Overhauls and 2/28 sync (#244)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures

* lazy fix for bleeding edgy (#252)

* map tweaks/shuttle engines

* helpers and defines

* global/onclick

* controllers and datums

* mapping

* game folder

* some other stuff

* some modules

* modules that aren't mobs

* some mob stuff

* new player stuff

* mob living

* silicon stuff

* simple animal things

* carbon/ayylmao

* update_icons

* carbon/human

* sounds and tools

* icons and stuff

* hippie grinder changes + tgui

* kitchen.dmi

* compile issues fixed

* mapfix

* Mapfixes 2.0

* mapedit2.0

* mapmerger pls

* Revert "mapedit2.0"

This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481.

* clean up vore folder + 2 hotfixes

* admin ticket refinement

* Blob tweaks and LAZYADD

* LAZYADD IS LAZY

* Magic strings purged

* DEFINES NEED HIGHER PRIORITIES

* Only a sleepless idiot deals in absolute TRUE|FALSE

* u h g

* progress bar fix

* reverts ticket logs

* there's always that one guy

* fixes and stuff

* 2/27 fixes

* game folder stuff

* stats

* some modules again

* clothing stuff

gets vg clothing out of the main files

* everything not mobs again

* mob stuff

* maps, tgui, sql stuff

* icons

* additional fixes and compile errors

* don't need this anymore

* Oh right this isn't needed anymore

* maint bar re-added

* that doesn't need to be here

* stupid events

* wtfeven

* probably makes Travis happy

* don't care to fix the grinder atm

* fixes vending sprites, changes turret

* lethal, not lethals

* overylays are finicky creatures
This commit is contained in:
Poojawa
2017-02-28 09:30:49 -06:00
committed by GitHub
parent 93782cf716
commit 0bca862419
544 changed files with 309981 additions and 81206 deletions
+12 -13
View File
@@ -113,7 +113,8 @@
img = image(icon_icon, current_button, button_icon_state)
img.pixel_x = 0
img.pixel_y = 0
current_button.overlays = list(img)
current_button.cut_overlays(TRUE)
current_button.add_overlay(img)
current_button.button_icon_state = button_icon_state
@@ -329,32 +330,30 @@
/datum/action/item_action/hands_free/activate
name = "Activate"
/datum/action/item_action/hands_free/shift_nerves
name = "Shift Nerves"
/datum/action/item_action/toggle_research_scanner
name = "Toggle Research Scanner"
button_icon_state = "scan_mode"
var/active = FALSE
/datum/action/item_action/toggle_research_scanner/Trigger()
if(IsAvailable())
owner.research_scanner = !owner.research_scanner
owner << "<span class='notice'>Research analyzer is now [owner.research_scanner ? "active" : "deactivated"].</span>"
active = !active
if(active)
owner.research_scanner++
else
owner.research_scanner--
owner << "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>"
return 1
/datum/action/item_action/toggle_research_scanner/Remove(mob/M)
if(owner)
owner.research_scanner = 0
if(owner && active)
owner.research_scanner--
active = FALSE
..()
/datum/action/item_action/toggle_research_scanner/ApplyIcon(obj/screen/movable/action_button/current_button)
current_button.cut_overlays()
if(button_icon && button_icon_state)
var/image/img = image(button_icon, current_button, "scan_mode")
current_button.add_overlay(img)
/datum/action/item_action/organ_action
check_flags = AB_CHECK_CONSCIOUS
+40 -5
View File
@@ -313,19 +313,53 @@
var picked_group = pickweight(replaceable_groups)
switch(picked_group)
if(LAW_ZEROTH)
. = zeroth
set_zeroth_law(law)
if(LAW_ION)
ion[rand(1,ion.len)] = law
var/i = rand(1, ion.len)
. = ion[i]
ion[i] = law
if(LAW_INHERENT)
inherent[rand(1,inherent.len)] = law
var/i = rand(1, inherent.len)
. = inherent[i]
inherent[i] = law
if(LAW_SUPPLIED)
supplied[rand(1,supplied.len)] = law
var/i = rand(1, supplied.len)
. = supplied[i]
supplied[i] = law
/datum/ai_laws/proc/shuffle_laws(list/groups)
var/list/laws = list()
if(ion.len && (LAW_ION in groups))
laws += ion
if(inherent.len && (LAW_INHERENT in groups))
laws += inherent
if(supplied.len && (LAW_SUPPLIED in groups))
for(var/law in supplied)
if(length(law))
laws += law
if(ion.len && (LAW_ION in groups))
for(var/i = 1, i <= ion.len, i++)
ion[i] = pick_n_take(laws)
if(inherent.len && (LAW_INHERENT in groups))
for(var/i = 1, i <= inherent.len, i++)
inherent[i] = pick_n_take(laws)
if(supplied.len && (LAW_SUPPLIED in groups))
var/i = 1
for(var/law in supplied)
if(length(law))
supplied[i] = pick_n_take(laws)
if(!laws.len)
break
i++
/datum/ai_laws/proc/remove_law(number)
if(number <= 0)
return
if(inherent.len && number <= inherent.len)
inherent -= inherent[number]
. = inherent[number]
inherent -= .
return
var/list/supplied_laws = list()
for(var/index = 1, index <= supplied.len, index++)
@@ -334,7 +368,8 @@
supplied_laws += index //storing the law number instead of the law
if(supplied_laws.len && number <= (inherent.len+supplied_laws.len))
var/law_to_remove = supplied_laws[number-inherent.len]
supplied -= supplied[law_to_remove]
. = supplied[law_to_remove]
supplied -= .
return
/datum/ai_laws/proc/clear_supplied_laws()
+52 -16
View File
@@ -4,6 +4,7 @@ var/global/datum/getrev/revdata = new()
var/parentcommit
var/commit
var/list/testmerge = list()
var/has_pr_details = FALSE //example data in a testmerge entry when this is true: https://api.github.com/repositories/3234987/pulls/22586
var/date
/datum/getrev/New()
@@ -31,6 +32,44 @@ var/global/datum/getrev/revdata = new()
log_world(parentcommit)
log_world("Current map - [MAP_NAME]") //can't think of anywhere better to put it
/datum/getrev/proc/DownloadPRDetails()
if(!config.githubrepoid)
if(testmerge.len)
log_world("PR details download failed: No github repo config set")
return
if(!isnum(text2num(config.githubrepoid)))
log_world("PR details download failed: Invalid github repo id: [config.githubrepoid]")
return
for(var/line in testmerge)
if(!isnum(text2num(line)))
log_world("PR details download failed: Invalid PR number: [line]")
return
var/url = "https://api.github.com/repositories/[config.githubrepoid]/pulls/[line].json"
valid_HTTPSGet = TRUE
var/json = HTTPSGet(url)
if(!json)
return
testmerge[line] = json_decode(json)
if(!testmerge[line])
log_world("PR details download failed: null details returned")
return
CHECK_TICK
log_world("PR details successfully downloaded")
has_pr_details = TRUE
/datum/getrev/proc/GetTestMergeInfo(header = TRUE)
if(!testmerge.len)
return ""
. = header ? "The following pull requests are currently test merged:<br>" : ""
for(var/line in testmerge)
var/details = ""
if(has_pr_details)
details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["user"]["login"])
. += "<a href='[config.githuburl]/pull/[line]'>#[line][details]</a><br>"
/client/verb/showrevinfo()
set category = "OOC"
set name = "Show Server Revision"
@@ -39,12 +78,9 @@ var/global/datum/getrev/revdata = new()
if(revdata.parentcommit)
src << "<b>Server revision compiled on:</b> [revdata.date]"
if(revdata.testmerge.len)
for(var/line in revdata.testmerge)
if(line)
src << "Test merge active of PR <a href='[config.githuburl]/pull/[line]'>#[line]</a>"
src << "Based off master commit <a href='[config.githuburl]/commit/[revdata.parentcommit]'>[revdata.parentcommit]</a>"
else
src << "<a href='[config.githuburl]/commit/[revdata.parentcommit]'>[revdata.parentcommit]</a>"
src << revdata.GetTestMergeInfo()
src << "Based off master commit:"
src << "<a href='[config.githuburl]/commit/[revdata.parentcommit]'>[revdata.parentcommit]</a>"
else
src << "Revision unknown"
src << "<b>Current Infomational Settings:</b>"
@@ -56,8 +92,8 @@ var/global/datum/getrev/revdata = new()
src << "Allow Midround Antagonists: [config.midround_antag.len] of [config.modes.len] roundtypes"
if(config.show_game_type_odds)
if(ticker.current_state == GAME_STATE_PLAYING)
src <<"<b>Game Mode Odds for current round:</b>"
var/prob_sum = 0
var/current_odds_differ = FALSE
var/list/probs = list()
var/list/modes = config.gamemode_cache
for(var/mode in modes)
@@ -65,17 +101,18 @@ var/global/datum/getrev/revdata = new()
var/ctag = initial(M.config_tag)
if(!(ctag in config.probabilities))
continue
if((config.min_pop[ctag] && (config.min_pop[ctag] > ticker.totalPlayersReady)) || (initial(M.required_players) > ticker.totalPlayersReady))
continue
if(config.max_pop[ctag] && (config.max_pop[ctag] < ticker.totalPlayersReady))
if((config.min_pop[ctag] && (config.min_pop[ctag] > ticker.totalPlayersReady)) || (config.max_pop[ctag] && (config.max_pop[ctag] < ticker.totalPlayersReady)) || (initial(M.required_players) > ticker.totalPlayersReady))
current_odds_differ = TRUE
continue
probs[ctag] = 1
prob_sum += config.probabilities[ctag]
for(var/ctag in probs)
if(config.probabilities[ctag] > 0)
var/percentage = round(config.probabilities[ctag] / prob_sum * 100, 0.1)
src << "[ctag] [percentage]%"
if(current_odds_differ)
src <<"<b>Game Mode Odds for current round:</b>"
for(var/ctag in probs)
if(config.probabilities[ctag] > 0)
var/percentage = round(config.probabilities[ctag] / prob_sum * 100, 0.1)
src << "[ctag] [percentage]%"
src <<"<b>All Game Mode Odds:</b>"
var/sum = 0
for(var/ctag in config.probabilities)
@@ -84,4 +121,3 @@ var/global/datum/getrev/revdata = new()
if(config.probabilities[ctag] > 0)
var/percentage = round(config.probabilities[ctag] / sum * 100, 0.1)
src << "[ctag] [percentage]%"
return
-146
View File
@@ -1,146 +0,0 @@
/datum/map_template
var/name = "Default Template Name"
var/width = 0
var/height = 0
var/mappath = null
var/mapfile = null
var/loaded = 0 // Times loaded this round
/datum/map_template/New(path = null, map = null, rename = null)
if(path)
mappath = path
if(mappath)
preload_size(mappath)
if(map)
mapfile = map
if(rename)
name = rename
/datum/map_template/proc/preload_size(path)
var/bounds = maploader.load_map(file(path), 1, 1, 1, cropMap=FALSE, measureOnly=TRUE)
if(bounds)
width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
height = bounds[MAP_MAXY]
return bounds
/proc/initTemplateBounds(var/list/bounds)
var/list/obj/machinery/atmospherics/atmos_machines = list()
var/list/obj/structure/cable/cables = list()
var/list/atom/atoms = list()
for(var/L in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
var/turf/B = L
atoms += B
for(var/A in B)
atoms += A
if(istype(A,/obj/structure/cable))
cables += A
continue
if(istype(A,/obj/machinery/atmospherics))
atmos_machines += A
continue
SSobj.InitializeAtoms(atoms)
SSmachine.setup_template_powernets(cables)
SSair.setup_template_machinery(atmos_machines)
SSair.end_map_load()
/datum/map_template/proc/load(turf/T, centered = FALSE)
if(centered)
T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
if(!T)
return
if(T.x+width > world.maxx)
return
if(T.y+height > world.maxy)
return
SSair.begin_map_load()
var/list/bounds = maploader.load_map(get_file(), T.x, T.y, T.z, cropMap=TRUE)
if(!bounds)
SSair.end_map_load()
return 0
//initialize things that are normally initialized after map load
initTemplateBounds(bounds)
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
return 1
/datum/map_template/proc/get_file()
if(mapfile)
. = mapfile
else if(mappath)
. = file(mappath)
if(!.)
log_world("The file of [src] appears to be empty/non-existent.")
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
var/turf/placement = T
if(centered)
var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
if(corner)
placement = corner
return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
var/list/filelist = flist(path)
for(var/map in filelist)
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
map_templates[T.name] = T
preloadRuinTemplates()
preloadShuttleTemplates()
preloadShelterTemplates()
/proc/preloadRuinTemplates()
// Still supporting bans by filename
var/list/banned = generateMapList("config/lavaruinblacklist.txt")
banned += generateMapList("config/spaceruinblacklist.txt")
for(var/item in subtypesof(/datum/map_template/ruin))
var/datum/map_template/ruin/ruin_type = item
// screen out the abstract subtypes
if(!initial(ruin_type.id))
continue
var/datum/map_template/ruin/R = new ruin_type()
if(banned.Find(R.mappath))
continue
map_templates[R.name] = R
ruins_templates[R.name] = R
if(istype(R, /datum/map_template/ruin/lavaland))
lava_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("config/unbuyableshuttles.txt")
for(var/item in subtypesof(/datum/map_template/shuttle))
var/datum/map_template/shuttle/shuttle_type = item
if(!(initial(shuttle_type.suffix)))
continue
var/datum/map_template/shuttle/S = new shuttle_type()
if(unbuyable.Find(S.mappath))
S.can_be_bought = FALSE
shuttle_templates[S.shuttle_id] = S
map_templates[S.shuttle_id] = S
/proc/preloadShelterTemplates()
for(var/item in subtypesof(/datum/map_template/shelter))
var/datum/map_template/shelter/shelter_type = item
if(!(initial(shelter_type.mappath)))
continue
var/datum/map_template/shelter/S = new shelter_type()
shelter_templates[S.shelter_id] = S
map_templates[S.shelter_id] = S
+5
View File
@@ -258,6 +258,11 @@
sheet_type = /obj/item/stack/sheet/mineral/plasma
coin_type = /obj/item/weapon/coin/plasma
/datum/material/bluespace
name = "Bluespace Mesh"
id = MAT_BLUESPACE
sheet_type = /obj/item/stack/sheet/bluespace_crystal
/datum/material/bananium
name = "Bananium"
id = MAT_BANANIUM
-1
View File
@@ -135,7 +135,6 @@
if(isAI(current))
var/mob/living/silicon/ai/A = current
A.set_zeroth_law("")
A.show_laws()
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
A.malf_picker.remove_verbs(A)
qdel(A.malf_picker)
+133 -27
View File
@@ -9,12 +9,30 @@
var/slowed = FALSE
var/slowvalue = 1
/datum/riding/New(atom/movable/_ridden)
ridden = _ridden
/datum/riding/Destroy()
ridden = null
return ..()
/datum/riding/proc/handle_vehicle_layer()
if(ridden.dir != NORTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
/datum/riding/proc/on_vehicle_move()
for(var/mob/living/M in ridden.buckled_mobs)
ride_check(M)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/riding/proc/ride_check(mob/living/M)
return TRUE
/datum/riding/proc/force_dismount(mob/living/M)
ridden.unbuckle_mob(M)
//Override this to set your vehicle's various pixel offsets
//if they differ between directions, otherwise use the
@@ -36,7 +54,6 @@
return TRUE
return FALSE
//BUCKLE HOOKS
/datum/riding/proc/restore_position(mob/living/buckled_mob)
if(istype(buckled_mob))
@@ -45,11 +62,6 @@
if(buckled_mob.client)
buckled_mob.client.change_view(world.view)
//MOVEMENT
/datum/riding/proc/handle_ride(mob/user, direction)
if(user.incapacitated())
@@ -298,12 +310,59 @@
else
user << "<span class='notice'>You'll need something to guide the [ridden.name].</span>"
//CYBORGS. NO, THEY ARE NOT ANIMALS.
///////Humans. Yes, I said humans. No, this won't end well...//////////
/datum/riding/human
keytype = null
/datum/riding/human/ride_check(mob/living/M)
var/mob/living/carbon/human/H = ridden //IF this runtimes I'm blaming the admins.
if(M.incapacitated(FALSE, TRUE) || H.incapacitated(FALSE, TRUE))
M.visible_message("<span class='boldwarning'>[M] falls off of [ridden]!</span>")
ridden.unbuckle_mob(M)
return FALSE
if(M.restrained(TRUE))
M.visible_message("<span class='boldwarning'>[M] can't hang onto [ridden] with their hands cuffed!</span>") //Honestly this should put the ridden mob in a chokehold.
ridden.unbuckle_mob(M)
return FALSE
if(H.pulling == M)
H.stop_pulling()
/datum/riding/human/handle_vehicle_offsets()
for(var/mob/living/M in ridden.buckled_mobs)
M.setDir(ridden.dir)
switch(ridden.dir)
if(NORTH)
M.pixel_x = 0
M.pixel_y = 6
if(SOUTH)
M.pixel_x = 0
M.pixel_y = 6
if(EAST)
M.pixel_x = -6
M.pixel_y = 4
if(WEST)
M.pixel_x = 6
M.pixel_y = 4
/datum/riding/human/handle_vehicle_layer()
if(ridden.buckled_mobs && ridden.buckled_mobs.len)
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
else
ridden.layer = MOB_LAYER
/datum/riding/human/force_dismount(mob/living/user)
ridden.unbuckle_mob(user)
user.Weaken(3)
user.Stun(3)
user.visible_message("<span class='boldwarning'>[ridden] pushes [user] off of them!</span>")
/datum/riding/cyborg
keytype = null
vehicle_move_delay = 1
/datum/riding/cyborg/proc/ride_check(mob/user)
/datum/riding/cyborg/ride_check(mob/user)
if(user.incapacitated())
var/kick = TRUE
if(istype(ridden, /mob/living/silicon/robot))
@@ -322,11 +381,12 @@
return
/datum/riding/cyborg/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
if(ridden.buckled_mobs && ridden.buckled_mobs.len)
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
else
ridden.layer = OBJ_LAYER
if(!ridden.buckled_mobs)
ridden.layer = MOB_LAYER
/datum/riding/cyborg/handle_vehicle_offsets()
@@ -353,19 +413,65 @@
M.pixel_x = 6
M.pixel_y = 3
/datum/riding/cyborg/proc/on_vehicle_move()
for(var/mob/living/M in ridden.buckled_mobs)
ride_check(M)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/riding/cyborg/force_dismount(mob/living/M)
ridden.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(ridden, ridden.dir)
var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
M.Move(targetm)
M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden]!</span>")
M.throw_at(target, 14, 5, ridden)
M.Weaken(3)
/datum/riding/cyborg/proc/force_dismount()
for(var/mob/living/M in ridden.buckled_mobs)
ridden.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(ridden, ridden.dir)
var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
M.Move(targetm)
M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden] by rapid spinning!</span>")
M.throw_at(target, 14, 5, ridden)
M.Weaken(3)
/datum/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
var/amount_equipped = 0
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
inhand.rider = user
inhand.ridden = ridden
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
break
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
/datum/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
for(var/obj/item/riding_offhand/O in user.contents)
if(O.ridden != ridden)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
return TRUE
/obj/item/riding_offhand
name = "offhand"
icon = 'icons/obj/weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags = ABSTRACT | DROPDEL | NOBLUDGEON
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/ridden
var/selfdeleting = FALSE
/obj/item/riding_offhand/dropped()
selfdeleting = TRUE
. = ..()
/obj/item/riding_offhand/equipped()
if(loc != rider)
selfdeleting = TRUE
qdel(src)
. = ..()
/obj/item/riding_offhand/Destroy()
if(selfdeleting)
if(rider in ridden.buckled_mobs)
ridden.unbuckle_mob(rider)
. = ..()
+1
View File
@@ -172,6 +172,7 @@
Outside of admin intervention, it cannot explode. \
It does, however, still dust anything on contact, emits high levels of radiation, and induce hallucinations in anyone looking at it without protective goggles. \
Emitters spawn powered on, expect admin notices, they are harmless."
credit_cost = 100000
/datum/map_template/shuttle/emergency/imfedupwiththisworld
suffix = "imfedupwiththisworld"
+151
View File
@@ -0,0 +1,151 @@
/mob/living
var/list/ownedSoullinks //soullinks we are the owner of
var/list/sharedSoullinks //soullinks we are a/the sharer of
/mob/living/Destroy()
for(var/s in ownedSoullinks)
var/datum/soullink/S = s
S.ownerDies(FALSE)
qdel(s) //If the owner is destroy()'d, the soullink is destroy()'d
ownedSoullinks = null
for(var/s in sharedSoullinks)
var/datum/soullink/S = s
S.sharerDies(FALSE)
S.removeSoulsharer(src) //If a sharer is destroy()'d, they are simply removed
sharedSoullinks = null
return ..()
//Keeps track of a Mob->Mob (potentially Player->Player) connection
//Can be used to trigger actions on one party when events happen to another
//Eg: shared deaths
//Can be used to form a linked list of mob-hopping
//Does NOT transfer with minds
/datum/soullink
var/mob/living/soulowner
var/mob/living/soulsharer
var/id //Optional ID, for tagging and finding specific instances
/datum/soullink/Destroy()
if(soulowner)
LAZYREMOVE(soulowner.ownedSoullinks, src)
soulowner = null
if(soulsharer)
LAZYREMOVE(soulsharer.sharedSoullinks, src)
soulsharer = null
return ..()
/datum/soullink/proc/removeSoulsharer(mob/living/sharer)
if(soulsharer == sharer)
soulsharer = null
LAZYREMOVE(sharer.sharedSoullinks, src)
//Used to assign variables, called primarily by soullink()
//Override this to create more unique soullinks (Eg: 1->Many relationships)
//Return TRUE/FALSE to return the soullink/null in soullink()
/datum/soullink/proc/parseArgs(mob/living/owner, mob/living/sharer)
if(!owner || !sharer)
return FALSE
soulowner = owner
soulsharer = sharer
LAZYADD(owner.ownedSoullinks, src)
LAZYADD(sharer.sharedSoullinks, src)
return TRUE
//Runs after /living death()
//Override this for content
/datum/soullink/proc/ownerDies(gibbed, mob/living/owner)
//Runs after /living death()
//Override this for content
/datum/soullink/proc/sharerDies(gibbed, mob/living/owner)
//Quick-use helper
/proc/soullink(typepath, ...)
var/datum/soullink/S = new typepath()
if(S.parseArgs(arglist(args.Copy(2, 0))))
return S
/////////////////
// MULTISHARER //
/////////////////
//Abstract soullink for use with 1 Owner -> Many Sharer setups
/datum/soullink/multisharer
var/list/soulsharers
/datum/soullink/multisharer/parseArgs(mob/living/owner, list/sharers)
if(!owner || !LAZYLEN(sharers))
return FALSE
soulowner = owner
soulsharers = sharers
LAZYADD(owner.ownedSoullinks, src)
for(var/l in sharers)
var/mob/living/L = l
LAZYADD(L.sharedSoullinks, src)
return TRUE
/datum/soullink/multisharer/removeSoulsharer(mob/living/sharer)
LAZYREMOVE(soulsharers, sharer)
/////////////////
// SHARED FATE //
/////////////////
//When the soulowner dies, the soulsharer dies, and vice versa
//This is intended for two players(or AI) and two mobs
/datum/soullink/sharedfate/ownerDies(gibbed, mob/living/owner)
if(soulsharer)
soulsharer.death(gibbed)
/datum/soullink/sharedfate/sharerDies(gibbed, mob/living/sharer)
if(soulowner)
soulowner.death(gibbed)
/////////////////
// SHARED BODY //
/////////////////
//When the soulsharer dies, they're placed in the soulowner, who remains alive
//If the soulowner dies, the soulsharer is killed and placed into the soulowner (who is still dying)
//This one is intended for one player moving between many mobs
/datum/soullink/sharedbody/ownerDies(gibbed, mob/living/owner)
if(soulowner && soulsharer)
if(soulsharer.mind)
soulsharer.mind.transfer_to(soulowner)
soulsharer.death(gibbed)
/datum/soullink/sharedbody/sharerDies(gibbed, mob/living/sharer)
if(soulowner && soulsharer && soulsharer.mind)
soulsharer.mind.transfer_to(soulowner)
//////////////////////
// REPLACEMENT POOL //
//////////////////////
//When the owner dies, one of the sharers is placed in the owner's body, fully healed
//Sort of a "winner-stays-on" soullink
//Gibbing ends it immediately
/datum/soullink/multisharer/replacementpool/ownerDies(gibbed, mob/living/owner)
if(LAZYLEN(soulsharers) && !gibbed) //let's not put them in some gibs
var/list/souls = shuffle(soulsharers.Copy())
for(var/l in souls)
var/mob/living/L = l
if(L.stat != DEAD && L.mind)
L.mind.transfer_to(soulowner)
soulowner.revive(TRUE, TRUE)
L.death(FALSE)
//Lose your claim to the throne!
/datum/soullink/multisharer/replacementpool/sharerDies(gibbed, mob/living/sharer)
removeSoulsharer(sharer)
+50
View File
@@ -151,3 +151,53 @@
return
playsound(cyborg, 'sound/effects/light_flicker.ogg', 50, 1)
cyborg.cell.give(power_to_give)
/datum/status_effect/his_grace
id = "his_grace"
duration = -1
tick_interval = 4
alert_type = /obj/screen/alert/status_effect/his_grace
var/bloodlust = 0
/obj/screen/alert/status_effect/his_grace
name = "His Grace"
desc = "His Grace hungers, and you must feed Him."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/obj/screen/alert/status_effect/his_grace/MouseEntered(location,control,params)
desc = initial(desc)
var/datum/status_effect/his_grace/HG = attached_effect
desc += "<br><font size=3><b>Current Bloodthirst: [HG.bloodlust]</b></font>\
<br>Becomes undroppable at <b>[HIS_GRACE_FAMISHED]</b>\
<br>Will consume you at <b>[HIS_GRACE_CONSUME_OWNER]</b>"
..()
/datum/status_effect/his_grace/on_apply()
add_logs(owner, null, "gained His Grace's stun immunity")
owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
/datum/status_effect/his_grace/tick()
bloodlust = 0
var/graces = 0
for(var/obj/item/weapon/his_grace/HG in owner.held_items)
if(HG.bloodthirst > bloodlust)
bloodlust = HG.bloodthirst
if(HG.awakened)
graces++
if(!graces)
owner.apply_status_effect(STATUS_EFFECT_HISWRATH)
qdel(src)
return
var/grace_heal = bloodlust * 0.05
owner.adjustBruteLoss(-grace_heal)
owner.adjustFireLoss(-grace_heal)
owner.adjustToxLoss(-grace_heal, TRUE, TRUE)
owner.adjustOxyLoss(-(grace_heal * 2))
owner.adjustCloneLoss(-grace_heal)
/datum/status_effect/his_grace/on_remove()
add_logs(owner, null, "lost His Grace's stun immunity")
if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
owner.stun_absorption -= "hisgrace"
+20
View File
@@ -9,3 +9,23 @@
/datum/status_effect/sigil_mark/tick()
if(owner.stat < stat_allowed)
qdel(src)
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
id = "his_wrath"
duration = -1
tick_interval = 4
alert_type = /obj/screen/alert/status_effect/his_wrath
/obj/screen/alert/status_effect/his_wrath
name = "His Wrath"
desc = "You fled from His Grace instead of feeding Him, and now you suffer."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/datum/status_effect/his_wrath/tick()
for(var/obj/item/weapon/his_grace/HG in owner.held_items)
qdel(src)
return
owner.adjustBruteLoss(0.1)
owner.adjustFireLoss(0.1)
owner.adjustToxLoss(0.2, TRUE, TRUE)
+2 -2
View File
@@ -14,7 +14,7 @@
if(!owner.stat)
owner << "You become frozen in a cube!"
cube = icon('icons/effects/freeze.dmi', "ice_cube")
owner.overlays += cube
owner.add_overlay(cube)
owner.update_canmove()
/datum/status_effect/freon/tick()
@@ -25,6 +25,6 @@
/datum/status_effect/freon/on_remove()
if(!owner.stat)
owner << "The cube melts!"
owner.overlays -= cube
owner.cut_overlay(cube)
owner.bodytemperature += 100
owner.update_canmove()
+2 -2
View File
@@ -46,7 +46,7 @@
A.mode = 1 // AALARM_MODE_SCRUB
A.apply_mode()
if(WIRE_ALARM) // Clear alarms.
var/area/AA = get_area_master(A)
var/area/AA = get_area(A)
if(AA.atmosalert(0, holder))
A.post_alert(0)
A.update_icon()
@@ -68,7 +68,7 @@
A.mode = 3 // AALARM_MODE_PANIC
A.apply_mode()
if(WIRE_ALARM) // Post alarm.
var/area/AA = get_area_master(A)
var/area/AA = get_area(A)
if(AA.atmosalert(2, holder))
A.post_alert(2)
A.update_icon()
+4 -2
View File
@@ -30,7 +30,8 @@
if(WIRE_SAFETY)
SSU.safeties = !SSU.safeties
if(WIRE_ZAP)
SSU.shock(usr)
if(usr)
SSU.shock(usr)
/datum/wires/suit_storage_unit/on_cut(wire, mend)
var/obj/machinery/suit_storage_unit/SSU = holder
@@ -40,4 +41,5 @@
if(WIRE_SAFETY)
SSU.safeties = mend
if(WIRE_ZAP)
SSU.shock(usr)
if(usr)
SSU.shock(usr)