Overhauls and 2/28 sync (#244)
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
This commit is contained in:
@@ -151,3 +151,53 @@
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return
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playsound(cyborg, 'sound/effects/light_flicker.ogg', 50, 1)
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cyborg.cell.give(power_to_give)
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/datum/status_effect/his_grace
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id = "his_grace"
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duration = -1
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tick_interval = 4
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alert_type = /obj/screen/alert/status_effect/his_grace
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var/bloodlust = 0
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/obj/screen/alert/status_effect/his_grace
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name = "His Grace"
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desc = "His Grace hungers, and you must feed Him."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/obj/screen/alert/status_effect/his_grace/MouseEntered(location,control,params)
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desc = initial(desc)
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var/datum/status_effect/his_grace/HG = attached_effect
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desc += "<br><font size=3><b>Current Bloodthirst: [HG.bloodlust]</b></font>\
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<br>Becomes undroppable at <b>[HIS_GRACE_FAMISHED]</b>\
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<br>Will consume you at <b>[HIS_GRACE_CONSUME_OWNER]</b>"
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..()
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/datum/status_effect/his_grace/on_apply()
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add_logs(owner, null, "gained His Grace's stun immunity")
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owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
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/datum/status_effect/his_grace/tick()
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bloodlust = 0
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var/graces = 0
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for(var/obj/item/weapon/his_grace/HG in owner.held_items)
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if(HG.bloodthirst > bloodlust)
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bloodlust = HG.bloodthirst
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if(HG.awakened)
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graces++
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if(!graces)
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owner.apply_status_effect(STATUS_EFFECT_HISWRATH)
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qdel(src)
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return
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var/grace_heal = bloodlust * 0.05
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owner.adjustBruteLoss(-grace_heal)
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owner.adjustFireLoss(-grace_heal)
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owner.adjustToxLoss(-grace_heal, TRUE, TRUE)
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owner.adjustOxyLoss(-(grace_heal * 2))
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owner.adjustCloneLoss(-grace_heal)
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/datum/status_effect/his_grace/on_remove()
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add_logs(owner, null, "lost His Grace's stun immunity")
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if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
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owner.stun_absorption -= "hisgrace"
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@@ -9,3 +9,23 @@
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/datum/status_effect/sigil_mark/tick()
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if(owner.stat < stat_allowed)
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qdel(src)
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/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
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id = "his_wrath"
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duration = -1
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tick_interval = 4
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alert_type = /obj/screen/alert/status_effect/his_wrath
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/obj/screen/alert/status_effect/his_wrath
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name = "His Wrath"
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desc = "You fled from His Grace instead of feeding Him, and now you suffer."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/datum/status_effect/his_wrath/tick()
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for(var/obj/item/weapon/his_grace/HG in owner.held_items)
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qdel(src)
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return
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owner.adjustBruteLoss(0.1)
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owner.adjustFireLoss(0.1)
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owner.adjustToxLoss(0.2, TRUE, TRUE)
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@@ -14,7 +14,7 @@
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if(!owner.stat)
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owner << "You become frozen in a cube!"
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cube = icon('icons/effects/freeze.dmi', "ice_cube")
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owner.overlays += cube
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owner.add_overlay(cube)
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owner.update_canmove()
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/datum/status_effect/freon/tick()
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@@ -25,6 +25,6 @@
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/datum/status_effect/freon/on_remove()
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if(!owner.stat)
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owner << "The cube melts!"
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owner.overlays -= cube
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owner.cut_overlay(cube)
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owner.bodytemperature += 100
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owner.update_canmove()
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