/obj/structure/blob/N = B.change_to(blobstrain, src)
|
||||
return N
|
||||
|
||||
/mob/camera/blob/verb/toggle_node_req()
|
||||
@@ -120,12 +120,13 @@
|
||||
/mob/camera/blob/proc/create_shield(turf/T)
|
||||
var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
|
||||
if(S)
|
||||
if(!can_buy(15))
|
||||
if(!can_buy(BLOB_REFLECTOR_COST))
|
||||
return
|
||||
if(S.obj_integrity < S.max_integrity * 0.5)
|
||||
add_points(BLOB_REFLECTOR_COST)
|
||||
to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
|
||||
return
|
||||
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
|
||||
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced integrity.</span>")
|
||||
S.change_to(/obj/structure/blob/shield/reflective, src)
|
||||
else
|
||||
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
|
||||
@@ -166,7 +167,9 @@
|
||||
if(!can_buy(40))
|
||||
return
|
||||
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
|
||||
B.naut = TRUE //temporary placeholder to prevent creation of more than one per factory.
|
||||
to_chat(src, "<span class='notice'>You attempt to produce a blobbernaut.</span>")
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blobstrain.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
|
||||
if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
|
||||
B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
|
||||
B.obj_integrity = min(B.obj_integrity, B.max_integrity)
|
||||
@@ -188,8 +191,8 @@
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, <span class='cultlarge'>but will slowly die if not near the blob</span> or if the factory that made you is killed.")
|
||||
to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.shortdesc ? "[blobstrain.shortdesc]" : "[blobstrain.description]"]")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You could not conjure a sentience for your blobbernaut. Your points have been refunded. Try again later.</span>")
|
||||
add_points(40)
|
||||
@@ -244,8 +247,8 @@
|
||||
|
||||
/mob/camera/blob/verb/expand_blob_power()
|
||||
set category = "Blob"
|
||||
set name = "Expand/Attack Blob (4)"
|
||||
set desc = "Attempts to create a new blob in this tile. If the tile isn't clear, instead attacks it, damaging mobs and objects."
|
||||
set name = "Expand/Attack Blob ([BLOB_SPREAD_COST])"
|
||||
set desc = "Attempts to create a new blob in this tile. If the tile isn't clear, instead attacks it, damaging mobs and objects and refunding [BLOB_ATTACK_REFUND] points."
|
||||
var/turf/T = get_turf(src)
|
||||
expand_blob(T)
|
||||
|
||||
@@ -258,23 +261,21 @@
|
||||
if(!possibleblobs.len)
|
||||
to_chat(src, "<span class='warning'>There is no blob adjacent to the target tile!</span>")
|
||||
return
|
||||
if(can_buy(4))
|
||||
if(can_buy(BLOB_SPREAD_COST))
|
||||
var/attacksuccess = FALSE
|
||||
for(var/mob/living/L in T)
|
||||
if(ROLE_BLOB in L.faction) //no friendly/dead fire
|
||||
continue
|
||||
if(L.stat != DEAD)
|
||||
attacksuccess = TRUE
|
||||
var/mob_protection = L.get_permeability_protection()
|
||||
blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src)
|
||||
blob_reagent_datum.send_message(L)
|
||||
blobstrain.attack_living(L)
|
||||
var/obj/structure/blob/B = locate() in T
|
||||
if(B)
|
||||
if(attacksuccess) //if we successfully attacked a turf with a blob on it, don't refund shit
|
||||
if(attacksuccess) //if we successfully attacked a turf with a blob on it, only give an attack refund
|
||||
B.blob_attack_animation(T, src)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>There is a blob there!</span>")
|
||||
add_points(4) //otherwise, refund all of the cost
|
||||
add_points(BLOB_SPREAD_COST) //otherwise, refund all of the cost
|
||||
else
|
||||
var/list/cardinalblobs = list()
|
||||
var/list/diagonalblobs = list()
|
||||
@@ -287,14 +288,15 @@
|
||||
var/obj/structure/blob/OB
|
||||
if(cardinalblobs.len)
|
||||
OB = pick(cardinalblobs)
|
||||
OB.expand(T, src)
|
||||
if(!OB.expand(T, src))
|
||||
add_points(BLOB_ATTACK_REFUND) //assume it's attacked SOMETHING, possibly a structure
|
||||
else
|
||||
OB = pick(diagonalblobs)
|
||||
if(attacksuccess)
|
||||
OB.blob_attack_animation(T, src)
|
||||
playsound(OB, 'sound/effects/splat.ogg', 50, 1)
|
||||
else
|
||||
add_points(4) //if we're attacking diagonally and didn't hit anything, refund
|
||||
add_points(BLOB_SPREAD_COST) //if we're attacking diagonally and didn't hit anything, refund
|
||||
if(attacksuccess)
|
||||
last_attack = world.time + CLICK_CD_MELEE
|
||||
else
|
||||
@@ -321,7 +323,7 @@
|
||||
set category = "Blob"
|
||||
set name = "Blob Broadcast"
|
||||
set desc = "Speak with your blob spores and blobbernauts as your mouthpieces."
|
||||
var/speak_text = input(src, "What would you like to say with your minions?", "Blob Broadcast", null) as text
|
||||
var/speak_text = stripped_input(src, "What would you like to say with your minions?", "Blob Broadcast", null)
|
||||
if(!speak_text)
|
||||
return
|
||||
else
|
||||
@@ -331,41 +333,38 @@
|
||||
if(BM.stat == CONSCIOUS)
|
||||
BM.say(speak_text)
|
||||
|
||||
/mob/camera/blob/verb/chemical_reroll()
|
||||
/mob/camera/blob/verb/strain_reroll()
|
||||
set category = "Blob"
|
||||
set name = "Reactive Chemical Adaptation (40)"
|
||||
set desc = "Replaces your chemical with a random, different one."
|
||||
if(free_chem_rerolls || can_buy(40))
|
||||
set_chemical()
|
||||
if(free_chem_rerolls)
|
||||
free_chem_rerolls--
|
||||
set name = "Reactive Strain Adaptation (40)"
|
||||
set desc = "Replaces your strain with a random, different one."
|
||||
if(!rerolling && (free_strain_rerolls || can_buy(40)))
|
||||
rerolling = TRUE
|
||||
reroll_strain()
|
||||
rerolling = FALSE
|
||||
if(free_strain_rerolls)
|
||||
free_strain_rerolls--
|
||||
last_reroll_time = world.time
|
||||
|
||||
/mob/camera/blob/proc/set_chemical()
|
||||
var/datum/reagent/blob/BC = pick((subtypesof(/datum/reagent/blob) - blob_reagent_datum.type))
|
||||
blob_reagent_datum = new BC
|
||||
color = blob_reagent_datum.complementary_color
|
||||
for(var/BL in GLOB.blobs)
|
||||
var/obj/structure/blob/B = BL
|
||||
B.update_icon()
|
||||
for(var/BLO in blob_mobs)
|
||||
var/mob/living/simple_animal/hostile/blob/BM = BLO
|
||||
BM.update_icons() //If it's getting a new chemical, tell it what it does!
|
||||
to_chat(BM, "Your overmind's blob reagent is now: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(BM, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
to_chat(src, "Your reagent is now: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.description]")
|
||||
if(blob_reagent_datum.effectdesc)
|
||||
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.effectdesc]")
|
||||
/mob/camera/blob/proc/reroll_strain()
|
||||
var/list/choices = list()
|
||||
while (length(choices) < 4)
|
||||
var/datum/blobstrain/bs = pick((GLOB.valid_blobstrains))
|
||||
choices[initial(bs.name)] = bs
|
||||
|
||||
var/choice = input(usr, "Please choose a new strain","Strain") as anything in choices
|
||||
if (choice && choices[choice] && !QDELETED(src))
|
||||
var/datum/blobstrain/bs = choices[choice]
|
||||
set_strain(bs)
|
||||
|
||||
/mob/camera/blob/verb/blob_help()
|
||||
set category = "Blob"
|
||||
set name = "*Blob Help*"
|
||||
set desc = "Help on how to blob."
|
||||
to_chat(src, "<b>As the overmind, you can control the blob!</b>")
|
||||
to_chat(src, "Your blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.description]")
|
||||
if(blob_reagent_datum.effectdesc)
|
||||
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.effectdesc]")
|
||||
to_chat(src, "Your blob reagent is: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
|
||||
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.description]")
|
||||
if(blobstrain.effectdesc)
|
||||
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.effectdesc]")
|
||||
to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
|
||||
to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
|
||||
to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
|
||||
|
||||
@@ -83,16 +83,10 @@
|
||||
|
||||
/obj/structure/blob/update_icon() //Updates color based on overmind color if we have an overmind.
|
||||
if(overmind)
|
||||
add_atom_colour(overmind.blob_reagent_datum.color, FIXED_COLOUR_PRIORITY)
|
||||
add_atom_colour(overmind.blobstrain.color, FIXED_COLOUR_PRIORITY)
|
||||
else
|
||||
remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/structure/blob/process()
|
||||
Life()
|
||||
|
||||
/obj/structure/blob/proc/Life()
|
||||
return
|
||||
|
||||
/obj/structure/blob/proc/Pulse_Area(mob/camera/blob/pulsing_overmind, claim_range = 10, pulse_range = 3, expand_range = 2)
|
||||
if(QDELETED(pulsing_overmind))
|
||||
pulsing_overmind = overmind
|
||||
@@ -148,10 +142,10 @@
|
||||
O.setDir(dir)
|
||||
if(controller)
|
||||
var/mob/camera/blob/BO = controller
|
||||
O.color = BO.blob_reagent_datum.color
|
||||
O.color = BO.blobstrain.color
|
||||
O.alpha = 200
|
||||
else if(overmind)
|
||||
O.color = overmind.blob_reagent_datum.color
|
||||
O.color = overmind.blobstrain.color
|
||||
if(A)
|
||||
O.do_attack_animation(A) //visually attack the whatever
|
||||
return O //just in case you want to do something to the animation.
|
||||
@@ -192,7 +186,7 @@
|
||||
B.forceMove(T)
|
||||
B.update_icon()
|
||||
if(B.overmind && expand_reaction)
|
||||
B.overmind.blob_reagent_datum.expand_reaction(src, B, T, controller)
|
||||
B.overmind.blobstrain.expand_reaction(src, B, T, controller)
|
||||
return B
|
||||
else
|
||||
blob_attack_animation(T, controller)
|
||||
@@ -209,14 +203,14 @@
|
||||
return
|
||||
if(severity > 0)
|
||||
if(overmind)
|
||||
overmind.blob_reagent_datum.emp_reaction(src, severity)
|
||||
overmind.blobstrain.emp_reaction(src, severity)
|
||||
if(prob(100 - severity * 30))
|
||||
new /obj/effect/temp_visual/emp(get_turf(src))
|
||||
|
||||
/obj/structure/blob/tesla_act(power)
|
||||
..()
|
||||
if(overmind)
|
||||
if(overmind.blob_reagent_datum.tesla_reaction(src, power))
|
||||
if(overmind.blobstrain.tesla_reaction(src, power))
|
||||
take_damage(power/400, BURN, "energy")
|
||||
else
|
||||
take_damage(power/400, BURN, "energy")
|
||||
@@ -224,7 +218,7 @@
|
||||
/obj/structure/blob/extinguish()
|
||||
..()
|
||||
if(overmind)
|
||||
overmind.blob_reagent_datum.extinguish_reaction(src)
|
||||
overmind.blobstrain.extinguish_reaction(src)
|
||||
|
||||
/obj/structure/blob/hulk_damage()
|
||||
return 15
|
||||
@@ -243,13 +237,13 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/proc/chemeffectreport()
|
||||
/obj/structure/blob/proc/chemeffectreport(mob/user)
|
||||
RETURN_TYPE(/list)
|
||||
. = list()
|
||||
if(overmind)
|
||||
. += "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>"
|
||||
. += "<b>Material Effects:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdescdamage]</span>"
|
||||
. += "<b>Material Properties:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdesceffect]</span><br>"
|
||||
to_chat(user, "<b>Material: <font color=\"[overmind.blobstrain.color]\">[overmind.blobstrain.name]</font><span class='notice'>.</span></b>")
|
||||
to_chat(user, "<b>Material Effects:</b> <span class='notice'>[overmind.blobstrain.analyzerdescdamage]</span>")
|
||||
to_chat(user, "<b>Material Properties:</b> <span class='notice'>[overmind.blobstrain.analyzerdesceffect]</span><br>")
|
||||
else
|
||||
. += "<b>No Material Detected!</b><br>"
|
||||
|
||||
@@ -288,7 +282,7 @@
|
||||
armor_protection = armor.getRating(damage_flag)
|
||||
damage_amount = round(damage_amount * (100 - armor_protection)*0.01, 0.1)
|
||||
if(overmind && damage_flag)
|
||||
damage_amount = overmind.blob_reagent_datum.damage_reaction(src, damage_amount, damage_type, damage_flag)
|
||||
damage_amount = overmind.blobstrain.damage_reaction(src, damage_amount, damage_type, damage_flag)
|
||||
return damage_amount
|
||||
|
||||
/obj/structure/blob/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
@@ -298,13 +292,12 @@
|
||||
|
||||
/obj/structure/blob/obj_destruction(damage_flag)
|
||||
if(overmind)
|
||||
overmind.blob_reagent_datum.death_reaction(src, damage_flag)
|
||||
overmind.blobstrain.death_reaction(src, damage_flag)
|
||||
..()
|
||||
|
||||
/obj/structure/blob/proc/change_to(type, controller)
|
||||
if(!ispath(type))
|
||||
throw EXCEPTION("change_to(): invalid type for blob")
|
||||
return
|
||||
CRASH("change_to(): invalid type for blob")
|
||||
var/obj/structure/blob/B = new type(src.loc, controller)
|
||||
B.creation_action()
|
||||
B.update_icon()
|
||||
@@ -333,8 +326,8 @@
|
||||
|
||||
/obj/structure/blob/proc/get_chem_name()
|
||||
if(overmind)
|
||||
return overmind.blob_reagent_datum.name
|
||||
return "an unknown variant"
|
||||
return overmind.blobstrain.name
|
||||
return "some kind of organic tissue"
|
||||
|
||||
/obj/structure/blob/normal
|
||||
name = "normal blob"
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
|
||||
|
||||
for(var/mob/living/carbon/human/P in GLOB.player_list)
|
||||
if(P == H)
|
||||
if(P == H || HAS_TRAIT(P, TRAIT_NO_MIDROUND_ANTAG))
|
||||
continue
|
||||
to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
|
||||
P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
|
||||
|
||||
@@ -315,7 +315,7 @@
|
||||
bloodsuckerdatum.handle_eat_human_food(food_nutrition)
|
||||
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/handle_eat_human_food(var/food_nutrition) // Called from snacks.dm and drinks.dm
|
||||
/datum/antagonist/bloodsucker/proc/handle_eat_human_food(food_nutrition, puke_blood = TRUE, masquerade_override) // Called from snacks.dm and drinks.dm
|
||||
set waitfor = FALSE
|
||||
if(!owner.current || !iscarbon(owner.current))
|
||||
return
|
||||
@@ -324,14 +324,14 @@
|
||||
C.nutrition -= food_nutrition
|
||||
foodInGut += food_nutrition
|
||||
// Already ate some bad clams? Then we can back out, because we're already sick from it.
|
||||
if (foodInGut != food_nutrition)
|
||||
if(foodInGut != food_nutrition)
|
||||
return
|
||||
// Haven't eaten, but I'm in a Human Disguise.
|
||||
else if (poweron_masquerade)
|
||||
else if(poweron_masquerade && !masquerade_override)
|
||||
to_chat(C, "<span class='notice'>Your stomach turns, but your \"human disguise\" keeps the food down...for now.</span>")
|
||||
// Keep looping until we purge. If we have activated our Human Disguise, we ignore the food. But it'll come up eventually...
|
||||
var/sickphase = 0
|
||||
while (foodInGut)
|
||||
while(foodInGut)
|
||||
sleep(50)
|
||||
C.adjust_disgust(10 * sickphase)
|
||||
// Wait an interval...
|
||||
@@ -340,24 +340,29 @@
|
||||
if(C.stat == DEAD)
|
||||
return
|
||||
// Put up disguise? Then hold off the vomit.
|
||||
if(poweron_masquerade)
|
||||
if(poweron_masquerade && !masquerade_override)
|
||||
if(sickphase > 0)
|
||||
to_chat(C, "<span class='notice'>Your stomach settles temporarily. You regain your composure...for now.</span>")
|
||||
sickphase = 0
|
||||
continue
|
||||
switch(sickphase)
|
||||
if (1)
|
||||
if(1)
|
||||
to_chat(C, "<span class='warning'>You feel unwell. You can taste ash on your tongue.</span>")
|
||||
C.Stun(10)
|
||||
if (2)
|
||||
if(2)
|
||||
to_chat(C, "<span class='warning'>Your stomach turns. Whatever you ate tastes of grave dirt and brimstone.</span>")
|
||||
C.Dizzy(15)
|
||||
C.Stun(13)
|
||||
if (3)
|
||||
if(3)
|
||||
to_chat(C, "<span class='warning'>You purge the food of the living from your viscera! You've never felt worse.</span>")
|
||||
C.vomit(foodInGut * 4, foodInGut * 2, 0) // (var/lost_nutrition = 10, var/blood = 0, var/stun = 1, var/distance = 0, var/message = 1, var/toxic = 0)
|
||||
C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
|
||||
//Puke blood only if puke_blood is true, and loose some blood, else just puke normally.
|
||||
if(puke_blood)
|
||||
C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
|
||||
C.vomit(foodInGut * 4, foodInGut * 2, 0)
|
||||
else
|
||||
C.vomit(foodInGut * 4, FALSE, 0)
|
||||
C.Stun(30)
|
||||
//C.Dizzy(50)
|
||||
foodInGut = 0
|
||||
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "vampdisgust", /datum/mood_event/bloodsucker_disgust)
|
||||
sickphase ++
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
// EXPLANATION
|
||||
/datum/objective/bloodsucker/lair/update_explanation_text()
|
||||
explanation_text = "Create a lair by claiming a coffin, and protect it until the end of the shift"// Make sure to keep it safe!"
|
||||
explanation_text = "Create a lair by claiming a coffin, and protect it until the end of the shift."// Make sure to keep it safe!"
|
||||
|
||||
// WIN CONDITIONS?
|
||||
/datum/objective/bloodsucker/lair/check_completion()
|
||||
@@ -208,7 +208,7 @@
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
// Destroy the Solar Arrays
|
||||
/datum/objective/bloodsucker/solars
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
if (SC && SC.lastgen > 0 && SC.connected_panels.len > 0 && SC.connected_tracker)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
*/
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -250,15 +250,15 @@
|
||||
// WIN CONDITIONS?
|
||||
/datum/objective/bloodsucker/heartthief/check_completion()
|
||||
// -Must have a body.
|
||||
if (!owner.current)
|
||||
if(!owner.current)
|
||||
return FALSE
|
||||
// Taken from /steal in objective.dm
|
||||
var/list/all_items = owner.current.GetAllContents() // Includes items inside other items.
|
||||
var/itemcount = FALSE
|
||||
for(var/obj/I in all_items) //Check for items
|
||||
if(I == /obj/item/organ/heart)
|
||||
itemcount ++
|
||||
if (itemcount >= target_amount) // Got the right amount?
|
||||
if(istype(I, /obj/item/organ/heart/))
|
||||
itemcount++
|
||||
if(itemcount >= target_amount) // Got the right amount?
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
// Incap?
|
||||
if(must_be_capacitated)
|
||||
var/mob/living/L = owner
|
||||
if (L.incapacitated(TRUE, TRUE) || L.resting && !can_be_immobilized)
|
||||
if (L.incapacitated(TRUE, TRUE) || !CHECK_MOBILITY(L, MOBILITY_STAND) && !can_be_immobilized)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Not while you're incapacitated!</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
roundend_category = "bloodsuckers"
|
||||
antagpanel_category = "Bloodsucker"
|
||||
job_rank = ROLE_BLOODSUCKER
|
||||
|
||||
threat = 5
|
||||
// NAME
|
||||
var/vampname // My Dracula name
|
||||
var/vamptitle // My Dracula title
|
||||
@@ -91,10 +91,8 @@
|
||||
// Refill with Blood
|
||||
owner.current.blood_volume = max(owner.current.blood_volume,BLOOD_VOLUME_SAFE)
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/datum/antagonist/bloodsucker/threat()
|
||||
return ..()+3*vamplevel
|
||||
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/SelectFirstName()
|
||||
@@ -185,10 +183,10 @@
|
||||
BuyPower(new /datum/action/bloodsucker/veil)
|
||||
// Traits
|
||||
for(var/T in defaultTraits)
|
||||
ADD_TRAIT(owner.current, T, "bloodsucker")
|
||||
ADD_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
|
||||
if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
|
||||
had_toxlover = TRUE
|
||||
REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
|
||||
REMOVE_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
|
||||
// Traits: Species
|
||||
if(ishuman(owner.current))
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
@@ -235,9 +233,9 @@
|
||||
// owner.RemoveSpell(power)
|
||||
// Traits
|
||||
for(var/T in defaultTraits)
|
||||
REMOVE_TRAIT(owner.current, T, "bloodsucker")
|
||||
REMOVE_TRAIT(owner.current, T, BLOODSUCKER_TRAIT)
|
||||
if(had_toxlover == TRUE)
|
||||
ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, "species")
|
||||
ADD_TRAIT(owner.current, TRAIT_TOXINLOVER, SPECIES_TRAIT)
|
||||
|
||||
// Traits: Species
|
||||
if(ishuman(owner.current))
|
||||
@@ -379,20 +377,21 @@
|
||||
protege_objective.generate_objective()
|
||||
add_objective(protege_objective)
|
||||
|
||||
if (rand(0,1) == 0)
|
||||
//if (rand(0,1) == 0)
|
||||
// Heart Thief Objective
|
||||
var/datum/objective/bloodsucker/heartthief/heartthief_objective = new
|
||||
heartthief_objective.owner = owner
|
||||
heartthief_objective.generate_objective()
|
||||
add_objective(heartthief_objective)
|
||||
|
||||
var/datum/objective/bloodsucker/heartthief/heartthief_objective = new
|
||||
heartthief_objective.owner = owner
|
||||
heartthief_objective.generate_objective()
|
||||
add_objective(heartthief_objective)
|
||||
/*
|
||||
else
|
||||
// Solars Objective
|
||||
|
||||
// Solars Objective, doesnt work due to TG updates.
|
||||
var/datum/objective/bloodsucker/solars/solars_objective = new
|
||||
solars_objective.owner = owner
|
||||
solars_objective.generate_objective()
|
||||
add_objective(solars_objective)
|
||||
|
||||
*/
|
||||
// Survive Objective
|
||||
var/datum/objective/bloodsucker/survive/survive_objective = new
|
||||
survive_objective.owner = owner
|
||||
|
||||
@@ -13,7 +13,10 @@
|
||||
var/list/datum/objective/objectives_given = list() // For removal if needed.
|
||||
var/datum/martial_art/my_kungfu // Hunters know a lil kung fu.
|
||||
var/bad_dude = FALSE // Every first hunter spawned is a SHIT LORD.
|
||||
threat = -3
|
||||
|
||||
/datum/antagonist/vamphunter/threat()
|
||||
return bad_dude ? -(..()) : ..()
|
||||
|
||||
/datum/antagonist/vamphunter/on_gain()
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
var/datum/antagonist/bloodsucker/master // Who made me?
|
||||
var/list/datum/action/powers = list()// Purchased powers
|
||||
var/list/datum/objective/objectives_given = list() // For removal if needed.
|
||||
threat = 1
|
||||
|
||||
/datum/antagonist/vassal/can_be_owned(datum/mind/new_owner)
|
||||
// If we weren't created by a bloodsucker, then we cannot be a vassal (assigned from antag panel)
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
|
||||
|
||||
// organ_internal.dm -- /obj/item/organ
|
||||
|
||||
|
||||
|
||||
// Do I have a stake in my heart?
|
||||
/mob/living/AmStaked()
|
||||
var/obj/item/bodypart/BP = get_bodypart("chest")
|
||||
@@ -13,16 +9,14 @@
|
||||
if (istype(I,/obj/item/stake/))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/proc/AmStaked()
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/proc/StakeCanKillMe()
|
||||
return IsSleeping() || stat >= UNCONSCIOUS || blood_volume <= 0 || HAS_TRAIT(src, TRAIT_DEATHCOMA) // NOTE: You can't go to sleep in a coffin with a stake in you.
|
||||
|
||||
|
||||
///obj/item/weapon/melee/stake
|
||||
/obj/item/stake/
|
||||
/obj/item/stake
|
||||
name = "wooden stake"
|
||||
desc = "A simple wooden stake carved to a sharp point."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
@@ -96,6 +90,7 @@
|
||||
user.dropItemToGround(src, TRUE) //user.drop_item() // "drop item" doesn't seem to exist anymore. New proc is user.dropItemToGround() but it doesn't seem like it's needed now?
|
||||
var/obj/item/bodypart/B = C.get_bodypart("chest") // This was all taken from hitby() in human_defense.dm
|
||||
B.embedded_objects |= src
|
||||
embedded()
|
||||
add_mob_blood(target)//Place blood on the stake
|
||||
loc = C // Put INSIDE the character
|
||||
B.receive_damage(w_class * embedding.embedded_impact_pain_multiplier)
|
||||
@@ -112,8 +107,7 @@
|
||||
|
||||
// Can this target be staked? If someone stands up before this is complete, it fails. Best used on someone stationary.
|
||||
/mob/living/carbon/proc/can_be_staked()
|
||||
//return resting || IsKnockdown() || IsUnconscious() || (stat && (stat != SOFT_CRIT || pulledby)) || (has_trait(TRAIT_FAKEDEATH)) || resting || IsStun() || IsFrozen() || (pulledby && pulledby.grab_state >= GRAB_NECK)
|
||||
return (resting || lying || IsUnconscious() || pulledby && pulledby.grab_state >= GRAB_NECK)
|
||||
return !CHECK_MOBILITY(src, MOBILITY_STAND)
|
||||
// ABOVE: Taken from update_mobility() in living.dm
|
||||
|
||||
/obj/item/stake/hardened
|
||||
|
||||
@@ -42,25 +42,18 @@
|
||||
/obj/structure/closet/crate
|
||||
var/mob/living/resident // This lets bloodsuckers claim any "closet" as a Coffin, so long as they could get into it and close it. This locks it in place, too.
|
||||
|
||||
/obj/structure/closet/crate/coffin
|
||||
var/pryLidTimer = 250
|
||||
can_weld_shut = FALSE
|
||||
breakout_time = 200
|
||||
|
||||
|
||||
/obj/structure/closet/crate/coffin/blackcoffin
|
||||
name = "black coffin"
|
||||
desc = "For those departed who are not so dear."
|
||||
icon_state = "coffin"
|
||||
icon = 'icons/obj/vamp_obj.dmi'
|
||||
can_weld_shut = FALSE
|
||||
resistance_flags = 0 // Start off with no bonuses.
|
||||
open_sound = 'sound/bloodsucker/coffin_open.ogg'
|
||||
close_sound = 'sound/bloodsucker/coffin_close.ogg'
|
||||
breakout_time = 600
|
||||
pryLidTimer = 400
|
||||
resistance_flags = NONE
|
||||
integrity_failure = 70
|
||||
max_integrity = 100
|
||||
integrity_failure = 0.5
|
||||
armor = list("melee" = 50, "bullet" = 20, "laser" = 30, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
|
||||
|
||||
/obj/structure/closet/crate/coffin/meatcoffin
|
||||
@@ -68,8 +61,6 @@
|
||||
desc = "When you're ready to meat your maker, the steaks can never be too high."
|
||||
icon_state = "meatcoffin"
|
||||
icon = 'icons/obj/vamp_obj.dmi'
|
||||
can_weld_shut = FALSE
|
||||
resistance_flags = 0 // Start off with no bonuses.
|
||||
open_sound = 'sound/effects/footstep/slime1.ogg'
|
||||
close_sound = 'sound/effects/footstep/slime1.ogg'
|
||||
breakout_time = 200
|
||||
@@ -77,24 +68,23 @@
|
||||
resistance_flags = NONE
|
||||
material_drop = /obj/item/reagent_containers/food/snacks/meat/slab
|
||||
material_drop_amount = 3
|
||||
integrity_failure = 40
|
||||
integrity_failure = 0.57
|
||||
armor = list("melee" = 70, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
|
||||
|
||||
/obj/structure/closet/crate/coffin/metalcoffin
|
||||
name = "metal coffin"
|
||||
desc = "A big metal sardine can inside of another big metal sardine can, in space."
|
||||
icon_state = "metalcoffin"
|
||||
icon = 'icons/obj/vamp_obj.dmi'
|
||||
can_weld_shut = FALSE
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
open_sound = 'sound/effects/pressureplate.ogg'
|
||||
close_sound = 'sound/effects/pressureplate.ogg'
|
||||
breakout_time = 300
|
||||
pryLidTimer = 200
|
||||
resistance_flags = NONE
|
||||
material_drop = /obj/item/stack/sheet/metal
|
||||
material_drop_amount = 5
|
||||
integrity_failure = 60
|
||||
max_integrity = 200
|
||||
integrity_failure = 0.25
|
||||
armor = list("melee" = 40, "bullet" = 15, "laser" = 50, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
buckled_mob.pixel_y = buckled_mob.get_standard_pixel_y_offset(180)
|
||||
src.visible_message(text("<span class='danger'>[buckled_mob][buckled_mob.stat==DEAD?"'s corpse":""] slides off of the rack.</span>"))
|
||||
density = FALSE
|
||||
buckled_mob.AdjustKnockdown(30)
|
||||
buckled_mob.DefaultCombatKnockdown(30)
|
||||
update_icon()
|
||||
useLock = FALSE // Failsafe
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
/obj/structure/bloodsucker/vassalrack/proc/torture_victim(mob/living/user, mob/living/target)
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
// Check Bloodmob/living/M, force = FALSE, check_loc = TRUE
|
||||
var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
|
||||
var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
|
||||
if(user.blood_volume < convert_cost + 5)
|
||||
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
|
||||
return
|
||||
@@ -449,7 +449,7 @@
|
||||
/obj/structure/bloodsucker/candelabrum/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/update_icon()
|
||||
/obj/structure/bloodsucker/candelabrum/update_icon_state()
|
||||
icon_state = "candelabrum[lit ? "_lit" : ""]"
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/examine(mob/user)
|
||||
|
||||
@@ -72,8 +72,7 @@
|
||||
if(rand(5 + powerlevel) >= 5)
|
||||
target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
|
||||
"<span class='userdanger'>[user] has landed a horrifying punch on you, sending you flying!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.Knockdown(min(5, rand(10, 10 * powerlevel)) )
|
||||
|
||||
target.DefaultCombatKnockdown(min(5, rand(10, 10 * powerlevel)) )
|
||||
// Attack!
|
||||
playsound(get_turf(target), 'sound/weapons/punch4.ogg', 60, 1, -1)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_SMASH)
|
||||
@@ -145,7 +144,7 @@
|
||||
// Knock Down (if Living)
|
||||
if (isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.Knockdown(pull_power * 10 + 20)
|
||||
L.DefaultCombatKnockdown(pull_power * 10 + 20)
|
||||
// Knock Back (before Knockdown, which probably cancels pull)
|
||||
var/send_dir = get_dir(owner, M)
|
||||
var/turf/T = get_ranged_target_turf(M, send_dir, pull_power)
|
||||
|
||||
@@ -2,40 +2,59 @@
|
||||
|
||||
/datum/action/bloodsucker/cloak
|
||||
name = "Cloak of Darkness"
|
||||
desc = "Blend into the shadows and become invisible to the untrained eye."
|
||||
desc = "Blend into the shadows and become invisible to the untrained eye. Movement is slowed in brightly lit areas."
|
||||
button_icon_state = "power_cloak"
|
||||
bloodcost = 5
|
||||
cooldown = 50
|
||||
bloodsucker_can_buy = TRUE
|
||||
amToggle = TRUE
|
||||
warn_constant_cost = TRUE
|
||||
var/was_running
|
||||
|
||||
var/light_min = 0.2 // If lum is above this, no good.
|
||||
var/moveintent_was_run
|
||||
var/runintent
|
||||
var/walk_threshold = 0.4 // arbitrary number, to be changed. edit in last commit: this is fine after testing on box station for a bit
|
||||
var/lum
|
||||
|
||||
/datum/action/bloodsucker/cloak/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
// Must be Dark
|
||||
var/turf/T = owner.loc
|
||||
if(istype(T) && T.get_lumcount() > light_min)
|
||||
to_chat(owner, "<span class='warning'>This area is not dark enough to blend in</span>")
|
||||
return FALSE
|
||||
|
||||
// must have nobody around to see the cloak
|
||||
var/watchers = viewers(9,get_turf(owner))
|
||||
for(var/mob/living/M in watchers)
|
||||
if(M != owner)
|
||||
to_chat(owner, "<span class='warning'>You may only vanish into the shadows unseen.</span>")
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/cloak/ActivatePower()
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
var/mob/living/user = owner
|
||||
was_running = (user.m_intent == MOVE_INTENT_RUN)
|
||||
if(was_running)
|
||||
user.toggle_move_intent()
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
|
||||
moveintent_was_run = (user.m_intent == MOVE_INTENT_RUN)
|
||||
|
||||
while(bloodsuckerdatum && ContinueActive(user))
|
||||
// Pay Blood Toll (if awake)
|
||||
owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current))
|
||||
owner.alpha = max(35, owner.alpha - min(75, 10 + 5 * level_current))
|
||||
bloodsuckerdatum.AddBloodVolume(-0.2)
|
||||
sleep(5) // Check every few ticks that we haven't disabled this power
|
||||
|
||||
runintent = (user.m_intent == MOVE_INTENT_RUN)
|
||||
var/turf/T = get_turf(user)
|
||||
lum = T.get_lumcount()
|
||||
|
||||
if(istype(owner.loc))
|
||||
if(lum > walk_threshold)
|
||||
if(runintent)
|
||||
user.toggle_move_intent()
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
|
||||
if(lum < walk_threshold)
|
||||
if(!runintent)
|
||||
user.toggle_move_intent()
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
|
||||
sleep(5) // Check every few ticks
|
||||
|
||||
/datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target)
|
||||
if (!..())
|
||||
@@ -43,15 +62,14 @@
|
||||
if(user.stat == !CONSCIOUS) // Must be CONSCIOUS
|
||||
to_chat(owner, "<span class='warning'>Your cloak failed due to you falling unconcious! </span>")
|
||||
return FALSE
|
||||
var/turf/T = owner.loc // Must be DARK
|
||||
if(istype(T) && T.get_lumcount() > light_min)
|
||||
to_chat(owner, "<span class='warning'>Your cloak failed due to there being too much light!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/cloak/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..()
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
user.alpha = 255
|
||||
if(was_running && user.m_intent != MOVE_INTENT_RUN)
|
||||
|
||||
runintent = (user.m_intent == MOVE_INTENT_RUN)
|
||||
|
||||
if(!runintent && moveintent_was_run)
|
||||
user.toggle_move_intent()
|
||||
|
||||
@@ -306,7 +306,7 @@
|
||||
// Bloodsuckers not affected by "the Kiss" of another vampire
|
||||
if(!target.mind || !target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
target.Unconscious(50,0)
|
||||
target.Knockdown(40 + 5 * level_current,1)
|
||||
target.DefaultCombatKnockdown(40 + 5 * level_current,1)
|
||||
// NOTE: THis is based on level of power!
|
||||
if(ishuman(target))
|
||||
target.adjustStaminaLoss(5, forced = TRUE)// Base Stamina Damage
|
||||
@@ -321,4 +321,4 @@
|
||||
// My mouth is no longer full
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "bloodsucker_feed")
|
||||
// Let me move immediately
|
||||
user.update_canmove()
|
||||
user.update_mobility()
|
||||
|
||||
@@ -100,8 +100,8 @@
|
||||
var/mob/living/simple_animal/SA = pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
|
||||
new SA (owner.loc)
|
||||
// TELEPORT: Move to Coffin & Close it!
|
||||
user.set_resting(TRUE, TRUE, FALSE)
|
||||
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
|
||||
user.resting = TRUE
|
||||
user.Stun(30,1)
|
||||
// CLOSE LID: If fail, force me in.
|
||||
if(!bloodsuckerdatum.coffin.close(owner))
|
||||
|
||||
@@ -76,16 +76,17 @@
|
||||
sleep(speed)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
|
||||
hit = null
|
||||
user.update_canmove()
|
||||
user.update_mobility()
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..() // activate = FALSE
|
||||
user.update_canmove()
|
||||
user.update_mobility()
|
||||
|
||||
/datum/action/bloodsucker/targeted/haste/proc/on_move()
|
||||
for(var/mob/living/L in dview(1, get_turf(owner)))
|
||||
if(!hit[L] && (L != owner))
|
||||
hit[L] = TRUE
|
||||
playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
|
||||
L.Knockdown(10 + level_current * 5, override_hardstun = 0.1)
|
||||
L.DefaultCombatKnockdown(10 + level_current * 5)
|
||||
L.Paralyze(0.1)
|
||||
L.spin(10, 1)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
cooldown = 120
|
||||
target_range = 3
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
message_Trigger = "Whom will you ensnare within your grasp?"
|
||||
must_be_capacitated = TRUE
|
||||
bloodsucker_can_buy = TRUE
|
||||
|
||||
@@ -52,32 +52,37 @@
|
||||
// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
|
||||
var/mob/living/carbon/target = A
|
||||
var/turf/T = get_turf(target)
|
||||
var/mob/living/L = owner
|
||||
// Clear Vars
|
||||
owner.pulling = null
|
||||
// Will we Knock them Down?
|
||||
var/do_knockdown = !is_A_facing_B(target,owner) || owner.alpha <= 0 || istype(owner.loc, /obj/structure/closet)
|
||||
// CAUSES: Target has their back to me, I'm invisible, or I'm in a Closet
|
||||
// Step One: Heatseek toward Target's Turf
|
||||
|
||||
walk_towards(owner, T, 0.1, 10) // NOTE: this runs in the background! to cancel it, you need to use walk(owner.current,0), or give them a new path.
|
||||
addtimer(CALLBACK(owner, .proc/_walk, 0), 2 SECONDS)
|
||||
if(get_turf(owner) != T && !(isliving(target) && target.Adjacent(owner)) && owner.incapacitated() && owner.resting)
|
||||
var/send_dir = get_dir(owner, T)
|
||||
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
|
||||
owner.spin(10)
|
||||
// Step Two: Check if I'm at/adjectent to Target's CURRENT turf (not original...that was just a destination)
|
||||
sleep(1)
|
||||
if(target.Adjacent(owner))
|
||||
// LEVEL 2: If behind target, mute or unconscious!
|
||||
if(do_knockdown) // && level_current >= 1)
|
||||
target.Knockdown(15 + 10 * level_current,1)
|
||||
target.adjustStaminaLoss(40 + 10 * level_current)
|
||||
// Cancel Walk (we were close enough to contact them)
|
||||
walk(owner, 0)
|
||||
target.Stun(10,1) //Without this the victim can just walk away
|
||||
target.grabbedby(owner) // Taken from mutations.dm under changelings
|
||||
target.grippedby(owner, instant = TRUE) //instant aggro grab
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/_walk, owner, 0), 2 SECONDS)
|
||||
target.playsound_local(get_turf(owner), 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // target-only telegraphing
|
||||
owner.playsound_local(owner, 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // audio feedback to the user
|
||||
if(do_mob(owner, owner, 7, TRUE, TRUE))
|
||||
walk_towards(owner, T, 0.1, 10) // yes i know i shouldn't use this but i don't know how to work in anything better
|
||||
if(get_turf(owner) != T && !(isliving(target) && target.Adjacent(owner)) && owner.incapacitated() && !CHECK_MOBILITY(L, MOBILITY_STAND))
|
||||
var/send_dir = get_dir(owner, T)
|
||||
new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE)
|
||||
owner.spin(10)
|
||||
// Step Two: Check if I'm at/adjectent to Target's CURRENT turf (not original...that was just a destination)
|
||||
for(var/i in 1 to 6)
|
||||
if (target.Adjacent(owner))
|
||||
// LEVEL 2: If behind target, mute or unconscious!
|
||||
if(do_knockdown) // && level_current >= 1)
|
||||
target.Knockdown(15 + 10 * level_current,1)
|
||||
target.adjustStaminaLoss(40 + 10 * level_current)
|
||||
// Cancel Walk (we were close enough to contact them)
|
||||
walk(owner, 0)
|
||||
target.Stun(10,1) //Without this the victim can just walk away
|
||||
target.grabbedby(owner) // Taken from mutations.dm under changelings
|
||||
target.grippedby(owner, instant = TRUE) //instant aggro grab
|
||||
break
|
||||
sleep(3)
|
||||
|
||||
/datum/action/bloodsucker/targeted/lunge/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..() // activate = FALSE
|
||||
user.update_canmove()
|
||||
user.update_mobility()
|
||||
|
||||
@@ -11,24 +11,25 @@
|
||||
button_icon_state = "power_mez"
|
||||
bloodcost = 30
|
||||
cooldown = 300
|
||||
target_range = 1
|
||||
power_activates_immediately = FALSE
|
||||
target_range = 2
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = "Whom will you subvert to your will?"
|
||||
must_be_capacitated = TRUE
|
||||
bloodsucker_can_buy = TRUE
|
||||
var/success
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/CheckCanUse(display_error)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if (!owner.getorganslot(ORGAN_SLOT_EYES))
|
||||
if(!owner.getorganslot(ORGAN_SLOT_EYES))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>You have no eyes with which to mesmerize.</span>")
|
||||
return FALSE
|
||||
// Check: Eyes covered?
|
||||
var/mob/living/L = owner
|
||||
if (istype(L) && L.is_eyes_covered() || !isturf(owner.loc))
|
||||
if (display_error)
|
||||
if(istype(L) && L.is_eyes_covered() || !isturf(owner.loc))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your eyes are concealed from sight.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -38,74 +39,99 @@
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/CheckCanTarget(atom/A,display_error)
|
||||
// Check: Self
|
||||
if (A == owner)
|
||||
if(A == owner)
|
||||
return FALSE
|
||||
var/mob/living/carbon/target = A // We already know it's carbon due to CheckValidTarget()
|
||||
|
||||
// Bloodsucker
|
||||
if (target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Bloodsuckers are immune to [src].</span>")
|
||||
return FALSE
|
||||
// Dead/Unconscious
|
||||
if (target.stat > CONSCIOUS)
|
||||
if(target.stat > CONSCIOUS)
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim is not [(target.stat == DEAD || HAS_TRAIT(target, TRAIT_FAKEDEATH))?"alive":"conscious"].</span>")
|
||||
return FALSE
|
||||
// Check: Target has eyes?
|
||||
if (!target.getorganslot(ORGAN_SLOT_EYES))
|
||||
if(!target.getorganslot(ORGAN_SLOT_EYES))
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>They have no eyes!</span>")
|
||||
return FALSE
|
||||
// Check: Target blind?
|
||||
if (target.eye_blind > 0)
|
||||
if(target.eye_blind > 0)
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim's eyes are glazed over. They cannot perceive you.</span>")
|
||||
return FALSE
|
||||
// Check: Target See Me? (behind wall)
|
||||
if (!(owner in view(target_range, get_turf(target))))
|
||||
if(!(target in view(target_range, get_turf(owner))))
|
||||
// Sub-Check: GET CLOSER
|
||||
//if (!(owner in range(target_range, get_turf(target)))
|
||||
// if (display_error)
|
||||
// to_chat(owner, "<span class='warning'>You're too far from your victim.</span>")
|
||||
if (display_error)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You're too far outside your victim's view.</span>")
|
||||
return FALSE
|
||||
|
||||
if(target.has_status_effect(STATUS_EFFECT_MESMERIZE)) // ignores facing once the windup has started
|
||||
return TRUE
|
||||
|
||||
// Check: Facing target?
|
||||
if (!is_A_facing_B(owner,target)) // in unsorted.dm
|
||||
if(!is_A_facing_B(owner,target)) // in unsorted.dm
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>You must be facing your victim.</span>")
|
||||
return FALSE
|
||||
// Check: Target facing me?
|
||||
if (!target.resting && !is_A_facing_B(target,owner))
|
||||
if (display_error)
|
||||
if (CHECK_MOBILITY(target, MOBILITY_STAND) && !is_A_facing_B(target,owner))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim must be facing you to see into your eyes.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/proc/ContinueTarget(atom/A)
|
||||
var/mob/living/carbon/target = A
|
||||
var/mob/living/user = owner
|
||||
|
||||
var/cancontinue=CheckCanTarget(target)
|
||||
if(!cancontinue)
|
||||
success = FALSE
|
||||
target.remove_status_effect(STATUS_EFFECT_MESMERIZE)
|
||||
user.remove_status_effect(STATUS_EFFECT_MESMERIZE)
|
||||
DeactivatePower()
|
||||
DeactivateRangedAbility()
|
||||
StartCooldown()
|
||||
to_chat(user, "<span class='warning'>[target] has escaped your gaze!</span>")
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/FireTargetedPower(atom/A)
|
||||
// set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done.
|
||||
var/mob/living/carbon/target = A
|
||||
var/mob/living/user = owner
|
||||
|
||||
if(istype(target))
|
||||
target.Stun(40) //Utterly useless without this, its okay since there are so many checks to go through
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, 45) //So you cant rotate with combat mode, plus fancy status alert
|
||||
|
||||
if(do_mob(user, target, 40, 0, TRUE, extra_checks = CALLBACK(src, .proc/ContinueActive, user, target)))
|
||||
PowerActivatedSuccessfully() // PAY COST! BEGIN COOLDOWN!
|
||||
var/power_time = 90 + level_current * 12
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time + 80)
|
||||
to_chat(user, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
|
||||
target.Stun(power_time)
|
||||
target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
|
||||
target.notransform = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
|
||||
spawn(power_time)
|
||||
if(istype(target))
|
||||
target.notransform = FALSE
|
||||
// They Woke Up! (Notice if within view)
|
||||
if(istype(user) && target.stat == CONSCIOUS && (target in view(10, get_turf(user))) )
|
||||
to_chat(user, "<span class='warning'>[target] has snapped out of their trance.</span>")
|
||||
success = TRUE
|
||||
var/power_time = 138 + level_current * 12
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, 30)
|
||||
user.apply_status_effect(STATUS_EFFECT_MESMERIZE, 30)
|
||||
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/ContinueTarget)
|
||||
|
||||
// 3 second windup
|
||||
sleep(30)
|
||||
if(success)
|
||||
PowerActivatedSuccessfully() // blood & cooldown only altered if power activated successfully - less "fuck you"-y
|
||||
target.face_atom(user)
|
||||
target.apply_status_effect(STATUS_EFFECT_MESMERIZE, power_time) // pretty much purely cosmetic
|
||||
target.Stun(power_time)
|
||||
to_chat(user, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
|
||||
target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
|
||||
target.notransform = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
|
||||
spawn(power_time)
|
||||
if(istype(target) && success)
|
||||
target.notransform = FALSE
|
||||
// They Woke Up! (Notice if within view)
|
||||
if(istype(user) && target.stat == CONSCIOUS && (target in view(10, get_turf(user))) )
|
||||
to_chat(user, "<span class='warning'>[target] has snapped out of their trance.</span>")
|
||||
|
||||
/datum/action/bloodsucker/targeted/mesmerize/ContinueActive(mob/living/user, mob/living/target)
|
||||
return ..() && CheckCanUse() && CheckCanTarget(target)
|
||||
|
||||
@@ -92,10 +92,10 @@
|
||||
H.socks = random_socks(H.gender)
|
||||
//H.eye_color = random_eye_color()
|
||||
REMOVE_TRAIT(H, TRAIT_DISFIGURED, null) //
|
||||
H.dna.features = random_features()
|
||||
H.dna.features = random_features(H.dna.species?.id)
|
||||
|
||||
// Apply Appearance
|
||||
H.update_body() // Outfit and underware, also body.
|
||||
H.update_body(TRUE) // Outfit and underwear, also body and privates.
|
||||
//H.update_mutant_bodyparts() // Lizard tails etc
|
||||
H.update_hair()
|
||||
H.update_body_parts()
|
||||
@@ -140,7 +140,7 @@
|
||||
ADD_TRAIT(H, TRAIT_DISFIGURED, "husk") // NOTE: We are ASSUMING husk. // H.status_flags |= DISFIGURED // Restore "Unknown" disfigurement
|
||||
H.dna.features = prev_features
|
||||
// Apply Appearance
|
||||
H.update_body() // Outfit and underware, also body.
|
||||
H.update_body(TRUE) // Outfit and underwear, also body and privates.
|
||||
H.update_hair()
|
||||
H.update_body_parts() // Body itself, maybe skin color?
|
||||
cast_effect() // POOF
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
var/special_role = ROLE_BROTHER
|
||||
var/datum/team/brother_team/team
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
threat = 3
|
||||
|
||||
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
|
||||
if(!new_team)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
if(istype(our_target, /datum/cellular_emporium))
|
||||
cellular_emporium = our_target
|
||||
else
|
||||
throw EXCEPTION("cellular_emporium action created with non emporium")
|
||||
CRASH("cellular_emporium action created with non emporium")
|
||||
|
||||
/datum/action/innate/cellular_emporium/Activate()
|
||||
cellular_emporium.ui_interact(owner)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
antagpanel_category = "Changeling"
|
||||
job_rank = ROLE_CHANGELING
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
threat = 10
|
||||
|
||||
var/you_are_greet = TRUE
|
||||
var/give_objectives = TRUE
|
||||
|
||||
@@ -13,17 +13,14 @@
|
||||
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
|
||||
if(!istype(H)) // req_human could be done in can_sting stuff.
|
||||
return
|
||||
var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
|
||||
if(HM in H.dna.mutations)
|
||||
HM.force_lose(H)
|
||||
if(H.dna.get_mutation(CHAMELEON))
|
||||
H.dna.remove_mutation(CHAMELEON)
|
||||
else
|
||||
HM.force_give(H)
|
||||
H.dna.add_mutation(CHAMELEON)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user)
|
||||
action.Remove(user)
|
||||
if(user.has_dna())
|
||||
var/mob/living/carbon/C = user
|
||||
var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
|
||||
if(HM in C.dna.mutations)
|
||||
HM.force_lose(C)
|
||||
C.dna.remove_mutation(CHAMELEON)
|
||||
@@ -18,7 +18,6 @@
|
||||
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
|
||||
user.fakedeath("changeling") //play dead
|
||||
user.update_stat()
|
||||
user.update_canmove()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
|
||||
return TRUE
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
H.confused += 3
|
||||
for(var/mob/living/silicon/S in range(2,user))
|
||||
to_chat(S, "<span class='userdanger'>Your sensors are disabled by a shower of blood!</span>")
|
||||
S.Knockdown(60)
|
||||
S.DefaultCombatKnockdown(60)
|
||||
var/turf = get_turf(user)
|
||||
user.gib()
|
||||
. = TRUE
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
if(issilicon(M))
|
||||
SEND_SOUND(M, sound('sound/weapons/flash.ogg'))
|
||||
M.Knockdown(rand(100,200))
|
||||
M.DefaultCombatKnockdown(rand(100,200))
|
||||
|
||||
for(var/obj/machinery/light/L in range(4, user))
|
||||
L.on = 1
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
if(stacks >= 20)
|
||||
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
|
||||
user.Knockdown(60)
|
||||
user.DefaultCombatKnockdown(60)
|
||||
user.emote("gasp")
|
||||
|
||||
INVOKE_ASYNC(src, .proc/muscle_loop, user)
|
||||
@@ -40,7 +40,7 @@
|
||||
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
|
||||
active = !active
|
||||
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
|
||||
user.Knockdown(40)
|
||||
user.DefaultCombatKnockdown(40)
|
||||
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
break
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
if(iscultist(L)) //No longer stuns cultists, instead sets them on fire and burns them
|
||||
to_chat(L, "<span class='heavy_brass'>\"Watch your step, wretch.\"</span>")
|
||||
L.adjustFireLoss(10)
|
||||
L.Knockdown(20, FALSE)
|
||||
L.DefaultCombatKnockdown(20, FALSE)
|
||||
L.adjust_fire_stacks(5) //Burn!
|
||||
L.IgniteMob()
|
||||
else
|
||||
@@ -155,7 +155,7 @@
|
||||
if(brutedamage || burndamage)
|
||||
L.adjustBruteLoss(-(brutedamage * 0.25))
|
||||
L.adjustFireLoss(-(burndamage * 0.25))
|
||||
L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
|
||||
L.DefaultCombatKnockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.silent += 5
|
||||
@@ -251,6 +251,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/update_icon()
|
||||
. = ..()
|
||||
var/power_charge = get_clockwork_power()
|
||||
if(GLOB.ratvar_awakens)
|
||||
alpha = 255
|
||||
@@ -351,9 +352,9 @@
|
||||
break
|
||||
if(!L.client || L.client.is_afk())
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", ROLE_SERVANT_OF_RATVAR, null, ROLE_SERVANT_OF_RATVAR, 50, L)
|
||||
var/list/mob/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", ROLE_SERVANT_OF_RATVAR, null, ROLE_SERVANT_OF_RATVAR, 50, L)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
|
||||
L.ghostize(0)
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
if(!iscultist(L))
|
||||
L.visible_message("<span class='warning'>[L]'s eyes blaze with brilliant light!</span>", \
|
||||
"<span class='userdanger'>Your vision suddenly screams with white-hot light!</span>")
|
||||
L.Knockdown(15, TRUE, FALSE, 15)
|
||||
L.DefaultCombatKnockdown(15, TRUE, FALSE, 15)
|
||||
L.apply_status_effect(STATUS_EFFECT_KINDLE)
|
||||
L.flash_act(1, 1)
|
||||
if(issilicon(target))
|
||||
|
||||
@@ -57,15 +57,15 @@
|
||||
else if(!..())
|
||||
if(!L.anti_magic_check())
|
||||
if(issilicon(L))
|
||||
L.Knockdown(100)
|
||||
L.DefaultCombatKnockdown(100)
|
||||
else if(iscultist(L))
|
||||
L.confused += CLAMP(10 - L.confused, 0, 5) // Spearthrow now confuses enemy cultists + just deals extra damage / sets on fire instead of hardstunning + damage
|
||||
to_chat(L, "<span class ='userdanger'>[src] crashes into you with burning force, sending you reeling!</span>")
|
||||
L.adjust_fire_stacks(2)
|
||||
L.Knockdown(1)
|
||||
L.DefaultCombatKnockdown(1)
|
||||
L.IgniteMob()
|
||||
else
|
||||
L.Knockdown(40)
|
||||
L.DefaultCombatKnockdown(40)
|
||||
GLOB.clockwork_vitality += L.adjustFireLoss(bonus_burn * 3) //normally a total of 40 damage, 70 with ratvar
|
||||
break_spear(T)
|
||||
else
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
var/datum/status_effect/belligerent/B = C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
|
||||
if(!QDELETED(B))
|
||||
B.duration = world.time + 30
|
||||
C.Knockdown(5) //knocks down for half a second if affected
|
||||
C.DefaultCombatKnockdown(5) //knocks down for half a second if affected
|
||||
sleep(!GLOB.ratvar_approaches ? 16 : 10)
|
||||
name = "judicial blast"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
@@ -196,7 +196,7 @@
|
||||
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
|
||||
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
|
||||
continue
|
||||
L.Knockdown(15) //knocks down briefly when exploding
|
||||
L.DefaultCombatKnockdown(15) //knocks down briefly when exploding
|
||||
if(!iscultist(L))
|
||||
L.visible_message("<span class='warning'>[L] is struck by a judicial explosion!</span>", \
|
||||
"<span class='userdanger'>[!issilicon(L) ? "An unseen force slams you into the ground!" : "ERROR: Motor servos disabled by external source!"]</span>")
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
unique_name = 1
|
||||
minbodytemp = 0
|
||||
unsuitable_atmos_damage = 0
|
||||
threat = 1
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) //Robotic
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
|
||||
healable = FALSE
|
||||
@@ -37,7 +38,7 @@
|
||||
/mob/living/simple_animal/hostile/clockwork/ratvar_act()
|
||||
fully_heal(TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
/mob/living/simple_animal/hostile/clockwork/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
|
||||
return 0 //ouch, my metal-unlikely-to-be-damaged-by-electricity-body
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
|
||||
icon_state = "clockwork_marauder"
|
||||
mob_biotypes = MOB_HUMANOID
|
||||
threat = 3
|
||||
health = 120
|
||||
maxHealth = 120
|
||||
force_threshold = 8
|
||||
|
||||
@@ -138,11 +138,11 @@
|
||||
quickbind_desc = "Applies handcuffs to a struck target."
|
||||
|
||||
|
||||
//Vanguard: Provides twenty seconds of greatly increased stamina and stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
|
||||
//Vanguard: Provides twenty seconds of greatly increased stamina regeneration and stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed aswell as 50% of healed stamloss are applied to the invoker.
|
||||
/datum/clockwork_scripture/vanguard
|
||||
descname = "Self Stun Immunity"
|
||||
name = "Vanguard"
|
||||
desc = "Provides twenty seconds of greatly increased stamina and stun immunity. At the end of the twenty seconds, the invoker is knocked down for the equivalent of 25% of all stuns they absorbed. \
|
||||
desc = "Provides twenty seconds of greatly increased stamina regeneration and stun immunity. At the end of the twenty seconds, the invoker is knocked down for the equivalent of 25% of all stuns they absorbed aswell as incurring 50% of the stamina regenerated as stamina loss \
|
||||
Excessive absorption will cause unconsciousness."
|
||||
invocations = list("Shield me...", "...from darkness!")
|
||||
channel_time = 30
|
||||
@@ -152,7 +152,7 @@
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 7
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to temporarily have quickly regenerating stamina and absorb stuns. All stuns absorbed will affect you when disabled."
|
||||
quickbind_desc = "Allows you to temporarily have quickly regenerating stamina and absorb stuns. Part of the stuns absorbed and staminaloss healed will affect you when disabled."
|
||||
|
||||
/datum/clockwork_scripture/vanguard/check_special_requirements()
|
||||
if(!GLOB.ratvar_awakens && islist(invoker.stun_absorption) && invoker.stun_absorption["vanguard"] && invoker.stun_absorption["vanguard"]["end_time"] > world.time)
|
||||
|
||||
@@ -57,5 +57,5 @@
|
||||
L.confused = min(L.confused + 15, 50)
|
||||
L.dizziness = min(L.dizziness + 15, 50)
|
||||
if(L.confused >= 25)
|
||||
L.Knockdown(FLOOR(L.confused * 0.8, 1))
|
||||
L.DefaultCombatKnockdown(FLOOR(L.confused * 0.8, 1))
|
||||
take_damage(max_integrity)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(buckled_mobs && LAZYLEN(buckled_mobs))
|
||||
var/mob/living/L = buckled_mobs[1]
|
||||
if(iscarbon(L))
|
||||
L.Knockdown(100)
|
||||
L.DefaultCombatKnockdown(100)
|
||||
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in [L.p_their()] body!</span>")
|
||||
L.adjustBruteLoss(15)
|
||||
unbuckle_mob(L)
|
||||
@@ -117,6 +117,6 @@
|
||||
return
|
||||
skewee.visible_message("<span class='danger'>[skewee] comes free of [src] with a squelching pop!</span>", \
|
||||
"<span class='boldannounce'>You come free of [src]!</span>")
|
||||
skewee.Knockdown(30)
|
||||
skewee.DefaultCombatKnockdown(30)
|
||||
playsound(skewee, 'sound/misc/desceration-03.ogg', 50, TRUE)
|
||||
unbuckle_mob(skewee)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
antagpanel_category = "Clockcult"
|
||||
job_rank = ROLE_SERVANT_OF_RATVAR
|
||||
antag_moodlet = /datum/mood_event/cult
|
||||
threat = 3
|
||||
var/datum/action/innate/hierophant/hierophant_network = new()
|
||||
var/datum/team/clockcult/clock_team
|
||||
var/make_team = TRUE //This should be only false for tutorial scarabs
|
||||
|
||||
@@ -446,7 +446,7 @@
|
||||
var/atom/throw_target = get_edge_target_turf(L, user.dir)
|
||||
L.throw_at(throw_target, 7, 1, user)
|
||||
else if(!iscultist(L))
|
||||
L.Knockdown(160)
|
||||
L.DefaultCombatKnockdown(160)
|
||||
L.adjustStaminaLoss(140) //Ensures hard stamcrit
|
||||
L.flash_act(1,1)
|
||||
if(issilicon(target))
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
roundend_category = "cultists"
|
||||
antagpanel_category = "Cult"
|
||||
antag_moodlet = /datum/mood_event/cult
|
||||
threat = 3
|
||||
var/datum/action/innate/cult/comm/communion = new
|
||||
var/datum/action/innate/cult/mastervote/vote = new
|
||||
var/datum/action/innate/cult/blood_magic/magic = new
|
||||
|
||||
@@ -46,10 +46,11 @@
|
||||
/obj/item/melee/cultblade/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 40, 100)
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/cultblade/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
if(!iscultist(user))
|
||||
user.Knockdown(100)
|
||||
user.DefaultCombatKnockdown(100)
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.visible_message("<span class='warning'>A powerful force shoves [user] away from [target]!</span>", \
|
||||
"<span class='cultlarge'>\"You shouldn't play with sharp things. You'll poke someone's eye out.\"</span>")
|
||||
@@ -148,7 +149,7 @@
|
||||
user.emote("scream")
|
||||
user.apply_damage(30, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.Knockdown(50)
|
||||
user.DefaultCombatKnockdown(50)
|
||||
return
|
||||
force = initial(force)
|
||||
jaunt.Grant(user, src)
|
||||
@@ -263,7 +264,7 @@
|
||||
/obj/item/restraints/legcuffs/bola/cult/pickup(mob/living/user)
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
|
||||
throw_impact(user)
|
||||
ensnare(user)
|
||||
|
||||
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(iscultist(hit_atom))
|
||||
@@ -371,7 +372,7 @@
|
||||
max = 40
|
||||
prefix = "darkened"
|
||||
|
||||
/obj/item/sharpener/cult/update_icon()
|
||||
/obj/item/sharpener/cult/update_icon_state()
|
||||
var/old_state = icon_state
|
||||
icon_state = "cult_sharpener[used ? "_used" : ""]"
|
||||
if(old_state != icon_state)
|
||||
@@ -405,7 +406,7 @@
|
||||
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.Dizzy(30)
|
||||
user.Knockdown(100)
|
||||
user.DefaultCombatKnockdown(100)
|
||||
else
|
||||
to_chat(user, "<span class='cultlarge'>\"Trying to use things you don't own is bad, you know.\"</span>")
|
||||
to_chat(user, "<span class='userdanger'>The armor squeezes at your body!</span>")
|
||||
@@ -457,7 +458,7 @@
|
||||
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.Dizzy(30)
|
||||
user.Knockdown(100)
|
||||
user.DefaultCombatKnockdown(100)
|
||||
else
|
||||
to_chat(user, "<span class='cultlarge'>\"Trying to use things you don't own is bad, you know.\"</span>")
|
||||
to_chat(user, "<span class='userdanger'>The robes squeeze at your body!</span>")
|
||||
@@ -478,7 +479,7 @@
|
||||
to_chat(user, "<span class='cultlarge'>\"You want to be blind, do you?\"</span>")
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.Dizzy(30)
|
||||
user.Knockdown(100)
|
||||
user.DefaultCombatKnockdown(100)
|
||||
user.blind_eyes(30)
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/unholywater
|
||||
@@ -499,7 +500,7 @@
|
||||
/obj/item/shuttle_curse/attack_self(mob/living/user)
|
||||
if(!iscultist(user))
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.Knockdown(100)
|
||||
user.DefaultCombatKnockdown(100)
|
||||
to_chat(user, "<span class='warning'>A powerful force shoves you away from [src]!</span>")
|
||||
return
|
||||
if(curselimit > 1)
|
||||
@@ -687,7 +688,7 @@
|
||||
qdel(spear_act)
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/cult_spear/update_icon()
|
||||
/obj/item/twohanded/cult_spear/update_icon_state()
|
||||
icon_state = "bloodspear[wielded]"
|
||||
|
||||
/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
@@ -705,10 +706,10 @@
|
||||
if(is_servant_of_ratvar(L))
|
||||
to_chat(L, "<span class='cultlarge'>\"Kneel for me, scum\"</span>")
|
||||
L.confused += CLAMP(10 - L.confused, 0, 5) //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before
|
||||
L.Knockdown(15)
|
||||
L.DefaultCombatKnockdown(15)
|
||||
L.adjustBruteLoss(10)
|
||||
else
|
||||
L.Knockdown(50)
|
||||
L.DefaultCombatKnockdown(50)
|
||||
break_spear(T)
|
||||
else
|
||||
..()
|
||||
@@ -843,7 +844,7 @@
|
||||
INVOKE_ASYNC(src, .proc/pewpew, user, params)
|
||||
var/obj/structure/emergency_shield/invoker/N = new(user.loc)
|
||||
if(do_after(user, 90, target = user))
|
||||
user.Knockdown(40)
|
||||
user.DefaultCombatKnockdown(40)
|
||||
to_chat(user, "<span class='cult italic'>You have exhausted the power of this spell!</span>")
|
||||
firing = FALSE
|
||||
if(N)
|
||||
@@ -908,7 +909,7 @@
|
||||
else
|
||||
var/mob/living/L = target
|
||||
if(L.density)
|
||||
L.Knockdown(20)
|
||||
L.DefaultCombatKnockdown(20)
|
||||
L.adjustBruteLoss(45)
|
||||
playsound(L, 'sound/hallucinations/wail.ogg', 50, 1)
|
||||
L.emote("scream")
|
||||
@@ -944,7 +945,7 @@
|
||||
T.visible_message("<span class='warning'>The sheer force from [P] shatters the mirror shield!</span>")
|
||||
new /obj/effect/temp_visual/cult/sparks(T)
|
||||
playsound(T, 'sound/effects/glassbr3.ogg', 100)
|
||||
owner.Knockdown(25)
|
||||
owner.DefaultCombatKnockdown(25)
|
||||
qdel(src)
|
||||
return FALSE
|
||||
if(P.is_reflectable)
|
||||
@@ -1001,9 +1002,9 @@
|
||||
else if(!..())
|
||||
if(!L.anti_magic_check())
|
||||
if(is_servant_of_ratvar(L))
|
||||
L.Knockdown(60)
|
||||
L.DefaultCombatKnockdown(60)
|
||||
else
|
||||
L.Knockdown(30)
|
||||
L.DefaultCombatKnockdown(30)
|
||||
if(D.thrower)
|
||||
for(var/mob/living/Next in orange(2, T))
|
||||
if(!Next.density || iscultist(Next))
|
||||
|
||||
@@ -219,7 +219,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
L.visible_message("<span class='warning'>[L]'s eyes glow a defiant yellow!</span>", \
|
||||
"<span class='cultlarge'>\"Stop resisting. You <i>will</i> be mi-\"</span>\n\
|
||||
<span class='large_brass'>\"Give up and you will feel pain unlike anything you've ever felt!\"</span>")
|
||||
L.Knockdown(80)
|
||||
L.DefaultCombatKnockdown(80)
|
||||
else if(is_convertable)
|
||||
do_convert(L, invokers)
|
||||
else
|
||||
@@ -569,9 +569,9 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
mob_to_revive.grab_ghost()
|
||||
if(!mob_to_revive.client || mob_to_revive.client.is_afk())
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", ROLE_CULTIST, null, ROLE_CULTIST, 50, mob_to_revive)
|
||||
var/list/mob/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", ROLE_CULTIST, null, ROLE_CULTIST, 50, mob_to_revive)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
|
||||
mob_to_revive.ghostize(0)
|
||||
@@ -908,7 +908,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
if(affecting.key)
|
||||
affecting.visible_message("<span class='warning'>[affecting] slowly relaxes, the glow around [affecting.p_them()] dimming.</span>", \
|
||||
"<span class='danger'>You are re-united with your physical form. [src] releases its hold over you.</span>")
|
||||
affecting.Knockdown(40)
|
||||
affecting.DefaultCombatKnockdown(40)
|
||||
break
|
||||
if(affecting.health <= 10)
|
||||
to_chat(G, "<span class='cultitalic'>Your body can no longer sustain the connection!</span>")
|
||||
@@ -970,7 +970,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
playsound(T, 'sound/magic/enter_blood.ogg', 100, 1)
|
||||
visible_message("<span class='warning'>A colossal shockwave of energy bursts from the rune, disintegrating it in the process!</span>")
|
||||
for(var/mob/living/L in range(src, 3))
|
||||
L.Knockdown(30)
|
||||
L.DefaultCombatKnockdown(30)
|
||||
empulse(T, 0.42*(intensity), 1)
|
||||
var/list/images = list()
|
||||
var/zmatch = T.z
|
||||
|
||||
@@ -91,6 +91,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
job_rank = ROLE_DEVIL
|
||||
//Don't delete upon mind destruction, otherwise soul re-selling will break.
|
||||
delete_on_mind_deletion = FALSE
|
||||
threat = 5
|
||||
var/obligation
|
||||
var/ban
|
||||
var/bane
|
||||
@@ -112,6 +113,9 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
/obj/effect/proc_holder/spell/targeted/summon_dancefloor))
|
||||
var/ascendable = FALSE
|
||||
|
||||
/datum/antagonist/devil/threat()
|
||||
return ..() + form * 10
|
||||
|
||||
/datum/antagonist/devil/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
return . && (ishuman(new_owner.current) || iscyborg(new_owner.current))
|
||||
@@ -120,7 +124,6 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
. = ..()
|
||||
.["Toggle ascendable"] = CALLBACK(src,.proc/admin_toggle_ascendable)
|
||||
|
||||
|
||||
/datum/antagonist/devil/proc/admin_toggle_ascendable(mob/admin)
|
||||
ascendable = !ascendable
|
||||
message_admins("[key_name_admin(admin)] set [owner.current] devil ascendable to [ascendable]")
|
||||
@@ -244,7 +247,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
H.undershirt = "Nude"
|
||||
H.socks = "Nude"
|
||||
H.dna.features["mcolor"] = "511" //A deep red
|
||||
H.regenerate_icons()
|
||||
H.update_body(TRUE)
|
||||
else //Did the devil get hit by a staff of transmutation?
|
||||
owner.current.color = "#501010"
|
||||
give_appropriate_spells()
|
||||
@@ -414,11 +417,11 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
if(BANISH_FUNERAL_GARB)
|
||||
if(ishuman(body))
|
||||
var/mob/living/carbon/human/H = body
|
||||
if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/burial))
|
||||
if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/misc/burial))
|
||||
return 1
|
||||
return 0
|
||||
else
|
||||
for(var/obj/item/clothing/under/burial/B in range(0,body))
|
||||
for(var/obj/item/clothing/under/misc/burial/B in range(0,body))
|
||||
if(B.loc == get_turf(B)) //Make sure it's not in someone's inventory or something.
|
||||
return 1
|
||||
return 0
|
||||
@@ -456,7 +459,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
return -1
|
||||
currentMob.change_mob_type( /mob/living/carbon/human, targetturf, null, 1)
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/civilian/lawyer/black(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), SLOT_SHOES)
|
||||
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), SLOT_HANDS)
|
||||
H.equip_to_slot_or_del(new /obj/item/pen(H), SLOT_L_STORE)
|
||||
@@ -466,7 +469,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
H.undershirt = "Nude"
|
||||
H.socks = "Nude"
|
||||
H.dna.features["mcolor"] = "511"
|
||||
H.regenerate_icons()
|
||||
H.update_body(TRUE)
|
||||
if(SOULVALUE >= TRUE_THRESHOLD) //Yes, BOTH this and the above if statement are to run if soulpower is high enough.
|
||||
var/mob/living/carbon/true_devil/A = new /mob/living/carbon/true_devil(targetturf)
|
||||
A.faction |= "hell"
|
||||
@@ -477,7 +480,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
if(SOULVALUE >= ARCH_THRESHOLD && ascendable)
|
||||
A.convert_to_archdevil()
|
||||
else
|
||||
throw EXCEPTION("Unable to find a blobstart landmark for hellish resurrection")
|
||||
CRASH("Unable to find a blobstart landmark for hellish resurrection")
|
||||
|
||||
|
||||
/datum/antagonist/devil/proc/update_hud()
|
||||
|
||||
@@ -8,19 +8,19 @@
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
var/static/list/whiteness = list (
|
||||
/obj/item/clothing/under/color/white = 2,
|
||||
/obj/item/clothing/under/rank/bartender = 1,
|
||||
/obj/item/clothing/under/rank/chef = 1,
|
||||
/obj/item/clothing/under/rank/chief_engineer = 1,
|
||||
/obj/item/clothing/under/rank/scientist = 1,
|
||||
/obj/item/clothing/under/rank/chemist = 1,
|
||||
/obj/item/clothing/under/rank/chief_medical_officer = 1,
|
||||
/obj/item/clothing/under/rank/geneticist = 1,
|
||||
/obj/item/clothing/under/rank/virologist = 1,
|
||||
/obj/item/clothing/under/rank/nursesuit = 1,
|
||||
/obj/item/clothing/under/rank/medical = 1,
|
||||
/obj/item/clothing/under/rank/det = 1,
|
||||
/obj/item/clothing/under/suit_jacket/white = 0.5,
|
||||
/obj/item/clothing/under/burial = 1
|
||||
/obj/item/clothing/under/rank/civilian/bartender = 1,
|
||||
/obj/item/clothing/under/rank/civilian/chef = 1,
|
||||
/obj/item/clothing/under/rank/engineering/chief_engineer = 1,
|
||||
/obj/item/clothing/under/rank/rnd/scientist = 1,
|
||||
/obj/item/clothing/under/rank/medical/chemist = 1,
|
||||
/obj/item/clothing/under/rank/medical/chief_medical_officer = 1,
|
||||
/obj/item/clothing/under/rank/medical/geneticist = 1,
|
||||
/obj/item/clothing/under/rank/medical/virologist = 1,
|
||||
/obj/item/clothing/under/rank/medical/doctor/nurse = 1,
|
||||
/obj/item/clothing/under/rank/medical/doctor = 1,
|
||||
/obj/item/clothing/under/rank/security/detective = 1,
|
||||
/obj/item/clothing/under/suit/white = 0.5,
|
||||
/obj/item/clothing/under/misc/burial = 1
|
||||
)
|
||||
if(U && whiteness[U.type])
|
||||
src.visible_message("<span class='warning'>[src] seems to have been harmed by the purity of [attacker]'s clothes.</span>", "<span class='notice'>Unsullied white clothing is disrupting your form.</span>")
|
||||
@@ -32,7 +32,7 @@
|
||||
if(BANE_HARVEST)
|
||||
if(istype(weapon, /obj/item/reagent_containers/food/snacks/grown/))
|
||||
visible_message("<span class='warning'>The spirits of the harvest aid in the exorcism.</span>", "<span class='notice'>The harvest spirits are harming you.</span>")
|
||||
Knockdown(40)
|
||||
DefaultCombatKnockdown(40)
|
||||
qdel(weapon)
|
||||
return 2
|
||||
return 1
|
||||
@@ -62,6 +62,7 @@
|
||||
name = "Imp"
|
||||
antagpanel_category = "Devil"
|
||||
show_in_roundend = FALSE
|
||||
threat = 10
|
||||
|
||||
/datum/antagonist/imp/on_gain()
|
||||
. = ..()
|
||||
@@ -71,4 +72,4 @@
|
||||
var/datum/objective/newobjective = new
|
||||
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
|
||||
newobjective.owner = owner
|
||||
objectives += newobjective
|
||||
objectives += newobjective
|
||||
|
||||
@@ -14,6 +14,13 @@
|
||||
|
||||
var/static/list/sins = list(SIN_ACEDIA,SIN_GLUTTONY,SIN_GREED,SIN_SLOTH,SIN_WRATH,SIN_ENVY,SIN_PRIDE)
|
||||
|
||||
/datum/antagonist/sintouched/threat()
|
||||
switch(sin)
|
||||
if(SIN_GLUTTONY,SIN_ENVY)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/antagonist/sintouched/New()
|
||||
. = ..()
|
||||
sin = pick(sins)
|
||||
@@ -80,4 +87,4 @@
|
||||
#undef SIN_GREED
|
||||
#undef SIN_PRIDE
|
||||
#undef SIN_SLOTH
|
||||
#undef SIN_WRATH
|
||||
#undef SIN_WRATH
|
||||
|
||||
@@ -59,7 +59,7 @@ new /datum/disease_ability/symptom/powerful/youth
|
||||
var/stat_block = ""
|
||||
var/threshold_block = ""
|
||||
var/category = ""
|
||||
|
||||
var/malefit = 0 // used for threat calculation
|
||||
var/list/symptoms
|
||||
var/list/actions
|
||||
|
||||
@@ -282,6 +282,7 @@ new /datum/disease_ability/symptom/powerful/youth
|
||||
|
||||
/datum/disease_ability/symptom/medium/heal
|
||||
cost = 5
|
||||
malefit = -1
|
||||
category = "Symptom (+)"
|
||||
|
||||
/datum/disease_ability/symptom/powerful
|
||||
@@ -291,6 +292,7 @@ new /datum/disease_ability/symptom/powerful/youth
|
||||
|
||||
/datum/disease_ability/symptom/powerful/heal
|
||||
cost = 8
|
||||
malefit = -1
|
||||
category = "Symptom (Strong+)"
|
||||
|
||||
/******MILD******/
|
||||
@@ -319,50 +321,61 @@ new /datum/disease_ability/symptom/powerful/youth
|
||||
|
||||
/datum/disease_ability/symptom/medium/hallucigen
|
||||
symptoms = list(/datum/symptom/hallucigen)
|
||||
malefit = 1
|
||||
short_desc = "Cause victims to hallucinate."
|
||||
long_desc = "Cause victims to hallucinate. Decreases stats, especially resistance."
|
||||
|
||||
/datum/disease_ability/symptom/medium/choking
|
||||
symptoms = list(/datum/symptom/choking)
|
||||
malefit = 1
|
||||
short_desc = "Cause victims to choke."
|
||||
long_desc = "Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmissibility."
|
||||
|
||||
/datum/disease_ability/symptom/medium/confusion
|
||||
symptoms = list(/datum/symptom/confusion)
|
||||
malefit = 1
|
||||
short_desc = "Cause victims to become confused."
|
||||
long_desc = "Cause victims to become confused intermittently."
|
||||
|
||||
/datum/disease_ability/symptom/medium/vomit
|
||||
symptoms = list(/datum/symptom/vomit)
|
||||
malefit = 1
|
||||
short_desc = "Cause victims to vomit."
|
||||
long_desc = "Cause victims to vomit. Slightly increases transmissibility. Vomiting also also causes the victims to lose nutrition and removes some toxin damage."
|
||||
|
||||
/datum/disease_ability/symptom/medium/voice_change
|
||||
symptoms = list(/datum/symptom/voice_change)
|
||||
malefit = 1
|
||||
short_desc = "Change the voice of victims."
|
||||
long_desc = "Change the voice of victims, causing confusion in communications."
|
||||
|
||||
/datum/disease_ability/symptom/medium/visionloss
|
||||
symptoms = list(/datum/symptom/visionloss)
|
||||
malefit = 1
|
||||
short_desc = "Damage the eyes of victims, eventually causing blindness."
|
||||
long_desc = "Damage the eyes of victims, eventually causing blindness. Decreases all stats."
|
||||
|
||||
/datum/disease_ability/symptom/medium/deafness
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/deafness)
|
||||
|
||||
/datum/disease_ability/symptom/medium/fever
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/fever)
|
||||
|
||||
/datum/disease_ability/symptom/medium/shivering
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/shivering)
|
||||
|
||||
/datum/disease_ability/symptom/medium/headache
|
||||
symptoms = list(/datum/symptom/headache)
|
||||
|
||||
/datum/disease_ability/symptom/medium/nano_boost
|
||||
malefit = -1
|
||||
symptoms = list(/datum/symptom/nano_boost)
|
||||
|
||||
/datum/disease_ability/symptom/medium/nano_destroy
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/nano_destroy)
|
||||
|
||||
/datum/disease_ability/symptom/medium/viraladaptation
|
||||
@@ -374,18 +387,22 @@ new /datum/disease_ability/symptom/powerful/youth
|
||||
symptoms = list(/datum/symptom/viralevolution)
|
||||
|
||||
/datum/disease_ability/symptom/medium/polyvitiligo
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/polyvitiligo)
|
||||
|
||||
/datum/disease_ability/symptom/medium/disfiguration
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/disfiguration)
|
||||
|
||||
/datum/disease_ability/symptom/medium/itching
|
||||
symptoms = list(/datum/symptom/itching)
|
||||
malefit = 1
|
||||
short_desc = "Cause victims to itch."
|
||||
long_desc = "Cause victims to itch, increasing all stats except stealth."
|
||||
|
||||
/datum/disease_ability/symptom/medium/heal/weight_loss
|
||||
symptoms = list(/datum/symptom/weight_loss)
|
||||
malefit = 1
|
||||
short_desc = "Cause victims to lose weight."
|
||||
long_desc = "Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing."
|
||||
|
||||
@@ -400,12 +417,15 @@ new /datum/disease_ability/symptom/powerful/youth
|
||||
/******POWERFUL******/
|
||||
|
||||
/datum/disease_ability/symptom/powerful/fire
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/fire)
|
||||
|
||||
/datum/disease_ability/symptom/powerful/flesh_eating
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/flesh_eating)
|
||||
|
||||
/datum/disease_ability/symptom/powerful/genetic_mutation
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/genetic_mutation)
|
||||
cost = 8
|
||||
|
||||
@@ -413,6 +433,7 @@ new /datum/disease_ability/symptom/powerful/youth
|
||||
symptoms = list(/datum/symptom/inorganic_adaptation)
|
||||
|
||||
/datum/disease_ability/symptom/powerful/narcolepsy
|
||||
malefit = 1
|
||||
symptoms = list(/datum/symptom/narcolepsy)
|
||||
|
||||
/datum/disease_ability/symptom/powerful/youth
|
||||
@@ -451,4 +472,4 @@ new /datum/disease_ability/symptom/powerful/youth
|
||||
/datum/disease_ability/symptom/powerful/heal/coma
|
||||
symptoms = list(/datum/symptom/heal/coma)
|
||||
short_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
long_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
long_desc = "Cause victims to fall into a healing coma when hurt."
|
||||
|
||||
@@ -17,6 +17,14 @@
|
||||
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/disease/threat()
|
||||
var/mob/camera/disease/D = owner.current
|
||||
var/final_threat = 0
|
||||
for(var/V in D.purchased_abilities)
|
||||
var/datum/disease_ability/A = V
|
||||
final_threat += (A.cost/8)*A.malefit
|
||||
return final_threat*D.hosts
|
||||
|
||||
/datum/antagonist/disease/greet()
|
||||
to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
|
||||
to_chat(owner.current, "<span class='notice'>Infect members of the crew to gain adaptation points, and spread your infection further.</span>")
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/datum/outfit/outfit = /datum/outfit/ert/security
|
||||
var/role = "Security Officer"
|
||||
var/list/name_source
|
||||
threat = -5
|
||||
show_in_antagpanel = FALSE
|
||||
antag_moodlet = /datum/mood_event/focused
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "Emergency Assistant"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
show_in_antagpanel = FALSE
|
||||
threat = -1
|
||||
var/mission = "Assist the station."
|
||||
var/datum/outfit/outfit = /datum/outfit/ert/greybois
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
qdel(I)
|
||||
for(var/obj/item/I in H.held_items)
|
||||
qdel(I)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/kilt/highlander(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_EARS)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), SLOT_HEAD)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), SLOT_SHOES)
|
||||
@@ -73,4 +73,4 @@
|
||||
antiwelder.name = "compulsion of honor"
|
||||
antiwelder.desc = "You are unable to hold anything in this hand until you're the last one left!"
|
||||
antiwelder.icon_state = "bloodhand_right"
|
||||
H.put_in_hands(antiwelder)
|
||||
H.put_in_hands(antiwelder)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
job_rank = ROLE_MONKEY
|
||||
roundend_category = "monkeys"
|
||||
antagpanel_category = "Monkey"
|
||||
threat = 3
|
||||
var/datum/team/monkey/monkey_team
|
||||
var/monkey_only = TRUE
|
||||
|
||||
@@ -81,6 +82,7 @@
|
||||
|
||||
/datum/antagonist/monkey/leader
|
||||
name = "Monkey Leader"
|
||||
threat = 5
|
||||
monkey_only = FALSE
|
||||
|
||||
/datum/antagonist/monkey/leader/admin_add(datum/mind/new_owner,mob/admin)
|
||||
|
||||
@@ -2,5 +2,6 @@
|
||||
name = "Morph"
|
||||
show_name_in_check_antagonists = TRUE
|
||||
show_in_antagpanel = FALSE
|
||||
threat = 2
|
||||
|
||||
//It does nothing! (Besides tracking)
|
||||
//It does nothing! (Besides tracking)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/datum/antagonist/nightmare
|
||||
name = "Nightmare"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
threat = 5
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user