Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
This commit is contained in:
+133
-27
@@ -9,12 +9,30 @@
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var/slowed = FALSE
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var/slowvalue = 1
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/datum/riding/New(atom/movable/_ridden)
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ridden = _ridden
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/datum/riding/Destroy()
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ridden = null
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return ..()
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/datum/riding/proc/handle_vehicle_layer()
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if(ridden.dir != NORTH)
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ridden.layer = ABOVE_MOB_LAYER
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else
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ridden.layer = OBJ_LAYER
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/datum/riding/proc/on_vehicle_move()
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for(var/mob/living/M in ridden.buckled_mobs)
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ride_check(M)
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handle_vehicle_offsets()
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handle_vehicle_layer()
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/datum/riding/proc/ride_check(mob/living/M)
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return TRUE
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/datum/riding/proc/force_dismount(mob/living/M)
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ridden.unbuckle_mob(M)
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//Override this to set your vehicle's various pixel offsets
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//if they differ between directions, otherwise use the
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@@ -36,7 +54,6 @@
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return TRUE
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return FALSE
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//BUCKLE HOOKS
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/datum/riding/proc/restore_position(mob/living/buckled_mob)
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if(istype(buckled_mob))
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@@ -45,11 +62,6 @@
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if(buckled_mob.client)
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buckled_mob.client.change_view(world.view)
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//MOVEMENT
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/datum/riding/proc/handle_ride(mob/user, direction)
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if(user.incapacitated())
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@@ -298,12 +310,59 @@
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else
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user << "<span class='notice'>You'll need something to guide the [ridden.name].</span>"
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//CYBORGS. NO, THEY ARE NOT ANIMALS.
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///////Humans. Yes, I said humans. No, this won't end well...//////////
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/datum/riding/human
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keytype = null
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/datum/riding/human/ride_check(mob/living/M)
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var/mob/living/carbon/human/H = ridden //IF this runtimes I'm blaming the admins.
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if(M.incapacitated(FALSE, TRUE) || H.incapacitated(FALSE, TRUE))
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M.visible_message("<span class='boldwarning'>[M] falls off of [ridden]!</span>")
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ridden.unbuckle_mob(M)
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return FALSE
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if(M.restrained(TRUE))
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M.visible_message("<span class='boldwarning'>[M] can't hang onto [ridden] with their hands cuffed!</span>") //Honestly this should put the ridden mob in a chokehold.
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ridden.unbuckle_mob(M)
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return FALSE
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if(H.pulling == M)
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H.stop_pulling()
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/datum/riding/human/handle_vehicle_offsets()
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for(var/mob/living/M in ridden.buckled_mobs)
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M.setDir(ridden.dir)
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switch(ridden.dir)
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if(NORTH)
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M.pixel_x = 0
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M.pixel_y = 6
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if(SOUTH)
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M.pixel_x = 0
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M.pixel_y = 6
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if(EAST)
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M.pixel_x = -6
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M.pixel_y = 4
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if(WEST)
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M.pixel_x = 6
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M.pixel_y = 4
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/datum/riding/human/handle_vehicle_layer()
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if(ridden.buckled_mobs && ridden.buckled_mobs.len)
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if(ridden.dir == SOUTH)
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ridden.layer = ABOVE_MOB_LAYER
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else
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ridden.layer = OBJ_LAYER
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else
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ridden.layer = MOB_LAYER
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/datum/riding/human/force_dismount(mob/living/user)
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ridden.unbuckle_mob(user)
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user.Weaken(3)
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user.Stun(3)
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user.visible_message("<span class='boldwarning'>[ridden] pushes [user] off of them!</span>")
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/datum/riding/cyborg
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keytype = null
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vehicle_move_delay = 1
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/datum/riding/cyborg/proc/ride_check(mob/user)
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/datum/riding/cyborg/ride_check(mob/user)
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if(user.incapacitated())
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var/kick = TRUE
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if(istype(ridden, /mob/living/silicon/robot))
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@@ -322,11 +381,12 @@
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return
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/datum/riding/cyborg/handle_vehicle_layer()
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if(ridden.dir == SOUTH)
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ridden.layer = ABOVE_MOB_LAYER
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if(ridden.buckled_mobs && ridden.buckled_mobs.len)
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if(ridden.dir == SOUTH)
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ridden.layer = ABOVE_MOB_LAYER
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else
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ridden.layer = OBJ_LAYER
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else
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ridden.layer = OBJ_LAYER
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if(!ridden.buckled_mobs)
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ridden.layer = MOB_LAYER
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/datum/riding/cyborg/handle_vehicle_offsets()
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@@ -353,19 +413,65 @@
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M.pixel_x = 6
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M.pixel_y = 3
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/datum/riding/cyborg/proc/on_vehicle_move()
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for(var/mob/living/M in ridden.buckled_mobs)
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ride_check(M)
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handle_vehicle_offsets()
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handle_vehicle_layer()
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/datum/riding/cyborg/force_dismount(mob/living/M)
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ridden.unbuckle_mob(M)
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var/turf/target = get_edge_target_turf(ridden, ridden.dir)
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var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
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M.Move(targetm)
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M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden]!</span>")
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M.throw_at(target, 14, 5, ridden)
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M.Weaken(3)
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/datum/riding/cyborg/proc/force_dismount()
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for(var/mob/living/M in ridden.buckled_mobs)
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ridden.unbuckle_mob(M)
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var/turf/target = get_edge_target_turf(ridden, ridden.dir)
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var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
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M.Move(targetm)
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M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden] by rapid spinning!</span>")
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M.throw_at(target, 14, 5, ridden)
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M.Weaken(3)
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/datum/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
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var/amount_equipped = 0
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for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
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var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
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inhand.rider = user
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inhand.ridden = ridden
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if(user.put_in_hands(inhand, TRUE))
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amount_equipped++
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else
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break
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if(amount_equipped >= amount_required)
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return TRUE
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else
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unequip_buckle_inhands(user)
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return FALSE
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/datum/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
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for(var/obj/item/riding_offhand/O in user.contents)
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if(O.ridden != ridden)
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CRASH("RIDING OFFHAND ON WRONG MOB")
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continue
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if(O.selfdeleting)
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continue
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else
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qdel(O)
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return TRUE
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/obj/item/riding_offhand
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name = "offhand"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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w_class = WEIGHT_CLASS_HUGE
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flags = ABSTRACT | DROPDEL | NOBLUDGEON
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/mob/living/carbon/rider
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var/mob/living/ridden
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var/selfdeleting = FALSE
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/obj/item/riding_offhand/dropped()
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selfdeleting = TRUE
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. = ..()
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/obj/item/riding_offhand/equipped()
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if(loc != rider)
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selfdeleting = TRUE
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qdel(src)
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. = ..()
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/obj/item/riding_offhand/Destroy()
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if(selfdeleting)
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if(rider in ridden.buckled_mobs)
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ridden.unbuckle_mob(rider)
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. = ..()
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